Abstract base class to load generic binary textures formats (rgbe, hdr, ...). This uses the [page:FileLoader] internally for loading files, and creates a new [page:DataTexture].
See the [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/RGBELoader.js RGBELoader] for an example of a derived class.
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use.
Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
[page:String url] — the path or URL to the file. This can also be a
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded texture.
[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called when load errors.
Begin loading from url and pass the loaded texture to onLoad.
[page:String path] — Base path of the file to load.
Sets the base path or URL from which to load files. This can be useful if
you are loading many data textures from the same directory.