// ThreeWebGL.js r36 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)}; THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,d){var e,f,h,j,o,m;if(d==0)e=f=h=0;else{j=Math.floor(a*6);o=a*6-j;a=d*(1-b);m=d*(1-b*o);b=d*(1-b*(1-o));switch(j){case 1:e=m;f=d;h=a;break;case 2:e=a;f=d;h=b;break;case 3:e=a;f=m;h=d;break;case 4:e=b;f=a;h=d;break;case 5:e=d;f=a;h=m;break;case 6:case 0:e=d;f=b;h=a}}this.r=e;this.g=f;this.b=h;if(this.autoUpdate){this.updateHex(); this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}}; THREE.Vector2=function(a,b){this.set(a||0,b||0)}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,d){this.set(a||0,b||0,d||0)}; THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a, b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,d=this.y,e=this.z;this.set(d*a.z-e*a.y,e*a.x-b*a.z,b*a.y-d*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/ a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a= this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var b=Math.cos(this.y);if(Math.abs(b)>1.0E-5){this.x=Math.atan2(-a.n23/b,a.n33/b);this.z=Math.atan2(-a.n13/b,a.n11/b)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,d,e){this.set(a||0,b||0,d||0,e||1)}; THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,f=[];a=0;for(b=e.length;a0&&H>0&&fa+H<1}var d, e,f,h,j,o,m,u,y,z,A,x=a.geometry,K=x.vertices,J=[];d=0;for(e=x.faces.length;dm?e:m;f=f>u?f:u}a()}; this.add3Points=function(m,u,y,z,A,x){if(o){o=!1;b=my?m>A?m:A:y>A?y:A;f=u>z?u>x?u:x:z>x?z:x}else{b=my?m>A?m>e?m:e:A>e?A:e:y>A?y>e?y:e:A>e?A:e;f=u>z?u>x?u>f?u:f:x>f?x:f:z>x?z>f?z:f:x>f?x:f}a()};this.addRectangle=function(m){if(o){o=!1;b=m.getLeft();d=m.getTop();e=m.getRight();f=m.getBottom()}else{b=bm.getRight()? e:m.getRight();f=f>m.getBottom()?f:m.getBottom()}a()};this.inflate=function(m){b-=m;d-=m;e+=m;f+=m;a()};this.minSelf=function(m){b=b>m.getLeft()?b:m.getLeft();d=d>m.getTop()?d:m.getTop();e=e=0&&Math.min(f,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){o=!0;f=e=d=b=0;a()};this.isEmpty=function(){return o}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; THREE.Matrix4=function(a,b,d,e,f,h,j,o,m,u,y,z,A,x,K,J){this.set(a||1,b||0,d||0,e||0,f||0,h||1,j||0,o||0,m||0,u||0,y||1,z||0,A||0,x||0,K||0,J||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={set:function(a,b,d,e,f,h,j,o,m,u,y,z,A,x,K,J){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=f;this.n22=h;this.n23=j;this.n24=o;this.n31=m;this.n32=u;this.n33=y;this.n34=z;this.n41=A;this.n42=x;this.n43=K;this.n44=J;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,d){var e=THREE.Matrix4.__v1, f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;e.cross(d,h).normalize();if(e.length()===0){h.x+=1.0E-4;e.cross(d,h).normalize()}f.cross(h,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=h.x;this.n21=e.y;this.n22=f.y;this.n23=h.y;this.n31=e.z;this.n32=f.z;this.n33=h.z;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,f=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*f;a.y=(this.n21*b+this.n22*d+this.n23* e+this.n24)*f;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*d+this.n23*e+this.n24*f;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*f;return a},rotateAxis:function(a){var b=a.x,d=a.y,e=a.z;a.x=b*this.n11+d*this.n12+e*this.n13;a.y=b*this.n21+d*this.n22+e*this.n23;a.z=b*this.n31+d*this.n32+e*this.n33;a.normalize(); return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,f=a.n13,h=a.n14,j=a.n21,o=a.n22,m=a.n23,u=a.n24,y=a.n31,z=a.n32,A=a.n33,x=a.n34,K=a.n41,J=a.n42,H=a.n43,w=a.n44,ga=b.n11,U=b.n12,ha=b.n13,fa=b.n14,ia=b.n21,M=b.n22, c=b.n23,ja=b.n24,W=b.n31,la=b.n32,Z=b.n33,R=b.n34;this.n11=d*ga+e*ia+f*W;this.n12=d*U+e*M+f*la;this.n13=d*ha+e*c+f*Z;this.n14=d*fa+e*ja+f*R+h;this.n21=j*ga+o*ia+m*W;this.n22=j*U+o*M+m*la;this.n23=j*ha+o*c+m*Z;this.n24=j*fa+o*ja+m*R+u;this.n31=y*ga+z*ia+A*W;this.n32=y*U+z*M+A*la;this.n33=y*ha+z*c+A*Z;this.n34=y*fa+z*ja+A*R+x;this.n41=K*ga+J*ia+H*W;this.n42=K*U+J*M+H*la;this.n43=K*ha+J*c+H*Z;this.n44=K*fa+J*ja+H*R+w;return this},multiplyToArray:function(a,b,d){this.multiply(a,b);d[0]=this.n11;d[1]= this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*= a;return this},determinant:function(){var a=this.n11,b=this.n12,d=this.n13,e=this.n14,f=this.n21,h=this.n22,j=this.n23,o=this.n24,m=this.n31,u=this.n32,y=this.n33,z=this.n34,A=this.n41,x=this.n42,K=this.n43,J=this.n44;return e*j*u*A-d*o*u*A-e*h*y*A+b*o*y*A+d*h*z*A-b*j*z*A-e*j*m*x+d*o*m*x+e*f*y*x-a*o*y*x-d*f*z*x+a*j*z*x+e*h*m*K-b*o*m*K-e*f*u*K+a*o*u*K+b*f*z*K-a*h*z*K-d*h*m*J+b*j*m*J+d*f*u*J-a*j*u*J-b*f*y*J+a*h*y*J},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31= this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]= this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42; a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,d){this.set(1,0,0,a,0,1,0,b,0,0,1,d,0,0, 0,1);return this},setScale:function(a,b,d){this.set(a,0,0,0,0,b,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var d=Math.cos(b),e=Math.sin(b),f= 1-d,h=a.x,j=a.y,o=a.z,m=f*h,u=f*j;this.set(m*h+d,m*j-e*o,m*o+e*j,0,m*j+e*o,u*j+d,u*o-e*h,0,m*o-e*j,u*o+e*h,f*o*o+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,d=a.y,e=a.z;a=Math.cos(b);b=Math.sin(b);var f=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);var j=a*d,o=b*d;this.n11=f*h;this.n12=-f*e;this.n13=d;this.n21=o*h+a*e;this.n22=-o*e+a*h;this.n23=-b*f;this.n31=-j*h+b*e;this.n32=j*e+b*h;this.n33= a*f;return this},setRotationFromQuaternion:function(a){var b=a.x,d=a.y,e=a.z,f=a.w,h=b+b,j=d+d,o=e+e;a=b*h;var m=b*j;b*=o;var u=d*j;d*=o;e*=o;h*=f;j*=f;f*=o;this.n11=1-(u+e);this.n12=m-f;this.n13=b+j;this.n21=m+f;this.n22=1-(a+e);this.n23=d-h;this.n31=b-j;this.n32=d+h;this.n33=1-(a+u);return this},scale:function(a){var b=a.x,d=a.y;a=a.z;this.n11*=b;this.n12*=d;this.n13*=a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14= a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var d=1/b.x,e=1/b.y,f=1/b.z;this.n11=a.n11*d;this.n21=a.n21*d;this.n31=a.n31*d;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*f;this.n23=a.n23*f;this.n33=a.n33*f}}; THREE.Matrix4.makeInvert=function(a,b){var d=a.n11,e=a.n12,f=a.n13,h=a.n14,j=a.n21,o=a.n22,m=a.n23,u=a.n24,y=a.n31,z=a.n32,A=a.n33,x=a.n34,K=a.n41,J=a.n42,H=a.n43,w=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=m*x*J-u*A*J+u*z*H-o*x*H-m*z*w+o*A*w;b.n12=h*A*J-f*x*J-h*z*H+e*x*H+f*z*w-e*A*w;b.n13=f*u*J-h*m*J+h*o*H-e*u*H-f*o*w+e*m*w;b.n14=h*m*z-f*u*z-h*o*A+e*u*A+f*o*x-e*m*x;b.n21=u*A*K-m*x*K-u*y*H+j*x*H+m*y*w-j*A*w;b.n22=f*x*K-h*A*K+h*y*H-d*x*H-f*y*w+d*A*w;b.n23=h*m*K-f*u*K-h*j*H+d*u*H+f*j*w-d*m*w; b.n24=f*u*y-h*m*y+h*j*A-d*u*A-f*j*x+d*m*x;b.n31=o*x*K-u*z*K+u*y*J-j*x*J-o*y*w+j*z*w;b.n32=h*z*K-e*x*K-h*y*J+d*x*J+e*y*w-d*z*w;b.n33=f*u*K-h*o*K+h*j*J-d*u*J-e*j*w+d*o*w;b.n34=h*o*y-e*u*y-h*j*z+d*u*z+e*j*x-d*o*x;b.n41=m*z*K-o*A*K-m*y*J+j*A*J+o*y*H-j*z*H;b.n42=e*A*K-f*z*K+f*y*J-d*A*J-e*y*H+d*z*H;b.n43=f*o*K-e*m*K-f*j*J+d*m*J+e*j*H-d*o*H;b.n44=e*m*y-f*o*y+f*j*z-d*m*z-e*j*A+d*o*A;b.multiplyScalar(1/a.determinant());return b}; THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,j=-a.n33*a.n12+a.n32*a.n13,o=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,u=a.n23*a.n12-a.n22*a.n13,y=-a.n23*a.n11+a.n21*a.n13,z=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*j+a.n31*u;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*e;d[1]=a*f;d[2]=a*h;d[3]=a*j;d[4]=a*o;d[5]=a*m;d[6]=a*u;d[7]=a*y;d[8]=a*z;return b}; THREE.Matrix4.makeFrustum=function(a,b,d,e,f,h){var j;j=new THREE.Matrix4;j.n11=2*f/(b-a);j.n12=0;j.n13=(b+a)/(b-a);j.n14=0;j.n21=0;j.n22=2*f/(e-d);j.n23=(e+d)/(e-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+f)/(h-f);j.n34=-2*h*f/(h-f);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,b,d,e){var f;a=d*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,d,e)}; THREE.Matrix4.makeOrtho=function(a,b,d,e,f,h){var j,o,m,u;j=new THREE.Matrix4;o=b-a;m=d-e;u=h-f;j.n11=2/o;j.n12=0;j.n13=0;j.n14=-((b+a)/o);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((d+e)/m);j.n31=0;j.n32=0;j.n33=-2/u;j.n34=-((h+f)/u);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!== undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!== 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,b,d){if(this.visible){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var e=this.children.length;a< e;a++)this.children[a].update(this.matrixWorld,b,d)}}};THREE.Quaternion=function(a,b,d,e){this.set(a||0,b||0,d||0,e!==undefined?e:1)}; THREE.Quaternion.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,d=a.x*b,e=a.y*b,f=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-f);f=Math.sin(-f);var h=Math.cos(d);d=Math.sin(d);var j=a*b,o=e*f;this.w=j*h-o*d;this.x=j*d+o*h;this.y=e*b*h+a*f*d;this.z=a*f*h-e*b*d;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*= -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,d=this.y,e=this.z,f=this.w,h=a.x,j=a.y,o=a.z;a=a.w;this.x=b*a+f*h+d*o-e*j;this.y=d*a+f*j+e*h-b*o;this.z=e*a+f*o+b*j-d*h;this.w=f*a-b*h-d*j-e*o;return this}, multiplyVector3:function(a,b){b||(b=a);var d=a.x,e=a.y,f=a.z,h=this.x,j=this.y,o=this.z,m=this.w,u=m*d+j*f-o*e,y=m*e+o*d-h*f,z=m*f+h*e-j*d;d=-h*d-j*e-o*f;b.x=u*m+d*-h+y*-o-z*-j;b.y=y*m+d*-j+z*-h-u*-o;b.z=z*m+d*-o+u*-j-y*-h;return b}}; THREE.Quaternion.slerp=function(a,b,d,e){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(f)>=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var h=Math.acos(f),j=Math.sqrt(1-f*f);if(Math.abs(j)<0.001){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}f=Math.sin((1-e)*h)/j;e=Math.sin(e*h)/j;d.w=a.w*f+b.w*e;d.x=a.x*f+b.x*e;d.y=a.y*f+b.y*e;d.z=a.z*f+b.z*e;return d}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0}; THREE.Face3=function(a,b,d,e,f){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};THREE.Face4=function(a,b,d,e,f,h){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=h instanceof Array?h:[h]}; THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,d=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,d=this.vertices.length;b1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+x);e=e<0?0:1}if(d==="pos"){d=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){d.x=f[0]+(h[0]-f[0])*e;d.y=f[1]+(h[1]-f[1])*e;d.z=f[2]+(h[2]-f[2])*e}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= this.getPrevKeyWith("pos",x,j.index-1).pos;this.points[1]=f;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",x,o.index+1).pos;e=e*0.33+0.33;f=this.interpolateCatmullRom(this.points,e);d.x=f[0];d.y=f[1];d.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){e=this.interpolateCatmullRom(this.points,e*1.01);this.target.set(e[0],e[1],e[2]);this.target.subSelf(d);this.target.y=0;this.target.normalize();e=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,e,0)}}}else if(d=== "rot")THREE.Quaternion.slerp(f,h,a.quaternion,e);else if(d==="scl"){d=a.scale;d.x=f[0]+(h[0]-f[0])*e;d.y=f[1]+(h[1]-f[1])*e;d.z=f[2]+(h[2]-f[2])*e}}}}if(this.JITCompile&&y[0][u]===undefined){this.hierarchy[0].update(undefined,!0);for(x=0;xa.length-2?h:h+1;d[3]=h>a.length-3?h:h+2;h=a[d[0]];o=a[d[1]];m=a[d[2]];u=a[d[3]];d=f*f;j=f*d;e[0]=this.interpolate(h[0],o[0],m[0],u[0],f,d,j);e[1]=this.interpolate(h[1],o[1],m[1],u[1],f,d,j);e[2]=this.interpolate(h[2],o[2],m[2],u[2],f,d,j);return e}; THREE.Animation.prototype.interpolate=function(a,b,d,e,f,h,j){a=(d-a)*0.5;e=(e-b)*0.5;return(2*(b-d)+a+e)*j+(-3*(b-d)-2*a-e)*h+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,d){var e=this.data.hierarchy[b].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=d0?d:0:d>=0?d:d+e.length;d>=0;d--)if(e[d][a]!==undefined)return e[d];return this.data.hierarchy[b].keys[e.length-1]}; THREE.Camera=function(a,b,d,e,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=d||0.1;this.far=e||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype; THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)}; THREE.Camera.prototype.update=function(a,b,d){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate= !1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a1){a=d.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance){this.LODs[e-1].object3D.visible= !1;this.LODs[e].object3D.visible=!0}else break;for(;e=0&&Z>=0&&R>=0&&N>=0)return!0;else if(la<0&&Z<0||R<0&&N<0)return!1;else{if(la<0)ja=Math.max(ja,la/(la-Z));else Z<0&&(W=Math.min(W,la/(la-Z)));if(R<0)ja=Math.max(ja,R/(R-N));else N<0&&(W=Math.min(W,R/(R-N)));if(Wla&&L.z0&&H.z<1){A=K[x]=K[x]||new THREE.RenderableParticle;A.x= H.x/H.w;A.y=H.y/H.w;A.z=H.z;A.rotation=P.rotation.z;A.scale.x=P.scale.x*Math.abs(A.x-(H.x+c.projectionMatrix.n11)/(H.w+c.projectionMatrix.n14));A.scale.y=P.scale.y*Math.abs(A.y-(H.y+c.projectionMatrix.n22)/(H.w+c.projectionMatrix.n24));A.materials=P.materials;W.push(A);x++}}}}ja&&W.sort(a);return W};this.unprojectVector=function(M,c){var ja=c.matrixWorld.clone();ja.multiplySelf(THREE.Matrix4.makeInvert(c.projectionMatrix));ja.multiplyVector3(M);return M}}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,d){d&&a.update(undefined,!1,b);d=a.sounds;var e,f=d.length;for(e=0;e 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f", value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f", value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f", value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment, THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex, THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]), fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment, THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex, THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"), vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex, THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; THREE.WebGLRenderer=function(a){function b(g,l,n){var i,k,s,p=g.vertices,r=p.length,E=g.colors,F=E.length,q=g.__vertexArray,G=g.__colorArray,S=g.__sortArray,Q=g.__dirtyVertices,O=g.__dirtyColors;if(n.sortParticles){Ha.multiplySelf(n.matrixWorld);for(i=0;iE){F=q;E=r[F]}c.bindBuffer(c.ARRAY_BUFFER,k.__webGLMorphTargetsBuffers[F]);c.vertexAttribPointer(l["morphTarget"+n],3,c.FLOAT,!1,0,0);s.__webGLMorphTargetInfluences[n]=E;p[F]=1;E=-1;n++}}c.uniform1fv(i.program.uniforms.morphTargetInfluences, s.__webGLMorphTargetInfluences)}else{c.bindBuffer(c.ARRAY_BUFFER,k.__webGLVertexBuffer);c.vertexAttribPointer(g.position,3,c.FLOAT,!1,0,0)}if(g.color>=0){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLColorBuffer);c.vertexAttribPointer(g.color,3,c.FLOAT,!1,0,0)}if(g.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLNormalBuffer);c.vertexAttribPointer(g.normal,3,c.FLOAT,!1,0,0)}if(g.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLTangentBuffer);c.vertexAttribPointer(g.tangent,4,c.FLOAT,!1,0,0)}if(g.uv>=0)if(k.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER, k.__webGLUVBuffer);c.vertexAttribPointer(g.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(g.uv)}else c.disableVertexAttribArray(g.uv);if(g.uv2>=0)if(k.__webGLUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLUV2Buffer);c.vertexAttribPointer(g.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(g.uv2)}else c.disableVertexAttribArray(g.uv2);if(i.skinning&&g.skinVertexA>=0&&g.skinVertexB>=0&&g.skinIndex>=0&&g.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,k.__webGLSkinVertexABuffer);c.vertexAttribPointer(g.skinVertexA, 4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,k.__webGLSkinVertexBBuffer);c.vertexAttribPointer(g.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,k.__webGLSkinIndicesBuffer);c.vertexAttribPointer(g.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,k.__webGLSkinWeightsBuffer);c.vertexAttribPointer(g.skinWeight,4,c.FLOAT,!1,0,0)}if(s instanceof THREE.Mesh)if(i.wireframe){c.lineWidth(i.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webGLLineBuffer);c.drawElements(c.LINES, k.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,k.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,k.__webGLFaceCount,c.UNSIGNED_SHORT,0)}else if(s instanceof THREE.Line){s=s.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(i.linewidth);c.drawArrays(s,0,k.__webGLLineCount)}else if(s instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,0,k.__webGLParticleCount);else s instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,k.__webGLVertexCount)}}function h(g,l){if(!g.__webGLVertexBuffer)g.__webGLVertexBuffer= c.createBuffer();if(!g.__webGLNormalBuffer)g.__webGLNormalBuffer=c.createBuffer();if(g.hasPos){c.bindBuffer(c.ARRAY_BUFFER,g.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,g.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(l.attributes.position);c.vertexAttribPointer(l.attributes.position,3,c.FLOAT,!1,0,0)}if(g.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,g.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,g.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(l.attributes.normal);c.vertexAttribPointer(l.attributes.normal, 3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,g.count);g.count=0}function j(g){if(Z!=g.doubleSided){g.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE);Z=g.doubleSided}if(R!=g.flipSided){g.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW);R=g.flipSided}}function o(g){if(Ba!=g){g?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);Ba=g}}function m(g){xa[0].set(g.n41-g.n11,g.n42-g.n12,g.n43-g.n13,g.n44-g.n14);xa[1].set(g.n41+g.n11,g.n42+g.n12,g.n43+g.n13,g.n44+g.n14);xa[2].set(g.n41+g.n21,g.n42+g.n22, g.n43+g.n23,g.n44+g.n24);xa[3].set(g.n41-g.n21,g.n42-g.n22,g.n43-g.n23,g.n44-g.n24);xa[4].set(g.n41-g.n31,g.n42-g.n32,g.n43-g.n33,g.n44-g.n34);xa[5].set(g.n41+g.n31,g.n42+g.n32,g.n43+g.n33,g.n44+g.n34);var l;for(g=0;g<6;g++){l=xa[g];l.divideScalar(Math.sqrt(l.x*l.x+l.y*l.y+l.z*l.z))}}function u(g){for(var l=g.matrixWorld,n=-g.geometry.boundingSphere.radius*Math.max(g.scale.x,Math.max(g.scale.y,g.scale.z)),i=0;i<6;i++){g=xa[i].x*l.n14+xa[i].y*l.n24+xa[i].z*l.n34+xa[i].w;if(g<=n)return!1}return!0}function y(g, l){g.list[g.count]=l;g.count+=1}function z(g){var l,n,i=g.object,k=g.opaque,s=g.transparent;s.count=0;g=k.count=0;for(l=i.materials.length;g65535){q[E].counter+=1;F=q[E].hash+"_"+q[E].counter;g.geometryGroups[F]==undefined&&(g.geometryGroups[F]= {faces:[],materials:r,vertices:0,numMorphTargets:G})}g.geometryGroups[F].faces.push(k);g.geometryGroups[F].vertices+=p}}function H(g,l,n){g.push({buffer:l,object:n,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function w(g){if(g!=N){switch(g){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;case THREE.BillboardBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA); break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTRACT);c.blendFunc(c.ONE,c.ONE);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}N=g}}function ga(g,l,n){if((n.width&n.width-1)==0&&(n.height&n.height-1)==0){c.texParameteri(g,c.TEXTURE_WRAP_S,ia(l.wrapS));c.texParameteri(g,c.TEXTURE_WRAP_T,ia(l.wrapT));c.texParameteri(g,c.TEXTURE_MAG_FILTER,ia(l.magFilter));c.texParameteri(g,c.TEXTURE_MIN_FILTER,ia(l.minFilter));c.generateMipmap(g)}else{c.texParameteri(g, c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(g,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(g,c.TEXTURE_MAG_FILTER,fa(l.magFilter));c.texParameteri(g,c.TEXTURE_MIN_FILTER,fa(l.minFilter))}}function U(g){if(g&&!g.__webGLFramebuffer){g.__webGLFramebuffer=c.createFramebuffer();g.__webGLRenderbuffer=c.createRenderbuffer();g.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,g.__webGLRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,g.width,g.height);c.bindTexture(c.TEXTURE_2D, g.__webGLTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,ia(g.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,ia(g.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,ia(g.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,ia(g.minFilter));c.texImage2D(c.TEXTURE_2D,0,ia(g.format),g.width,g.height,0,ia(g.format),ia(g.type),null);c.bindFramebuffer(c.FRAMEBUFFER,g.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,g.__webGLTexture, 0);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,g.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var l,n;if(g){l=g.__webGLFramebuffer;n=g.width;g=g.height}else{l=null;n=wa;g=P}if(l!=W){c.bindFramebuffer(c.FRAMEBUFFER,l);c.viewport(L,ka,n,g);W=l}}function ha(g,l){var n;if(g=="fragment")n=c.createShader(c.FRAGMENT_SHADER);else g=="vertex"&&(n=c.createShader(c.VERTEX_SHADER));c.shaderSource(n, l);c.compileShader(n);if(!c.getShaderParameter(n,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(n));return null}return n}function fa(g){switch(g){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return c.LINEAR}}function ia(g){switch(g){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT; case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT; case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var M=document.createElement("canvas"),c,ja=null,W=null,la=this,Z=null,R=null,N=null,Ba=null,L=0,ka=0,wa=0,P=0,xa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ha=new THREE.Matrix4,Na=new Float32Array(16),Ma=new Float32Array(16),Fa=new THREE.Vector4,va={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},V=!0,sa=new THREE.Color(0),za=0;if(a){if(a.antialias!==undefined)V=a.antialias;a.clearColor!==undefined&&sa.setHex(a.clearColor);if(a.clearAlpha!==undefined)za=a.clearAlpha}this.maxMorphTargets=8;this.domElement=M;this.autoClear=!0;this.sortObjects= !0;(function(g,l,n){try{if(!(c=M.getContext("experimental-webgl",{antialias:g})))throw"Error creating WebGL context.";}catch(i){console.error(i)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(l.r,l.g,l.b,n);_cullEnabled=!0})(V,sa,za);this.context=c;this.setSize=function(g,l){M.width=g;M.height=l;this.setViewport(0,0,M.width,M.height)}; this.setViewport=function(g,l,n,i){L=g;ka=l;wa=n;P=i;c.viewport(L,ka,wa,P)};this.setScissor=function(g,l,n,i){c.scissor(g,l,n,i)};this.enableScissorTest=function(g){g?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(g){c.depthMask(g)};this.setClearColorHex=function(g,l){var n=new THREE.Color(g);c.clearColor(n.r,n.g,n.b,l)};this.setClearColor=function(g,l){c.clearColor(g.r,g.g,g.b,l)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.initMaterial= function(g,l,n,i){var k,s,p;if(g instanceof THREE.MeshDepthMaterial)d(g,THREE.ShaderLib.depth);else if(g instanceof THREE.MeshNormalMaterial)d(g,THREE.ShaderLib.normal);else if(g instanceof THREE.MeshBasicMaterial)d(g,THREE.ShaderLib.basic);else if(g instanceof THREE.MeshLambertMaterial)d(g,THREE.ShaderLib.lambert);else if(g instanceof THREE.MeshPhongMaterial)d(g,THREE.ShaderLib.phong);else if(g instanceof THREE.LineBasicMaterial)d(g,THREE.ShaderLib.basic);else g instanceof THREE.ParticleBasicMaterial&& d(g,THREE.ShaderLib.particle_basic);var r,E,F,q;p=F=q=0;for(r=l.length;p0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.lightMap?"#define USE_LIGHTMAP":"",r.vertexColors?"#define USE_COLOR":"",r.skinning?"#define USE_SKINNING":"",r.morphTargets?"#define USE_MORPHTARGETS":"",r.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); c.attachShader(n,ha("fragment",p+q));c.attachShader(n,ha("vertex",r+l));c.linkProgram(n);c.getProgramParameter(n,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(n,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");n.uniforms={};n.attributes={};g.program=n;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(k in g.uniforms)n.push(k); k=g.program;q=0;for(l=n.length;q=0&&c.enableVertexAttribArray(s.color);s.normal>=0&&c.enableVertexAttribArray(s.normal); s.tangent>=0&&c.enableVertexAttribArray(s.tangent);if(g.skinning&&s.skinVertexA>=0&&s.skinVertexB>=0&&s.skinIndex>=0&&s.skinWeight>=0){c.enableVertexAttribArray(s.skinVertexA);c.enableVertexAttribArray(s.skinVertexB);c.enableVertexAttribArray(s.skinIndex);c.enableVertexAttribArray(s.skinWeight)}if(g.morphTargets){g.numSupportedMorphTargets=0;if(s.morphTarget0>=0){c.enableVertexAttribArray(s.morphTarget0);g.numSupportedMorphTargets++}if(s.morphTarget1>=0){c.enableVertexAttribArray(s.morphTarget1); g.numSupportedMorphTargets++}if(s.morphTarget2>=0){c.enableVertexAttribArray(s.morphTarget2);g.numSupportedMorphTargets++}if(s.morphTarget3>=0){c.enableVertexAttribArray(s.morphTarget3);g.numSupportedMorphTargets++}if(s.morphTarget4>=0){c.enableVertexAttribArray(s.morphTarget4);g.numSupportedMorphTargets++}if(s.morphTarget5>=0){c.enableVertexAttribArray(s.morphTarget5);g.numSupportedMorphTargets++}if(s.morphTarget6>=0){c.enableVertexAttribArray(s.morphTarget6);g.numSupportedMorphTargets++}if(s.morphTarget7>= 0){c.enableVertexAttribArray(s.morphTarget7);g.numSupportedMorphTargets++}i.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(k=0;k=0;k--){i=n.__webglObjects[k].object;l==i&& n.__webglObjects.splice(k,1)}g.__objectsRemoved.splice(0,1)}l=0;for(n=g.__webglObjects.length;l0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Ta,r)}if(Sa&&Q>0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER,Ua,r)}if(Xa){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Ia,r);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,Ca,r)}if(t>0){c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,aa,r);c.bindBuffer(c.ARRAY_BUFFER, p.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,ca,r);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,da,r);c.bindBuffer(c.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,ea,r)}}}k.__dirtyVertices=!1;k.__dirtyMorphTargets=!1;k.__dirtyElements=!1;k.__dirtyUvs=!1;k.__dirtyNormals=!1;k.__dirtyTangents=!1;k.__dirtyColors=!1}else if(i instanceof THREE.Ribbon){k=i.geometry;if(k.__dirtyVertices||k.__dirtyColors){i=k;s=c.DYNAMIC_DRAW;q=void 0; q=void 0;G=void 0;p=void 0;F=i.vertices;r=i.colors;Q=F.length;E=r.length;O=i.__vertexArray;S=i.__colorArray;Y=i.__dirtyColors;if(i.__dirtyVertices){for(q=0;q0}};