[page:Loader] →
[name]
A loader for loading objects in JSON format.
Constructor
[name]()
Creates a new [name].
Properties
[property:boolean withCredentials]
If true, the ajax request will use cookies.
Methods
[method:null load]( [page:String url], [page:Function callback], [page:String texturePath] )
[page:String url] — required
[page:Function callback] — required. Will be called when load completes. The arguments will be the loaded [page:Object3D] and the loaded [page:Array materials].
[page:String texturePath] — optional. If not specified, textures will be assumed to be in the same folder as the Javascript model file.
[method:Object3D parse]( [page:Object json], [page:String texturePath] )
[page:String json] — JSON object to parse.
[page:String texturePath] — Base path for textures.
Parse a JSON structure and return an [page:Object] containing the parsed .[page:Geometry] and .[page:Array materials].
Example
// instantiate a loader
var loader = new THREE.JSONLoader();
// load a resource
loader.load(
// resource URL
'models/animated/monster/monster.js',
// Function when resource is loaded
function ( geometry, materials ) {
var material = new THREE.MeshFaceMaterial( materials );
var object = new THREE.Mesh( geometry, material );
scene.add( object );
}
);
[example:webgl_loader_json_blender]
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]