import { Group, Object3D, } from '../../../src/Three'; import { GLTFLoader } from '../loaders/GLTFLoader'; export class XRHandModel extends Object3D { constructor(); motionController: any; } export class XRControllerModelFactory { constructor( gltfLoader?: GLTFLoader ); gltfLoader: GLTFLoader | null; path: string; createHandModel( controller: Group, profile?: 'spheres' | 'boxes' | 'oculus', options?: { primitive: 'sphere' | 'box' } ): XRHandModel; }