"use strict"; /** * THREE.GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications. * * Gcode files are composed by commands used by machines to create objects. * * @class THREE.GCodeLoader * @param {Manager} manager Loading manager. * @author tentone */ THREE.GCodeLoader = function(manager) { this.manager = (manager !== undefined) ? manager : THREE.DefaultLoadingManager; } THREE.GCodeLoader.prototype.load = function(url, onLoad, onProgress, onError) { var self = this; var loader = new THREE.FileLoader(self.manager); loader.setPath(this.path); loader.load(url, function(text) { onLoad(self.parse(text)); }, onProgress, onError); }; THREE.GCodeLoader.prototype.parse = function(data) { var currentState = {x:0, y:0, z:0, e:0, f:0, extruding:false}; var currentLayer = undefined; var relative = false; var box = new THREE.Box3(); var layers = []; var pathMaterial = new THREE.LineBasicMaterial({color: 0xFFFF00}); pathMaterial.name = "path"; var extrudingMaterial = new THREE.LineBasicMaterial({color: 0xFFFFFF}); extrudingMaterial.name = "extruded"; function newLayer(line) { currentLayer = {lines: [], currentLayer: layers.length, z: line.z}; layers.push(currentLayer); } function getLineGroup(line) { if(currentLayer === undefined) { newLayer(line); } var grouptype = line.extruding ? 1 : 0; if(currentLayer.lines[grouptype] === undefined) { currentLayer.lines[grouptype] = { type: grouptype, feed: line.e, extruding: line.extruding, geometry: new THREE.Geometry(), material: line.extruding ? extrudingMaterial : pathMaterial, segmentCount: 0 }; } return currentLayer.lines[grouptype]; } //Create lie segment between p1 and p2 function addSegment(p1, p2) { var group = getLineGroup(p2); var geometry = group.geometry; group.segmentCount++; geometry.vertices.push(new THREE.Vector3(p1.x, p1.y, p1.z)); geometry.vertices.push(new THREE.Vector3(p2.x, p2.y, p2.z)); if(p2.extruding) { box.min.set(Math.min(box.min.x, p2.x), Math.min(box.min.y, p2.y), Math.min(box.min.z, p2.z)); box.max.set(Math.max(box.max.x, p2.x), Math.max(box.max.y, p2.y), Math.max(box.max.z, p2.z)); } } function delta(v1, v2) { return relative ? v2 : v2 - v1; } function absolute (v1, v2) { return relative ? v1 + v2 : v2; } var lines = data.replace(/;.+/g,'').split("\n"); for(var i = 0; i < lines.length; i++) { var tokens = lines[i].split(" "); var cmd = tokens[0].toUpperCase(); //Argumments var args = {}; tokens.splice(1).forEach(function(token) { if(token[0] !== undefined) { var key = token[0].toLowerCase(); var value = parseFloat(token.substring(1)); args[key] = value; } }); //Process commands //G0/G1 – Linear Movement if(cmd === "G0" || cmd === "G1") { var line = { x: args.x !== undefined ? absolute(currentState.x, args.x) : currentState.x, y: args.y !== undefined ? absolute(currentState.y, args.y) : currentState.y, z: args.z !== undefined ? absolute(currentState.z, args.z) : currentState.z, e: args.e !== undefined ? absolute(currentState.e, args.e) : currentState.e, f: args.f !== undefined ? absolute(currentState.f, args.f) : currentState.f, }; //Layer change detection is or made by watching Z, it"s made by watching when we extrude at a new Z position if(delta(currentState.e, line.e) > 0) { line.extruding = delta(currentState.e, line.e) > 0; if(currentLayer == undefined || line.z != currentLayer.z) { newLayer(line); } } addSegment(currentState, line); currentState = line; } //G2/G3 - Arc Movement (G2 clock wise and G3 counter clock wise) else if(cmd === "G2" || cmd === "G3") { console.warn("THREE.GCodeLoader: Arc command not supported"); } //G90: Set to Absolute Positioning else if(cmd === "G90") { relative = false; } //G91: Set to Relative Positioning else if(cmd === "G91") { relative = true; } //G92: Set Position else if(cmd === "G92") { var line = currentState; line.x = args.x !== undefined ? args.x : line.x; line.y = args.y !== undefined ? args.y : line.y; line.z = args.z !== undefined ? args.z : line.z; line.e = args.e !== undefined ? args.e : line.e; currentState = line; } else { console.warn("THREE.GCodeLoader: Command not supported:" + cmd); } } var object = new THREE.Object3D(); object.name = "gcode"; for(var i = 0; i < layers.length; i++) { var layer = layers[i]; for(var j = 0; j < layer.lines.length; j++) { var line = layer.lines[j]; if(line !== undefined) { var segments = new THREE.LineSegments(line.geometry, line.material); segments.name = "layer" + i; object.add(segments); } } } return object; };