[name]

A loader for loading an [page:Image].

Constructor

[name]([page:LoadingManager manager])

manager -- The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].

Properties

[property:string crossOrigin]

The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.

Methods

[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )

onLoad -- Will be called when load completes. The argument will be the loaded Imageloader.
onProgress -- Will be called while load progresses. The argument will be the progress event.
onError -- Will be called when load errors.
url — required
Begin loading from url and return the [page:Image image] object that will contain the data.

[method:null setCrossOrigin]([page:String value])

value -- The crossOrigin string.
The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.

Example

// instantiate a loader var loader = new THREE.ImageLoader(); // load a image resource loader.load( // resource URL 'textures/skyboxsun25degtest.png', // Function when resource is loaded function ( image ) { // do something with it // like drawing a part of if on a canvas var canvas = document.createElement( 'canvas' ); var context = canvas.getContext( '2d' ); context.drawImage( image, 100, 100 ); }, // Function called when download progresses function ( xhr ) { console.log( (xhr.loaded / xhr.total * 100) + '% loaded' ); }, // Function called when download errors function ( xhr ) { console.log( 'An error happened' ); } ); [example:webgl_shaders_ocean]

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]