// ThreeExtras.js r32 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var e,h,g,b,m,k;if(d==0)e=h=g=0;else{b=Math.floor(a*6);m=a*6-b;a=d*(1-c);k=d*(1-c*m);c=d*(1-c*(1-m));switch(b){case 1:e=k;h=d;g=a;break;case 2:e=a;h=d;g=c;break;case 3:e=a;h=k;g=d;break;case 4:e=c;h=a;g=d;break;case 5:e=d;h=a;g=k;break;case 6:case 0:e=d;h=c;g=a}}this.r=e;this.g=h;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}}, setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+ this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0}; THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+d*d+a*a)},distanceToSquared:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return c*c+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,c,d,e){this.x=a||0;this.y=c||0;this.z=d||0;this.w=e||1}; THREE.Vector4.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,h=[];a=0;for(c=e.length;a0&&H>0&&t+H<1}var d,e,h,g,b,m,k,n,o,y, v,q=a.geometry,z=q.vertices,B=[];d=0;for(e=q.faces.length;dk?e:k;h=h>n? h:n}a()};this.add3Points=function(k,n,o,y,v,q){if(m){m=false;c=ko?k>v?k:v:o>v?o:v;h=n>y?n>q?n:q:y>q?y:q}else{c=ko?k>v?k>e?k:e:v>e?v:e:o>v?o>e?o:e:v>e?v:e;h=n>y?n>q?n>h?n:h:q>h?q:h:y>q?y>h?y:h:q>h?q:h}a()};this.addRectangle=function(k){if(m){m=false;c=k.getLeft();d=k.getTop();e=k.getRight();h=k.getBottom()}else{c=ck.getRight()?e:k.getRight();h=h>k.getBottom()?h:k.getBottom()}a()};this.inflate=function(k){c-=k;d-=k;e+=k;h+=k;a()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();d=d>k.getTop()?d:k.getTop();e=e=0&&Math.min(h,k.getBottom())-Math.max(d,k.getTop())>=0};this.empty=function(){m=true;h=e=d=c=0;a()};this.isEmpty=function(){return m};this.toString= function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+h+", width: "+g+", height: "+b+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}}; THREE.Matrix4=function(a,c,d,e,h,g,b,m,k,n,o,y,v,q,z,B){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=h||0;this.n22=g||1;this.n23=b||0;this.n24=m||0;this.n31=k||0;this.n32=n||0;this.n33=o||1;this.n34=y||0;this.n41=v||0;this.n42=q||0;this.n43=z||0;this.n44=B||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,h,g,b,m,k,n,o,y,v,q,z,B){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=h;this.n22=g;this.n23=b;this.n24=m;this.n31=k;this.n32=n;this.n33=o;this.n34=y;this.n41=v;this.n42=q;this.n43=z;this.n44=B;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,h=THREE.Matrix4.__tmpVec2,g=THREE.Matrix4.__tmpVec3;g.sub(a,c).normalize();e.cross(d,g).normalize();h.cross(g,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a); this.n31=g.x;this.n32=g.y;this.n33=g.z;this.n34=-g.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,h=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*c+this.n22*d+this.n23* e+this.n24*h;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,h=a.n13,g=a.n14,b=a.n21,m=a.n22,k=a.n23,n=a.n24,o=a.n31, y=a.n32,v=a.n33,q=a.n34,z=a.n41,B=a.n42,H=a.n43,f=a.n44,p=c.n11,j=c.n12,l=c.n13,t=c.n14,w=c.n21,x=c.n22,u=c.n23,A=c.n24,C=c.n31,F=c.n32,E=c.n33,D=c.n34,I=c.n41,S=c.n42,N=c.n43,X=c.n44;this.n11=d*p+e*w+h*C+g*I;this.n12=d*j+e*x+h*F+g*S;this.n13=d*l+e*u+h*E+g*N;this.n14=d*t+e*A+h*D+g*X;this.n21=b*p+m*w+k*C+n*I;this.n22=b*j+m*x+k*F+n*S;this.n23=b*l+m*u+k*E+n*N;this.n24=b*t+m*A+k*D+n*X;this.n31=o*p+y*w+v*C+q*I;this.n32=o*j+y*x+v*F+q*S;this.n33=o*l+y*u+v*E+q*N;this.n34=o*t+y*A+v*D+q*X;this.n41=z*p+B*w+ H*C+f*I;this.n42=z*j+B*x+H*F+f*S;this.n43=z*l+B*u+H*E+f*N;this.n44=z*t+B*A+H*D+f*X;return this},multiplyToArray:function(a,c,d){var e=a.n11,h=a.n12,g=a.n13,b=a.n14,m=a.n21,k=a.n22,n=a.n23,o=a.n24,y=a.n31,v=a.n32,q=a.n33,z=a.n34,B=a.n41,H=a.n42,f=a.n43;a=a.n44;var p=c.n11,j=c.n12,l=c.n13,t=c.n14,w=c.n21,x=c.n22,u=c.n23,A=c.n24,C=c.n31,F=c.n32,E=c.n33,D=c.n34,I=c.n41,S=c.n42,N=c.n43;c=c.n44;this.n11=e*p+h*w+g*C+b*I;this.n12=e*j+h*x+g*F+b*S;this.n13=e*l+h*u+g*E+b*N;this.n14=e*t+h*A+g*D+b*c;this.n21= m*p+k*w+n*C+o*I;this.n22=m*j+k*x+n*F+o*S;this.n23=m*l+k*u+n*E+o*N;this.n24=m*t+k*A+n*D+o*c;this.n31=y*p+v*w+q*C+z*I;this.n32=y*j+v*x+q*F+z*S;this.n33=y*l+v*u+q*E+z*N;this.n34=y*t+v*A+q*D+z*c;this.n41=B*p+H*w+f*C+a*I;this.n42=B*j+H*x+f*F+a*S;this.n43=B*l+H*u+f*E+a*N;this.n44=B*t+H*A+f*D+a*c;d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34; d[15]=this.n44;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,h=this.n14,g=this.n21,b=this.n22,m=this.n23,k=this.n24,n=this.n31,o=this.n32,y=this.n33,v=this.n34,q=this.n41,z=this.n42,B=this.n43,H=this.n44,f=a.n11,p=a.n21,j=a.n31,l=a.n41,t=a.n12,w=a.n22,x=a.n32,u=a.n42,A=a.n13,C=a.n23,F=a.n33,E=a.n43,D=a.n14,I=a.n24,S=a.n34;a=a.n44;this.n11=c*f+d*p+e*j+h*l;this.n12=c*t+d*w+e*x+h*u;this.n13=c*A+d*C+e*F+h*E;this.n14=c*D+d*I+e*S+h*a;this.n21=g*f+b*p+m*j+k*l;this.n22=g*t+b* w+m*x+k*u;this.n23=g*A+b*C+m*F+k*E;this.n24=g*D+b*I+m*S+k*a;this.n31=n*f+o*p+y*j+v*l;this.n32=n*t+o*w+y*x+v*u;this.n33=n*A+o*C+y*F+v*E;this.n34=n*D+o*I+y*S+v*a;this.n41=q*f+z*p+B*j+H*l;this.n42=q*t+z*w+B*x+H*u;this.n43=q*A+z*C+B*F+H*E;this.n44=q*D+z*I+B*S+H*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this}, determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,h=this.n21,g=this.n22,b=this.n23,m=this.n24,k=this.n31,n=this.n32,o=this.n33,y=this.n34,v=this.n41,q=this.n42,z=this.n43,B=this.n44;return e*b*n*v-d*m*n*v-e*g*o*v+c*m*o*v+d*g*y*v-c*b*y*v-e*b*k*q+d*m*k*q+e*h*o*q-a*m*o*q-d*h*y*q+a*b*y*q+e*g*k*z-c*m*k*z-e*h*n*z+a*m*n*z+c*h*y*z-a*g*y*z-d*g*k*B+c*b*k*B+d*h*n*B-a*b*n*B-c*h*o*B+a*g*o*B},transpose:function(){function a(c,d,e){var h=c[d];c[d]=c[e];c[e]=h}a(this,"n21","n12");a(this,"n31", "n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]= this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0, 1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),h=1-d,g=a.x,b=a.y,m=a.z, k=h*g,n=h*b;this.set(k*g+d,k*b-e*m,k*m+e*b,0,k*b+e*m,n*b+d,n*m-e*g,0,k*m-e*b,n*m+e*g,h*m*m+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setTranslation(a,c,d);return e}; THREE.Matrix4.scaleMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setScale(a,c,d);return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d}; THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,h=a.n14,g=a.n21,b=a.n22,m=a.n23,k=a.n24,n=a.n31,o=a.n32,y=a.n33,v=a.n34,q=a.n41,z=a.n42,B=a.n43,H=a.n44,f=new THREE.Matrix4;f.n11=m*v*z-k*y*z+k*o*B-b*v*B-m*o*H+b*y*H;f.n12=h*y*z-e*v*z-h*o*B+d*v*B+e*o*H-d*y*H;f.n13=e*k*z-h*m*z+h*b*B-d*k*B-e*b*H+d*m*H;f.n14=h*m*o-e*k*o-h*b*y+d*k*y+e*b*v-d*m*v;f.n21=k*y*q-m*v*q-k*n*B+g*v*B+m*n*H-g*y*H;f.n22=e*v*q-h*y*q+h*n*B-c*v*B-e*n*H+c*y*H;f.n23=h*m*q-e*k*q-h*g*B+c*k*B+e*g*H-c*m*H;f.n24=e*k*n-h*m*n+ h*g*y-c*k*y-e*g*v+c*m*v;f.n31=b*v*q-k*o*q+k*n*z-g*v*z-b*n*H+g*o*H;f.n32=h*o*q-d*v*q-h*n*z+c*v*z+d*n*H-c*o*H;f.n33=e*k*q-h*b*q+h*g*z-c*k*z-d*g*H+c*b*H;f.n34=h*b*n-d*k*n-h*g*o+c*k*o+d*g*v-c*b*v;f.n41=m*o*q-b*y*q-m*n*z+g*y*z+b*n*B-g*o*B;f.n42=d*y*q-e*o*q+e*n*z-c*y*z-d*n*B+c*o*B;f.n43=e*b*q-d*m*q-e*g*z+c*m*z+d*g*B-c*b*B;f.n44=d*m*n-e*b*n+e*g*o-c*m*o-d*g*y+c*b*y;f.multiplyScalar(1/a.determinant());return f}; THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,d=c.m,e=a.n33*a.n22-a.n32*a.n23,h=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,b=-a.n33*a.n12+a.n32*a.n13,m=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,o=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*b+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*e;d[1]=a*h;d[2]=a*g;d[3]=a*b;d[4]=a*m;d[5]=a*k;d[6]=a*n;d[7]=a*o;d[8]=a*y;return c}; THREE.Matrix4.makeFrustum=function(a,c,d,e,h,g){var b,m,k;b=new THREE.Matrix4;m=2*h/(c-a);k=2*h/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(g+h)/(g-h);h=-2*g*h/(g-h);b.n11=m;b.n12=0;b.n13=a;b.n14=0;b.n21=0;b.n22=k;b.n23=d;b.n24=0;b.n31=0;b.n32=0;b.n33=e;b.n34=h;b.n41=0;b.n42=0;b.n43=-1;b.n44=0;return b};THREE.Matrix4.makePerspective=function(a,c,d,e){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,d,e)}; THREE.Matrix4.makeOrtho=function(a,c,d,e,h,g){var b,m,k,n;b=new THREE.Matrix4;m=c-a;k=d-e;n=g-h;a=(c+a)/m;d=(d+e)/k;h=(g+h)/n;b.n11=2/m;b.n12=0;b.n13=0;b.n14=-a;b.n21=0;b.n22=2/k;b.n23=0;b.n24=-d;b.n31=0;b.n32=0;b.n33=-2/n;b.n34=-h;b.n41=0;b.n42=0;b.n43=0;b.n44=1;return b};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,d,e,h){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,c,d,e,h,g){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=g instanceof Array?g:[g]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c65535){n[m].counter+=1;k=n[m].hash+"_"+n[m].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:b,vertices:0}}this.geometryChunks[k].faces.push(e);this.geometryChunks[k].vertices+=g}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)}; this.translateZ=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()}; THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light; THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,c=this.rotation,d=this.scale,e=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(c.x);if(c.y!=0){e.setRotY(c.y);this.rotationMatrix.multiplySelf(e)}if(c.z!=0){e.setRotZ(c.z);this.rotationMatrix.multiplySelf(e)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){e.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(e)}}};THREE.Object3DCounter={value:0}; THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem; THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()}; THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3; THREE.LineBasicMaterial=function(a){this.id=THREE.LineBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth= a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.LineBasicMaterialCounter={value:0}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){a.color!== undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!== undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
light_map: "+this.light_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+ "
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){a.color!== undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!== undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
light_map: "+this.light_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
shading: "+this.shading+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+ "
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth= 1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map= a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
opacity: "+this.opacity+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
shading: "+this.shading+"
blending: "+this.blending+"
depth_test: "+ this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.id=THREE.MeshDepthMaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (
id: "+this.id+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
)"}};THREE.MeshDepthMaterialCounter={value:0}; THREE.MeshNormalMaterial=function(a){this.id=THREE.MeshNormalMaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (
id: "+this.id+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
)"}};THREE.MeshNormalMaterialCounter={value:0};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader= a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.id=THREE.ParticleBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.offset=new THREE.Vector2;this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending; if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
size: "+this.size+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.ParticleBasicMaterialCounter={value:0}; THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,e,h,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=g!==undefined?g:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType}; var Uniforms={clone:function(a){var c,d,e,h={};for(c in a){h[c]={};for(d in a[c]){e=a[c][d];h[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return h},merge:function(a){var c,d,e,h={};for(c=0;c=0&&E>=0&&D>=0&&I>=0)return true;else if(F<0&&E<0||D<0&&I<0)return false;else{if(F<0)A=Math.max(A,F/(F-E));else if(E<0)C=Math.min(C,F/(F-E));if(D<0)A=Math.max(A,D/(D-I));else if(I<0)C=Math.min(C,D/(D-I));if(CF&&N.z0&&H.z<1){v=z[q]=z[q]||new THREE.RenderableParticle;v.x=H.x/H.w;v.y=H.y/H.w;v.z=H.z;v.rotation=T.rotation.z;v.scale.x=T.scale.x*Math.abs(v.x-(H.x+u.projectionMatrix.n11)/(H.w+u.projectionMatrix.n14)); v.scale.y=T.scale.y*Math.abs(v.y-(H.y+u.projectionMatrix.n22)/(H.w+u.projectionMatrix.n24));v.materials=T.materials;C.push(v);q++}}}}A&&C.sort(a);return C};this.unprojectVector=function(x,u){var A=THREE.Matrix4.makeInvert(u.matrix);A.multiplySelf(THREE.Matrix4.makeInvert(u.projectionMatrix));A.multiplyVector3(x);return x}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,h,g;this.domElement=document.createElement("div");this.setSize=function(b,m){d=b;e=m;h=d/2;g=e/2};this.render=function(b,m){var k,n,o,y,v,q,z,B;a=c.projectScene(b,m);k=0;for(n=a.length;k0){Q.r+=na.r*fa;Q.g+=na.g*fa;Q.b+=na.b*fa}}else if(fa instanceof THREE.PointLight){L.sub(fa.position, ea);L.normalize();fa=$.dot(L)*oa;if(fa>0){Q.r+=na.r*fa;Q.g+=na.g*fa;Q.b+=na.b*fa}}}}function Qa(M,ea,$){if($.opacity!=0){a($.opacity);c($.blending);var Q,Y,fa,na,oa,pa;if($ instanceof THREE.ParticleBasicMaterial){if($.map&&$.map.image.loaded){na=$.map.image;oa=na.width>>1;pa=na.height>>1;Y=ea.scale.x*m;fa=ea.scale.y*k;$=Y*oa;Q=fa*pa;K.set(M.x-$,M.y-Q,M.x+$,M.y+Q);if(ba.instersects(K)){n.save();n.translate(M.x,M.y);n.rotate(-ea.rotation);n.scale(Y,-fa);n.translate(-oa,-pa);n.drawImage(na,0,0);n.restore()}}}else if($ instanceof THREE.ParticleCircleMaterial){if(P){U.r=ha.r+ga.r+G.r;U.g=ha.g+ga.g+G.g;U.b=ha.b+ga.b+G.b;C.r=$.color.r*U.r;C.g=$.color.g*U.g;C.b=$.color.b*U.b;C.updateStyleString()}else C.__styleString=$.color.__styleString;$=ea.scale.x*m;Q=ea.scale.y*k;K.set(M.x-$,M.y-Q,M.x+$,M.y+Q);if(ba.instersects(K)){Y=C.__styleString;if(B!=Y)n.fillStyle=B=Y;n.save();n.translate(M.x,M.y);n.rotate(-ea.rotation);n.scale($,Q);n.beginPath();n.arc(0,0,1,0,J,true);n.closePath();n.fill();n.restore()}}}}function Ra(M,ea,$,Q){if(Q.opacity!= 0){a(Q.opacity);c(Q.blending);n.beginPath();n.moveTo(M.positionScreen.x,M.positionScreen.y);n.lineTo(ea.positionScreen.x,ea.positionScreen.y);n.closePath();if(Q instanceof THREE.LineBasicMaterial){C.__styleString=Q.color.__styleString;M=Q.linewidth;if(H!=M)n.lineWidth=H=M;M=C.__styleString;if(z!=M)n.strokeStyle=z=M;n.stroke();K.inflate(Q.linewidth*2)}}}function Ma(M,ea,$,Q,Y,fa){if(Y.opacity!=0){a(Y.opacity);c(Y.blending);l=M.positionScreen.x;t=M.positionScreen.y;w=ea.positionScreen.x;x=ea.positionScreen.y; u=$.positionScreen.x;A=$.positionScreen.y;n.beginPath();n.moveTo(l,t);n.lineTo(w,x);n.lineTo(u,A);n.lineTo(l,t);n.closePath();if(Y instanceof THREE.MeshBasicMaterial)if(Y.map)Y.map.image.loaded&&Y.map.mapping instanceof THREE.UVMapping&&Ba(l,t,w,x,u,A,Y.map.image,Q.uvs[0].u,Q.uvs[0].v,Q.uvs[1].u,Q.uvs[1].v,Q.uvs[2].u,Q.uvs[2].v);else if(Y.env_map){if(Y.env_map.image.loaded)if(Y.env_map.mapping instanceof THREE.SphericalReflectionMapping){M=sa.matrix;L.copy(Q.vertexNormalsWorld[0]);Z=(L.x*M.n11+L.y* M.n12+L.z*M.n13)*0.5+0.5;T=-(L.x*M.n21+L.y*M.n22+L.z*M.n23)*0.5+0.5;L.copy(Q.vertexNormalsWorld[1]);V=(L.x*M.n11+L.y*M.n12+L.z*M.n13)*0.5+0.5;da=-(L.x*M.n21+L.y*M.n22+L.z*M.n23)*0.5+0.5;L.copy(Q.vertexNormalsWorld[2]);R=(L.x*M.n11+L.y*M.n12+L.z*M.n13)*0.5+0.5;O=-(L.x*M.n21+L.y*M.n22+L.z*M.n23)*0.5+0.5;Ba(l,t,w,x,u,A,Y.env_map.image,Z,T,V,da,R,O)}}else Y.wireframe?Ea(Y.color.__styleString,Y.wireframe_linewidth):Fa(Y.color.__styleString);else if(Y instanceof THREE.MeshLambertMaterial){if(Y.map&&!Y.wireframe){Y.map.mapping instanceof THREE.UVMapping&&Ba(l,t,w,x,u,A,Y.map.image,Q.uvs[0].u,Q.uvs[0].v,Q.uvs[1].u,Q.uvs[1].v,Q.uvs[2].u,Q.uvs[2].v);c(THREE.SubtractiveBlending)}if(P)if(!Y.wireframe&&Y.shading==THREE.SmoothShading&&Q.vertexNormalsWorld.length==3){F.r=E.r=D.r=ha.r;F.g=E.g=D.g=ha.g;F.b=E.b=D.b=ha.b;qa(fa,Q.v1.positionWorld,Q.vertexNormalsWorld[0],F);qa(fa,Q.v2.positionWorld,Q.vertexNormalsWorld[1],E);qa(fa,Q.v3.positionWorld,Q.vertexNormalsWorld[2],D);I.r=(E.r+D.r)*0.5;I.g=(E.g+D.g)*0.5;I.b=(E.b+D.b)*0.5;X=Na(F,E,D,I); Ba(l,t,w,x,u,A,X,0,0,1,0,0,1)}else{U.r=ha.r;U.g=ha.g;U.b=ha.b;qa(fa,Q.centroidWorld,Q.normalWorld,U);C.r=Y.color.r*U.r;C.g=Y.color.g*U.g;C.b=Y.color.b*U.b;C.updateStyleString();Y.wireframe?Ea(C.__styleString,Y.wireframe_linewidth):Fa(C.__styleString)}else Y.wireframe?Ea(Y.color.__styleString,Y.wireframe_linewidth):Fa(Y.color.__styleString)}else if(Y instanceof THREE.MeshDepthMaterial){S=sa.near;N=sa.far;F.r=F.g=F.b=1-Ia(M.positionScreen.z,S,N);E.r=E.g=E.b=1-Ia(ea.positionScreen.z,S,N);D.r=D.g=D.b= 1-Ia($.positionScreen.z,S,N);I.r=(E.r+D.r)*0.5;I.g=(E.g+D.g)*0.5;I.b=(E.b+D.b)*0.5;X=Na(F,E,D,I);Ba(l,t,w,x,u,A,X,0,0,1,0,0,1)}else if(Y instanceof THREE.MeshNormalMaterial){C.r=Ja(Q.normalWorld.x);C.g=Ja(Q.normalWorld.y);C.b=Ja(Q.normalWorld.z);C.updateStyleString();Y.wireframe?Ea(C.__styleString,Y.wireframe_linewidth):Fa(C.__styleString)}}}function Ea(M,ea){if(z!=M)n.strokeStyle=z=M;if(H!=ea)n.lineWidth=H=ea;n.stroke();K.inflate(ea*2)}function Fa(M){if(B!=M)n.fillStyle=B=M;n.fill()}function Ba(M, ea,$,Q,Y,fa,na,oa,pa,xa,ta,ya,Ca){var ua,za;ua=na.width-1;za=na.height-1;oa*=ua;pa*=za;xa*=ua;ta*=za;ya*=ua;Ca*=za;$-=M;Q-=ea;Y-=M;fa-=ea;xa-=oa;ta-=pa;ya-=oa;Ca-=pa;ua=xa*Ca-ya*ta;if(ua!=0){za=1/ua;ua=(Ca*$-ta*Y)*za;ta=(Ca*Q-ta*fa)*za;$=(xa*Y-ya*$)*za;Q=(xa*fa-ya*Q)*za;M=M-ua*oa-$*pa;ea=ea-ta*oa-Q*pa;n.save();n.transform(ua,ta,$,Q,M,ea);n.clip();n.drawImage(na,0,0);n.restore()}}function Na(M,ea,$,Q){var Y=~~(M.r*255),fa=~~(M.g*255);M=~~(M.b*255);var na=~~(ea.r*255),oa=~~(ea.g*255);ea=~~(ea.b*255); var pa=~~($.r*255),xa=~~($.g*255);$=~~($.b*255);var ta=~~(Q.r*255),ya=~~(Q.g*255);Q=~~(Q.b*255);ia[0]=Y<0?0:Y>255?255:Y;ia[1]=fa<0?0:fa>255?255:fa;ia[2]=M<0?0:M>255?255:M;ia[4]=na<0?0:na>255?255:na;ia[5]=oa<0?0:oa>255?255:oa;ia[6]=ea<0?0:ea>255?255:ea;ia[8]=pa<0?0:pa>255?255:pa;ia[9]=xa<0?0:xa>255?255:xa;ia[10]=$<0?0:$>255?255:$;ia[12]=ta<0?0:ta>255?255:ta;ia[13]=ya<0?0:ya>255?255:ya;ia[14]=Q<0?0:Q>255?255:Q;ca.putImageData(ma,0,0);la.drawImage(W,0,0);return ra}function Ia(M,ea,$){M=(M-ea)/($-ea); return M*M*(3-2*M)}function Ja(M){M=(M+1)*0.5;return M<0?0:M>1?1:M}function Ka(M,ea){var $=ea.x-M.x,Q=ea.y-M.y,Y=1/Math.sqrt($*$+Q*Q);$*=Y;Q*=Y;ea.x+=$;ea.y+=Q;M.x-=$;M.y-=Q}var Ga,Oa,ja,va,Aa,La,Pa,Da;this.autoClear?this.clear():n.setTransform(1,0,0,-1,m,k);d=e.projectScene(ka,sa,this.sortElements);(P=ka.lights.length>0)&&Ha(ka);Ga=0;for(Oa=d.length;Ga0){V.r+=O.color.r*ba;V.g+=O.color.g*ba;V.b+=O.color.b*ba}}else if(O instanceof THREE.PointLight){A.sub(O.position,T.centroidWorld);A.normalize();ba=T.normalWorld.dot(A)*O.intensity;if(ba>0){V.r+=O.color.r*ba;V.g+=O.color.g*ba;V.b+=O.color.b*ba}}}}function c(Z,T,V,da,R,O){D=e(I++);D.setAttribute("d", "M "+Z.positionScreen.x+" "+Z.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(R instanceof THREE.MeshBasicMaterial)j.__styleString=R.color.__styleString;else if(R instanceof THREE.MeshLambertMaterial)if(p){l.r=t.r;l.g=t.g;l.b=t.b;a(O,da,l);j.r=R.color.r*l.r;j.g=R.color.g*l.g;j.b=R.color.b*l.b;j.updateStyleString()}else j.__styleString=R.color.__styleString;else if(R instanceof THREE.MeshDepthMaterial){u=1-R.__2near/(R.__farPlusNear- da.z*R.__farMinusNear);j.setRGB(u,u,u)}else R instanceof THREE.MeshNormalMaterial&&j.setRGB(h(da.normalWorld.x),h(da.normalWorld.y),h(da.normalWorld.z));R.wireframe?D.setAttribute("style","fill: none; stroke: "+j.__styleString+"; stroke-width: "+R.wireframe_linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.wireframe_linecap+"; stroke-linejoin: "+R.wireframe_linejoin):D.setAttribute("style","fill: "+j.__styleString+"; fill-opacity: "+R.opacity);m.appendChild(D)}function d(Z,T,V,da,R, O,ba){D=e(I++);D.setAttribute("d","M "+Z.positionScreen.x+" "+Z.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+" L "+da.positionScreen.x+","+da.positionScreen.y+"z");if(O instanceof THREE.MeshBasicMaterial)j.__styleString=O.color.__styleString;else if(O instanceof THREE.MeshLambertMaterial)if(p){l.r=t.r;l.g=t.g;l.b=t.b;a(ba,R,l);j.r=O.color.r*l.r;j.g=O.color.g*l.g;j.b=O.color.b*l.b;j.updateStyleString()}else j.__styleString=O.color.__styleString; else if(O instanceof THREE.MeshDepthMaterial){u=1-O.__2near/(O.__farPlusNear-R.z*O.__farMinusNear);j.setRGB(u,u,u)}else O instanceof THREE.MeshNormalMaterial&&j.setRGB(h(R.normalWorld.x),h(R.normalWorld.y),h(R.normalWorld.z));O.wireframe?D.setAttribute("style","fill: none; stroke: "+j.__styleString+"; stroke-width: "+O.wireframe_linewidth+"; stroke-opacity: "+O.opacity+"; stroke-linecap: "+O.wireframe_linecap+"; stroke-linejoin: "+O.wireframe_linejoin):D.setAttribute("style","fill: "+j.__styleString+ "; fill-opacity: "+O.opacity);m.appendChild(D)}function e(Z){if(C[Z]==null){C[Z]=document.createElementNS("http://www.w3.org/2000/svg","path");X==0&&C[Z].setAttribute("shape-rendering","crispEdges");return C[Z]}return C[Z]}function h(Z){return Z<0?Math.min((1+Z)*0.5,0.5):0.5+Math.min(Z*0.5,0.5)}var g=null,b=new THREE.Projector,m=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,n,o,y,v,q,z,B,H=new THREE.Rectangle,f=new THREE.Rectangle,p=false,j=new THREE.Color(16777215),l=new THREE.Color(16777215), t=new THREE.Color(0),w=new THREE.Color(0),x=new THREE.Color(0),u,A=new THREE.Vector3,C=[],F=[],E=[],D,I,S,N,X=1;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(Z){switch(Z){case "high":X=1;break;case "low":X=0}};this.setSize=function(Z,T){k=Z;n=T;o=k/2;y=n/2;m.setAttribute("viewBox",-o+" "+-y+" "+k+" "+n);m.setAttribute("width",k);m.setAttribute("height",n);H.set(-o,-y,o,y)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])}; this.render=function(Z,T){var V,da,R,O,ba,aa,K,P;this.autoClear&&this.clear();g=b.projectScene(Z,T,this.sortElements);N=S=I=0;if(p=Z.lights.length>0){K=Z.lights;t.setRGB(0,0,0);w.setRGB(0,0,0);x.setRGB(0,0,0);V=0;for(da=K.length;V0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,ba,j)}if(ca&&X>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,aa,j)}if(W){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER, f.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ha,j);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ga,j)}};this.setLineBuffers=function(f,p){var j,l,t,w=f.vertices,x=f.colors,u=w.length,A=x.length,C=f.__vertexArray,F=f.__colorArray,E=f.__dirtyColors;if(f.__dirtyVertices){for(j=0;j0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+w.maxDirLights,"#define MAX_POINT_LIGHTS "+ w.maxPointLights,w.map?"#define USE_MAP":"",w.env_map?"#define USE_ENVMAP":"",w.light_map?"#define USE_LIGHTMAP":"",w.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(j,e("fragment",t+A));b.attachShader(j, e("vertex",w+p));b.linkProgram(j);b.getProgramParameter(j,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(j,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");j.uniforms={};j.attributes={};f.program=j;j=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(l in f.uniforms)j.push(l);l=f.program;A=0;for(p=j.length;A=0){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLColorBuffer);b.vertexAttribPointer(f.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.color)}if(f.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLNormalBuffer); b.vertexAttribPointer(f.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.normal)}if(f.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLTangentBuffer);b.vertexAttribPointer(f.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.tangent)}if(f.uv>=0)if(t.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,t.__webGLUVBuffer);b.vertexAttribPointer(f.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.uv)}else b.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(t.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER, t.__webGLUV2Buffer);b.vertexAttribPointer(f.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.uv2)}else b.disableVertexAttribArray(f.uv2);if(w instanceof THREE.Mesh)if(l.wireframe){b.lineWidth(l.wireframe_linewidth);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,t.__webGLLineBuffer);b.drawElements(b.LINES,t.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,t.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,t.__webGLFaceCount,b.UNSIGNED_SHORT,0)}else if(w instanceof THREE.Line){w= w.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(l.linewidth);b.drawArrays(w,0,t.__webGLLineCount)}else w instanceof THREE.ParticleSystem&&b.drawArrays(b.POINTS,0,t.__webGLParticleCount)};this.renderPass=function(f,p,j,l,t,w,x){var u,A,C,F,E;C=0;for(F=l.materials.length;C=0;j--){l=f.__webGLObjects[j].object;p==l&&f.__webGLObjects.splice(j,1)}};this.setupMatrices=function(f,p){f._modelViewMatrix.multiplyToArray(p.matrix,f.matrix,f._modelViewMatrixArray);f._normalMatrix=THREE.Matrix4.makeInvert3x3(f._modelViewMatrix).transposeIntoArray(f._normalMatrixArray)};this.loadMatrices=function(f,p){b.uniformMatrix4fv(f.uniforms.viewMatrix,false,v);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,y);b.uniformMatrix4fv(f.uniforms.modelViewMatrix, false,p._modelViewMatrixArray);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,p._normalMatrixArray);b.uniformMatrix4fv(f.uniforms.objectMatrix,false,p._objectMatrixArray)};this.loadCamera=function(f,p){b.uniform3f(f.uniforms.cameraPosition,p.position.x,p.position.y,p.position.z)};this.setDepthTest=function(f){f?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR, b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,p){if(f){!p||p=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)> 0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif", lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i", value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f", value:1}},fragment_shader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment, THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex, "void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment, THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex, THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common, THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment, THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex, THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.Snippets.lights_vertex, "gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;",THREE.Snippets.color_pars_vertex, "void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null}; THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; THREE.Detector={canvas:!!document.createElement("canvas").getContext,webgl:window.Uint8Array!=undefined,workers:!!window.Worker,addGetWebGLMessage:function(a){var c=document.body,d="oldie";if(a){if(a.parent!==undefined)c=a.parent;if(a.id!==undefined)d=a.id}a=document.createElement("center");var e=document.createElement("div");e.innerHTML='Sorry, your browser doesn\'t support WebGL
\n
\nPlease try in\nChrome 9+ /\nFirefox 4+ /\nSafari OSX 10.6+';e.id= d;d=e.style;d.fontFamily="monospace";d.fontSize="13px";d.textAlign="center";d.background="#eee";d.color="#000";d.padding="1em";d.width="475px";d.margin="5em auto 0";a.appendChild(e);c.appendChild(a);return e}}; var GeometryUtils={merge:function(a,c){var d=c instanceof THREE.Mesh,e=a.vertices.length,h=d?c.geometry:c,g=a.vertices,b=h.vertices,m=a.faces,k=h.faces,n=a.uvs;h=h.uvs;d&&c.autoUpdateMatrix&&c.updateMatrix();for(var o=0,y=b.length;o= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertex_shader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25)g=25;h=(g-1)*0.5;d=Array(g);for(c=e=0;c0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(y,m,v)))-1);n.push(o)}c.push(n)}var q,z,B;h=c.length;for(d=0;d0)for(e=0;e1){q=this.vertices[b].position.clone(); z=this.vertices[k].position.clone();B=this.vertices[n].position.clone();q.normalize();z.normalize();B.normalize();this.faces.push(new THREE.Face3(b,k,n,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([o,y,H])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(a,c,d,e){this.radius=a||100;this.tube=c||40;this.segmentsR=d||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(d=0;d<=this.segmentsT;++d){e=d/this.segmentsT*2*Math.PI;var h=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(h))*Math.cos(e),(this.radius+this.tube*Math.cos(h))*Math.sin(e),this.tube*Math.sin(h))));a.push([d/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(d= 1;d<=this.segmentsT;++d){e=(this.segmentsT+1)*c+d;h=(this.segmentsT+1)*c+d-1;var g=(this.segmentsT+1)*(c-1)+d-1,b=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(e,h,g,b));this.uvs.push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[h][0],a[h][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[b][0],a[b][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; var Icosahedron=function(a){function c(y,v,q){var z=Math.sqrt(y*y+v*v+q*q);return h.vertices.push(new THREE.Vertex(new THREE.Vector3(y/z,v/z,q/z)))-1}function d(y,v,q,z){z.faces.push(new THREE.Face3(y,v,q))}function e(y,v){var q=h.vertices[y].position,z=h.vertices[v].position;return c((q.x+z.x)/2,(q.y+z.y)/2,(q.z+z.z)/2)}var h=this,g=new THREE.Geometry,b;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0, 1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);d(0,11,5,g);d(0,5,1,g);d(0,1,7,g);d(0,7,10,g);d(0,10,11,g);d(1,5,9,g);d(5,11,4,g);d(11,10,2,g);d(10,7,6,g);d(7,1,8,g);d(3,9,4,g);d(3,4,2,g);d(3,2,6,g);d(3,6,8,g);d(3,8,9,g);d(4,9,5,g);d(2,4,11,g);d(6,2,10,g);d(8,6,7,g);d(9,8,1,g);for(a=0;a=this.maxCount-3&&m(this)};this.begin= function(){this.count=0;this.hasNormal=this.hasPos=false};this.end=function(d){if(this.count!=0){for(var e=this.count*3;ethis.size-1)k=this.size-1;var v=Math.floor(n-m);if(v<1)v=1;n=Math.floor(n+m);if(n>this.size-1)n=this.size-1;var q=Math.floor(o-m);if(q<1)q=1;m=Math.floor(o+m); if(m>this.size-1)m=this.size-1;var z,B,H,f,p,j;for(y=y;y0)this.field[H+z]+=f}}}};this.addPlaneX=function(d,e){var h,g,b,m,k,n=this.size,o=this.yd,y=this.zd,v=this.field,q=n*Math.sqrt(d/e);if(q>n)q=n;for(h=0;h0)for(g=0;go)z=o;for(g=0;g0){k=g*y;for(h=0;hsize)dist=size;for(b=0;b0){k=zd*b;for(g=0;g>7)-127;L=(ca&127)<<16|W<<8|L;if(L==0&&ia==-127)return 0;return(1-2*(ma>>7))*(1+L*Math.pow(2,-23))*Math.pow(2,ia)}function m(G,J){var L=o(G,J),W=o(G,J+1),ca=o(G,J+2);return(o(G,J+3)<<24)+(ca<<16)+(W<<8)+L}function k(G,J){var L=o(G,J);return(o(G,J+1)<<8)+L}function n(G,J){var L=o(G,J);return L>127?L-256:L}function o(G,J){return G.charCodeAt(J)&255}function y(G){var J, L,W;J=m(a,G);L=m(a,G+w);W=m(a,G+x);G=k(a,G+u);THREE.Loader.prototype.f3(f,J,L,W,G)}function v(G){var J,L,W,ca,ma,ia;J=m(a,G);L=m(a,G+w);W=m(a,G+x);ca=k(a,G+u);ma=m(a,G+A);ia=m(a,G+C);G=m(a,G+F);THREE.Loader.prototype.f3n(f,l,J,L,W,ca,ma,ia,G)}function q(G){var J,L,W,ca;J=m(a,G);L=m(a,G+E);W=m(a,G+D);ca=m(a,G+I);G=k(a,G+S);THREE.Loader.prototype.f4(f,J,L,W,ca,G)}function z(G){var J,L,W,ca,ma,ia,ra,la;J=m(a,G);L=m(a,G+E);W=m(a,G+D);ca=m(a,G+I);ma=k(a,G+S);ia=m(a,G+N);ra=m(a,G+X);la=m(a,G+Z);G=m(a,G+ T);THREE.Loader.prototype.f4n(f,l,J,L,W,ca,ma,ia,ra,la,G)}function B(G){var J,L;J=m(a,G);L=m(a,G+V);G=m(a,G+da);THREE.Loader.prototype.uv3(f.uvs,t[J*2],t[J*2+1],t[L*2],t[L*2+1],t[G*2],t[G*2+1])}function H(G){var J,L,W;J=m(a,G);L=m(a,G+R);W=m(a,G+O);G=m(a,G+ba);THREE.Loader.prototype.uv4(f.uvs,t[J*2],t[J*2+1],t[L*2],t[L*2+1],t[W*2],t[W*2+1],t[G*2],t[G*2+1])}var f=this,p=0,j,l=[],t=[],w,x,u,A,C,F,E,D,I,S,N,X,Z,T,V,da,R,O,ba,aa,K,P,U,ha,ga;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(f, e,g);j={signature:a.substr(p,8),header_bytes:o(a,p+8),vertex_coordinate_bytes:o(a,p+9),normal_coordinate_bytes:o(a,p+10),uv_coordinate_bytes:o(a,p+11),vertex_index_bytes:o(a,p+12),normal_index_bytes:o(a,p+13),uv_index_bytes:o(a,p+14),material_index_bytes:o(a,p+15),nvertices:m(a,p+16),nnormals:m(a,p+16+4),nuvs:m(a,p+16+8),ntri_flat:m(a,p+16+12),ntri_smooth:m(a,p+16+16),ntri_flat_uv:m(a,p+16+20),ntri_smooth_uv:m(a,p+16+24),nquad_flat:m(a,p+16+28),nquad_smooth:m(a,p+16+32),nquad_flat_uv:m(a,p+16+36), nquad_smooth_uv:m(a,p+16+40)};p+=j.header_bytes;w=j.vertex_index_bytes;x=j.vertex_index_bytes*2;u=j.vertex_index_bytes*3;A=j.vertex_index_bytes*3+j.material_index_bytes;C=j.vertex_index_bytes*3+j.material_index_bytes+j.normal_index_bytes;F=j.vertex_index_bytes*3+j.material_index_bytes+j.normal_index_bytes*2;E=j.vertex_index_bytes;D=j.vertex_index_bytes*2;I=j.vertex_index_bytes*3;S=j.vertex_index_bytes*4;N=j.vertex_index_bytes*4+j.material_index_bytes;X=j.vertex_index_bytes*4+j.material_index_bytes+ j.normal_index_bytes;Z=j.vertex_index_bytes*4+j.material_index_bytes+j.normal_index_bytes*2;T=j.vertex_index_bytes*4+j.material_index_bytes+j.normal_index_bytes*3;V=j.uv_index_bytes;da=j.uv_index_bytes*2;R=j.uv_index_bytes;O=j.uv_index_bytes*2;ba=j.uv_index_bytes*3;g=j.vertex_index_bytes*3+j.material_index_bytes;ga=j.vertex_index_bytes*4+j.material_index_bytes;aa=j.ntri_flat*g;K=j.ntri_smooth*(g+j.normal_index_bytes*3);P=j.ntri_flat_uv*(g+j.uv_index_bytes*3);U=j.ntri_smooth_uv*(g+j.normal_index_bytes* 3+j.uv_index_bytes*3);ha=j.nquad_flat*ga;g=j.nquad_smooth*(ga+j.normal_index_bytes*4);ga=j.nquad_flat_uv*(ga+j.uv_index_bytes*4);p+=function(G){var J,L,W,ca=j.vertex_coordinate_bytes*3,ma=G+j.nvertices*ca;for(G=G;G