// Three.js r34 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)}; THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,c){var d,f,g,h,j,k;if(c==0)d=f=g=0;else{h=Math.floor(a*6);j=a*6-h;a=c*(1-b);k=c*(1-b*j);b=c*(1-b*(1-j));switch(h){case 1:d=k;f=c;g=a;break;case 2:d=a;f=c;g=b;break;case 3:d=a;f=k;g=c;break;case 4:d=b;f=a;g=c;break;case 5:d=c;f=a;g=k;break;case 6:case 0:d=c;f=b;g=a}}this.r=d;this.g=f;this.b=g;if(this.autoUpdate){this.updateHex(); this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}}; THREE.Vector2=function(a,b){this.set(a||0,b||0)}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.set(a||0,b||0,c||0)}; THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a, b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.set(c*a.z-d*a.y,d*a.x-b*a.z,b*a.y-c*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/ a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a= this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)}; THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var b,c,d=a.objects,f=[];a=0;for(b=d.length;a0&&G>0&&I+G<1}var c,d,f,g,h,j,k,m,o,z, q,t=a.geometry,B=t.vertices,D=[];c=0;for(d=t.faces.length;ck?d:k;f=f>m?f:m}a()}; this.add3Points=function(k,m,o,z,q,t){if(j){j=!1;b=ko?k>q?k:q:o>q?o:q;f=m>z?m>t?m:t:z>t?z:t}else{b=ko?k>q?k>d?k:d:q>d?q:d:o>q?o>d?o:d:q>d?q:d;f=m>z?m>t?m>f?m:f:t>f?t:f:z>t?z>f?z:f:t>f?t:f}a()};this.addRectangle=function(k){if(j){j=!1;b=k.getLeft();c=k.getTop();d=k.getRight();f=k.getBottom()}else{b=bk.getRight()? d:k.getRight();f=f>k.getBottom()?f:k.getBottom()}a()};this.inflate=function(k){b-=k;c-=k;d+=k;f+=k;a()};this.minSelf=function(k){b=b>k.getLeft()?b:k.getLeft();c=c>k.getTop()?c:k.getTop();d=d=0&&Math.min(f,k.getBottom())-Math.max(c,k.getTop())>=0};this.empty=function(){j=!0;f=d=c=b=0;a()};this.isEmpty=function(){return j}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; THREE.Matrix4=function(a,b,c,d,f,g,h,j,k,m,o,z,q,t,B,D){this.set(a||1,b||0,c||0,d||0,f||0,g||1,h||0,j||0,k||0,m||0,o||1,z||0,q||0,t||0,B||0,D||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={set:function(a,b,c,d,f,g,h,j,k,m,o,z,q,t,B,D){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=g;this.n23=h;this.n24=j;this.n31=k;this.n32=m;this.n33=o;this.n34=z;this.n41=q;this.n42=t;this.n43=B;this.n44=D;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__tmpVec1, f=THREE.Matrix4.__tmpVec2,g=THREE.Matrix4.__tmpVec3;g.sub(a,b).normalize();d.cross(c,g).normalize();f.cross(g,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=g.x;this.n14=a.x;this.n21=d.y;this.n22=f.y;this.n23=g.y;this.n24=a.y;this.n31=d.z;this.n32=f.z;this.n33=g.z;this.n34=a.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*d+this.n24)*f;a.z=(this.n31* b+this.n32*c+this.n33*d+this.n34)*f;return a},multiplyVector3OnlyZ:function(a){var b=a.x,c=a.y;a=a.z;return(this.n31*b+this.n32*c+this.n33*a+this.n34)*(1/(this.n41*b+this.n42*c+this.n43*a+this.n44))},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4; b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,m=a.n24,o=a.n31,z=a.n32,q=a.n33,t=a.n34,B=a.n41,D=a.n42,G=a.n43,v=a.n44,E=b.n11,w=b.n12,J=b.n13,I=b.n14,e=b.n21,M=b.n22,N=b.n23,U=b.n24,Q=b.n31,Z=b.n32,ca=b.n33,K=b.n34;this.n11= c*E+d*e+f*Q;this.n12=c*w+d*M+f*Z;this.n13=c*J+d*N+f*ca;this.n14=c*I+d*U+f*K+g;this.n21=h*E+j*e+k*Q;this.n22=h*w+j*M+k*Z;this.n23=h*J+j*N+k*ca;this.n24=h*I+j*U+k*K+m;this.n31=o*E+z*e+q*Q;this.n32=o*w+z*M+q*Z;this.n33=o*J+z*N+q*ca;this.n34=o*I+z*U+q*K+t;this.n41=B*E+D*e+G*Q;this.n42=B*w+D*M+G*Z;this.n43=B*J+D*N+G*ca;this.n44=B*I+D*U+G*K+v;return this},multiplyToArray:function(a,b,c){var d=a.n11,f=a.n12,g=a.n13,h=a.n14,j=a.n21,k=a.n22,m=a.n23,o=a.n24,z=a.n31,q=a.n32,t=a.n33,B=a.n34,D=a.n41,G=a.n42,v= a.n43;a=a.n44;var E=b.n11,w=b.n12,J=b.n13,I=b.n14,e=b.n21,M=b.n22,N=b.n23,U=b.n24,Q=b.n31,Z=b.n32,ca=b.n33,K=b.n34,W=b.n41,la=b.n42,ba=b.n43;b=b.n44;this.n11=d*E+f*e+g*Q+h*W;this.n12=d*w+f*M+g*Z+h*la;this.n13=d*J+f*N+g*ca+h*ba;this.n14=d*I+f*U+g*K+h*b;this.n21=j*E+k*e+m*Q+o*W;this.n22=j*w+k*M+m*Z+o*la;this.n23=j*J+k*N+m*ca+o*ba;this.n24=j*I+k*U+m*K+o*b;this.n31=z*E+q*e+t*Q+B*W;this.n32=z*w+q*M+t*Z+B*la;this.n33=z*J+q*N+t*ca+B*ba;this.n34=z*I+q*U+t*K+B*b;this.n41=D*E+G*e+v*Q+a*W;this.n42=D*w+G*M+v* Z+a*la;this.n43=D*J+G*N+v*ca+a*ba;this.n44=D*I+G*U+v*K+a*b;c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){var b=this.n11,c=this.n12,d=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,o=this.n32,z=this.n33,q=this.n34,t=this.n41,B=this.n42,D=this.n43,G=this.n44, v=a.n11,E=a.n21,w=a.n31,J=a.n12,I=a.n22,e=a.n32,M=a.n13,N=a.n23,U=a.n33,Q=a.n14,Z=a.n24;a=a.n34;this.n11=b*v+c*E+d*w;this.n12=b*J+c*I+d*e;this.n13=b*M+c*N+d*U;this.n14=b*Q+c*Z+d*a+f;this.n21=g*v+h*E+j*w;this.n22=g*J+h*I+j*e;this.n23=g*M+h*N+j*U;this.n24=g*Q+h*Z+j*a+k;this.n31=m*v+o*E+z*w;this.n32=m*J+o*I+z*e;this.n33=m*M+o*N+z*U;this.n34=m*Q+o*Z+z*a+q;this.n41=t*v+B*E+D*w;this.n42=t*J+B*I+D*e;this.n43=t*M+B*N+D*U;this.n44=t*Q+B*Z+D*a+G;return this},multiplyScalar:function(a){this.n11*=a;this.n12*= a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,d=this.n14,f=this.n21,g=this.n22,h=this.n23,j=this.n24,k=this.n31,m=this.n32,o=this.n33,z=this.n34,q=this.n41,t=this.n42,B=this.n43,D=this.n44;return d*h*m*q-c*j*m*q-d*g*o*q+b*j*o*q+c*g*z*q-b*h*z*q-d*h*k*t+c*j*k*t+d*f*o*t-a*j*o*t-c*f*z*t+a*h*z*t+d*g*k*B-b*j* k*B-d*f*m*B+a*j*m*B+b*f*z*B-a*g*z*B-c*g*k*D+b*h*k*D+c*f*m*D-a*h*m*D-b*f*o*D+a*g*o*D},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23= this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flattenToArray(this.flat);return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a, b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1, 0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,g=a.x,h=a.y,j=a.z,k=f*g,m=f*h;this.set(k*g+c,k*h-d*j,k*j+d*h,0,k*h+d*j,m*h+c,m*j-d*g,0,k*j-d*h,m*j+d*g,f*j*j+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24= a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z;a=Math.cos(b);b=Math.sin(b);var f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=a*c,j=b*c;this.n11=f*g;this.n12=-f*d;this.n13=c;this.n21=j*g+a*d;this.n22=-j*d+a*g;this.n23=-b*f;this.n31=-h*g+b*d;this.n32=h*d+b*g;this.n33=a*f},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,f=a.w,g=b+b,h=c+c,j=d+d;a=b*g;var k=b*h;b*=j;var m=c*h;c*=j;d*=j;g*=f;h*=f;f*=j;this.n11=1-(m+d);this.n12=k-f;this.n13= b+h;this.n21=k+f;this.n22=1-(a+d);this.n23=c-g;this.n31=b-h;this.n32=c+g;this.n33=1-(a+m)},scale:function(a){var b=a.x,c=a.y;a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this}};THREE.Matrix4.translationMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setTranslation(a,b,c);return d};THREE.Matrix4.scaleMatrix=function(a,b,c){var d=new THREE.Matrix4;d.setScale(a,b,c);return d}; THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var c=new THREE.Matrix4;c.setRotAxis(a,b);return c}; THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,f=a.n13,g=a.n14,h=a.n21,j=a.n22,k=a.n23,m=a.n24,o=a.n31,z=a.n32,q=a.n33,t=a.n34,B=a.n41,D=a.n42,G=a.n43,v=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=k*t*D-m*q*D+m*z*G-j*t*G-k*z*v+j*q*v;b.n12=g*q*D-f*t*D-g*z*G+d*t*G+f*z*v-d*q*v;b.n13=f*m*D-g*k*D+g*j*G-d*m*G-f*j*v+d*k*v;b.n14=g*k*z-f*m*z-g*j*q+d*m*q+f*j*t-d*k*t;b.n21=m*q*B-k*t*B-m*o*G+h*t*G+k*o*v-h*q*v;b.n22=f*t*B-g*q*B+g*o*G-c*t*G-f*o*v+c*q*v;b.n23=g*k*B-f*m*B-g*h*G+c*m*G+f*h*v-c*k*v; b.n24=f*m*o-g*k*o+g*h*q-c*m*q-f*h*t+c*k*t;b.n31=j*t*B-m*z*B+m*o*D-h*t*D-j*o*v+h*z*v;b.n32=g*z*B-d*t*B-g*o*D+c*t*D+d*o*v-c*z*v;b.n33=f*m*B-g*j*B+g*h*D-c*m*D-d*h*v+c*j*v;b.n34=g*j*o-d*m*o-g*h*z+c*m*z+d*h*t-c*j*t;b.n41=k*z*B-j*q*B-k*o*D+h*q*D+j*o*G-h*z*G;b.n42=d*q*B-f*z*B+f*o*D-c*q*D-d*o*G+c*z*G;b.n43=f*j*B-d*k*B-f*h*D+c*k*D+d*h*G-c*j*G;b.n44=d*k*o-f*j*o+f*h*z-c*k*z-d*h*q+c*j*q;b.multiplyScalar(1/a.determinant());return b}; THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,h=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,k=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,o=-a.n23*a.n11+a.n21*a.n13,z=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*h+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*f;c[2]=a*g;c[3]=a*h;c[4]=a*j;c[5]=a*k;c[6]=a*m;c[7]=a*o;c[8]=a*z;return b}; THREE.Matrix4.makeFrustum=function(a,b,c,d,f,g){var h;h=new THREE.Matrix4;h.n11=2*f/(b-a);h.n12=0;h.n13=(b+a)/(b-a);h.n14=0;h.n21=0;h.n22=2*f/(d-c);h.n23=(d+c)/(d-c);h.n24=0;h.n31=0;h.n32=0;h.n33=-(g+f)/(g-f);h.n34=-2*g*f/(g-f);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,b,c,d){var f;a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,d)}; THREE.Matrix4.makeOrtho=function(a,b,c,d,f,g){var h,j,k,m;h=new THREE.Matrix4;j=b-a;k=c-d;m=g-f;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((b+a)/j);h.n21=0;h.n22=2/k;h.n23=0;h.n24=-((c+d)/k);h.n31=0;h.n32=0;h.n33=-2/m;h.n34=-((g+f)/m);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.parent=undefined;this.children=[];this.position=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixNeedsUpdate=!0;this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1; this.visible=!0}; THREE.Object3D.prototype={addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!==undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation); if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0},update:function(a,b,c){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);b=1/this.scale.x;a=1/this.scale.y;var d=1/this.scale.z;this.matrixRotationWorld.n11=this.matrixWorld.n11*b;this.matrixRotationWorld.n21= this.matrixWorld.n21*b;this.matrixRotationWorld.n31=this.matrixWorld.n31*b;this.matrixRotationWorld.n12=this.matrixWorld.n12*a;this.matrixRotationWorld.n22=this.matrixWorld.n22*a;this.matrixRotationWorld.n32=this.matrixWorld.n32*a;this.matrixRotationWorld.n13=this.matrixWorld.n13*d;this.matrixRotationWorld.n23=this.matrixWorld.n23*d;this.matrixRotationWorld.n33=this.matrixWorld.n33*d;this.matrixNeedsUpdate=!1;b=!0}a=0;for(d=this.children.length;a=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var g=Math.acos(f),h=Math.sqrt(1-f*f);if(Math.abs(h)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}f=Math.sin((1-d)*g)/h;d=Math.sin(d*g)/h;c.w=a.w*f+b.w*d;c.x=a.x*f+b.x*d;c.y=a.y*f+b.y*d;c.z=a.z*f+b.z*d;return c}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0}; THREE.Face3=function(a,b,c,d,f){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=f instanceof Array?f:[f]};THREE.Face4=function(a,b,c,d,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]}; THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;bq.length-2?f:f+1;b[3]=f>q.length-3?f:f+2;k=q[b[0]];m=q[b[1]];o=q[b[2]];z=q[b[3]];h=g*g;j=g*h;c.x=a(k.x,m.x,o.x,z.x,g,h,j);c.y=a(k.y,m.y,o.y,z.y,g,h,j);c.z=a(k.z,m.z,o.z,z.z,g,h,j);return c}}; THREE.AnimationHandler=function(){var a=[],b={};b.update=function(c){for(var d=0;dthis.data.length){for(;k>this.data.length;)k-=this.data.length;this.startTime=(new Date).getTime()*0.001-k;k=(new Date).getTime()*0.001-this.startTime}h=Math.min(parseInt(k*this.data.fps),parseInt(this.data.length*this.data.fps));for(var o=0,z=this.hierarchy.length;o1){console.log("Scale out of bounds:"+b);b=b<0?0:1}THREE.Quaternion.slerp(d,f,g.quaternion,b)}else{c=c==="pos"?g.position:g.scale;c.x=d[0]+(f[0]-d[0])*b;c.y=d[1]+(f[1]-d[1])*b;c.z=d[2]+(f[2]-d[2])*b}}}if(j[0][h]===undefined){this.hierarchy[0].update(undefined,!0);for(o=0;oc?c:a} THREE.QuakeCamera=function(a){THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.domElement=document;if(a){if(a.movementSpeed!==undefined)this.movementSpeed=a.movementSpeed;if(a.lookSpeed!==undefined)this.lookSpeed=a.lookSpeed;if(a.noFly!==undefined)this.noFly=a.noFly;if(a.lookVertical!==undefined)this.lookVertical=a.lookVertical;if(a.autoForward!== undefined)this.autoForward=a.autoForward;if(a.heightSpeed!==undefined)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==undefined)this.heightCoef=a.heightCoef;if(a.heightMin!==undefined)this.heightMin=a.heightMin;if(a.heightMax!==undefined)this.heightMax=a.heightMax;if(a.domElement!==undefined)this.domElement=a.domElement}this.theta=this.phy=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.windowHalfX= window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){this.autoSpeedFactor=this.heightSpeed?(clamp(this.position.y,this.heightMin,this.heightMax)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&& this.translateZ(-(this.movementSpeed+this.autoSpeedFactor),this.noFly);this.moveBackward&&this.translateZ(this.movementSpeed,this.noFly);this.moveLeft&&this.translateX(-this.movementSpeed,this.noFly);this.moveRight&&this.translateX(this.movementSpeed,this.noFly);this.lon+=this.mouseX*this.lookSpeed;this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,c=this.position; b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",bind(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",bind(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",bind(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown", bind(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",bind(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){}; THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth= a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){a.color!==undefined&& this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending= a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){a.color!==undefined&& this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending= a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin= this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.lightMap!==undefined)this.lightMap=a.lightMap;if(a.map!==undefined)this.map=a.map;if(a.envMap!==undefined)this.envMap=a.envMap;if(a.combine!== undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refractionRatio!==undefined)this.refractionRatio=a.refractionRatio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!== undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!==undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}}; THREE.MeshDepthMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!== undefined)this.wireframeLinewidth=a.wireframeLinewidth}}; THREE.MeshNormalMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!== undefined)this.wireframeLinewidth=a.wireframeLinewidth}};THREE.MeshFaceMaterial=function(){}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;if(a){if(a.fragmentShader!==undefined)this.fragmentShader=a.fragmentShader;if(a.vertexShader!==undefined)this.vertexShader= a.vertexShader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframeLinewidth!==undefined)this.wireframeLinewidth=a.wireframeLinewidth;if(a.wireframeLinecap!==undefined)this.wireframeLinecap=a.wireframeLinecap;if(a.wireframeLinejoin!== undefined)this.wireframeLinejoin=a.wireframeLinejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors;if(a.skinning!==undefined)this.skinning=a.skinning}}; THREE.ParticleBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.offset=new THREE.Vector2;this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!== undefined)this.depthTest=a.depthTest;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};THREE.ParticleCircleMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleDOMMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.domElement=a};THREE.Texture=function(a,b,c,d,f,g){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrapS=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==undefined?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==undefined?f:THREE.LinearFilter;this.minFilter=g!==undefined?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10; THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; THREE.RenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType}; var Uniforms={clone:function(a){var b,c,d,f={};for(b in a){f[b]={};for(c in a[b]){d=a[b][c];f[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector3||d instanceof THREE.Texture?d.clone():d}}return f},merge:function(a){var b,c,d,f={};for(b=0;b1){a=c.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var d=1;d=this.LODs[d].visibleAtDistance){this.LODs[d-1].object3D.visible=!1;this.LODs[d].object3D.visible= !0}else break;for(;d=0&&ca>=0&&K>=0&&W>=0)return!0;else if(Z<0&&ca<0||K<0&&W<0)return!1;else{if(Z<0)U=Math.max(U,Z/(Z-ca));else ca<0&&(Q=Math.min(Q,Z/(Z-ca)));if(K<0)U=Math.max(U,K/(K-W));else W<0&&(Q=Math.min(Q,K/(K-W)));if(QZ&&ba.z0&&G.z<1){q=B[t]=B[t]||new THREE.RenderableParticle;q.x=G.x/G.w;q.y=G.y/G.w;q.z=G.z;q.rotation=ha.rotation.z;q.scale.x=ha.scale.x*Math.abs(q.x- (G.x+N.projectionMatrix.n11)/(G.w+N.projectionMatrix.n14));q.scale.y=ha.scale.y*Math.abs(q.y-(G.y+N.projectionMatrix.n22)/(G.w+N.projectionMatrix.n24));q.materials=ha.materials;Q.push(q);t++}}}}U&&Q.sort(a);return Q};this.unprojectVector=function(M,N){var U=N.matrixWorld.clone();U.multiplySelf(THREE.Matrix4.makeInvert(N.projectionMatrix));U.multiplyVector3(M);return M}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,d,f,g;this.domElement=document.createElement("div");this.setSize=function(h,j){c=h;d=j;f=c/2;g=d/2};this.render=function(h,j){var k,m,o,z,q,t,B,D;a=b.projectScene(h,j);k=0;for(m=a.length;k0){V.r+=Da.r*pa;V.g+=Da.g*pa;V.b+=Da.b*pa}}else if(pa instanceof THREE.PointLight){H.sub(pa.position,fa);H.normalize();pa=ia.dot(H)*Fa;if(pa>0){V.r+=Da.r*pa;V.g+=Da.g*pa;V.b+=Da.b*pa}}}}function aa(R,fa,ia){if(ia.opacity!= 0){a(ia.opacity);b(ia.blending);var V,ea,pa,Da,Fa,ya;if(ia instanceof THREE.ParticleBasicMaterial){if(ia.map){Da=ia.map.image;Fa=Da.width>>1;ya=Da.height>>1;ea=fa.scale.x*j;pa=fa.scale.y*k;ia=ea*Fa;V=pa*ya;p.set(R.x-ia,R.y-V,R.x+ia,R.y+V);if(y.instersects(p)){m.save();m.translate(R.x,R.y);m.rotate(-fa.rotation);m.scale(ea,-pa);m.translate(-Fa,-ya);m.drawImage(Da,0,0);m.restore()}}}else if(ia instanceof THREE.ParticleCircleMaterial){if(C){F.r=O.r+T.r+u.r;F.g=O.g+T.g+u.g;F.b=O.b+T.b+u.b;Q.r=ia.color.r* F.r;Q.g=ia.color.g*F.g;Q.b=ia.color.b*F.b;Q.updateStyleString()}else Q.__styleString=ia.color.__styleString;ia=fa.scale.x*j;V=fa.scale.y*k;p.set(R.x-ia,R.y-V,R.x+ia,R.y+V);if(y.instersects(p)){ea=Q.__styleString;if(D!=ea)m.fillStyle=D=ea;m.save();m.translate(R.x,R.y);m.rotate(-fa.rotation);m.scale(ia,V);m.beginPath();m.arc(0,0,1,0,A,!0);m.closePath();m.fill();m.restore()}}}}function ta(R,fa,ia,V){if(V.opacity!=0){a(V.opacity);b(V.blending);m.beginPath();m.moveTo(R.positionScreen.x,R.positionScreen.y); m.lineTo(fa.positionScreen.x,fa.positionScreen.y);m.closePath();if(V instanceof THREE.LineBasicMaterial){Q.__styleString=V.color.__styleString;R=V.linewidth;if(G!=R)m.lineWidth=G=R;R=Q.__styleString;if(B!=R)m.strokeStyle=B=R;m.stroke();p.inflate(V.linewidth*2)}}}function ua(R,fa,ia,V,ea,pa){if(ea.opacity!=0){a(ea.opacity);b(ea.blending);J=R.positionScreen.x;I=R.positionScreen.y;e=fa.positionScreen.x;M=fa.positionScreen.y;N=ia.positionScreen.x;U=ia.positionScreen.y;m.beginPath();m.moveTo(J,I);m.lineTo(e, M);m.lineTo(N,U);m.lineTo(J,I);m.closePath();if(ea instanceof THREE.MeshBasicMaterial)if(ea.map)ea.map.mapping instanceof THREE.UVMapping&&L(J,I,e,M,N,U,ea.map.image,V.uvs[0].u,V.uvs[0].v,V.uvs[1].u,V.uvs[1].v,V.uvs[2].u,V.uvs[2].v);else if(ea.envMap){if(ea.envMap.mapping instanceof THREE.SphericalReflectionMapping){R=Aa.matrixWorldInverse;H.copy(V.vertexNormalsWorld[0]);ga=(H.x*R.n11+H.y*R.n12+H.z*R.n13)*0.5+0.5;ha=-(H.x*R.n21+H.y*R.n22+H.z*R.n23)*0.5+0.5;H.copy(V.vertexNormalsWorld[1]);qa=(H.x* R.n11+H.y*R.n12+H.z*R.n13)*0.5+0.5;wa=-(H.x*R.n21+H.y*R.n22+H.z*R.n23)*0.5+0.5;H.copy(V.vertexNormalsWorld[2]);l=(H.x*R.n11+H.y*R.n12+H.z*R.n13)*0.5+0.5;x=-(H.x*R.n21+H.y*R.n22+H.z*R.n23)*0.5+0.5;L(J,I,e,M,N,U,ea.envMap.image,ga,ha,qa,wa,l,x)}}else ea.wireframe?Ga(ea.color.__styleString,ea.wireframeLinewidth):za(ea.color.__styleString);else if(ea instanceof THREE.MeshLambertMaterial){if(ea.map&&!ea.wireframe){ea.map.mapping instanceof THREE.UVMapping&&L(J,I,e,M,N,U,ea.map.image,V.uvs[0].u,V.uvs[0].v, V.uvs[1].u,V.uvs[1].v,V.uvs[2].u,V.uvs[2].v);b(THREE.SubtractiveBlending)}if(C)if(!ea.wireframe&&ea.shading==THREE.SmoothShading&&V.vertexNormalsWorld.length==3){Z.r=ca.r=K.r=O.r;Z.g=ca.g=K.g=O.g;Z.b=ca.b=K.b=O.b;Y(pa,V.v1.positionWorld,V.vertexNormalsWorld[0],Z);Y(pa,V.v2.positionWorld,V.vertexNormalsWorld[1],ca);Y(pa,V.v3.positionWorld,V.vertexNormalsWorld[2],K);W.r=(ca.r+K.r)*0.5;W.g=(ca.g+K.g)*0.5;W.b=(ca.b+K.b)*0.5;na=Ba(Z,ca,K,W);L(J,I,e,M,N,U,na,0,0,1,0,0,1)}else{F.r=O.r;F.g=O.g;F.b=O.b;Y(pa, V.centroidWorld,V.normalWorld,F);Q.r=ea.color.r*F.r;Q.g=ea.color.g*F.g;Q.b=ea.color.b*F.b;Q.updateStyleString();ea.wireframe?Ga(Q.__styleString,ea.wireframeLinewidth):za(Q.__styleString)}else ea.wireframe?Ga(ea.color.__styleString,ea.wireframeLinewidth):za(ea.color.__styleString)}else if(ea instanceof THREE.MeshDepthMaterial){la=Aa.near;ba=Aa.far;Z.r=Z.g=Z.b=1-Pa(R.positionScreen.z,la,ba);ca.r=ca.g=ca.b=1-Pa(fa.positionScreen.z,la,ba);K.r=K.g=K.b=1-Pa(ia.positionScreen.z,la,ba);W.r=(ca.r+K.r)*0.5; W.g=(ca.g+K.g)*0.5;W.b=(ca.b+K.b)*0.5;na=Ba(Z,ca,K,W);L(J,I,e,M,N,U,na,0,0,1,0,0,1)}else if(ea instanceof THREE.MeshNormalMaterial){Q.r=Qa(V.normalWorld.x);Q.g=Qa(V.normalWorld.y);Q.b=Qa(V.normalWorld.z);Q.updateStyleString();ea.wireframe?Ga(Q.__styleString,ea.wireframeLinewidth):za(Q.__styleString)}}}function Ga(R,fa){if(B!=R)m.strokeStyle=B=R;if(G!=fa)m.lineWidth=G=fa;m.stroke();p.inflate(fa*2)}function za(R){if(D!=R)m.fillStyle=D=R;m.fill()}function L(R,fa,ia,V,ea,pa,Da,Fa,ya,Na,La,Oa,Sa){var Ha, Ja;Ha=Da.width-1;Ja=Da.height-1;Fa*=Ha;ya*=Ja;Na*=Ha;La*=Ja;Oa*=Ha;Sa*=Ja;ia-=R;V-=fa;ea-=R;pa-=fa;Na-=Fa;La-=ya;Oa-=Fa;Sa-=ya;Ha=Na*Sa-Oa*La;if(Ha!=0){Ja=1/Ha;Ha=(Sa*ia-La*ea)*Ja;La=(Sa*V-La*pa)*Ja;ia=(Na*ea-Oa*ia)*Ja;V=(Na*pa-Oa*V)*Ja;R=R-Ha*Fa-ia*ya;fa=fa-La*Fa-V*ya;m.save();m.transform(Ha,La,ia,V,R,fa);m.clip();m.drawImage(Da,0,0);m.restore()}}function Ba(R,fa,ia,V){var ea=~~(R.r*255),pa=~~(R.g*255);R=~~(R.b*255);var Da=~~(fa.r*255),Fa=~~(fa.g*255);fa=~~(fa.b*255);var ya=~~(ia.r*255),Na=~~(ia.g* 255);ia=~~(ia.b*255);var La=~~(V.r*255),Oa=~~(V.g*255);V=~~(V.b*255);ja[0]=ea<0?0:ea>255?255:ea;ja[1]=pa<0?0:pa>255?255:pa;ja[2]=R<0?0:R>255?255:R;ja[4]=Da<0?0:Da>255?255:Da;ja[5]=Fa<0?0:Fa>255?255:Fa;ja[6]=fa<0?0:fa>255?255:fa;ja[8]=ya<0?0:ya>255?255:ya;ja[9]=Na<0?0:Na>255?255:Na;ja[10]=ia<0?0:ia>255?255:ia;ja[12]=La<0?0:La>255?255:La;ja[13]=Oa<0?0:Oa>255?255:Oa;ja[14]=V<0?0:V>255?255:V;X.putImageData(da,0,0);P.drawImage(S,0,0);return xa}function Pa(R,fa,ia){R=(R-fa)/(ia-fa);return R*R*(3-2*R)}function Qa(R){R= (R+1)*0.5;return R<0?0:R>1?1:R}function Ka(R,fa){var ia=fa.x-R.x,V=fa.y-R.y,ea=1/Math.sqrt(ia*ia+V*V);ia*=ea;V*=ea;fa.x+=ia;fa.y+=V;R.x-=ia;R.y-=V}var sa,Ca,ka,oa,ra,va,Ma,Ia;this.autoClear?this.clear():m.setTransform(1,0,0,-1,j,k);c=d.projectScene(ma,Aa,this.sortElements);(C=ma.lights.length>0)&&$(ma);sa=0;for(Ca=c.length;sa0){qa.r+=x.color.r*y;qa.g+=x.color.g*y;qa.b+=x.color.b*y}}else if(x instanceof THREE.PointLight){U.sub(x.position,ha.centroidWorld);U.normalize();y=ha.normalWorld.dot(U)*x.intensity;if(y>0){qa.r+=x.color.r*y;qa.g+=x.color.g*y;qa.b+=x.color.b*y}}}}function b(ga,ha,qa,wa,l,x){K=d(W++);K.setAttribute("d", "M "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+qa.positionScreen.x+","+qa.positionScreen.y+"z");if(l instanceof THREE.MeshBasicMaterial)w.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshLambertMaterial)if(E){J.r=I.r;J.g=I.g;J.b=I.b;a(x,wa,J);w.r=l.color.r*J.r;w.g=l.color.g*J.g;w.b=l.color.b*J.b;w.updateStyleString()}else w.__styleString=l.color.__styleString;else if(l instanceof THREE.MeshDepthMaterial){N=1-l.__2near/(l.__farPlusNear- wa.z*l.__farMinusNear);w.setRGB(N,N,N)}else l instanceof THREE.MeshNormalMaterial&&w.setRGB(f(wa.normalWorld.x),f(wa.normalWorld.y),f(wa.normalWorld.z));l.wireframe?K.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+l.wireframeLinewidth+"; stroke-opacity: "+l.opacity+"; stroke-linecap: "+l.wireframeLinecap+"; stroke-linejoin: "+l.wireframeLinejoin):K.setAttribute("style","fill: "+w.__styleString+"; fill-opacity: "+l.opacity);j.appendChild(K)}function c(ga,ha,qa,wa,l, x,y){K=d(W++);K.setAttribute("d","M "+ga.positionScreen.x+" "+ga.positionScreen.y+" L "+ha.positionScreen.x+" "+ha.positionScreen.y+" L "+qa.positionScreen.x+","+qa.positionScreen.y+" L "+wa.positionScreen.x+","+wa.positionScreen.y+"z");if(x instanceof THREE.MeshBasicMaterial)w.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshLambertMaterial)if(E){J.r=I.r;J.g=I.g;J.b=I.b;a(y,l,J);w.r=x.color.r*J.r;w.g=x.color.g*J.g;w.b=x.color.b*J.b;w.updateStyleString()}else w.__styleString=x.color.__styleString; else if(x instanceof THREE.MeshDepthMaterial){N=1-x.__2near/(x.__farPlusNear-l.z*x.__farMinusNear);w.setRGB(N,N,N)}else x instanceof THREE.MeshNormalMaterial&&w.setRGB(f(l.normalWorld.x),f(l.normalWorld.y),f(l.normalWorld.z));x.wireframe?K.setAttribute("style","fill: none; stroke: "+w.__styleString+"; stroke-width: "+x.wireframeLinewidth+"; stroke-opacity: "+x.opacity+"; stroke-linecap: "+x.wireframeLinecap+"; stroke-linejoin: "+x.wireframeLinejoin):K.setAttribute("style","fill: "+w.__styleString+ "; fill-opacity: "+x.opacity);j.appendChild(K)}function d(ga){if(Q[ga]==null){Q[ga]=document.createElementNS("http://www.w3.org/2000/svg","path");na==0&&Q[ga].setAttribute("shape-rendering","crispEdges")}return Q[ga]}function f(ga){return ga<0?Math.min((1+ga)*0.5,0.5):0.5+Math.min(ga*0.5,0.5)}var g=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,m,o,z,q,t,B,D,G=new THREE.Rectangle,v=new THREE.Rectangle,E=!1,w=new THREE.Color(16777215),J=new THREE.Color(16777215), I=new THREE.Color(0),e=new THREE.Color(0),M=new THREE.Color(0),N,U=new THREE.Vector3,Q=[],Z=[],ca=[],K,W,la,ba,na=1;this.domElement=j;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ga){switch(ga){case "high":na=1;break;case "low":na=0}};this.setSize=function(ga,ha){k=ga;m=ha;o=k/2;z=m/2;j.setAttribute("viewBox",-o+" "+-z+" "+k+" "+m);j.setAttribute("width",k);j.setAttribute("height",m);G.set(-o,-z,o,z)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])}; this.render=function(ga,ha){var qa,wa,l,x,y,n,p,C;this.autoClear&&this.clear();g=h.projectScene(ga,ha,this.sortElements);ba=la=W=0;if(E=ga.lights.length>0){p=ga.lights;I.setRGB(0,0,0);e.setRGB(0,0,0);M.setRGB(0,0,0);qa=0;for(wa=p.length;qa=0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLColorBuffer);e.vertexAttribPointer(l.color,3,e.FLOAT,!1,0,0)}if(l.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLNormalBuffer);e.vertexAttribPointer(l.normal, 3,e.FLOAT,!1,0,0)}if(l.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLTangentBuffer);e.vertexAttribPointer(l.tangent,4,e.FLOAT,!1,0,0)}if(l.uv>=0)if(p.__webGLUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLUVBuffer);e.vertexAttribPointer(l.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv)}else e.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(p.__webGLUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLUV2Buffer);e.vertexAttribPointer(l.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(l.uv2)}else e.disableVertexAttribArray(l.uv2); if(n.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinVertexABuffer);e.vertexAttribPointer(l.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinVertexBBuffer);e.vertexAttribPointer(l.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);e.vertexAttribPointer(l.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,p.__webGLSkinWeightsBuffer);e.vertexAttribPointer(l.skinWeight, 4,e.FLOAT,!1,0,0)}if(C instanceof THREE.Mesh)if(n.wireframe){e.lineWidth(n.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);e.drawElements(e.LINES,p.__webGLLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);e.drawElements(e.TRIANGLES,p.__webGLFaceCount,e.UNSIGNED_SHORT,0)}else if(C instanceof THREE.Line){C=C.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(n.linewidth);e.drawArrays(C,0,p.__webGLLineCount)}else if(C instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,p.__webGLParticleCount);else C instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,p.__webGLVertexCount)}function g(l,x){if(!l.__webGLVertexBuffer)l.__webGLVertexBuffer=e.createBuffer();if(!l.__webGLNormalBuffer)l.__webGLNormalBuffer=e.createBuffer();if(l.hasPos){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLVertexBuffer);e.bufferData(e.ARRAY_BUFFER,l.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(x.attributes.position);e.vertexAttribPointer(x.attributes.position, 3,e.FLOAT,!1,0,0)}if(l.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,l.__webGLNormalBuffer);e.bufferData(e.ARRAY_BUFFER,l.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(x.attributes.normal);e.vertexAttribPointer(x.attributes.normal,3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,l.count);l.count=0}function h(l){if(Q!=l.doubleSided){l.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);Q=l.doubleSided}if(Z!=l.flipSided){l.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);Z=l.flipSided}}function j(l){if(K!= l){l?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);K=l}}function k(l){W[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);W[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);W[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);W[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);W[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);W[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+l.n33,l.n44+l.n34);var x;for(l=0;l<6;l++){x=W[l];x.divideScalar(Math.sqrt(x.x*x.x+x.y*x.y+x.z*x.z))}} function m(l){for(var x=l.matrixWorld,y=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),n=0;n<6;n++){l=W[n].x*x.n14+W[n].y*x.n24+W[n].z*x.n34+W[n].w;if(l<=y)return!1}return!0}function o(l,x){l.list[l.count]=x;l.count+=1}function z(l){var x,y,n=l.object,p=l.opaque,C=l.transparent;C.count=0;l=p.count=0;for(x=n.materials.length;l65535){A[T].counter+=1;u=A[T].hash+ "_"+A[T].counter;l.geometryGroups[u]==undefined&&(l.geometryGroups[u]={faces:[],materials:O,vertices:0})}l.geometryGroups[u].faces.push(p);l.geometryGroups[u].vertices+=F}}function G(l,x,y){l.push({buffer:x,object:y,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function v(l){if(l!=ca){switch(l){case THREE.AdditiveBlending:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE);break;case THREE.SubtractiveBlending:e.blendFunc(e.DST_COLOR,e.ZERO);break;case THREE.BillboardBlending:e.blendEquation(e.FUNC_ADD); e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:e.blendEquation(e.FUNC_REVERSE_SUBTRACT);e.blendFunc(e.ONE,e.ONE);break;default:e.blendEquation(e.FUNC_ADD);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA)}ca=l}}function E(l,x){if(l&&!l.__webGLFramebuffer){l.__webGLFramebuffer=e.createFramebuffer();l.__webGLRenderbuffer=e.createRenderbuffer();l.__webGLTexture=e.createTexture();e.bindRenderbuffer(e.RENDERBUFFER,l.__webGLRenderbuffer);e.renderbufferStorage(e.RENDERBUFFER, e.DEPTH_COMPONENT16,l.width,l.height);e.bindTexture(e.TEXTURE_2D,l.__webGLTexture);e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,J(l.wrapS));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,J(l.wrapT));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,J(l.magFilter));e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,J(l.minFilter));e.texImage2D(e.TEXTURE_2D,0,J(l.format),l.width,l.height,0,J(l.format),J(l.type),null);e.bindFramebuffer(e.FRAMEBUFFER,l.__webGLFramebuffer);e.framebufferTexture2D(e.FRAMEBUFFER, e.COLOR_ATTACHMENT0,e.TEXTURE_2D,l.__webGLTexture,0);e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,l.__webGLRenderbuffer);e.bindTexture(e.TEXTURE_2D,null);e.bindRenderbuffer(e.RENDERBUFFER,null);e.bindFramebuffer(e.FRAMEBUFFER,null)}var y,n,p;if(l){y=l.__webGLFramebuffer;n=l.width;p=l.height}else{y=null;n=I.width;p=I.height}if(y!=N){e.bindFramebuffer(e.FRAMEBUFFER,y);e.viewport(0,0,n,p);x&&e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT);N=y}}function w(l,x){var y;if(l== "fragment")y=e.createShader(e.FRAGMENT_SHADER);else l=="vertex"&&(y=e.createShader(e.VERTEX_SHADER));e.shaderSource(y,x);e.compileShader(y);if(!e.getShaderParameter(y,e.COMPILE_STATUS)){alert(e.getShaderInfoLog(y));return null}return y}function J(l){switch(l){case THREE.RepeatWrapping:return e.REPEAT;case THREE.ClampToEdgeWrapping:return e.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return e.MIRRORED_REPEAT;case THREE.NearestFilter:return e.NEAREST;case THREE.NearestMipMapNearestFilter:return e.NEAREST_MIPMAP_NEAREST; case THREE.NearestMipMapLinearFilter:return e.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return e.LINEAR;case THREE.LinearMipMapNearestFilter:return e.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return e.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return e.BYTE;case THREE.UnsignedByteType:return e.UNSIGNED_BYTE;case THREE.ShortType:return e.SHORT;case THREE.UnsignedShortType:return e.UNSIGNED_SHORT;case THREE.IntType:return e.INT;case THREE.UnsignedShortType:return e.UNSIGNED_INT;case THREE.FloatType:return e.FLOAT; case THREE.AlphaFormat:return e.ALPHA;case THREE.RGBFormat:return e.RGB;case THREE.RGBAFormat:return e.RGBA;case THREE.LuminanceFormat:return e.LUMINANCE;case THREE.LuminanceAlphaFormat:return e.LUMINANCE_ALPHA}return 0}var I=document.createElement("canvas"),e,M=null,N=null,U=this,Q=null,Z=null,ca=null,K=null,W=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],la=new THREE.Matrix4,ba=new Float32Array(16),na=new Float32Array(16),ga=new THREE.Vector4, ha=!0,qa=new THREE.Color(0),wa=0;if(a){if(a.antialias!==undefined)ha=a.antialias;a.clearColor!==undefined&&qa.setHex(a.clearColor);if(a.clearAlpha!==undefined)wa=a.clearAlpha}this.domElement=I;this.autoClear=!0;this.sortObjects=!1;(function(l,x,y){try{e=I.getContext("experimental-webgl",{antialias:l})}catch(n){console.log(n)}if(!e)throw"cannot create webgl context";e.clearColor(0,0,0,1);e.clearDepth(1);e.enable(e.DEPTH_TEST);e.depthFunc(e.LEQUAL);e.frontFace(e.CCW);e.cullFace(e.BACK);e.enable(e.CULL_FACE); e.enable(e.BLEND);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.clearColor(x.r,x.g,x.b,y);_cullEnabled=!0})(ha,qa,wa);this.context=e;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(l,x){I.width=l;I.height=x;e.viewport(0,0,I.width,I.height)};this.setClearColorHex=function(l,x){var y=new THREE.Color(l);e.clearColor(y.r,y.g,y.b,x)};this.setClearColor=function(l,x){e.clearColor(l.r,l.g,l.b,x)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT| e.DEPTH_BUFFER_BIT)};this.initMaterial=function(l,x,y){var n,p;if(l instanceof THREE.MeshDepthMaterial)c(l,THREE.ShaderLib.depth);else if(l instanceof THREE.MeshNormalMaterial)c(l,THREE.ShaderLib.normal);else if(l instanceof THREE.MeshBasicMaterial)c(l,THREE.ShaderLib.basic);else if(l instanceof THREE.MeshLambertMaterial)c(l,THREE.ShaderLib.lambert);else if(l instanceof THREE.MeshPhongMaterial)c(l,THREE.ShaderLib.phong);else if(l instanceof THREE.LineBasicMaterial)c(l,THREE.ShaderLib.basic);else l instanceof THREE.ParticleBasicMaterial&&c(l,THREE.ShaderLib.particle_basic);var C,F,O,T;p=O=T=0;for(C=x.length;p0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+C.maxDirLights,"#define MAX_POINT_LIGHTS "+ C.maxPointLights,C.map?"#define USE_MAP":"",C.envMap?"#define USE_ENVMAP":"",C.lightMap?"#define USE_LIGHTMAP":"",C.vertexColors?"#define USE_COLOR":"",C.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); e.attachShader(y,w("fragment",p+T));e.attachShader(y,w("vertex",C+x));e.linkProgram(y);e.getProgramParameter(y,e.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+e.getProgramParameter(y,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");y.uniforms={};y.attributes={};l.program=y;y=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(n in l.uniforms)y.push(n);n=l.program;T=0;for(x=y.length;T< x;T++){p=y[T];n.uniforms[p]=e.getUniformLocation(n,p)}n=l.program;y=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];T=0;for(x=y.length;T=0&&e.enableVertexAttribArray(n.color);n.normal>=0&&e.enableVertexAttribArray(n.normal);n.tangent>=0&&e.enableVertexAttribArray(n.tangent);if(l.skinning&&n.skinVertexA>=0&&n.skinVertexB>= 0&&n.skinIndex>=0&&n.skinWeight>=0){e.enableVertexAttribArray(n.skinVertexA);e.enableVertexAttribArray(n.skinVertexB);e.enableVertexAttribArray(n.skinIndex);e.enableVertexAttribArray(n.skinWeight)}};this.render=function(l,x,y,n){var p,C,F,O,T,u,A,H,S=l.lights,X=l.fog;x.matrixAutoUpdate&&x.update();x.matrixWorldInverse.flattenToArray(na);x.projectionMatrix.flattenToArray(ba);la.multiply(x.projectionMatrix,x.matrixWorldInverse);k(la);THREE.AnimationHandler&&THREE.AnimationHandler.update();l.update(undefined, !1,x);this.initWebGLObjects(l,x);E(y,n!==undefined?n:!0);this.autoClear&&this.clear();T=l.__webglObjects.length;for(n=0;n=0;n--){p=y.__webglObjects[n].object;x==p&&y.__webglObjects.splice(n,1)}l.__objectsRemoved.splice(0,1)}for(;l.__objectsAdded.length;){x=l.__objectsAdded[0];var C=l;n=void 0;y=void 0;p=void 0;if(x._modelViewMatrix==undefined){x._modelViewMatrix=new THREE.Matrix4;x._normalMatrixArray= new Float32Array(9);x._modelViewMatrixArray=new Float32Array(16);x._objectMatrixArray=new Float32Array(16);x.matrixWorld.flattenToArray(x._objectMatrixArray)}objlist=C.__webglObjects;if(x instanceof THREE.Mesh){y=x.geometry;y.geometryGroups==undefined&&D(y);for(n in y.geometryGroups){p=y.geometryGroups[n];if(!p.__webGLVertexBuffer){C=p;C.__webGLVertexBuffer=e.createBuffer();C.__webGLNormalBuffer=e.createBuffer();C.__webGLTangentBuffer=e.createBuffer();C.__webGLColorBuffer=e.createBuffer();C.__webGLUVBuffer= e.createBuffer();C.__webGLUV2Buffer=e.createBuffer();C.__webGLSkinVertexABuffer=e.createBuffer();C.__webGLSkinVertexBBuffer=e.createBuffer();C.__webGLSkinIndicesBuffer=e.createBuffer();C.__webGLSkinWeightsBuffer=e.createBuffer();C.__webGLFaceBuffer=e.createBuffer();C.__webGLLineBuffer=e.createBuffer();C=p;var F=x,O=void 0,T=void 0,u=0,A=0,H=0,S=F.geometry.faces,X=C.faces;O=0;for(T=X.length;O0){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLUVBuffer);e.bufferData(e.ARRAY_BUFFER,Pa,H)}if(ea&&X>0){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLUV2Buffer);e.bufferData(e.ARRAY_BUFFER,Qa,H)}if(V){e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ma,H);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,A.__webGLLineBuffer);e.bufferData(e.ELEMENT_ARRAY_BUFFER,Ia,H)}if(L>0){e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinVertexABuffer); e.bufferData(e.ARRAY_BUFFER,ka,H);e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinVertexBBuffer);e.bufferData(e.ARRAY_BUFFER,oa,H);e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinIndicesBuffer);e.bufferData(e.ARRAY_BUFFER,ra,H);e.bindBuffer(e.ARRAY_BUFFER,A.__webGLSkinWeightsBuffer);e.bufferData(e.ARRAY_BUFFER,va,H)}}}n.__dirtyVertices=!1;n.__dirtyElements=!1;n.__dirtyUvs=!1;n.__dirtyNormals=!1;n.__dirtyTangents=!1;n.__dirtyColors=!1}else if(C instanceof THREE.Ribbon){n=C.geometry;if(n.__dirtyVertices||n.__dirtyColors){p= n;C=e.DYNAMIC_DRAW;F=void 0;F=void 0;u=void 0;A=void 0;S=p.vertices;H=p.colors;X=S.length;O=H.length;da=p.__vertexArray;T=p.__colorArray;ja=p.__dirtyColors;if(p.__dirtyVertices){for(F=0;F0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif", envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif", lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[20];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i", value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f", value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment, THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex, THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment, THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex, THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common, THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment, THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex, THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;", THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,c){c&&a.update(undefined,!1,b);c=a.sounds;var d,f=c.length;for(d=0;d= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(g=25);f=(g-1)*0.5;c=Array(g);for(b=d=0;b0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(z,j,q)))-1);m.push(o)}b.push(m)}var t,B,D;f=b.length;for(c=0;c0)for(d=0;d1){t=this.vertices[h].position.clone(); B=this.vertices[k].position.clone();D=this.vertices[m].position.clone();t.normalize();B.normalize();D.normalize();this.faces.push(new THREE.Face3(h,k,m,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(D.x,D.y,D.z)]));this.uvs.push([o,z,G])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(a,b,c,d){this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){d=c/this.segmentsT*2*Math.PI;var f=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(d),(this.radius+this.tube*Math.cos(f))*Math.sin(d),this.tube*Math.sin(f))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c= 1;c<=this.segmentsT;++c){d=(this.segmentsT+1)*b+c;f=(this.segmentsT+1)*b+c-1;var g=(this.segmentsT+1)*(b-1)+c-1,h=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(d,f,g,h));this.uvs.push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; var Icosahedron=function(a){function b(z,q,t){var B=Math.sqrt(z*z+q*q+t*t);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(z/B,q/B,t/B)))-1}function c(z,q,t,B){B.faces.push(new THREE.Face3(z,q,t))}function d(z,q){var t=f.vertices[z].position,B=f.vertices[q].position;return b((t.x+B.x)/2,(t.y+B.y)/2,(t.z+B.z)/2)}var f=this,g=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0, 1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,g);c(0,5,1,g);c(0,1,7,g);c(0,7,10,g);c(0,10,11,g);c(1,5,9,g);c(5,11,4,g);c(11,10,2,g);c(10,7,6,g);c(7,1,8,g);c(3,9,4,g);c(3,4,2,g);c(3,2,6,g);c(3,6,8,g);c(3,8,9,g);c(4,9,5,g);c(2,4,11,g);c(6,2,10,g);c(8,6,7,g);c(9,8,1,g);for(a=0;a=this.maxCount-3&&j(this)};this.begin= function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var d=this.count*3;dthis.size-1&&(k=this.size-1);var q=Math.floor(m-j);q<1&&(q=1);m=Math.floor(m+j);m>this.size-1&&(m=this.size-1);var t=Math.floor(o-j);t<1&&(t=1);j=Math.floor(o+j); j>this.size-1&&(j=this.size-1);for(var B,D,G,v,E,w;z0&&(this.field[G+B]+=v)}}}};this.addPlaneX=function(c,d){var f,g,h,j,k,m=this.size,o=this.yd,z=this.zd,q=this.field,t=m*Math.sqrt(c/d);t>m&&(t=m);for(f=0;f0)for(g=0;go&&(B=o);for(g=0;g0){k=g*z;for(f=0;fsize&&(dist=size);for(h=0;h0){k=zd*h;for(g=0;g>7)-127;H|=(X&127)<<16|S<<8;if(H==0&&ja==-127)return 0;return(1-2*(da>>7))*(1+H*Math.pow(2,-23))*Math.pow(2,ja)}function j(u,A){var H=o(u,A),S=o(u,A+1),X=o(u,A+2);return(o(u,A+3)<<24)+(X<<16)+(S<<8)+H}function k(u,A){var H=o(u,A);return(o(u,A+1)<<8)+H}function m(u,A){var H=o(u,A);return H>127?H-256:H}function o(u,A){return u.charCodeAt(A)&255}function z(u){var A,H,S;A= j(a,u);H=j(a,u+e);S=j(a,u+M);u=k(a,u+N);THREE.Loader.prototype.f3(v,A,H,S,u)}function q(u){var A,H,S,X,da,ja;A=j(a,u);H=j(a,u+e);S=j(a,u+M);X=k(a,u+N);da=j(a,u+U);ja=j(a,u+Q);u=j(a,u+Z);THREE.Loader.prototype.f3n(v,J,A,H,S,X,da,ja,u)}function t(u){var A,H,S,X;A=j(a,u);H=j(a,u+ca);S=j(a,u+K);X=j(a,u+W);u=k(a,u+la);THREE.Loader.prototype.f4(v,A,H,S,X,u)}function B(u){var A,H,S,X,da,ja,xa,P;A=j(a,u);H=j(a,u+ca);S=j(a,u+K);X=j(a,u+W);da=k(a,u+la);ja=j(a,u+ba);xa=j(a,u+na);P=j(a,u+ga);u=j(a,u+ha);THREE.Loader.prototype.f4n(v, J,A,H,S,X,da,ja,xa,P,u)}function D(u){var A,H;A=j(a,u);H=j(a,u+qa);u=j(a,u+wa);THREE.Loader.prototype.uv3(v.uvs,I[A*2],I[A*2+1],I[H*2],I[H*2+1],I[u*2],I[u*2+1])}function G(u){var A,H,S;A=j(a,u);H=j(a,u+l);S=j(a,u+x);u=j(a,u+y);THREE.Loader.prototype.uv4(v.uvs,I[A*2],I[A*2+1],I[H*2],I[H*2+1],I[S*2],I[S*2+1],I[u*2],I[u*2+1])}var v=this,E=0,w,J=[],I=[],e,M,N,U,Q,Z,ca,K,W,la,ba,na,ga,ha,qa,wa,l,x,y,n,p,C,F,O,T;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);w={signature:a.substr(E, 8),header_bytes:o(a,E+8),vertex_coordinate_bytes:o(a,E+9),normal_coordinate_bytes:o(a,E+10),uv_coordinate_bytes:o(a,E+11),vertex_index_bytes:o(a,E+12),normal_index_bytes:o(a,E+13),uv_index_bytes:o(a,E+14),material_index_bytes:o(a,E+15),nvertices:j(a,E+16),nnormals:j(a,E+16+4),nuvs:j(a,E+16+8),ntri_flat:j(a,E+16+12),ntri_smooth:j(a,E+16+16),ntri_flat_uv:j(a,E+16+20),ntri_smooth_uv:j(a,E+16+24),nquad_flat:j(a,E+16+28),nquad_smooth:j(a,E+16+32),nquad_flat_uv:j(a,E+16+36),nquad_smooth_uv:j(a,E+16+40)}; E+=w.header_bytes;e=w.vertex_index_bytes;M=w.vertex_index_bytes*2;N=w.vertex_index_bytes*3;U=w.vertex_index_bytes*3+w.material_index_bytes;Q=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes;Z=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*2;ca=w.vertex_index_bytes;K=w.vertex_index_bytes*2;W=w.vertex_index_bytes*3;la=w.vertex_index_bytes*4;ba=w.vertex_index_bytes*4+w.material_index_bytes;na=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;ga= w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*2;ha=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*3;qa=w.uv_index_bytes;wa=w.uv_index_bytes*2;l=w.uv_index_bytes;x=w.uv_index_bytes*2;y=w.uv_index_bytes*3;g=w.vertex_index_bytes*3+w.material_index_bytes;T=w.vertex_index_bytes*4+w.material_index_bytes;n=w.ntri_flat*g;p=w.ntri_smooth*(g+w.normal_index_bytes*3);C=w.ntri_flat_uv*(g+w.uv_index_bytes*3);F=w.ntri_smooth_uv*(g+w.normal_index_bytes*3+w.uv_index_bytes* 3);O=w.nquad_flat*T;g=w.nquad_smooth*(T+w.normal_index_bytes*4);T=w.nquad_flat_uv*(T+w.uv_index_bytes*4);E+=function(u){for(var A,H,S,X=w.vertex_coordinate_bytes*3,da=u+w.nvertices*X;u