[name]

Class for loading an [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer AudioBuffer]. This uses the [page:FileLoader] internally for loading files.

Example

// instantiate a listener var audioListener = new THREE.AudioListener(); // add the listener to the camera camera.add( audioListener ); // instantiate audio object var oceanAmbientSound = new THREE.Audio( audioListener ); // add the audio object to the scene scene.add( oceanAmbientSound ); // instantiate a loader var loader = new THREE.AudioLoader(); // load a resource loader.load( // resource URL 'audio/ambient_ocean.ogg', // onLoad callback function ( audioBuffer ) { // set the audio object buffer to the loaded object oceanAmbientSound.setBuffer( audioBuffer ); // play the audio oceanAmbientSound.play(); }, // onProgress callback function ( xhr ) { console.log( (xhr.loaded / xhr.total * 100) + '% loaded' ); }, // onError callback function ( err ) { console.log( 'An error happened' ); } );

Constructor

[name]( [param:String context], [param:LoadingManager manager] )

[page:String context] — The [page:String AudioContext] for the loader to use. Default is [page:String window.AudioContext].
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].

Creates a new [name].

Properties

[property:LoadingManager manager]

The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].

Methods

[method:null load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )

[page:String url] — the path or URL to the file. This can also be a [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.
[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called when load errors.

Begin loading from url and pass the loaded [page:String AudioBuffer] to onLoad.

[method:AudioLoader setPath]( [param:String path] )

[page:String path] — Base path of the file to load.

Sets the base path or URL from which to load files. This can be useful if you are loading many audios from the same directory.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]