// Three.js r37 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)}; THREE.Color.prototype={autoUpdate:!0,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex;this.__styleString=a.__styleString},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,b){var e,f,g,h,j,m;if(b==0)e=f=g=0;else{h=Math.floor(a*6);j=a*6-h;a=b*(1-c);m=b*(1-c*j);c=b*(1-c*(1-j));switch(h){case 1:e=m;f=b;g=a;break;case 2:e=a;f=b;g=c;break;case 3:e=a;f=m;g=b;break;case 4:e=c;f=a;g=b;break;case 5:e=b;f=a; g=m;break;case 6:case 0:e=b;f=c;g=a}}this.r=e;this.g=f;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g* 255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(a,c){this.set(a||0,c||0)}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,c,b){this.set(a||0,c||0,b||0)}; THREE.Vector3.prototype={set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a, c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,b=this.y,e=this.z;this.set(b*a.z-e*a.y,e*a.x-c*a.z,c*a.y-b*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/ a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,b=this.y-a.y;a=this.z-a.z;return c*c+b*b+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a= this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var c=Math.cos(this.y);if(Math.abs(c)>1.0E-5){this.x=Math.atan2(-a.n23/c,a.n33/c);this.z=Math.atan2(-a.n13/c,a.n11/c)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,e){this.set(a||0,c||0,b||0,e||1)}; THREE.Vector4.prototype={set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var c,b,e=a.objects,f=[];a=0;for(c=e.length;a0&&G>0&&Q+G<1}var b,e,f,g,h,j,m,o,n,t, x,w=a.geometry,A=w.vertices,F=[];b=0;for(e=w.faces.length;bm?e:m;f=f>o?f:o}a()}; this.add3Points=function(m,o,n,t,x,w){if(j){j=!1;c=mn?m>x?m:x:n>x?n:x;f=o>t?o>w?o:w:t>w?t:w}else{c=mn?m>x?m>e?m:e:x>e?x:e:n>x?n>e?n:e:x>e?x:e;f=o>t?o>w?o>f?o:f:w>f?w:f:t>w?t>f?t:f:w>f?w:f}a()};this.addRectangle=function(m){if(j){j=!1;c=m.getLeft();b=m.getTop();e=m.getRight();f=m.getBottom()}else{c=cm.getRight()? e:m.getRight();f=f>m.getBottom()?f:m.getBottom()}a()};this.inflate=function(m){c-=m;b-=m;e+=m;f+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();b=b>m.getTop()?b:m.getTop();e=e=0&&Math.min(f,m.getBottom())-Math.max(b,m.getTop())>=0};this.empty=function(){j=!0;f=e=b=c=0;a()};this.isEmpty=function(){return j}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}}; THREE.Matrix4=function(a,c,b,e,f,g,h,j,m,o,n,t,x,w,A,F){this.set(a||1,c||0,b||0,e||0,f||0,g||1,h||0,j||0,m||0,o||0,n||1,t||0,x||0,w||0,A||0,F||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={set:function(a,c,b,e,f,g,h,j,m,o,n,t,x,w,A,F){this.n11=a;this.n12=c;this.n13=b;this.n14=e;this.n21=f;this.n22=g;this.n23=h;this.n24=j;this.n31=m;this.n32=o;this.n33=n;this.n34=t;this.n41=x;this.n42=w;this.n43=A;this.n44=F;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var e=THREE.Matrix4.__v1, f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;e.cross(b,g).normalize();if(e.length()===0){g.x+=1.0E-4;e.cross(b,g).normalize()}f.cross(g,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=g.x;this.n21=e.y;this.n22=f.y;this.n23=g.y;this.n31=e.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,e=a.z,f=1/(this.n41*c+this.n42*b+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*e+this.n14)*f;a.y=(this.n21*c+this.n22*b+this.n23* e+this.n24)*f;a.z=(this.n31*c+this.n32*b+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var c=a.x,b=a.y,e=a.z,f=a.w;a.x=this.n11*c+this.n12*b+this.n13*e+this.n14*f;a.y=this.n21*c+this.n22*b+this.n23*e+this.n24*f;a.z=this.n31*c+this.n32*b+this.n33*e+this.n34*f;a.w=this.n41*c+this.n42*b+this.n43*e+this.n44*f;return a},rotateAxis:function(a){var c=a.x,b=a.y,e=a.z;a.x=c*this.n11+b*this.n12+e*this.n13;a.y=c*this.n21+b*this.n22+e*this.n23;a.z=c*this.n31+b*this.n32+e*this.n33;a.normalize(); return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,e=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,m=a.n23,o=a.n24,n=a.n31,t=a.n32,x=a.n33,w=a.n34,A=a.n41,F=a.n42,G=a.n43,K=a.n44,O=c.n11,z=c.n12,P=c.n13,Q=c.n14,R=c.n21,Da=c.n22, ha=c.n23,na=c.n24,Y=c.n31,d=c.n32,$=c.n33,ya=c.n34;this.n11=b*O+e*R+f*Y;this.n12=b*z+e*Da+f*d;this.n13=b*P+e*ha+f*$;this.n14=b*Q+e*na+f*ya+g;this.n21=h*O+j*R+m*Y;this.n22=h*z+j*Da+m*d;this.n23=h*P+j*ha+m*$;this.n24=h*Q+j*na+m*ya+o;this.n31=n*O+t*R+x*Y;this.n32=n*z+t*Da+x*d;this.n33=n*P+t*ha+x*$;this.n34=n*Q+t*na+x*ya+w;this.n41=A*O+F*R+G*Y;this.n42=A*z+F*Da+G*d;this.n43=A*P+F*ha+G*$;this.n44=A*Q+F*na+G*ya+K;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21; b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this}, determinant:function(){var a=this.n11,c=this.n12,b=this.n13,e=this.n14,f=this.n21,g=this.n22,h=this.n23,j=this.n24,m=this.n31,o=this.n32,n=this.n33,t=this.n34,x=this.n41,w=this.n42,A=this.n43,F=this.n44;return e*h*o*x-b*j*o*x-e*g*n*x+c*j*n*x+b*g*t*x-c*h*t*x-e*h*m*w+b*j*m*w+e*f*n*w-a*j*n*w-b*f*t*w+a*h*t*w+e*g*m*A-c*j*m*A-e*f*o*A+a*j*o*A+c*f*t*A-a*g*t*A-b*g*m*F+c*h*m*F+b*f*o*F-a*h*o*F-c*f*n*F+a*g*n*F},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13= a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11; this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13; a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this}, setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),e=Math.sin(c),f=1-b,g=a.x,h=a.y,j= a.z,m=f*g,o=f*h;this.set(m*g+b,m*h-e*j,m*j+e*h,0,m*h+e*j,o*h+b,o*j-e*g,0,m*j-e*h,o*j+e*g,f*j*j+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,e=a.z;a=Math.cos(c);c=Math.sin(c);var f=Math.cos(b);b=Math.sin(b);var g=Math.cos(e);e=Math.sin(e);var h=a*b,j=c*b;this.n11=f*g;this.n12=-f*e;this.n13=b;this.n21=j*g+a*e;this.n22=-j*e+a*g;this.n23=-c*f;this.n31=-h*g+c*e;this.n32=h*e+c*g;this.n33=a*f;return this}, setRotationFromQuaternion:function(a){var c=a.x,b=a.y,e=a.z,f=a.w,g=c+c,h=b+b,j=e+e;a=c*g;var m=c*h;c*=j;var o=b*h;b*=j;e*=j;g*=f;h*=f;f*=j;this.n11=1-(o+e);this.n12=m-f;this.n13=c+h;this.n21=m+f;this.n22=1-(a+e);this.n23=b-g;this.n31=c-h;this.n32=b+g;this.n33=1-(a+o);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14= a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,c){var b=1/c.x,e=1/c.y,f=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*f;this.n23=a.n23*f;this.n33=a.n33*f}}; THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,e=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,m=a.n23,o=a.n24,n=a.n31,t=a.n32,x=a.n33,w=a.n34,A=a.n41,F=a.n42,G=a.n43,K=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=m*w*F-o*x*F+o*t*G-j*w*G-m*t*K+j*x*K;c.n12=g*x*F-f*w*F-g*t*G+e*w*G+f*t*K-e*x*K;c.n13=f*o*F-g*m*F+g*j*G-e*o*G-f*j*K+e*m*K;c.n14=g*m*t-f*o*t-g*j*x+e*o*x+f*j*w-e*m*w;c.n21=o*x*A-m*w*A-o*n*G+h*w*G+m*n*K-h*x*K;c.n22=f*w*A-g*x*A+g*n*G-b*w*G-f*n*K+b*x*K;c.n23=g*m*A-f*o*A-g*h*G+b*o*G+f*h*K-b*m*K; c.n24=f*o*n-g*m*n+g*h*x-b*o*x-f*h*w+b*m*w;c.n31=j*w*A-o*t*A+o*n*F-h*w*F-j*n*K+h*t*K;c.n32=g*t*A-e*w*A-g*n*F+b*w*F+e*n*K-b*t*K;c.n33=f*o*A-g*j*A+g*h*F-b*o*F-e*h*K+b*j*K;c.n34=g*j*n-e*o*n-g*h*t+b*o*t+e*h*w-b*j*w;c.n41=m*t*A-j*x*A-m*n*F+h*x*F+j*n*G-h*t*G;c.n42=e*x*A-f*t*A+f*n*F-b*x*F-e*n*G+b*t*G;c.n43=f*j*A-e*m*A-f*h*F+b*m*F+e*h*G-b*j*G;c.n44=e*m*n-f*j*n+f*h*t-b*m*t-e*h*x+b*j*x;c.multiplyScalar(1/a.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,o=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,t=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*h+a.n31*o;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*e;b[1]=a*f;b[2]=a*g;b[3]=a*h;b[4]=a*j;b[5]=a*m;b[6]=a*o;b[7]=a*n;b[8]=a*t;return c}; THREE.Matrix4.makeFrustum=function(a,c,b,e,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(c-a);h.n12=0;h.n13=(c+a)/(c-a);h.n14=0;h.n21=0;h.n22=2*f/(e-b);h.n23=(e+b)/(e-b);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,b,e){var f;a=b*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,b,e)}; THREE.Matrix4.makeOrtho=function(a,c,b,e,f,g){var h,j,m,o;h=new THREE.Matrix4;j=c-a;m=b-e;o=g-f;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((c+a)/j);h.n21=0;h.n22=2/m;h.n23=0;h.n24=-((b+e)/m);h.n31=0;h.n32=0;h.n33=-2/o;h.n34=-((g+f)/o);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!== undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c=this;c instanceof THREE.Scene===!1&&c!==undefined;)c=c.parent;c!==undefined&&c.addChildRecurse(a)}},removeChild:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=undefined;this.children.splice(c,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!== 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,c,b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}a=0;for(var e=this.children.length;a=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}f=Math.sin((1-e)*g)/h;e=Math.sin(e*g)/h;b.w=a.w*f+c.w*e;b.x=a.x*f+c.x*e;b.y=a.y*f+c.y*e;b.z=a.z*f+c.z*e;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,c,b,e,f,g){this.a=a;this.b=c;this.c=b;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,c,b,e,f,g,h){this.a=a;this.b=c;this.c=b;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)}; THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x; if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;cthis.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;o=this.points[b[0]];n=this.points[b[1]]; t=this.points[b[2]];x=this.points[b[3]];j=h*h;m=h*j;e.x=c(o.x,n.x,t.x,x.x,h,j,m);e.y=c(o.y,n.y,t.y,x.y,h,j,m);e.z=c(o.z,n.z,t.z,x.z,h,j,m);return e};this.getControlPointsArray=function(){var w,A,F=this.points.length,G=[];for(w=0;w1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+w);e=e<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=f[0]+(g[0]-f[0])*e;b.y=f[1]+(g[1]-f[1])*e;b.z=f[2]+(g[2]-f[2])*e}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= this.getPrevKeyWith("pos",w,h.index-1).pos;this.points[1]=f;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",w,j.index+1).pos;e=e*0.33+0.33;f=this.interpolateCatmullRom(this.points,e);b.x=f[0];b.y=f[1];b.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){e=this.interpolateCatmullRom(this.points,e*1.01);this.target.set(e[0],e[1],e[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();e=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,e,0)}}}else if(b=== "rot")THREE.Quaternion.slerp(f,g,a.quaternion,e);else if(b==="scl"){b=a.scale;b.x=f[0]+(g[0]-f[0])*e;b.y=f[1]+(g[1]-f[1])*e;b.z=f[2]+(g[2]-f[2])*e}}}}if(this.JITCompile&&n[0][o]===undefined){this.hierarchy[0].update(undefined,!0);for(w=0;wa.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];j=a[b[1]];m=a[b[2]];o=a[b[3]];b=f*f;h=f*b;e[0]=this.interpolate(g[0],j[0],m[0],o[0],f,b,h);e[1]=this.interpolate(g[1],j[1],m[1],o[1],f,b,h);e[2]=this.interpolate(g[2],j[2],m[2],o[2],f,b,h);return e}; THREE.Animation.prototype.interpolate=function(a,c,b,e,f,g,h){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*h+(-3*(c-b)-2*a-e)*g+a*f+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b0?b:0:b>=0?b:b+e.length;b>=0;b--)if(e[b][a]!==undefined)return e[b];return this.data.hierarchy[c].keys[e.length-1]}; THREE.Camera=function(a,c,b,e,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=e||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype; THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)}; THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position)}a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0;for(a=0;a1){a=b.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance){this.LODs[e-1].object3D.visible= !1;this.LODs[e].object3D.visible=!0}else break;for(;e=0&&sa>=0&&aa>=0&&oa>=0)return!0;else if(Fa<0&&sa<0||aa<0&&oa<0)return!1;else{if(Fa<0)ya=Math.max(ya,Fa/(Fa-sa));else sa<0&&(Ea=Math.min(Ea,Fa/(Fa-sa)));if(aa<0)ya=Math.max(ya,aa/(aa-oa));else oa<0&&(Ea=Math.min(Ea,aa/(aa-oa)));if(EaFa&&h.positionScreen.z0&&Q.z<1){Qa=z[O]=z[O]||new THREE.RenderableParticle;O++;K=Qa;K.x=Q.x/Q.w;K.y=Q.y/Q.w;K.z=Q.z;K.rotation=Ga.rotation.z;K.scale.x=Ga.scale.x*Math.abs(K.x-(Q.x+$.projectionMatrix.n11)/(Q.w+$.projectionMatrix.n14));K.scale.y=Ga.scale.y*Math.abs(K.y-(Q.y+$.projectionMatrix.n22)/(Q.w+$.projectionMatrix.n24));K.materials=Ga.materials;Ea.push(K)}}}}ya&&Ea.sort(c);return Ea}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,e,f,g;this.domElement=document.createElement("div");this.setSize=function(h,j){b=h;e=j;f=b/2;g=e/2};this.render=function(h,j){var m,o,n,t,x,w,A,F;a=c.projectScene(h,j);m=0;for(o=a.length;m>1;Ha=za.height>>1;fa=ja.scale.x*m;ra=ja.scale.y*o;Z=fa*U;ta=ra*Ha;y.set(N.x-Z,N.y-ta,N.x+Z,N.y+ta);if(T.instersects(y)){n.save();n.translate(N.x,N.y);n.rotate(-ja.rotation);n.scale(fa, -ra);n.translate(-U,-Ha);n.drawImage(za,0,0);n.restore()}}}else if(fa instanceof THREE.ParticleCanvasMaterial){Z=ja.scale.x*m;ta=ja.scale.y*o;y.set(N.x-Z,N.y-ta,N.x+Z,N.y+ta);if(T.instersects(y)){b(fa.color.__styleString);ra=fa.color.__styleString;if(G!=ra)n.fillStyle=G=ra;n.save();n.translate(N.x,N.y);n.rotate(-ja.rotation);n.scale(Z,ta);fa.program(n);n.restore()}}}function xa(N,ja,fa,Z){a(Z.opacity);c(Z.blending);n.beginPath();n.moveTo(N.positionScreen.x,N.positionScreen.y);n.lineTo(ja.positionScreen.x, ja.positionScreen.y);n.closePath();if(Z instanceof THREE.LineBasicMaterial){V.__styleString=Z.color.__styleString;N=Z.linewidth;if(K!=N)n.lineWidth=K=N;b(V.__styleString);n.stroke();y.inflate(Z.linewidth*2)}}function La(N,ja,fa,Z,ta,ra,za,U,Ha){a(U.opacity);c(U.blending);ha=N.positionScreen.x;na=N.positionScreen.y;Y=ja.positionScreen.x;d=ja.positionScreen.y;$=fa.positionScreen.x;ya=fa.positionScreen.y;Za(ha,na,Y,d,$,ya);if(U instanceof THREE.MeshBasicMaterial)if(U.map){if(U.map.mapping instanceof THREE.UVMapping){Ra=za.uvs[0];$a(ha,na,Y,d,$,ya,U.map.image,Ra[Z].u,Ra[Z].v,Ra[ta].u,Ra[ta].v,Ra[ra].u,Ra[ra].v)}}else if(U.envMap){if(U.envMap.mapping instanceof THREE.SphericalReflectionMapping){N=va.matrixWorldInverse;E.copy(za.vertexNormalsWorld[0]);bb=(E.x*N.n11+E.y*N.n12+E.z*N.n13)*0.5+0.5;Ya=-(E.x*N.n21+E.y*N.n22+E.z*N.n23)*0.5+0.5;E.copy(za.vertexNormalsWorld[1]);M=(E.x*N.n11+E.y*N.n12+E.z*N.n13)*0.5+0.5;X=-(E.x*N.n21+E.y*N.n22+E.z*N.n23)*0.5+0.5;E.copy(za.vertexNormalsWorld[2]);ma=(E.x*N.n11+ E.y*N.n12+E.z*N.n13)*0.5+0.5;W=-(E.x*N.n21+E.y*N.n22+E.z*N.n23)*0.5+0.5;$a(ha,na,Y,d,$,ya,U.envMap.image,bb,Ya,M,X,ma,W)}}else U.wireframe?Ia(U.color.__styleString,U.wireframeLinewidth):Pa(U.color.__styleString);else if(U instanceof THREE.MeshLambertMaterial){if(U.map&&!U.wireframe){if(U.map.mapping instanceof 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THREE.MeshDepthMaterial){Ba=va.near;Ga=va.far;S.r=S.g=S.b=1-Ua(N.positionScreen.z,Ba,Ga);ka.r=ka.g=ka.b=1-Ua(ja.positionScreen.z,Ba,Ga);ua.r=ua.g=ua.b=1-Ua(fa.positionScreen.z,Ba,Ga);ia.r=(ka.r+ua.r)*0.5;ia.g=(ka.g+ua.g)*0.5;ia.b=(ka.b+ua.b)*0.5;Qa=eb(S,ka,ua,ia);$a(ha,na,Y,d,$,ya,Qa,0,0,1,0,0,1)}else if(U instanceof THREE.MeshNormalMaterial){V.r=Wa(za.normalWorld.x);V.g=Wa(za.normalWorld.y);V.b=Wa(za.normalWorld.z);V.updateStyleString();U.wireframe?Ia(V.__styleString,U.wireframeLinewidth):Pa(V.__styleString)}}function Va(N,ja,fa,Z,ta,ra,za,U,Ha){a(U.opacity);c(U.blending);if(U.map||U.envMap){La(N,ja,Z,0,1,3,za,U,Ha);La(ta,fa,ra,1,2,3,za,U,Ha)}else{ha=N.positionScreen.x;na=N.positionScreen.y;Y=ja.positionScreen.x;d=ja.positionScreen.y;$=fa.positionScreen.x;ya=fa.positionScreen.y;Ea=Z.positionScreen.x;Fa=Z.positionScreen.y; sa=ta.positionScreen.x;aa=ta.positionScreen.y;oa=ra.positionScreen.x;Aa=ra.positionScreen.y;if(U instanceof THREE.MeshBasicMaterial){Ma(ha,na,Y,d,$,ya,Ea,Fa);U.wireframe?Ia(U.color.__styleString,U.wireframeLinewidth):Pa(U.color.__styleString)}else if(U instanceof THREE.MeshLambertMaterial)if(B)if(!U.wireframe&&U.shading==THREE.SmoothShading&&za.vertexNormalsWorld.length==4){S.r=ka.r=ua.r=ia.r=C.r;S.g=ka.g=ua.g=ia.g=C.g;S.b=ka.b=ua.b=ia.b=C.b;da(Ha,za.v1.positionWorld,za.vertexNormalsWorld[0],S);da(Ha, za.v2.positionWorld,za.vertexNormalsWorld[1],ka);da(Ha,za.v4.positionWorld,za.vertexNormalsWorld[3],ua);da(Ha,za.v3.positionWorld,za.vertexNormalsWorld[2],ia);Qa=eb(S,ka,ua,ia);Za(ha,na,Y,d,Ea,Fa);$a(ha,na,Y,d,Ea,Fa,Qa,0,0,1,0,0,1);Za(sa,aa,$,ya,oa,Aa);$a(sa,aa,$,ya,oa,Aa,Qa,1,0,1,1,0,1)}else{p.r=C.r;p.g=C.g;p.b=C.b;da(Ha,za.centroidWorld,za.normalWorld,p);V.r=U.color.r*p.r;V.g=U.color.g*p.g;V.b=U.color.b*p.b;V.updateStyleString();Ma(ha,na,Y,d,$,ya,Ea,Fa);U.wireframe?Ia(V.__styleString,U.wireframeLinewidth): Pa(V.__styleString)}else{Ma(ha,na,Y,d,$,ya,Ea,Fa);U.wireframe?Ia(U.color.__styleString,U.wireframeLinewidth):Pa(U.color.__styleString)}else if(U instanceof THREE.MeshNormalMaterial){V.r=Wa(za.normalWorld.x);V.g=Wa(za.normalWorld.y);V.b=Wa(za.normalWorld.z);V.updateStyleString();Ma(ha,na,Y,d,$,ya,Ea,Fa);U.wireframe?Ia(V.__styleString,U.wireframeLinewidth):Pa(V.__styleString)}else if(U instanceof THREE.MeshDepthMaterial){Ba=va.near;Ga=va.far;S.r=S.g=S.b=1-Ua(N.positionScreen.z,Ba,Ga);ka.r=ka.g=ka.b= 1-Ua(ja.positionScreen.z,Ba,Ga);ua.r=ua.g=ua.b=1-Ua(Z.positionScreen.z,Ba,Ga);ia.r=ia.g=ia.b=1-Ua(fa.positionScreen.z,Ba,Ga);Qa=eb(S,ka,ua,ia);Za(ha,na,Y,d,Ea,Fa);$a(ha,na,Y,d,Ea,Fa,Qa,0,0,1,0,0,1);Za(sa,aa,$,ya,oa,Aa);$a(sa,aa,$,ya,oa,Aa,Qa,1,0,1,1,0,1)}}}function Za(N,ja,fa,Z,ta,ra){n.beginPath();n.moveTo(N,ja);n.lineTo(fa,Z);n.lineTo(ta,ra);n.lineTo(N,ja);n.closePath()}function Ma(N,ja,fa,Z,ta,ra,za,U){n.beginPath();n.moveTo(N,ja);n.lineTo(fa,Z);n.lineTo(ta,ra);n.lineTo(za,U);n.lineTo(N,ja);n.closePath()} function Ia(N,ja){b(N);if(K!=ja)n.lineWidth=K=ja;n.stroke();y.inflate(ja*2)}function Pa(N){if(G!=N)n.fillStyle=G=N;n.fill()}function $a(N,ja,fa,Z,ta,ra,za,U,Ha,fb,Oa,cb,jb){var ab,db;ab=za.width-1;db=za.height-1;U*=ab;Ha*=db;fb*=ab;Oa*=db;cb*=ab;jb*=db;fa-=N;Z-=ja;ta-=N;ra-=ja;fb-=U;Oa-=Ha;cb-=U;jb-=Ha;ab=fb*jb-cb*Oa;if(ab!=0){db=1/ab;ab=(jb*fa-Oa*ta)*db;Oa=(jb*Z-Oa*ra)*db;fa=(fb*ta-cb*fa)*db;Z=(fb*ra-cb*Z)*db;N=N-ab*U-fa*Ha;ja=ja-Oa*U-Z*Ha;n.save();n.transform(ab,Oa,fa,Z,N,ja);n.clip();n.drawImage(za, 0,0);n.restore()}}function eb(N,ja,fa,Z){var ta=~~(N.r*255),ra=~~(N.g*255);N=~~(N.b*255);var za=~~(ja.r*255),U=~~(ja.g*255);ja=~~(ja.b*255);var Ha=~~(fa.r*255),fb=~~(fa.g*255);fa=~~(fa.b*255);var Oa=~~(Z.r*255),cb=~~(Z.g*255);Z=~~(Z.b*255);ea[0]=ta<0?0:ta>255?255:ta;ea[1]=ra<0?0:ra>255?255:ra;ea[2]=N<0?0:N>255?255:N;ea[4]=za<0?0:za>255?255:za;ea[5]=U<0?0:U>255?255:U;ea[6]=ja<0?0:ja>255?255:ja;ea[8]=Ha<0?0:Ha>255?255:Ha;ea[9]=fb<0?0:fb>255?255:fb;ea[10]=fa<0?0:fa>255?255:fa;ea[12]=Oa<0?0:Oa>255?255: Oa;ea[13]=cb<0?0:cb>255?255:cb;ea[14]=Z<0?0:Z>255?255:Z;ca.putImageData(I,0,0);wa.drawImage(D,0,0);return ga}function Ua(N,ja,fa){N=(N-ja)/(fa-ja);return N*N*(3-2*N)}function Wa(N){N=(N+1)*0.5;return N<0?0:N>1?1:N}function Ja(N,ja){var fa=ja.x-N.x,Z=ja.y-N.y,ta=1/Math.sqrt(fa*fa+Z*Z);fa*=ta;Z*=ta;ja.x+=fa;ja.y+=Z;N.x-=fa;N.y-=Z}var Xa,Ta,J,Ka,Sa,gb,hb,Na;this.autoClear?this.clear():n.setTransform(1,0,0,-1,m,o);e=f.projectScene(la,va,this.sortElements);(B=la.lights.length>0)&&Ca(la);Xa=0;for(Ta=e.length;Xa< Ta;Xa++){J=e[Xa];y.empty();if(J instanceof THREE.RenderableParticle){O=J;O.x*=m;O.y*=o;Ka=0;for(Sa=J.materials.length;Ka0){oa.r+=S.color.r*ka;oa.g+=S.color.g*ka;oa.b+=S.color.b*ka}}else if(S instanceof THREE.PointLight){na.sub(S.position,aa.centroidWorld);na.normalize();ka=aa.normalWorld.dot(na)*S.intensity;if(ka>0){oa.r+=S.color.r*ka;oa.g+=S.color.g*ka;oa.b+=S.color.b*ka}}}}function c(sa,aa,oa,Aa,V,S){$=e(ya++); $.setAttribute("d","M "+sa.positionScreen.x+" "+sa.positionScreen.y+" L "+aa.positionScreen.x+" "+aa.positionScreen.y+" L "+oa.positionScreen.x+","+oa.positionScreen.y+"z");if(V instanceof THREE.MeshBasicMaterial)z.__styleString=V.color.__styleString;else if(V instanceof THREE.MeshLambertMaterial)if(O){P.r=Q.r;P.g=Q.g;P.b=Q.b;a(S,Aa,P);z.r=V.color.r*P.r;z.g=V.color.g*P.g;z.b=V.color.b*P.b;z.updateStyleString()}else z.__styleString=V.color.__styleString;else if(V instanceof THREE.MeshDepthMaterial){ha= 1-V.__2near/(V.__farPlusNear-Aa.z*V.__farMinusNear);z.setRGB(ha,ha,ha)}else V instanceof THREE.MeshNormalMaterial&&z.setRGB(f(Aa.normalWorld.x),f(Aa.normalWorld.y),f(Aa.normalWorld.z));V.wireframe?$.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+V.wireframeLinewidth+"; stroke-opacity: "+V.opacity+"; stroke-linecap: "+V.wireframeLinecap+"; stroke-linejoin: "+V.wireframeLinejoin):$.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+V.opacity);j.appendChild($)} function b(sa,aa,oa,Aa,V,S,ka){$=e(ya++);$.setAttribute("d","M "+sa.positionScreen.x+" "+sa.positionScreen.y+" L "+aa.positionScreen.x+" "+aa.positionScreen.y+" L "+oa.positionScreen.x+","+oa.positionScreen.y+" L "+Aa.positionScreen.x+","+Aa.positionScreen.y+"z");if(S instanceof THREE.MeshBasicMaterial)z.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshLambertMaterial)if(O){P.r=Q.r;P.g=Q.g;P.b=Q.b;a(ka,V,P);z.r=S.color.r*P.r;z.g=S.color.g*P.g;z.b=S.color.b*P.b;z.updateStyleString()}else z.__styleString= S.color.__styleString;else if(S instanceof THREE.MeshDepthMaterial){ha=1-S.__2near/(S.__farPlusNear-V.z*S.__farMinusNear);z.setRGB(ha,ha,ha)}else S instanceof THREE.MeshNormalMaterial&&z.setRGB(f(V.normalWorld.x),f(V.normalWorld.y),f(V.normalWorld.z));S.wireframe?$.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+S.wireframeLinewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.wireframeLinecap+"; stroke-linejoin: "+S.wireframeLinejoin):$.setAttribute("style", "fill: "+z.__styleString+"; fill-opacity: "+S.opacity);j.appendChild($)}function e(sa){if(Y[sa]==null){Y[sa]=document.createElementNS("http://www.w3.org/2000/svg","path");Fa==0&&Y[sa].setAttribute("shape-rendering","crispEdges")}return Y[sa]}function f(sa){return sa<0?Math.min((1+sa)*0.5,0.5):0.5+Math.min(sa*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,o,n,t,x,w,A,F,G=new THREE.Rectangle,K=new THREE.Rectangle,O=!1,z=new THREE.Color(16777215), P=new THREE.Color(16777215),Q=new THREE.Color(0),R=new THREE.Color(0),Da=new THREE.Color(0),ha,na=new THREE.Vector3,Y=[],d=[],$,ya,Ea,Fa=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(sa){switch(sa){case "high":Fa=1;break;case "low":Fa=0}};this.setSize=function(sa,aa){m=sa;o=aa;n=m/2;t=o/2;j.setAttribute("viewBox",-n+" "+-t+" "+m+" "+o);j.setAttribute("width",m);j.setAttribute("height",o);G.set(-n,-t,n,t)};this.clear=function(){for(;j.childNodes.length> 0;)j.removeChild(j.childNodes[0])};this.render=function(sa,aa){var oa,Aa,V,S,ka,ua,ia,Ba;this.autoClear&&this.clear();g=h.projectScene(sa,aa,this.sortElements);Ea=ya=0;if(O=sa.lights.length>0){ia=sa.lights;Q.setRGB(0,0,0);R.setRGB(0,0,0);Da.setRGB(0,0,0);oa=0;for(Aa=ia.length;oa 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f", value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4}, fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={lensFlare:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform int renderPink;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderPink == 1 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}\n}"}, shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos = objectMatrix * vec4( position, 1.0 );\nvec3 norm = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position = projectionMatrix * viewMatrix * ( pos + extruded );\n}", fragmentShader:"void main() {\ngl_FragColor = vec4( 1, 1, 1, 1 );\n}"},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"}, normal:{uniforms:{opacity:{type:"f",value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex, THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common, THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment, THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex, THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"), vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex, THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; THREE.WebGLRenderer=function(a){function c(k,y,B){var p,C,L,H=k.vertices,E=H.length,D=k.colors,ca=D.length,I=k.__vertexArray,ea=k.__colorArray,ga=k.__sortArray,wa=k.__dirtyVertices,qa=k.__dirtyColors;if(B.sortParticles){Ba.multiplySelf(B.matrixWorld);for(p=0;pD){ca=I;D=E[ca]}d.bindBuffer(d.ARRAY_BUFFER,C.__webglMorphTargetsBuffers[ca]);d.vertexAttribPointer(y["morphTarget"+B],3,d.FLOAT,!1,0,0);L.__webglMorphTargetInfluences[B]=D;H[ca]=1;D=-1;B++}}d.uniform1fv(p.program.uniforms.morphTargetInfluences, L.__webglMorphTargetInfluences)}else{d.bindBuffer(d.ARRAY_BUFFER,C.__webglVertexBuffer);d.vertexAttribPointer(k.position,3,d.FLOAT,!1,0,0)}if(k.color>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webglColorBuffer);d.vertexAttribPointer(k.color,3,d.FLOAT,!1,0,0)}if(k.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webglNormalBuffer);d.vertexAttribPointer(k.normal,3,d.FLOAT,!1,0,0)}if(k.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webglTangentBuffer);d.vertexAttribPointer(k.tangent,4,d.FLOAT,!1,0,0)}if(k.uv>=0)if(C.__webglUVBuffer){d.bindBuffer(d.ARRAY_BUFFER, C.__webglUVBuffer);d.vertexAttribPointer(k.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv)}else d.disableVertexAttribArray(k.uv);if(k.uv2>=0)if(C.__webglUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,C.__webglUV2Buffer);d.vertexAttribPointer(k.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(k.uv2)}else d.disableVertexAttribArray(k.uv2);if(p.skinning&&k.skinVertexA>=0&&k.skinVertexB>=0&&k.skinIndex>=0&&k.skinWeight>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webglSkinVertexABuffer);d.vertexAttribPointer(k.skinVertexA, 4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,C.__webglSkinVertexBBuffer);d.vertexAttribPointer(k.skinVertexB,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,C.__webglSkinIndicesBuffer);d.vertexAttribPointer(k.skinIndex,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,C.__webglSkinWeightsBuffer);d.vertexAttribPointer(k.skinWeight,4,d.FLOAT,!1,0,0)}if(L instanceof THREE.Mesh)if(p.wireframe){d.lineWidth(p.wireframeLinewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,C.__webglLineBuffer);d.drawElements(d.LINES, C.__webglLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,C.__webglFaceBuffer);d.drawElements(d.TRIANGLES,C.__webglFaceCount,d.UNSIGNED_SHORT,0)}else if(L instanceof THREE.Line){L=L.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(p.linewidth);d.drawArrays(L,0,C.__webglLineCount)}else if(L instanceof THREE.ParticleSystem)d.drawArrays(d.POINTS,0,C.__webglParticleCount);else L instanceof THREE.Ribbon&&d.drawArrays(d.TRIANGLE_STRIP,0,C.__webglVertexCount)}}function g(k,y){if(!k.__webglVertexBuffer)k.__webglVertexBuffer= d.createBuffer();if(!k.__webglNormalBuffer)k.__webglNormalBuffer=d.createBuffer();if(k.hasPos){d.bindBuffer(d.ARRAY_BUFFER,k.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,k.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(y.attributes.position);d.vertexAttribPointer(y.attributes.position,3,d.FLOAT,!1,0,0)}if(k.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,k.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,k.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(y.attributes.normal);d.vertexAttribPointer(y.attributes.normal, 3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,k.count);k.count=0}function h(k){if(sa!=k.doubleSided){k.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE);sa=k.doubleSided}if(aa!=k.flipSided){k.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW);aa=k.flipSided}}function j(k){if(Aa!=k){k?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST);Aa=k}}function m(k){ia[0].set(k.n41-k.n11,k.n42-k.n12,k.n43-k.n13,k.n44-k.n14);ia[1].set(k.n41+k.n11,k.n42+k.n12,k.n43+k.n13,k.n44+k.n14);ia[2].set(k.n41+k.n21,k.n42+k.n22, k.n43+k.n23,k.n44+k.n24);ia[3].set(k.n41-k.n21,k.n42-k.n22,k.n43-k.n23,k.n44-k.n24);ia[4].set(k.n41-k.n31,k.n42-k.n32,k.n43-k.n33,k.n44-k.n34);ia[5].set(k.n41+k.n31,k.n42+k.n32,k.n43+k.n33,k.n44+k.n34);var y;for(k=0;k<6;k++){y=ia[k];y.divideScalar(Math.sqrt(y.x*y.x+y.y*y.y+y.z*y.z))}}function o(k){for(var y=k.matrixWorld,B=-k.geometry.boundingSphere.radius*Math.max(k.scale.x,Math.max(k.scale.y,k.scale.z)),p=0;p<6;p++){k=ia[p].x*y.n14+ia[p].y*y.n24+ia[p].z*y.n34+ia[p].w;if(k<=B)return!1}return!0}function n(k, y){k.list[k.count]=y;k.count+=1}function t(k){var y,B,p=k.object,C=k.opaque,L=k.transparent;L.count=0;k=C.count=0;for(y=p.materials.length;k0.0010&&D.scale>0.0010){ga[0]=D.x;ga[1]=D.y;ga[2]=D.z;I=D.size*D.scale/ua;ea[0]=I*ca;ea[1]=I;d.uniform3fv(Ca.screenPosition,ga);d.uniform1f(Ca.rotation, D.rotation);d.uniform2fv(Ca.scale,ea);d.uniform1f(Ca.opacity,D.opacity);P(D.blending);R(D.texture,0);d.drawElements(d.TRIANGLES,6,d.UNSIGNED_SHORT,0)}}}d.enable(d.CULL_FACE);d.enable(d.DEPTH_TEST);d.depthMask(!0);d.disable(d.BLEND)}function G(k,y){k._modelViewMatrix.multiplyToArray(y.matrixWorldInverse,k.matrixWorld,k._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(k._modelViewMatrix).transposeIntoArray(k._normalMatrixArray)}function K(k){var y,B,p;if(k instanceof THREE.Mesh){B=k.geometry;for(y in B.geometryGroups){p= B.geometryGroups[y];if(B.__dirtyVertices||B.__dirtyMorphTargets||B.__dirtyElements||B.__dirtyUvs||B.__dirtyNormals||B.__dirtyColors||B.__dirtyTangents){var C=d.DYNAMIC_DRAW,L=void 0,H=void 0,E=void 0,D=void 0;E=void 0;var ca=void 0,I=void 0,ea=void 0,ga=void 0,wa=void 0,qa=void 0,la=void 0,va=void 0,Ca=void 0,da=void 0,pa=void 0,xa=void 0,La=void 0;I=void 0;ea=void 0;D=void 0;ga=void 0;D=void 0;da=void 0;pa=void 0;I=void 0;da=void 0;pa=void 0;xa=void 0;La=void 0;da=void 0;pa=void 0;xa=void 0;La=void 0; da=void 0;pa=void 0;xa=void 0;La=void 0;da=void 0;pa=void 0;xa=void 0;D=void 0;ga=void 0;ca=void 0;E=void 0;E=void 0;var Va=void 0,Za=void 0,Ma=void 0,Ia=0,Pa=0,$a=0,eb=0,Ua=0,Wa=0,Ja=0,Xa=0,Ta=0,J=0,Ka=0,Sa=p.__vertexArray,gb=p.__uvArray,hb=p.__uv2Array,Na=p.__normalArray,N=p.__tangentArray,ja=p.__colorArray,fa=p.__skinVertexAArray,Z=p.__skinVertexBArray,ta=p.__skinIndexArray,ra=p.__skinWeightArray,za=p.__morphTargetsArrays,U=p.__faceArray,Ha=p.__lineArray,fb=p.__needsSmoothNormals;qa=p.__vertexColorType; wa=p.__uvType;la=p.__normalType;var Oa=k.geometry,cb=Oa.__dirtyVertices,jb=Oa.__dirtyElements,ab=Oa.__dirtyUvs,db=Oa.__dirtyNormals,qb=Oa.__dirtyTangents,rb=Oa.__dirtyColors,sb=Oa.__dirtyMorphTargets,mb=Oa.vertices,tb=p.faces,wb=Oa.faces,ub=Oa.faceVertexUvs[0],vb=Oa.faceVertexUvs[1],nb=Oa.skinVerticesA,ob=Oa.skinVerticesB,pb=Oa.skinIndices,kb=Oa.skinWeights,lb=Oa.edgeFaces,ib=Oa.morphTargets;L=0;for(H=tb.length;L0){d.bindBuffer(d.ARRAY_BUFFER,p.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,ja,C)}if(db){d.bindBuffer(d.ARRAY_BUFFER,p.__webglNormalBuffer);d.bufferData(d.ARRAY_BUFFER,Na,C)}if(qb&&Oa.hasTangents){d.bindBuffer(d.ARRAY_BUFFER, 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THREE.Ribbon){B=k.geometry;if(B.__dirtyVertices|| B.__dirtyColors){k=B;y=d.DYNAMIC_DRAW;la=k.vertices;C=k.colors;va=la.length;L=C.length;Ca=k.__vertexArray;H=k.__colorArray;Ia=k.__dirtyColors;if(k.__dirtyVertices){for(wa=0;wa65535){I[D].counter+=1;ca=I[D].hash+"_"+I[D].counter;k.geometryGroups[ca]==undefined&&(k.geometryGroups[ca]={faces:[],materials:E,vertices:0, numMorphTargets:ea})}k.geometryGroups[ca].faces.push(C);k.geometryGroups[ca].vertices+=H}}function z(k,y,B){k.push({buffer:y,object:B,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function P(k){if(k!=oa){switch(k){case THREE.AdditiveAlphaBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR); break;case 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"position");T.attributes.uv=d.getAttribLocation(T.program,"UV");T.uniforms.map=d.getUniformLocation(T.program,"map");T.uniforms.opacity=d.getUniformLocation(T.program,"opacity");T.uniforms.scale=d.getUniformLocation(T.program,"scale");T.uniforms.rotation=d.getUniformLocation(T.program,"rotation");T.uniforms.screenPosition=d.getUniformLocation(T.program,"screenPosition");T.uniforms.renderPink=d.getUniformLocation(T.program,"renderPink");this.setSize=function(k,y){$.width=k;$.height=y;this.setViewport(0, 0,$.width,$.height)};this.setViewport=function(k,y,B,p){V=k;S=y;ka=B;ua=p;d.viewport(V,S,ka,ua)};this.setScissor=function(k,y,B,p){d.scissor(k,y,B,p)};this.enableScissorTest=function(k){k?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.enableDepthBufferWrite=function(k){d.depthMask(k)};this.setClearColorHex=function(k,y){var B=new THREE.Color(k);d.clearColor(B.r,B.g,B.b,y)};this.setClearColor=function(k,y){d.clearColor(k.r,k.g,k.b,y)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT| d.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(k){W.darkness=k};this.initMaterial=function(k,y,B,p){var C,L,H,E;if(k instanceof THREE.MeshDepthMaterial)b(k,THREE.ShaderLib.depth);else if(k instanceof THREE.ShadowVolumeDynamicMaterial)b(k,THREE.ShaderLib.shadowVolumeDynamic);else if(k instanceof THREE.MeshNormalMaterial)b(k,THREE.ShaderLib.normal);else if(k instanceof THREE.MeshBasicMaterial)b(k,THREE.ShaderLib.basic);else if(k instanceof THREE.MeshLambertMaterial)b(k,THREE.ShaderLib.lambert); else if(k instanceof THREE.MeshPhongMaterial)b(k,THREE.ShaderLib.phong);else if(k instanceof THREE.LineBasicMaterial)b(k,THREE.ShaderLib.basic);else k instanceof THREE.ParticleBasicMaterial&&b(k,THREE.ShaderLib.particle_basic);if(!k.program){var D,ca,I;D=I=E=0;for(H=y.length;D0?"#define 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L.tangent>=0&&d.enableVertexAttribArray(L.tangent);if(k.skinning&&L.skinVertexA>=0&&L.skinVertexB>=0&&L.skinIndex>=0&&L.skinWeight>=0){d.enableVertexAttribArray(L.skinVertexA);d.enableVertexAttribArray(L.skinVertexB);d.enableVertexAttribArray(L.skinIndex);d.enableVertexAttribArray(L.skinWeight)}if(k.morphTargets){k.numSupportedMorphTargets=0;if(L.morphTarget0>=0){d.enableVertexAttribArray(L.morphTarget0);k.numSupportedMorphTargets++}if(L.morphTarget1>=0){d.enableVertexAttribArray(L.morphTarget1); 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4);H.__skinIndexArray=new Float32Array(D*4);H.__skinWeightArray=new Float32Array(D*4)}H.__faceArray=new Uint16Array(ga*3+(E.geometry.edgeFaces?E.geometry.edgeFaces.length*6:0));H.__lineArray=new Uint16Array(wa*2);if(H.numMorphTargets){la=void 0;va=void 0;H.__morphTargetsArrays=[];la=0;for(va=H.numMorphTargets;la=0;C--){p=B.__webglObjects[C].object;y==p&&B.__webglObjects.splice(C,1)}k.__objectsRemoved.splice(0,1)}y=0;for(B=k.__webglObjects.length;y0}}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var e,f=b.length;for(e=0;e= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(g=25);f=(g-1)*0.5;b=Array(g);for(c=e=0;cthis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed); var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var e=this.position;b.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=e.y+100*Math.cos(this.phi);b.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()}, !1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype; THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))}; THREE.PathCamera=function(a){function c(o,n,t,x){var w={name:t,fps:0.6,length:x,hierarchy:[]},A,F=n.getControlPointsArray(),G=n.getLength(),K=F.length,O=0;A=K-1;n={parent:-1,keys:[]};n.keys[0]={time:0,pos:F[0],rot:[0,0,0,1],scl:[1,1,1]};n.keys[A]={time:x,pos:F[A],rot:[0,0,0,1],scl:[1,1,1]};for(A=1;A=0?x:x+f;x=this.verticalAngleMap.srcRange;w=this.verticalAngleMap.dstRange; this.phi=(this.phi-x[0])*(w[1]-w[0])/(x[1]-x[0])+w[0];x=this.horizontalAngleMap.srcRange;w=this.horizontalAngleMap.dstRange;this.theta=(this.theta-x[0])*(w[1]-w[0])/(x[1]-x[0])+w[0];x=this.target.position;x.x=100*Math.sin(this.phi)*Math.cos(this.theta);x.y=100*Math.cos(this.phi);x.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,o,n,t)};this.onMouseMove=function(o){this.mouseX=o.clientX-this.windowHalfX;this.mouseY=o.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var h=new THREE.MeshLambertMaterial({color:65280}),j=new Cube(10,10,20),m=new Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(m,h);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(o,n){return function(){n.apply(o,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; var Cube=function(a,c,b,e,f,g,h,j,m){function o(G,K,O,z,P,Q,R,Da){var ha,na,Y=e||1,d=f||1,$=P/2,ya=Q/2,Ea=n.vertices.length;if(G=="x"&&K=="y"||G=="y"&&K=="x")ha="z";else if(G=="x"&&K=="z"||G=="z"&&K=="x"){ha="y";d=g||1}else if(G=="z"&&K=="y"||G=="y"&&K=="z"){ha="x";Y=g||1}var Fa=Y+1,sa=d+1;P/=Y;var aa=Q/d;for(na=0;na0){h(0,0,-o-(g||0));for(e=a;e0){h(0,0,o+(f||0)); for(e=a+a/2;e<2*a;e++)j.faces.push(new THREE.Face4(2*a+1,(2*e-2*a+2)%a+a,(2*e-2*a+1)%a+a,(2*e-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder; var Icosahedron=function(a){function c(t,x,w){var A=Math.sqrt(t*t+x*x+w*w);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(t/A,x/A,w/A)))-1}function b(t,x,w,A){A.faces.push(new THREE.Face3(t,x,w))}function e(t,x){var w=f.vertices[t].position,A=f.vertices[x].position;return c((w.x+A.x)/2,(w.y+A.y)/2,(w.z+A.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0, 1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,j,x)))-1);o.push(n)}c.push(o)}var w,A,F;f=c.length;for(b=0;b0)for(e=0;e1){w=this.vertices[h].position.clone(); A=this.vertices[m].position.clone();F=this.vertices[o].position.clone();w.normalize();A.normalize();F.normalize();this.faces.push(new THREE.Face3(h,m,o,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(F.x,F.y,F.z)]));this.faceVertexUvs[0].push([n,t,G])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(a,c,b,e){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){e=b/this.segmentsT*2*Math.PI;var f=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b= 1;b<=this.segmentsT;++b){e=(this.segmentsT+1)*c+b;f=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,h=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(e,f,g,h));this.faceVertexUvs[0].push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; var TorusKnot=function(a,c,b,e,f,g,h){function j(t,x,w,A,F,G){x=w/A*t;w=Math.cos(x);return new THREE.Vector3(F*(2+w)*0.5*Math.cos(t),F*(2+w)*Math.sin(t)*0.5,G*F*Math.sin(x)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=e||8;this.p=f||2;this.q=g||3;this.heightScale=h||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;e=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a>7)-127;ma|=(T&127)<<16|W<<8;if(ma==0&&y==-127)return 0;return(1-2*(k>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,y)}function j(M,X){var ma=n(M,X),W=n(M,X+1),T=n(M,X+2);return(n(M,X+3)<<24)+(T<<16)+(W<<8)+ma}function m(M,X){var ma=n(M,X);return(n(M,X+1)<<8)+ma}function o(M,X){var ma=n(M,X);return ma>127?ma-256:ma}function n(M, X){return M.charCodeAt(X)&255}function t(M){var X,ma,W;X=j(a,M);ma=j(a,M+R);W=j(a,M+Da);M=m(a,M+ha);THREE.BinaryLoader.prototype.f3(K,X,ma,W,M)}function x(M){var X,ma,W,T,k,y;X=j(a,M);ma=j(a,M+R);W=j(a,M+Da);T=m(a,M+ha);k=j(a,M+na);y=j(a,M+Y);M=j(a,M+d);THREE.BinaryLoader.prototype.f3n(K,P,X,ma,W,T,k,y,M)}function w(M){var X,ma,W,T;X=j(a,M);ma=j(a,M+$);W=j(a,M+ya);T=j(a,M+Ea);M=m(a,M+Fa);THREE.BinaryLoader.prototype.f4(K,X,ma,W,T,M)}function A(M){var X,ma,W,T,k,y,B,p;X=j(a,M);ma=j(a,M+$);W=j(a,M+ ya);T=j(a,M+Ea);k=m(a,M+Fa);y=j(a,M+sa);B=j(a,M+aa);p=j(a,M+oa);M=j(a,M+Aa);THREE.BinaryLoader.prototype.f4n(K,P,X,ma,W,T,k,y,B,p,M)}function F(M){var X,ma;X=j(a,M);ma=j(a,M+V);M=j(a,M+S);THREE.BinaryLoader.prototype.uv3(K.faceVertexUvs[0],Q[X*2],Q[X*2+1],Q[ma*2],Q[ma*2+1],Q[M*2],Q[M*2+1])}function G(M){var X,ma,W;X=j(a,M);ma=j(a,M+ka);W=j(a,M+ua);M=j(a,M+ia);THREE.BinaryLoader.prototype.uv4(K.faceVertexUvs[0],Q[X*2],Q[X*2+1],Q[ma*2],Q[ma*2+1],Q[W*2],Q[W*2+1],Q[M*2],Q[M*2+1])}var K=this,O=0,z,P=[], Q=[],R,Da,ha,na,Y,d,$,ya,Ea,Fa,sa,aa,oa,Aa,V,S,ka,ua,ia,Ba,Ga,Qa,Ra,bb,Ya;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(K,e,g);z={signature:a.substr(O,8),header_bytes:n(a,O+8),vertex_coordinate_bytes:n(a,O+9),normal_coordinate_bytes:n(a,O+10),uv_coordinate_bytes:n(a,O+11),vertex_index_bytes:n(a,O+12),normal_index_bytes:n(a,O+13),uv_index_bytes:n(a,O+14),material_index_bytes:n(a,O+15),nvertices:j(a,O+16),nnormals:j(a,O+16+4),nuvs:j(a,O+16+8),ntri_flat:j(a,O+16+12),ntri_smooth:j(a, O+16+16),ntri_flat_uv:j(a,O+16+20),ntri_smooth_uv:j(a,O+16+24),nquad_flat:j(a,O+16+28),nquad_smooth:j(a,O+16+32),nquad_flat_uv:j(a,O+16+36),nquad_smooth_uv:j(a,O+16+40)};O+=z.header_bytes;R=z.vertex_index_bytes;Da=z.vertex_index_bytes*2;ha=z.vertex_index_bytes*3;na=z.vertex_index_bytes*3+z.material_index_bytes;Y=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;d=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*2;$=z.vertex_index_bytes;ya=z.vertex_index_bytes*2; Ea=z.vertex_index_bytes*3;Fa=z.vertex_index_bytes*4;sa=z.vertex_index_bytes*4+z.material_index_bytes;aa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;oa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;Aa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;V=z.uv_index_bytes;S=z.uv_index_bytes*2;ka=z.uv_index_bytes;ua=z.uv_index_bytes*2;ia=z.uv_index_bytes*3;g=z.vertex_index_bytes*3+z.material_index_bytes;Ya=z.vertex_index_bytes*4+z.material_index_bytes; Ba=z.ntri_flat*g;Ga=z.ntri_smooth*(g+z.normal_index_bytes*3);Qa=z.ntri_flat_uv*(g+z.uv_index_bytes*3);Ra=z.ntri_smooth_uv*(g+z.normal_index_bytes*3+z.uv_index_bytes*3);bb=z.nquad_flat*Ya;g=z.nquad_smooth*(Ya+z.normal_index_bytes*4);Ya=z.nquad_flat_uv*(Ya+z.uv_index_bytes*4);O+=function(M){for(var X,ma,W,T=z.vertex_coordinate_bytes*3,k=M+z.nvertices*T;M=this.maxCount-3&&j(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var e=this.count*3;ethis.size-1&&(m=this.size-1);var x=Math.floor(o-j);x<1&&(x=1);o=Math.floor(o+j);o>this.size-1&&(o= this.size-1);var w=Math.floor(n-j);w<1&&(w=1);j=Math.floor(n+j);j>this.size-1&&(j=this.size-1);for(var A,F,G,K,O,z;t0&&(this.field[G+A]+=K)}}}};this.addPlaneX=function(b,e){var f,g,h,j,m,o=this.size,n=this.yd,t=this.zd,x=this.field,w=o*Math.sqrt(b/e);w>o&&(w=o);for(f=0;f0)for(g=0;gn&&(A=n);for(g=0;g0){m=g*t;for(f=0;fsize&&(dist=size);for(h=0;h0){m=zd*h;for(g=0;g