import { LineSegments } from '../../objects/LineSegments'; import { LineBasicMaterial } from '../../materials/LineBasicMaterial'; import { EdgesGeometry } from '../../geometries/EdgesGeometry'; /** * @author WestLangley / http://github.com/WestLangley * @param object THREE.Mesh whose geometry will be used * @param hex line color * @param thresholdAngle the minimum angle (in degrees), * between the face normals of adjacent faces, * that is required to render an edge. A value of 10 means * an edge is only rendered if the angle is at least 10 degrees. */ function EdgesHelper( object, hex, thresholdAngle ) { var color = ( hex !== undefined ) ? hex : 0xffffff; LineSegments.call( this, new EdgesGeometry( object.geometry, thresholdAngle ), new LineBasicMaterial( { color: color } ) ); this.matrix = object.matrixWorld; this.matrixAutoUpdate = false; } EdgesHelper.prototype = Object.create( LineSegments.prototype ); EdgesHelper.prototype.constructor = EdgesHelper; export { EdgesHelper };