// Three.js r40 - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}THREE.Color=function(b){this.setHex(b)}; THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,d,c){this.r=b;this.g=d;this.b=c;this.updateHex()},setHSV:function(b,d,c){var f,g,h,j,k,m;if(c==0)f=g=h=0;else{j=Math.floor(b*6);k=b*6-j;b=c*(1-d);m=c*(1-d*k);d=c*(1-d*(1-k));switch(j){case 1:f=m;g=c;h=b;break;case 2:f=b;g=c;h=d;break;case 3:f=b;g=m;h=c;break;case 4:f=d;g=b;h=c;break;case 5:f=c;g=b;h=m;break;case 6:case 0:f=c;g=d;h=b}}this.setRGB(f, g,h)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)}; THREE.Vector2.prototype={set:function(b,d){this.x=b;this.y=d;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,d,c){this.set(b||0,d||0,c||0)}; THREE.Vector3.prototype={set:function(b,d,c){this.x=b;this.y=d;this.z=c;return this},copy:function(b){this.set(b.x,b.y,b.z);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z);return this},addScalar:function(b){this.set(this.x+b,this.y+b,this.z+b);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z);return this},cross:function(b, d){this.set(b.y*d.z-b.z*d.y,b.z*d.x-b.x*d.z,b.x*d.y-b.y*d.x);return this},crossSelf:function(b){var d=this.x,c=this.y,f=this.z;this.set(c*b.z-f*b.y,f*b.x-d*b.z,d*b.y-c*b.x);return this},multiply:function(b,d){this.set(b.x*d.x,b.y*d.y,b.z*d.z);return this},multiplySelf:function(b){this.set(this.x*b.x,this.y*b.y,this.z*b.z);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b,this.z*b);return this},divideSelf:function(b){this.set(this.x/b.x,this.y/b.y,this.z/b.z);return this},divideScalar:function(b){this.set(this.x/ b,this.y/b,this.z/b);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var d=this.x-b.x,c=this.y-b.y;b=this.z-b.z;return d*d+c*c+b*b},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var b= this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var d=Math.cos(this.y);this.y=Math.asin(b.n13);if(Math.abs(d)>1.0E-5){this.x=Math.atan2(-b.n23/d,b.n33/d);this.z=Math.atan2(-b.n12/d,b.n11/d)}else{this.x=0;this.z=Math.atan2(b.n21,b.n22)}},setLength:function(b){return this.normalize().multiplyScalar(b)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,c,f){this.set(b||0,d||0,c||0,f||1)}; THREE.Vector4.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x* b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var d,c,f,g=[];d=0;for(c=b.length;d0&&F>0&&P+F<1}var c,f,g,h,j,k,m,o,t,u,w,p=b.geometry,z=p.vertices,G=[];c=0;for(f=p.faces.length;c0:t<0)){o=o.dot((new THREE.Vector3).sub(h,u))/t;u=u.addSelf(w.multiplyScalar(o));if(g instanceof THREE.Face3){if(d(u,h,j,k)){g={distance:this.origin.distanceTo(u),point:u,face:g,object:b};G.push(g)}}else if(g instanceof THREE.Face4&&(d(u,h,j,m)||d(u,j,k,m))){g={distance:this.origin.distanceTo(u),point:u,face:g,object:b};G.push(g)}}}return G}}; THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,o,t,u){k=!1;d=m;c=o;f=t;g=u;b()};this.addPoint=function(m,o){if(k){k=!1;d=m;c=o;f=m;g=o}else{d=dm?f:m;g=g>o?g:o}b()}; this.add3Points=function(m,o,t,u,w,p){if(k){k=!1;d=mt?m>w?m:w:t>w?t:w;g=o>u?o>p?o:p:u>p?u:p}else{d=mt?m>w?m>f?m:f:w>f?w:f:t>w?t>f?t:f:w>f?w:f;g=o>u?o>p?o>g?o:g:p>g?p:g:u>p?u>g?u:g:p>g?p:g}b()};this.addRectangle=function(m){if(k){k=!1;d=m.getLeft();c=m.getTop();f=m.getRight();g=m.getBottom()}else{d=dm.getRight()? f:m.getRight();g=g>m.getBottom()?g:m.getBottom()}b()};this.inflate=function(m){d-=m;c-=m;f+=m;g+=m;b()};this.minSelf=function(m){d=d>m.getLeft()?d:m.getLeft();c=c>m.getTop()?c:m.getTop();f=f=0&&Math.min(g,m.getBottom())-Math.max(c,m.getTop())>=0};this.empty=function(){k=!0;g=f=c=d=0;b()};this.isEmpty=function(){return k}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}}; THREE.Matrix4=function(b,d,c,f,g,h,j,k,m,o,t,u,w,p,z,G){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,m||0,o||0,t||1,u||0,w||0,p||0,z||0,G||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,m,o,t,u,w,p,z,G){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=m;this.n32=o;this.n33=t;this.n34=u;this.n41=w;this.n42=p;this.n43=z;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1, g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,d).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(c,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var d=b.x,c=b.y,f=b.z,g=1/(this.n41*d+this.n42*c+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*c+this.n13*f+this.n14)*g;b.y=(this.n21*d+this.n22*c+this.n23* f+this.n24)*g;b.z=(this.n31*d+this.n32*c+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,c=b.y,f=b.z,g=b.w;b.x=this.n11*d+this.n12*c+this.n13*f+this.n14*g;b.y=this.n21*d+this.n22*c+this.n23*f+this.n24*g;b.z=this.n31*d+this.n32*c+this.n33*f+this.n34*g;b.w=this.n41*d+this.n42*c+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var d=b.x,c=b.y,f=b.z;b.x=d*this.n11+c*this.n12+f*this.n13;b.y=d*this.n21+c*this.n22+f*this.n23;b.z=d*this.n31+c*this.n32+f*this.n33;b.normalize(); return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,t=b.n31,u=b.n32,w=b.n33,p=b.n34,z=b.n41,G=b.n42,F=b.n43,B=b.n44,T=d.n11,C=d.n12,V=d.n13,P=d.n14,Q=d.n21,ka=d.n22, ea=d.n23,pa=d.n24,aa=d.n31,oa=d.n32,e=d.n33,xa=d.n34;this.n11=c*T+f*Q+g*aa;this.n12=c*C+f*ka+g*oa;this.n13=c*V+f*ea+g*e;this.n14=c*P+f*pa+g*xa+h;this.n21=j*T+k*Q+m*aa;this.n22=j*C+k*ka+m*oa;this.n23=j*V+k*ea+m*e;this.n24=j*P+k*pa+m*xa+o;this.n31=t*T+u*Q+w*aa;this.n32=t*C+u*ka+w*oa;this.n33=t*V+u*ea+w*e;this.n34=t*P+u*pa+w*xa+p;this.n41=z*T+G*Q+F*aa;this.n42=z*C+G*ka+F*oa;this.n43=z*V+G*ea+F*e;this.n44=z*P+G*pa+F*xa+B;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]= this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*= b;return this},determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,o=this.n32,t=this.n33,u=this.n34,w=this.n41,p=this.n42,z=this.n43,G=this.n44;return f*j*o*w-c*k*o*w-f*h*t*w+d*k*t*w+c*h*u*w-d*j*u*w-f*j*m*p+c*k*m*p+f*g*t*p-b*k*t*p-c*g*u*p+b*j*u*p+f*h*m*z-d*k*m*z-f*g*o*z+b*k*o*z+d*g*u*z-b*h*u*z-c*h*m*G+d*j*m*G+c*g*o*G-b*j*o*G-d*g*t*G+b*h*t*G},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31= this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]= this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42; b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,c){this.set(1,0,0,b,0,1,0,d,0,0,1,c,0,0, 0,1);return this},setScale:function(b,d,c){this.set(b,0,0,0,0,d,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var c=Math.cos(d),f=Math.sin(d),g= 1-c,h=b.x,j=b.y,k=b.z,m=g*h,o=g*j;this.set(m*h+c,m*j-f*k,m*k+f*j,0,m*j+f*k,o*j+c,o*k-f*h,0,m*k-f*j,o*k+f*h,g*k*k+c,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY= new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+ d*h;this.n33=b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var m=d*j;d*=k;var o=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(o+f);this.n12=m-g;this.n13=d+j;this.n21=m+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+o);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this}, extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var c=1/d.x,f=1/d.y,g=1/d.z;this.n11=b.n11*c;this.n21=b.n21*c;this.n31=b.n31*c;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,t=b.n31,u=b.n32,w=b.n33,p=b.n34,z=b.n41,G=b.n42,F=b.n43,B=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=m*p*G-o*w*G+o*u*F-k*p*F-m*u*B+k*w*B;d.n12=h*w*G-g*p*G-h*u*F+f*p*F+g*u*B-f*w*B;d.n13=g*o*G-h*m*G+h*k*F-f*o*F-g*k*B+f*m*B;d.n14=h*m*u-g*o*u-h*k*w+f*o*w+g*k*p-f*m*p;d.n21=o*w*z-m*p*z-o*t*F+j*p*F+m*t*B-j*w*B;d.n22=g*p*z-h*w*z+h*t*F-c*p*F-g*t*B+c*w*B;d.n23=h*m*z-g*o*z-h*j*F+c*o*F+g*j*B-c*m*B; d.n24=g*o*t-h*m*t+h*j*w-c*o*w-g*j*p+c*m*p;d.n31=k*p*z-o*u*z+o*t*G-j*p*G-k*t*B+j*u*B;d.n32=h*u*z-f*p*z-h*t*G+c*p*G+f*t*B-c*u*B;d.n33=g*o*z-h*k*z+h*j*G-c*o*G-f*j*B+c*k*B;d.n34=h*k*t-f*o*t-h*j*u+c*o*u+f*j*p-c*k*p;d.n41=m*u*z-k*w*z-m*t*G+j*w*G+k*t*F-j*u*F;d.n42=f*w*z-g*u*z+g*t*G-c*w*G-f*t*F+c*u*F;d.n43=g*k*z-f*m*z-g*j*G+c*m*G+f*j*F-c*k*F;d.n44=f*m*t-g*k*t+g*j*u-c*m*u-f*j*w+c*k*w;d.multiplyScalar(1/b.determinant());return d}; THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,t=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*o;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*m;c[6]=b*o;c[7]=b*t;c[8]=b*u;return d}; THREE.Matrix4.makeFrustum=function(b,d,c,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(d-b);j.n12=0;j.n13=(d+b)/(d-b);j.n14=0;j.n21=0;j.n22=2*g/(f-c);j.n23=(f+c)/(f-c);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,d,c,f){var g;b=c*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,c,f)}; THREE.Matrix4.makeOrtho=function(b,d,c,f,g,h){var j,k,m,o;j=new THREE.Matrix4;k=d-b;m=c-f;o=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((d+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((c+f)/m);j.n31=0;j.n32=0;j.n33=-2/o;j.n34=-((h+g)/o);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3;this.name=""}; THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)=== -1){b.parent!==undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d=this;d.parent!==undefined;)d=d.parent;d!==undefined&&d instanceof THREE.Scene&&d.addChildRecurse(b)}},removeChild:function(b){var d=this.children.indexOf(b);if(d!==-1){b.parent=undefined;this.children.splice(d,1)}},getChildByName:function(b,d){var c,f,g;c=0;for(f=this.children.length;c=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,c,f,g,h,j){this.a=b;this.b=d;this.c=c;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var b,d,c;b=0;for(d=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;dthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,c=this.vertices.length;dthis.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;o=this.points[c[0]];t=this.points[c[1]]; u=this.points[c[2]];w=this.points[c[3]];k=j*j;m=j*k;f.x=d(o.x,t.x,u.x,w.x,j,k,m);f.y=d(o.y,t.y,u.y,w.y,j,k,m);f.z=d(o.z,t.z,u.z,w.z,j,k,m);return f};this.getControlPointsArray=function(){var p,z,G=this.points.length,F=[];for(p=0;p1){b=c.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible= !1;this.LODs[f].object3D.visible=!0}else break;for(;fu){c=t;t=u;u=c}}else if(tp){c=w;w=p;p=c}}else if(w=0&&ga>=0&&ra>=0&&fa>=0)return!0;else if(Ba<0&&ga<0||ra<0&&fa<0)return!1;else{if(Ba<0)xa=Math.max(xa,Ba/(Ba-ga));else ga<0&&(sa=Math.min(sa,Ba/(Ba-ga)));if(ra<0)xa=Math.max(xa,ra/(ra-fa));else fa<0&&(sa=Math.min(sa,ra/(ra-fa)));if(saBa&&j.positionScreen.z0&&P.z<1){va=C[T]=C[T]||new THREE.RenderableParticle;T++;B=va;B.x=P.x/P.w;B.y=P.y/P.w;B.z=P.z;B.rotation=ha.rotation.z;B.scale.x=ha.scale.x*Math.abs(B.x-(P.x+e.projectionMatrix.n11)/(P.w+e.projectionMatrix.n14));B.scale.y=ha.scale.y*Math.abs(B.y-(P.y+e.projectionMatrix.n22)/(P.w+e.projectionMatrix.n24));B.materials=ha.materials;sa.push(B)}}}}xa&&sa.sort(d);return sa}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var m,o,t,u,w,p,z,G;b=d.projectScene(j,k);m=0;for(o=b.length;m>1;Ka=ta.height>>1;ia=la.scale.x*u;Na=la.scale.y*w;ca=ia*W;wa=Na*Ka;K.set(U.x-ca,U.y-wa,U.x+ca,U.y+wa);if(x.instersects(K)){p.save();p.translate(U.x,U.y);p.rotate(-la.rotation);p.scale(ia,-Na);p.translate(-W,-Ka);p.drawImage(ta,0,0);p.restore()}}}else if(ia instanceof THREE.ParticleCanvasMaterial){ca=la.scale.x*u;wa=la.scale.y*w;K.set(U.x-ca,U.y-wa,U.x+ca,U.y+wa);if(x.instersects(K)){c(ia.color);f(ia.color);p.save(); p.translate(U.x,U.y);p.rotate(-la.rotation);p.scale(ca,wa);ia.program(p);p.restore()}}}function da(U,la,ia,ca){b(ca.opacity);d(ca.blending);p.beginPath();p.moveTo(U.positionScreen.x,U.positionScreen.y);p.lineTo(la.positionScreen.x,la.positionScreen.y);p.closePath();if(ca instanceof THREE.LineBasicMaterial){U=ca.linewidth;if(V!=U)p.lineWidth=V=U;U=ca.linecap;if(P!=U)p.lineCap=P=U;U=ca.linejoin;if(Q!=U)p.lineJoin=Q=U;c(ca.color);p.stroke();K.inflate(ca.linewidth*2)}}function v(U,la,ia,ca,wa,Na,ta,W, Ka){h.data.vertices+=3;h.data.faces++;b(W.opacity);d(W.blending);xa=U.positionScreen.x;sa=U.positionScreen.y;Ba=la.positionScreen.x;ga=la.positionScreen.y;ra=ia.positionScreen.x;fa=ia.positionScreen.y;gb(xa,sa,Ba,ga,ra,fa);if(W instanceof THREE.MeshBasicMaterial)if(W.map){if(W.map.mapping instanceof THREE.UVMapping){R=ta.uvs[0];db(xa,sa,Ba,ga,ra,fa,W.map.image,R[ca].u,R[ca].v,R[wa].u,R[wa].v,R[Na].u,R[Na].v)}}else if(W.envMap){if(W.envMap.mapping instanceof THREE.SphericalReflectionMapping){U=ya.matrixWorldInverse; J.copy(ta.vertexNormalsWorld[0]);S=(J.x*U.n11+J.y*U.n12+J.z*U.n13)*0.5+0.5;Ma=-(J.x*U.n21+J.y*U.n22+J.z*U.n23)*0.5+0.5;J.copy(ta.vertexNormalsWorld[1]);bb=(J.x*U.n11+J.y*U.n12+J.z*U.n13)*0.5+0.5;n=-(J.x*U.n21+J.y*U.n22+J.z*U.n23)*0.5+0.5;J.copy(ta.vertexNormalsWorld[2]);D=(J.x*U.n11+J.y*U.n12+J.z*U.n13)*0.5+0.5;y=-(J.x*U.n21+J.y*U.n22+J.z*U.n23)*0.5+0.5;db(xa,sa,Ba,ga,ra,fa,W.envMap.image,S,Ma,bb,n,D,y)}}else W.wireframe?Ta(W.color,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):fb(W.color); else if(W instanceof THREE.MeshLambertMaterial){if(W.map&&!W.wireframe){if(W.map.mapping instanceof THREE.UVMapping){R=ta.uvs[0];db(xa,sa,Ba,ga,ra,fa,W.map.image,R[ca].u,R[ca].v,R[wa].u,R[wa].v,R[Na].u,R[Na].v)}d(THREE.SubtractiveBlending)}if(M)if(!W.wireframe&&W.shading==THREE.SmoothShading&&ta.vertexNormalsWorld.length==3){ha.r=va.r=Ja.r=N.r;ha.g=va.g=Ja.g=N.g;ha.b=va.b=Ja.b=N.b;Pa(Ka,ta.v1.positionWorld,ta.vertexNormalsWorld[0],ha);Pa(Ka,ta.v2.positionWorld,ta.vertexNormalsWorld[1],va);Pa(Ka,ta.v3.positionWorld, ta.vertexNormalsWorld[2],Ja);Sa.r=(va.r+Ja.r)*0.5;Sa.g=(va.g+Ja.g)*0.5;Sa.b=(va.b+Ja.b)*0.5;Z=$a(ha,va,Ja,Sa);db(xa,sa,Ba,ga,ra,fa,Z,0,0,1,0,0,1)}else{I.r=N.r;I.g=N.g;I.b=N.b;Pa(Ka,ta.centroidWorld,ta.normalWorld,I);Aa.r=Math.max(0,Math.min(W.color.r*I.r,1));Aa.g=Math.max(0,Math.min(W.color.g*I.g,1));Aa.b=Math.max(0,Math.min(W.color.b*I.b,1));Aa.updateHex();W.wireframe?Ta(Aa,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):fb(Aa)}else W.wireframe?Ta(W.color,W.wireframeLinewidth,W.wireframeLinecap, W.wireframeLinejoin):fb(W.color)}else if(W instanceof THREE.MeshDepthMaterial){Wa=ya.near;O=ya.far;ha.r=ha.g=ha.b=1-Za(U.positionScreen.z,Wa,O);va.r=va.g=va.b=1-Za(la.positionScreen.z,Wa,O);Ja.r=Ja.g=Ja.b=1-Za(ia.positionScreen.z,Wa,O);Sa.r=(va.r+Ja.r)*0.5;Sa.g=(va.g+Ja.g)*0.5;Sa.b=(va.b+Ja.b)*0.5;Z=$a(ha,va,Ja,Sa);db(xa,sa,Ba,ga,ra,fa,Z,0,0,1,0,0,1)}else if(W instanceof THREE.MeshNormalMaterial){Aa.r=Oa(ta.normalWorld.x);Aa.g=Oa(ta.normalWorld.y);Aa.b=Oa(ta.normalWorld.z);Aa.updateHex();W.wireframe? Ta(Aa,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):fb(Aa)}}function ab(U,la,ia,ca,wa,Na,ta,W,Ka){h.data.vertices+=4;h.data.faces++;b(W.opacity);d(W.blending);if(W.map||W.envMap){v(U,la,ca,0,1,3,ta,W,Ka);v(wa,ia,Na,1,2,3,ta,W,Ka)}else{xa=U.positionScreen.x;sa=U.positionScreen.y;Ba=la.positionScreen.x;ga=la.positionScreen.y;ra=ia.positionScreen.x;fa=ia.positionScreen.y;za=ca.positionScreen.x;na=ca.positionScreen.y;ua=wa.positionScreen.x;qa=wa.positionScreen.y;ja=Na.positionScreen.x; Fa=Na.positionScreen.y;if(W instanceof THREE.MeshBasicMaterial){Ua(xa,sa,Ba,ga,ra,fa,za,na);W.wireframe?Ta(W.color,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):fb(W.color)}else if(W instanceof THREE.MeshLambertMaterial)if(M)if(!W.wireframe&&W.shading==THREE.SmoothShading&&ta.vertexNormalsWorld.length==4){ha.r=va.r=Ja.r=Sa.r=N.r;ha.g=va.g=Ja.g=Sa.g=N.g;ha.b=va.b=Ja.b=Sa.b=N.b;Pa(Ka,ta.v1.positionWorld,ta.vertexNormalsWorld[0],ha);Pa(Ka,ta.v2.positionWorld,ta.vertexNormalsWorld[1],va); Pa(Ka,ta.v4.positionWorld,ta.vertexNormalsWorld[3],Ja);Pa(Ka,ta.v3.positionWorld,ta.vertexNormalsWorld[2],Sa);Z=$a(ha,va,Ja,Sa);gb(xa,sa,Ba,ga,za,na);db(xa,sa,Ba,ga,za,na,Z,0,0,1,0,0,1);gb(ua,qa,ra,fa,ja,Fa);db(ua,qa,ra,fa,ja,Fa,Z,1,0,1,1,0,1)}else{I.r=N.r;I.g=N.g;I.b=N.b;Pa(Ka,ta.centroidWorld,ta.normalWorld,I);Aa.r=Math.max(0,Math.min(W.color.r*I.r,1));Aa.g=Math.max(0,Math.min(W.color.g*I.g,1));Aa.b=Math.max(0,Math.min(W.color.b*I.b,1));Aa.updateHex();Ua(xa,sa,Ba,ga,ra,fa,za,na);W.wireframe?Ta(Aa, W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):fb(Aa)}else{Ua(xa,sa,Ba,ga,ra,fa,za,na);W.wireframe?Ta(W.color,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):fb(W.color)}else if(W instanceof THREE.MeshNormalMaterial){Aa.r=Oa(ta.normalWorld.x);Aa.g=Oa(ta.normalWorld.y);Aa.b=Oa(ta.normalWorld.z);Aa.updateHex();Ua(xa,sa,Ba,ga,ra,fa,za,na);W.wireframe?Ta(Aa,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):fb(Aa)}else if(W instanceof THREE.MeshDepthMaterial){Wa=ya.near; O=ya.far;ha.r=ha.g=ha.b=1-Za(U.positionScreen.z,Wa,O);va.r=va.g=va.b=1-Za(la.positionScreen.z,Wa,O);Ja.r=Ja.g=Ja.b=1-Za(ca.positionScreen.z,Wa,O);Sa.r=Sa.g=Sa.b=1-Za(ia.positionScreen.z,Wa,O);Z=$a(ha,va,Ja,Sa);gb(xa,sa,Ba,ga,za,na);db(xa,sa,Ba,ga,za,na,Z,0,0,1,0,0,1);gb(ua,qa,ra,fa,ja,Fa);db(ua,qa,ra,fa,ja,Fa,Z,1,0,1,1,0,1)}}}function gb(U,la,ia,ca,wa,Na){p.beginPath();p.moveTo(U,la);p.lineTo(ia,ca);p.lineTo(wa,Na);p.lineTo(U,la);p.closePath()}function Ua(U,la,ia,ca,wa,Na,ta,W){p.beginPath();p.moveTo(U, la);p.lineTo(ia,ca);p.lineTo(wa,Na);p.lineTo(ta,W);p.lineTo(U,la);p.closePath()}function Ta(U,la,ia,ca){if(V!=la)p.lineWidth=V=la;if(P!=ia)p.lineCap=P=ia;if(Q!=ca)p.lineJoin=Q=ca;c(U);p.stroke();K.inflate(la*2)}function fb(U){f(U);p.fill()}function db(U,la,ia,ca,wa,Na,ta,W,Ka,kb,Ra,ib,mb){var eb,jb;eb=ta.width-1;jb=ta.height-1;W*=eb;Ka*=jb;kb*=eb;Ra*=jb;ib*=eb;mb*=jb;ia-=U;ca-=la;wa-=U;Na-=la;kb-=W;Ra-=Ka;ib-=W;mb-=Ka;eb=kb*mb-ib*Ra;if(eb!=0){jb=1/eb;eb=(mb*ia-Ra*wa)*jb;Ra=(mb*ca-Ra*Na)*jb;ia=(kb* wa-ib*ia)*jb;ca=(kb*Na-ib*ca)*jb;U=U-eb*W-ia*Ka;la=la-Ra*W-ca*Ka;p.save();p.transform(eb,Ra,ia,ca,U,la);p.clip();p.drawImage(ta,0,0);p.restore()}}function $a(U,la,ia,ca){var wa=~~(U.r*255),Na=~~(U.g*255);U=~~(U.b*255);var ta=~~(la.r*255),W=~~(la.g*255);la=~~(la.b*255);var Ka=~~(ia.r*255),kb=~~(ia.g*255);ia=~~(ia.b*255);var Ra=~~(ca.r*255),ib=~~(ca.g*255);ca=~~(ca.b*255);Ha[0]=wa<0?0:wa>255?255:wa;Ha[1]=Na<0?0:Na>255?255:Na;Ha[2]=U<0?0:U>255?255:U;Ha[4]=ta<0?0:ta>255?255:ta;Ha[5]=W<0?0:W>255?255:W; Ha[6]=la<0?0:la>255?255:la;Ha[8]=Ka<0?0:Ka>255?255:Ka;Ha[9]=kb<0?0:kb>255?255:kb;Ha[10]=ia<0?0:ia>255?255:ia;Ha[12]=Ra<0?0:Ra>255?255:Ra;Ha[13]=ib<0?0:ib>255?255:ib;Ha[14]=ca<0?0:ca>255?255:ca;X.putImageData(Ca,0,0);La.drawImage($,0,0);return Da}function Za(U,la,ia){U=(U-la)/(ia-la);return U*U*(3-2*U)}function Oa(U){U=(U+1)*0.5;return U<0?0:U>1?1:U}function Ya(U,la){var ia=la.x-U.x,ca=la.y-U.y,wa=1/Math.sqrt(ia*ia+ca*ca);ia*=wa;ca*=wa;la.x+=ia;la.y+=ca;U.x-=ia;U.y-=ca}var Va,Y,Ea,Qa,hb,lb,cb,Ia;this.autoClear? this.clear():p.setTransform(1,0,0,-1,u,w);h.data.vertices=0;h.data.faces=0;j=k.projectScene(ma,ya,this.sortElements);(M=ma.lights.length>0)&&Ga(ma);Va=0;for(Y=j.length;Va0){na.r+=ja.color.r*Fa;na.g+=ja.color.g*Fa;na.b+=ja.color.b*Fa}}else if(ja instanceof THREE.PointLight){oa.sub(ja.position,za.centroidWorld);oa.normalize();Fa=za.normalWorld.dot(oa)*ja.intensity;if(Fa>0){na.r+=ja.color.r*Fa;na.g+=ja.color.g*Fa;na.b+=ja.color.b*Fa}}}}function d(fa,za, na,ua,qa,ja){j.data.vertices+=3;j.data.faces++;sa=f(Ba++);sa.setAttribute("d","M "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+za.positionScreen.x+" "+za.positionScreen.y+" L "+na.positionScreen.x+","+na.positionScreen.y+"z");if(qa instanceof THREE.MeshBasicMaterial)P.hex=qa.color.hex;else if(qa instanceof THREE.MeshLambertMaterial)if(V){Q.r=ka.r;Q.g=ka.g;Q.b=ka.b;b(ja,ua,Q);P.r=Math.max(0,Math.min(qa.color.r*Q.r,1));P.g=Math.max(0,Math.min(qa.color.g*Q.g,1));P.b=Math.max(0,Math.min(qa.color.b* Q.b,1));P.updateHex()}else P.hex=qa.color.hex;else if(qa instanceof THREE.MeshDepthMaterial){aa=1-qa.__2near/(qa.__farPlusNear-ua.z*qa.__farMinusNear);P.setRGB(aa,aa,aa)}else qa instanceof THREE.MeshNormalMaterial&&P.setRGB(g(ua.normalWorld.x),g(ua.normalWorld.y),g(ua.normalWorld.z));qa.wireframe?sa.setAttribute("style","fill: none; stroke: #"+h(P.hex.toString(16))+"; stroke-width: "+qa.wireframeLinewidth+"; stroke-opacity: "+qa.opacity+"; stroke-linecap: "+qa.wireframeLinecap+"; stroke-linejoin: "+ qa.wireframeLinejoin):sa.setAttribute("style","fill: #"+h(P.hex.toString(16))+"; fill-opacity: "+qa.opacity);o.appendChild(sa)}function c(fa,za,na,ua,qa,ja,Fa){j.data.vertices+=4;j.data.faces++;sa=f(Ba++);sa.setAttribute("d","M "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+za.positionScreen.x+" "+za.positionScreen.y+" L "+na.positionScreen.x+","+na.positionScreen.y+" L "+ua.positionScreen.x+","+ua.positionScreen.y+"z");if(ja instanceof THREE.MeshBasicMaterial)P.hex=ja.color.hex;else if(ja instanceof THREE.MeshLambertMaterial)if(V){Q.r=ka.r;Q.g=ka.g;Q.b=ka.b;b(Fa,qa,Q);P.r=Math.max(0,Math.min(ja.color.r*Q.r,1));P.g=Math.max(0,Math.min(ja.color.g*Q.g,1));P.b=Math.max(0,Math.min(ja.color.b*Q.b,1));P.updateHex()}else P.hex=ja.color.hex;else if(ja instanceof THREE.MeshDepthMaterial){aa=1-ja.__2near/(ja.__farPlusNear-qa.z*ja.__farMinusNear);P.setRGB(aa,aa,aa)}else ja instanceof THREE.MeshNormalMaterial&&P.setRGB(g(qa.normalWorld.x),g(qa.normalWorld.y),g(qa.normalWorld.z));ja.wireframe?sa.setAttribute("style", "fill: none; stroke: #"+h(P.hex.toString(16))+"; stroke-width: "+ja.wireframeLinewidth+"; stroke-opacity: "+ja.opacity+"; stroke-linecap: "+ja.wireframeLinecap+"; stroke-linejoin: "+ja.wireframeLinejoin):sa.setAttribute("style","fill: #"+h(P.hex.toString(16))+"; fill-opacity: "+ja.opacity);o.appendChild(sa)}function f(fa){if(e[fa]==null){e[fa]=document.createElementNS("http://www.w3.org/2000/svg","path");ra==0&&e[fa].setAttribute("shape-rendering","crispEdges")}return e[fa]}function g(fa){fa=(fa+ 1)*0.5;return fa<0?0:fa>1?1:fa}function h(fa){for(;fa.length<6;)fa="0"+fa;return fa}var j=this,k=null,m=new THREE.Projector,o=document.createElementNS("http://www.w3.org/2000/svg","svg"),t,u,w,p,z,G,F,B,T=new THREE.Rectangle,C=new THREE.Rectangle,V=!1,P=new THREE.Color(16777215),Q=new THREE.Color(16777215),ka=new THREE.Color(0),ea=new THREE.Color(0),pa=new THREE.Color(0),aa,oa=new THREE.Vector3,e=[],xa=[],sa,Ba,ga,ra=1;this.domElement=o;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.data= {vertices:0,faces:0};this.setQuality=function(fa){switch(fa){case "high":ra=1;break;case "low":ra=0}};this.setSize=function(fa,za){t=fa;u=za;w=t/2;p=u/2;o.setAttribute("viewBox",-w+" "+-p+" "+t+" "+u);o.setAttribute("width",t);o.setAttribute("height",u);T.set(-w,-p,w,p)};this.clear=function(){for(;o.childNodes.length>0;)o.removeChild(o.childNodes[0])};this.render=function(fa,za){var na,ua,qa,ja,Fa,Aa,ha,va;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;k=m.projectScene(fa,za,this.sortElements); ga=Ba=0;if(V=fa.lights.length>0){ha=fa.lights;ka.setRGB(0,0,0);ea.setRGB(0,0,0);pa.setRGB(0,0,0);na=0;for(ua=ha.length;na 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};THREE.UniformsUtils={merge:function(b){var d,c,f,g={};for(d=0;d=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglVertexBuffer);e.vertexAttribPointer(n.position,3,e.FLOAT,!1,0,0)}else{D=x.program.attributes;if(K.morphTargetBase!==-1){e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[K.morphTargetBase]); e.vertexAttribPointer(D.position,3,e.FLOAT,!1,0,0)}else if(D.position>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglVertexBuffer);e.vertexAttribPointer(D.position,3,e.FLOAT,!1,0,0)}if(K.morphTargetForcedOrder.length){y=0;for(var I=K.morphTargetForcedOrder,N=K.morphTargetInfluences;yH){L=J;H=N[L]}e.bindBuffer(e.ARRAY_BUFFER,A.__webglMorphTargetsBuffers[L]);e.vertexAttribPointer(D["morphTarget"+y],3,e.FLOAT,!1,0,0);K.__webglMorphTargetInfluences[y]=H;I[L]=1;H=-1;y++}}x.program.uniforms.morphTargetInfluences!==null&&e.uniform1fv(x.program.uniforms.morphTargetInfluences,K.__webglMorphTargetInfluences)}if(x.attributes)for(M in x.attributes)if(n[M]>= 0){D=x.attributes[M];e.bindBuffer(e.ARRAY_BUFFER,D.buffer);e.vertexAttribPointer(n[M],D.size,e.FLOAT,!1,0,0)}if(n.color>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglColorBuffer);e.vertexAttribPointer(n.color,3,e.FLOAT,!1,0,0)}if(n.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglNormalBuffer);e.vertexAttribPointer(n.normal,3,e.FLOAT,!1,0,0)}if(n.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglTangentBuffer);e.vertexAttribPointer(n.tangent,4,e.FLOAT,!1,0,0)}if(n.uv>=0)if(A.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER, A.__webglUVBuffer);e.vertexAttribPointer(n.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv)}else e.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(A.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,A.__webglUV2Buffer);e.vertexAttribPointer(n.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv2)}else e.disableVertexAttribArray(n.uv2);if(x.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinVertexABuffer);e.vertexAttribPointer(n.skinVertexA, 4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinVertexBBuffer);e.vertexAttribPointer(n.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinIndicesBuffer);e.vertexAttribPointer(n.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,A.__webglSkinWeightsBuffer);e.vertexAttribPointer(n.skinWeight,4,e.FLOAT,!1,0,0)}if(K instanceof THREE.Mesh){if(x.wireframe){e.lineWidth(x.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webglLineBuffer);e.drawElements(e.LINES, A.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webglFaceBuffer);e.drawElements(e.TRIANGLES,A.__webglFaceCount,e.UNSIGNED_SHORT,0)}oa.data.vertices+=A.__webglFaceCount;oa.data.faces+=A.__webglFaceCount/3;oa.data.drawCalls++}else if(K instanceof THREE.Line){K=K.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(x.linewidth);e.drawArrays(K,0,A.__webglLineCount);oa.data.drawCalls++}else if(K instanceof THREE.ParticleSystem){e.drawArrays(e.POINTS,0,A.__webglParticleCount); oa.data.drawCalls++}else if(K instanceof THREE.Ribbon){e.drawArrays(e.TRIANGLE_STRIP,0,A.__webglVertexCount);oa.data.drawCalls++}}}function g(n,D,y){if(!n.__webglVertexBuffer)n.__webglVertexBuffer=e.createBuffer();if(!n.__webglNormalBuffer)n.__webglNormalBuffer=e.createBuffer();if(n.hasPos){e.bindBuffer(e.ARRAY_BUFFER,n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,n.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(D.attributes.position);e.vertexAttribPointer(D.attributes.position,3,e.FLOAT, !1,0,0)}if(n.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,n.__webglNormalBuffer);if(y==THREE.FlatShading){var x,A,K,M,I,N,H,L,J,$,X=n.count*3;for($=0;$0&&Ha[0]0&&Ha[1]0.0010&&I.scale>0.0010){Ca[0]=I.x;Ca[1]=I.y;Ca[2]=I.z;$=I.size*I.scale/Aa;X[0]=$*H;X[1]=$;e.uniform3fv(Da.screenPosition,Ca);e.uniform2fv(Da.scale,X);e.uniform1f(Da.rotation,I.rotation);e.uniform1f(Da.opacity,I.opacity);V(I.blending);Q(I.texture,1);e.drawElements(e.TRIANGLES, 6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(ra)}function F(n,D){n._modelViewMatrix.multiplyToArray(D.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function B(n){var D,y,x,A,K;if(n instanceof THREE.Mesh){y=n.geometry;for(D in y.geometryGroups){x=y.geometryGroups[D];K=!1;for(A in x.__webglCustomAttributes)if(x.__webglCustomAttributes[A].needsUpdate){K=!0;break}if(y.__dirtyVertices|| y.__dirtyMorphTargets||y.__dirtyElements||y.__dirtyUvs||y.__dirtyNormals||y.__dirtyColors||y.__dirtyTangents||K){K=e.DYNAMIC_DRAW;var M=void 0,I=void 0,N=void 0,H=void 0;N=void 0;var L=void 0,J=void 0,$=void 0,X=void 0,Ca=void 0,Ha=void 0,Da=void 0,La=void 0,Xa=void 0,ma=void 0,ya=void 0,Ga=void 0,Pa=void 0;J=void 0;$=void 0;H=void 0;X=void 0;H=void 0;var E=void 0,da=void 0;J=void 0;E=void 0;da=void 0;var v=void 0,ab=void 0;E=void 0;da=void 0;v=void 0;ab=void 0;E=void 0;da=void 0;v=void 0;ab=void 0; E=void 0;da=void 0;v=void 0;H=void 0;X=void 0;L=void 0;N=void 0;N=void 0;E=void 0;da=void 0;v=void 0;var gb=void 0,Ua=0,Ta=0,fb=0,db=0,$a=0,Za=0,Oa=0,Ya=0,Va=0,Y=0,Ea=0;da=E=0;var Qa=x.__vertexArray,hb=x.__uvArray,lb=x.__uv2Array,cb=x.__normalArray,Ia=x.__tangentArray,U=x.__colorArray,la=x.__skinVertexAArray,ia=x.__skinVertexBArray,ca=x.__skinIndexArray,wa=x.__skinWeightArray,Na=x.__morphTargetsArrays,ta=x.__webglCustomAttributes;v=void 0;var W=x.__faceArray,Ka=x.__lineArray,kb=x.__needsSmoothNormals; Ha=x.__vertexColorType;Ca=x.__uvType;Da=x.__normalType;var Ra=n.geometry,ib=Ra.__dirtyVertices,mb=Ra.__dirtyElements,eb=Ra.__dirtyUvs,jb=Ra.__dirtyNormals,tb=Ra.__dirtyTangents,ub=Ra.__dirtyColors,vb=Ra.__dirtyMorphTargets,pb=Ra.vertices,wb=x.faces,zb=Ra.faces,xb=Ra.faceVertexUvs[0],yb=Ra.faceVertexUvs[1],qb=Ra.skinVerticesA,rb=Ra.skinVerticesB,sb=Ra.skinIndices,nb=Ra.skinWeights,ob=n instanceof THREE.ShadowVolume?Ra.edgeFaces:undefined;morphTargets=Ra.morphTargets;if(ta)for(gb in ta){ta[gb].offset= 0;ta[gb].offsetSrc=0}M=0;for(I=wb.length;M0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,U,K)}if(jb){e.bindBuffer(e.ARRAY_BUFFER,x.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER, cb,K)}if(tb&&Ra.hasTangents){e.bindBuffer(e.ARRAY_BUFFER,x.__webglTangentBuffer);e.bufferData(e.ARRAY_BUFFER,Ia,K)}if(eb&&fb>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUVBuffer);e.bufferData(e.ARRAY_BUFFER,hb,K)}if(eb&&db>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglUV2Buffer);e.bufferData(e.ARRAY_BUFFER,lb,K)}if(mb){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,x.__webglFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,W,K);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,x.__webglLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER, Ka,K)}if(Y>0){e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinVertexABuffer);e.bufferData(e.ARRAY_BUFFER,la,K);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,ia,K);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ca,K);e.bindBuffer(e.ARRAY_BUFFER,x.__webglSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,wa,K)}}}y.__dirtyVertices=!1;y.__dirtyMorphTargets=!1;y.__dirtyElements=!1;y.__dirtyUvs=!1;y.__dirtyNormals=!1;y.__dirtyTangents=!1;y.__dirtyColors= !1}else if(n instanceof THREE.Ribbon){y=n.geometry;if(y.__dirtyVertices||y.__dirtyColors){n=y;D=e.DYNAMIC_DRAW;Ha=n.vertices;x=n.colors;Da=Ha.length;K=x.length;La=n.__vertexArray;M=n.__colorArray;Xa=n.__dirtyColors;if(n.__dirtyVertices){for(I=0;I65535){L[N].counter+=1;H=L[N].hash+"_"+L[N].counter;n.geometryGroups[H]==undefined&&(n.geometryGroups[H]= {faces:[],materials:I,vertices:0,numMorphTargets:J})}n.geometryGroups[H].faces.push(A);n.geometryGroups[H].vertices+=M}}function C(n,D,y){n.push({buffer:D,object:y,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function V(n){if(n!=na){switch(n){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA,e.ONE);break;case THREE.SubtractiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ZERO,e.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:e.blendEquation(e.FUNC_ADD); e.blendFunc(e.ZERO,e.SRC_COLOR);break;default:e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD);e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA)}na=n}}function P(n,D,y){if((y.width&y.width-1)==0&&(y.height&y.height-1)==0){e.texParameteri(n,e.TEXTURE_WRAP_S,aa(D.wrapS));e.texParameteri(n,e.TEXTURE_WRAP_T,aa(D.wrapT));e.texParameteri(n,e.TEXTURE_MAG_FILTER,aa(D.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,aa(D.minFilter));e.generateMipmap(n)}else{e.texParameteri(n, e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(n,e.TEXTURE_MAG_FILTER,pa(D.magFilter));e.texParameteri(n,e.TEXTURE_MIN_FILTER,pa(D.minFilter))}}function Q(n,D){if(n.needsUpdate){if(n.__webglInit){e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texSubImage2D(e.TEXTURE_2D,0,0,0,e.RGBA,e.UNSIGNED_BYTE,n.image)}else{n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE, n.image);n.__webglInit=!0}P(e.TEXTURE_2D,n,n.image);e.bindTexture(e.TEXTURE_2D,null);n.needsUpdate=!1}e.activeTexture(e.TEXTURE0+D);e.bindTexture(e.TEXTURE_2D,n.__webglTexture)}function ka(n){if(n&&!n.__webglFramebuffer){if(n.depthBuffer===undefined)n.depthBuffer=!0;if(n.stencilBuffer===undefined)n.stencilBuffer=!0;n.__webglFramebuffer=e.createFramebuffer();n.__webglRenderbuffer=e.createRenderbuffer();n.__webglTexture=e.createTexture();e.bindTexture(e.TEXTURE_2D,n.__webglTexture);e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S,aa(n.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,aa(n.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,aa(n.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,aa(n.minFilter));e.texImage2D(e.TEXTURE_2D,0,aa(n.format),n.width,n.height,0,aa(n.format),aa(n.type),null);e.bindRenderbuffer(e.RENDERBUFFER,n.__webglRenderbuffer);e.bindFramebuffer(e.FRAMEBUFFER,n.__webglFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,n.__webglTexture, 0);if(n.depthBuffer&&!n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else if(n.depthBuffer&&n.stencilBuffer){e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,n.width,n.height);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,n.__webglRenderbuffer)}else e.renderbufferStorage(e.RENDERBUFFER,e.RGBA4,n.width,n.height);e.bindTexture(e.TEXTURE_2D, null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var D,y;if(n){D=n.__webglFramebuffer;y=n.width;n=n.height}else{D=null;y=Fa;n=Aa}if(D!=ga){e.bindFramebuffer(e.FRAMEBUFFER,D);e.viewport(qa,ja,y,n);ga=D}}function ea(n,D){var y;if(n=="fragment")y=e.createShader(e.FRAGMENT_SHADER);else n=="vertex"&&(y=e.createShader(e.VERTEX_SHADER));e.shaderSource(y,D);e.compileShader(y);if(!e.getShaderParameter(y,e.COMPILE_STATUS)){console.error(e.getShaderInfoLog(y));console.error(D); return null}return y}function pa(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return e.NEAREST;default:return e.LINEAR}}function aa(n){switch(n){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR; case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT;case THREE.AlphaFormat:return e.ALPHA; case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var oa=this,e,xa=document.createElement("canvas"),sa=[],Ba=null,ga=null,ra=!0,fa=null,za=null,na=null,ua=null,qa=0,ja=0,Fa=0,Aa=0,ha=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],va=new THREE.Matrix4,Ja=new Float32Array(16),Sa=new Float32Array(16),Wa=new THREE.Vector4, O={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};b=b||{};stencil=b.stencil!==undefined?b.stencil:!0;antialias=b.antialias!==undefined?b.antialias:!1;clearColor=b.clearColor!==undefined?new THREE.Color(b.clearColor):new THREE.Color(0);clearAlpha=b.clearAlpha!==undefined?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=xa;this.autoClear=!0;this.sortObjects=!0;(function(n,D,y,x){try{if(!(e= xa.getContext("experimental-webgl",{antialias:n,stencil:x})))throw"Error creating WebGL context.";}catch(A){console.error(A)}console.log(navigator.userAgent+" | "+e.getParameter(e.VERSION)+" | "+e.getParameter(e.VENDOR)+" | "+e.getParameter(e.RENDERER)+" | "+e.getParameter(e.SHADING_LANGUAGE_VERSION));e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE);e.enable(e.BLEND);e.blendEquation(e.FUNC_ADD);e.blendFunc(e.SRC_ALPHA, e.ONE_MINUS_SRC_ALPHA);e.clearColor(D.r,D.g,D.b,y)})(antialias,clearColor,clearAlpha,stencil);this.context=e;var Z=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(stencil){var R={};R.vertices=new Float32Array(12);R.faces=new Uint16Array(6);R.darkness=0.5;R.vertices[0]=-20;R.vertices[1]=-20;R.vertices[2]=-1;R.vertices[3]=20;R.vertices[4]=-20;R.vertices[5]=-1;R.vertices[6]=20;R.vertices[7]=20;R.vertices[8]=-1;R.vertices[9]=-20;R.vertices[10]=20;R.vertices[11]=-1;R.faces[0]=0;R.faces[1]=1;R.faces[2]= 2;R.faces[3]=0;R.faces[4]=2;R.faces[5]=3;R.vertexBuffer=e.createBuffer();R.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,R.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,R.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,R.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,R.faces,e.STATIC_DRAW);R.program=e.createProgram();e.attachShader(R.program,ea("fragment",THREE.ShaderLib.shadowPost.fragmentShader));e.attachShader(R.program,ea("vertex",THREE.ShaderLib.shadowPost.vertexShader)); e.linkProgram(R.program);R.vertexLocation=e.getAttribLocation(R.program,"position");R.projectionLocation=e.getUniformLocation(R.program,"projectionMatrix");R.darknessLocation=e.getUniformLocation(R.program,"darkness")}var S={};S.vertices=new Float32Array(16);S.faces=new Uint16Array(6);b=0;S.vertices[b++]=-1;S.vertices[b++]=-1;S.vertices[b++]=0;S.vertices[b++]=0;S.vertices[b++]=1;S.vertices[b++]=-1;S.vertices[b++]=1;S.vertices[b++]=0;S.vertices[b++]=1;S.vertices[b++]=1;S.vertices[b++]=1;S.vertices[b++]= 1;S.vertices[b++]=-1;S.vertices[b++]=1;S.vertices[b++]=0;S.vertices[b++]=1;b=0;S.faces[b++]=0;S.faces[b++]=1;S.faces[b++]=2;S.faces[b++]=0;S.faces[b++]=2;S.faces[b++]=3;S.vertexBuffer=e.createBuffer();S.elementBuffer=e.createBuffer();S.tempTexture=e.createTexture();S.occlusionTexture=e.createTexture();e.bindBuffer(e.ARRAY_BUFFER,S.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,S.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,S.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,S.faces,e.STATIC_DRAW); e.bindTexture(e.TEXTURE_2D,S.tempTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGB,16,16,0,e.RGB,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);e.bindTexture(e.TEXTURE_2D,S.occlusionTexture);e.texImage2D(e.TEXTURE_2D,0,e.RGBA,16,16,0,e.RGBA,e.UNSIGNED_BYTE,null);e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.NEAREST);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.NEAREST);if(e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){S.hasVertexTexture=!1;S.program=e.createProgram();e.attachShader(S.program,ea("fragment",THREE.ShaderLib.lensFlare.fragmentShader));e.attachShader(S.program,ea("vertex",THREE.ShaderLib.lensFlare.vertexShader))}else{S.hasVertexTexture= !0;S.program=e.createProgram();e.attachShader(S.program,ea("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader));e.attachShader(S.program,ea("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader))}e.linkProgram(S.program);S.attributes={};S.uniforms={};S.attributes.vertex=e.getAttribLocation(S.program,"position");S.attributes.uv=e.getAttribLocation(S.program,"UV");S.uniforms.renderType=e.getUniformLocation(S.program,"renderType");S.uniforms.map=e.getUniformLocation(S.program,"map"); S.uniforms.occlusionMap=e.getUniformLocation(S.program,"occlusionMap");S.uniforms.opacity=e.getUniformLocation(S.program,"opacity");S.uniforms.scale=e.getUniformLocation(S.program,"scale");S.uniforms.rotation=e.getUniformLocation(S.program,"rotation");S.uniforms.screenPosition=e.getUniformLocation(S.program,"screenPosition");var Ma=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]= 0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=e.createBuffer();_sprite.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER, _sprite.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,_sprite.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,ea("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,ea("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program);_sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position= e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=e.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=e.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=e.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map= e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=e.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=e.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=e.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=e.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix= e.getUniformLocation(_sprite.program,"projectionMatrix");var bb=!1;this.setSize=function(n,D){xa.width=n;xa.height=D;this.setViewport(0,0,xa.width,xa.height)};this.setViewport=function(n,D,y,x){qa=n;ja=D;Fa=y;Aa=x;e.viewport(qa,ja,Fa,Aa)};this.setScissor=function(n,D,y,x){e.scissor(n,D,y,x)};this.enableScissorTest=function(n){n?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){ra=n;e.depthMask(n)};this.setClearColorHex=function(n,D){var y=new THREE.Color(n); e.clearColor(y.r,y.g,y.b,D)};this.setClearColor=function(n,D){e.clearColor(n.r,n.g,n.b,D)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(n){R.darkness=n};this.getContext=function(){return e};this.initMaterial=function(n,D,y,x){var A,K,M;if(n instanceof THREE.MeshDepthMaterial)M="depth";else if(n instanceof THREE.ShadowVolumeDynamicMaterial)M="shadowVolumeDynamic";else if(n instanceof THREE.MeshNormalMaterial)M="normal"; else if(n instanceof THREE.MeshBasicMaterial)M="basic";else if(n instanceof THREE.MeshLambertMaterial)M="lambert";else if(n instanceof THREE.MeshPhongMaterial)M="phong";else if(n instanceof THREE.LineBasicMaterial)M="basic";else n instanceof THREE.ParticleBasicMaterial&&(M="particle_basic");if(M){var I=THREE.ShaderLib[M];n.uniforms=THREE.UniformsUtils.clone(I.uniforms);n.vertexShader=I.vertexShader;n.fragmentShader=I.fragmentShader}var N,H,L;N=L=I=0;for(H=D.length;N=0&&e.enableVertexAttribArray(J.color);J.normal>= 0&&e.enableVertexAttribArray(J.normal);J.tangent>=0&&e.enableVertexAttribArray(J.tangent);if(n.skinning&&J.skinVertexA>=0&&J.skinVertexB>=0&&J.skinIndex>=0&&J.skinWeight>=0){e.enableVertexAttribArray(J.skinVertexA);e.enableVertexAttribArray(J.skinVertexB);e.enableVertexAttribArray(J.skinIndex);e.enableVertexAttribArray(J.skinWeight)}for(A in n.attributes)J[A]>=0&&e.enableVertexAttribArray(J[A]);if(n.morphTargets){n.numSupportedMorphTargets=0;if(J.morphTarget0>=0){e.enableVertexAttribArray(J.morphTarget0); n.numSupportedMorphTargets++}if(J.morphTarget1>=0){e.enableVertexAttribArray(J.morphTarget1);n.numSupportedMorphTargets++}if(J.morphTarget2>=0){e.enableVertexAttribArray(J.morphTarget2);n.numSupportedMorphTargets++}if(J.morphTarget3>=0){e.enableVertexAttribArray(J.morphTarget3);n.numSupportedMorphTargets++}if(J.morphTarget4>=0){e.enableVertexAttribArray(J.morphTarget4);n.numSupportedMorphTargets++}if(J.morphTarget5>=0){e.enableVertexAttribArray(J.morphTarget5);n.numSupportedMorphTargets++}if(J.morphTarget6>= 0){e.enableVertexAttribArray(J.morphTarget6);n.numSupportedMorphTargets++}if(J.morphTarget7>=0){e.enableVertexAttribArray(J.morphTarget7);n.numSupportedMorphTargets++}x.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(A=this.maxMorphTargets;n0||$.faceVertexUvs.length>0)M.__uvArray=new Float32Array(N*2);if($.faceUvs.length>1||$.faceVertexUvs.length>1)M.__uv2Array=new Float32Array(N* 2)}if(I.geometry.skinWeights.length&&I.geometry.skinIndices.length){M.__skinVertexAArray=new Float32Array(N*4);M.__skinVertexBArray=new Float32Array(N*4);M.__skinIndexArray=new Float32Array(N*4);M.__skinWeightArray=new Float32Array(N*4)}M.__faceArray=new Uint16Array(Ca*3+(I.geometry.edgeFaces?I.geometry.edgeFaces.length*6:0));M.__lineArray=new Uint16Array(Ha*2);if(M.numMorphTargets){M.__morphTargetsArrays=[];$=0;for(X=M.numMorphTargets;$=0;A--){x=y.__webglObjects[A].object;if(D==x){y.__webglObjects.splice(A,1);break}}else if(D instanceof THREE.Sprite)for(A=y.__webglSprites.length-1;A>=0;A--){x= y.__webglSprites[A];if(D==x){y.__webglSprites.splice(A,1);break}}n.__objectsRemoved.splice(0,1)}D=0;for(y=n.__webglObjects.length;D1&&(c-=1)}d===undefined&&(d={h:0,s:0,v:0});d.h=c;d.s=j;d.v=h;return d}, clamp:function(b,d,c){return bc?c:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; var GeometryUtils={merge:function(b,d){var c=d instanceof THREE.Mesh,f=b.vertices.length,g=c?d.geometry:d,h=b.vertices,j=g.vertices,k=b.faces,m=g.faces,o=b.faceVertexUvs[0];g=g.faceVertexUvs[0];c&&d.matrixAutoUpdate&&d.updateMatrix();for(var t=0,u=j.length;t= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight * pointDiffuseWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight * dirDiffuseWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(h=25);g=(h-1)*0.5;c=Array(h);for(d=f=0;d1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+p);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= this.getPrevKeyWith("pos",p,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",p,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);c.x=g[0];c.y=g[1];c.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(c=== "rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(c==="scl"){c=b.scale;c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&t[0][o]===undefined){this.hierarchy[0].update(undefined,!0);for(p=0;pb.length-2?h:h+1;c[3]=h>b.length-3?h:h+2;h=b[c[0]];k=b[c[1]];m=b[c[2]];o=b[c[3]];c=g*g;j=g*c;f[0]=this.interpolate(h[0],k[0],m[0],o[0],g,c,j);f[1]=this.interpolate(h[1],k[1],m[1],o[1],g,c,j);f[2]=this.interpolate(h[2],k[2],m[2],o[2],g,c,j);return f}; THREE.Animation.prototype.interpolate=function(b,d,c,f,g,h,j){b=(c-b)*0.5;f=(f-d)*0.5;return(2*(d-c)+b+f)*j+(-3*(d-c)-2*b-f)*h+b*g+d};THREE.Animation.prototype.getNextKeyWith=function(b,d,c){var f=this.data.hierarchy[d].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)c=c0?c:0:c>=0?c:c+f.length;c>=0;c--)if(f[c][b]!==undefined)return f[c];return this.data.hierarchy[d].keys[f.length-1]}; THREE.QuakeCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==undefined)this.movementSpeed= b.movementSpeed;if(b.lookSpeed!==undefined)this.lookSpeed=b.lookSpeed;if(b.noFly!==undefined)this.noFly=b.noFly;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.autoForward!==undefined)this.autoForward=b.autoForward;if(b.activeLook!==undefined)this.activeLook=b.activeLook;if(b.heightSpeed!==undefined)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==undefined)this.heightCoef=b.heightCoef;if(b.heightMin!==undefined)this.heightMin=b.heightMin;if(b.heightMax!==undefined)this.heightMax= b.heightMax;if(b.constrainVertical!==undefined)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==undefined)this.verticalMin=b.verticalMin;if(b.verticalMax!==undefined)this.verticalMax=b.verticalMax;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.freeze=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY= window.innerHeight/2;this.onMouseDown=function(c){c.preventDefault();c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(c){c.preventDefault();c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(c){this.mouseX=c.clientX-this.windowHalfX;this.mouseY=c.clientY-this.windowHalfY};this.onKeyDown= function(c){switch(c.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(c){switch(c.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var c=(new Date).getTime();this.tdiff=(c-this.lastUpdate)/ 1E3;this.lastUpdate=c;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var f=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(f+this.autoSpeedFactor));this.moveBackward&&this.translateZ(f);this.moveLeft&&this.translateX(-f);this.moveRight&&this.translateX(f);f=this.tdiff*this.lookSpeed; this.activeLook||(f=0);this.lon+=this.mouseX*f;this.lookVertical&&(this.lat-=this.mouseY*f);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;c=this.target.position;var g=this.position;c.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);c.y=g.y+100*Math.cos(this.phi);c.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*f;this.lookVertical&&(this.lat-=this.mouseY*f);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi= (90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;c=this.target.position;g=this.position;c.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);c.y=g.y+100*Math.cos(this.phi);c.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(c){c.preventDefault()},!1);this.domElement.addEventListener("mousemove",d(this, this.onMouseMove),!1);this.domElement.addEventListener("mousedown",d(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",d(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",d(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",d(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype; THREE.QuakeCamera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);if(this.noFly)d.y=0;this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))}; THREE.PathCamera=function(b){function d(o,t,u,w){var p={name:u,fps:0.6,length:w,hierarchy:[]},z,G=t.getControlPointsArray(),F=t.getLength(),B=G.length,T=0;z=B-1;t={parent:-1,keys:[]};t.keys[0]={time:0,pos:G[0],rot:[0,0,0,1],scl:[1,1,1]};t.keys[z]={time:w,pos:G[z],rot:[0,0,0,1],scl:[1,1,1]};for(z=1;z=0?w:w+g;w=this.verticalAngleMap.srcRange;p=this.verticalAngleMap.dstRange; this.phi=(this.phi-w[0])*(p[1]-p[0])/(w[1]-w[0])+p[0];w=this.horizontalAngleMap.srcRange;p=this.horizontalAngleMap.dstRange;this.theta=(this.theta-w[0])*(p[1]-p[0])/(w[1]-w[0])+p[0];w=this.target.position;w.x=100*Math.sin(this.phi)*Math.cos(this.theta);w.y=100*Math.cos(this.phi);w.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,o,t,u)};this.onMouseMove=function(o){this.mouseX=o.clientX-this.windowHalfX;this.mouseY=o.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.Cube(10,10,20),m=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation= d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(o,t){return function(){t.apply(o,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!==undefined)this.autoForward= b.autoForward;if(b.domElement!==undefined)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(c){if(typeof this[c.type]=="function")this[c.type](c)};this.keydown=function(c){if(!c.altKey){switch(c.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(c){switch(c.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(c){c.preventDefault();c.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(c.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(c){if(!this.dragToLook||this.mouseStatus>0){var f=this.getContainerDimensions(),g=f.size[0]/2,h=f.size[1]/2;this.moveState.yawLeft=-(c.clientX-f.offset[0]-g)/g;this.moveState.pitchDown=(c.clientY- f.offset[1]-h)/h;this.updateRotationVector()}};this.mouseup=function(c){c.preventDefault();c.stopPropagation();if(this.dragToLook){this.mouseStatus--;this.moveState.yawLeft=this.moveState.pitchDown=0}else switch(c.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var c=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=c;this.tdiff=(c-this.lastUpdate)/1E3;this.lastUpdate=c;c=this.tdiff*this.movementSpeed;var f=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*c);this.translateY(this.moveVector.y*c);this.translateZ(this.moveVector.z*c);this.tmpQuaternion.set(this.rotationVector.x*f,this.rotationVector.y*f,this.rotationVector.z*f,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var c=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-c+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",d(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",d(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",d(this,this.mouseup),!1);window.addEventListener("keydown",d(this,this.keydown),!1);window.addEventListener("keyup",d(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; THREE.RollCamera=function(b,d,c,f){THREE.Camera.call(this,b,d,c,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.useTarget=!1;this.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Matrix4,m=!1,o=1,t=0,u=0,w=0,p=0,z=0,G=window.innerWidth/2,F=window.innerHeight/2;this.update= function(){var B=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=B;this.delta=(B-this.lastUpdate)/1E3;this.lastUpdate=B;if(this.mouseLook){B=this.delta*this.lookSpeed;this.rotateHorizontally(B*p);this.rotateVertically(B*z)}B=this.delta*this.movementSpeed;this.translateZ(B*(t>0||this.autoForward&&!(t<0)?1:t));this.translateX(B*u);this.translateY(B*w);m&&(this.roll+=this.rollSpeed*this.delta*o);if(this.forward.y>this.constrainVertical[1]){this.forward.y=this.constrainVertical[1];this.forward.normalize()}else if(this.forward.y< this.constrainVertical[0]){this.forward.y=this.constrainVertical[0];this.forward.normalize()}j.copy(this.forward);h.set(0,1,0);g.cross(h,j).normalize();h.cross(j,g).normalize();this.matrix.n11=g.x;this.matrix.n12=h.x;this.matrix.n13=j.x;this.matrix.n21=g.y;this.matrix.n22=h.y;this.matrix.n23=j.y;this.matrix.n31=g.z;this.matrix.n32=h.z;this.matrix.n33=j.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k); this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(B){this.position.x+=this.matrix.n11*B;this.position.y+=this.matrix.n21*B;this.position.z+=this.matrix.n31*B};this.translateY=function(B){this.position.x+=this.matrix.n12*B;this.position.y+=this.matrix.n22*B;this.position.z+=this.matrix.n32*B};this.translateZ=function(B){this.position.x-=this.matrix.n13*B;this.position.y-= this.matrix.n23*B;this.position.z-=this.matrix.n33*B};this.rotateHorizontally=function(B){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(B);this.forward.subSelf(g);this.forward.normalize()};this.rotateVertically=function(B){h.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);h.multiplyScalar(B);this.forward.addSelf(h);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(B){B.preventDefault()},!1);this.domElement.addEventListener("mousemove", function(B){p=(B.clientX-G)/window.innerWidth;z=(B.clientY-F)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(B){B.preventDefault();B.stopPropagation();switch(B.button){case 0:t=1;break;case 2:t=-1}},!1);this.domElement.addEventListener("mouseup",function(B){B.preventDefault();B.stopPropagation();switch(B.button){case 0:t=0;break;case 2:t=0}},!1);this.domElement.addEventListener("keydown",function(B){switch(B.keyCode){case 38:case 87:t=1;break;case 37:case 65:u=-1;break; case 40:case 83:t=-1;break;case 39:case 68:u=1;break;case 81:m=!0;o=1;break;case 69:m=!0;o=-1;break;case 82:w=1;break;case 70:w=-1}},!1);this.domElement.addEventListener("keyup",function(B){switch(B.keyCode){case 38:case 87:t=0;break;case 37:case 65:u=0;break;case 40:case 83:t=0;break;case 39:case 68:u=0;break;case 81:m=!1;break;case 69:m=!1;break;case 82:w=0;break;case 70:w=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera; THREE.RollCamera.prototype.supr=THREE.Camera.prototype; THREE.Cube=function(b,d,c,f,g,h,j,k,m){function o(F,B,T,C,V,P,Q,ka){var ea,pa,aa=f||1,oa=g||1,e=V/2,xa=P/2,sa=t.vertices.length;if(F=="x"&&B=="y"||F=="y"&&B=="x")ea="z";else if(F=="x"&&B=="z"||F=="z"&&B=="x"){ea="y";oa=h||1}else if(F=="z"&&B=="y"||F=="y"&&B=="z"){ea="x";aa=h||1}var Ba=aa+1,ga=oa+1;V/=aa;var ra=P/oa;for(pa=0;pa0){j(0,0,-t-(h||0));for(m=b;m0){j(0,0,t+(g||0)); for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m0||(t=this.vertices.push(new THREE.Vertex(new THREE.Vector3(u,k,w)))-1);o.push(t)}d.push(o)}var p,z,G;g=d.length;for(c=0;c0)for(f=0;f1){p=this.vertices[j].position.clone(); z=this.vertices[m].position.clone();G=this.vertices[o].position.clone();p.normalize();z.normalize();G.normalize();this.faces.push(new THREE.Face3(j,m,o,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([t,u,F])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere; THREE.Torus=function(b,d,c,f){THREE.Geometry.call(this);this.radius=b||100;this.tube=d||40;this.segmentsR=c||8;this.segmentsT=f||6;b=[];for(d=0;d<=this.segmentsR;++d)for(c=0;c<=this.segmentsT;++c){f=c/this.segmentsT*2*Math.PI;var g=d/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([c/this.segmentsT,1-d/this.segmentsR])}for(d=1;d<=this.segmentsR;++d)for(c= 1;c<=this.segmentsT;++c){f=(this.segmentsT+1)*d+c;g=(this.segmentsT+1)*d+c-1;var h=(this.segmentsT+1)*(d-1)+c-1,j=(this.segmentsT+1)*(d-1)+c;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus; THREE.TorusKnot=function(b,d,c,f,g,h,j){function k(u,w,p,z,G,F){w=p/z*u;p=Math.cos(w);return new THREE.Vector3(G*(2+p)*0.5*Math.cos(u),G*(2+p)*Math.sin(u)*0.5,F*G*Math.sin(w)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b>7)-127;R|=(Ma&127)<<16|S<<8;if(R==0&&n==-127)return 0;return(1-2*(bb>>7))*(1+R*Math.pow(2,-23))*Math.pow(2,n)}function k(O,Z){var R=t(O,Z),S=t(O,Z+1),Ma=t(O,Z+2);return(t(O,Z+3)<<24)+(Ma<<16)+(S<<8)+R}function m(O,Z){var R=t(O,Z);return(t(O,Z+1)<<8)+R}function o(O,Z){var R=t(O,Z);return R>127?R-256:R}function t(O, Z){return O.charCodeAt(Z)&255}function u(O){var Z,R,S;Z=k(b,O);R=k(b,O+Q);S=k(b,O+ka);O=m(b,O+ea);THREE.BinaryLoader.prototype.f3(B,Z,R,S,O)}function w(O){var Z,R,S,Ma,bb,n;Z=k(b,O);R=k(b,O+Q);S=k(b,O+ka);Ma=m(b,O+ea);bb=k(b,O+pa);n=k(b,O+aa);O=k(b,O+oa);THREE.BinaryLoader.prototype.f3n(B,V,Z,R,S,Ma,bb,n,O)}function p(O){var Z,R,S,Ma;Z=k(b,O);R=k(b,O+e);S=k(b,O+xa);Ma=k(b,O+sa);O=m(b,O+Ba);THREE.BinaryLoader.prototype.f4(B,Z,R,S,Ma,O)}function z(O){var Z,R,S,Ma,bb,n,D,y;Z=k(b,O);R=k(b,O+e);S=k(b, O+xa);Ma=k(b,O+sa);bb=m(b,O+Ba);n=k(b,O+ga);D=k(b,O+ra);y=k(b,O+fa);O=k(b,O+za);THREE.BinaryLoader.prototype.f4n(B,V,Z,R,S,Ma,bb,n,D,y,O)}function G(O){var Z,R;Z=k(b,O);R=k(b,O+na);O=k(b,O+ua);THREE.BinaryLoader.prototype.uv3(B.faceVertexUvs[0],P[Z*2],P[Z*2+1],P[R*2],P[R*2+1],P[O*2],P[O*2+1])}function F(O){var Z,R,S;Z=k(b,O);R=k(b,O+qa);S=k(b,O+ja);O=k(b,O+Fa);THREE.BinaryLoader.prototype.uv4(B.faceVertexUvs[0],P[Z*2],P[Z*2+1],P[R*2],P[R*2+1],P[S*2],P[S*2+1],P[O*2],P[O*2+1])}var B=this,T=0,C,V=[], P=[],Q,ka,ea,pa,aa,oa,e,xa,sa,Ba,ga,ra,fa,za,na,ua,qa,ja,Fa,Aa,ha,va,Ja,Sa,Wa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(B,f,h);C={signature:b.substr(T,8),header_bytes:t(b,T+8),vertex_coordinate_bytes:t(b,T+9),normal_coordinate_bytes:t(b,T+10),uv_coordinate_bytes:t(b,T+11),vertex_index_bytes:t(b,T+12),normal_index_bytes:t(b,T+13),uv_index_bytes:t(b,T+14),material_index_bytes:t(b,T+15),nvertices:k(b,T+16),nnormals:k(b,T+16+4),nuvs:k(b,T+16+8),ntri_flat:k(b,T+16+12),ntri_smooth:k(b, T+16+16),ntri_flat_uv:k(b,T+16+20),ntri_smooth_uv:k(b,T+16+24),nquad_flat:k(b,T+16+28),nquad_smooth:k(b,T+16+32),nquad_flat_uv:k(b,T+16+36),nquad_smooth_uv:k(b,T+16+40)};T+=C.header_bytes;Q=C.vertex_index_bytes;ka=C.vertex_index_bytes*2;ea=C.vertex_index_bytes*3;pa=C.vertex_index_bytes*3+C.material_index_bytes;aa=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes;oa=C.vertex_index_bytes*3+C.material_index_bytes+C.normal_index_bytes*2;e=C.vertex_index_bytes;xa=C.vertex_index_bytes* 2;sa=C.vertex_index_bytes*3;Ba=C.vertex_index_bytes*4;ga=C.vertex_index_bytes*4+C.material_index_bytes;ra=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes;fa=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*2;za=C.vertex_index_bytes*4+C.material_index_bytes+C.normal_index_bytes*3;na=C.uv_index_bytes;ua=C.uv_index_bytes*2;qa=C.uv_index_bytes;ja=C.uv_index_bytes*2;Fa=C.uv_index_bytes*3;h=C.vertex_index_bytes*3+C.material_index_bytes;Wa=C.vertex_index_bytes*4+C.material_index_bytes; Aa=C.ntri_flat*h;ha=C.ntri_smooth*(h+C.normal_index_bytes*3);va=C.ntri_flat_uv*(h+C.uv_index_bytes*3);Ja=C.ntri_smooth_uv*(h+C.normal_index_bytes*3+C.uv_index_bytes*3);Sa=C.nquad_flat*Wa;h=C.nquad_smooth*(Wa+C.normal_index_bytes*4);Wa=C.nquad_flat_uv*(Wa+C.uv_index_bytes*4);T+=function(O){for(var Z,R,S,Ma=C.vertex_coordinate_bytes*3,bb=O+C.nvertices*Ma;O1&&(pa=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(Q,pa);object.name=p;object.position.set(C[0],C[1],C[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=T.visible;ga.scene.addObject(object);ga.objects[p]=object;if(T.meshCollider){var na=THREE.CollisionUtils.MeshColliderWBox(object);ga.scene.collisions.colliders.push(na)}if(T.castsShadow){na= new THREE.ShadowVolume(Q);ga.scene.addChild(na);na.position=object.position;na.rotation=object.rotation;na.scale=object.scale}if(T.trigger&&T.trigger.toLowerCase()!="none"){na={type:T.trigger,object:T};ga.triggers[object.name]=na}}}else{C=T.position;r=T.rotation;q=T.quaternion;s=T.scale;q=0;object=new THREE.Object3D;object.name=p;object.position.set(C[0],C[1],C[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0], s[1],s[2]);object.visible=T.visible!==undefined?T.visible:!1;ga.scene.addObject(object);ga.objects[p]=object;ga.empties[p]=object;if(T.trigger&&T.trigger.toLowerCase()!="none"){na={type:T.trigger,object:T};ga.triggers[object.name]=na}}}}function m(na){return function(ua){ga.geometries[na]=ua;k();e-=1;c.onLoadComplete();t()}}function o(na){return function(ua){ga.geometries[na]=ua}}function t(){c.callbackProgress({totalModels:sa,totalTextures:Ba,loadedModels:sa-e,loadedTextures:Ba-xa},ga);c.onLoadProgress(); e==0&&xa==0&&d(ga)}var u,w,p,z,G,F,B,T,C,V,P,Q,ka,ea,pa,aa,oa,e,xa,sa,Ba,ga;aa=h.data;h=new THREE.BinaryLoader;oa=new THREE.JSONLoader;xa=e=0;ga={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var ra=!1;for(p in aa.objects){T=aa.objects[p];if(T.meshCollider){ra=!0;break}}if(ra)ga.scene.collisions=new THREE.CollisionSystem;if(aa.transform){ra=aa.transform.position;V=aa.transform.rotation;var fa=aa.transform.scale;ra&&ga.scene.position.set(ra[0], ra[1],ra[2]);V&&ga.scene.rotation.set(V[0],V[1],V[2]);fa&&ga.scene.scale.set(fa[0],fa[1],fa[2]);(ra||V||fa)&&ga.scene.updateMatrix()}ra=function(){xa-=1;t();c.onLoadComplete()};for(G in aa.cameras){V=aa.cameras[G];if(V.type=="perspective")ka=new THREE.Camera(V.fov,V.aspect,V.near,V.far);else if(V.type=="ortho"){ka=new THREE.Camera;ka.projectionMatrix=THREE.Matrix4.makeOrtho(V.left,V.right,V.top,V.bottom,V.near,V.far)}C=V.position;V=V.target;ka.position.set(C[0],C[1],C[2]);ka.target.position.set(V[0], V[1],V[2]);ga.cameras[G]=ka}for(z in aa.lights){G=aa.lights[z];ka=G.color!==undefined?G.color:16777215;V=G.intensity!==undefined?G.intensity:1;if(G.type=="directional"){C=G.direction;light=new THREE.DirectionalLight(ka,V);light.position.set(C[0],C[1],C[2]);light.position.normalize()}else if(G.type=="point"){C=G.position;light=new THREE.PointLight(ka,V);light.position.set(C[0],C[1],C[2])}ga.scene.addLight(light);ga.lights[z]=light}for(F in aa.fogs){z=aa.fogs[F];if(z.type=="linear")ea=new THREE.Fog(0, z.near,z.far);else z.type=="exp2"&&(ea=new THREE.FogExp2(0,z.density));V=z.color;ea.color.setRGB(V[0],V[1],V[2]);ga.fogs[F]=ea}if(ga.cameras&&aa.defaults.camera)ga.currentCamera=ga.cameras[aa.defaults.camera];if(ga.fogs&&aa.defaults.fog)ga.scene.fog=ga.fogs[aa.defaults.fog];V=aa.defaults.bgcolor;ga.bgColor=new THREE.Color;ga.bgColor.setRGB(V[0],V[1],V[2]);ga.bgColorAlpha=aa.defaults.bgalpha;for(u in aa.geometries){F=aa.geometries[u];if(F.type=="bin_mesh"||F.type=="ascii_mesh"){e+=1;c.onLoadStart()}}sa= e;for(u in aa.geometries){F=aa.geometries[u];if(F.type=="cube"){Q=new THREE.Cube(F.width,F.height,F.depth,F.segmentsWidth,F.segmentsHeight,F.segmentsDepth,null,F.flipped,F.sides);ga.geometries[u]=Q}else if(F.type=="plane"){Q=new THREE.Plane(F.width,F.height,F.segmentsWidth,F.segmentsHeight);ga.geometries[u]=Q}else if(F.type=="sphere"){Q=new THREE.Sphere(F.radius,F.segmentsWidth,F.segmentsHeight);ga.geometries[u]=Q}else if(F.type=="cylinder"){Q=new THREE.Cylinder(F.numSegs,F.topRad,F.botRad,F.height, F.topOffset,F.botOffset);ga.geometries[u]=Q}else if(F.type=="torus"){Q=new THREE.Torus(F.radius,F.tube,F.segmentsR,F.segmentsT);ga.geometries[u]=Q}else if(F.type=="icosahedron"){Q=new THREE.Icosahedron(F.subdivisions);ga.geometries[u]=Q}else if(F.type=="bin_mesh")h.load({model:j(F.url,aa.urlBaseType),callback:m(u)});else if(F.type=="ascii_mesh")oa.load({model:j(F.url,aa.urlBaseType),callback:m(u)});else if(F.type=="embedded_mesh")(F=aa.embeds[F.id])&&oa.createModel(F,o(u),"")}for(B in aa.textures){u= aa.textures[B];if(u.url instanceof Array){xa+=u.url.length;for(h=0;h=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;fthis.size-1&&(m=this.size-1);var w=Math.floor(o-k);w<1&&(w=1);o=Math.floor(o+k);o>this.size-1&& (o=this.size-1);var p=Math.floor(t-k);p<1&&(p=1);k=Math.floor(t+k);k>this.size-1&&(k=this.size-1);for(var z,G,F,B,T,C;u0&&(this.field[F+z]+=B)}}}};this.addPlaneX=function(c,f){var g,h,j,k,m,o=this.size,t=this.yd,u=this.zd,w=this.field,p=o*Math.sqrt(c/f);p>o&&(p=o);for(g=0;g0)for(h=0;ht&&(z=t);for(h=0;h0){m=h*u;for(g=0;gsize&&(dist=size);for(j=0;j0){m=zd*j;for(h=0;hh?this.hits.push(g):this.hits.unshift(g);h=f}}return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var d=this.rayCastAll(b);if(d.length==0)return null;for(var c=0;d[c]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,d[c]);if(fd.length)return null;return d[c]}; THREE.CollisionSystem.prototype.rayCast=function(b,d){if(d instanceof THREE.PlaneCollider)return this.rayPlane(b,d);else if(d instanceof THREE.SphereCollider)return this.raySphere(b,d);else if(d instanceof THREE.BoxCollider)return this.rayBox(b,d);else if(d instanceof THREE.MeshCollider&&d.box)return this.rayBox(b,d.box)}; THREE.CollisionSystem.prototype.rayMesh=function(b,d){for(var c=this.makeRayLocal(b,d.mesh),f=Number.MAX_VALUE,g=0;g=k*g))return Number.MAX_VALUE;j/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(j);k.addSelf(b.origin);if(Math.abs(h.x)>Math.abs(h.y))if(Math.abs(h.x)>Math.abs(h.z)){b=k.y-d.y;h=c.y- d.y;g=f.y-d.y;k=k.z-d.z;c=c.z-d.z;f=f.z-d.z}else{b=k.x-d.x;h=c.x-d.x;g=f.x-d.x;k=k.y-d.y;c=c.y-d.y;f=f.y-d.y}else if(Math.abs(h.y)>Math.abs(h.z)){b=k.x-d.x;h=c.x-d.x;g=f.x-d.x;k=k.z-d.z;c=c.z-d.z;f=f.z-d.z}else{b=k.x-d.x;h=c.x-d.x;g=f.x-d.x;k=k.y-d.y;c=c.y-d.y;f=f.y-d.y}d=h*f-c*g;if(d==0)return Number.MAX_VALUE;d=1/d;f=(b*f-k*g)*d;if(!(f>=0))return Number.MAX_VALUE;d*=h*k-c*b;if(!(d>=0))return Number.MAX_VALUE;if(!(1-f-d>=0))return Number.MAX_VALUE;return j}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,d){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(d.matrixWorld,c);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);c.multiplyVector3(f.origin);c.rotateAxis(f.direction);f.direction.normalize();return f}; THREE.CollisionSystem.prototype.rayBox=function(b,d){var c;if(d.dynamic&&d.mesh&&d.mesh.matrixWorld)c=this.makeRayLocal(b,d.mesh);else{c=THREE.CollisionSystem.__r;c.origin.copy(b.origin);c.direction.copy(b.direction)}var f=0,g=0,h=0,j=0,k=0,m=0,o=!0;if(c.origin.xd.max.x){f=d.max.x-c.origin.x;f/=c.direction.x;o=!1;j=1}if(c.origin.yd.max.y){g=d.max.y- c.origin.y;g/=c.direction.y;o=!1;k=1}if(c.origin.zd.max.z){h=d.max.z-c.origin.z;h/=c.direction.z;o=!1;m=1}if(o)return-1;o=0;if(g>f){o=1;f=g}if(h>f){o=2;f=h}switch(o){case 0:k=c.origin.y+c.direction.y*f;if(kd.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*f;if(cd.max.z)return Number.MAX_VALUE;d.normal.set(j,0,0);break;case 1:j=c.origin.x+c.direction.x*f;if(jd.max.x)return Number.MAX_VALUE; c=c.origin.z+c.direction.z*f;if(cd.max.z)return Number.MAX_VALUE;d.normal.set(0,k,0);break;case 2:j=c.origin.x+c.direction.x*f;if(jd.max.x)return Number.MAX_VALUE;k=c.origin.y+c.direction.y*f;if(kd.max.y)return Number.MAX_VALUE;d.normal.set(0,0,m)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,d){var c=b.direction.dot(d.normal),f=d.point.dot(d.normal);if(c<0)c=(f-b.origin.dot(d.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,d){var c=d.center.clone().subSelf(b.origin);if(c.lengthSq=0)return Math.abs(f)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var d=b.geometry.boundingBox,c=new THREE.Vector3(d.x[0],d.y[0],d.z[0]);d=new THREE.Vector3(d.x[1],d.y[1],d.z[1]);c=new THREE.BoxCollider(c,d);c.mesh=b;return c};THREE.CollisionUtils.MeshAABB=function(b){var d=THREE.CollisionUtils.MeshOBB(b);d.min.addSelf(b.position);d.max.addSelf(b.position);d.dynamic=!1;return d}; THREE.CollisionUtils.MeshColliderWBox=function(b){for(var d=b.geometry.vertices,c=d.length,f=b.geometry.faces,g=f.length,h=[],j=[],k=[],m=0;m