[page:Object3D] →
[name]
Abstract base class for cameras. This class should always be inherited when you build a new camera.
Constructor
[name]()
This constructor sets following properties to the correct type: matrixWorldInverse, projectionMatrix and projectionMatrixInverse.
Properties
.[page:Matrix4 matrixWorldInverse]
This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has the world transform of the Camera.
.[page:Matrix4 projectionMatrix]
This is the matrix which contains the projection.
.[page:Matrix4 projectionMatrixInverse]
This is the inverse of projectionMatrix.
Methods
.lookAt( [page:Vector3 vector] )
vector — point to look at
This make the camera look at the vector position in local space.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]