var GeometryUtils = { merge: function ( geometry1, object2 /* mesh | geometry */ ) { var isMesh = object2 instanceof THREE.Mesh, vertexPosition = geometry1.vertices.length, facePosition = geometry1.faces.length, uvPosition = geometry1.uvs.length, geometry2 = isMesh ? object2.geometry : object2, vertices1 = geometry1.vertices, vertices2 = geometry2.vertices, faces1 = geometry1.faces, faces2 = geometry2.faces, uvs1 = geometry1.uvs, uvs2 = geometry2.uvs; isMesh && object2.matrixAutoUpdate && object2.updateMatrix(); for ( var i = 0, il = vertices2.length; i < il; i ++ ) { var vertex = vertices2[ i ]; var vertexCopy = new THREE.Vertex( vertex.position.clone() ); isMesh && object2.matrix.multiplyVector3( vertexCopy.position ); vertices1.push( vertexCopy ); } for ( i = 0, il = faces2.length; i < il; i ++ ) { var face = faces2[ i ], faceCopy, normal, faceVertexNormals = face.vertexNormals; if ( face instanceof THREE.Face3 ) { faceCopy = new THREE.Face3( face.a + vertexPosition, face.b + vertexPosition, face.c + vertexPosition ); } else if ( face instanceof THREE.Face4 ) { faceCopy = new THREE.Face4( face.a + vertexPosition, face.b + vertexPosition, face.c + vertexPosition, face.d + vertexPosition ); } faceCopy.centroid.copy( face.centroid ); faceCopy.normal.copy( face.normal ); for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { normal = faceVertexNormals[ j ]; faceCopy.vertexNormals.push( normal.clone() ); } faceCopy.materials = face.materials.slice(); faces1.push( faceCopy ); } for ( i = 0, il = uvs2.length; i < il; i ++ ) { var uv = uvs2[ i ], uvCopy = []; for ( var j = 0, jl = uv.length; j < jl; j ++ ) { uvCopy.push( new THREE.UV( uv[ j ].u, uv[ j ].v ) ); } uvs1.push( uvCopy ); } } };