( function () { var TransformControls = function ( camera, domElement ) { if ( domElement === undefined ) { console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' ); domElement = document; } THREE.Object3D.call( this ); this.visible = false; this.domElement = domElement; var _gizmo = new TransformControlsGizmo(); this.add( _gizmo ); var _plane = new TransformControlsPlane(); this.add( _plane ); var scope = this; // Define properties with getters/setter // Setting the defined property will automatically trigger change event // Defined properties are passed down to gizmo and plane defineProperty( 'camera', camera ); defineProperty( 'object', undefined ); defineProperty( 'enabled', true ); defineProperty( 'axis', null ); defineProperty( 'mode', 'translate' ); defineProperty( 'translationSnap', null ); defineProperty( 'rotationSnap', null ); defineProperty( 'scaleSnap', null ); defineProperty( 'space', 'world' ); defineProperty( 'size', 1 ); defineProperty( 'dragging', false ); defineProperty( 'showX', true ); defineProperty( 'showY', true ); defineProperty( 'showZ', true ); var changeEvent = { type: 'change' }; var mouseDownEvent = { type: 'mouseDown' }; var mouseUpEvent = { type: 'mouseUp', mode: scope.mode }; var objectChangeEvent = { type: 'objectChange' }; // Reusable utility variables var raycaster = new THREE.Raycaster(); function intersectObjectWithRay( object, raycaster, includeInvisible ) { var allIntersections = raycaster.intersectObject( object, true ); for ( var i = 0; i < allIntersections.length; i ++ ) { if ( allIntersections[ i ].object.visible || includeInvisible ) { return allIntersections[ i ]; } } return false; } var _tempVector = new THREE.Vector3(); var _tempVector2 = new THREE.Vector3(); var _tempQuaternion = new THREE.Quaternion(); var _unit = { X: new THREE.Vector3( 1, 0, 0 ), Y: new THREE.Vector3( 0, 1, 0 ), Z: new THREE.Vector3( 0, 0, 1 ) }; var pointStart = new THREE.Vector3(); var pointEnd = new THREE.Vector3(); var offset = new THREE.Vector3(); var rotationAxis = new THREE.Vector3(); var startNorm = new THREE.Vector3(); var endNorm = new THREE.Vector3(); var rotationAngle = 0; var cameraPosition = new THREE.Vector3(); var cameraQuaternion = new THREE.Quaternion(); var cameraScale = new THREE.Vector3(); var parentPosition = new THREE.Vector3(); var parentQuaternion = new THREE.Quaternion(); var parentQuaternionInv = new THREE.Quaternion(); var parentScale = new THREE.Vector3(); var worldPositionStart = new THREE.Vector3(); var worldQuaternionStart = new THREE.Quaternion(); var worldScaleStart = new THREE.Vector3(); var worldPosition = new THREE.Vector3(); var worldQuaternion = new THREE.Quaternion(); var worldQuaternionInv = new THREE.Quaternion(); var worldScale = new THREE.Vector3(); var eye = new THREE.Vector3(); var positionStart = new THREE.Vector3(); var quaternionStart = new THREE.Quaternion(); var scaleStart = new THREE.Vector3(); // TODO: remove properties unused in plane and gizmo defineProperty( 'worldPosition', worldPosition ); defineProperty( 'worldPositionStart', worldPositionStart ); defineProperty( 'worldQuaternion', worldQuaternion ); defineProperty( 'worldQuaternionStart', worldQuaternionStart ); defineProperty( 'cameraPosition', cameraPosition ); defineProperty( 'cameraQuaternion', cameraQuaternion ); defineProperty( 'pointStart', pointStart ); defineProperty( 'pointEnd', pointEnd ); defineProperty( 'rotationAxis', rotationAxis ); defineProperty( 'rotationAngle', rotationAngle ); defineProperty( 'eye', eye ); { domElement.addEventListener( 'pointerdown', onPointerDown ); domElement.addEventListener( 'pointermove', onPointerHover ); scope.domElement.ownerDocument.addEventListener( 'pointerup', onPointerUp ); } this.dispose = function () { domElement.removeEventListener( 'pointerdown', onPointerDown ); domElement.removeEventListener( 'pointermove', onPointerHover ); scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove ); scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp ); this.traverse( function ( child ) { if ( child.geometry ) child.geometry.dispose(); if ( child.material ) child.material.dispose(); } ); }; // Set current object this.attach = function ( object ) { this.object = object; this.visible = true; return this; }; // Detatch from object this.detach = function () { this.object = undefined; this.visible = false; this.axis = null; return this; }; // Defined getter, setter and store for a property function defineProperty( propName, defaultValue ) { var propValue = defaultValue; Object.defineProperty( scope, propName, { get: function () { return propValue !== undefined ? propValue : defaultValue; }, set: function ( value ) { if ( propValue !== value ) { propValue = value; _plane[ propName ] = value; _gizmo[ propName ] = value; scope.dispatchEvent( { type: propName + '-changed', value: value } ); scope.dispatchEvent( changeEvent ); } } } ); scope[ propName ] = defaultValue; _plane[ propName ] = defaultValue; _gizmo[ propName ] = defaultValue; } // updateMatrixWorld updates key transformation variables this.updateMatrixWorld = function () { if ( this.object !== undefined ) { this.object.updateMatrixWorld(); if ( this.object.parent === null ) { console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' ); } else { this.object.parent.matrixWorld.decompose( parentPosition, parentQuaternion, parentScale ); } this.object.matrixWorld.decompose( worldPosition, worldQuaternion, worldScale ); parentQuaternionInv.copy( parentQuaternion ).invert(); worldQuaternionInv.copy( worldQuaternion ).invert(); } this.camera.updateMatrixWorld(); this.camera.matrixWorld.decompose( cameraPosition, cameraQuaternion, cameraScale ); eye.copy( cameraPosition ).sub( worldPosition ).normalize(); THREE.Object3D.prototype.updateMatrixWorld.call( this ); }; this.pointerHover = function ( pointer ) { if ( this.object === undefined || this.dragging === true ) return; raycaster.setFromCamera( pointer, this.camera ); var intersect = intersectObjectWithRay( _gizmo.picker[ this.mode ], raycaster ); if ( intersect ) { this.axis = intersect.object.name; } else { this.axis = null; } }; this.pointerDown = function ( pointer ) { if ( this.object === undefined || this.dragging === true || pointer.button !== 0 ) return; if ( this.axis !== null ) { raycaster.setFromCamera( pointer, this.camera ); var planeIntersect = intersectObjectWithRay( _plane, raycaster, true ); if ( planeIntersect ) { var space = this.space; if ( this.mode === 'scale' ) { space = 'local'; } else if ( this.axis === 'E' || this.axis === 'XYZE' || this.axis === 'XYZ' ) { space = 'world'; } if ( space === 'local' && this.mode === 'rotate' ) { var snap = this.rotationSnap; if ( this.axis === 'X' && snap ) this.object.rotation.x = Math.round( this.object.rotation.x / snap ) * snap; if ( this.axis === 'Y' && snap ) this.object.rotation.y = Math.round( this.object.rotation.y / snap ) * snap; if ( this.axis === 'Z' && snap ) this.object.rotation.z = Math.round( this.object.rotation.z / snap ) * snap; } this.object.updateMatrixWorld(); this.object.parent.updateMatrixWorld(); positionStart.copy( this.object.position ); quaternionStart.copy( this.object.quaternion ); scaleStart.copy( this.object.scale ); this.object.matrixWorld.decompose( worldPositionStart, worldQuaternionStart, worldScaleStart ); pointStart.copy( planeIntersect.point ).sub( worldPositionStart ); } this.dragging = true; mouseDownEvent.mode = this.mode; this.dispatchEvent( mouseDownEvent ); } }; this.pointerMove = function ( pointer ) { var axis = this.axis; var mode = this.mode; var object = this.object; var space = this.space; if ( mode === 'scale' ) { space = 'local'; } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) { space = 'world'; } if ( object === undefined || axis === null || this.dragging === false || pointer.button !== - 1 ) return; raycaster.setFromCamera( pointer, this.camera ); var planeIntersect = intersectObjectWithRay( _plane, raycaster, true ); if ( ! planeIntersect ) return; pointEnd.copy( planeIntersect.point ).sub( worldPositionStart ); if ( mode === 'translate' ) { // Apply translate offset.copy( pointEnd ).sub( pointStart ); if ( space === 'local' && axis !== 'XYZ' ) { offset.applyQuaternion( worldQuaternionInv ); } if ( axis.indexOf( 'X' ) === - 1 ) offset.x = 0; if ( axis.indexOf( 'Y' ) === - 1 ) offset.y = 0; if ( axis.indexOf( 'Z' ) === - 1 ) offset.z = 0; if ( space === 'local' && axis !== 'XYZ' ) { offset.applyQuaternion( quaternionStart ).divide( parentScale ); } else { offset.applyQuaternion( parentQuaternionInv ).divide( parentScale ); } object.position.copy( offset ).add( positionStart ); // Apply translation snap if ( this.translationSnap ) { if ( space === 'local' ) { object.position.applyQuaternion( _tempQuaternion.copy( quaternionStart ).invert() ); if ( axis.search( 'X' ) !== - 1 ) { object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; } if ( axis.search( 'Y' ) !== - 1 ) { object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; } if ( axis.search( 'Z' ) !== - 1 ) { object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; } object.position.applyQuaternion( quaternionStart ); } if ( space === 'world' ) { if ( object.parent ) { object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) ); } if ( axis.search( 'X' ) !== - 1 ) { object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; } if ( axis.search( 'Y' ) !== - 1 ) { object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; } if ( axis.search( 'Z' ) !== - 1 ) { object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; } if ( object.parent ) { object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) ); } } } } else if ( mode === 'scale' ) { if ( axis.search( 'XYZ' ) !== - 1 ) { var d = pointEnd.length() / pointStart.length(); if ( pointEnd.dot( pointStart ) < 0 ) d *= - 1; _tempVector2.set( d, d, d ); } else { _tempVector.copy( pointStart ); _tempVector2.copy( pointEnd ); _tempVector.applyQuaternion( worldQuaternionInv ); _tempVector2.applyQuaternion( worldQuaternionInv ); _tempVector2.divide( _tempVector ); if ( axis.search( 'X' ) === - 1 ) { _tempVector2.x = 1; } if ( axis.search( 'Y' ) === - 1 ) { _tempVector2.y = 1; } if ( axis.search( 'Z' ) === - 1 ) { _tempVector2.z = 1; } } // Apply scale object.scale.copy( scaleStart ).multiply( _tempVector2 ); if ( this.scaleSnap ) { if ( axis.search( 'X' ) !== - 1 ) { object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; } if ( axis.search( 'Y' ) !== - 1 ) { object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; } if ( axis.search( 'Z' ) !== - 1 ) { object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap; } } } else if ( mode === 'rotate' ) { offset.copy( pointEnd ).sub( pointStart ); var ROTATION_SPEED = 20 / worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) ); if ( axis === 'E' ) { rotationAxis.copy( eye ); rotationAngle = pointEnd.angleTo( pointStart ); startNorm.copy( pointStart ).normalize(); endNorm.copy( pointEnd ).normalize(); rotationAngle *= endNorm.cross( startNorm ).dot( eye ) < 0 ? 1 : - 1; } else if ( axis === 'XYZE' ) { rotationAxis.copy( offset ).cross( eye ).normalize(); rotationAngle = offset.dot( _tempVector.copy( rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED; } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) { rotationAxis.copy( _unit[ axis ] ); _tempVector.copy( _unit[ axis ] ); if ( space === 'local' ) { _tempVector.applyQuaternion( worldQuaternion ); } rotationAngle = offset.dot( _tempVector.cross( eye ).normalize() ) * ROTATION_SPEED; } // Apply rotation snap if ( this.rotationSnap ) rotationAngle = Math.round( rotationAngle / this.rotationSnap ) * this.rotationSnap; this.rotationAngle = rotationAngle; // Apply rotate if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) { object.quaternion.copy( quaternionStart ); object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) ).normalize(); } else { rotationAxis.applyQuaternion( parentQuaternionInv ); object.quaternion.copy( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) ); object.quaternion.multiply( quaternionStart ).normalize(); } } this.dispatchEvent( changeEvent ); this.dispatchEvent( objectChangeEvent ); }; this.pointerUp = function ( pointer ) { if ( pointer.button !== 0 ) return; if ( this.dragging && this.axis !== null ) { mouseUpEvent.mode = this.mode; this.dispatchEvent( mouseUpEvent ); } this.dragging = false; this.axis = null; }; // normalize mouse / touch pointer and remap {x,y} to view space. function getPointer( event ) { if ( scope.domElement.ownerDocument.pointerLockElement ) { return { x: 0, y: 0, button: event.button }; } else { var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event; var rect = domElement.getBoundingClientRect(); return { x: ( pointer.clientX - rect.left ) / rect.width * 2 - 1, y: - ( pointer.clientY - rect.top ) / rect.height * 2 + 1, button: event.button }; } } // mouse / touch event handlers function onPointerHover( event ) { if ( ! scope.enabled ) return; switch ( event.pointerType ) { case 'mouse': case 'pen': scope.pointerHover( getPointer( event ) ); break; } } function onPointerDown( event ) { if ( ! scope.enabled ) return; scope.domElement.style.touchAction = 'none'; // disable touch scroll scope.domElement.ownerDocument.addEventListener( 'pointermove', onPointerMove ); scope.pointerHover( getPointer( event ) ); scope.pointerDown( getPointer( event ) ); } function onPointerMove( event ) { if ( ! scope.enabled ) return; scope.pointerMove( getPointer( event ) ); } function onPointerUp( event ) { if ( ! scope.enabled ) return; scope.domElement.style.touchAction = ''; scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove ); scope.pointerUp( getPointer( event ) ); } // TODO: deprecate this.getMode = function () { return scope.mode; }; this.setMode = function ( mode ) { scope.mode = mode; }; this.setTranslationSnap = function ( translationSnap ) { scope.translationSnap = translationSnap; }; this.setRotationSnap = function ( rotationSnap ) { scope.rotationSnap = rotationSnap; }; this.setScaleSnap = function ( scaleSnap ) { scope.scaleSnap = scaleSnap; }; this.setSize = function ( size ) { scope.size = size; }; this.setSpace = function ( space ) { scope.space = space; }; this.update = function () { console.warn( 'THREE.TransformControls: update function has no more functionality and therefore has been deprecated.' ); }; }; TransformControls.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), { constructor: TransformControls, isTransformControls: true } ); // // Reusable utility variables const _tempVector = new THREE.Vector3( 0, 0, 0 ); const _tempEuler = new THREE.Euler(); const _alignVector = new THREE.Vector3( 0, 1, 0 ); const _zeroVector = new THREE.Vector3( 0, 0, 0 ); const _lookAtMatrix = new THREE.Matrix4(); const _tempQuaternion = new THREE.Quaternion(); const _tempQuaternion2 = new THREE.Quaternion(); const _identityQuaternion = new THREE.Quaternion(); const _dirVector = new THREE.Vector3(); const _tempMatrix = new THREE.Matrix4(); const _unitX = new THREE.Vector3( 1, 0, 0 ); const _unitY = new THREE.Vector3( 0, 1, 0 ); const _unitZ = new THREE.Vector3( 0, 0, 1 ); const _v1 = new THREE.Vector3(); const _v2 = new THREE.Vector3(); const _v3 = new THREE.Vector3(); class TransformControlsGizmo extends THREE.Object3D { constructor() { super(); this.type = 'TransformControlsGizmo'; // shared materials const gizmoMaterial = new THREE.MeshBasicMaterial( { depthTest: false, depthWrite: false, transparent: true, side: THREE.DoubleSide, fog: false, toneMapped: false } ); const gizmoLineMaterial = new THREE.LineBasicMaterial( { depthTest: false, depthWrite: false, transparent: true, linewidth: 1, fog: false, toneMapped: false } ); // Make unique material for each axis/color const matInvisible = gizmoMaterial.clone(); matInvisible.opacity = 0.15; const matHelper = gizmoMaterial.clone(); matHelper.opacity = 0.33; const matRed = gizmoMaterial.clone(); matRed.color.set( 0xff0000 ); const matGreen = gizmoMaterial.clone(); matGreen.color.set( 0x00ff00 ); const matBlue = gizmoMaterial.clone(); matBlue.color.set( 0x0000ff ); const matWhiteTransparent = gizmoMaterial.clone(); matWhiteTransparent.opacity = 0.25; const matYellowTransparent = matWhiteTransparent.clone(); matYellowTransparent.color.set( 0xffff00 ); const matCyanTransparent = matWhiteTransparent.clone(); matCyanTransparent.color.set( 0x00ffff ); const matMagentaTransparent = matWhiteTransparent.clone(); matMagentaTransparent.color.set( 0xff00ff ); const matYellow = gizmoMaterial.clone(); matYellow.color.set( 0xffff00 ); const matLineRed = gizmoLineMaterial.clone(); matLineRed.color.set( 0xff0000 ); const matLineGreen = gizmoLineMaterial.clone(); matLineGreen.color.set( 0x00ff00 ); const matLineBlue = gizmoLineMaterial.clone(); matLineBlue.color.set( 0x0000ff ); const matLineCyan = gizmoLineMaterial.clone(); matLineCyan.color.set( 0x00ffff ); const matLineMagenta = gizmoLineMaterial.clone(); matLineMagenta.color.set( 0xff00ff ); const matLineYellow = gizmoLineMaterial.clone(); matLineYellow.color.set( 0xffff00 ); const matLineGray = gizmoLineMaterial.clone(); matLineGray.color.set( 0x787878 ); const matLineYellowTransparent = matLineYellow.clone(); matLineYellowTransparent.opacity = 0.25; // reusable geometry const arrowGeometry = new THREE.CylinderGeometry( 0, 0.05, 0.2, 12, 1, false ); const scaleHandleGeometry = new THREE.BoxGeometry( 0.125, 0.125, 0.125 ); const lineGeometry = new THREE.BufferGeometry(); lineGeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) ); function CircleGeometry( radius, arc ) { const geometry = new THREE.BufferGeometry(); const vertices = []; for ( let i = 0; i <= 64 * arc; ++ i ) { vertices.push( 0, Math.cos( i / 32 * Math.PI ) * radius, Math.sin( i / 32 * Math.PI ) * radius ); } geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) ); return geometry; } // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position function TranslateHelperGeometry() { const geometry = new THREE.BufferGeometry(); geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) ); return geometry; } // Gizmo definitions - custom hierarchy definitions for setupGizmo() function const gizmoTranslate = { X: [[ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, - Math.PI / 2 ], null, 'fwd' ], [ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, Math.PI / 2 ], null, 'bwd' ], [ new THREE.Line( lineGeometry, matLineRed ) ]], Y: [[ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], null, null, 'fwd' ], [ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], [ Math.PI, 0, 0 ], null, 'bwd' ], [ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ]]], Z: [[ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ Math.PI / 2, 0, 0 ], null, 'fwd' ], [ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ - Math.PI / 2, 0, 0 ], null, 'bwd' ], [ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, - Math.PI / 2, 0 ]]], XYZ: [[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ], [ 0, 0, 0 ]]], XY: [[ new THREE.Mesh( new THREE.PlaneGeometry( 0.295, 0.295 ), matYellowTransparent.clone() ), [ 0.15, 0.15, 0 ]], [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.18, 0.3, 0 ], null, [ 0.125, 1, 1 ]], [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.3, 0.18, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ]]], YZ: [[ new THREE.Mesh( new THREE.PlaneGeometry( 0.295, 0.295 ), matCyanTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]], [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.18, 0.3 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ]], [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.3, 0.18 ], [ 0, - Math.PI / 2, 0 ], [ 0.125, 1, 1 ]]], XZ: [[ new THREE.Mesh( new THREE.PlaneGeometry( 0.295, 0.295 ), matMagentaTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]], [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.18, 0, 0.3 ], null, [ 0.125, 1, 1 ]], [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.3, 0, 0.18 ], [ 0, - Math.PI / 2, 0 ], [ 0.125, 1, 1 ]]] }; const pickerTranslate = { X: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0.6, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]], Y: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0.6, 0 ]]], Z: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ]]], XYZ: [[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.2, 0 ), matInvisible ) ]], XY: [[ new THREE.Mesh( new THREE.PlaneGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0.2, 0 ]]], YZ: [[ new THREE.Mesh( new THREE.PlaneGeometry( 0.4, 0.4 ), matInvisible ), [ 0, 0.2, 0.2 ], [ 0, Math.PI / 2, 0 ]]], XZ: [[ new THREE.Mesh( new THREE.PlaneGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0, 0.2 ], [ - Math.PI / 2, 0, 0 ]]] }; const helperTranslate = { START: [[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]], END: [[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]], DELTA: [[ new THREE.Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]], X: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]], Y: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]], Z: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]] }; const gizmoRotate = { X: [[ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineRed ) ], [ new THREE.Mesh( new THREE.OctahedronGeometry( 0.04, 0 ), matRed ), [ 0, 0, 0.99 ], null, [ 1, 3, 1 ]]], Y: [[ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineGreen ), null, [ 0, 0, - Math.PI / 2 ]], [ new THREE.Mesh( new THREE.OctahedronGeometry( 0.04, 0 ), matGreen ), [ 0, 0, 0.99 ], null, [ 3, 1, 1 ]]], Z: [[ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineBlue ), null, [ 0, Math.PI / 2, 0 ]], [ new THREE.Mesh( new THREE.OctahedronGeometry( 0.04, 0 ), matBlue ), [ 0.99, 0, 0 ], null, [ 1, 3, 1 ]]], E: [[ new THREE.Line( CircleGeometry( 1.25, 1 ), matLineYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 1.17, 0, 0 ], [ 0, 0, - Math.PI / 2 ], [ 1, 1, 0.001 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ - 1.17, 0, 0 ], [ 0, 0, Math.PI / 2 ], [ 1, 1, 0.001 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, - 1.17, 0 ], [ Math.PI, 0, 0 ], [ 1, 1, 0.001 ]], [ new THREE.Mesh( new THREE.CylinderGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, 1.17, 0 ], [ 0, 0, 0 ], [ 1, 1, 0.001 ]]], XYZE: [[ new THREE.Line( CircleGeometry( 1, 1 ), matLineGray ), null, [ 0, Math.PI / 2, 0 ]]] }; const helperRotate = { AXIS: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]] }; const pickerRotate = { X: [[ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]]], Y: [[ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]]], Z: [[ new THREE.Mesh( new THREE.TorusGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]], E: [[ new THREE.Mesh( new THREE.TorusGeometry( 1.25, 0.1, 2, 24 ), matInvisible ) ]], XYZE: [[ new THREE.Mesh( new THREE.SphereGeometry( 0.7, 10, 8 ), matInvisible ) ]] }; var gizmoScale = { X: [[ new THREE.Mesh( scaleHandleGeometry, matRed ), [ 0.8, 0, 0 ], [ 0, 0, - Math.PI / 2 ]], [ new THREE.Line( lineGeometry, matLineRed ), null, null, [ 0.8, 1, 1 ]]], Y: [[ new THREE.Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.8, 0 ]], [ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ], [ 0.8, 1, 1 ]]], Z: [[ new THREE.Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.8 ], [ Math.PI / 2, 0, 0 ]], [ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, - Math.PI / 2, 0 ], [ 0.8, 1, 1 ]]], XY: [[ new THREE.Mesh( scaleHandleGeometry, matYellowTransparent ), [ 0.85, 0.85, 0 ], null, [ 2, 2, 0.2 ]], [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.855, 0.98, 0 ], null, [ 0.125, 1, 1 ]], [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.98, 0.855, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ]]], YZ: [[ new THREE.Mesh( scaleHandleGeometry, matCyanTransparent ), [ 0, 0.85, 0.85 ], null, [ 0.2, 2, 2 ]], [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.855, 0.98 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ]], [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.98, 0.855 ], [ 0, - Math.PI / 2, 0 ], [ 0.125, 1, 1 ]]], XZ: [[ new THREE.Mesh( scaleHandleGeometry, matMagentaTransparent ), [ 0.85, 0, 0.85 ], null, [ 2, 0.2, 2 ]], [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.855, 0, 0.98 ], null, [ 0.125, 1, 1 ]], [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.98, 0, 0.855 ], [ 0, - Math.PI / 2, 0 ], [ 0.125, 1, 1 ]]], XYZX: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ), matWhiteTransparent.clone() ), [ 1.1, 0, 0 ]]], XYZY: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ), matWhiteTransparent.clone() ), [ 0, 1.1, 0 ]]], XYZZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ), matWhiteTransparent.clone() ), [ 0, 0, 1.1 ]]] }; const pickerScale = { X: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]], Y: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0.5, 0 ]]], Z: [[ new THREE.Mesh( new THREE.CylinderGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]]], XY: [[ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0.85, 0 ], null, [ 3, 3, 0.2 ]]], YZ: [[ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0, 0.85, 0.85 ], null, [ 0.2, 3, 3 ]]], XZ: [[ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0, 0.85 ], null, [ 3, 0.2, 3 ]]], XYZX: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 1.1, 0, 0 ]]], XYZY: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 1.1, 0 ]]], XYZZ: [[ new THREE.Mesh( new THREE.BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 1.1 ]]] }; const helperScale = { X: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]], Y: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]], Z: [[ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]] }; // Creates an THREE.Object3D with gizmos described in custom hierarchy definition. function setupGizmo( gizmoMap ) { const gizmo = new THREE.Object3D(); for ( const name in gizmoMap ) { for ( let i = gizmoMap[ name ].length; i --; ) { const object = gizmoMap[ name ][ i ][ 0 ].clone(); const position = gizmoMap[ name ][ i ][ 1 ]; const rotation = gizmoMap[ name ][ i ][ 2 ]; const scale = gizmoMap[ name ][ i ][ 3 ]; const tag = gizmoMap[ name ][ i ][ 4 ]; // name and tag properties are essential for picking and updating logic. object.name = name; object.tag = tag; if ( position ) { object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] ); } if ( rotation ) { object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] ); } if ( scale ) { object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] ); } object.updateMatrix(); const tempGeometry = object.geometry.clone(); tempGeometry.applyMatrix4( object.matrix ); object.geometry = tempGeometry; object.renderOrder = Infinity; object.position.set( 0, 0, 0 ); object.rotation.set( 0, 0, 0 ); object.scale.set( 1, 1, 1 ); gizmo.add( object ); } } return gizmo; } // Gizmo creation this.gizmo = {}; this.picker = {}; this.helper = {}; this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) ); this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) ); this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) ); this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) ); this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) ); this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) ); this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) ); this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) ); this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) ); // Pickers should be hidden always this.picker[ 'translate' ].visible = false; this.picker[ 'rotate' ].visible = false; this.picker[ 'scale' ].visible = false; } // updateMatrixWorld will update transformations and appearance of individual handles updateMatrixWorld( force ) { const space = this.mode === 'scale' ? this.space : 'local'; // scale always oriented to local rotation const quaternion = space === 'local' ? this.worldQuaternion : _identityQuaternion; // Show only gizmos for current transform mode this.gizmo[ 'translate' ].visible = this.mode === 'translate'; this.gizmo[ 'rotate' ].visible = this.mode === 'rotate'; this.gizmo[ 'scale' ].visible = this.mode === 'scale'; this.helper[ 'translate' ].visible = this.mode === 'translate'; this.helper[ 'rotate' ].visible = this.mode === 'rotate'; this.helper[ 'scale' ].visible = this.mode === 'scale'; let handles = []; handles = handles.concat( this.picker[ this.mode ].children ); handles = handles.concat( this.gizmo[ this.mode ].children ); handles = handles.concat( this.helper[ this.mode ].children ); for ( let i = 0; i < handles.length; i ++ ) { const handle = handles[ i ]; // hide aligned to camera handle.visible = true; handle.rotation.set( 0, 0, 0 ); handle.position.copy( this.worldPosition ); let factor; if ( this.camera.isOrthographicCamera ) { factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom; } else { factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 ); } handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 7 ); // TODO: simplify helpers and consider decoupling from gizmo if ( handle.tag === 'helper' ) { handle.visible = false; if ( handle.name === 'AXIS' ) { handle.position.copy( this.worldPositionStart ); handle.visible = !! this.axis; if ( this.axis === 'X' ) { _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) ); handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { handle.visible = false; } } if ( this.axis === 'Y' ) { _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) ); handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { handle.visible = false; } } if ( this.axis === 'Z' ) { _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) ); handle.quaternion.copy( quaternion ).multiply( _tempQuaternion ); if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { handle.visible = false; } } if ( this.axis === 'XYZE' ) { _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) ); _alignVector.copy( this.rotationAxis ); handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) ); handle.quaternion.multiply( _tempQuaternion ); handle.visible = this.dragging; } if ( this.axis === 'E' ) { handle.visible = false; } } else if ( handle.name === 'START' ) { handle.position.copy( this.worldPositionStart ); handle.visible = this.dragging; } else if ( handle.name === 'END' ) { handle.position.copy( this.worldPosition ); handle.visible = this.dragging; } else if ( handle.name === 'DELTA' ) { handle.position.copy( this.worldPositionStart ); handle.quaternion.copy( this.worldQuaternionStart ); _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 ); _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() ); handle.scale.copy( _tempVector ); handle.visible = this.dragging; } else { handle.quaternion.copy( quaternion ); if ( this.dragging ) { handle.position.copy( this.worldPositionStart ); } else { handle.position.copy( this.worldPosition ); } if ( this.axis ) { handle.visible = this.axis.search( handle.name ) !== - 1; } } // If updating helper, skip rest of the loop continue; } // Align handles to current local or world rotation handle.quaternion.copy( quaternion ); if ( this.mode === 'translate' || this.mode === 'scale' ) { // Hide translate and scale axis facing the camera const AXIS_HIDE_TRESHOLD = 0.99; const PLANE_HIDE_TRESHOLD = 0.2; const AXIS_FLIP_TRESHOLD = 0.0; if ( handle.name === 'X' || handle.name === 'XYZX' ) { if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } if ( handle.name === 'Y' || handle.name === 'XYZY' ) { if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } if ( handle.name === 'Z' || handle.name === 'XYZZ' ) { if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } if ( handle.name === 'XY' ) { if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } if ( handle.name === 'YZ' ) { if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } if ( handle.name === 'XZ' ) { if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } // Flip translate and scale axis ocluded behind another axis if ( handle.name.search( 'X' ) !== - 1 ) { if ( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) { if ( handle.tag === 'fwd' ) { handle.visible = false; } else { handle.scale.x *= - 1; } } else if ( handle.tag === 'bwd' ) { handle.visible = false; } } if ( handle.name.search( 'Y' ) !== - 1 ) { if ( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) { if ( handle.tag === 'fwd' ) { handle.visible = false; } else { handle.scale.y *= - 1; } } else if ( handle.tag === 'bwd' ) { handle.visible = false; } } if ( handle.name.search( 'Z' ) !== - 1 ) { if ( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) { if ( handle.tag === 'fwd' ) { handle.visible = false; } else { handle.scale.z *= - 1; } } else if ( handle.tag === 'bwd' ) { handle.visible = false; } } } else if ( this.mode === 'rotate' ) { // Align handles to current local or world rotation _tempQuaternion2.copy( quaternion ); _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() ); if ( handle.name.search( 'E' ) !== - 1 ) { handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) ); } if ( handle.name === 'X' ) { _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) ); _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); handle.quaternion.copy( _tempQuaternion ); } if ( handle.name === 'Y' ) { _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) ); _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); handle.quaternion.copy( _tempQuaternion ); } if ( handle.name === 'Z' ) { _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) ); _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion ); handle.quaternion.copy( _tempQuaternion ); } } // Hide disabled axes handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX ); handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY ); handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ ); handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || this.showX && this.showY && this.showZ ); // highlight selected axis handle.material._opacity = handle.material._opacity || handle.material.opacity; handle.material._color = handle.material._color || handle.material.color.clone(); handle.material.color.copy( handle.material._color ); handle.material.opacity = handle.material._opacity; if ( ! this.enabled ) { handle.material.opacity *= 0.5; handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 ); } else if ( this.axis ) { if ( handle.name === this.axis ) { handle.material.opacity = 1.0; handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 ); } else if ( this.axis.split( '' ).some( function ( a ) { return handle.name === a; } ) ) { handle.material.opacity = 1.0; handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 ); } else { handle.material.opacity *= 0.25; handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 ); } } } super.updateMatrixWorld( force ); } } TransformControlsGizmo.prototype.isTransformControlsGizmo = true; // class TransformControlsPlane extends THREE.Mesh { constructor() { super( new THREE.PlaneGeometry( 100000, 100000, 2, 2 ), new THREE.MeshBasicMaterial( { visible: false, wireframe: true, side: THREE.DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } ) ); this.type = 'TransformControlsPlane'; } updateMatrixWorld( force ) { var space = this.space; this.position.copy( this.worldPosition ); if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion ); // Align the plane for current transform mode, axis and space. _alignVector.copy( _v2 ); switch ( this.mode ) { case 'translate': case 'scale': switch ( this.axis ) { case 'X': _alignVector.copy( this.eye ).cross( _v1 ); _dirVector.copy( _v1 ).cross( _alignVector ); break; case 'Y': _alignVector.copy( this.eye ).cross( _v2 ); _dirVector.copy( _v2 ).cross( _alignVector ); break; case 'Z': _alignVector.copy( this.eye ).cross( _v3 ); _dirVector.copy( _v3 ).cross( _alignVector ); break; case 'XY': _dirVector.copy( _v3 ); break; case 'YZ': _dirVector.copy( _v1 ); break; case 'XZ': _alignVector.copy( _v3 ); _dirVector.copy( _v2 ); break; case 'XYZ': case 'E': _dirVector.set( 0, 0, 0 ); break; } break; case 'rotate': default: // special case for rotate _dirVector.set( 0, 0, 0 ); } if ( _dirVector.length() === 0 ) { // If in rotate mode, make the plane parallel to camera this.quaternion.copy( this.cameraQuaternion ); } else { _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector ); this.quaternion.setFromRotationMatrix( _tempMatrix ); } super.updateMatrixWorld( force ); } } TransformControlsPlane.prototype.isTransformControlsPlane = true; THREE.TransformControls = TransformControls; THREE.TransformControlsGizmo = TransformControlsGizmo; THREE.TransformControlsPlane = TransformControlsPlane; } )();