// Three.js r41/ROME - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){this.setHex(b)}; THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;this.updateHex()},setHSV:function(b,c,e){var f,g,h,k,m,n;if(e==0)f=g=h=0;else switch(k=Math.floor(b*6),m=b*6-k,b=e*(1-c),n=e*(1-c*m),c=e*(1-c*(1-m)),k){case 1:f=n;g=e;h=b;break;case 2:f=b;g=e;h=c;break;case 3:f=b;g=n;h=e;break;case 4:f=c;g=b;h=e;break;case 5:f=e;g=b;h=n;break;case 6:case 0:f=e,g=c,h=b}this.setRGB(f, g,h)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,c){this.set(b||0,c||0)}; THREE.Vector2.prototype={set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this},divideScalar:function(b){b? (this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, unit:function(){return this.normalize()},equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,e){this.set(b||0,c||0,e||0)}; THREE.Vector3.prototype={set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-= b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){return this.divide(this,b)},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z* b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x* b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}}; THREE.Vector4=function(b,c,e,f){this.set(b||0,c||0,e||0,f||1)}; THREE.Vector4.prototype={set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){return this.set(b.x,b.y,b.z,b.w||1)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-= b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())}, setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,h,k,m,n,p,o,t,u,v,w=b.geometry, A=w.vertices,D=[],f=0;for(g=w.faces.length;f0:t<0))if(o=o.dot((new THREE.Vector3).sub(k,u))/t,u=u.addSelf(v.multiplyScalar(o)), h instanceof THREE.Face3)e(u,k,m,n)&&(h={distance:this.origin.distanceTo(u),point:u,face:h,object:b},D.push(h));else if(h instanceof THREE.Face4&&(e(u,k,m,p)||e(u,m,n,p)))h={distance:this.origin.distanceTo(u),point:u,face:h,object:b},D.push(h);return D}else return[]}}; THREE.Rectangle=function(){function b(){h=f-c;k=g-e}var c,e,f,g,h,k,m=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return h};this.getHeight=function(){return k};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,k,o,t){m=!1;c=h;e=k;f=o;g=t;b()};this.addPoint=function(h,k){m?(m=!1,c=h,e=k,f=h,g=k):(c=ch?f:h,g=g>k?g:k);b()};this.add3Points= function(h,k,o,t,u,v){m?(m=!1,c=ho?h>u?h:u:o>u?o:u,g=k>t?k>v?k:v:t>v?t:v):(c=ho?h>u?h>f?h:f:u>f?u:f:o>u?o>f?o:f:u>f?u:f,g=k>t?k>v?k>g?k:g:v>g?v:g:t>v?t>g?t:g:v>g?v:g);b()};this.addRectangle=function(h){m?(m=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(c=ch.getRight()?f:h.getRight(),g=g> h.getBottom()?g:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;g+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){m=!0;g=f=e=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,g,h,k,m,n,p,o,t,u,v,w,A){this.set(b||1,c||0,e||0,f||0,g||0,h||1,k||0,m||0,n||0,p||0,o||1,t||0,u||0,v||0,w||0,A||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={set:function(b,c,e,f,g,h,k,m,n,p,o,t,u,v,w,A){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=h;this.n23=k;this.n24=m;this.n31=n;this.n32=p;this.n33=o;this.n34=t;this.n41=u;this.n42=v;this.n43=w;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,e){var f=THREE.Matrix4.__v1, g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(e,h).normalize();f.length()===0&&(h.x+=1.0E-4,f.cross(e,h).normalize());g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;b.y=(this.n21*c+this.n22*e+this.n23* f+this.n24)*g;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+e*this.n32+f*this.n33;b.normalize(); return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,h=b.n14,k=b.n21,m=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,u=b.n33,v=b.n34,w=b.n41,A=b.n42,D=b.n43,z=b.n44,H=c.n11,y=c.n12,E=c.n13,I=c.n14,B=c.n21,Q=c.n22, N=c.n23,F=c.n24,M=c.n31,K=c.n32,S=c.n33,j=c.n34;this.n11=e*H+f*B+g*M;this.n12=e*y+f*Q+g*K;this.n13=e*E+f*N+g*S;this.n14=e*I+f*F+g*j+h;this.n21=k*H+m*B+n*M;this.n22=k*y+m*Q+n*K;this.n23=k*E+m*N+n*S;this.n24=k*I+m*F+n*j+p;this.n31=o*H+t*B+u*M;this.n32=o*y+t*Q+u*K;this.n33=o*E+t*N+u*S;this.n34=o*I+t*F+u*j+v;this.n41=w*H+A*B+D*M;this.n42=w*y+A*Q+D*K;this.n43=w*E+A*N+D*S;this.n44=w*I+A*F+D*j+z;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]= this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b= this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,h=this.n22,k=this.n23,m=this.n24,n=this.n31,p=this.n32,o=this.n33,t=this.n34,u=this.n41,v=this.n42,w=this.n43,A=this.n44;return f*k*p*u-e*m*p*u-f*h*o*u+c*m*o*u+e*h*t*u-c*k*t*u-f*k*n*v+e*m*n*v+f*g*o*v-b*m*o*v-e*g*t*v+b*k*t*v+f*h*n*w-c*m*n*w-f*g*p*w+b*m*p*w+c*g*t*w-b*h*t*w-e*h*n*A+c*k*n*A+e*g*p*A-b*k*p*A-c*g*o*A+b*h*o*A},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32= this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21; this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]= this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b, c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),g=1-e,h=b.x,k=b.y,m=b.z,n=g*h,p=g*k;this.set(n* h+e,n*k-f*m,n*m+f*k,0,n*k+f*m,p*k+e,p*m-f*h,0,n*m-f*k,p*m+f*h,g*m*m+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3; this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var c=b.x,e=b.y,f=b.z,b=Math.cos(c),c=Math.sin(c),g=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),k=b*e,m=c*e;this.n11=g*h;this.n12=-g*f;this.n13=e;this.n21=m*h+b*f;this.n22=-m*f+b*h;this.n23=-c*g;this.n31=-k*h+c*f;this.n32=k*f+c*h;this.n33=b*g;return this}, setRotationFromQuaternion:function(b){var c=b.x,e=b.y,f=b.z,g=b.w,h=c+c,k=e+e,m=f+f,b=c*h,n=c*k;c*=m;var p=e*k;e*=m;f*=m;h*=g;k*=g;g*=m;this.n11=1-(p+f);this.n12=n-g;this.n13=c+k;this.n21=n+g;this.n22=1-(b+f);this.n23=e-h;this.n31=c-k;this.n32=e+h;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14= b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,h=b.n14,k=b.n21,m=b.n22,n=b.n23,p=b.n24,o=b.n31,t=b.n32,u=b.n33,v=b.n34,w=b.n41,A=b.n42,D=b.n43,z=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=n*v*A-p*u*A+p*t*D-m*v*D-n*t*z+m*u*z;c.n12=h*u*A-g*v*A-h*t*D+f*v*D+g*t*z-f*u*z;c.n13=g*p*A-h*n*A+h*m*D-f*p*D-g*m*z+f*n*z;c.n14=h*n*t-g*p*t-h*m*u+f*p*u+g*m*v-f*n*v;c.n21=p*u*w-n*v*w-p*o*D+k*v*D+n*o*z-k*u*z;c.n22=g*v*w-h*u*w+h*o*D-e*v*D-g*o*z+e*u*z;c.n23=h*n*w-g*p*w-h*k*D+e*p*D+g*k*z-e*n*z;c.n24= g*p*o-h*n*o+h*k*u-e*p*u-g*k*v+e*n*v;c.n31=m*v*w-p*t*w+p*o*A-k*v*A-m*o*z+k*t*z;c.n32=h*t*w-f*v*w-h*o*A+e*v*A+f*o*z-e*t*z;c.n33=g*p*w-h*m*w+h*k*A-e*p*A-f*k*z+e*m*z;c.n34=h*m*o-f*p*o-h*k*t+e*p*t+f*k*v-e*m*v;c.n41=n*t*w-m*u*w-n*o*A+k*u*A+m*o*D-k*t*D;c.n42=f*u*w-g*t*w+g*o*A-e*u*A-f*o*D+e*t*D;c.n43=g*m*w-f*n*w-g*k*A+e*n*A+f*k*D-e*m*D;c.n44=f*n*o-g*m*o+g*k*t-e*n*t-f*k*u+e*m*u;c.multiplyScalar(1/b.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,k=-b.n33*b.n12+b.n32*b.n13,m=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*k+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*h;e[3]=b*k;e[4]=b*m;e[5]=b*n;e[6]=b*p;e[7]=b*o;e[8]=b*t;return c}; THREE.Matrix4.makeFrustum=function(b,c,e,f,g,h){var k;k=new THREE.Matrix4;k.n11=2*g/(c-b);k.n12=0;k.n13=(c+b)/(c-b);k.n14=0;k.n21=0;k.n22=2*g/(f-e);k.n23=(f+e)/(f-e);k.n24=0;k.n31=0;k.n32=0;k.n33=-(h+g)/(h-g);k.n34=-2*h*g/(h-g);k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(b,c,e,f){var g,b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,e,f)}; THREE.Matrix4.makeOrtho=function(b,c,e,f,g,h){var k,m,n,p;k=new THREE.Matrix4;m=c-b;n=e-f;p=h-g;k.n11=2/m;k.n12=0;k.n13=0;k.n14=-((c+b)/m);k.n21=0;k.n22=2/n;k.n23=0;k.n24=-((e+f)/n);k.n31=0;k.n32=0;k.n33=-2/p;k.n34=-((h+g)/p);k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius= 0;this.boundRadiusScale=1;this.visible=!0;this._vector=new THREE.Vector3;this.name=""}; THREE.Object3D.prototype={translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)=== -1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var e,f,g;e=0;for(f=this.children.length;e=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var h=Math.acos(g),k=Math.sqrt(1-g*g);if(Math.abs(k)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*h)/k;f=Math.sin(f*h)/k;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,c,e,f,g,h){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,e,f,g,h,k){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)}; THREE.UV.prototype={set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?h:h+1;e[3]=h>this.points.length-3?h:h+2;p=this.points[e[0]];o=this.points[e[1]]; t=this.points[e[2]];u=this.points[e[3]];m=k*k;n=k*m;f.x=c(p.x,o.x,t.x,u.x,k,m,n);f.y=c(p.y,o.y,t.y,u.y,k,m,n);f.z=c(p.z,o.z,t.z,u.z,k,m,n);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;b1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, this.LODs[f].object3D.visible=!0;else break;for(;ft&&(e=o,o=t,t=e):ov&&(e=u,u=v,v=e):u=0&&h>=0&&k>=0&&m>=0?!0:g<0&&h<0||k<0&&m<0?!1:(g<0?c=Math.max(c,g/(g-h)):h<0&&(f=Math.min(f,g/(g-h))),k<0?c=Math.max(c,k/(k-m)):m<0&&(f=Math.min(f,k/(k-m))),fE&&k.positionScreen.z0&&I.z<1))Z=y[H]=y[H]||new THREE.RenderableParticle,H++,z=Z,z.x=I.x/I.w,z.y=I.y/I.w,z.z=I.z,z.rotation=J.rotation.z,z.scale.x=J.scale.x*Math.abs(z.x-(I.x+g.projectionMatrix.n11)/(I.w+ g.projectionMatrix.n14)),z.scale.y=J.scale.y*Math.abs(z.y-(I.y+g.projectionMatrix.n22)/(I.w+g.projectionMatrix.n24)),z.materials=J.materials,h.push(z);j&&h.sort(c);return h}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,h;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;h=f/2};this.render=function(e,f){var n,p,o,t,u,v,w,A;b=c.projectScene(e,f);n=0;for(p=b.length;n>1,ta=p.height>> 1,h=j.scale.x*u,n=j.scale.y*v,k=h*t,m=n*ta,W.set(b.x-k,b.y-m,b.x+k,b.y+m),ua.instersects(W)&&(w.save(),w.translate(b.x,b.y),w.rotate(-j.rotation),w.scale(h,-n),w.translate(-t,-ta),w.drawImage(p,0,0),w.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(k=j.scale.x*u,m=j.scale.y*v,W.set(b.x-k,b.y-m,b.x+k,b.y+m),ua.instersects(W)&&(f(h.color),g(h.color),w.save(),w.translate(b.x,b.y),w.rotate(-j.rotation),w.scale(k,m),h.program(w),w.restore()))}function z(b,j,g,h){c(h.opacity);e(h.blending); w.beginPath();w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(j.positionScreen.x,j.positionScreen.y);w.closePath();if(h instanceof THREE.LineBasicMaterial){b=h.linewidth;if(I!=b)w.lineWidth=I=b;b=h.linecap;if(B!=b)w.lineCap=B=b;b=h.linejoin;if(Q!=b)w.lineJoin=Q=b;f(h.color);w.stroke();W.inflate(h.linewidth*2)}}function A(b,f,j,g,m,n,p,W,o){k.data.vertices+=3;k.data.faces++;c(W.opacity);e(W.blending);R=b.positionScreen.x;ca=b.positionScreen.y;aa=f.positionScreen.x;P=f.positionScreen.y;X=j.positionScreen.x; U=j.positionScreen.y;D(R,ca,aa,P,X,U);if(W instanceof THREE.MeshBasicMaterial)if(W.map)W.map.mapping instanceof THREE.UVMapping&&(ha=p.uvs[0],Aa(R,ca,aa,P,X,U,W.map.image,ha[g].u,ha[g].v,ha[m].u,ha[m].v,ha[n].u,ha[n].v));else if(W.envMap){if(W.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=h.matrixWorldInverse,pa.copy(p.vertexNormalsWorld[0]),ia=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,na=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(p.vertexNormalsWorld[1]),Ca=(pa.x*b.n11+pa.y* b.n12+pa.z*b.n13)*0.5+0.5,za=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(p.vertexNormalsWorld[2]),da=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,O=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,Aa(R,ca,aa,P,X,U,W.envMap.image,ia,na,Ca,za,da,O)}else W.wireframe?E(W.color,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):C(W.color);else if(W instanceof THREE.MeshLambertMaterial)W.map&&!W.wireframe&&(W.map.mapping instanceof THREE.UVMapping&&(ha=p.uvs[0],Aa(R,ca,aa,P,X,U,W.map.image,ha[g].u, ha[g].v,ha[m].u,ha[m].v,ha[n].u,ha[n].v)),e(THREE.SubtractiveBlending)),Va?!W.wireframe&&W.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length==3?(Z.r=Y.r=$.r=va.r,Z.g=Y.g=$.g=va.g,Z.b=Y.b=$.b=va.b,t(o,p.v1.positionWorld,p.vertexNormalsWorld[0],Z),t(o,p.v2.positionWorld,p.vertexNormalsWorld[1],Y),t(o,p.v3.positionWorld,p.vertexNormalsWorld[2],$),ka.r=(Y.r+$.r)*0.5,ka.g=(Y.g+$.g)*0.5,ka.b=(Y.b+$.b)*0.5,oa=x(Z,Y,$,ka),Aa(R,ca,aa,P,X,U,oa,0,0,1,0,0,1)):(ta.r=va.r,ta.g=va.g,ta.b=va.b,t(o,p.centroidWorld, p.normalWorld,ta),J.r=Math.max(0,Math.min(W.color.r*ta.r,1)),J.g=Math.max(0,Math.min(W.color.g*ta.g,1)),J.b=Math.max(0,Math.min(W.color.b*ta.b,1)),J.updateHex(),W.wireframe?E(J,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):C(J)):W.wireframe?E(W.color,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):C(W.color);else if(W instanceof THREE.MeshDepthMaterial)T=h.near,G=h.far,Z.r=Z.g=Z.b=1-Ga(b.positionScreen.z,T,G),Y.r=Y.g=Y.b=1-Ga(f.positionScreen.z,T,G),$.r=$.g=$.b=1-Ga(j.positionScreen.z, T,G),ka.r=(Y.r+$.r)*0.5,ka.g=(Y.g+$.g)*0.5,ka.b=(Y.b+$.b)*0.5,oa=x(Z,Y,$,ka),Aa(R,ca,aa,P,X,U,oa,0,0,1,0,0,1);else if(W instanceof THREE.MeshNormalMaterial)J.r=La(p.normalWorld.x),J.g=La(p.normalWorld.y),J.b=La(p.normalWorld.z),J.updateHex(),W.wireframe?E(J,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):C(J)}function y(b,f,j,g,m,W,n,p,o){k.data.vertices+=4;k.data.faces++;c(p.opacity);e(p.blending);if(p.map||p.envMap)A(b,f,g,0,1,3,n,p,o),A(m,j,W,1,2,3,n,p,o);else if(R=b.positionScreen.x, ca=b.positionScreen.y,aa=f.positionScreen.x,P=f.positionScreen.y,X=j.positionScreen.x,U=j.positionScreen.y,ja=g.positionScreen.x,V=g.positionScreen.y,ea=m.positionScreen.x,fa=m.positionScreen.y,la=W.positionScreen.x,ga=W.positionScreen.y,p instanceof THREE.MeshBasicMaterial)H(R,ca,aa,P,X,U,ja,V),p.wireframe?E(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):C(p.color);else if(p instanceof THREE.MeshLambertMaterial)Va?!p.wireframe&&p.shading==THREE.SmoothShading&&n.vertexNormalsWorld.length== 4?(Z.r=Y.r=$.r=ka.r=va.r,Z.g=Y.g=$.g=ka.g=va.g,Z.b=Y.b=$.b=ka.b=va.b,t(o,n.v1.positionWorld,n.vertexNormalsWorld[0],Z),t(o,n.v2.positionWorld,n.vertexNormalsWorld[1],Y),t(o,n.v4.positionWorld,n.vertexNormalsWorld[3],$),t(o,n.v3.positionWorld,n.vertexNormalsWorld[2],ka),oa=x(Z,Y,$,ka),D(R,ca,aa,P,ja,V),Aa(R,ca,aa,P,ja,V,oa,0,0,1,0,0,1),D(ea,fa,X,U,la,ga),Aa(ea,fa,X,U,la,ga,oa,1,0,1,1,0,1)):(ta.r=va.r,ta.g=va.g,ta.b=va.b,t(o,n.centroidWorld,n.normalWorld,ta),J.r=Math.max(0,Math.min(p.color.r*ta.r,1)), J.g=Math.max(0,Math.min(p.color.g*ta.g,1)),J.b=Math.max(0,Math.min(p.color.b*ta.b,1)),J.updateHex(),H(R,ca,aa,P,X,U,ja,V),p.wireframe?E(J,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):C(J)):(H(R,ca,aa,P,X,U,ja,V),p.wireframe?E(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):C(p.color));else if(p instanceof THREE.MeshNormalMaterial)J.r=La(n.normalWorld.x),J.g=La(n.normalWorld.y),J.b=La(n.normalWorld.z),J.updateHex(),H(R,ca,aa,P,X,U,ja,V),p.wireframe?E(J,p.wireframeLinewidth, p.wireframeLinecap,p.wireframeLinejoin):C(J);else if(p instanceof THREE.MeshDepthMaterial)T=h.near,G=h.far,Z.r=Z.g=Z.b=1-Ga(b.positionScreen.z,T,G),Y.r=Y.g=Y.b=1-Ga(f.positionScreen.z,T,G),$.r=$.g=$.b=1-Ga(g.positionScreen.z,T,G),ka.r=ka.g=ka.b=1-Ga(j.positionScreen.z,T,G),oa=x(Z,Y,$,ka),D(R,ca,aa,P,ja,V),Aa(R,ca,aa,P,ja,V,oa,0,0,1,0,0,1),D(ea,fa,X,U,la,ga),Aa(ea,fa,X,U,la,ga,oa,1,0,1,1,0,1)}function D(b,e,c,f,j,g){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(j,g);w.lineTo(b,e);w.closePath()} function H(b,e,c,f,j,g,h,k){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(j,g);w.lineTo(h,k);w.lineTo(b,e);w.closePath()}function E(b,e,c,j){if(I!=e)w.lineWidth=I=e;if(B!=c)w.lineCap=B=c;if(Q!=j)w.lineJoin=Q=j;f(b);w.stroke();W.inflate(e*2)}function C(b){g(b);w.fill()}function Aa(b,e,c,f,j,g,h,k,m,p,n,W,t){var o,u;o=h.width-1;u=h.height-1;k*=o;m*=u;p*=o;n*=u;W*=o;t*=u;c-=b;f-=e;j-=b;g-=e;p-=k;n-=m;W-=k;t-=m;o=p*t-W*n;o!=0&&(u=1/o,o=(t*c-n*j)*u,n=(t*f-n*g)*u,c=(p*j-W*c)*u,f=(p*g-W*f)*u,b=b-o* k-c*m,e=e-n*k-f*m,w.save(),w.transform(o,n,c,f,b,e),w.clip(),w.drawImage(h,0,0),w.restore())}function x(b,e,c,f){var j=~~(b.r*255),g=~~(b.g*255),b=~~(b.b*255),h=~~(e.r*255),k=~~(e.g*255),e=~~(e.b*255),m=~~(c.r*255),p=~~(c.g*255),c=~~(c.b*255),n=~~(f.r*255),W=~~(f.g*255),f=~~(f.b*255);wa[0]=j<0?0:j>255?255:j;wa[1]=g<0?0:g>255?255:g;wa[2]=b<0?0:b>255?255:b;wa[4]=h<0?0:h>255?255:h;wa[5]=k<0?0:k>255?255:k;wa[6]=e<0?0:e>255?255:e;wa[8]=m<0?0:m>255?255:m;wa[9]=p<0?0:p>255?255:p;wa[10]=c<0?0:c>255?255:c; wa[12]=n<0?0:n>255?255:n;wa[13]=W<0?0:W>255?255:W;wa[14]=f<0?0:f>255?255:f;Oa.putImageData(Wa,0,0);Sa.drawImage(Na,0,0);return Pa}function Ga(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function La(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Da(b,e){var c=e.x-b.x,f=e.y-b.y,j=1/Math.sqrt(c*c+f*f);c*=j;f*=j;e.x+=c;e.y+=f;b.x-=c;b.y-=f}var Ta,$a,ma,xa,Ea,Ma,Ua,ra;this.autoClear?this.clear():w.setTransform(1,0,0,-1,u,v);k.data.vertices=0;k.data.faces=0;m=n.projectScene(b,h,this.sortElements);(Va=b.lights.length> 0)&&p(b);Ta=0;for($a=m.length;Ta<$a;Ta++){ma=m[Ta];W.empty();if(ma instanceof THREE.RenderableParticle){N=ma;N.x*=u;N.y*=v;xa=0;for(Ea=ma.materials.length;xa0&&(c.r+=g.color.r*h,c.g+=g.color.g*h,c.b+=g.color.b*h)):g instanceof THREE.PointLight&&(K.sub(g.position,e.centroidWorld),K.normalize(),h=e.normalWorld.dot(K)*g.intensity,h>0&&(c.r+=g.color.r*h,c.g+=g.color.g*h,c.b+=g.color.b*h))}function c(e,c,j,m,n,t){k.data.vertices+=3;k.data.faces++;R=f(ca++);R.setAttribute("d", "M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?I.hex=n.color.hex:n instanceof THREE.MeshLambertMaterial?E?(B.r=Q.r,B.g=Q.g,B.b=Q.b,b(t,m,B),I.r=Math.max(0,Math.min(n.color.r*B.r,1)),I.g=Math.max(0,Math.min(n.color.g*B.g,1)),I.b=Math.max(0,Math.min(n.color.b*B.b,1)),I.updateHex()):I.hex=n.color.hex:n instanceof THREE.MeshDepthMaterial?(M=1-n.__2near/(n.__farPlusNear- m.z*n.__farMinusNear),I.setRGB(M,M,M)):n instanceof THREE.MeshNormalMaterial&&I.setRGB(g(m.normalWorld.x),g(m.normalWorld.y),g(m.normalWorld.z));n.wireframe?R.setAttribute("style","fill: none; stroke: #"+h(I.hex.toString(16))+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):R.setAttribute("style","fill: #"+h(I.hex.toString(16))+"; fill-opacity: "+n.opacity);p.appendChild(R)}function e(e,c,j,m, n,t,o){k.data.vertices+=4;k.data.faces++;R=f(ca++);R.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+j.positionScreen.x+","+j.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?I.hex=t.color.hex:t instanceof THREE.MeshLambertMaterial?E?(B.r=Q.r,B.g=Q.g,B.b=Q.b,b(o,n,B),I.r=Math.max(0,Math.min(t.color.r*B.r,1)),I.g=Math.max(0,Math.min(t.color.g*B.g,1)),I.b=Math.max(0,Math.min(t.color.b* B.b,1)),I.updateHex()):I.hex=t.color.hex:t instanceof THREE.MeshDepthMaterial?(M=1-t.__2near/(t.__farPlusNear-n.z*t.__farMinusNear),I.setRGB(M,M,M)):t instanceof THREE.MeshNormalMaterial&&I.setRGB(g(n.normalWorld.x),g(n.normalWorld.y),g(n.normalWorld.z));t.wireframe?R.setAttribute("style","fill: none; stroke: #"+h(I.hex.toString(16))+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):R.setAttribute("style", "fill: #"+h(I.hex.toString(16))+"; fill-opacity: "+t.opacity);p.appendChild(R)}function f(b){S[b]==null&&(S[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),P==0&&S[b].setAttribute("shape-rendering","crispEdges"));return S[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function h(b){for(;b.length<6;)b="0"+b;return b}var k=this,m=null,n=new THREE.Projector,p=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,t,u,v,w,A,D,z,H=new THREE.Rectangle,y=new THREE.Rectangle,E= !1,I=new THREE.Color(16777215),B=new THREE.Color(16777215),Q=new THREE.Color(0),N=new THREE.Color(0),F=new THREE.Color(0),M,K=new THREE.Vector3,S=[],j=[],R,ca,aa,P=1;this.domElement=p;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":P=1;break;case "low":P=0}};this.setSize=function(b,e){o=b;t=e;u=o/2;v=t/2;p.setAttribute("viewBox",-u+" "+-v+" "+o+" "+t);p.setAttribute("width",o);p.setAttribute("height",t);H.set(-u, -v,u,v)};this.clear=function(){for(;p.childNodes.length>0;)p.removeChild(p.childNodes[0])};this.render=function(b,f){var g,t,o,I,B,K,J,M;this.autoClear&&this.clear();k.data.vertices=0;k.data.faces=0;m=n.projectScene(b,f,this.sortElements);aa=ca=0;if(E=b.lights.length>0){J=b.lights;Q.setRGB(0,0,0);N.setRGB(0,0,0);F.setRGB(0,0,0);g=0;for(t=J.length;g 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};THREE.UniformsUtils={merge:function(b){var c,e,f,g={};for(c=0;c=0)j.bindBuffer(j.ARRAY_BUFFER,h.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0);else{c=g.program.attributes;k.morphTargetBase!==-1?(j.bindBuffer(j.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[k.morphTargetBase]), j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):c.position>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length)for(var f=0,n=k.morphTargetForcedOrder,p=k.morphTargetInfluences;ft&&(o=u,t=p[o]);j.bindBuffer(j.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[o]);j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0);k.__webglMorphTargetInfluences[f]=t;n[o]=1;t=-1;f++}}g.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(g.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(m in h.__webglCustomAttributes)b[m]>= 0&&(c=h.__webglCustomAttributes[m],j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[m],c.size,j.FLOAT,!1,0,0));b.color>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglColorBuffer),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));b.normal>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));b.tangent>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(j.bindBuffer(j.ARRAY_BUFFER, h.__webglUVBuffer),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv)):j.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(j.bindBuffer(j.ARRAY_BUFFER,h.__webglUV2Buffer),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv2)):j.disableVertexAttribArray(b.uv2));g.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinVertexABuffer),j.vertexAttribPointer(b.skinVertexA,4, j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0));k instanceof THREE.Mesh?(g.wireframe?(j.lineWidth(g.wireframeLinewidth),j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),j.drawElements(j.LINES,h.__webglLineCount, j.UNSIGNED_SHORT,0)):(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),j.drawElements(j.TRIANGLES,h.__webglFaceCount,j.UNSIGNED_SHORT,0)),S.data.vertices+=h.__webglFaceCount,S.data.faces+=h.__webglFaceCount/3,S.data.drawCalls++):k instanceof THREE.Line?(k=k.type==THREE.LineStrip?j.LINE_STRIP:j.LINES,j.lineWidth(g.linewidth),j.drawArrays(k,0,h.__webglLineCount),S.data.drawCalls++):k instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,h.__webglParticleCount),S.data.drawCalls++):k instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,h.__webglVertexCount),S.data.drawCalls++)}}function g(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=j.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=j.createBuffer();b.hasPos&&(j.bindBuffer(j.ARRAY_BUFFER,b.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,b.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(e.attributes.position),j.vertexAttribPointer(e.attributes.position,3,j.FLOAT,!1,0,0));if(b.hasNormal){j.bindBuffer(j.ARRAY_BUFFER, b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,g,h,k,m,n,p,t,o,u,v=b.count*3;for(u=0;u0&&z[0]0&&z[1]0.0010&&m.scale>0.0010)w[0]=m.x,w[1]=m.y,w[2]=m.z,u=m.size*m.scale/ga,v[0]=u*p,v[1]=u,j.uniform3fv(A.screenPosition,w),j.uniform2fv(A.scale,v),j.uniform1f(A.rotation,m.rotation),j.uniform1f(A.opacity,m.opacity),I(m.blending),Q(m.texture,1),j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0)}j.enable(j.CULL_FACE);j.enable(j.DEPTH_TEST);j.depthMask(P)}function D(b,e){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,b.matrixWorld, b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function z(b){var e,f,g,h;if(b instanceof THREE.Mesh){f=b.geometry;for(e in f.geometryGroups){g=f.geometryGroups[e];a:{for(var k=h=void 0,m=void 0,n=void 0,p=void 0,p=g.__materials,k=0,m=p.length;k0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,X,m));za&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglNormalBuffer),j.bufferData(j.ARRAY_BUFFER,ca,m));Xa&&na.hasTangents&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglTangentBuffer),j.bufferData(j.ARRAY_BUFFER,ia, m));ua&&P>0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,da,m));ua&&oa>0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,ja,m));Ca&&(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,ea,m),j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,fa,m));L>0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,Y,m),j.bindBuffer(j.ARRAY_BUFFER, h.__webglSkinVertexBBuffer),j.bufferData(j.ARRAY_BUFFER,Z,m),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,$,m),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,aa,m));k.dynamic||(delete h.__inittedArrays,delete h.__colorArray,delete h.__normalArray,delete h.__tangentArray,delete h.__uvArray,delete h.__uv2Array,delete h.__faceArray,delete h.__vertexArray,delete h.__lineArray,delete h.__skinVertexAArray,delete h.__skinVertexBArray, delete h.__skinIndexArray,delete h.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;var sa;g=g.__materials;f=0;for(b=g.length;f=0;c--)b[c].object==e&&b.splice(c,1)}function y(b){function e(b){var h=[];c=0;for(f=b.length;c65535&&(o[m].counter+=1,n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:k,vertices:0,numMorphTargets:p})),b.geometryGroups[n].faces.push(h),b.geometryGroups[n].vertices+=j}function E(b, e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function I(b){if(b!=ja){switch(b){case THREE.AdditiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE);break;case THREE.SubtractiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.SRC_COLOR);break;default:j.blendEquationSeparate(j.FUNC_ADD,j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA, j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)}ja=b}}function B(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(j.texParameteri(b,j.TEXTURE_WRAP_S,K(e.wrapS)),j.texParameteri(b,j.TEXTURE_WRAP_T,K(e.wrapT)),j.texParameteri(b,j.TEXTURE_MAG_FILTER,K(e.magFilter)),j.texParameteri(b,j.TEXTURE_MIN_FILTER,K(e.minFilter)),j.generateMipmap(b)):(j.texParameteri(b,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(b,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(b,j.TEXTURE_MAG_FILTER,M(e.magFilter)), j.texParameteri(b,j.TEXTURE_MIN_FILTER,M(e.minFilter)))}function Q(b,e){if(b.needsUpdate)b.__webglInit?(j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texSubImage2D(j.TEXTURE_2D,0,0,0,j.RGBA,j.UNSIGNED_BYTE,b.image)):(b.__webglTexture=j.createTexture(),j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,b.image),b.__webglInit=!0),B(j.TEXTURE_2D,b,b.image),j.bindTexture(j.TEXTURE_2D,null),b.needsUpdate=!1;j.activeTexture(j.TEXTURE0+e);j.bindTexture(j.TEXTURE_2D, b.__webglTexture)}function N(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=j.createFramebuffer();b.__webglRenderbuffer=j.createRenderbuffer();b.__webglTexture=j.createTexture();j.bindTexture(j.TEXTURE_2D,b.__webglTexture);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,K(b.wrapS));j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,K(b.wrapT));j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,K(b.magFilter)); j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,K(b.minFilter));j.texImage2D(j.TEXTURE_2D,0,K(b.format),b.width,b.height,0,K(b.format),K(b.type),null);j.bindRenderbuffer(j.RENDERBUFFER,b.__webglRenderbuffer);j.bindFramebuffer(j.FRAMEBUFFER,b.__webglFramebuffer);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,j.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER, j.DEPTH_ATTACHMENT,j.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,b.__webglRenderbuffer)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height);j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,null);j.bindFramebuffer(j.FRAMEBUFFER,null)}var e,c;b?(e=b.__webglFramebuffer,c=b.width,b=b.height):(e=null, c=la,b=ga);e!=aa&&(j.bindFramebuffer(j.FRAMEBUFFER,e),j.viewport(ea,fa,c,b),aa=e)}function F(b,e){var c;b=="fragment"?c=j.createShader(j.FRAGMENT_SHADER):b=="vertex"&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,e);j.compileShader(c);if(!j.getShaderParameter(c,j.COMPILE_STATUS))return console.error(j.getShaderInfoLog(c)),console.error(e),null;return c}function M(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return j.NEAREST; default:return j.LINEAR}}function K(b){switch(b){case THREE.RepeatWrapping:return j.REPEAT;case THREE.ClampToEdgeWrapping:return j.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return j.MIRRORED_REPEAT;case THREE.NearestFilter:return j.NEAREST;case THREE.NearestMipMapNearestFilter:return j.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return j.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return j.LINEAR;case THREE.LinearMipMapNearestFilter:return j.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return j.LINEAR_MIPMAP_LINEAR; case THREE.ByteType:return j.BYTE;case THREE.UnsignedByteType:return j.UNSIGNED_BYTE;case THREE.ShortType:return j.SHORT;case THREE.UnsignedShortType:return j.UNSIGNED_SHORT;case THREE.IntType:return j.INT;case THREE.UnsignedShortType:return j.UNSIGNED_INT;case THREE.FloatType:return j.FLOAT;case THREE.AlphaFormat:return j.ALPHA;case THREE.RGBFormat:return j.RGB;case THREE.RGBAFormat:return j.RGBA;case THREE.LuminanceFormat:return j.LUMINANCE;case THREE.LuminanceAlphaFormat:return j.LUMINANCE_ALPHA}return 0} var S=this,j,R=[],ca=null,aa=null,P=!0,X=null,U=null,ja=null,V=null,ea=0,fa=0,la=0,ga=0,J=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Z=new THREE.Matrix4,Y=new Float32Array(16),$=new Float32Array(16),ka=new THREE.Vector4,T={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},G=b.canvas!==void 0?b.canvas:document.createElement("canvas"),oa=b.stencil!==void 0?b.stencil: !0,ha=b.antialias!==void 0?b.antialias:!1,ia=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),na=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=G;this.sortObjects=this.autoClear=!0;try{if(!(j=G.getContext("experimental-webgl",{antialias:ha,stencil:oa})))throw"Error creating WebGL context.";}catch(Ca){console.error(Ca)}console.log(navigator.userAgent+" | "+j.getParameter(j.VERSION)+" | "+j.getParameter(j.VENDOR)+ " | "+j.getParameter(j.RENDERER)+" | "+j.getParameter(j.SHADING_LANGUAGE_VERSION));j.clearColor(0,0,0,1);j.clearDepth(1);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(ia.r,ia.g,ia.b,na);this.context=j;var za=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(oa){var da={};da.vertices=new Float32Array(12);da.faces=new Uint16Array(6); da.darkness=0.5;da.vertices[0]=-20;da.vertices[1]=-20;da.vertices[2]=-1;da.vertices[3]=20;da.vertices[4]=-20;da.vertices[5]=-1;da.vertices[6]=20;da.vertices[7]=20;da.vertices[8]=-1;da.vertices[9]=-20;da.vertices[10]=20;da.vertices[11]=-1;da.faces[0]=0;da.faces[1]=1;da.faces[2]=2;da.faces[3]=0;da.faces[4]=2;da.faces[5]=3;da.vertexBuffer=j.createBuffer();da.elementBuffer=j.createBuffer();j.bindBuffer(j.ARRAY_BUFFER,da.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,da.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER, da.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,da.faces,j.STATIC_DRAW);da.program=j.createProgram();j.attachShader(da.program,F("fragment",THREE.ShaderLib.shadowPost.fragmentShader));j.attachShader(da.program,F("vertex",THREE.ShaderLib.shadowPost.vertexShader));j.linkProgram(da.program);da.vertexLocation=j.getAttribLocation(da.program,"position");da.projectionLocation=j.getUniformLocation(da.program,"projectionMatrix");da.darknessLocation=j.getUniformLocation(da.program,"darkness")}var O={}; O.vertices=new Float32Array(16);O.faces=new Uint16Array(6);b=0;O.vertices[b++]=-1;O.vertices[b++]=-1;O.vertices[b++]=0;O.vertices[b++]=0;O.vertices[b++]=1;O.vertices[b++]=-1;O.vertices[b++]=1;O.vertices[b++]=0;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=1;O.vertices[b++]=-1;O.vertices[b++]=1;O.vertices[b++]=0;O.vertices[b++]=1;b=0;O.faces[b++]=0;O.faces[b++]=1;O.faces[b++]=2;O.faces[b++]=0;O.faces[b++]=2;O.faces[b++]=3;O.vertexBuffer=j.createBuffer();O.elementBuffer=j.createBuffer(); O.tempTexture=j.createTexture();O.occlusionTexture=j.createTexture();j.bindBuffer(j.ARRAY_BUFFER,O.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,O.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,O.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,O.faces,j.STATIC_DRAW);j.bindTexture(j.TEXTURE_2D,O.tempTexture);j.texImage2D(j.TEXTURE_2D,0,j.RGB,16,16,0,j.RGB,j.UNSIGNED_BYTE,null);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE); j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,j.NEAREST);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,j.NEAREST);j.bindTexture(j.TEXTURE_2D,O.occlusionTexture);j.texImage2D(j.TEXTURE_2D,0,j.RGBA,16,16,0,j.RGBA,j.UNSIGNED_BYTE,null);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,j.NEAREST);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,j.NEAREST);j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<= 0?(O.hasVertexTexture=!1,O.program=j.createProgram(),j.attachShader(O.program,F("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),j.attachShader(O.program,F("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(O.hasVertexTexture=!0,O.program=j.createProgram(),j.attachShader(O.program,F("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),j.attachShader(O.program,F("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));j.linkProgram(O.program);O.attributes={};O.uniforms={}; O.attributes.vertex=j.getAttribLocation(O.program,"position");O.attributes.uv=j.getAttribLocation(O.program,"UV");O.uniforms.renderType=j.getUniformLocation(O.program,"renderType");O.uniforms.map=j.getUniformLocation(O.program,"map");O.uniforms.occlusionMap=j.getUniformLocation(O.program,"occlusionMap");O.uniforms.opacity=j.getUniformLocation(O.program,"opacity");O.uniforms.scale=j.getUniformLocation(O.program,"scale");O.uniforms.rotation=j.getUniformLocation(O.program,"rotation");O.uniforms.screenPosition= j.getUniformLocation(O.program,"screenPosition");var ua=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]= 0;b=_sprite.vertices[b++]=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=j.createBuffer();_sprite.elementBuffer=j.createBuffer();j.bindBuffer(j.ARRAY_BUFFER,_sprite.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,_sprite.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,_sprite.faces,j.STATIC_DRAW);_sprite.program=j.createProgram();j.attachShader(_sprite.program, F("fragment",THREE.ShaderLib.sprite.fragmentShader));j.attachShader(_sprite.program,F("vertex",THREE.ShaderLib.sprite.vertexShader));j.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=j.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=j.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=j.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=j.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation= j.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=j.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=j.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=j.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=j.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=j.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=j.getUniformLocation(_sprite.program, "affectedByDistance");_sprite.uniforms.screenPosition=j.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=j.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=j.getUniformLocation(_sprite.program,"projectionMatrix");var qa=!1;this.setSize=function(b,e){G.width=b;G.height=e;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(b,e,c,f){ea=b;fa=e;la=c;ga=f;j.viewport(ea,fa,la,ga)};this.setScissor=function(b,e,c,f){j.scissor(b, e,c,f)};this.enableScissorTest=function(b){b?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){P=b;j.depthMask(b)};this.setClearColorHex=function(b,e){ia.setHex(b);na=e;j.clearColor(ia.r,ia.g,ia.b,na)};this.setClearColor=function(b,e){ia.copy(b);na=e;j.clearColor(ia.r,ia.g,ia.b,na)};this.clear=function(){j.clear(j.COLOR_BUFFER_BIT|j.DEPTH_BUFFER_BIT|j.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){da.darkness=b};this.getContext=function(){return j}; this.initMaterial=function(b,e,c,f){var h,g,k;b instanceof THREE.MeshDepthMaterial?k="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?k="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?k="normal":b instanceof THREE.MeshBasicMaterial?k="basic":b instanceof THREE.MeshLambertMaterial?k="lambert":b instanceof THREE.MeshPhongMaterial?k="phong":b instanceof THREE.LineBasicMaterial?k="basic":b instanceof THREE.ParticleBasicMaterial&&(k="particle_basic");if(k){var m=THREE.ShaderLib[k];b.uniforms= THREE.UniformsUtils.clone(m.uniforms);b.vertexShader=m.vertexShader;b.fragmentShader=m.fragmentShader}var n,o,p;n=p=m=0;for(o=e.length;n=0&&j.enableVertexAttribArray(t.position);t.color>=0&&j.enableVertexAttribArray(t.color);t.normal>= 0&&j.enableVertexAttribArray(t.normal);t.tangent>=0&&j.enableVertexAttribArray(t.tangent);b.skinning&&t.skinVertexA>=0&&t.skinVertexB>=0&&t.skinIndex>=0&&t.skinWeight>=0&&(j.enableVertexAttribArray(t.skinVertexA),j.enableVertexAttribArray(t.skinVertexB),j.enableVertexAttribArray(t.skinIndex),j.enableVertexAttribArray(t.skinWeight));if(b.attributes)for(h in b.attributes)t[h]!==void 0&&t[h]>=0&&j.enableVertexAttribArray(t[h]);if(b.morphTargets){b.numSupportedMorphTargets=0;t.morphTarget0>=0&&(j.enableVertexAttribArray(t.morphTarget0), b.numSupportedMorphTargets++);t.morphTarget1>=0&&(j.enableVertexAttribArray(t.morphTarget1),b.numSupportedMorphTargets++);t.morphTarget2>=0&&(j.enableVertexAttribArray(t.morphTarget2),b.numSupportedMorphTargets++);t.morphTarget3>=0&&(j.enableVertexAttribArray(t.morphTarget3),b.numSupportedMorphTargets++);t.morphTarget4>=0&&(j.enableVertexAttribArray(t.morphTarget4),b.numSupportedMorphTargets++);t.morphTarget5>=0&&(j.enableVertexAttribArray(t.morphTarget5),b.numSupportedMorphTargets++);t.morphTarget6>= 0&&(j.enableVertexAttribArray(t.morphTarget6),b.numSupportedMorphTargets++);t.morphTarget7>=0&&(j.enableVertexAttribArray(t.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(h=this.maxMorphTargets;b 0||u.faceVertexUvs.length>0)k.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(n*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(n*4),k.__skinVertexBArray=new Float32Array(n*4),k.__skinIndexArray=new Float32Array(n*4),k.__skinWeightArray=new Float32Array(n*4);k.__faceArray=new Uint16Array(w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(A*2); if(k.numMorphTargets){k.__morphTargetsArrays=[];u=0;for(v=k.numMorphTargets;u1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=k;c.v=h;return c}, clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; var GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,g=e?c.geometry:c,h=b.vertices,k=g.vertices,m=b.faces,n=g.faces,p=b.faceVertexUvs[0],g=g.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var o=0,t=k.length;o= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight * pointDiffuseWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight * dirDiffuseWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(h=25);g=(h-1)*0.5;e=Array(h);for(c=f=0;c1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=g[0]+(h[0]-g[0])*f,e.y=g[1]+(h[1]-g[1])*f,e.z=g[2]+(h[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",v,k.index-1).pos,this.points[1]=g,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",v,m.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),e.x=g[0],e.y=g[1],e.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== "rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=g[0]+(h[0]-g[0])*f,e.y=g[1]+(h[1]-g[1])*f,e.z=g[2]+(h[2]-g[2])*f}}if(this.JITCompile&&o[0][p]===void 0){this.hierarchy[0].update(void 0,!0);for(v=0;vb.length-2?h:h+1;e[3]=h>b.length-3?h:h+2;h=b[e[0]];m=b[e[1]];n=b[e[2]];p=b[e[3]];e=g*g;k=g*e;f[0]=this.interpolate(h[0],m[0],n[0],p[0],g,e,k);f[1]=this.interpolate(h[1],m[1],n[1],p[1],g,e,k);f[2]=this.interpolate(h[2],m[2],n[2],p[2],g,e,k);return f}; THREE.Animation.prototype.interpolate=function(b,c,e,f,g,h,k){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*k+(-3*(c-e)-2*b-f)*h+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; THREE.QuakeCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed= b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!== void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this.verticalMin=b.verticalMin;if(b.verticalMax!==void 0)this.verticalMax=b.verticalMax;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault(); b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor= this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c);this.moveRight&&this.translateX(c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&& (this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi= (this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown), !1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype; THREE.QuakeCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))}; THREE.PathCamera=function(b){function c(b,e,c,f){var h={name:c,fps:0.6,length:f,hierarchy:[]},g,k=e.getControlPointsArray(),m=e.getLength(),n=k.length,H=0;g=n-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:k[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[g]={time:f,pos:k[g],rot:[0,0,0,1],scl:[1,1,1]};for(g=1;g=0?f:f+g;f=this.verticalAngleMap.srcRange;k=this.verticalAngleMap.dstRange;var m=k[1]-k[0];this.phi= TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/m)*m+k[0];f=this.horizontalAngleMap.srcRange;k=this.horizontalAngleMap.dstRange;m=k[1]-k[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(k[1]-k[0])/(f[1]-f[0])+k[0]-k[0])/m)*m+k[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,e,c)};this.onMouseMove=function(b){this.mouseX= b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),k=new THREE.MeshLambertMaterial({color:65280}),m=new THREE.CubeGeometry(10,10,20),n=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(m,b);b=new THREE.Mesh(n,k);b.position.set(0,10,0);this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,e){return function(){e.apply(b,arguments)}}(this,this.onMouseMove), !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward= b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),g=c.size[0]/2,h=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-g)/g;this.moveState.pitchDown=(b.clientY- c.offset[1]-h)/h;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVector.y*b);this.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var b=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,m=new THREE.Matrix4,n=!1,p=1,o=0,t=0,u=0,v=0,w=0,A=window.innerWidth/2,D=window.innerHeight/2;this.update= function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*v),this.rotateVertically(b*w));b=this.delta*this.movementSpeed;this.translateZ(b*(o>0||this.autoForward&&!(o<0)?1:o));this.translateX(b*t);this.translateY(b*u);n&&(this.roll+=this.rollSpeed*this.delta*p);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y1?e.normalize():e.z=Math.sqrt(1-f*f);g=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(g).setLength(e.x));f.addSelf(g.setLength(e.z));return f}; this.rotateCamera=function(){var b=Math.acos(h.dot(k)/h.length()/k.length());if(b){var c=(new THREE.Vector3).cross(h,k).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(g);e.multiplyVector3(this.up);e.multiplyVector3(k);this.staticMoving?h=k:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(h))}};this.zoomCamera=function(){var b=1+(n.y-m.y)*this.zoomSpeed;b!==1&&b>0&&(g.multiplyScalar(b),this.staticMoving?m=n:m.y+=(n.y-m.y)*this.dynamicDampingFactor)}; this.panCamera=function(){var b=o.clone().subSelf(p);if(b.lengthSq()){b.multiplyScalar(g.length()*this.panSpeed);var c=g.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?p=o:p.addSelf(b.sub(o,p).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), g.lengthSq()0){k(0,0,-o-(h||0));for(n=b;n0){k(0,0,o+ (g||0));for(n=b+b/2;n<2*b;n++)m.faces.push(new THREE.Face4(2*b+1,(2*n-2*b+2)%b+b,(2*n-2*b+1)%b+b,(2*n-2*b)%b+b))}n=0;for(b=this.faces.length;n0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,m,u)))-1);p.push(o)}c.push(p)}for(var v,w,A,g=c.length,e=0;e0)for(f=0;f1&&(v= this.vertices[k].position.clone(),w=this.vertices[n].position.clone(),A=this.vertices[p].position.clone(),v.normalize(),w.normalize(),A.normalize(),this.faces.push(new THREE.Face3(k,n,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(A.x,A.y,A.z)])),this.faceVertexUvs[0].push([o,t,D]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(b,c){THREE.Geometry.call(this);this.parameters=c||{};this.set(b)};THREE.TextGeometry.prototype=new THREE.Geometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.TextGeometry.prototype.set=function(b,c){function e(b,c,e){w.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function f(b,c,e,f){w.faces.push(new THREE.Face4(b,c,e,f))}this.text=b;var c=c||this.parameters,g=c.height!==void 0?c.height:50,h=c.curveSegments!==void 0?c.curveSegments:4,k=c.font!==void 0?c.font:"helvetiker",m=c.weight!==void 0?c.weight:"normal",n=c.style!==void 0?c.style:"normal",p=c.bezelThickness!==void 0?c.bezelThickness:10,o=c.bezelSize!==void 0?c.bezelSize:8,t=c.bezelEnabled!== void 0?c.bezelEnabled:!1;THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=h;THREE.FontUtils.face=k;THREE.FontUtils.weight=m;THREE.FontUtils.style=n;THREE.FontUtils.bezelSize=o;var m=THREE.FontUtils.drawText(b),h=m.points,u=m.faces,k=m.contour,v=m.bezel,w=this;w.vertices=[];w.faces=[];for(var A,n=h.length,D=u.length,o=v.length,m=0;m0;){if(z){if(z.equals(k[m])){z=null;continue}}else z=k[m];p=n*2+m;u=p-1;f(p,u,u+o,p+o);for(t=0;t0;){if(z){if(z.equals(k[m])){z=null;continue}}else z=k[m];for(t=0;t0&&m.push({shape:g,holes:f}),g=t,f=[]):f.push(t):this.Triangulate.area(t)<0?(m.push({shape:t,holes:f}),f=[]):f.push(t);e++}o&&m.push({shape:g,holes:f})}var u,v,w, A,D,z;h=[];for(k=0;k=0?v-1:g.length-1;var t=u-1>=0?u-1:o.length-1,H=[];H.push(o[u]);H.push(g[v]);H.push(g[e]);w=this.Triangulate.area(H);var y=[];y.push(o[u]);y.push(o[t]);y.push(g[v]);D=this.Triangulate.area(y);A=v;z=u;v+=1;u+=-1;v<0&&(v+=g.length);v%=g.length;u<0&&(u+=o.length);u%=g.length;e=v- 1>=0?v-1:g.length-1;t=u-1>=0?u-1:o.length-1;H=[];H.push(o[u]);H.push(g[v]);H.push(g[e]);H=this.Triangulate.area(H);y=[];y.push(o[u]);y.push(o[t]);y.push(g[v]);y=this.Triangulate.area(y);w+D>H+y&&(v=A,u=z,v<0&&(v+=g.length),v%=g.length,u<0&&(u+=o.length),u%=g.length,e=v-1>=0?v-1:g.length-1,t=u-1>=0?u-1:o.length-1);w=g.slice(0,v);D=g.slice(v);A=o.slice(u);z=o.slice(0,u);h.push(o[u]);h.push(g[v]);h.push(g[e]);h.push(o[u]);h.push(o[t]);h.push(g[v]);g=w.concat(A).concat(z).concat(D)}n.shape=g}u=[];v=[]; for(k=p=0;k=0;){if(p){if(p.equals(e[b])){p=null;n=this.Triangulate.area(f)>0;k.push(n);h.push(m.divideScalar(f.length));f=[];m=new THREE.Vector2;continue}}else p=e[b];m.addSelf(e[b]);f.push(e[b])}b=e.length;f=0;for(var o;--b>=0;)n=e[b],m=h[f],n=n.clone().subSelf(m), o=this.bezelSize/n.length(),k[f]?o+=1:o=1-o,o=n.multiplyScalar(o).addSelf(m),g.unshift(o),p?p.equals(e[b])&&(p=null,f++):p=e[b];c.bezel=g;return c},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b* c},b3:function(b,c,e,f,g){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,g)},extractGlyphPoints:function(b,c,e,f){var g=[],h,k,m,n,p,o,t,u,v,w,A=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(A){if(A.o){c=A._cachedOutline||(A._cachedOutline=A.o.split(" "));m=c.length;for(b=0;b0)for(p=0;p2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return m;return h}n=p;g<=n&&(n=0);p=n+1;g<=p&&(p=0);o=p+1;g<=o&&(o=0);var u;a:{u=b;var v=n,w=p,A=o,D=g,z=k,H=void 0,y=void 0,E=void 0, I=void 0,B=void 0,Q=void 0,N=void 0,F=void 0,M=void 0,y=u[z[v]].x,E=u[z[v]].y,I=u[z[w]].x,B=u[z[w]].y,Q=u[z[A]].x,N=u[z[A]].y;if(1.0E-10>(I-y)*(N-E)-(B-E)*(Q-y))u=!1;else{for(H=0;H=0&&j>=0&&ca>=0){u=!1; break a}}u=!0}}if(u){t=k[n];u=k[p];v=k[o];h.push(b[t]);h.push(b[u]);h.push(b[v]);m.push([k[n],k[p],k[o]]);n=p;for(o=p+1;o>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=o(b,c),f=o(b,c+1),h=o(b,c+2);return(o(b,c+3)<<24)+(h<<16)+(f<<8)+e}function n(b,c){var e=o(b,c);return(o(b,c+1)<<8)+e}function p(b,c){var e=o(b,c);return e>127?e-256:e}function o(b, c){return b.charCodeAt(c)&255}function t(c){var e,f,h;e=g(b,c);f=g(b,c+B);h=g(b,c+Q);c=n(b,c+N);THREE.BinaryLoader.prototype.f3(z,e,f,h,c)}function u(c){var e,f,h,j,k,o;e=g(b,c);f=g(b,c+B);h=g(b,c+Q);j=n(b,c+N);k=g(b,c+F);o=g(b,c+M);c=g(b,c+K);THREE.BinaryLoader.prototype.f3n(z,E,e,f,h,j,k,o,c)}function v(c){var e,f,h,k;e=g(b,c);f=g(b,c+S);h=g(b,c+j);k=g(b,c+R);c=n(b,c+ca);THREE.BinaryLoader.prototype.f4(z,e,f,h,k,c)}function w(c){var e,f,h,k,o,p,t,u;e=g(b,c);f=g(b,c+S);h=g(b,c+j);k=g(b,c+R);o=n(b, c+ca);p=g(b,c+aa);t=g(b,c+P);u=g(b,c+X);c=g(b,c+U);THREE.BinaryLoader.prototype.f4n(z,E,e,f,h,k,o,p,t,u,c)}function A(c){var e,f;e=g(b,c);f=g(b,c+ja);c=g(b,c+V);THREE.BinaryLoader.prototype.uv3(z.faceVertexUvs[0],I[e*2],I[e*2+1],I[f*2],I[f*2+1],I[c*2],I[c*2+1])}function D(c){var e,f,h;e=g(b,c);f=g(b,c+ea);h=g(b,c+fa);c=g(b,c+la);THREE.BinaryLoader.prototype.uv4(z.faceVertexUvs[0],I[e*2],I[e*2+1],I[f*2],I[f*2+1],I[h*2],I[h*2+1],I[c*2],I[c*2+1])}var z=this,H=0,y,E=[],I=[],B,Q,N,F,M,K,S,j,R,ca,aa,P, X,U,ja,V,ea,fa,la,ga,J,Z,Y,$,ka;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(z,f,c);y={signature:b.substr(H,8),header_bytes:o(b,H+8),vertex_coordinate_bytes:o(b,H+9),normal_coordinate_bytes:o(b,H+10),uv_coordinate_bytes:o(b,H+11),vertex_index_bytes:o(b,H+12),normal_index_bytes:o(b,H+13),uv_index_bytes:o(b,H+14),material_index_bytes:o(b,H+15),nvertices:g(b,H+16),nnormals:g(b,H+16+4),nuvs:g(b,H+16+8),ntri_flat:g(b,H+16+12),ntri_smooth:g(b,H+16+16),ntri_flat_uv:g(b,H+16+20),ntri_smooth_uv:g(b, H+16+24),nquad_flat:g(b,H+16+28),nquad_smooth:g(b,H+16+32),nquad_flat_uv:g(b,H+16+36),nquad_smooth_uv:g(b,H+16+40)};H+=y.header_bytes;B=y.vertex_index_bytes;Q=y.vertex_index_bytes*2;N=y.vertex_index_bytes*3;F=y.vertex_index_bytes*3+y.material_index_bytes;M=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes;K=y.vertex_index_bytes*3+y.material_index_bytes+y.normal_index_bytes*2;S=y.vertex_index_bytes;j=y.vertex_index_bytes*2;R=y.vertex_index_bytes*3;ca=y.vertex_index_bytes*4;aa=y.vertex_index_bytes* 4+y.material_index_bytes;P=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes;X=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*2;U=y.vertex_index_bytes*4+y.material_index_bytes+y.normal_index_bytes*3;ja=y.uv_index_bytes;V=y.uv_index_bytes*2;ea=y.uv_index_bytes;fa=y.uv_index_bytes*2;la=y.uv_index_bytes*3;c=y.vertex_index_bytes*3+y.material_index_bytes;ka=y.vertex_index_bytes*4+y.material_index_bytes;ga=y.ntri_flat*c;J=y.ntri_smooth*(c+y.normal_index_bytes*3);Z=y.ntri_flat_uv* (c+y.uv_index_bytes*3);Y=y.ntri_smooth_uv*(c+y.normal_index_bytes*3+y.uv_index_bytes*3);$=y.nquad_flat*ka;c=y.nquad_smooth*(ka+y.normal_index_bytes*4);ka=y.nquad_flat_uv*(ka+y.uv_index_bytes*4);H+=function(c){for(var f,g,h,j=y.vertex_coordinate_bytes*3,m=c+y.nvertices*j;c1&&(M=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(B,M);object.name=v;object.position.set(y[0],y[1],y[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=H.visible;P.scene.addObject(object);P.objects[v]=object;if(H.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(object);P.scene.collisions.colliders.push(b)}if(H.castsShadow)b=new THREE.ShadowVolume(B),P.scene.addChild(b), b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;H.trigger&&H.trigger.toLowerCase()!="none"&&(b={type:H.trigger,object:H},P.triggers[object.name]=b)}}else y=H.position,r=H.rotation,q=H.quaternion,s=H.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(y[0],y[1],y[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=H.visible!==void 0?H.visible:!1,P.scene.addObject(object), P.objects[v]=object,P.empties[v]=object,H.trigger&&H.trigger.toLowerCase()!="none"&&(b={type:H.trigger,object:H},P.triggers[object.name]=b)}function n(b){return function(c){P.geometries[b]=c;m();j-=1;e.onLoadComplete();o()}}function p(b){return function(c){P.geometries[b]=c}}function o(){e.callbackProgress({totalModels:ca,totalTextures:aa,loadedModels:ca-j,loadedTextures:aa-R},P);e.onLoadProgress();j==0&&R==0&&c(P)}var t,u,v,w,A,D,z,H,y,E,I,B,Q,N,F,M,K,S,j,R,ca,aa,P;K=b.data;F=new THREE.BinaryLoader; S=new THREE.JSONLoader;R=j=0;P={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(v in K.objects)if(H=K.objects[v],H.meshCollider){b=!0;break}if(b)P.scene.collisions=new THREE.CollisionSystem;if(K.transform){b=K.transform.position;E=K.transform.rotation;var X=K.transform.scale;b&&P.scene.position.set(b[0],b[1],b[2]);E&&P.scene.rotation.set(E[0],E[1],E[2]);X&&P.scene.scale.set(X[0],X[1],X[2]);(b||E||X)&&P.scene.updateMatrix()}b= function(){R-=1;o();e.onLoadComplete()};for(A in K.cameras){E=K.cameras[A];if(E.type=="perspective")Q=new THREE.Camera(E.fov,E.aspect,E.near,E.far);else if(E.type=="ortho")Q=new THREE.Camera,Q.projectionMatrix=THREE.Matrix4.makeOrtho(E.left,E.right,E.top,E.bottom,E.near,E.far);y=E.position;E=E.target;Q.position.set(y[0],y[1],y[2]);Q.target.position.set(E[0],E[1],E[2]);P.cameras[A]=Q}for(w in K.lights){A=K.lights[w];Q=A.color!==void 0?A.color:16777215;E=A.intensity!==void 0?A.intensity:1;if(A.type== "directional")y=A.direction,light=new THREE.DirectionalLight(Q,E),light.position.set(y[0],y[1],y[2]),light.position.normalize();else if(A.type=="point")y=A.position,d=A.distance,light=new THREE.PointLight(Q,E,d),light.position.set(y[0],y[1],y[2]);P.scene.addLight(light);P.lights[w]=light}for(D in K.fogs)w=K.fogs[D],w.type=="linear"?N=new THREE.Fog(0,w.near,w.far):w.type=="exp2"&&(N=new THREE.FogExp2(0,w.density)),E=w.color,N.color.setRGB(E[0],E[1],E[2]),P.fogs[D]=N;if(P.cameras&&K.defaults.camera)P.currentCamera= P.cameras[K.defaults.camera];if(P.fogs&&K.defaults.fog)P.scene.fog=P.fogs[K.defaults.fog];E=K.defaults.bgcolor;P.bgColor=new THREE.Color;P.bgColor.setRGB(E[0],E[1],E[2]);P.bgColorAlpha=K.defaults.bgalpha;for(t in K.geometries)if(D=K.geometries[t],D.type=="bin_mesh"||D.type=="ascii_mesh")j+=1,e.onLoadStart();ca=j;for(t in K.geometries)D=K.geometries[t],D.type=="cube"?(B=new THREE.CubeGeometry(D.width,D.height,D.depth,D.segmentsWidth,D.segmentsHeight,D.segmentsDepth,null,D.flipped,D.sides),P.geometries[t]= B):D.type=="plane"?(B=new THREE.PlaneGeometry(D.width,D.height,D.segmentsWidth,D.segmentsHeight),P.geometries[t]=B):D.type=="sphere"?(B=new THREE.SphereGeometry(D.radius,D.segmentsWidth,D.segmentsHeight),P.geometries[t]=B):D.type=="cylinder"?(B=new THREE.CylinderGeometry(D.numSegs,D.topRad,D.botRad,D.height,D.topOffset,D.botOffset),P.geometries[t]=B):D.type=="torus"?(B=new THREE.TorusGeometry(D.radius,D.tube,D.segmentsR,D.segmentsT),P.geometries[t]=B):D.type=="icosahedron"?(B=new THREE.IcosahedronGeometry(D.subdivisions), P.geometries[t]=B):D.type=="bin_mesh"?F.load({model:f(D.url,K.urlBaseType),callback:n(t)}):D.type=="ascii_mesh"?S.load({model:f(D.url,K.urlBaseType),callback:n(t)}):D.type=="embedded_mesh"&&(D=K.embeds[D.id])&&S.createModel(D,p(t),"");for(z in K.textures)if(t=K.textures[z],t.url instanceof Array){R+=t.url.length;for(F=0;F=this.maxCount-3&&m(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(n=this.size-1);var u=Math.floor(p-m);u<1&&(u=1);p=Math.floor(p+m);p>this.size-1&&(p=this.size-1);var v=Math.floor(o-m);v<1&&(v=1);m=Math.floor(o+m);m>this.size-1&&(m=this.size- 1);for(var w,A,D,z,H,y;t0&&(this.field[D+w]+=z)}}};this.addPlaneX=function(b,c){var g,h,k,m,n,p=this.size,o=this.yd,t=this.zd,u=this.field,v=p*Math.sqrt(b/c);v>p&&(v=p);for(g=0;g0)for(h=0;ho&&(w=o);for(h=0;h0){n=h*t;for(g=0;gsize&&(dist=size);for(k=0;k0){n=zd*k;for(h=0;hh?this.hits.push(g):this.hits.unshift(g),h=f;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.distc.length)return null;return c[e]}; THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,g,h=0;h=m*g))return Number.MAX_VALUE;k/=m;m=THREE.CollisionSystem.__v3;m.copy(b.direction);m.multiplyScalar(k);m.addSelf(b.origin);Math.abs(h.x)>Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(b=m.y-c.y,h=e.y-c.y, g=f.y-c.y,m=m.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=m.x-c.x,h=e.x-c.x,g=f.x-c.x,m=m.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(h.y)>Math.abs(h.z)?(b=m.x-c.x,h=e.x-c.x,g=f.x-c.x,m=m.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=m.x-c.x,h=e.x-c.x,g=f.x-c.x,m=m.y-c.y,e=e.y-c.y,f=f.y-c.y);c=h*f-e*g;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-m*g)*c;if(!(f>=0))return Number.MAX_VALUE;c*=h*m-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return k}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f}; THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,g=0,h=0,k=0,m=0,n=0,p=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,p=!1,k=1);e.origin.yc.max.y&&(g=c.max.y-e.origin.y,g/=e.direction.y, p=!1,m=1);e.origin.zc.max.z&&(h=c.max.z-e.origin.z,h/=e.direction.z,p=!1,n=1);if(p)return-1;p=0;g>f&&(p=1,f=g);h>f&&(p=2,f=h);switch(p){case 0:m=e.origin.y+e.direction.y*f;if(mc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(k,0,0);break;case 1:k=e.origin.x+e.direction.x*f;if(kc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,m,0);break;case 2:k=e.origin.x+e.direction.x*f;if(kc.max.x)return Number.MAX_VALUE;m=e.origin.y+e.direction.y*f;if(mc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,n)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,g=new THREE.Camera,h=new THREE.Camera,b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},k=new THREE.WebGLRenderTarget(512,512,b),m=new THREE.WebGLRenderTarget(512,512,b),n=new THREE.Camera(53,1,1,1E4);n.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:k},mapRight:{type:"t",value:1, texture:m}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var p= new THREE.Scene;p.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);k.width=b;k.height=f;m.width=b;m.height=f};this.render=function(b,e){g.projectionMatrix=e.projectionMatrix;g.position.copy(e.position);g.target.position.copy(e.target.position);g.translateX(-10);h.projectionMatrix=e.projectionMatrix;h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(10);f.call(c,b,g,k,!0);f.call(c,b,h,m,!0);f.call(c,p,n)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,g,h,k=new THREE.Camera,m=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);g=b/2;h=f};this.render=function(b,e){this.clear();k.fov=e.fov;k.aspect=0.5*e.aspect;k.near=e.near;k.far=e.far; k.updateProjectionMatrix();k.position.copy(e.position);k.target.position.copy(e.target.position);k.translateX(c.separation);m.projectionMatrix=k.projectionMatrix;m.position.copy(e.position);m.target.position.copy(e.target.position);m.translateX(-c.separation);this.setViewport(0,0,g,h);f.call(c,b,k);this.setViewport(g,0,g,h);f.call(c,b,m,!1)}};