/** * @author mr.doob / http://mrdoob.com/ * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as */ THREE.PlaneGeometry = function ( width, depth, segmentsWidth, segmentsDepth ) { THREE.Geometry.call( this ); var ix, iz, width_half = width / 2, depth_half = depth / 2, gridX = segmentsWidth || 1, gridZ = segmentsDepth || 1, gridX1 = gridX + 1, gridZ1 = gridZ + 1, segment_width = width / gridX, segment_depth = depth / gridZ, normal = new THREE.Vector3( 0, 1, 0 ); for ( iz = 0; iz < gridZ1; iz ++ ) { for ( ix = 0; ix < gridX1; ix ++ ) { var x = ix * segment_width - width_half; var z = iz * segment_depth - depth_half; this.vertices.push( new THREE.Vector3( x, 0, z ) ); } } for ( iz = 0; iz < gridZ; iz ++ ) { for ( ix = 0; ix < gridX; ix ++ ) { var a = ix + gridX1 * iz; var b = ix + gridX1 * ( iz + 1 ); var c = ( ix + 1 ) + gridX1 * ( iz + 1 ); var d = ( ix + 1 ) + gridX1 * iz; var face = new THREE.Face4( a, b, c, d ); face.normal.copy( normal ); face.vertexNormals.push( normal.clone(), normal.clone(), normal.clone(), normal.clone() ); this.faces.push( face ); this.faceVertexUvs[ 0 ].push( [ new THREE.UV( ix / gridX, iz / gridZ ), new THREE.UV( ix / gridX, ( iz + 1 ) / gridZ ), new THREE.UV( ( ix + 1 ) / gridX, ( iz + 1 ) / gridZ ), new THREE.UV( ( ix + 1 ) / gridX, iz / gridZ ) ] ); } } this.computeCentroids(); }; THREE.PlaneGeometry.prototype = new THREE.Geometry(); THREE.PlaneGeometry.prototype.constructor = THREE.PlaneGeometry;