// ThreeWebGL.js r41/ROME - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){this.setHex(b)}; THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,e,d){this.r=b;this.g=e;this.b=d;this.updateHex()},setHSV:function(b,e,d){var f,h,i,g,j,k;if(d==0)f=h=i=0;else switch(g=Math.floor(b*6),j=b*6-g,b=d*(1-e),k=d*(1-e*j),e=d*(1-e*(1-j)),g){case 1:f=k;h=d;i=b;break;case 2:f=b;h=d;i=e;break;case 3:f=b;h=k;i=d;break;case 4:f=e;h=b;i=d;break;case 5:f=d;h=b;i=k;break;case 6:case 0:f=d,h=e,i=b}this.setRGB(f, h,i)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,e){this.set(b||0,e||0)}; THREE.Vector2.prototype={set:function(b,e){this.x=b;this.y=e;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,e){this.x=b.x+e.x;this.y=b.y+e.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,e){this.x=b.x-e.x;this.y=b.y-e.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this},divideScalar:function(b){b? (this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var e=this.x-b.x,b=this.y-b.y;return e*e+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, unit:function(){return this.normalize()},equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,e,d){this.set(b||0,e||0,d||0)}; THREE.Vector3.prototype={set:function(b,e,d){this.x=b;this.y=e;this.z=d;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,e){this.x=b.x+e.x;this.y=b.y+e.y;this.z=b.z+e.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,e){this.x=b.x-e.x;this.y=b.y-e.y;this.z=b.z-e.z;return this},subSelf:function(b){this.x-= b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,e){this.x=b.x*e.x;this.y=b.y*e.y;this.z=b.z*e.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){return this.divide(this,b)},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z* b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,e){this.x=b.y*e.z-b.z*e.y;this.y=b.z*e.x-b.x*e.z;this.z=b.x*e.y-b.y*e.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x* b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var e=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(e)>1.0E-5?(this.x=Math.atan2(-b.n23/e,b.n33/e),this.z=Math.atan2(-b.n12/e,b.n11/e)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}}; THREE.Vector4=function(b,e,d,f){this.set(b||0,e||0,d||0,f||1)}; THREE.Vector4.prototype={set:function(b,e,d,f){this.x=b;this.y=e;this.z=d;this.w=f;return this},copy:function(b){return this.set(b.x,b.y,b.z,b.w||1)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,e){this.x=b.x+e.x;this.y=b.y+e.y;this.z=b.z+e.z;this.w=b.w+e.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,e){this.x=b.x-e.x;this.y=b.y-e.y;this.z=b.z-e.z;this.w=b.w-e.w;return this},subSelf:function(b){this.x-= b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())}, setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,e){this.x+=(b.x-this.x)*e;this.y+=(b.y-this.y)*e;this.z+=(b.z-this.z)*e;this.w+=(b.w-this.w)*e;return this}};THREE.Ray=function(b,e){this.origin=b||new THREE.Vector3;this.direction=e||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var e,d,f=[];e=0;for(d=b.length;e0&&b>0&&g+b<1}if(b instanceof THREE.Particle){var f=e(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=e(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var h,i,g,j,k,o,p,n,q,w,y=b.geometry, D=y.vertices,z=[],f=0;for(h=y.faces.length;f0:n<0))if(p=p.dot((new THREE.Vector3).sub(g,q))/n,q=q.addSelf(w.multiplyScalar(p)), i instanceof THREE.Face3)d(q,g,j,k)&&(i={distance:this.origin.distanceTo(q),point:q,face:i,object:b},z.push(i));else if(i instanceof THREE.Face4&&(d(q,g,j,o)||d(q,j,k,o)))i={distance:this.origin.distanceTo(q),point:q,face:i,object:b},z.push(i);return z}else return[]}}; THREE.Rectangle=function(){function b(){i=f-e;g=h-d}var e,d,f,h,i,g,j=!0;this.getX=function(){return e};this.getY=function(){return d};this.getWidth=function(){return i};this.getHeight=function(){return g};this.getLeft=function(){return e};this.getTop=function(){return d};this.getRight=function(){return f};this.getBottom=function(){return h};this.set=function(g,i,p,n){j=!1;e=g;d=i;f=p;h=n;b()};this.addPoint=function(g,i){j?(j=!1,e=g,d=i,f=g,h=i):(e=eg?f:g,h=h>i?h:i);b()};this.add3Points= function(g,i,p,n,q,w){j?(j=!1,e=gp?g>q?g:q:p>q?p:q,h=i>n?i>w?i:w:n>w?n:w):(e=gp?g>q?g>f?g:f:q>f?q:f:p>q?p>f?p:f:q>f?q:f,h=i>n?i>w?i>h?i:h:w>h?w:h:n>w?n>h?n:h:w>h?w:h);b()};this.addRectangle=function(g){j?(j=!1,e=g.getLeft(),d=g.getTop(),f=g.getRight(),h=g.getBottom()):(e=eg.getRight()?f:g.getRight(),h=h> g.getBottom()?h:g.getBottom());b()};this.inflate=function(g){e-=g;d-=g;f+=g;h+=g;b()};this.minSelf=function(g){e=e>g.getLeft()?e:g.getLeft();d=d>g.getTop()?d:g.getTop();f=f=0&&Math.min(h,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){j=!0;h=f=d=e=0;b()};this.isEmpty=function(){return j}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={transpose:function(){var b,e=this.m;b=e[1];e[1]=e[3];e[3]=b;b=e[2];e[2]=e[6];e[6]=b;b=e[5];e[5]=e[7];e[7]=b;return this},transposeIntoArray:function(b){var e=this.m;b[0]=e[0];b[1]=e[3];b[2]=e[6];b[3]=e[1];b[4]=e[4];b[5]=e[7];b[6]=e[2];b[7]=e[5];b[8]=e[8];return this}};THREE.Matrix4=function(b,e,d,f,h,i,g,j,k,o,p,n,q,w,y,D){this.set(b||1,e||0,d||0,f||0,h||0,i||1,g||0,j||0,k||0,o||0,p||1,n||0,q||0,w||0,y||0,D||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={set:function(b,e,d,f,h,i,g,j,k,o,p,n,q,w,y,D){this.n11=b;this.n12=e;this.n13=d;this.n14=f;this.n21=h;this.n22=i;this.n23=g;this.n24=j;this.n31=k;this.n32=o;this.n33=p;this.n34=n;this.n41=q;this.n42=w;this.n43=y;this.n44=D;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,e,d){var f=THREE.Matrix4.__v1, h=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(b,e).normalize();if(i.length()===0)i.z=1;f.cross(d,i).normalize();f.length()===0&&(i.x+=1.0E-4,f.cross(d,i).normalize());h.cross(i,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=i.x;this.n21=f.y;this.n22=h.y;this.n23=i.y;this.n31=f.z;this.n32=h.z;this.n33=i.z;return this},multiplyVector3:function(b){var e=b.x,d=b.y,f=b.z,h=1/(this.n41*e+this.n42*d+this.n43*f+this.n44);b.x=(this.n11*e+this.n12*d+this.n13*f+this.n14)*h;b.y=(this.n21*e+this.n22*d+this.n23* f+this.n24)*h;b.z=(this.n31*e+this.n32*d+this.n33*f+this.n34)*h;return b},multiplyVector4:function(b){var e=b.x,d=b.y,f=b.z,h=b.w;b.x=this.n11*e+this.n12*d+this.n13*f+this.n14*h;b.y=this.n21*e+this.n22*d+this.n23*f+this.n24*h;b.z=this.n31*e+this.n32*d+this.n33*f+this.n34*h;b.w=this.n41*e+this.n42*d+this.n43*f+this.n44*h;return b},rotateAxis:function(b){var e=b.x,d=b.y,f=b.z;b.x=e*this.n11+d*this.n12+f*this.n13;b.y=e*this.n21+d*this.n22+f*this.n23;b.z=e*this.n31+d*this.n32+f*this.n33;b.normalize(); return b},crossVector:function(b){var e=new THREE.Vector4;e.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;e.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;e.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;e.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return e},multiply:function(b,e){var d=b.n11,f=b.n12,h=b.n13,i=b.n14,g=b.n21,j=b.n22,k=b.n23,o=b.n24,p=b.n31,n=b.n32,q=b.n33,w=b.n34,y=b.n41,D=b.n42,z=b.n43,C=b.n44,ga=e.n11,aa=e.n12,O=e.n13,F=e.n14,v=e.n21,M=e.n22, B=e.n23,$=e.n24,K=e.n31,na=e.n32,U=e.n33,R=e.n34,c=e.n41,ha=e.n42,S=e.n43,ka=e.n44;this.n11=d*ga+f*v+h*K+i*c;this.n12=d*aa+f*M+h*na+i*ha;this.n13=d*O+f*B+h*U+i*S;this.n14=d*F+f*$+h*R+i*ka;this.n21=g*ga+j*v+k*K+o*c;this.n22=g*aa+j*M+k*na+o*ha;this.n23=g*O+j*B+k*U+o*S;this.n24=g*F+j*$+k*R+o*ka;this.n31=p*ga+n*v+q*K+w*c;this.n32=p*aa+n*M+q*na+w*ha;this.n33=p*O+n*B+q*U+w*S;this.n34=p*F+n*$+q*R+w*ka;this.n41=y*ga+D*v+z*K+C*c;this.n42=y*aa+D*M+z*na+C*ha;this.n43=y*O+D*B+z*U+C*S;this.n44=y*F+D*$+z*R+C*ka; return this},multiplyToArray:function(b,e,d){this.multiply(b,e);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b; this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,e=this.n12,d=this.n13,f=this.n14,h=this.n21,i=this.n22,g=this.n23,j=this.n24,k=this.n31,o=this.n32,p=this.n33,n=this.n34,q=this.n41,w=this.n42,y=this.n43,D=this.n44;return f*g*o*q-d*j*o*q-f*i*p*q+e*j*p*q+d*i*n*q-e*g*n*q-f*g*k*w+d*j*k*w+f*h*p*w-b*j*p*w-d*h*n*w+b*g*n*w+f*i*k*y-e*j*k*y-f*h*o*y+b*j*o*y+e*h*n*y-b*i*n*y-d*i*k*D+e*g*k*D+d*h*o*D-b*g*o*D-e*h*p*D+b*i*p*D},transpose:function(){var b; b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42; b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31; b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,e){b[e]=this.n11;b[e+1]=this.n21;b[e+2]=this.n31;b[e+3]=this.n41;b[e+4]=this.n12;b[e+5]=this.n22;b[e+6]=this.n32;b[e+7]=this.n42;b[e+8]=this.n13;b[e+9]=this.n23;b[e+10]=this.n33;b[e+11]=this.n43;b[e+12]=this.n14;b[e+13]=this.n24;b[e+14]=this.n34;b[e+15]=this.n44;return b}, setTranslation:function(b,e,d){this.set(1,0,0,b,0,1,0,e,0,0,1,d,0,0,0,1);return this},setScale:function(b,e,d){this.set(b,0,0,0,0,e,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var e=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,e,-b,0,0,b,e,0,0,0,0,1);return this},setRotationY:function(b){var e=Math.cos(b),b=Math.sin(b);this.set(e,0,b,0,0,1,0,0,-b,0,e,0,0,0,0,1);return this},setRotationZ:function(b){var e=Math.cos(b),b=Math.sin(b);this.set(e,-b,0,0,b,e,0,0,0,0,1,0,0,0,0,1);return this}, setRotationAxis:function(b,e){var d=Math.cos(e),f=Math.sin(e),h=1-d,i=b.x,g=b.y,j=b.z,k=h*i,o=h*g;this.set(k*i+d,k*g-f*j,k*j+f*g,0,k*g+f*j,o*g+d,o*j-f*i,0,k*j-f*g,o*j+f*i,h*j*j+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11, this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,e){var d=b.x,f=b.y,h=b.z,i=Math.cos(d),d=Math.sin(d),g=Math.cos(f),f=Math.sin(f),j=Math.cos(h),h=Math.sin(h);switch(e){case "YXZ":var k=g*j,o=g*h,p=f*j,n=f*h; this.n11=k+n*d;this.n12=p*d-o;this.n13=i*f;this.n21=i*h;this.n22=i*j;this.n23=-d;this.n31=o*d-p;this.n32=n+k*d;this.n33=i*g;break;case "ZXY":k=g*j;o=g*h;p=f*j;n=f*h;this.n11=k-n*d;this.n12=-i*h;this.n13=p+o*d;this.n21=o+p*d;this.n22=i*j;this.n23=n-k*d;this.n31=-i*f;this.n32=d;this.n33=i*g;break;case "ZYX":k=i*j;o=i*h;p=d*j;n=d*h;this.n11=g*j;this.n12=p*f-o;this.n13=k*f+n;this.n21=g*h;this.n22=n*f+k;this.n23=o*f-p;this.n31=-f;this.n32=d*g;this.n33=i*g;break;case "YZX":k=i*g;o=i*f;p=d*g;n=d*f;this.n11= g*j;this.n12=n-k*h;this.n13=p*h+o;this.n21=h;this.n22=i*j;this.n23=-d*j;this.n31=-f*j;this.n32=o*h+p;this.n33=k-n*h;break;case "XZY":k=i*g;o=i*f;p=d*g;n=d*f;this.n11=g*j;this.n12=-h;this.n13=f*j;this.n21=k*h+n;this.n22=i*j;this.n23=o*h-p;this.n31=p*h-o;this.n32=d*j;this.n33=n*h+k;break;default:k=i*j,o=i*h,p=d*j,n=d*h,this.n11=g*j,this.n12=-g*h,this.n13=f,this.n21=o+p*f,this.n22=k-n*f,this.n23=-d*g,this.n31=n-k*f,this.n32=p+o*f,this.n33=i*g}return this},setRotationFromQuaternion:function(b){var e= b.x,d=b.y,f=b.z,h=b.w,i=e+e,g=d+d,j=f+f,b=e*i,k=e*g;e*=j;var o=d*g;d*=j;f*=j;i*=h;g*=h;h*=j;this.n11=1-(o+f);this.n12=k-h;this.n13=e+g;this.n21=k+h;this.n22=1-(b+f);this.n23=d-i;this.n31=e-g;this.n32=d+i;this.n33=1-(b+o);return this},scale:function(b){var e=b.x,d=b.y,b=b.z;this.n11*=e;this.n12*=d;this.n13*=b;this.n21*=e;this.n22*=d;this.n23*=b;this.n31*=e;this.n32*=d;this.n33*=b;this.n41*=e;this.n42*=d;this.n43*=b;return this},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34}, extractRotation:function(b,e){var d=1/e.x,f=1/e.y,h=1/e.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*h;this.n23=b.n23*h;this.n33=b.n33*h}}; THREE.Matrix4.makeInvert=function(b,e){var d=b.n11,f=b.n12,h=b.n13,i=b.n14,g=b.n21,j=b.n22,k=b.n23,o=b.n24,p=b.n31,n=b.n32,q=b.n33,w=b.n34,y=b.n41,D=b.n42,z=b.n43,C=b.n44;e===void 0&&(e=new THREE.Matrix4);e.n11=k*w*D-o*q*D+o*n*z-j*w*z-k*n*C+j*q*C;e.n12=i*q*D-h*w*D-i*n*z+f*w*z+h*n*C-f*q*C;e.n13=h*o*D-i*k*D+i*j*z-f*o*z-h*j*C+f*k*C;e.n14=i*k*n-h*o*n-i*j*q+f*o*q+h*j*w-f*k*w;e.n21=o*q*y-k*w*y-o*p*z+g*w*z+k*p*C-g*q*C;e.n22=h*w*y-i*q*y+i*p*z-d*w*z-h*p*C+d*q*C;e.n23=i*k*y-h*o*y-i*g*z+d*o*z+h*g*C-d*k*C;e.n24= h*o*p-i*k*p+i*g*q-d*o*q-h*g*w+d*k*w;e.n31=j*w*y-o*n*y+o*p*D-g*w*D-j*p*C+g*n*C;e.n32=i*n*y-f*w*y-i*p*D+d*w*D+f*p*C-d*n*C;e.n33=h*o*y-i*j*y+i*g*D-d*o*D-f*g*C+d*j*C;e.n34=i*j*p-f*o*p-i*g*n+d*o*n+f*g*w-d*j*w;e.n41=k*n*y-j*q*y-k*p*D+g*q*D+j*p*z-g*n*z;e.n42=f*q*y-h*n*y+h*p*D-d*q*D-f*p*z+d*n*z;e.n43=h*j*y-f*k*y-h*g*D+d*k*D+f*g*z-d*j*z;e.n44=f*k*p-h*j*p+h*g*n-d*k*n-f*g*q+d*j*q;e.multiplyScalar(1/b.determinant());return e}; THREE.Matrix4.makeInvert3x3=function(b){var e=b.m33,d=e.m,f=b.n33*b.n22-b.n32*b.n23,h=-b.n33*b.n21+b.n31*b.n23,i=b.n32*b.n21-b.n31*b.n22,g=-b.n33*b.n12+b.n32*b.n13,j=b.n33*b.n11-b.n31*b.n13,k=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,n=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*g+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*f;d[1]=b*h;d[2]=b*i;d[3]=b*g;d[4]=b*j;d[5]=b*k;d[6]=b*o;d[7]=b*p;d[8]=b*n;return e}; THREE.Matrix4.makeFrustum=function(b,e,d,f,h,i){var g;g=new THREE.Matrix4;g.n11=2*h/(e-b);g.n12=0;g.n13=(e+b)/(e-b);g.n14=0;g.n21=0;g.n22=2*h/(f-d);g.n23=(f+d)/(f-d);g.n24=0;g.n31=0;g.n32=0;g.n33=-(i+h)/(i-h);g.n34=-2*i*h/(i-h);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(b,e,d,f){var h,b=d*Math.tan(b*Math.PI/360);h=-b;return THREE.Matrix4.makeFrustum(h*e,b*e,h,b,d,f)}; THREE.Matrix4.makeOrtho=function(b,e,d,f,h,i){var g,j,k,o;g=new THREE.Matrix4;j=e-b;k=d-f;o=i-h;g.n11=2/j;g.n12=0;g.n13=0;g.n14=-((e+b)/j);g.n21=0;g.n22=2/k;g.n23=0;g.n24=-((d+f)/k);g.n31=0;g.n32=0;g.n33=-2/o;g.n34=-((i+h)/o);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion; this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this._vector=new THREE.Vector3;this.name=""}; THREE.Object3D.prototype={translate:function(b,e){this.matrix.rotateAxis(e);this.position.addSelf(e.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)=== -1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var e=this;e.parent!==void 0;)e=e.parent;e!==void 0&&e instanceof THREE.Scene&&e.addChildRecurse(b)}},removeChild:function(b){var e=this.children.indexOf(b);if(e!==-1)b.parent=void 0,this.children.splice(e,1)},getChildByName:function(b,e){var d,f,h;d=0;for(f=this.children.length;d=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var i=Math.acos(h),g=Math.sqrt(1-h*h);if(Math.abs(g)<0.001)return d.w=0.5*(b.w+e.w),d.x=0.5*(b.x+e.x),d.y=0.5*(b.y+e.y),d.z=0.5*(b.z+e.z),d;h=Math.sin((1-f)*i)/g;f=Math.sin(f*i)/g;d.w=b.w*h+e.w*f;d.x=b.x*h+e.x*f;d.y=b.y*h+e.y*f;d.z=b.z*h+e.z*f;return d};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,e,d,f,h,i){this.a=b;this.b=e;this.c=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=i instanceof Array?i:[i];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,e,d,f,h,i,g){this.a=b;this.b=e;this.c=d;this.d=f;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(b,e){this.set(b||0,e||0)}; THREE.UV.prototype={set:function(b,e){this.u=b;this.v=e;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var b,e,d;b=0;for(e=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var e=1,d=this.vertices.length;ethis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,e=0,d=this.vertices.length;ethis.points.length-2?i:i+1;d[3]=i>this.points.length-3?i:i+2;o=this.points[d[0]];p=this.points[d[1]]; n=this.points[d[2]];q=this.points[d[3]];j=g*g;k=g*j;f.x=e(o.x,p.x,n.x,q.x,g,j,k);f.y=e(o.y,p.y,n.y,q.y,g,j,k);f.z=e(o.z,p.z,n.z,q.z,g,j,k);return f};this.getControlPointsArray=function(){var b,e,d=this.points.length,f=[];for(b=0;b1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, this.LODs[f].object3D.visible=!0;else break;for(;fn&&(d=p,p=n,n=d):pw&&(d=q,q=w,w=d):q=0&&h>=0&&g>=0&&i>=0?!0:f<0&&h<0||g<0&&i<0?!1:(f<0?d=Math.max(d,f/(f-h)):h<0&&(c=Math.min(c,f/(f-h))),g<0?d=Math.max(d,g/(g-i)):i<0&&(c=Math.min(c,g/(g-i))),cO&&g.positionScreen.z0&&F.z<1))t=aa[ga]=aa[ga]||new THREE.RenderableParticle,ga++,C=t,C.x=F.x/F.w,C.y=F.y/F.w,C.z=F.z,C.rotation=u.rotation.z,C.scale.x=u.scale.x*Math.abs(C.x-(F.x+h.projectionMatrix.n11)/(F.w+ h.projectionMatrix.n14)),C.scale.y=u.scale.y*Math.abs(C.y-(F.y+h.projectionMatrix.n22)/(F.w+h.projectionMatrix.n24)),C.materials=u.materials,c.push(C);i&&c.sort(e);return c}}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,e,d){d&&b.update(void 0,!1,e);var d=b.sounds,f,h=d.length;for(f=0;f 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};THREE.UniformsUtils={merge:function(b){var e,d,f,h={};for(e=0;e=0)c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.vertexAttribPointer(b.position, 3,c.FLOAT,!1,0,0);else{e=h.program.attributes;i.morphTargetBase!==-1?(c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[i.morphTargetBase]),c.vertexAttribPointer(e.position,3,c.FLOAT,!1,0,0)):e.position>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.vertexAttribPointer(e.position,3,c.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length)for(var f=0,k=i.morphTargetForcedOrder,o=i.morphTargetInfluences;fp&&(r=P,p=o[r]);c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[r]);c.vertexAttribPointer(e["morphTarget"+f],3,c.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[f]=p;k[r]=1;p=-1;f++}}h.program.uniforms.morphTargetInfluences!== null&&c.uniform1fv(h.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(j in g.__webglCustomAttributes)b[j]>=0&&(e=g.__webglCustomAttributes[j],c.bindBuffer(c.ARRAY_BUFFER,e.buffer),c.vertexAttribPointer(b[j],e.size,c.FLOAT,!1,0,0));b.color>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglColorBuffer),c.vertexAttribPointer(b.color,3,c.FLOAT,!1,0,0));b.normal>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglNormalBuffer),c.vertexAttribPointer(b.normal,3,c.FLOAT, !1,0,0));b.tangent>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglTangentBuffer),c.vertexAttribPointer(b.tangent,4,c.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUVBuffer),c.vertexAttribPointer(b.uv,2,c.FLOAT,!1,0,0),c.enableVertexAttribArray(b.uv)):c.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUV2Buffer),c.vertexAttribPointer(b.uv2,2,c.FLOAT,!1,0,0),c.enableVertexAttribArray(b.uv2)):c.disableVertexAttribArray(b.uv2)); h.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexABuffer),c.vertexAttribPointer(b.skinVertexA,4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),c.vertexAttribPointer(b.skinVertexB,4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),c.vertexAttribPointer(b.skinIndex,4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),c.vertexAttribPointer(b.skinWeight, 4,c.FLOAT,!1,0,0));i instanceof THREE.Mesh?(h.wireframe?(c.lineWidth(h.wireframeLinewidth),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.drawElements(c.LINES,g.__webglLineCount,c.UNSIGNED_SHORT,0)):(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.drawElements(c.TRIANGLES,g.__webglFaceCount,c.UNSIGNED_SHORT,0)),R.data.vertices+=g.__webglFaceCount,R.data.faces+=g.__webglFaceCount/3,R.data.drawCalls++):i instanceof THREE.Line?(i=i.type==THREE.LineStrip?c.LINE_STRIP:c.LINES,c.lineWidth(h.linewidth), c.drawArrays(i,0,g.__webglLineCount),R.data.drawCalls++):i instanceof THREE.ParticleSystem?(c.drawArrays(c.POINTS,0,g.__webglParticleCount),R.data.drawCalls++):i instanceof THREE.Ribbon&&(c.drawArrays(c.TRIANGLE_STRIP,0,g.__webglVertexCount),R.data.drawCalls++)}}function h(b,e,d){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=c.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=c.createBuffer();b.hasPos&&(c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER, b.positionArray,c.DYNAMIC_DRAW),c.enableVertexAttribArray(e.attributes.position),c.vertexAttribPointer(e.attributes.position,3,c.FLOAT,!1,0,0));if(b.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,b.__webglNormalBuffer);if(d==THREE.FlatShading){var f,h,g,i,j,k,o,r,p,n,q=b.count*3;for(n=0;n0&&u[0]<_viewportWidth&&u[1]>0&&u[1]<_viewportHeight){c.bindTexture(c.TEXTURE_2D,t.tempTexture); c.copyTexImage2D(c.TEXTURE_2D,0,c.RGB,u[0]-8,u[1]-8,16,16,0);c.uniform1i(y.renderType,0);c.uniform2fv(y.scale,q);c.uniform3fv(y.screenPosition,w);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGBA,u[0]-8,u[1]-8,16,16,0);c.uniform1i(y.renderType,1);c.disable(c.DEPTH_TEST);c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);d.positionScreen.x= w[0];d.positionScreen.y=w[1];d.positionScreen.z=w[2];d.customUpdateCallback?d.customUpdateCallback(d):d.updateLensFlares();c.uniform1i(y.renderType,2);c.enable(c.BLEND);g=0;for(i=d.lensFlares.length;g0.001&&j.scale>0.001)w[0]=j.x,w[1]=j.y,w[2]=j.z,p=j.size*j.scale/_viewportHeight,q[0]=p*o,q[1]=p,c.uniform3fv(y.screenPosition,w),c.uniform2fv(y.scale,q),c.uniform1f(y.rotation,j.rotation),c.uniform1f(y.opacity,j.opacity),v(j.blending),B(j.texture,1),c.drawElements(c.TRIANGLES, 6,c.UNSIGNED_SHORT,0)}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(Q)}function C(b,c){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function ga(b){var d,f,h,g;if(b instanceof THREE.Mesh){f=b.geometry;for(d in f.geometryGroups){h=f.geometryGroups[d];a:{for(var i=g=void 0,j=void 0,k=void 0,o=void 0,o=h.__materials,i=0,j=o.length;i0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglColorBuffer),c.bufferData(c.ARRAY_BUFFER,fa,j));na&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglNormalBuffer),c.bufferData(c.ARRAY_BUFFER,O,j));pa&&ia.hasTangents&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglTangentBuffer), c.bufferData(c.ARRAY_BUFFER,V,j));ha&&R>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUVBuffer),c.bufferData(c.ARRAY_BUFFER,$,j));ha&&U>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUV2Buffer),c.bufferData(c.ARRAY_BUFFER,aa,j));ma&&(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,N,j),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,Q,j));x>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexABuffer),c.bufferData(c.ARRAY_BUFFER, W,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),c.bufferData(c.ARRAY_BUFFER,X,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),c.bufferData(c.ARRAY_BUFFER,Y,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),c.bufferData(c.ARRAY_BUFFER,Z,j));i.dynamic||(delete g.__inittedArrays,delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray,delete g.__lineArray,delete g.__skinVertexAArray, delete g.__skinVertexBArray,delete g.__skinIndexArray,delete g.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;var ja;h=h.__materials;f=0;for(b=h.length;f=0;d--)b[d].object==c&&b.splice(d,1)}function O(b){function c(b){var f=[];d=0;for(e=b.length;d65535&&(r[j].counter+=1,k=r[j].hash+"_"+r[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]={faces:[],materials:i,vertices:0,numMorphTargets:o})),b.geometryGroups[k].faces.push(f),b.geometryGroups[k].vertices+= h}function F(b,c,d){b.push({buffer:c,object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function v(b){if(b!=E){switch(b){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD),c.blendFuncSeparate(c.SRC_ALPHA, c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}E=b}}function M(b,d,e){(e.width&e.width-1)==0&&(e.height&e.height-1)==0?(c.texParameteri(b,c.TEXTURE_WRAP_S,U(d.wrapS)),c.texParameteri(b,c.TEXTURE_WRAP_T,U(d.wrapT)),c.texParameteri(b,c.TEXTURE_MAG_FILTER,U(d.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,U(d.minFilter)),c.generateMipmap(b)):(c.texParameteri(b,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_MAG_FILTER,na(d.magFilter)), c.texParameteri(b,c.TEXTURE_MIN_FILTER,na(d.minFilter)))}function B(b,d){if(b.needsUpdate)b.__webglInit?(c.bindTexture(c.TEXTURE_2D,b.__webglTexture),c.texSubImage2D(c.TEXTURE_2D,0,0,0,c.RGBA,c.UNSIGNED_BYTE,b.image)):(b.__webglTexture=c.createTexture(),c.bindTexture(c.TEXTURE_2D,b.__webglTexture),c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,b.image),b.__webglInit=!0),M(c.TEXTURE_2D,b,b.image),c.bindTexture(c.TEXTURE_2D,null),b.needsUpdate=!1;c.activeTexture(c.TEXTURE0+d);c.bindTexture(c.TEXTURE_2D, b.__webglTexture)}function $(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=c.createFramebuffer();b.__webglRenderbuffer=c.createRenderbuffer();b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,U(b.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,U(b.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,U(b.magFilter)); c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,U(b.minFilter));c.texImage2D(c.TEXTURE_2D,0,U(b.format),b.width,b.height,0,U(b.format),U(b.type),null);c.bindRenderbuffer(c.RENDERBUFFER,b.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,b.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER, c.DEPTH_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_STENCIL,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,b.width,b.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var d,e;b?(d=b.__webglFramebuffer,e=b.width,b=b.height):(d=null, e=_viewportWidth,b=_viewportHeight);d!=ka&&(c.bindFramebuffer(c.FRAMEBUFFER,d),c.viewport(_viewportX,_viewportY,e,b),ka=d)}function K(b,d){var e;b=="fragment"?e=c.createShader(c.FRAGMENT_SHADER):b=="vertex"&&(e=c.createShader(c.VERTEX_SHADER));c.shaderSource(e,d);c.compileShader(e);if(!c.getShaderParameter(e,c.COMPILE_STATUS))return console.error(c.getShaderInfoLog(e)),console.error(d),null;return e}function na(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST; default:return c.LINEAR}}function U(b){switch(b){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR; case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0} var R=this,c,ha=[],S=null,ka=null,Q=!0,J=null,la=null,E=null,L=null,G=null;_oldPolygonOffsetUnits=_oldPolygonOffsetFactor=null;_cullEnabled=!0;_viewportHeight=_viewportWidth=_viewportY=_viewportX=0;_frustum=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4];_projScreenMatrix=new THREE.Matrix4;_projectionMatrixArray=new Float32Array(16);_viewMatrixArray=new Float32Array(16);_vector3=new THREE.Vector4;_lights={ambient:[0,0,0],directional:{length:0, colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};b=b||{};_canvas=b.canvas!==void 0?b.canvas:document.createElement("canvas");_stencil=b.stencil!==void 0?b.stencil:!0;_antialias=b.antialias!==void 0?b.antialias:!1;_clearColor=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0);_clearAlpha=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=_canvas;this.sortObjects=this.autoClear=!0;try{if(!(c= _canvas.getContext("experimental-webgl",{antialias:_antialias,stencil:_stencil})))throw"Error creating WebGL context.";}catch(N){console.error(N)}console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION));c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD); c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(_clearColor.r,_clearColor.g,_clearColor.b,_clearAlpha);_cullEnabled=!0;this.context=c;var ma=c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(_stencil){var u={};u.vertices=new Float32Array(12);u.faces=new Uint16Array(6);u.darkness=0.5;u.vertices[0]=-20;u.vertices[1]=-20;u.vertices[2]=-1;u.vertices[3]=20;u.vertices[4]=-20;u.vertices[5]=-1;u.vertices[6]=20;u.vertices[7]=20;u.vertices[8]=-1;u.vertices[9]=-20;u.vertices[10]=20;u.vertices[11]= -1;u.faces[0]=0;u.faces[1]=1;u.faces[2]=2;u.faces[3]=0;u.faces[4]=2;u.faces[5]=3;u.vertexBuffer=c.createBuffer();u.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,u.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,u.faces,c.STATIC_DRAW);u.program=c.createProgram();c.attachShader(u.program,K("fragment",THREE.ShaderLib.shadowPost.fragmentShader));c.attachShader(u.program,K("vertex", THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(u.program);u.vertexLocation=c.getAttribLocation(u.program,"position");u.projectionLocation=c.getUniformLocation(u.program,"projectionMatrix");u.darknessLocation=c.getUniformLocation(u.program,"darkness")}var t={};t.vertices=new Float32Array(16);t.faces=new Uint16Array(6);b=0;t.vertices[b++]=-1;t.vertices[b++]=-1;t.vertices[b++]=0;t.vertices[b++]=0;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]=0;t.vertices[b++]=1;t.vertices[b++]= 1;t.vertices[b++]=1;t.vertices[b++]=1;t.vertices[b++]=-1;t.vertices[b++]=1;t.vertices[b++]=0;t.vertices[b++]=1;b=0;t.faces[b++]=0;t.faces[b++]=1;t.faces[b++]=2;t.faces[b++]=0;t.faces[b++]=2;t.faces[b++]=3;t.vertexBuffer=c.createBuffer();t.elementBuffer=c.createBuffer();t.tempTexture=c.createTexture();t.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,t.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,t.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,t.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER, t.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,t.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,t.occlusionTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null); c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(t.hasVertexTexture=!1,t.program=c.createProgram(),c.attachShader(t.program,K("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),c.attachShader(t.program,K("vertex",THREE.ShaderLib.lensFlare.vertexShader))): (t.hasVertexTexture=!0,t.program=c.createProgram(),c.attachShader(t.program,K("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),c.attachShader(t.program,K("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));c.linkProgram(t.program);t.attributes={};t.uniforms={};t.attributes.vertex=c.getAttribLocation(t.program,"position");t.attributes.uv=c.getAttribLocation(t.program,"UV");t.uniforms.renderType=c.getUniformLocation(t.program,"renderType");t.uniforms.map=c.getUniformLocation(t.program, "map");t.uniforms.occlusionMap=c.getUniformLocation(t.program,"occlusionMap");t.uniforms.opacity=c.getUniformLocation(t.program,"opacity");t.uniforms.scale=c.getUniformLocation(t.program,"scale");t.uniforms.rotation=c.getUniformLocation(t.program,"rotation");t.uniforms.screenPosition=c.getUniformLocation(t.program,"screenPosition");var pa=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]= 0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=c.createBuffer();_sprite.elementBuffer= c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,_sprite.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,_sprite.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,_sprite.faces,c.STATIC_DRAW);_sprite.program=c.createProgram();c.attachShader(_sprite.program,K("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(_sprite.program,K("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(_sprite.program);_sprite.attributes={}; _sprite.uniforms={};_sprite.attributes.position=c.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=c.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=c.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=c.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=c.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=c.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=c.getUniformLocation(_sprite.program, "alignment");_sprite.uniforms.map=c.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=c.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=c.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=c.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=c.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=c.getUniformLocation(_sprite.program, "modelViewMatrix");_sprite.uniforms.projectionMatrix=c.getUniformLocation(_sprite.program,"projectionMatrix");var ra=!1;this.setSize=function(b,c){_canvas.width=b;_canvas.height=c;this.setViewport(0,0,_canvas.width,_canvas.height)};this.setViewport=function(b,d,e,f){_viewportX=b;_viewportY=d;_viewportWidth=e;_viewportHeight=f;c.viewport(_viewportX,_viewportY,_viewportWidth,_viewportHeight)};this.setScissor=function(b,d,e,f){c.scissor(b,d,e,f)};this.enableScissorTest=function(b){b?c.enable(c.SCISSOR_TEST): c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){Q=b;c.depthMask(b)};this.setClearColorHex=function(b,d){_clearColor.setHex(b);_clearAlpha=d;c.clearColor(_clearColor.r,_clearColor.g,_clearColor.b,_clearAlpha)};this.setClearColor=function(b,d){_clearColor.copy(b);_clearAlpha=d;c.clearColor(_clearColor.r,_clearColor.g,_clearColor.b,_clearAlpha)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){u.darkness= b};this.getContext=function(){return c};this.initMaterial=function(b,d,e,f){var g,h,i;b instanceof THREE.MeshDepthMaterial?i="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?i="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?i="normal":b instanceof THREE.MeshBasicMaterial?i="basic":b instanceof THREE.MeshLambertMaterial?i="lambert":b instanceof THREE.MeshPhongMaterial?i="phong":b instanceof THREE.LineBasicMaterial?i="basic":b instanceof THREE.ParticleBasicMaterial&&(i="particle_basic"); if(i){var j=THREE.ShaderLib[i];b.uniforms=THREE.UniformsUtils.clone(j.uniforms);b.vertexShader=j.vertexShader;b.fragmentShader=j.fragmentShader}var k,o,r;k=r=j=0;for(o=d.length;k=0&&c.enableVertexAttribArray(n.position);n.color>=0&&c.enableVertexAttribArray(n.color);n.normal>= 0&&c.enableVertexAttribArray(n.normal);n.tangent>=0&&c.enableVertexAttribArray(n.tangent);b.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0&&(c.enableVertexAttribArray(n.skinVertexA),c.enableVertexAttribArray(n.skinVertexB),c.enableVertexAttribArray(n.skinIndex),c.enableVertexAttribArray(n.skinWeight));if(b.attributes)for(g in b.attributes)n[g]!==void 0&&n[g]>=0&&c.enableVertexAttribArray(n[g]);if(b.morphTargets){b.numSupportedMorphTargets=0;n.morphTarget0>=0&&(c.enableVertexAttribArray(n.morphTarget0), b.numSupportedMorphTargets++);n.morphTarget1>=0&&(c.enableVertexAttribArray(n.morphTarget1),b.numSupportedMorphTargets++);n.morphTarget2>=0&&(c.enableVertexAttribArray(n.morphTarget2),b.numSupportedMorphTargets++);n.morphTarget3>=0&&(c.enableVertexAttribArray(n.morphTarget3),b.numSupportedMorphTargets++);n.morphTarget4>=0&&(c.enableVertexAttribArray(n.morphTarget4),b.numSupportedMorphTargets++);n.morphTarget5>=0&&(c.enableVertexAttribArray(n.morphTarget5),b.numSupportedMorphTargets++);n.morphTarget6>= 0&&(c.enableVertexAttribArray(n.morphTarget6),b.numSupportedMorphTargets++);n.morphTarget7>=0&&(c.enableVertexAttribArray(n.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(g=this.maxMorphTargets;b0||t.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*2)}if(j.geometry.skinWeights.length&&j.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4),i.__skinVertexBArray=new Float32Array(k*4),i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=new Float32Array(k*4);i.__faceArray=new Uint16Array(u*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length* 6:0));i.__lineArray=new Uint16Array(w*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];t=0;for(q=i.numMorphTargets;t=0;g--)d[g]==e&&d.splice(g,1)}else e instanceof THREE.LensFlare?aa(d.__webglLensFlares,e):e instanceof THREE.MarchingCubes&&aa(d.__webglObjectsImmediate,e);b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d