self.importScripts( '../../../build/three.js' ); self.onmessage = function ( message ) { var data = message.data; init( data.drawingSurface, data.width, data.height, data.pixelRatio ); }; var camera, scene, renderer, mesh, clock; function createBoxMesh( size, material ) { var material = new THREE.MeshBasicMaterial(material); var geometry = new THREE.BoxBufferGeometry(size, size, size); return new THREE.Mesh(geometry, material); } function init( offscreen, width, height, pixelRatio ) { camera = new THREE.PerspectiveCamera( 70, width / height, 1, 1000 ); camera.position.z = 400; scene = new THREE.Scene(); clock = new THREE.Clock(); // we don't use ImageLoader since it has a DOM dependency (HTML5 image element) var loader = new THREE.ImageBitmapLoader(); loader.load( '../../textures/crate.gif', function ( imageBitmap ) { var texture = new THREE.CanvasTexture( imageBitmap ); mesh = createBoxMesh(200, { map: texture }); scene.add( mesh ); animate(); }, null, function(e) { // On error use color instead of texture. mesh = createBoxMesh(200, { color: 0x00ff00 }); scene.add( mesh ); animate(); } ); renderer = new THREE.WebGLRenderer({ antialias: true, canvas: offscreen }); renderer.setPixelRatio(pixelRatio); renderer.setSize(width, height, false); } function animate() { var delta = clock.getDelta(); mesh.rotation.x += delta * 0.2; mesh.rotation.y += delta * 0.5; renderer.render( scene, camera ); if (self.requestAnimationFrame) { self.requestAnimationFrame(animate); } else if (renderer.context.commit) { renderer.context.commit().then(animate); } }