[name]

Handles and keeps track of loaded and pending data. A default global instance of this class is created and used by loaders if not supplied manually - see [page:DefaultLoadingManager].

In general that should be sufficient, however there are times when it can be useful to have seperate loaders - for example if you want to show seperate loading bars for objects and textures.

Example

[example:webgl_loader_babylon WebGL / loader / babylon]
[example:webgl_loader_fbx WebGL / loader / fbx]
[example:webgl_loader_obj WebGL / loader / obj]
[example:webgl_materials_reflectivity WebGL / materials / reflectivity]
[example:webgl_postprocessing_outline WebGL / postprocesing / outline]
[example:webgl_terrain_dynamic WebGL / terrain / dynamic]
var manager = new THREE.LoadingManager(); manager.onStart = function ( url, itemsLoaded, itemsTotal ) { console.log( 'Started loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' ); }; manager.onLoad = function ( ) { console.log( 'Loading complete!'); }; manager.onProgress = function ( url, itemsLoaded, itemsTotal ) { console.log( 'Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' ); }; manager.onError = function ( url ) { console.log( 'There was an error loading ' + url ); }; var loader = new THREE.OBJLoader( manager ); loader.load( 'file.obj', function ( object ) { // } );

Constructor

[name]( [page:Function onLoad], [page:Function onProgress], [page:Function onError] )

[page:Function onLoad] — (optional) this function will be called when all loaders are done.
[page:Function onProgress] — (optional) this function will be called when an item is complete.
[page:Function onError] — (optional) this function will be called a loader encounters errors.
Creates a new [name].

Properties

[property:Function onStart]

This function will be called when loading starts. The arguments are:
[page:String url] — The url of the item just loaded.
[page:Integer itemsLoaded] — the number of items already loaded so far.
[page:Iteger itemsTotal] — the total amount of items to be loaded.

By default this is undefined.

[property:Function onLoad]

This function will be called when all loading is completed. By default this is undefined, unless passed in the constructor.

[property:Function onProgress]

This function will be called when an item is complete. The arguments are:
[page:String url] — The url of the item just loaded.
[page:Integer itemsLoaded] — the number of items already loaded so far.
[page:Iteger itemsTotal] — the total amount of items to be loaded.

By default this is undefined, unless passed in the constructor.

[property:Function onError]

This function will be called when any item errors, with the argument:
[page:String url] — The url of the item that errored.

By default this is undefined, unless passed in the constructor.

Methods

Note: The following methods are designed to be called internally by loaders. You shouldn't call them directly.

[method:null itemStart]( [page:String url] )

[page:String url] — the url to load

This should be called by any loader used by the manager when the loader starts loading an url.

[method:null itemEnd]( [page:String url] )

[page:String url] — the loaded url

This should be called by any loader used by the manager when the loader ended loading an url.

[method:null itemError]( [page:String url] )

[page:String url] — the loaded url

This should be called by any loader used by the manager when the loader errors loading an url.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/loaders/LoadingManager.js src/loaders/LoadingManager.js]