// Three.js r33 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)}; THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var e,f,g,h,k,j;if(c==0)e=f=g=0;else{h=Math.floor(a*6);k=a*6-h;a=c*(1-b);j=c*(1-b*k);b=c*(1-b*(1-k));switch(h){case 1:e=j;f=c;g=a;break;case 2:e=a;f=c;g=b;break;case 3:e=a;f=j;g=c;break;case 4:e=b;f=a;g=c;break;case 5:e=c;f=a;g=j;break;case 6:case 0:e=c;f=b;g=a}}this.r=e;this.g=f;this.b=g;if(this.autoUpdate){this.updateHex(); this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}}; THREE.Vector2=function(a,b){this.set(a||0,b||0)}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.set(a||0,b||0,c||0)}; THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a, b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,c=this.y,e=this.z;this.set(c*a.z-e*a.y,e*a.x-b*a.z,b*a.y-c*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/ a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a= this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,e){this.set(a||0,b||0,c||0,e||1)}; THREE.Vector4.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var b,c,e=a.objects,f=[];a=0;for(b=e.length;a0&&H>0&&Q+H<1}var c,e,f,g,h,k,j,l,m,v, p,o=a.geometry,x=o.vertices,z=[];c=0;for(e=o.faces.length;cj?e:j;f=f>l?f:l}a()}; this.add3Points=function(j,l,m,v,p,o){if(k){k=!1;b=jm?j>p?j:p:m>p?m:p;f=l>v?l>o?l:o:v>o?v:o}else{b=jm?j>p?j>e?j:e:p>e?p:e:m>p?m>e?m:e:p>e?p:e;f=l>v?l>o?l>f?l:f:o>f?o:f:v>o?v>f?v:f:o>f?o:f}a()};this.addRectangle=function(j){if(k){k=!1;b=j.getLeft();c=j.getTop();e=j.getRight();f=j.getBottom()}else{b=bj.getRight()? e:j.getRight();f=f>j.getBottom()?f:j.getBottom()}a()};this.inflate=function(j){b-=j;c-=j;e+=j;f+=j;a()};this.minSelf=function(j){b=b>j.getLeft()?b:j.getLeft();c=c>j.getTop()?c:j.getTop();e=e=0&&Math.min(f,j.getBottom())-Math.max(c,j.getTop())>=0};this.empty=function(){k=!0;f=e=c=b=0;a()};this.isEmpty=function(){return k}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; THREE.Matrix4=function(a,b,c,e,f,g,h,k,j,l,m,v,p,o,x,z){this.set(a||1,b||0,c||0,e||0,f||0,g||1,h||0,k||0,j||0,l||0,m||1,v||0,p||0,o||0,x||0,z||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={set:function(a,b,c,e,f,g,h,k,j,l,m,v,p,o,x,z){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=f;this.n22=g;this.n23=h;this.n24=k;this.n31=j;this.n32=l;this.n33=m;this.n34=v;this.n41=p;this.n42=o;this.n43=x;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var e=THREE.Matrix4.__tmpVec1, f=THREE.Matrix4.__tmpVec2,g=THREE.Matrix4.__tmpVec3;g.sub(a,b).normalize();e.cross(c,g).normalize();f.cross(g,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=g.x;this.n14=-a.x;this.n21=e.y;this.n22=f.y;this.n23=g.y;this.n24=-a.y;this.n31=e.z;this.n32=f.z;this.n33=g.z;this.n34=-a.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,f=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*f;a.z=(this.n31* b+this.n32*c+this.n33*e+this.n34)*f;return a},multiplyVector3OnlyZ:function(a){var b=a.x,c=a.y;a=a.z;return(this.n31*b+this.n32*c+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*c+this.n43*a+this.n44))},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4; b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,e=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,l=a.n24,m=a.n31,v=a.n32,p=a.n33,o=a.n34,x=a.n41,z=a.n42,H=a.n43,q=a.n44,G=b.n11,d=b.n12,M=b.n13,Q=b.n14,aa=b.n21,K=b.n22,L=b.n23,W=b.n24,T=b.n31,Y=b.n32,fa=b.n33,I=b.n34;this.n11= c*G+e*aa+f*T;this.n12=c*d+e*K+f*Y;this.n13=c*M+e*L+f*fa;this.n14=c*Q+e*W+f*I+g;this.n21=h*G+k*aa+j*T;this.n22=h*d+k*K+j*Y;this.n23=h*M+k*L+j*fa;this.n24=h*Q+k*W+j*I+l;this.n31=m*G+v*aa+p*T;this.n32=m*d+v*K+p*Y;this.n33=m*M+v*L+p*fa;this.n34=m*Q+v*W+p*I+o;this.n41=x*G+z*aa+H*T;this.n42=x*d+z*K+H*Y;this.n43=x*M+z*L+H*fa;this.n44=x*Q+z*W+H*I+q;return this},multiplyToArray:function(a,b,c){var e=a.n11,f=a.n12,g=a.n13,h=a.n14,k=a.n21,j=a.n22,l=a.n23,m=a.n24,v=a.n31,p=a.n32,o=a.n33,x=a.n34,z=a.n41,H=a.n42, q=a.n43;a=a.n44;var G=b.n11,d=b.n12,M=b.n13,Q=b.n14,aa=b.n21,K=b.n22,L=b.n23,W=b.n24,T=b.n31,Y=b.n32,fa=b.n33,I=b.n34,ea=b.n41,ra=b.n42,ba=b.n43;b=b.n44;this.n11=e*G+f*aa+g*T+h*ea;this.n12=e*d+f*K+g*Y+h*ra;this.n13=e*M+f*L+g*fa+h*ba;this.n14=e*Q+f*W+g*I+h*b;this.n21=k*G+j*aa+l*T+m*ea;this.n22=k*d+j*K+l*Y+m*ra;this.n23=k*M+j*L+l*fa+m*ba;this.n24=k*Q+j*W+l*I+m*b;this.n31=v*G+p*aa+o*T+x*ea;this.n32=v*d+p*K+o*Y+x*ra;this.n33=v*M+p*L+o*fa+x*ba;this.n34=v*Q+p*W+o*I+x*b;this.n41=z*G+H*aa+q*T+a*ea;this.n42= z*d+H*K+q*Y+a*ra;this.n43=z*M+H*L+q*fa+a*ba;this.n44=z*Q+H*W+q*I+a*b;c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,h=this.n22,k=this.n23,j=this.n24,l=this.n31,m=this.n32,v=this.n33,p=this.n34,o=this.n41,x=this.n42,z=this.n43, H=this.n44,q=a.n11,G=a.n21,d=a.n31,M=a.n12,Q=a.n22,aa=a.n32,K=a.n13,L=a.n23,W=a.n33,T=a.n14,Y=a.n24;a=a.n34;this.n11=b*q+c*G+e*d;this.n12=b*M+c*Q+e*aa;this.n13=b*K+c*L+e*W;this.n14=b*T+c*Y+e*a+f;this.n21=g*q+h*G+k*d;this.n22=g*M+h*Q+k*aa;this.n23=g*K+h*L+k*W;this.n24=g*T+h*Y+k*a+j;this.n31=l*q+m*G+v*d;this.n32=l*M+m*Q+v*aa;this.n33=l*K+m*L+v*W;this.n34=l*T+m*Y+v*a+p;this.n41=o*q+x*G+z*d;this.n42=o*M+x*Q+z*aa;this.n43=o*K+x*L+z*W;this.n44=o*T+x*Y+z*a+H;return this},multiplyScalar:function(a){this.n11*= a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,f=this.n21,g=this.n22,h=this.n23,k=this.n24,j=this.n31,l=this.n32,m=this.n33,v=this.n34,p=this.n41,o=this.n42,x=this.n43,z=this.n44;return e*h*l*p-c*k*l*p-e*g*m*p+b*k*m*p+c*g*v*p-b*h*v*p-e*h*j*o+c*k*j*o+e*f*m*o-a*k*m*o-c*f*v*o+a*h*v*o+ e*g*j*x-b*k*j*x-e*f*l*x+a*k*l*x+b*f*v*x-a*g*v*x-c*g*j*z+b*h*j*z+c*f*l*z-a*h*l*z-b*f*m*z+a*g*m*z},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22; a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flattenToArray(this.flat);return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a, b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1, 0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),f=1-c,g=a.x,h=a.y,k=a.z,j=f*g,l=f*h;this.set(j*g+c,j*h-e*k,j*k+e*h,0,j*h+e*k,l*h+c,l*k-e*g,0,j*k-e*h,l*k+e*g,f*k*k+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24= a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,e=a.z;a=Math.cos(b);b=Math.sin(b);var f=Math.cos(c);c=Math.sin(c);var g=Math.cos(e);e=Math.sin(e);var h=a*c,k=b*c;this.n11=f*g;this.n12=-f*e;this.n13=c;this.n21=k*g+a*e;this.n22=-k*e+a*g;this.n23=-b*f;this.n31=-h*g+b*e;this.n32=h*e+b*g;this.n33=a*f},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,e=a.z,f=a.w,g=b+b,h=c+c,k=e+e;a=b*g;var j=b*h;b*=k;var l=c*h;c*=k;e*=k;g*=f;h*=f;f*=k;this.n11=1-(l+e);this.n12=j-f;this.n13= b+h;this.n21=j+f;this.n22=1-(a+e);this.n23=c-g;this.n31=b-h;this.n32=c+g;this.n33=1-(a+l)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this}};THREE.Matrix4.translationMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setTranslation(a,b,c);return e};THREE.Matrix4.scaleMatrix=function(a,b,c){var e=new THREE.Matrix4;e.setScale(a,b,c);return e}; THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c}; THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,e=a.n12,f=a.n13,g=a.n14,h=a.n21,k=a.n22,j=a.n23,l=a.n24,m=a.n31,v=a.n32,p=a.n33,o=a.n34,x=a.n41,z=a.n42,H=a.n43,q=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=j*o*z-l*p*z+l*v*H-k*o*H-j*v*q+k*p*q;b.n12=g*p*z-f*o*z-g*v*H+e*o*H+f*v*q-e*p*q;b.n13=f*l*z-g*j*z+g*k*H-e*l*H-f*k*q+e*j*q;b.n14=g*j*v-f*l*v-g*k*p+e*l*p+f*k*o-e*j*o;b.n21=l*p*x-j*o*x-l*m*H+h*o*H+j*m*q-h*p*q;b.n22=f*o*x-g*p*x+g*m*H-c*o*H-f*m*q+c*p*q;b.n23=g*j*x-f*l*x-g*h*H+c*l*H+f*h*q-c*j*q; b.n24=f*l*m-g*j*m+g*h*p-c*l*p-f*h*o+c*j*o;b.n31=k*o*x-l*v*x+l*m*z-h*o*z-k*m*q+h*v*q;b.n32=g*v*x-e*o*x-g*m*z+c*o*z+e*m*q-c*v*q;b.n33=f*l*x-g*k*x+g*h*z-c*l*z-e*h*q+c*k*q;b.n34=g*k*m-e*l*m-g*h*v+c*l*v+e*h*o-c*k*o;b.n41=j*v*x-k*p*x-j*m*z+h*p*z+k*m*H-h*v*H;b.n42=e*p*x-f*v*x+f*m*z-c*p*z-e*m*H+c*v*H;b.n43=f*k*x-e*j*x-f*h*z+c*j*z+e*h*H-c*k*H;b.n44=e*j*m-f*k*m+f*h*v-c*j*v-e*h*p+c*k*p;b.multiplyScalar(1/a.determinant());return b}; THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,k=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,m=-a.n23*a.n11+a.n21*a.n13,v=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*h+a.n31*l;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*e;c[1]=a*f;c[2]=a*g;c[3]=a*h;c[4]=a*k;c[5]=a*j;c[6]=a*l;c[7]=a*m;c[8]=a*v;return b}; THREE.Matrix4.makeFrustum=function(a,b,c,e,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(b-a);h.n12=0;h.n13=(b+a)/(b-a);h.n14=0;h.n21=0;h.n22=2*f/(e-c);h.n23=(e+c)/(e-c);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,b,c,e){var f;a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,e)}; THREE.Matrix4.makeOrtho=function(a,b,c,e,f,g){var h,k,j,l;h=new THREE.Matrix4;k=b-a;j=c-e;l=g-f;h.n11=2/k;h.n12=0;h.n13=0;h.n14=-((b+a)/k);h.n21=0;h.n22=2/j;h.n23=0;h.n24=-((c+e)/j);h.n31=0;h.n32=0;h.n33=-2/l;h.n34=-((g+f)/l);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotation=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixNeedsUpdate=!0;this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius= 0;this.boundRadiusScale=1;this.visible=!0}; THREE.Object3D.prototype={addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrixRotation.setRotationFromQuaternion(this.quaternion): this.matrixRotation.setRotationFromEuler(this.rotation);this.matrix.n11=this.matrixRotation.n11;this.matrix.n12=this.matrixRotation.n12;this.matrix.n13=this.matrixRotation.n13;this.matrix.n21=this.matrixRotation.n21;this.matrix.n22=this.matrixRotation.n22;this.matrix.n23=this.matrixRotation.n23;this.matrix.n31=this.matrixRotation.n31;this.matrix.n32=this.matrixRotation.n32;this.matrix.n33=this.matrixRotation.n33;if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale); this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0},update:function(a,b,c){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixNeedsUpdate=!1;b=!0}a=0;for(var e=this.children.length;a=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}f=Math.sin((1-e)*g)/h;e=Math.sin(e*g)/h;c.w=a.w*f+b.w*e;c.x=a.x*f+b.x*e;c.y=a.y*f+b.y*e;c.z=a.z*f+b.z*e;return c}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0}; THREE.Face3=function(a,b,c,e,f){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};THREE.Face4=function(a,b,c,e,f,g){this.a=a;this.b=b;this.c=c;this.d=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]}; THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b65535){l[k].counter+=1;j=l[k].hash+"_"+l[k].counter;this.geometryChunks[j]==undefined&&(this.geometryChunks[j]={faces:[],materials:h,vertices:0})}this.geometryChunks[j].faces.push(e);this.geometryChunks[j].vertices+=g}}};THREE.GeometryIdCounter=0; THREE.AnimationHandler=function(){var a=[],b={};b.update=function(c){for(var e=0;ethis.data.length){for(;j>this.data.length;)j-=this.data.length;this.startTime=(new Date).getTime()*0.0010-j;j=(new Date).getTime()*0.0010-this.startTime}h=Math.min(parseInt(j*this.data.fps),parseInt(this.data.length*this.data.fps));for(var m=0,v=this.hierarchy.length;m1){console.log("Scale out of bounds:"+b);b=b<0?0:1}THREE.Quaternion.slerp(e,f,g.quaternion,b)}else{c=c==="pos"?g.position:g.scale;c.x=e[0]+(f[0]-e[0])*b;c.y=e[1]+(f[1]-e[1])*b;c.z=e[2]+(f[2]-e[2])*b}}}if(k[0][h]===undefined){this.hierarchy[0].update(undefined,!0);for(m=0;m-this.near)return!1;if(h+g<-this.far)return!1;h-=g;var k=this.projectionMatrix,j=1/(k.n43*h),l=j*this.screenCenterX,m=(f.n11*b+f.n12*c+f.n13*e+f.n14)*k.n11*l;g=k.n11*g*l;if(m+g<-this.screenCenterX)return!1;if(m-g>this.screenCenterX)return!1;b=(f.n21*b+f.n22*c+f.n23*e+f.n24)*k.n22*j*this.screenCenterY; if(b+g<-this.screenCenterY)return!1;if(b-g>this.screenCenterY)return!1;a.positionScreen.set(m,b,h,g);return!0};function bind(a,b){return function(){b.apply(a,arguments)}} THREE.QuakeCamera=function(a){THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movement_speed=1;this.look_speed=0.0050;this.nofly=!1;this.look_vertical=!0;this.domElement=document;if(a){if(a.movement_speed!==undefined)this.movement_speed=a.movement_speed;if(a.look_speed!==undefined)this.look_speed=a.look_speed;if(a.nofly!==undefined)this.nofly=a.nofly;if(a.look_vertical!==undefined)this.look_vertical=a.look_vertical;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta= this.phy=this.lon=this.lat=this.mouseY=this.mouseX=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}};this.onMouseMove= function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update= function(){this.moveForward&&this.translateZ(-this.movement_speed,this.nofly);this.moveBackward&&this.translateZ(this.movement_speed,this.nofly);this.moveLeft&&this.translateX(-this.movement_speed,this.nofly);this.moveRight&&this.translateX(this.movement_speed,this.nofly);this.lon+=this.mouseX*this.look_speed;this.look_vertical&&(this.lat-=this.mouseY*this.look_speed);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position, c=this.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",bind(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",bind(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",bind(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown", bind(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",bind(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){}; THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth= a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!== undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!== undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){a.color!== undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!== undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin= this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map=a.env_map; if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth; if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}}; THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth}}; THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshFaceMaterial=function(){}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=!0;this.wireframe=!1;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=!1;this.skinning=!1;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader= a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors;if(a.skinning!==undefined)this.skinning=a.skinning}}; THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=!0;this.offset=new THREE.Vector2;this.vertex_colors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!== undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.Texture=function(a,b,c,e,f,g){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=f!==undefined?f:THREE.LinearFilter;this.min_filter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10; THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; THREE.RenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrap_s=c.wrap_s!==undefined?c.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=c.wrap_t!==undefined?c.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=c.mag_filter!==undefined?c.mag_filter:THREE.LinearFilter;this.min_filter=c.min_filter!==undefined?c.min_filter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType}; var Uniforms={clone:function(a){var b,c,e,f={};for(b in a){f[b]={};for(c in a[b]){e=a[b][c];f[b][c]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return f},merge:function(a){var b,c,e,f={};for(b=0;b=0&&fa>=0&&I>=0&&ea>=0)return!0;else if(Y<0&&fa<0||I<0&&ea<0)return!1;else{if(Y<0)W=Math.max(W,Y/(Y-fa));else fa<0&&(T=Math.min(T,Y/(Y-fa)));if(I<0)W=Math.max(W,I/(I-ea));else ea<0&&(T=Math.min(T,I/(I-ea)));if(TY&&ba.z0&&H.z<1){p=x[o]=x[o]||new THREE.RenderableParticle;p.x=H.x/H.w;p.y=H.y/H.w;p.z=H.z;p.rotation=A.rotation.z;p.scale.x=A.scale.x*Math.abs(p.x- (H.x+L.projectionMatrix.n11)/(H.w+L.projectionMatrix.n14));p.scale.y=A.scale.y*Math.abs(p.y-(H.y+L.projectionMatrix.n22)/(H.w+L.projectionMatrix.n24));p.materials=A.materials;T.push(p);o++}}}}W&&T.sort(a);return T};this.unprojectVector=function(K,L){var W=THREE.Matrix4.makeInvert(L.matrixWorld);W.multiplySelf(THREE.Matrix4.makeInvert(L.projectionMatrix));W.multiplyVector3(K);return K}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,e,f,g;this.domElement=document.createElement("div");this.setSize=function(h,k){c=h;e=k;f=c/2;g=e/2};this.render=function(h,k){var j,l,m,v,p,o,x,z;a=b.projectScene(h,k);j=0;for(l=a.length;j0){U.r+=Ba.r*qa;U.g+=Ba.g*qa;U.b+=Ba.b*qa}}else if(qa instanceof THREE.PointLight){N.sub(qa.position,ma);N.normalize(); qa=ia.dot(N)*va;if(qa>0){U.r+=Ba.r*qa;U.g+=Ba.g*qa;U.b+=Ba.b*qa}}}}function da(O,ma,ia){if(ia.opacity!=0){a(ia.opacity);b(ia.blending);var U,ha,qa,Ba,va,Ea;if(ia instanceof THREE.ParticleBasicMaterial){if(ia.map){Ba=ia.map.image;va=Ba.width>>1;Ea=Ba.height>>1;ha=ma.scale.x*k;qa=ma.scale.y*j;ia=ha*va;U=qa*Ea;y.set(O.x-ia,O.y-U,O.x+ia,O.y+U);if(E.instersects(y)){l.save();l.translate(O.x,O.y);l.rotate(-ma.rotation);l.scale(ha,-qa);l.translate(-va,-Ea);l.drawImage(Ba,0,0);l.restore()}}}else if(ia instanceof THREE.ParticleCircleMaterial){if(P){S.r=Z.r+la.r+u.r;S.g=Z.g+la.g+u.g;S.b=Z.b+la.b+u.b;T.r=ia.color.r*S.r;T.g=ia.color.g*S.g;T.b=ia.color.b*S.b;T.updateStyleString()}else T.__styleString=ia.color.__styleString;ia=ma.scale.x*k;U=ma.scale.y*j;y.set(O.x-ia,O.y-U,O.x+ia,O.y+U);if(E.instersects(y)){ha=T.__styleString;if(z!=ha)l.fillStyle=z=ha;l.save();l.translate(O.x,O.y);l.rotate(-ma.rotation);l.scale(ia,U);l.beginPath();l.arc(0,0,1,0,F,!0);l.closePath();l.fill();l.restore()}}}}function ta(O,ma,ia,U){if(U.opacity!= 0){a(U.opacity);b(U.blending);l.beginPath();l.moveTo(O.positionScreen.x,O.positionScreen.y);l.lineTo(ma.positionScreen.x,ma.positionScreen.y);l.closePath();if(U instanceof THREE.LineBasicMaterial){T.__styleString=U.color.__styleString;O=U.linewidth;if(H!=O)l.lineWidth=H=O;O=T.__styleString;if(x!=O)l.strokeStyle=x=O;l.stroke();y.inflate(U.linewidth*2)}}}function Fa(O,ma,ia,U,ha,qa){if(ha.opacity!=0){a(ha.opacity);b(ha.blending);M=O.positionScreen.x;Q=O.positionScreen.y;aa=ma.positionScreen.x;K=ma.positionScreen.y; L=ia.positionScreen.x;W=ia.positionScreen.y;l.beginPath();l.moveTo(M,Q);l.lineTo(aa,K);l.lineTo(L,W);l.lineTo(M,Q);l.closePath();if(ha instanceof THREE.MeshBasicMaterial)if(ha.map)ha.map.mapping instanceof THREE.UVMapping&&xa(M,Q,aa,K,L,W,ha.map.image,U.uvs[0].u,U.uvs[0].v,U.uvs[1].u,U.uvs[1].v,U.uvs[2].u,U.uvs[2].v);else if(ha.env_map){if(ha.env_map.mapping instanceof THREE.SphericalReflectionMapping){O=Da.matrixWorld;N.copy(U.vertexNormalsWorld[0]);n=(N.x*O.n11+N.y*O.n12+N.z*O.n13)*0.5+0.5;A=-(N.x* O.n21+N.y*O.n22+N.z*O.n23)*0.5+0.5;N.copy(U.vertexNormalsWorld[1]);B=(N.x*O.n11+N.y*O.n12+N.z*O.n13)*0.5+0.5;t=-(N.x*O.n21+N.y*O.n22+N.z*O.n23)*0.5+0.5;N.copy(U.vertexNormalsWorld[2]);w=(N.x*O.n11+N.y*O.n12+N.z*O.n13)*0.5+0.5;C=-(N.x*O.n21+N.y*O.n22+N.z*O.n23)*0.5+0.5;xa(M,Q,aa,K,L,W,ha.env_map.image,n,A,B,t,w,C)}}else ha.wireframe?ya(ha.color.__styleString,ha.wireframe_linewidth):J(ha.color.__styleString);else if(ha instanceof THREE.MeshLambertMaterial){if(ha.map&&!ha.wireframe){ha.map.mapping instanceof THREE.UVMapping&&xa(M,Q,aa,K,L,W,ha.map.image,U.uvs[0].u,U.uvs[0].v,U.uvs[1].u,U.uvs[1].v,U.uvs[2].u,U.uvs[2].v);b(THREE.SubtractiveBlending)}if(P)if(!ha.wireframe&&ha.shading==THREE.SmoothShading&&U.vertexNormalsWorld.length==3){Y.r=fa.r=I.r=Z.r;Y.g=fa.g=I.g=Z.g;Y.b=fa.b=I.b=Z.b;$(qa,U.v1.positionWorld,U.vertexNormalsWorld[0],Y);$(qa,U.v2.positionWorld,U.vertexNormalsWorld[1],fa);$(qa,U.v3.positionWorld,U.vertexNormalsWorld[2],I);ea.r=(fa.r+I.r)*0.5;ea.g=(fa.g+I.g)*0.5;ea.b=(fa.b+I.b)*0.5;na=Ra(Y, fa,I,ea);xa(M,Q,aa,K,L,W,na,0,0,1,0,0,1)}else{S.r=Z.r;S.g=Z.g;S.b=Z.b;$(qa,U.centroidWorld,U.normalWorld,S);T.r=ha.color.r*S.r;T.g=ha.color.g*S.g;T.b=ha.color.b*S.b;T.updateStyleString();ha.wireframe?ya(T.__styleString,ha.wireframe_linewidth):J(T.__styleString)}else ha.wireframe?ya(ha.color.__styleString,ha.wireframe_linewidth):J(ha.color.__styleString)}else if(ha instanceof THREE.MeshDepthMaterial){ra=Da.near;ba=Da.far;Y.r=Y.g=Y.b=1-Pa(O.positionScreen.z,ra,ba);fa.r=fa.g=fa.b=1-Pa(ma.positionScreen.z, ra,ba);I.r=I.g=I.b=1-Pa(ia.positionScreen.z,ra,ba);ea.r=(fa.r+I.r)*0.5;ea.g=(fa.g+I.g)*0.5;ea.b=(fa.b+I.b)*0.5;na=Ra(Y,fa,I,ea);xa(M,Q,aa,K,L,W,na,0,0,1,0,0,1)}else if(ha instanceof THREE.MeshNormalMaterial){T.r=Ia(U.normalWorld.x);T.g=Ia(U.normalWorld.y);T.b=Ia(U.normalWorld.z);T.updateStyleString();ha.wireframe?ya(T.__styleString,ha.wireframe_linewidth):J(T.__styleString)}}}function ya(O,ma){if(x!=O)l.strokeStyle=x=O;if(H!=ma)l.lineWidth=H=ma;l.stroke();y.inflate(ma*2)}function J(O){if(z!=O)l.fillStyle= z=O;l.fill()}function xa(O,ma,ia,U,ha,qa,Ba,va,Ea,Na,La,Oa,Ka){var Ga,Ja;Ga=Ba.width-1;Ja=Ba.height-1;va*=Ga;Ea*=Ja;Na*=Ga;La*=Ja;Oa*=Ga;Ka*=Ja;ia-=O;U-=ma;ha-=O;qa-=ma;Na-=va;La-=Ea;Oa-=va;Ka-=Ea;Ga=Na*Ka-Oa*La;if(Ga!=0){Ja=1/Ga;Ga=(Ka*ia-La*ha)*Ja;La=(Ka*U-La*qa)*Ja;ia=(Na*ha-Oa*ia)*Ja;U=(Na*qa-Oa*U)*Ja;O=O-Ga*va-ia*Ea;ma=ma-La*va-U*Ea;l.save();l.transform(Ga,La,ia,U,O,ma);l.clip();l.drawImage(Ba,0,0);l.restore()}}function Ra(O,ma,ia,U){var ha=~~(O.r*255),qa=~~(O.g*255);O=~~(O.b*255);var Ba=~~(ma.r* 255),va=~~(ma.g*255);ma=~~(ma.b*255);var Ea=~~(ia.r*255),Na=~~(ia.g*255);ia=~~(ia.b*255);var La=~~(U.r*255),Oa=~~(U.g*255);U=~~(U.b*255);ga[0]=ha<0?0:ha>255?255:ha;ga[1]=qa<0?0:qa>255?255:qa;ga[2]=O<0?0:O>255?255:O;ga[4]=Ba<0?0:Ba>255?255:Ba;ga[5]=va<0?0:va>255?255:va;ga[6]=ma<0?0:ma>255?255:ma;ga[8]=Ea<0?0:Ea>255?255:Ea;ga[9]=Na<0?0:Na>255?255:Na;ga[10]=ia<0?0:ia>255?255:ia;ga[12]=La<0?0:La>255?255:La;ga[13]=Oa<0?0:Oa>255?255:Oa;ga[14]=U<0?0:U>255?255:U;X.putImageData(ja,0,0);R.drawImage(V,0,0); return Ca}function Pa(O,ma,ia){O=(O-ma)/(ia-ma);return O*O*(3-2*O)}function Ia(O){O=(O+1)*0.5;return O<0?0:O>1?1:O}function ua(O,ma){var ia=ma.x-O.x,U=ma.y-O.y,ha=1/Math.sqrt(ia*ia+U*U);ia*=ha;U*=ha;ma.x+=ia;ma.y+=U;O.x-=ia;O.y-=U}var za,wa,ka,pa,sa,Ma,Ha,Sa;this.autoClear?this.clear():l.setTransform(1,0,0,-1,k,j);c=e.projectScene(oa,Da,this.sortElements);(P=oa.lights.length>0)&&ca(oa);za=0;for(wa=c.length;za0){B.r+=C.color.r*E;B.g+=C.color.g*E;B.b+=C.color.b*E}}else if(C instanceof THREE.PointLight){W.sub(C.position,A.centroidWorld);W.normalize();E=A.normalWorld.dot(W)*C.intensity;if(E>0){B.r+=C.color.r*E;B.g+=C.color.g*E;B.b+=C.color.b*E}}}}function b(n,A,B,t,w,C){I=e(ea++);I.setAttribute("d","M "+n.positionScreen.x+ " "+n.positionScreen.y+" L "+A.positionScreen.x+" "+A.positionScreen.y+" L "+B.positionScreen.x+","+B.positionScreen.y+"z");if(w instanceof THREE.MeshBasicMaterial)d.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshLambertMaterial)if(G){M.r=Q.r;M.g=Q.g;M.b=Q.b;a(C,t,M);d.r=w.color.r*M.r;d.g=w.color.g*M.g;d.b=w.color.b*M.b;d.updateStyleString()}else d.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshDepthMaterial){L=1-w.__2near/(w.__farPlusNear-t.z*w.__farMinusNear); d.setRGB(L,L,L)}else w instanceof THREE.MeshNormalMaterial&&d.setRGB(f(t.normalWorld.x),f(t.normalWorld.y),f(t.normalWorld.z));w.wireframe?I.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+w.wireframe_linewidth+"; stroke-opacity: "+w.opacity+"; stroke-linecap: "+w.wireframe_linecap+"; stroke-linejoin: "+w.wireframe_linejoin):I.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+w.opacity);k.appendChild(I)}function c(n,A,B,t,w,C,E){I=e(ea++);I.setAttribute("d", "M "+n.positionScreen.x+" "+n.positionScreen.y+" L "+A.positionScreen.x+" "+A.positionScreen.y+" L "+B.positionScreen.x+","+B.positionScreen.y+" L "+t.positionScreen.x+","+t.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)d.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(G){M.r=Q.r;M.g=Q.g;M.b=Q.b;a(E,w,M);d.r=C.color.r*M.r;d.g=C.color.g*M.g;d.b=C.color.b*M.b;d.updateStyleString()}else d.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){L= 1-C.__2near/(C.__farPlusNear-w.z*C.__farMinusNear);d.setRGB(L,L,L)}else C instanceof THREE.MeshNormalMaterial&&d.setRGB(f(w.normalWorld.x),f(w.normalWorld.y),f(w.normalWorld.z));C.wireframe?I.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):I.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+C.opacity);k.appendChild(I)} function e(n){if(T[n]==null){T[n]=document.createElementNS("http://www.w3.org/2000/svg","path");na==0&&T[n].setAttribute("shape-rendering","crispEdges")}return T[n]}function f(n){return n<0?Math.min((1+n)*0.5,0.5):0.5+Math.min(n*0.5,0.5)}var g=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,l,m,v,p,o,x,z,H=new THREE.Rectangle,q=new THREE.Rectangle,G=!1,d=new THREE.Color(16777215),M=new THREE.Color(16777215),Q=new THREE.Color(0),aa=new THREE.Color(0),K=new THREE.Color(0), L,W=new THREE.Vector3,T=[],Y=[],fa=[],I,ea,ra,ba,na=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(n){switch(n){case "high":na=1;break;case "low":na=0}};this.setSize=function(n,A){j=n;l=A;m=j/2;v=l/2;k.setAttribute("viewBox",-m+" "+-v+" "+j+" "+l);k.setAttribute("width",j);k.setAttribute("height",l);H.set(-m,-v,m,v)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(n,A){var B,t,w,C,E,D,y, P;this.autoClear&&this.clear();g=h.projectScene(n,A,this.sortElements);ba=ra=ea=0;if(G=n.lights.length>0){y=n.lights;Q.setRGB(0,0,0);aa.setRGB(0,0,0);K.setRGB(0,0,0);B=0;for(t=y.length;B=0){d.bindBuffer(d.ARRAY_BUFFER,w.__webGLColorBuffer);d.vertexAttribPointer(n.color,3,d.FLOAT,!1,0,0)}if(n.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,w.__webGLNormalBuffer);d.vertexAttribPointer(n.normal,3, d.FLOAT,!1,0,0)}if(n.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,w.__webGLTangentBuffer);d.vertexAttribPointer(n.tangent,4,d.FLOAT,!1,0,0)}if(n.uv>=0)if(w.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,w.__webGLUVBuffer);d.vertexAttribPointer(n.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(n.uv)}else d.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(w.__webGLUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,w.__webGLUV2Buffer);d.vertexAttribPointer(n.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(n.uv2)}else d.disableVertexAttribArray(n.uv2); if(t.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){d.bindBuffer(d.ARRAY_BUFFER,w.__webGLSkinVertexABuffer);d.vertexAttribPointer(n.skinVertexA,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,w.__webGLSkinVertexBBuffer);d.vertexAttribPointer(n.skinVertexB,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,w.__webGLSkinIndicesBuffer);d.vertexAttribPointer(n.skinIndex,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,w.__webGLSkinWeightsBuffer);d.vertexAttribPointer(n.skinWeight, 4,d.FLOAT,!1,0,0)}if(C instanceof THREE.Mesh)if(t.wireframe){d.lineWidth(t.wireframe_linewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,w.__webGLLineBuffer);d.drawElements(d.LINES,w.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,w.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,w.__webGLFaceCount,d.UNSIGNED_SHORT,0)}else if(C instanceof THREE.Line){C=C.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(t.linewidth);d.drawArrays(C,0,w.__webGLLineCount)}else if(C instanceof THREE.ParticleSystem)d.drawArrays(d.POINTS,0,w.__webGLParticleCount);else C instanceof THREE.Ribbon&&d.drawArrays(d.TRIANGLE_STRIP,0,w.__webGLVertexCount)}function g(n,A){if(!n.__webGLVertexBuffer)n.__webGLVertexBuffer=d.createBuffer();if(!n.__webGLNormalBuffer)n.__webGLNormalBuffer=d.createBuffer();if(n.hasPos){d.bindBuffer(d.ARRAY_BUFFER,n.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,n.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(A.attributes.position);d.vertexAttribPointer(A.attributes.position, 3,d.FLOAT,!1,0,0)}if(n.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,n.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,n.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(A.attributes.normal);d.vertexAttribPointer(A.attributes.normal,3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,n.count);n.count=0}function h(n){if(K!=n.doubleSided){n.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE);K=n.doubleSided}if(L!=n.flipSided){n.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW);L=n.flipSided}}function k(n){if(T!= n){n?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST);T=n}}function j(n,A){n.list[n.count]=A;n.count+=1}function l(n){var A,B,t=n.object,w=n.opaque,C=n.transparent;C.count=0;n=w.count=0;for(A=t.materials.length;n0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+C.maxDirLights,"#define MAX_POINT_LIGHTS "+C.maxPointLights,C.map?"#define USE_MAP":"",C.env_map?"#define USE_ENVMAP":"",C.light_map?"#define USE_LIGHTMAP":"",C.vertex_colors?"#define USE_COLOR":"",C.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); d.attachShader(B,H("fragment",w+y));d.attachShader(B,H("vertex",C+A));d.linkProgram(B);d.getProgramParameter(B,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(B,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");B.uniforms={};B.attributes={};n.program=B;B=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(t in n.uniforms)B.push(t);t=n.program;y=0;for(A=B.length;y< A;y++){w=B[y];t.uniforms[w]=d.getUniformLocation(t,w)}t=n.program;B=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];y=0;for(A=B.length;y=0&&d.enableVertexAttribArray(t.color);t.normal>=0&&d.enableVertexAttribArray(t.normal);t.tangent>=0&&d.enableVertexAttribArray(t.tangent);if(n.skinning&&t.skinVertexA>=0&&t.skinVertexB>= 0&&t.skinIndex>=0&&t.skinWeight>=0){d.enableVertexAttribArray(t.skinVertexA);d.enableVertexAttribArray(t.skinVertexB);d.enableVertexAttribArray(t.skinIndex);d.enableVertexAttribArray(t.skinWeight)}};this.render=function(n,A,B,t){var w,C,E,D,y,P,S,Z,la=n.lights,u=n.fog;M=null;A.matrixAutoUpdate&&A.update();A.matrixWorldInverse.flattenToArray(I);A.projectionMatrix.flattenToArray(fa);Y.multiply(A.projectionMatrix,A.matrixWorldInverse);THREE.AnimationHandler&&THREE.AnimationHandler.update();n.update(undefined, !1,A);this.initWebGLObjects(n,A);z(B,t!==undefined?t:!0);this.autoClear&&this.clear();y=n.__webGLObjects.length;for(t=0;t0){d.bindBuffer(d.ARRAY_BUFFER,E.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,Ra,C)}if(U&&V>0){d.bindBuffer(d.ARRAY_BUFFER,E.__webGLUV2Buffer);d.bufferData(d.ARRAY_BUFFER,Pa,C)}if(ia){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,E.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,Ma,C);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,E.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,Ha,C)}if(J>0){d.bindBuffer(d.ARRAY_BUFFER,E.__webGLSkinVertexABuffer);d.bufferData(d.ARRAY_BUFFER, wa,C);d.bindBuffer(d.ARRAY_BUFFER,E.__webGLSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,ka,C);d.bindBuffer(d.ARRAY_BUFFER,E.__webGLSkinIndicesBuffer);d.bufferData(d.ARRAY_BUFFER,pa,C);d.bindBuffer(d.ARRAY_BUFFER,E.__webGLSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,sa,C)}}p(objlist,S,D,P,w)}y.__dirtyVertices=!1;y.__dirtyElements=!1;y.__dirtyUvs=!1;y.__dirtyNormals=!1;y.__dirtyTangents=!1;y.__dirtyColors=!1}else if(w instanceof THREE.Ribbon){if(!y.__webGLVertexBuffer){D=y;D.__webGLVertexBuffer= d.createBuffer();D.__webGLColorBuffer=d.createBuffer();D=y;P=D.vertices.length;D.__vertexArray=new Float32Array(P*3);D.__colorArray=new Float32Array(P*3);D.__webGLVertexCount=P;y.__dirtyVertices=!0;y.__dirtyColors=!0}if(y.__dirtyVertices||y.__dirtyColors){D=y;P=d.DYNAMIC_DRAW;u=void 0;u=void 0;Z=void 0;E=void 0;F=D.vertices;C=D.colors;V=F.length;N=C.length;X=D.__vertexArray;la=D.__colorArray;ja=D.__dirtyColors;if(D.__dirtyVertices){for(u=0;u=0;B--){t=n.__webGLObjects[B].object;A==t&&n.__webGLObjects.splice(B, 1)}};this.setFaceCulling=function(n,A){if(n){!A||A=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(n=="back")d.cullFace(d.BACK);else n=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif", envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif", envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif", map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif", lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[20];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i", value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f", value:1}},fragment_shader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\n//vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * cameraInverseMatrix * modelViewMatrix * vec4( position, 1.0 );//mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;", THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex, THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment, THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex, THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")}, phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment, THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex, THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;", THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,c){c&&a.update(undefined,!1,b);c=a.sounds;var e,f=c.length;for(e=0;e= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertex_shader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(g=25);f=(g-1)*0.5;c=Array(g);for(b=e=0;b0||(m=this.vertices.push(new THREE.Vertex(new THREE.Vector3(v,k,p)))-1);l.push(m)}b.push(l)}var o,x,z;f=b.length;for(c=0;c0)for(e=0;e1){o=this.vertices[h].position.clone(); x=this.vertices[j].position.clone();z=this.vertices[l].position.clone();o.normalize();x.normalize();z.normalize();this.faces.push(new THREE.Face3(h,j,l,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(z.x,z.y,z.z)]));this.uvs.push([m,v,H])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(a,b,c,e){this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){e=c/this.segmentsT*2*Math.PI;var f=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c= 1;c<=this.segmentsT;++c){e=(this.segmentsT+1)*b+c;f=(this.segmentsT+1)*b+c-1;var g=(this.segmentsT+1)*(b-1)+c-1,h=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(e,f,g,h));this.uvs.push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; var Icosahedron=function(a){function b(v,p,o){var x=Math.sqrt(v*v+p*p+o*o);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(v/x,p/x,o/x)))-1}function c(v,p,o,x){x.faces.push(new THREE.Face3(v,p,o))}function e(v,p){var o=f.vertices[v].position,x=f.vertices[p].position;return b((o.x+x.x)/2,(o.y+x.y)/2,(o.z+x.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0, 1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,g);c(0,5,1,g);c(0,1,7,g);c(0,7,10,g);c(0,10,11,g);c(1,5,9,g);c(5,11,4,g);c(11,10,2,g);c(10,7,6,g);c(7,1,8,g);c(3,9,4,g);c(3,4,2,g);c(3,2,6,g);c(3,6,8,g);c(3,8,9,g);c(4,9,5,g);c(2,4,11,g);c(6,2,10,g);c(8,6,7,g);c(9,8,1,g);for(a=0;a=this.maxCount-3&&k(this)};this.begin= function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var e=this.count*3;ethis.size-1&&(j=this.size-1);var p=Math.floor(l-k);p<1&&(p=1);l=Math.floor(l+k);l>this.size-1&&(l=this.size-1);var o=Math.floor(m-k);o<1&&(o=1);k=Math.floor(m+k); k>this.size-1&&(k=this.size-1);for(var x,z,H,q,G,d;v0&&(this.field[H+x]+=q)}}}};this.addPlaneX=function(c,e){var f,g,h,k,j,l=this.size,m=this.yd,v=this.zd,p=this.field,o=l*Math.sqrt(c/e);o>l&&(o=l);for(f=0;f0)for(g=0;gm&&(x=m);for(g=0;g0){j=g*v;for(f=0;fsize&&(dist=size);for(h=0;h0){j=zd*h;for(g=0;g>7)-127;N|=(X&127)<<16|V<<8;if(N==0&&ga==-127)return 0;return(1-2*(ja>>7))*(1+N*Math.pow(2,-23))*Math.pow(2,ga)}function k(u,F){var N=m(u,F),V=m(u,F+1),X=m(u,F+2);return(m(u,F+3)<<24)+(X<<16)+(V<<8)+N}function j(u,F){var N=m(u,F);return(m(u,F+1)<<8)+N}function l(u,F){var N=m(u,F);return N>127?N-256:N}function m(u,F){return u.charCodeAt(F)&255}function v(u){var F,N,V;F= k(a,u);N=k(a,u+aa);V=k(a,u+K);u=j(a,u+L);THREE.Loader.prototype.f3(q,F,N,V,u)}function p(u){var F,N,V,X,ja,ga;F=k(a,u);N=k(a,u+aa);V=k(a,u+K);X=j(a,u+L);ja=k(a,u+W);ga=k(a,u+T);u=k(a,u+Y);THREE.Loader.prototype.f3n(q,M,F,N,V,X,ja,ga,u)}function o(u){var F,N,V,X;F=k(a,u);N=k(a,u+fa);V=k(a,u+I);X=k(a,u+ea);u=j(a,u+ra);THREE.Loader.prototype.f4(q,F,N,V,X,u)}function x(u){var F,N,V,X,ja,ga,Ca,R;F=k(a,u);N=k(a,u+fa);V=k(a,u+I);X=k(a,u+ea);ja=j(a,u+ra);ga=k(a,u+ba);Ca=k(a,u+na);R=k(a,u+n);u=k(a,u+A);THREE.Loader.prototype.f4n(q, M,F,N,V,X,ja,ga,Ca,R,u)}function z(u){var F,N;F=k(a,u);N=k(a,u+B);u=k(a,u+t);THREE.Loader.prototype.uv3(q.uvs,Q[F*2],Q[F*2+1],Q[N*2],Q[N*2+1],Q[u*2],Q[u*2+1])}function H(u){var F,N,V;F=k(a,u);N=k(a,u+w);V=k(a,u+C);u=k(a,u+E);THREE.Loader.prototype.uv4(q.uvs,Q[F*2],Q[F*2+1],Q[N*2],Q[N*2+1],Q[V*2],Q[V*2+1],Q[u*2],Q[u*2+1])}var q=this,G=0,d,M=[],Q=[],aa,K,L,W,T,Y,fa,I,ea,ra,ba,na,n,A,B,t,w,C,E,D,y,P,S,Z,la;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(q,e,g);d={signature:a.substr(G, 8),header_bytes:m(a,G+8),vertex_coordinate_bytes:m(a,G+9),normal_coordinate_bytes:m(a,G+10),uv_coordinate_bytes:m(a,G+11),vertex_index_bytes:m(a,G+12),normal_index_bytes:m(a,G+13),uv_index_bytes:m(a,G+14),material_index_bytes:m(a,G+15),nvertices:k(a,G+16),nnormals:k(a,G+16+4),nuvs:k(a,G+16+8),ntri_flat:k(a,G+16+12),ntri_smooth:k(a,G+16+16),ntri_flat_uv:k(a,G+16+20),ntri_smooth_uv:k(a,G+16+24),nquad_flat:k(a,G+16+28),nquad_smooth:k(a,G+16+32),nquad_flat_uv:k(a,G+16+36),nquad_smooth_uv:k(a,G+16+40)}; G+=d.header_bytes;aa=d.vertex_index_bytes;K=d.vertex_index_bytes*2;L=d.vertex_index_bytes*3;W=d.vertex_index_bytes*3+d.material_index_bytes;T=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes;Y=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes*2;fa=d.vertex_index_bytes;I=d.vertex_index_bytes*2;ea=d.vertex_index_bytes*3;ra=d.vertex_index_bytes*4;ba=d.vertex_index_bytes*4+d.material_index_bytes;na=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes;n= d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes*2;A=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes*3;B=d.uv_index_bytes;t=d.uv_index_bytes*2;w=d.uv_index_bytes;C=d.uv_index_bytes*2;E=d.uv_index_bytes*3;g=d.vertex_index_bytes*3+d.material_index_bytes;la=d.vertex_index_bytes*4+d.material_index_bytes;D=d.ntri_flat*g;y=d.ntri_smooth*(g+d.normal_index_bytes*3);P=d.ntri_flat_uv*(g+d.uv_index_bytes*3);S=d.ntri_smooth_uv*(g+d.normal_index_bytes*3+d.uv_index_bytes*3); Z=d.nquad_flat*la;g=d.nquad_smooth*(la+d.normal_index_bytes*4);la=d.nquad_flat_uv*(la+d.uv_index_bytes*4);G+=function(u){for(var F,N,V,X=d.vertex_coordinate_bytes*3,ja=u+d.nvertices*X;u