[name]
2D Vector.
Example
var a = new THREE.Vector2( 0, 1 );
var b = new THREE.Vector2( 1, 0 );
var d = a.distanceTo( b );
Constructor
[name]( [page:Float x], [page:Float y] )
Properties
.[page:Float x]
.[page:Float y]
Methods
.set( [page:Float x], [page:Float y] ) [page:Vector2]
Sets value of this vector.
.copy( [page:Vector2 v] ) [page:Vector2]
Copies value of *v* to this vector.
.add( [page:Vector2 a], [page:Vector2 b] ) [page:Vector2]
Sets this vector to *a + b*.
.addSelf( [page:Vector2 v] ) [page:Vector2]
Adds *v* to this vector.
.sub( [page:Vector2 a], [page:Vector2 b] ) [page:Vector2]
Sets this vector to *a - b*.
.subSelf( [page:Vector2 v] ) [page:Vector2]
Subtracts *v* from this vector.
.multiplyScalar( [page:Float s] ) [page:Vector2]
Multiplies this vector by scalar *s*.
.divideScalar( [page:Float s] ) [page:Vector2]
Divides this vector by scalar *s*.
Set vector to *( 0, 0 )* if *s == 0*.
.negate() [page:Vector2]
Inverts this vector.
.dot( [page:Vector2 v] ) [page:Float]
Computes dot product of this vector and *v*.
.lengthSq() [page:Float]
Computes squared length of this vector.
.length() [page:Float]
Computes length of this vector.
.normalize() [page:Vector2]
Normalizes this vector.
.distanceTo( [page:Vector2 v] ) [page:Float]
Computes distance of this vector to *v*.
.distanceToSquared( [page:Vector2 v] ) [page:Float]
Computes squared distance of this vector to *v*.
.setLength( [page:Float l] ) [page:Vector2]
Normalizes this vector and multiplies it by *l*.
.equals( [page:Vector2 v] ) [page:Vector2]
Checks for strict equality of this vector and *v*.
.isZero() [page:Boolean]
Checks if length of this vector is within small epsilon (*0.0001*).
.clone() [page:Vector2]
Clones this vector.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]