[page:Object3D] →

[name]

Abstract base class for cameras. This class should always be inherited when you build a new camera.

Constructor

[name]()

This constructor sets following properties to the correct type: matrixWorldInverse, projectionMatrix and projectionMatrixInverse.

Properties

.[page:Matrix4 matrixWorldInverse]

This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has the world transform of the Camera.

.[page:Matrix4 projectionMatrix]

This is the matrix which contains the projection.

.[page:Matrix4 projectionMatrixInverse]

This is the inverse of projectionMatrix.

Methods

.lookAt( [page:Vector3 vector] )

vector — point to look at

This make the camera look at the vector position in local space.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]