Scenes allow you to set up what and where is to be rendered by three.js. This is where you place objects, lights and cameras.
Create a new scene object.
If not null, sets the background used when rendering the scene, and is always rendered first. Can be set to a [page:Color] which sets the clear color, a [page:Texture] covering the canvas, a cubemap as a [page:CubeTexture] or an equirectangular as a [page:Texture] . Default is null.
Sets the blurriness of the background. Only influences environment maps assigned to [page:Scene.background]. Valid input is a float between *0* and *1*. Default is *0*.
If not null, this texture is set as the environment map for all physical materials in the scene. However, it's not possible to overwrite an existing texture assigned to [page:MeshStandardMaterial.envMap]. Default is null.
A [page:Fog fog] instance defining the type of fog that affects everything rendered in the scene. Default is null.
Read-only flag to check if a given object is of type [name].
If not null, it will force everything in the scene to be rendered with that material. Default is null.
meta -- object containing metadata such as textures or images for the scene.
Convert the scene to three.js [link:https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 JSON Object/Scene format].
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]