[name]
Quad face.
Example
var face = new THREE.Face4( 0, 1, 2, 3, new THREE.Vector3( 0, 1, 0 ), new THREE.Color( 0xffaa00 ), 0 );
Constructor
[name]( [page:Integer a], [page:Integer b], [page:Integer c], [page:Integer d], [page:Vector3 normal], [page:Color color], [page:Integer materialIndex] )
a — Vertex A index.
b — Vertex B index.
c — Vertex C index.
d — Vertex D index.
normal — Face normal or array of vertex normals.
color — Face color or array of vertex colors.
materialIndex — Material index.
Properties
.[page:Integer a]
Vertex A index.
.[page:Integer b]
Vertex B index.
.[page:Integer c]
Vertex C index.
.[page:Integer d]
Vertex D index.
.[page:Vector3 normal]
Face normal.
.[page:Color color]
Face color.
.[page:Array vertexNormals]
Array of 4 vertex normals.
.[page:Array vertexColors]
Array of 4 vertex colors.
.[page:Array vertexTangets]
Array of 4 vertex tangets.
.[page:Integer materialIndex]
Material index (points to [page:Geometry Geometry.materials]).
.[page:Vector3 centroid]
Face centroid.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]