// Three.js r38 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(b){this.setHex(b)}; THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,c,d){var f,g,h,j,k,n;if(d==0)f=g=h=0;else{j=Math.floor(b*6);k=b*6-j;b=d*(1-c);n=d*(1-c*k);c=d*(1-c*(1-k));switch(j){case 1:f=n;g=d;h=b;break;case 2:f=b;g=d;h=c;break;case 3:f=b;g=n;h=d;break;case 4:f=c;g=b;h=d;break;case 5:f=d;g=b; h=n;break;case 6:case 0:f=d;g=c;h=b}}this.r=f;this.g=g;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g* 255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,c){this.set(b||0,c||0)}; THREE.Vector2.prototype={set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,c){this.set(b.x+c.x,b.y+c.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,c){this.set(b.x-c.x,b.y-c.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,c,d){this.set(b||0,c||0,d||0)}; THREE.Vector3.prototype={set:function(b,c,d){this.x=b;this.y=c;this.z=d;return this},copy:function(b){this.set(b.x,b.y,b.z);return this},add:function(b,c){this.set(b.x+c.x,b.y+c.y,b.z+c.z);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z);return this},addScalar:function(b){this.set(this.x+b,this.y+b,this.z+b);return this},sub:function(b,c){this.set(b.x-c.x,b.y-c.y,b.z-c.z);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z);return this},cross:function(b, c){this.set(b.y*c.z-b.z*c.y,b.z*c.x-b.x*c.z,b.x*c.y-b.y*c.x);return this},crossSelf:function(b){var c=this.x,d=this.y,f=this.z;this.set(d*b.z-f*b.y,f*b.x-c*b.z,c*b.y-d*b.x);return this},multiply:function(b,c){this.set(b.x*c.x,b.y*c.y,b.z*c.z);return this},multiplySelf:function(b){this.set(this.x*b.x,this.y*b.y,this.z*b.z);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b,this.z*b);return this},divideSelf:function(b){this.set(this.x/b.x,this.y/b.y,this.z/b.z);return this},divideScalar:function(b){this.set(this.x/ b,this.y/b,this.z/b);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,d=this.y-b.y;b=this.z-b.z;return c*c+d*d+b*b},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var b= this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){this.y=Math.asin(b.n13);var c=Math.cos(this.y);if(Math.abs(c)>1.0E-5){this.x=Math.atan2(-b.n23/c,b.n33/c);this.z=Math.atan2(-b.n13/c,b.n11/c)}else{this.x=0;this.z=Math.atan2(b.n21,b.n22)}},setLength:function(b){return this.normalize().multiplyScalar(b)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,c,d,f){this.set(b||0,c||0,d||0,f||1)}; THREE.Vector4.prototype={set:function(b,c,d,f){this.x=b;this.y=c;this.z=d;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,c){this.set(b.x+c.x,b.y+c.y,b.z+c.z,b.w+c.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,c){this.set(b.x-c.x,b.y-c.y,b.z-c.z,b.w-c.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x* b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,c){this.set(this.x+(b.x-this.x)*c,this.y+(b.y-this.y)*c,this.z+(b.z-this.z)*c,this.w+(b.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(b){var c,d,f=b.objects,g=[];b=0;for(c=f.length;b0&&H>0&&O+H<1}var d,f,g,h,j,k,n,p,o,w, y,v=b.geometry,C=v.vertices,G=[];d=0;for(f=v.faces.length;d0:o<0)){p=p.dot((new THREE.Vector3).sub(h,w))/ o;w=w.addSelf(y.multiplyScalar(p));if(g instanceof THREE.Face3){if(c(w,h,j,k)){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};G.push(g)}}else if(g instanceof THREE.Face4&&(c(w,h,j,n)||c(w,j,k,n))){g={distance:this.origin.distanceTo(w),point:w,face:g,object:b};G.push(g)}}}return G}}; THREE.Rectangle=function(){function b(){h=f-c;j=g-d}var c,d,f,g,h,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(n,p,o,w){k=!1;c=n;d=p;f=o;g=w;b()};this.addPoint=function(n,p){if(k){k=!1;c=n;d=p;f=n;g=p}else{c=cn?f:n;g=g>p?g:p}b()}; this.add3Points=function(n,p,o,w,y,v){if(k){k=!1;c=no?n>y?n:y:o>y?o:y;g=p>w?p>v?p:v:w>v?w:v}else{c=no?n>y?n>f?n:f:y>f?y:f:o>y?o>f?o:f:y>f?y:f;g=p>w?p>v?p>g?p:g:v>g?v:g:w>v?w>g?w:g:v>g?v:g}b()};this.addRectangle=function(n){if(k){k=!1;c=n.getLeft();d=n.getTop();f=n.getRight();g=n.getBottom()}else{c=cn.getRight()? f:n.getRight();g=g>n.getBottom()?g:n.getBottom()}b()};this.inflate=function(n){c-=n;d-=n;f+=n;g+=n;b()};this.minSelf=function(n){c=c>n.getLeft()?c:n.getLeft();d=d>n.getTop()?d:n.getTop();f=f=0&&Math.min(g,n.getBottom())-Math.max(d,n.getTop())>=0};this.empty=function(){k=!0;g=f=d=c=0;b()};this.isEmpty=function(){return k}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}}; THREE.Matrix4=function(b,c,d,f,g,h,j,k,n,p,o,w,y,v,C,G){this.set(b||1,c||0,d||0,f||0,g||0,h||1,j||0,k||0,n||0,p||0,o||1,w||0,y||0,v||0,C||0,G||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={set:function(b,c,d,f,g,h,j,k,n,p,o,w,y,v,C,G){this.n11=b;this.n12=c;this.n13=d;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=o;this.n34=w;this.n41=y;this.n42=v;this.n43=C;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var f=THREE.Matrix4.__v1, g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;f.cross(d,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(d,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,f=b.z,g=1/(this.n41*c+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*f+this.n14)*g;b.y=(this.n21*c+this.n22*d+this.n23* f+this.n24)*g;b.z=(this.n31*c+this.n32*d+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,d=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*d+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*d+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*d+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*d+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,d=b.y,f=b.z;b.x=c*this.n11+d*this.n12+f*this.n13;b.y=c*this.n21+d*this.n22+f*this.n23;b.z=c*this.n31+d*this.n32+f*this.n33;b.normalize(); return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,C=b.n41,G=b.n42,H=b.n43,K=b.n44,W=c.n11,A=c.n12,N=c.n13,O=c.n14,R=c.n21,Fa=c.n22, ka=c.n23,ua=c.n24,ca=c.n31,e=c.n32,ea=c.n33,Aa=c.n34;this.n11=d*W+f*R+g*ca;this.n12=d*A+f*Fa+g*e;this.n13=d*N+f*ka+g*ea;this.n14=d*O+f*ua+g*Aa+h;this.n21=j*W+k*R+n*ca;this.n22=j*A+k*Fa+n*e;this.n23=j*N+k*ka+n*ea;this.n24=j*O+k*ua+n*Aa+p;this.n31=o*W+w*R+y*ca;this.n32=o*A+w*Fa+y*e;this.n33=o*N+w*ka+y*ea;this.n34=o*O+w*ua+y*Aa+v;this.n41=C*W+G*R+H*ca;this.n42=C*A+G*Fa+H*e;this.n43=C*N+G*ka+H*ea;this.n44=C*O+G*ua+H*Aa+K;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]= this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*= b;return this},determinant:function(){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,o=this.n33,w=this.n34,y=this.n41,v=this.n42,C=this.n43,G=this.n44;return f*j*p*y-d*k*p*y-f*h*o*y+c*k*o*y+d*h*w*y-c*j*w*y-f*j*n*v+d*k*n*v+f*g*o*v-b*k*o*v-d*g*w*v+b*j*w*v+f*h*n*C-c*k*n*C-f*g*p*C+b*k*p*C+c*g*w*C-b*h*w*C-d*h*n*G+c*j*n*G+d*g*p*G-b*j*p*G-c*g*o*G+b*h*o*G},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31= this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]= this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42; b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0, 0,1);return this},setScale:function(b,c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b);b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),f=Math.sin(c),g= 1-d,h=b.x,j=b.y,k=b.z,n=g*h,p=g*j;this.set(n*h+d,n*j-f*k,n*k+f*j,0,n*j+f*k,p*j+d,p*k-f*h,0,n*k-f*j,p*k+f*h,g*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var c=b.x,d=b.y,f=b.z;b=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(f);f=Math.sin(f);var j=b*d,k=c*d;this.n11=g*h;this.n12=-g*f;this.n13=d;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-c*g;this.n31=-j*h+c*f;this.n32=j*f+c*h;this.n33= b*g;return this},setRotationFromQuaternion:function(b){var c=b.x,d=b.y,f=b.z,g=b.w,h=c+c,j=d+d,k=f+f;b=c*h;var n=c*j;c*=k;var p=d*j;d*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=n-g;this.n13=c+j;this.n21=n+g;this.n22=1-(b+f);this.n23=d-h;this.n31=c-j;this.n32=d+h;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,d=b.y;b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},extractPosition:function(b){this.n14= b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,w=b.n32,y=b.n33,v=b.n34,C=b.n41,G=b.n42,H=b.n43,K=b.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=n*v*G-p*y*G+p*w*H-k*v*H-n*w*K+k*y*K;c.n12=h*y*G-g*v*G-h*w*H+f*v*H+g*w*K-f*y*K;c.n13=g*p*G-h*n*G+h*k*H-f*p*H-g*k*K+f*n*K;c.n14=h*n*w-g*p*w-h*k*y+f*p*y+g*k*v-f*n*v;c.n21=p*y*C-n*v*C-p*o*H+j*v*H+n*o*K-j*y*K;c.n22=g*v*C-h*y*C+h*o*H-d*v*H-g*o*K+d*y*K;c.n23=h*n*C-g*p*C-h*j*H+d*p*H+g*j*K-d*n*K; c.n24=g*p*o-h*n*o+h*j*y-d*p*y-g*j*v+d*n*v;c.n31=k*v*C-p*w*C+p*o*G-j*v*G-k*o*K+j*w*K;c.n32=h*w*C-f*v*C-h*o*G+d*v*G+f*o*K-d*w*K;c.n33=g*p*C-h*k*C+h*j*G-d*p*G-f*j*K+d*k*K;c.n34=h*k*o-f*p*o-h*j*w+d*p*w+f*j*v-d*k*v;c.n41=n*w*C-k*y*C-n*o*G+j*y*G+k*o*H-j*w*H;c.n42=f*y*C-g*w*C+g*o*G-d*y*G-f*o*H+d*w*H;c.n43=g*k*C-f*n*C-g*j*G+d*n*G+f*j*H-d*k*H;c.n44=f*n*o-g*k*o+g*j*w-d*n*w-f*j*y+d*k*y;c.multiplyScalar(1/b.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,w=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;d[0]=b*f;d[1]=b*g;d[2]=b*h;d[3]=b*j;d[4]=b*k;d[5]=b*n;d[6]=b*p;d[7]=b*o;d[8]=b*w;return c}; THREE.Matrix4.makeFrustum=function(b,c,d,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*g/(f-d);j.n23=(f+d)/(f-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,f){var g;b=d*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,d,f)}; THREE.Matrix4.makeOrtho=function(b,c,d,f,g,h){var j,k,n,p;j=new THREE.Matrix4;k=c-b;n=d-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((d+f)/n);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!== undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c instanceof THREE.Scene===!1&&c!==undefined;)c=c.parent;c!==undefined&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1){b.parent=undefined;this.children.splice(c,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!== 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(b,c,d){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}b=0;for(var f=this.children.length;b=1){d.w=b.w;d.x=b.x;d.y=b.y;d.z=b.z;return d}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){d.w=0.5*(b.w+c.w);d.x=0.5*(b.x+c.x);d.y=0.5*(b.y+c.y);d.z=0.5*(b.z+c.z);return d}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;d.w=b.w*g+c.w*f;d.x=b.x*g+c.x*f;d.y=b.y*g+c.y*f;d.z=b.z*g+c.z*f;return d};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,c,d,f,g,h){this.a=b;this.b=c;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,d,f,g,h,j){this.a=b;this.b=c;this.c=d;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)}; THREE.UV.prototype={set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;cthis.points.length-2?h:h+1;d[3]=h>this.points.length-3?h:h+2;p=this.points[d[0]];o=this.points[d[1]]; w=this.points[d[2]];y=this.points[d[3]];k=j*j;n=j*k;f.x=c(p.x,o.x,w.x,y.x,j,k,n);f.y=c(p.y,o.y,w.y,y.y,j,k,n);f.z=c(p.z,o.z,w.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,C,G=this.points.length,H=[];for(v=0;v1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v);f=f<0?0:1}if(d==="pos"){d=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){d.x=g[0]+(h[0]-g[0])*f;d.y=g[1]+(h[1]-g[1])*f;d.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= this.getPrevKeyWith("pos",v,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",v,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);d.x=g[0];d.y=g[1];d.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(d);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(d=== "rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(d==="scl"){d=b.scale;d.x=g[0]+(h[0]-g[0])*f;d.y=g[1]+(h[1]-g[1])*f;d.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&o[0][p]===undefined){this.hierarchy[0].update(undefined,!0);for(v=0;vb.length-2?h:h+1;d[3]=h>b.length-3?h:h+2;h=b[d[0]];k=b[d[1]];n=b[d[2]];p=b[d[3]];d=g*g;j=g*d;f[0]=this.interpolate(h[0],k[0],n[0],p[0],g,d,j);f[1]=this.interpolate(h[1],k[1],n[1],p[1],g,d,j);f[2]=this.interpolate(h[2],k[2],n[2],p[2],g,d,j);return f}; THREE.Animation.prototype.interpolate=function(b,c,d,f,g,h,j){b=(d-b)*0.5;f=(f-c)*0.5;return(2*(c-d)+b+f)*j+(-3*(c-d)-2*b-f)*h+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,d){var f=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=d0?d:0:d>=0?d:d+f.length;d>=0;d--)if(f[d][b]!==undefined)return f[d];return this.data.hierarchy[c].keys[f.length-1]}; THREE.Camera=function(b,c,d,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=c||1;this.near=d||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype; THREE.Camera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)}; THREE.Camera.prototype.update=function(b,c,d){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate= !1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(b=0;b1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible= !1;this.LODs[f].object3D.visible=!0}else break;for(;f=0&&oa>=0&&da>=0&&pa>=0)return!0;else if(Ha<0&&oa<0||da<0&&pa<0)return!1;else{if(Ha<0)Aa=Math.max(Aa,Ha/(Ha-oa));else oa<0&&(xa=Math.min(xa,Ha/(Ha-oa)));if(da<0)Aa=Math.max(Aa,da/(da-pa));else pa<0&&(xa=Math.min(xa,da/(da-pa)));if(xaHa&&j.positionScreen.z0&&O.z<1){Ra=A[W]=A[W]||new THREE.RenderableParticle;W++;K=Ra;K.x=O.x/O.w;K.y=O.y/O.w;K.z=O.z;K.rotation=ta.rotation.z;K.scale.x=ta.scale.x*Math.abs(K.x-(O.x+ea.projectionMatrix.n11)/(O.w+ea.projectionMatrix.n14));K.scale.y=ta.scale.y*Math.abs(K.y-(O.y+ea.projectionMatrix.n22)/(O.w+ea.projectionMatrix.n24));K.materials=ta.materials;xa.push(K)}}}}Aa&&xa.sort(c);return xa}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,d,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){d=j;f=k;g=d/2;h=f/2};this.render=function(j,k){var n,p,o,w,y,v,C,G;b=c.projectScene(j,k);n=0;for(p=b.length;n>1;Ea=ha.height>>1;na=za.scale.x*n;qa=za.scale.y*p;Y=na*Q;Ca=qa*Ea;B.set(V.x-Y,V.y-Ca,V.x+Y,V.y+Ca);if(fa.instersects(B)){o.save();o.translate(V.x,V.y);o.rotate(-za.rotation);o.scale(na, -qa);o.translate(-Q,-Ea);o.drawImage(ha,0,0);o.restore()}}}else if(na instanceof THREE.ParticleCanvasMaterial){Y=za.scale.x*n;Ca=za.scale.y*p;B.set(V.x-Y,V.y-Ca,V.x+Y,V.y+Ca);if(fa.instersects(B)){d(na.color.__styleString);qa=na.color.__styleString;if(H!=qa)o.fillStyle=H=qa;o.save();o.translate(V.x,V.y);o.rotate(-za.rotation);o.scale(Y,Ca);na.program(o);o.restore()}}}function Ja(V,za,na,Y){b(Y.opacity);c(Y.blending);o.beginPath();o.moveTo(V.positionScreen.x,V.positionScreen.y);o.lineTo(za.positionScreen.x, za.positionScreen.y);o.closePath();if(Y instanceof THREE.LineBasicMaterial){la.__styleString=Y.color.__styleString;V=Y.linewidth;if(K!=V)o.lineWidth=K=V;V=Y.linecap;if(W!=V)o.lineCap=W=V;V=Y.linejoin;if(A!=V)o.lineJoin=A=V;d(la.__styleString);o.stroke();B.inflate(Y.linewidth*2)}}function Ia(V,za,na,Y,Ca,qa,ha,Q,Ea){b(Q.opacity);c(Q.blending);ca=V.positionScreen.x;e=V.positionScreen.y;ea=za.positionScreen.x;Aa=za.positionScreen.y;xa=na.positionScreen.x;Ha=na.positionScreen.y;D(ca,e,ea,Aa,xa,Ha);if(Q instanceof THREE.MeshBasicMaterial)if(Q.map){if(Q.map.mapping instanceof THREE.UVMapping){Oa=ha.uvs[0];eb(ca,e,ea,Aa,xa,Ha,Q.map.image,Oa[Y].u,Oa[Y].v,Oa[Ca].u,Oa[Ca].v,Oa[qa].u,Oa[qa].v)}}else if(Q.envMap){if(Q.envMap.mapping instanceof THREE.SphericalReflectionMapping){V=ra.matrixWorldInverse;E.copy(ha.vertexNormalsWorld[0]);S=(E.x*V.n11+E.y*V.n12+E.z*V.n13)*0.5+0.5;Z=-(E.x*V.n21+E.y*V.n22+E.z*V.n23)*0.5+0.5;E.copy(ha.vertexNormalsWorld[1]);ma=(E.x*V.n11+E.y*V.n12+E.z*V.n13)*0.5+0.5;Da=-(E.x*V.n21+E.y*V.n22+ E.z*V.n23)*0.5+0.5;E.copy(ha.vertexNormalsWorld[2]);Ma=(E.x*V.n11+E.y*V.n12+E.z*V.n13)*0.5+0.5;wa=-(E.x*V.n21+E.y*V.n22+E.z*V.n23)*0.5+0.5;eb(ca,e,ea,Aa,xa,Ha,Q.envMap.image,S,Z,ma,Da,Ma,wa)}}else Q.wireframe?t(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){if(Q.map.mapping instanceof THREE.UVMapping){Oa=ha.uvs[0];eb(ca,e,ea,Aa,xa,Ha,Q.map.image,Oa[Y].u,Oa[Y].v,Oa[Ca].u, Oa[Ca].v,Oa[qa].u,Oa[qa].v)}c(THREE.SubtractiveBlending)}if(x)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==3){Ga.r=ia.r=ja.r=z.r;Ga.g=ia.g=ja.g=z.g;Ga.b=ia.b=ja.b=z.b;Sa(Ea,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ga);Sa(Ea,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ia);Sa(Ea,ha.v3.positionWorld,ha.vertexNormalsWorld[2],ja);ta.r=(ia.r+ja.r)*0.5;ta.g=(ia.g+ja.g)*0.5;ta.b=(ia.b+ja.b)*0.5;ab=Ta(Ga,ia,ja,ta);eb(ca,e,ea,Aa,xa,Ha,ab,0,0,1,0,0,1)}else{u.r=z.r;u.g= z.g;u.b=z.b;Sa(Ea,ha.centroidWorld,ha.normalWorld,u);la.r=Q.color.r*u.r;la.g=Q.color.g*u.g;la.b=Q.color.b*u.b;la.updateStyleString();Q.wireframe?t(la.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(la.__styleString)}else Q.wireframe?t(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Ra=ra.near;$a=ra.far;Ga.r=Ga.g=Ga.b=1-Qa(V.positionScreen.z,Ra,$a);ia.r=ia.g=ia.b= 1-Qa(za.positionScreen.z,Ra,$a);ja.r=ja.g=ja.b=1-Qa(na.positionScreen.z,Ra,$a);ta.r=(ia.r+ja.r)*0.5;ta.g=(ia.g+ja.g)*0.5;ta.b=(ia.b+ja.b)*0.5;ab=Ta(Ga,ia,ja,ta);eb(ca,e,ea,Aa,xa,Ha,ab,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){la.r=hb(ha.normalWorld.x);la.g=hb(ha.normalWorld.y);la.b=hb(ha.normalWorld.z);la.updateStyleString();Q.wireframe?t(la.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(la.__styleString)}}function Wa(V,za,na,Y,Ca,qa,ha,Q,Ea){b(Q.opacity); c(Q.blending);if(Q.map||Q.envMap){Ia(V,za,Y,0,1,3,ha,Q,Ea);Ia(Ca,na,qa,1,2,3,ha,Q,Ea)}else{ca=V.positionScreen.x;e=V.positionScreen.y;ea=za.positionScreen.x;Aa=za.positionScreen.y;xa=na.positionScreen.x;Ha=na.positionScreen.y;oa=Y.positionScreen.x;da=Y.positionScreen.y;pa=Ca.positionScreen.x;Ba=Ca.positionScreen.y;ga=qa.positionScreen.x;$=qa.positionScreen.y;if(Q instanceof THREE.MeshBasicMaterial){aa(ca,e,ea,Aa,xa,Ha,oa,da);Q.wireframe?t(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap, Q.wireframeLinejoin):bb(Q.color.__styleString)}else if(Q instanceof THREE.MeshLambertMaterial)if(x)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==4){Ga.r=ia.r=ja.r=ta.r=z.r;Ga.g=ia.g=ja.g=ta.g=z.g;Ga.b=ia.b=ja.b=ta.b=z.b;Sa(Ea,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ga);Sa(Ea,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ia);Sa(Ea,ha.v4.positionWorld,ha.vertexNormalsWorld[3],ja);Sa(Ea,ha.v3.positionWorld,ha.vertexNormalsWorld[2],ta);ab=Ta(Ga,ia,ja,ta);D(ca,e,ea, Aa,oa,da);eb(ca,e,ea,Aa,oa,da,ab,0,0,1,0,0,1);D(pa,Ba,xa,Ha,ga,$);eb(pa,Ba,xa,Ha,ga,$,ab,1,0,1,1,0,1)}else{u.r=z.r;u.g=z.g;u.b=z.b;Sa(Ea,ha.centroidWorld,ha.normalWorld,u);la.r=Q.color.r*u.r;la.g=Q.color.g*u.g;la.b=Q.color.b*u.b;la.updateStyleString();aa(ca,e,ea,Aa,xa,Ha,oa,da);Q.wireframe?t(la.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(la.__styleString)}else{aa(ca,e,ea,Aa,xa,Ha,oa,da);Q.wireframe?t(Q.color.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin): bb(Q.color.__styleString)}else if(Q instanceof THREE.MeshNormalMaterial){la.r=hb(ha.normalWorld.x);la.g=hb(ha.normalWorld.y);la.b=hb(ha.normalWorld.z);la.updateStyleString();aa(ca,e,ea,Aa,xa,Ha,oa,da);Q.wireframe?t(la.__styleString,Q.wireframeLinewidth,Q.wireframeLinecap,Q.wireframeLinejoin):bb(la.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){Ra=ra.near;$a=ra.far;Ga.r=Ga.g=Ga.b=1-Qa(V.positionScreen.z,Ra,$a);ia.r=ia.g=ia.b=1-Qa(za.positionScreen.z,Ra,$a);ja.r=ja.g=ja.b=1-Qa(Y.positionScreen.z, Ra,$a);ta.r=ta.g=ta.b=1-Qa(na.positionScreen.z,Ra,$a);ab=Ta(Ga,ia,ja,ta);D(ca,e,ea,Aa,oa,da);eb(ca,e,ea,Aa,oa,da,ab,0,0,1,0,0,1);D(pa,Ba,xa,Ha,ga,$);eb(pa,Ba,xa,Ha,ga,$,ab,1,0,1,1,0,1)}}}function D(V,za,na,Y,Ca,qa){o.beginPath();o.moveTo(V,za);o.lineTo(na,Y);o.lineTo(Ca,qa);o.lineTo(V,za);o.closePath()}function aa(V,za,na,Y,Ca,qa,ha,Q){o.beginPath();o.moveTo(V,za);o.lineTo(na,Y);o.lineTo(Ca,qa);o.lineTo(ha,Q);o.lineTo(V,za);o.closePath()}function t(V,za,na,Y){if(K!=za)o.lineWidth=K=za;if(W!=na)o.lineCap= W=na;if(A!=Y)o.lineJoin=A=Y;d(V);o.stroke();B.inflate(za*2)}function bb(V){if(H!=V)o.fillStyle=H=V;o.fill()}function eb(V,za,na,Y,Ca,qa,ha,Q,Ea,ib,Ya,Za,db){var jb,Ua;jb=ha.width-1;Ua=ha.height-1;Q*=jb;Ea*=Ua;ib*=jb;Ya*=Ua;Za*=jb;db*=Ua;na-=V;Y-=za;Ca-=V;qa-=za;ib-=Q;Ya-=Ea;Za-=Q;db-=Ea;jb=ib*db-Za*Ya;if(jb!=0){Ua=1/jb;jb=(db*na-Ya*Ca)*Ua;Ya=(db*Y-Ya*qa)*Ua;na=(ib*Ca-Za*na)*Ua;Y=(ib*qa-Za*Y)*Ua;V=V-jb*Q-na*Ea;za=za-Ya*Q-Y*Ea;o.save();o.transform(jb,Ya,na,Y,V,za);o.clip();o.drawImage(ha,0,0);o.restore()}} function Ta(V,za,na,Y){var Ca=~~(V.r*255),qa=~~(V.g*255);V=~~(V.b*255);var ha=~~(za.r*255),Q=~~(za.g*255);za=~~(za.b*255);var Ea=~~(na.r*255),ib=~~(na.g*255);na=~~(na.b*255);var Ya=~~(Y.r*255),Za=~~(Y.g*255);Y=~~(Y.b*255);I[0]=Ca<0?0:Ca>255?255:Ca;I[1]=qa<0?0:qa>255?255:qa;I[2]=V<0?0:V>255?255:V;I[4]=ha<0?0:ha>255?255:ha;I[5]=Q<0?0:Q>255?255:Q;I[6]=za<0?0:za>255?255:za;I[8]=Ea<0?0:Ea>255?255:Ea;I[9]=ib<0?0:ib>255?255:ib;I[10]=na<0?0:na>255?255:na;I[12]=Ya<0?0:Ya>255?255:Ya;I[13]=Za<0?0:Za>255?255: Za;I[14]=Y<0?0:Y>255?255:Y;F.putImageData(M,0,0);U.drawImage(P,0,0);return X}function Qa(V,za,na){V=(V-za)/(na-za);return V*V*(3-2*V)}function hb(V){V=(V+1)*0.5;return V<0?0:V>1?1:V}function gb(V,za){var na=za.x-V.x,Y=za.y-V.y,Ca=1/Math.sqrt(na*na+Y*Y);na*=Ca;Y*=Ca;za.x+=na;za.y+=Y;V.x-=na;V.y-=Y}var cb,fb,sa,Va,Pa,T,Xa,La;this.autoClear?this.clear():o.setTransform(1,0,0,-1,n,p);f=g.projectScene(va,ra,this.sortElements);(x=va.lights.length>0)&&Na(va);cb=0;for(fb=f.length;cb0){pa.r+=$.color.r*la;pa.g+=$.color.g*la;pa.b+=$.color.b*la}}else if($ instanceof THREE.PointLight){ua.sub($.position,da.centroidWorld);ua.normalize();la=da.normalWorld.dot(ua)*$.intensity;if(la>0){pa.r+=$.color.r*la;pa.g+=$.color.g*la;pa.b+=$.color.b*la}}}}function c(oa,da,pa,Ba,ga,$){ea= f(Aa++);ea.setAttribute("d","M "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+da.positionScreen.x+" "+da.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+"z");if(ga instanceof THREE.MeshBasicMaterial)A.__styleString=ga.color.__styleString;else if(ga instanceof THREE.MeshLambertMaterial)if(W){N.r=O.r;N.g=O.g;N.b=O.b;b($,Ba,N);A.r=ga.color.r*N.r;A.g=ga.color.g*N.g;A.b=ga.color.b*N.b;A.updateStyleString()}else A.__styleString=ga.color.__styleString;else if(ga instanceof THREE.MeshDepthMaterial){ka= 1-ga.__2near/(ga.__farPlusNear-Ba.z*ga.__farMinusNear);A.setRGB(ka,ka,ka)}else ga instanceof THREE.MeshNormalMaterial&&A.setRGB(g(Ba.normalWorld.x),g(Ba.normalWorld.y),g(Ba.normalWorld.z));ga.wireframe?ea.setAttribute("style","fill: none; stroke: "+A.__styleString+"; stroke-width: "+ga.wireframeLinewidth+"; stroke-opacity: "+ga.opacity+"; stroke-linecap: "+ga.wireframeLinecap+"; stroke-linejoin: "+ga.wireframeLinejoin):ea.setAttribute("style","fill: "+A.__styleString+"; fill-opacity: "+ga.opacity); k.appendChild(ea)}function d(oa,da,pa,Ba,ga,$,la){ea=f(Aa++);ea.setAttribute("d","M "+oa.positionScreen.x+" "+oa.positionScreen.y+" L "+da.positionScreen.x+" "+da.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+" L "+Ba.positionScreen.x+","+Ba.positionScreen.y+"z");if($ instanceof THREE.MeshBasicMaterial)A.__styleString=$.color.__styleString;else if($ instanceof THREE.MeshLambertMaterial)if(W){N.r=O.r;N.g=O.g;N.b=O.b;b(la,ga,N);A.r=$.color.r*N.r;A.g=$.color.g*N.g;A.b=$.color.b* N.b;A.updateStyleString()}else A.__styleString=$.color.__styleString;else if($ instanceof THREE.MeshDepthMaterial){ka=1-$.__2near/($.__farPlusNear-ga.z*$.__farMinusNear);A.setRGB(ka,ka,ka)}else $ instanceof THREE.MeshNormalMaterial&&A.setRGB(g(ga.normalWorld.x),g(ga.normalWorld.y),g(ga.normalWorld.z));$.wireframe?ea.setAttribute("style","fill: none; stroke: "+A.__styleString+"; stroke-width: "+$.wireframeLinewidth+"; stroke-opacity: "+$.opacity+"; stroke-linecap: "+$.wireframeLinecap+"; stroke-linejoin: "+ $.wireframeLinejoin):ea.setAttribute("style","fill: "+A.__styleString+"; fill-opacity: "+$.opacity);k.appendChild(ea)}function f(oa){if(ca[oa]==null){ca[oa]=document.createElementNS("http://www.w3.org/2000/svg","path");Ha==0&&ca[oa].setAttribute("shape-rendering","crispEdges")}return ca[oa]}function g(oa){return oa<0?Math.min((1+oa)*0.5,0.5):0.5+Math.min(oa*0.5,0.5)}var h=null,j=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,o,w,y,v,C,G,H=new THREE.Rectangle, K=new THREE.Rectangle,W=!1,A=new THREE.Color(16777215),N=new THREE.Color(16777215),O=new THREE.Color(0),R=new THREE.Color(0),Fa=new THREE.Color(0),ka,ua=new THREE.Vector3,ca=[],e=[],ea,Aa,xa,Ha=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(oa){switch(oa){case "high":Ha=1;break;case "low":Ha=0}};this.setSize=function(oa,da){n=oa;p=da;o=n/2;w=p/2;k.setAttribute("viewBox",-o+" "+-w+" "+n+" "+p);k.setAttribute("width",n);k.setAttribute("height", p);H.set(-o,-w,o,w)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(oa,da){var pa,Ba,ga,$,la,Ga,ia,ja;this.autoClear&&this.clear();h=j.projectScene(oa,da,this.sortElements);xa=Aa=0;if(W=oa.lights.length>0){ia=oa.lights;O.setRGB(0,0,0);R.setRGB(0,0,0);Fa.setRGB(0,0,0);pa=0;for(Ba=ia.length;pa 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f", value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4}, fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={lensFlareVertexTexture:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nuniform int renderType;\nuniform\tsampler2D\tocclusionMap;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvarying\tfloat\tvVisibility;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\nfloat visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 )).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 )).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 )).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 )).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 )).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 )).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 )).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 )).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 )).a;\nvVisibility = ( 1.0 - visibility / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform int renderType;\nvarying\tvec2\t\tvUV;\nvarying\tfloat\t\tvVisibility;\nvoid main( void )\n{\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * vVisibility;\ngl_FragColor = color;\n}\n}"}, lensFlare:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nuniform int renderType;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}", fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tsampler2D\tocclusionMap;\nuniform\tfloat\t\topacity;\nuniform int renderType;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 )).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 )).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 )).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 )).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * visibility;\ngl_FragColor = color;\n}\n}"}, sprite:{vertexShader:"uniform\tint\t\tuseScreenCoordinates;\nuniform int affectedByDistance;\nuniform\tvec3\tscreenPosition;\nuniform \tmat4 \tmodelViewMatrix;\nuniform \tmat4 \tprojectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform\tvec2 uvScale;\nattribute \tvec2 \tposition;\nattribute vec2\tuv;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}", fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}"},shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"}, shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos = objectMatrix * vec4( position, 1.0 );\nvec3 norm = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position = projectionMatrix * viewMatrix * ( pos + extruded );\n}",fragmentShader:"void main() {\ngl_FragColor = vec4( 1, 1, 1, 1 );\n}"}, depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}}, fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 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THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );", THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"), vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex, THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; THREE.WebGLRenderer=function(b){function c(m,B,x){var u,z,J,L=m.vertices,E=L.length,P=m.colors,F=P.length,M=m.__vertexArray,I=m.__colorArray,X=m.__sortArray,U=m.__dirtyVertices,ya=m.__dirtyColors;if(x.sortParticles){Ra.multiplySelf(x.matrixWorld);for(u=0;uF){M=I;F=P[M]}e.bindBuffer(e.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[M]);e.vertexAttribPointer(B["morphTarget"+x],3,e.FLOAT,!1,0,0);J.__webglMorphTargetInfluences[x]=F;E[M]=1;F=-1;x++}}e.uniform1fv(u.program.uniforms.morphTargetInfluences,J.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,z.__webglVertexBuffer);e.vertexAttribPointer(m.position,3,e.FLOAT,!1,0,0)}if(z.__webglCustomAttributes)for(L in z.__webglCustomAttributes)if(m[L]>= 0){B=z.__webglCustomAttributes[L];e.bindBuffer(e.ARRAY_BUFFER,B.buffer);e.vertexAttribPointer(m[L],B.size,e.FLOAT,!1,0,0)}if(m.color>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglColorBuffer);e.vertexAttribPointer(m.color,3,e.FLOAT,!1,0,0)}if(m.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglNormalBuffer);e.vertexAttribPointer(m.normal,3,e.FLOAT,!1,0,0)}if(m.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglTangentBuffer);e.vertexAttribPointer(m.tangent,4,e.FLOAT,!1,0,0)}if(m.uv>=0)if(z.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER, z.__webglUVBuffer);e.vertexAttribPointer(m.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv)}else e.disableVertexAttribArray(m.uv);if(m.uv2>=0)if(z.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,z.__webglUV2Buffer);e.vertexAttribPointer(m.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv2)}else 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Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]= -1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer= e.createBuffer();_sprite.elementBuffer=e.createBuffer();e.bindBuffer(e.ARRAY_BUFFER,_sprite.vertexBuffer);e.bufferData(e.ARRAY_BUFFER,_sprite.vertices,e.STATIC_DRAW);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,_sprite.faces,e.STATIC_DRAW);_sprite.program=e.createProgram();e.attachShader(_sprite.program,ka("fragment",THREE.ShaderLib.sprite.fragmentShader));e.attachShader(_sprite.program,ka("vertex",THREE.ShaderLib.sprite.vertexShader));e.linkProgram(_sprite.program); _sprite.attributes={};_sprite.uniforms={};_sprite.attributes.position=e.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=e.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=e.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=e.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=e.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=e.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment= e.getUniformLocation(_sprite.program,"alignment");_sprite.uniforms.map=e.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=e.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=e.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=e.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=e.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix= e.getUniformLocation(_sprite.program,"modelViewMatrix");_sprite.uniforms.projectionMatrix=e.getUniformLocation(_sprite.program,"projectionMatrix");this.setSize=function(m,B){ea.width=m;ea.height=B;this.setViewport(0,0,ea.width,ea.height)};this.setViewport=function(m,B,x,u){la=m;Ga=B;ia=x;ja=u;e.viewport(la,Ga,ia,ja)};this.setScissor=function(m,B,x,u){e.scissor(m,B,x,u)};this.enableScissorTest=function(m){m?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(m){oa= m;e.depthMask(m)};this.setClearColorHex=function(m,B){var x=new THREE.Color(m);e.clearColor(x.r,x.g,x.b,B)};this.setClearColor=function(m,B){e.clearColor(m.r,m.g,m.b,B)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(m){wa.darkness=m};this.initMaterial=function(m,B,x,u){var z,J,L;if(m instanceof THREE.MeshDepthMaterial)L="depth";else if(m instanceof THREE.ShadowVolumeDynamicMaterial)L="shadowVolumeDynamic";else if(m instanceof THREE.MeshNormalMaterial)L="normal";else if(m instanceof THREE.MeshBasicMaterial)L="basic";else if(m instanceof THREE.MeshLambertMaterial)L="lambert";else if(m instanceof THREE.MeshPhongMaterial)L="phong";else if(m instanceof THREE.LineBasicMaterial)L="basic";else m instanceof THREE.ParticleBasicMaterial&&(L="particle_basic");if(L){var E=THREE.ShaderLib[L];m.uniforms=Uniforms.clone(E.uniforms);m.vertexShader=E.vertexShader;m.fragmentShader=E.fragmentShader}var P,F,M;P=M=E=0;for(F=B.length;P0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,"#define MAX_BONES "+x.maxBones,x.map?"#define USE_MAP":"",x.envMap?"#define USE_ENVMAP":"",x.lightMap?"#define USE_LIGHTMAP":"",x.vertexColors? "#define USE_COLOR":"",x.skinning?"#define USE_SKINNING":"",x.morphTargets?"#define USE_MORPHTARGETS":"",x.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); e.attachShader(X,ka("fragment",prefix_fragment+P));e.attachShader(X,ka("vertex",prefix_vertex+F));e.linkProgram(X);e.getProgramParameter(X,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(X,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");X.uniforms={};X.attributes={};var U;P=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(U in E)P.push(U); U=P;E=0;for(P=U.length;E=0&&e.enableVertexAttribArray(I.color);I.normal>= 0&&e.enableVertexAttribArray(I.normal);I.tangent>=0&&e.enableVertexAttribArray(I.tangent);if(m.skinning&&I.skinVertexA>=0&&I.skinVertexB>=0&&I.skinIndex>=0&&I.skinWeight>=0){e.enableVertexAttribArray(I.skinVertexA);e.enableVertexAttribArray(I.skinVertexB);e.enableVertexAttribArray(I.skinIndex);e.enableVertexAttribArray(I.skinWeight)}for(z in m.attributes)I[z]>=0&&e.enableVertexAttribArray(I[z]);if(m.morphTargets){m.numSupportedMorphTargets=0;if(I.morphTarget0>=0){e.enableVertexAttribArray(I.morphTarget0); m.numSupportedMorphTargets++}if(I.morphTarget1>=0){e.enableVertexAttribArray(I.morphTarget1);m.numSupportedMorphTargets++}if(I.morphTarget2>=0){e.enableVertexAttribArray(I.morphTarget2);m.numSupportedMorphTargets++}if(I.morphTarget3>=0){e.enableVertexAttribArray(I.morphTarget3);m.numSupportedMorphTargets++}if(I.morphTarget4>=0){e.enableVertexAttribArray(I.morphTarget4);m.numSupportedMorphTargets++}if(I.morphTarget5>=0){e.enableVertexAttribArray(I.morphTarget5);m.numSupportedMorphTargets++}if(I.morphTarget6>= 0){e.enableVertexAttribArray(I.morphTarget6);m.numSupportedMorphTargets++}if(I.morphTarget7>=0){e.enableVertexAttribArray(I.morphTarget7);m.numSupportedMorphTargets++}u.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);m=0;for(z=this.maxMorphTargets;m0||X.faceVertexUvs.length>0)L.__uvArray=new Float32Array(P*2);if(X.faceUvs.length>1||X.faceVertexUvs.length>1)L.__uv2Array=new Float32Array(P*2)}if(E.geometry.skinWeights.length&&E.geometry.skinIndices.length){L.__skinVertexAArray= new Float32Array(P*4);L.__skinVertexBArray=new Float32Array(P*4);L.__skinIndexArray=new Float32Array(P*4);L.__skinWeightArray=new Float32Array(P*4)}L.__faceArray=new Uint16Array(ya*3+(E.geometry.edgeFaces?E.geometry.edgeFaces.length*6:0));L.__lineArray=new Uint16Array(va*2);if(L.numMorphTargets){L.__morphTargetsArrays=[];X=0;for(U=L.numMorphTargets;X=0;z--){u=x.__webglObjects[z].object;if(B==u){x.__webglObjects.splice(z,1);break}}m.__objectsRemoved.splice(0,1)}B=0;for(x=m.__webglObjects.length;B0}}; THREE.WebGLRenderTarget=function(b,c,d){this.width=b;this.height=c;d=d||{};this.wrapS=d.wrapS!==undefined?d.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=d.wrapT!==undefined?d.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=d.magFilter!==undefined?d.magFilter:THREE.LinearFilter;this.minFilter=d.minFilter!==undefined?d.minFilter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType;this.depthBuffer=d.depthBuffer!== undefined?d.depthBuffer:!0;this.stencilBuffer=d.stencilBuffer!==undefined?d.stencilBuffer:!0}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,c,d){d&&b.update(undefined,!1,c);d=b.sounds;var f,g=d.length;for(f=0;fh?this.hits.push(g):this.hits.unshift(g);h=f}}return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var d=0;c[d]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[d]);if(fc.length)return null;return c[d]}; THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var d=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,g=0;g=k*h))return Number.MAX_VALUE;j/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(j);k.addSelf(b.origin);if(Math.abs(g.x)>Math.abs(g.y))if(Math.abs(g.x)>Math.abs(g.z)){b=k.y-c.y;g=d.y-c.y;h=f.y-c.y; k=k.z-c.z;d=d.z-c.z;f=f.z-c.z}else{b=k.x-c.x;g=d.x-c.x;h=f.x-c.x;k=k.y-c.y;d=d.y-c.y;f=f.y-c.y}else if(Math.abs(g.y)>Math.abs(g.z)){b=k.x-c.x;g=d.x-c.x;h=f.x-c.x;k=k.z-c.z;d=d.z-c.z;f=f.z-c.z}else{b=k.x-c.x;g=d.x-c.x;h=f.x-c.x;k=k.y-c.y;d=d.y-c.y;f=f.y-c.y}c=g*f-d*h;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-k*h)*c;if(!(f>=0))return Number.MAX_VALUE;c*=g*k-d*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return j}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var d=new THREE.Ray(b.origin.clone(),b.direction.clone()),f=THREE.Matrix4.makeInvert(c.matrixWorld);f.multiplyVector3(d.origin);f.rotateAxis(d.direction);d.direction.normalize();return d}; THREE.CollisionSystem.prototype.rayBox=function(b,c){var d;d=c.dynamic&&c.mesh&&c.mesh.matrixWorld?this.makeRayLocal(b,c.mesh):new THREE.Ray(b.origin.clone(),b.direction.clone());var f=0,g=0,h=0,j=0,k=0,n=0,p=!0;if(d.origin.xc.max.x){f=c.max.x-d.origin.x;f/=d.direction.x;p=!1;j=1}if(d.origin.yc.max.y){g=c.max.y-d.origin.y;g/=d.direction.y;p=!1;k= 1}if(d.origin.zc.max.z){h=c.max.z-d.origin.z;h/=d.direction.z;p=!1;n=1}if(p)return-1;p=0;if(g>f){p=1;f=g}if(h>f){p=2;f=h}switch(p){case 0:k=d.origin.y+d.direction.y*f;if(kc.max.y)return Number.MAX_VALUE;d=d.origin.z+d.direction.z*f;if(dc.max.z)return Number.MAX_VALUE;c.normal=new THREE.Vector3(j,0,0);break;case 1:j=d.origin.x+d.direction.x*f;if(jc.max.x)return Number.MAX_VALUE;d=d.origin.z+ d.direction.z*f;if(dc.max.z)return Number.MAX_VALUE;c.normal=new THREE.Vector3(0,k,0);break;case 2:j=d.origin.x+d.direction.x*f;if(jc.max.x)return Number.MAX_VALUE;k=d.origin.y+d.direction.y*f;if(kc.max.y)return Number.MAX_VALUE;c.normal=new THREE.Vector3(0,0,n)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var d=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(d<0)d=(f-b.origin.dot(c.normal))/d;else return Number.MAX_VALUE;return d>0?d:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,c){var d=c.center.clone().subSelf(b.origin);if(d.lengthSq=0)return Math.abs(f)-Math.sqrt(d);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionUtils={}; THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,d=new THREE.Vector3(c.x[0],c.y[0],c.z[0]);c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]);d=new THREE.BoxCollider(d,c);d.mesh=b;return d};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(b){for(var c=b.geometry.vertices,d=c.length,f=b.geometry.faces,g=f.length,h=[],j=[],k=[],n=0;n= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(h=25);g=(h-1)*0.5;d=Array(h);for(c=f=0;c this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed);var d=this.lookSpeed;this.activeLook||(d=0);this.lon+=this.mouseX*d;this.lookVertical&&(this.lat-=this.mouseY*d);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi= (90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var f=this.target.position,g=this.position;f.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);f.y=g.y+100*Math.cos(this.phi);f.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*d;this.lookVertical&&(this.lat-=this.mouseY*d);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/ 3.14+this.verticalMin;f=this.target.position;g=this.position;f.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);f.y=g.y+100*Math.cos(this.phi);f.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(d){d.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this, this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;THREE.QuakeCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))}; THREE.PathCamera=function(b){function c(p,o,w,y){var v={name:w,fps:0.6,length:y,hierarchy:[]},C,G=o.getControlPointsArray(),H=o.getLength(),K=G.length,W=0;C=K-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:G[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[C]={time:y,pos:G[C],rot:[0,0,0,1],scl:[1,1,1]};for(C=1;C=0?y:y+g;y=this.verticalAngleMap.srcRange;v=this.verticalAngleMap.dstRange; this.phi=(this.phi-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.horizontalAngleMap.srcRange;v=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,w)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),n=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(n,j);b.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; var Cube=function(b,c,d,f,g,h,j,k,n){function p(H,K,W,A,N,O,R,Fa){var ka,ua,ca=f||1,e=g||1,ea=N/2,Aa=O/2,xa=o.vertices.length;if(H=="x"&&K=="y"||H=="y"&&K=="x")ka="z";else if(H=="x"&&K=="z"||H=="z"&&K=="x"){ka="y";e=h||1}else if(H=="z"&&K=="y"||H=="y"&&K=="z"){ka="x";ca=h||1}var Ha=ca+1,oa=e+1;N/=ca;var da=O/e;for(ua=0;ua0){j(0,0,-p-(h||0));for(f=b;f0){j(0,0,p+(g||0)); for(f=b+b/2;f<2*b;f++)k.faces.push(new THREE.Face4(2*b+1,(2*f-2*b+2)%b+b,(2*f-2*b+1)%b+b,(2*f-2*b)%b+b))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder; var Icosahedron=function(b){function c(w,y,v){var C=Math.sqrt(w*w+y*y+v*v);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(w/C,y/C,v/C)))-1}function d(w,y,v,C){C.faces.push(new THREE.Face3(w,y,v))}function f(w,y){var v=g.vertices[w].position,C=g.vertices[y].position;return c((v.x+C.x)/2,(v.y+C.y)/2,(v.z+C.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;c(-1,b,0);c(1,b,0);c(-1,-b,0);c(1,-b,0);c(0,-1,b);c(0,1,b);c(0,-1,-b);c(0, 1,-b);c(b,0,-1);c(b,0,1);c(-b,0,-1);c(-b,0,1);d(0,11,5,h);d(0,5,1,h);d(0,1,7,h);d(0,7,10,h);d(0,10,11,h);d(1,5,9,h);d(5,11,4,h);d(11,10,2,h);d(10,7,6,h);d(7,1,8,h);d(3,9,4,h);d(3,4,2,h);d(3,2,6,h);d(3,6,8,h);d(3,8,9,h);d(4,9,5,h);d(2,4,11,h);d(6,2,10,h);d(8,6,7,h);d(9,8,1,h);for(b=0;b0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(w,k,y)))-1);p.push(o)}c.push(p)}var v,C,G;g=c.length;for(d=0;d0)for(f=0;f1){v=this.vertices[j].position.clone(); C=this.vertices[n].position.clone();G=this.vertices[p].position.clone();v.normalize();C.normalize();G.normalize();this.faces.push(new THREE.Face3(j,n,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(C.x,C.y,C.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([o,w,H])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(b,c,d,f){this.radius=b||100;this.tube=c||40;this.segmentsR=d||8;this.segmentsT=f||6;b=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(d=0;d<=this.segmentsT;++d){f=d/this.segmentsT*2*Math.PI;var g=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([d/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(d= 1;d<=this.segmentsT;++d){f=(this.segmentsT+1)*c+d;g=(this.segmentsT+1)*c+d-1;var h=(this.segmentsT+1)*(c-1)+d-1,j=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; var TorusKnot=function(b,c,d,f,g,h,j){function k(w,y,v,C,G,H){y=v/C*w;v=Math.cos(y);return new THREE.Vector3(G*(2+v)*0.5*Math.cos(w),G*(2+v)*Math.sin(w)*0.5,H*G*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=c||40;this.segmentsR=d||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);d=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b>7)-127;ma|=(Ma&127)<<16|Da<<8;if(ma==0&&fa==-127)return 0;return(1-2*(wa>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,fa)}function k(S,Z){var ma=o(S,Z),Da=o(S,Z+1),Ma=o(S,Z+2);return(o(S,Z+3)<<24)+(Ma<<16)+(Da<<8)+ma}function n(S,Z){var ma=o(S,Z);return(o(S,Z+1)<<8)+ma}function p(S,Z){var ma=o(S,Z);return ma> 127?ma-256:ma}function o(S,Z){return S.charCodeAt(Z)&255}function w(S){var Z,ma,Da;Z=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);S=n(b,S+ka);THREE.BinaryLoader.prototype.f3(K,Z,ma,Da,S)}function y(S){var Z,ma,Da,Ma,wa,fa;Z=k(b,S);ma=k(b,S+R);Da=k(b,S+Fa);Ma=n(b,S+ka);wa=k(b,S+ua);fa=k(b,S+ca);S=k(b,S+e);THREE.BinaryLoader.prototype.f3n(K,N,Z,ma,Da,Ma,wa,fa,S)}function v(S){var Z,ma,Da,Ma;Z=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+xa);S=n(b,S+Ha);THREE.BinaryLoader.prototype.f4(K,Z,ma,Da,Ma,S)}function C(S){var Z, ma,Da,Ma,wa,fa,m,B;Z=k(b,S);ma=k(b,S+ea);Da=k(b,S+Aa);Ma=k(b,S+xa);wa=n(b,S+Ha);fa=k(b,S+oa);m=k(b,S+da);B=k(b,S+pa);S=k(b,S+Ba);THREE.BinaryLoader.prototype.f4n(K,N,Z,ma,Da,Ma,wa,fa,m,B,S)}function G(S){var Z,ma;Z=k(b,S);ma=k(b,S+ga);S=k(b,S+$);THREE.BinaryLoader.prototype.uv3(K.faceVertexUvs[0],O[Z*2],O[Z*2+1],O[ma*2],O[ma*2+1],O[S*2],O[S*2+1])}function H(S){var Z,ma,Da;Z=k(b,S);ma=k(b,S+la);Da=k(b,S+Ga);S=k(b,S+ia);THREE.BinaryLoader.prototype.uv4(K.faceVertexUvs[0],O[Z*2],O[Z*2+1],O[ma*2],O[ma* 2+1],O[Da*2],O[Da*2+1],O[S*2],O[S*2+1])}var K=this,W=0,A,N=[],O=[],R,Fa,ka,ua,ca,e,ea,Aa,xa,Ha,oa,da,pa,Ba,ga,$,la,Ga,ia,ja,ta,Ra,$a,ab,Oa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(K,f,h);A={signature:b.substr(W,8),header_bytes:o(b,W+8),vertex_coordinate_bytes:o(b,W+9),normal_coordinate_bytes:o(b,W+10),uv_coordinate_bytes:o(b,W+11),vertex_index_bytes:o(b,W+12),normal_index_bytes:o(b,W+13),uv_index_bytes:o(b,W+14),material_index_bytes:o(b,W+15),nvertices:k(b,W+16),nnormals:k(b, W+16+4),nuvs:k(b,W+16+8),ntri_flat:k(b,W+16+12),ntri_smooth:k(b,W+16+16),ntri_flat_uv:k(b,W+16+20),ntri_smooth_uv:k(b,W+16+24),nquad_flat:k(b,W+16+28),nquad_smooth:k(b,W+16+32),nquad_flat_uv:k(b,W+16+36),nquad_smooth_uv:k(b,W+16+40)};W+=A.header_bytes;R=A.vertex_index_bytes;Fa=A.vertex_index_bytes*2;ka=A.vertex_index_bytes*3;ua=A.vertex_index_bytes*3+A.material_index_bytes;ca=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;e=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes* 2;ea=A.vertex_index_bytes;Aa=A.vertex_index_bytes*2;xa=A.vertex_index_bytes*3;Ha=A.vertex_index_bytes*4;oa=A.vertex_index_bytes*4+A.material_index_bytes;da=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;pa=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;Ba=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;ga=A.uv_index_bytes;$=A.uv_index_bytes*2;la=A.uv_index_bytes;Ga=A.uv_index_bytes*2;ia=A.uv_index_bytes*3;h=A.vertex_index_bytes*3+A.material_index_bytes; Oa=A.vertex_index_bytes*4+A.material_index_bytes;ja=A.ntri_flat*h;ta=A.ntri_smooth*(h+A.normal_index_bytes*3);Ra=A.ntri_flat_uv*(h+A.uv_index_bytes*3);$a=A.ntri_smooth_uv*(h+A.normal_index_bytes*3+A.uv_index_bytes*3);ab=A.nquad_flat*Oa;h=A.nquad_smooth*(Oa+A.normal_index_bytes*4);Oa=A.nquad_flat_uv*(Oa+A.uv_index_bytes*4);W+=function(S){for(var Z,ma,Da,Ma=A.vertex_coordinate_bytes*3,wa=S+A.nvertices*Ma;S=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(d){if(this.count!=0){for(var f=this.count*3;fthis.size-1&&(n=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p= this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var C,G,H,K,W,A;w0&&(this.field[H+C]+=K)}}}};this.addPlaneX=function(d,f){var g,h,j,k,n,p=this.size,o=this.yd,w=this.zd,y=this.field,v=p*Math.sqrt(d/f);v>p&&(v=p);for(g=0;g0)for(h=0;ho&&(C=o);for(h=0;h0){n=h*w;for(g=0;gsize&&(dist=size);for(j=0;j0){n=zd*j;for(h=0;h