__author__ = "Mr.doob" __url__ = ("http://mrdoob.com") __version__ = "1" __bpydoc__ = """\ This script exports the selected object for the three.js engine. """ import bpy def rvec3d(v): return round(v[0], 6), round(v[1], 6), round(v[2], 6) def rvec2d(v): return round(v[0], 6), round(v[1], 6) def write(filename, scene, ob, \ EXPORT_APPLY_MODIFIERS=True,\ EXPORT_NORMALS=True,\ EXPORT_UV=True,\ EXPORT_COLORS=True): if not filename.lower().endswith('.js'): filename += '.js' if not ob: raise Exception("Error, Select the object to export") return file = open(filename, 'w') if EXPORT_APPLY_MODIFIERS: mesh = ob.create_mesh(True, 'PREVIEW') else: mesh = ob.data if not mesh: raise ("Error, could not get mesh data from selected object") return faceUV = len(mesh.uv_textures) > 0 vertexUV = len(mesh.sticky) > 0 vertexColors = len(mesh.vertex_colors) > 0 if (not faceUV) and (not vertexUV): EXPORT_UV = False if not vertexColors: EXPORT_COLORS = False if not EXPORT_UV: faceUV = vertexUV = False if not EXPORT_COLORS: vertexColors = False if faceUV: active_uv_layer = mesh.active_uv_texture if not active_uv_layer: EXPORT_UV = False faceUV = None else: active_uv_layer = active_uv_layer.data if vertexColors: active_col_layer = mesh.active_vertex_color if not active_col_layer: EXPORT_COLORS = False vertexColors = None else: active_col_layer = active_col_layer.data # incase color = uvcoord = uvcoord_key = normal = normal_key = None file.write('var %s = function () {\n\n' % filename) file.write('\tvar scope = this;\n\n') file.write('\tTHREE.Geometry.call(this);\n\n') for v in mesh.verts: file.write('\tv( %.6f, %.6f, %.6f );\n' % (v.co.x, v.co.z, -v.co.y)) # co """ if EXPORT_NORMALS: file.write('%.6f %.6f %.6f ' % v[1]) # no if EXPORT_UV: file.write('%.6f %.6f ' % v) # uv if EXPORT_COLORS: file.write('%u %u %u' % v[3]) # col """ file.write('\n') for f in mesh.faces: if len(f.verts) == 3: file.write('\tf3( %d, %d, %d );\n' % (f.verts[0], f.verts[1], f.verts[2])) else: file.write('\tf4( %d, %d, %d, %d );\n' % (f.verts[0], f.verts[1], f.verts[2], f.verts[3])) file.write('\n') file.write('\tfunction v( x, y, z ) {\n\n') file.write('\t\tscope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );\n\n') file.write('\t}\n\n') file.write('\tfunction f3( a, b, c ) {\n\n') file.write('\t\tscope.faces.push( new THREE.Face3( a, b, c ) );\n\n') file.write('\t}\n\n') file.write('\tfunction f4( a, b, c, d ) {\n\n') file.write('\t\tscope.faces.push( new THREE.Face4( a, b, c, d ) );\n\n') file.write('\t}\n\n') file.write('}\n\n') file.write('%s.prototype = new THREE.Geometry();\n' % filename) file.write('%s.prototype.constructor = %s;' % (filename, filename)) file.close() print("writing", filename, "done") if EXPORT_APPLY_MODIFIERS: bpy.data.meshes.remove(mesh) from bpy.props import * class ExportTHREEJS(bpy.types.Operator): '''TODO''' bl_idname = "export.three_js" bl_label = "Export three.js" # List of operator properties, the attributes will be assigned # to the class instance from the operator settings before calling. path = StringProperty(name="File Path", description="File path used for exporting the PLY file", maxlen=1024, default="") check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'}) use_modifiers = BoolProperty(name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default=True) use_normals = BoolProperty(name="Normals", description="Export Normals for smooth and hard shaded faces", default=True) use_uvs = BoolProperty(name="UVs", description="Exort the active UV layer", default=True) use_colors = BoolProperty(name="Vertex Colors", description="Exort the active vertex color layer", default=True) def poll(self, context): return context.active_object != None def execute(self, context): # print("Selected: " + context.active_object.name) if not self.properties.path: raise Exception("filename not set") write(self.properties.path, context.scene, context.active_object,\ EXPORT_APPLY_MODIFIERS=self.properties.use_modifiers, EXPORT_NORMALS=self.properties.use_normals, EXPORT_UV=self.properties.use_uvs, EXPORT_COLORS=self.properties.use_colors, ) return {'FINISHED'} def invoke(self, context, event): wm = context.manager wm.add_fileselect(self) return {'RUNNING_MODAL'} def draw(self, context): layout = self.layout props = self.properties row = layout.row() row.prop(props, "use_modifiers") row.prop(props, "use_normals") row = layout.row() row.prop(props, "use_uvs") row.prop(props, "use_colors") def menu_func(self, context): default_path = bpy.data.filename.replace(".blend", ".js") self.layout.operator(ExportTHREEJS.bl_idname, text="three.js (.js)").path = default_path def register(): bpy.types.register(ExportTHREEJS) bpy.types.INFO_MT_file_export.append(menu_func) def unregister(): bpy.types.unregister(ExportTHREEJS) bpy.types.INFO_MT_file_export.remove(menu_func) if __name__ == "__main__": register()