/** * @author mrdoob / http://mrdoob.com/ */ THREE.WebGLBufferRenderer = function ( _gl, extensions, _infoRender ) { var mode; function setMode( value ) { mode = value; } function render( start, count ) { _gl.drawArrays( mode, start, count ); _infoRender.calls ++; _infoRender.vertices += count; if ( mode === _gl.TRIANGLES ) _infoRender.faces += count / 3; } function renderInstances( geometry ) { var extension = extensions.get( 'ANGLE_instanced_arrays' ); if ( extension === null ) { console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); return; } var position = geometry.attributes.position; var count = 0; if ( position instanceof THREE.InterleavedBufferAttribute ) { count = position.data.count; extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount ); } else { count = position.count; extension.drawArraysInstancedANGLE( mode, 0, count, geometry.maxInstancedCount ); } _infoRender.calls ++; _infoRender.vertices += count * geometry.maxInstancedCount; if ( mode === _gl.TRIANGLES ) _infoRender.faces += geometry.maxInstancedCount * count / 3; } this.setMode = setMode; this.render = render; this.renderInstances = renderInstances; };