// Three.js r39 - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}THREE.Color=function(b){this.setHex(b)}; THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,d,c){this.r=b;this.g=d;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,d,c){var f,g,h,j,k,m;if(c==0)f=g=h=0;else{j=Math.floor(b*6);k=b*6-j;b=c*(1-d);m=c*(1-d*k);d=c*(1-d*(1-k));switch(j){case 1:f=m;g=c;h=b;break;case 2:f=b;g=c;h=d;break;case 3:f=b;g=m;h=c;break;case 4:f=d;g=b;h=c;break;case 5:f=c;g=b; h=m;break;case 6:case 0:f=c;g=d;h=b}}this.r=f;this.g=g;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g* 255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)}; THREE.Vector2.prototype={set:function(b,d){this.x=b;this.y=d;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,d,c){this.set(b||0,d||0,c||0)}; THREE.Vector3.prototype={set:function(b,d,c){this.x=b;this.y=d;this.z=c;return this},copy:function(b){this.set(b.x,b.y,b.z);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z);return this},addScalar:function(b){this.set(this.x+b,this.y+b,this.z+b);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z);return this},cross:function(b, d){this.set(b.y*d.z-b.z*d.y,b.z*d.x-b.x*d.z,b.x*d.y-b.y*d.x);return this},crossSelf:function(b){var d=this.x,c=this.y,f=this.z;this.set(c*b.z-f*b.y,f*b.x-d*b.z,d*b.y-c*b.x);return this},multiply:function(b,d){this.set(b.x*d.x,b.y*d.y,b.z*d.z);return this},multiplySelf:function(b){this.set(this.x*b.x,this.y*b.y,this.z*b.z);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b,this.z*b);return this},divideSelf:function(b){this.set(this.x/b.x,this.y/b.y,this.z/b.z);return this},divideScalar:function(b){this.set(this.x/ b,this.y/b,this.z/b);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var d=this.x-b.x,c=this.y-b.y;b=this.z-b.z;return d*d+c*c+b*b},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var b= this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var d=Math.cos(this.y);this.y=Math.asin(b.n13);if(Math.abs(d)>1.0E-5){this.x=Math.atan2(-b.n23/d,b.n33/d);this.z=Math.atan2(-b.n12/d,b.n11/d)}else{this.x=0;this.z=Math.atan2(b.n21,b.n22)}},setLength:function(b){return this.normalize().multiplyScalar(b)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,c,f){this.set(b||0,d||0,c||0,f||1)}; THREE.Vector4.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x* b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b0&&V>0&&J+V<1}var c,f,g,h,j,k,m,o,p,t, v,u=b.geometry,B=u.vertices,F=[];c=0;for(f=u.faces.length;c0:p<0)){o=o.dot((new THREE.Vector3).sub(h,t))/ p;t=t.addSelf(v.multiplyScalar(o));if(g instanceof THREE.Face3){if(d(t,h,j,k)){g={distance:this.origin.distanceTo(t),point:t,face:g,object:b};F.push(g)}}else if(g instanceof THREE.Face4&&(d(t,h,j,m)||d(t,j,k,m))){g={distance:this.origin.distanceTo(t),point:t,face:g,object:b};F.push(g)}}}return F}}; THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(m,o,p,t){k=!1;d=m;c=o;f=p;g=t;b()};this.addPoint=function(m,o){if(k){k=!1;d=m;c=o;f=m;g=o}else{d=dm?f:m;g=g>o?g:o}b()}; this.add3Points=function(m,o,p,t,v,u){if(k){k=!1;d=mp?m>v?m:v:p>v?p:v;g=o>t?o>u?o:u:t>u?t:u}else{d=mp?m>v?m>f?m:f:v>f?v:f:p>v?p>f?p:f:v>f?v:f;g=o>t?o>u?o>g?o:g:u>g?u:g:t>u?t>g?t:g:u>g?u:g}b()};this.addRectangle=function(m){if(k){k=!1;d=m.getLeft();c=m.getTop();f=m.getRight();g=m.getBottom()}else{d=dm.getRight()? f:m.getRight();g=g>m.getBottom()?g:m.getBottom()}b()};this.inflate=function(m){d-=m;c-=m;f+=m;g+=m;b()};this.minSelf=function(m){d=d>m.getLeft()?d:m.getLeft();c=c>m.getTop()?c:m.getTop();f=f=0&&Math.min(g,m.getBottom())-Math.max(c,m.getTop())>=0};this.empty=function(){k=!0;g=f=c=d=0;b()};this.isEmpty=function(){return k}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}}; THREE.Matrix4=function(b,d,c,f,g,h,j,k,m,o,p,t,v,u,B,F){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,m||0,o||0,p||1,t||0,v||0,u||0,B||0,F||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,m,o,p,t,v,u,B,F){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=m;this.n32=o;this.n33=p;this.n34=t;this.n41=v;this.n42=u;this.n43=B;this.n44=F;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1, g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,d).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(c,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var d=b.x,c=b.y,f=b.z,g=1/(this.n41*d+this.n42*c+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*c+this.n13*f+this.n14)*g;b.y=(this.n21*d+this.n22*c+this.n23* f+this.n24)*g;b.z=(this.n31*d+this.n32*c+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,c=b.y,f=b.z,g=b.w;b.x=this.n11*d+this.n12*c+this.n13*f+this.n14*g;b.y=this.n21*d+this.n22*c+this.n23*f+this.n24*g;b.z=this.n31*d+this.n32*c+this.n33*f+this.n34*g;b.w=this.n41*d+this.n42*c+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var d=b.x,c=b.y,f=b.z;b.x=d*this.n11+c*this.n12+f*this.n13;b.y=d*this.n21+c*this.n22+f*this.n23;b.z=d*this.n31+c*this.n32+f*this.n33;b.normalize(); return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,p=b.n31,t=b.n32,v=b.n33,u=b.n34,B=b.n41,F=b.n42,V=b.n43,A=b.n44,S=d.n11,D=d.n12,Y=d.n13,J=d.n14,L=d.n21,oa=d.n22, ja=d.n23,ra=d.n24,va=d.n31,X=d.n32,e=d.n33,na=d.n34;this.n11=c*S+f*L+g*va;this.n12=c*D+f*oa+g*X;this.n13=c*Y+f*ja+g*e;this.n14=c*J+f*ra+g*na+h;this.n21=j*S+k*L+m*va;this.n22=j*D+k*oa+m*X;this.n23=j*Y+k*ja+m*e;this.n24=j*J+k*ra+m*na+o;this.n31=p*S+t*L+v*va;this.n32=p*D+t*oa+v*X;this.n33=p*Y+t*ja+v*e;this.n34=p*J+t*ra+v*na+u;this.n41=B*S+F*L+V*va;this.n42=B*D+F*oa+V*X;this.n43=B*Y+F*ja+V*e;this.n44=B*J+F*ra+V*na+A;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]=this.n21; c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this}, determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,m=this.n31,o=this.n32,p=this.n33,t=this.n34,v=this.n41,u=this.n42,B=this.n43,F=this.n44;return f*j*o*v-c*k*o*v-f*h*p*v+d*k*p*v+c*h*t*v-d*j*t*v-f*j*m*u+c*k*m*u+f*g*p*u-b*k*p*u-c*g*t*u+b*j*t*u+f*h*m*B-d*k*m*B-f*g*o*B+b*k*o*B+d*g*t*B-b*h*t*B-c*h*m*F+d*j*m*F+c*g*o*F-b*j*o*F-d*g*p*F+b*h*p*F},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13= b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11; this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13; b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,c){this.set(1,0,0,b,0,1,0,d,0,0,1,c,0,0,0,1);return this}, setScale:function(b,d,c){this.set(b,0,0,0,0,d,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var c=Math.cos(d),f=Math.sin(d),g=1-c,h=b.x,j=b.y,k= b.z,m=g*h,o=g*j;this.set(m*h+c,m*j-f*k,m*k+f*j,0,m*j+f*k,o*j+c,o*k-f*h,0,m*k-f*j,o*k+f*h,g*k*k+c,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY= new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+ d*h;this.n33=b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var m=d*j;d*=k;var o=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(o+f);this.n12=m-g;this.n13=d+j;this.n21=m+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+o);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this}, extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var c=1/d.x,f=1/d.y,g=1/d.z;this.n11=b.n11*c;this.n21=b.n21*c;this.n31=b.n31*c;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,p=b.n31,t=b.n32,v=b.n33,u=b.n34,B=b.n41,F=b.n42,V=b.n43,A=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=m*u*F-o*v*F+o*t*V-k*u*V-m*t*A+k*v*A;d.n12=h*v*F-g*u*F-h*t*V+f*u*V+g*t*A-f*v*A;d.n13=g*o*F-h*m*F+h*k*V-f*o*V-g*k*A+f*m*A;d.n14=h*m*t-g*o*t-h*k*v+f*o*v+g*k*u-f*m*u;d.n21=o*v*B-m*u*B-o*p*V+j*u*V+m*p*A-j*v*A;d.n22=g*u*B-h*v*B+h*p*V-c*u*V-g*p*A+c*v*A;d.n23=h*m*B-g*o*B-h*j*V+c*o*V+g*j*A-c*m*A; d.n24=g*o*p-h*m*p+h*j*v-c*o*v-g*j*u+c*m*u;d.n31=k*u*B-o*t*B+o*p*F-j*u*F-k*p*A+j*t*A;d.n32=h*t*B-f*u*B-h*p*F+c*u*F+f*p*A-c*t*A;d.n33=g*o*B-h*k*B+h*j*F-c*o*F-f*j*A+c*k*A;d.n34=h*k*p-f*o*p-h*j*t+c*o*t+f*j*u-c*k*u;d.n41=m*t*B-k*v*B-m*p*F+j*v*F+k*p*V-j*t*V;d.n42=f*v*B-g*t*B+g*p*F-c*v*F-f*p*V+c*t*V;d.n43=g*k*B-f*m*B-g*j*F+c*m*F+f*j*V-c*k*V;d.n44=f*m*p-g*k*p+g*j*t-c*m*t-f*j*v+c*k*v;d.multiplyScalar(1/b.determinant());return d}; THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*o;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*m;c[6]=b*o;c[7]=b*p;c[8]=b*t;return d}; THREE.Matrix4.makeFrustum=function(b,d,c,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(d-b);j.n12=0;j.n13=(d+b)/(d-b);j.n14=0;j.n21=0;j.n22=2*g/(f-c);j.n23=(f+c)/(f-c);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,d,c,f){var g;b=c*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,c,f)}; THREE.Matrix4.makeOrtho=function(b,d,c,f,g,h){var j,k,m,o;j=new THREE.Matrix4;k=d-b;m=c-f;o=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((d+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((c+f)/m);j.n31=0;j.n32=0;j.n33=-2/o;j.n34=-((h+g)/o);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3;this.name=""}; THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)=== -1){b.parent!==undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d=this;d instanceof THREE.Scene===!1&&d!==undefined;)d=d.parent;d!==undefined&&d.addChildRecurse(b)}},removeChild:function(b){var d=this.children.indexOf(b);if(d!==-1){b.parent=undefined;this.children.splice(d,1)}},getChildByName:function(b,d){var c,f,g;c=0;for(f=this.children.length;c=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.001){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,c,f,g,h,j){this.a=b;this.b=d;this.c=c;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var b,d,c;b=0;for(d=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;dthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,c=this.vertices.length;dthis.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;o=this.points[c[0]];p=this.points[c[1]]; t=this.points[c[2]];v=this.points[c[3]];k=j*j;m=j*k;f.x=d(o.x,p.x,t.x,v.x,j,k,m);f.y=d(o.y,p.y,t.y,v.y,j,k,m);f.z=d(o.z,p.z,t.z,v.z,j,k,m);return f};this.getControlPointsArray=function(){var u,B,F=this.points.length,V=[];for(u=0;u1){b=c.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible= !1;this.LODs[f].object3D.visible=!0}else break;for(;ft){c=p;p=t;t=c}}else if(pu){c=v;v=u;u=c}}else if(v=0&&Da>=0&&ka>=0&&ea>=0)return!0;else if(wa<0&&Da<0||ka<0&&ea<0)return!1;else{if(wa<0)na=Math.max(na,wa/(wa-Da));else Da<0&&(za=Math.min(za,wa/(wa-Da)));if(ka<0)na=Math.max(na,ka/(ka-ea));else ea<0&&(za=Math.min(za,ka/(ka-ea)));if(zawa&&j.positionScreen.z0&&J.z<1){Ja=D[S]=D[S]||new THREE.RenderableParticle;S++;A=Ja;A.x=J.x/J.w;A.y=J.y/J.w;A.z=J.z;A.rotation=ga.rotation.z;A.scale.x=ga.scale.x*Math.abs(A.x-(J.x+e.projectionMatrix.n11)/(J.w+e.projectionMatrix.n14));A.scale.y=ga.scale.y*Math.abs(A.y-(J.y+e.projectionMatrix.n22)/(J.w+e.projectionMatrix.n24));A.materials=ga.materials;za.push(A)}}}}na&&za.sort(d);return za}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var m,o,p,t,v,u,B,F;b=d.projectScene(j,k);m=0;for(o=b.length;m>1;Ia=ya.height>>1;ha=ma.scale.x*o;qa=ma.scale.y*p;ca=ha*W;ta=qa*Ia;z.set(U.x- ca,U.y-ta,U.x+ca,U.y+ta);if(y.instersects(z)){t.save();t.translate(U.x,U.y);t.rotate(-ma.rotation);t.scale(ha,-qa);t.translate(-W,-Ia);t.drawImage(ya,0,0);t.restore()}}}else if(ha instanceof THREE.ParticleCanvasMaterial){ca=ma.scale.x*o;ta=ma.scale.y*p;z.set(U.x-ca,U.y-ta,U.x+ca,U.y+ta);if(y.instersects(z)){c(ha.color.__styleString);qa=ha.color.__styleString;if(A!=qa)t.fillStyle=A=qa;t.save();t.translate(U.x,U.y);t.rotate(-ma.rotation);t.scale(ca,ta);ha.program(t);t.restore()}}}function E(U,ma,ha, ca){b(ca.opacity);d(ca.blending);t.beginPath();t.moveTo(U.positionScreen.x,U.positionScreen.y);t.lineTo(ma.positionScreen.x,ma.positionScreen.y);t.closePath();if(ca instanceof THREE.LineBasicMaterial){la.__styleString=ca.color.__styleString;U=ca.linewidth;if(S!=U)t.lineWidth=S=U;U=ca.linecap;if(D!=U)t.lineCap=D=U;U=ca.linejoin;if(Y!=U)t.lineJoin=Y=U;c(la.__styleString);t.stroke();z.inflate(ca.linewidth*2)}}function da(U,ma,ha,ca,ta,qa,ya,W,Ia){f.data.vertices+=3;f.data.faces++;b(W.opacity);d(W.blending); X=U.positionScreen.x;e=U.positionScreen.y;na=ma.positionScreen.x;za=ma.positionScreen.y;wa=ha.positionScreen.x;Da=ha.positionScreen.y;ab(X,e,na,za,wa,Da);if(W instanceof THREE.MeshBasicMaterial)if(W.map){if(W.map.mapping instanceof THREE.UVMapping){Q=ya.uvs[0];cb(X,e,na,za,wa,Da,W.map.image,Q[ca].u,Q[ca].v,Q[ta].u,Q[ta].v,Q[qa].u,Q[qa].v)}}else if(W.envMap){if(W.envMap.mapping instanceof THREE.SphericalReflectionMapping){U=xa.matrixWorldInverse;I.copy(ya.vertexNormalsWorld[0]);R=(I.x*U.n11+I.y*U.n12+ I.z*U.n13)*0.5+0.5;O=-(I.x*U.n21+I.y*U.n22+I.z*U.n23)*0.5+0.5;I.copy(ya.vertexNormalsWorld[1]);Ba=(I.x*U.n11+I.y*U.n12+I.z*U.n13)*0.5+0.5;La=-(I.x*U.n21+I.y*U.n22+I.z*U.n23)*0.5+0.5;I.copy(ya.vertexNormalsWorld[2]);n=(I.x*U.n11+I.y*U.n12+I.z*U.n13)*0.5+0.5;C=-(I.x*U.n21+I.y*U.n22+I.z*U.n23)*0.5+0.5;cb(X,e,na,za,wa,Da,W.envMap.image,R,O,Ba,La,n,C)}}else W.wireframe?Oa(W.color.__styleString,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):Qa(W.color.__styleString);else if(W instanceof THREE.MeshLambertMaterial){if(W.map&& !W.wireframe){if(W.map.mapping instanceof THREE.UVMapping){Q=ya.uvs[0];cb(X,e,na,za,wa,Da,W.map.image,Q[ca].u,Q[ca].v,Q[ta].u,Q[ta].v,Q[qa].u,Q[qa].v)}d(THREE.SubtractiveBlending)}if(P)if(!W.wireframe&&W.shading==THREE.SmoothShading&&ya.vertexNormalsWorld.length==3){Fa.r=ia.r=ga.r=G.r;Fa.g=ia.g=ga.g=G.g;Fa.b=ia.b=ga.b=G.b;Aa(Ia,ya.v1.positionWorld,ya.vertexNormalsWorld[0],Fa);Aa(Ia,ya.v2.positionWorld,ya.vertexNormalsWorld[1],ia);Aa(Ia,ya.v3.positionWorld,ya.vertexNormalsWorld[2],ga);Ja.r=(ia.r+ga.r)* 0.5;Ja.g=(ia.g+ga.g)*0.5;Ja.b=(ia.b+ga.b)*0.5;Ta=hb(Fa,ia,ga,Ja);cb(X,e,na,za,wa,Da,Ta,0,0,1,0,0,1)}else{K.r=G.r;K.g=G.g;K.b=G.b;Aa(Ia,ya.centroidWorld,ya.normalWorld,K);la.r=W.color.r*K.r;la.g=W.color.g*K.g;la.b=W.color.b*K.b;la.updateStyleString();W.wireframe?Oa(la.__styleString,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):Qa(la.__styleString)}else W.wireframe?Oa(W.color.__styleString,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):Qa(W.color.__styleString)}else if(W instanceof THREE.MeshDepthMaterial){Xa=xa.near;Za=xa.far;Fa.r=Fa.g=Fa.b=1-Wa(U.positionScreen.z,Xa,Za);ia.r=ia.g=ia.b=1-Wa(ma.positionScreen.z,Xa,Za);ga.r=ga.g=ga.b=1-Wa(ha.positionScreen.z,Xa,Za);Ja.r=(ia.r+ga.r)*0.5;Ja.g=(ia.g+ga.g)*0.5;Ja.b=(ia.b+ga.b)*0.5;Ta=hb(Fa,ia,ga,Ja);cb(X,e,na,za,wa,Da,Ta,0,0,1,0,0,1)}else if(W instanceof THREE.MeshNormalMaterial){la.r=$a(ya.normalWorld.x);la.g=$a(ya.normalWorld.y);la.b=$a(ya.normalWorld.z);la.updateStyleString();W.wireframe?Oa(la.__styleString,W.wireframeLinewidth, W.wireframeLinecap,W.wireframeLinejoin):Qa(la.__styleString)}}function w(U,ma,ha,ca,ta,qa,ya,W,Ia){f.data.vertices+=4;f.data.faces++;b(W.opacity);d(W.blending);if(W.map||W.envMap){da(U,ma,ca,0,1,3,ya,W,Ia);da(ta,ha,qa,1,2,3,ya,W,Ia)}else{X=U.positionScreen.x;e=U.positionScreen.y;na=ma.positionScreen.x;za=ma.positionScreen.y;wa=ha.positionScreen.x;Da=ha.positionScreen.y;ka=ca.positionScreen.x;ea=ca.positionScreen.y;ua=ta.positionScreen.x;sa=ta.positionScreen.y;aa=qa.positionScreen.x;fa=qa.positionScreen.y; if(W instanceof THREE.MeshBasicMaterial){fb(X,e,na,za,wa,Da,ka,ea);W.wireframe?Oa(W.color.__styleString,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):Qa(W.color.__styleString)}else if(W instanceof THREE.MeshLambertMaterial)if(P)if(!W.wireframe&&W.shading==THREE.SmoothShading&&ya.vertexNormalsWorld.length==4){Fa.r=ia.r=ga.r=Ja.r=G.r;Fa.g=ia.g=ga.g=Ja.g=G.g;Fa.b=ia.b=ga.b=Ja.b=G.b;Aa(Ia,ya.v1.positionWorld,ya.vertexNormalsWorld[0],Fa);Aa(Ia,ya.v2.positionWorld,ya.vertexNormalsWorld[1], ia);Aa(Ia,ya.v4.positionWorld,ya.vertexNormalsWorld[3],ga);Aa(Ia,ya.v3.positionWorld,ya.vertexNormalsWorld[2],Ja);Ta=hb(Fa,ia,ga,Ja);ab(X,e,na,za,ka,ea);cb(X,e,na,za,ka,ea,Ta,0,0,1,0,0,1);ab(ua,sa,wa,Da,aa,fa);cb(ua,sa,wa,Da,aa,fa,Ta,1,0,1,1,0,1)}else{K.r=G.r;K.g=G.g;K.b=G.b;Aa(Ia,ya.centroidWorld,ya.normalWorld,K);la.r=W.color.r*K.r;la.g=W.color.g*K.g;la.b=W.color.b*K.b;la.updateStyleString();fb(X,e,na,za,wa,Da,ka,ea);W.wireframe?Oa(la.__styleString,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin): Qa(la.__styleString)}else{fb(X,e,na,za,wa,Da,ka,ea);W.wireframe?Oa(W.color.__styleString,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):Qa(W.color.__styleString)}else if(W instanceof THREE.MeshNormalMaterial){la.r=$a(ya.normalWorld.x);la.g=$a(ya.normalWorld.y);la.b=$a(ya.normalWorld.z);la.updateStyleString();fb(X,e,na,za,wa,Da,ka,ea);W.wireframe?Oa(la.__styleString,W.wireframeLinewidth,W.wireframeLinecap,W.wireframeLinejoin):Qa(la.__styleString)}else if(W instanceof THREE.MeshDepthMaterial){Xa= xa.near;Za=xa.far;Fa.r=Fa.g=Fa.b=1-Wa(U.positionScreen.z,Xa,Za);ia.r=ia.g=ia.b=1-Wa(ma.positionScreen.z,Xa,Za);ga.r=ga.g=ga.b=1-Wa(ca.positionScreen.z,Xa,Za);Ja.r=Ja.g=Ja.b=1-Wa(ha.positionScreen.z,Xa,Za);Ta=hb(Fa,ia,ga,Ja);ab(X,e,na,za,ka,ea);cb(X,e,na,za,ka,ea,Ta,0,0,1,0,0,1);ab(ua,sa,wa,Da,aa,fa);cb(ua,sa,wa,Da,aa,fa,Ta,1,0,1,1,0,1)}}}function ab(U,ma,ha,ca,ta,qa){t.beginPath();t.moveTo(U,ma);t.lineTo(ha,ca);t.lineTo(ta,qa);t.lineTo(U,ma);t.closePath()}function fb(U,ma,ha,ca,ta,qa,ya,W){t.beginPath(); t.moveTo(U,ma);t.lineTo(ha,ca);t.lineTo(ta,qa);t.lineTo(ya,W);t.lineTo(U,ma);t.closePath()}function Oa(U,ma,ha,ca){if(S!=ma)t.lineWidth=S=ma;if(D!=ha)t.lineCap=D=ha;if(Y!=ca)t.lineJoin=Y=ca;c(U);t.stroke();z.inflate(ma*2)}function Qa(U){if(A!=U)t.fillStyle=A=U;t.fill()}function cb(U,ma,ha,ca,ta,qa,ya,W,Ia,Ya,eb,Sa,kb){var gb,db;gb=ya.width-1;db=ya.height-1;W*=gb;Ia*=db;Ya*=gb;eb*=db;Sa*=gb;kb*=db;ha-=U;ca-=ma;ta-=U;qa-=ma;Ya-=W;eb-=Ia;Sa-=W;kb-=Ia;gb=Ya*kb-Sa*eb;if(gb!=0){db=1/gb;gb=(kb*ha-eb*ta)* db;eb=(kb*ca-eb*qa)*db;ha=(Ya*ta-Sa*ha)*db;ca=(Ya*qa-Sa*ca)*db;U=U-gb*W-ha*Ia;ma=ma-eb*W-ca*Ia;t.save();t.transform(gb,eb,ha,ca,U,ma);t.clip();t.drawImage(ya,0,0);t.restore()}}function hb(U,ma,ha,ca){var ta=~~(U.r*255),qa=~~(U.g*255);U=~~(U.b*255);var ya=~~(ma.r*255),W=~~(ma.g*255);ma=~~(ma.b*255);var Ia=~~(ha.r*255),Ya=~~(ha.g*255);ha=~~(ha.b*255);var eb=~~(ca.r*255),Sa=~~(ca.g*255);ca=~~(ca.b*255);pa[0]=ta<0?0:ta>255?255:ta;pa[1]=qa<0?0:qa>255?255:qa;pa[2]=U<0?0:U>255?255:U;pa[4]=ya<0?0:ya>255? 255:ya;pa[5]=W<0?0:W>255?255:W;pa[6]=ma<0?0:ma>255?255:ma;pa[8]=Ia<0?0:Ia>255?255:Ia;pa[9]=Ya<0?0:Ya>255?255:Ya;pa[10]=ha<0?0:ha>255?255:ha;pa[12]=eb<0?0:eb>255?255:eb;pa[13]=Sa<0?0:Sa>255?255:Sa;pa[14]=ca<0?0:ca>255?255:ca;$.putImageData(Z,0,0);Ca.drawImage(M,0,0);return Ka}function Wa(U,ma,ha){U=(U-ma)/(ha-ma);return U*U*(3-2*U)}function $a(U){U=(U+1)*0.5;return U<0?0:U>1?1:U}function Ma(U,ma){var ha=ma.x-U.x,ca=ma.y-U.y,ta=1/Math.sqrt(ha*ha+ca*ca);ha*=ta;ca*=ta;ma.x+=ha;ma.y+=ca;U.x-=ha;U.y-=ca} var bb,Va,N,Na,Ra,ib,jb,Pa;this.autoClear?this.clear():t.setTransform(1,0,0,-1,o,p);f.data.vertices=0;f.data.faces=0;g=h.projectScene(Ga,xa,this.sortElements);(P=Ga.lights.length>0)&&Ea(Ga);bb=0;for(Va=g.length;bb0){ua.r+=fa.color.r*la;ua.g+=fa.color.g*la;ua.b+=fa.color.b*la}}else if(fa instanceof THREE.PointLight){va.sub(fa.position,ea.centroidWorld);va.normalize();la=ea.normalWorld.dot(va)*fa.intensity;if(la>0){ua.r+=fa.color.r*la;ua.g+=fa.color.g*la;ua.b+=fa.color.b*la}}}}function d(ka,ea, ua,sa,aa,fa){h.data.vertices+=3;h.data.faces++;na=f(za++);na.setAttribute("d","M "+ka.positionScreen.x+" "+ka.positionScreen.y+" L "+ea.positionScreen.x+" "+ea.positionScreen.y+" L "+ua.positionScreen.x+","+ua.positionScreen.y+"z");if(aa instanceof THREE.MeshBasicMaterial)Y.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshLambertMaterial)if(D){J.r=L.r;J.g=L.g;J.b=L.b;b(fa,sa,J);Y.r=aa.color.r*J.r;Y.g=aa.color.g*J.g;Y.b=aa.color.b*J.b;Y.updateStyleString()}else Y.__styleString= aa.color.__styleString;else if(aa instanceof THREE.MeshDepthMaterial){ra=1-aa.__2near/(aa.__farPlusNear-sa.z*aa.__farMinusNear);Y.setRGB(ra,ra,ra)}else aa instanceof THREE.MeshNormalMaterial&&Y.setRGB(g(sa.normalWorld.x),g(sa.normalWorld.y),g(sa.normalWorld.z));aa.wireframe?na.setAttribute("style","fill: none; stroke: "+Y.__styleString+"; stroke-width: "+aa.wireframeLinewidth+"; stroke-opacity: "+aa.opacity+"; stroke-linecap: "+aa.wireframeLinecap+"; stroke-linejoin: "+aa.wireframeLinejoin):na.setAttribute("style", "fill: "+Y.__styleString+"; fill-opacity: "+aa.opacity);m.appendChild(na)}function c(ka,ea,ua,sa,aa,fa,la){h.data.vertices+=4;h.data.faces++;na=f(za++);na.setAttribute("d","M "+ka.positionScreen.x+" "+ka.positionScreen.y+" L "+ea.positionScreen.x+" "+ea.positionScreen.y+" L "+ua.positionScreen.x+","+ua.positionScreen.y+" L "+sa.positionScreen.x+","+sa.positionScreen.y+"z");if(fa instanceof THREE.MeshBasicMaterial)Y.__styleString=fa.color.__styleString;else if(fa instanceof THREE.MeshLambertMaterial)if(D){J.r= L.r;J.g=L.g;J.b=L.b;b(la,aa,J);Y.r=fa.color.r*J.r;Y.g=fa.color.g*J.g;Y.b=fa.color.b*J.b;Y.updateStyleString()}else Y.__styleString=fa.color.__styleString;else if(fa instanceof THREE.MeshDepthMaterial){ra=1-fa.__2near/(fa.__farPlusNear-aa.z*fa.__farMinusNear);Y.setRGB(ra,ra,ra)}else fa instanceof THREE.MeshNormalMaterial&&Y.setRGB(g(aa.normalWorld.x),g(aa.normalWorld.y),g(aa.normalWorld.z));fa.wireframe?na.setAttribute("style","fill: none; stroke: "+Y.__styleString+"; stroke-width: "+fa.wireframeLinewidth+ "; stroke-opacity: "+fa.opacity+"; stroke-linecap: "+fa.wireframeLinecap+"; stroke-linejoin: "+fa.wireframeLinejoin):na.setAttribute("style","fill: "+Y.__styleString+"; fill-opacity: "+fa.opacity);m.appendChild(na)}function f(ka){if(X[ka]==null){X[ka]=document.createElementNS("http://www.w3.org/2000/svg","path");Da==0&&X[ka].setAttribute("shape-rendering","crispEdges")}return X[ka]}function g(ka){return ka<0?Math.min((1+ka)*0.5,0.5):0.5+Math.min(ka*0.5,0.5)}var h=this,j=null,k=new THREE.Projector, m=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,p,t,v,u,B,F,V,A=new THREE.Rectangle,S=new THREE.Rectangle,D=!1,Y=new THREE.Color(16777215),J=new THREE.Color(16777215),L=new THREE.Color(0),oa=new THREE.Color(0),ja=new THREE.Color(0),ra,va=new THREE.Vector3,X=[],e=[],na,za,wa,Da=1;this.domElement=m;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.data={vertices:0,faces:0};this.setQuality=function(ka){switch(ka){case "high":Da=1;break;case "low":Da=0}};this.setSize=function(ka, ea){o=ka;p=ea;t=o/2;v=p/2;m.setAttribute("viewBox",-t+" "+-v+" "+o+" "+p);m.setAttribute("width",o);m.setAttribute("height",p);A.set(-t,-v,t,v)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};this.render=function(ka,ea){var ua,sa,aa,fa,la,Fa,ia,ga;this.autoClear&&this.clear();h.data.vertices=0;h.data.faces=0;j=k.projectScene(ka,ea,this.sortElements);wa=za=0;if(D=ka.lights.length>0){ia=ka.lights;L.setRGB(0,0,0);oa.setRGB(0,0,0);ja.setRGB(0,0,0);ua=0;for(sa=ia.length;ua< sa;ua++){aa=ia[ua];fa=aa.color;if(aa instanceof THREE.AmbientLight){L.r+=fa.r;L.g+=fa.g;L.b+=fa.b}else if(aa instanceof THREE.DirectionalLight){oa.r+=fa.r;oa.g+=fa.g;oa.b+=fa.b}else if(aa instanceof THREE.PointLight){ja.r+=fa.r;ja.g+=fa.g;ja.b+=fa.b}}}ua=0;for(sa=j.length;ua 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};THREE.UniformsUtils={merge:function(b){var d,c,f,g={};for(d=0;dH){I=M;H=T[I]}e.bindBuffer(e.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[I]);e.vertexAttribPointer(C["morphTarget"+y],3,e.FLOAT,!1,0,0); P.__webglMorphTargetInfluences[y]=H;G[I]=1;H=-1;y++}}e.uniform1fv(x.program.uniforms.morphTargetInfluences,P.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,z.__webglVertexBuffer);e.vertexAttribPointer(n.position,3,e.FLOAT,!1,0,0)}if(z.__webglCustomAttributes)for(K in z.__webglCustomAttributes)if(n[K]>=0){C=z.__webglCustomAttributes[K];e.bindBuffer(e.ARRAY_BUFFER,C.buffer);e.vertexAttribPointer(n[K],C.size,e.FLOAT,!1,0,0)}if(n.color>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglColorBuffer); e.vertexAttribPointer(n.color,3,e.FLOAT,!1,0,0)}if(n.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglNormalBuffer);e.vertexAttribPointer(n.normal,3,e.FLOAT,!1,0,0)}if(n.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglTangentBuffer);e.vertexAttribPointer(n.tangent,4,e.FLOAT,!1,0,0)}if(n.uv>=0)if(z.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,z.__webglUVBuffer);e.vertexAttribPointer(n.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv)}else e.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(z.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER, z.__webglUV2Buffer);e.vertexAttribPointer(n.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(n.uv2)}else e.disableVertexAttribArray(n.uv2);if(x.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinVertexABuffer);e.vertexAttribPointer(n.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinVertexBBuffer);e.vertexAttribPointer(n.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinIndicesBuffer);e.vertexAttribPointer(n.skinIndex, 4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,z.__webglSkinWeightsBuffer);e.vertexAttribPointer(n.skinWeight,4,e.FLOAT,!1,0,0)}if(P instanceof THREE.Mesh){if(x.wireframe){e.lineWidth(x.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,z.__webglLineBuffer);e.drawElements(e.LINES,z.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,z.__webglFaceBuffer);e.drawElements(e.TRIANGLES,z.__webglFaceCount,e.UNSIGNED_SHORT,0)}X.data.vertices+=z.__webglFaceCount;X.data.faces+= z.__webglFaceCount/3}else if(P instanceof THREE.Line){P=P.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(x.linewidth);e.drawArrays(P,0,z.__webglLineCount)}else if(P instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,z.__webglParticleCount);else P instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,z.__webglVertexCount)}}function g(n,C,y){if(!n.__webglVertexBuffer)n.__webglVertexBuffer=e.createBuffer();if(!n.__webglNormalBuffer)n.__webglNormalBuffer=e.createBuffer();if(n.hasPos){e.bindBuffer(e.ARRAY_BUFFER, n.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,n.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.position);e.vertexAttribPointer(C.attributes.position,3,e.FLOAT,!1,0,0)}if(n.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,n.__webglNormalBuffer);if(y==THREE.FlatShading){var x,z,P,K,G,T,H,I,M,$,Z=n.count*3;for($=0;$0&&Ka[0]0&&Ka[1]0.001&&G.scale>0.001){pa[0]=G.x;pa[1]=G.y;pa[2]=G.z;$=G.size* G.scale/ia;Z[0]=$*H;Z[1]=$;e.uniform3fv(Ca.screenPosition,pa);e.uniform2fv(Ca.scale,Z);e.uniform1f(Ca.rotation,G.rotation);e.uniform1f(Ca.opacity,G.opacity);Y(G.blending);L(G.texture,1);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(ka)}function V(n,C){n._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,n.matrixWorld,n._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(n._modelViewMatrix).transposeIntoArray(n._normalMatrixArray)}function A(n){var C, y,x,z,P;if(n instanceof THREE.Mesh){y=n.geometry;for(C in y.geometryGroups){x=y.geometryGroups[C];P=!1;for(z in x.__webglCustomAttributes)if(x.__webglCustomAttributes[z].needsUpdate){P=!0;break}if(y.__dirtyVertices||y.__dirtyMorphTargets||y.__dirtyElements||y.__dirtyUvs||y.__dirtyNormals||y.__dirtyColors||y.__dirtyTangents||P){P=e.DYNAMIC_DRAW;var K=void 0,G=void 0,T=void 0,H=void 0;T=void 0;var I=void 0,M=void 0,$=void 0,Z=void 0,pa=void 0,Ka=void 0,Ca=void 0,Ha=void 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La=!1;this.setSize=function(n,C){na.width=n;na.height=C;this.setViewport(0,0,na.width,na.height)};this.setViewport=function(n,C,y,x){fa=n;la=C;Fa=y;ia=x;e.viewport(fa,la,Fa,ia)};this.setScissor=function(n,C,y,x){e.scissor(n,C,y,x)};this.enableScissorTest=function(n){n?e.enable(e.SCISSOR_TEST):e.disable(e.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){ka= n;e.depthMask(n)};this.setClearColorHex=function(n,C){var y=new THREE.Color(n);e.clearColor(y.r,y.g,y.b,C)};this.setClearColor=function(n,C){e.clearColor(n.r,n.g,n.b,C)};this.clear=function(){e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT|e.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(n){R.darkness=n};this.getContext=function(){return e};this.initMaterial=function(n,C,y,x){var z,P,K;if(n instanceof THREE.MeshDepthMaterial)K="depth";else if(n instanceof THREE.ShadowVolumeDynamicMaterial)K= "shadowVolumeDynamic";else if(n instanceof THREE.MeshNormalMaterial)K="normal";else if(n instanceof THREE.MeshBasicMaterial)K="basic";else if(n instanceof THREE.MeshLambertMaterial)K="lambert";else if(n instanceof THREE.MeshPhongMaterial)K="phong";else if(n instanceof THREE.LineBasicMaterial)K="basic";else n instanceof THREE.ParticleBasicMaterial&&(K="particle_basic");if(K){var G=THREE.ShaderLib[K];n.uniforms=THREE.UniformsUtils.clone(G.uniforms);n.vertexShader=G.vertexShader;n.fragmentShader=G.fragmentShader}var T, H,I;T=I=G=0;for(H=C.length;T0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+y.maxDirLights,"#define MAX_POINT_LIGHTS "+y.maxPointLights,"#define MAX_BONES "+y.maxBones,y.map?"#define USE_MAP":"",y.envMap?"#define USE_ENVMAP":"",y.lightMap?"#define USE_LIGHTMAP": "",y.vertexColors?"#define USE_COLOR":"",y.skinning?"#define USE_SKINNING":"",y.morphTargets?"#define USE_MORPHTARGETS":"",y.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n"); e.attachShader($,ja("fragment",prefix_fragment+T));e.attachShader($,ja("vertex",prefix_vertex+H));e.linkProgram($);e.getProgramParameter($,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter($,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");$.uniforms={};$.attributes={};var Z;T=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(Z in G)T.push(Z); Z=T;G=0;for(T=Z.length;G=0&&e.enableVertexAttribArray(M.color);M.normal>= 0&&e.enableVertexAttribArray(M.normal);M.tangent>=0&&e.enableVertexAttribArray(M.tangent);if(n.skinning&&M.skinVertexA>=0&&M.skinVertexB>=0&&M.skinIndex>=0&&M.skinWeight>=0){e.enableVertexAttribArray(M.skinVertexA);e.enableVertexAttribArray(M.skinVertexB);e.enableVertexAttribArray(M.skinIndex);e.enableVertexAttribArray(M.skinWeight)}for(z in n.attributes)M[z]>=0&&e.enableVertexAttribArray(M[z]);if(n.morphTargets){n.numSupportedMorphTargets=0;if(M.morphTarget0>=0){e.enableVertexAttribArray(M.morphTarget0); n.numSupportedMorphTargets++}if(M.morphTarget1>=0){e.enableVertexAttribArray(M.morphTarget1);n.numSupportedMorphTargets++}if(M.morphTarget2>=0){e.enableVertexAttribArray(M.morphTarget2);n.numSupportedMorphTargets++}if(M.morphTarget3>=0){e.enableVertexAttribArray(M.morphTarget3);n.numSupportedMorphTargets++}if(M.morphTarget4>=0){e.enableVertexAttribArray(M.morphTarget4);n.numSupportedMorphTargets++}if(M.morphTarget5>=0){e.enableVertexAttribArray(M.morphTarget5);n.numSupportedMorphTargets++}if(M.morphTarget6>= 0){e.enableVertexAttribArray(M.morphTarget6);n.numSupportedMorphTargets++}if(M.morphTarget7>=0){e.enableVertexAttribArray(M.morphTarget7);n.numSupportedMorphTargets++}x.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);n=0;for(z=this.maxMorphTargets;n0||$.faceVertexUvs.length>0)K.__uvArray=new Float32Array(T*2);if($.faceUvs.length>1||$.faceVertexUvs.length>1)K.__uv2Array=new Float32Array(T*2)}if(G.geometry.skinWeights.length&&G.geometry.skinIndices.length){K.__skinVertexAArray= new Float32Array(T*4);K.__skinVertexBArray=new Float32Array(T*4);K.__skinIndexArray=new Float32Array(T*4);K.__skinWeightArray=new Float32Array(T*4)}K.__faceArray=new Uint16Array(pa*3+(G.geometry.edgeFaces?G.geometry.edgeFaces.length*6:0));K.__lineArray=new Uint16Array(Ka*2);if(K.numMorphTargets){K.__morphTargetsArrays=[];$=0;for(Z=K.numMorphTargets;$=0;z--){x=y.__webglObjects[z].object;if(C==x){y.__webglObjects.splice(z,1);break}}else if(C instanceof THREE.Sprite)for(z=y.__webglSprites.length-1;z>=0;z--){x=y.__webglSprites[z];if(C==x){y.__webglSprites.splice(z,1);break}}n.__objectsRemoved.splice(0,1)}C=0;for(y=n.__webglObjects.length;C0}}; THREE.WebGLRenderTarget=function(b,d,c){this.width=b;this.height=d;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBAFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!== undefined?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==undefined?c.stencilBuffer:!0}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,c){c&&b.update(undefined,!1,d);c=b.sounds;var f,g=c.length;for(f=0;f1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+u);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= this.getPrevKeyWith("pos",u,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);c.x=g[0];c.y=g[1];c.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(c=== "rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(c==="scl"){c=b.scale;c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&p[0][o]===undefined){this.hierarchy[0].update(undefined,!0);for(u=0;ub.length-2?h:h+1;c[3]=h>b.length-3?h:h+2;h=b[c[0]];k=b[c[1]];m=b[c[2]];o=b[c[3]];c=g*g;j=g*c;f[0]=this.interpolate(h[0],k[0],m[0],o[0],g,c,j);f[1]=this.interpolate(h[1],k[1],m[1],o[1],g,c,j);f[2]=this.interpolate(h[2],k[2],m[2],o[2],g,c,j);return f}; THREE.Animation.prototype.interpolate=function(b,d,c,f,g,h,j){b=(c-b)*0.5;f=(f-d)*0.5;return(2*(d-c)+b+f)*j+(-3*(d-c)-2*b-f)*h+b*g+d};THREE.Animation.prototype.getNextKeyWith=function(b,d,c){var f=this.data.hierarchy[d].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)c=c0?c:0:c>=0?c:c+f.length;c>=0;c--)if(f[c][b]!==undefined)return f[c];return this.data.hierarchy[d].keys[f.length-1]}; var GeometryUtils={merge:function(b,d){var c=d instanceof THREE.Mesh,f=b.vertices.length,g=c?d.geometry:d,h=b.vertices,j=g.vertices,k=b.faces,m=g.faces,o=b.faceVertexUvs[0];g=g.faceVertexUvs[0];c&&d.matrixAutoUpdate&&d.updateMatrix();for(var p=0,t=j.length;p= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight * pointDiffuseWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight * dirDiffuseWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(h=25);g=(h-1)*0.5;c=Array(h);for(d=f=0;dthis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var f=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(f+this.autoSpeedFactor));this.moveBackward&&this.translateZ(f);this.moveLeft&&this.translateX(-f);this.moveRight&&this.translateX(f);f=this.tdiff*this.lookSpeed; this.activeLook||(f=0);this.lon+=this.mouseX*f;this.lookVertical&&(this.lat-=this.mouseY*f);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;c=this.target.position;var g=this.position;c.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);c.y=g.y+100*Math.cos(this.phi);c.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*f;this.lookVertical&&(this.lat-=this.mouseY*f);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi= (90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;c=this.target.position;g=this.position;c.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);c.y=g.y+100*Math.cos(this.phi);c.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(c){c.preventDefault()},!1);this.domElement.addEventListener("mousemove",d(this, this.onMouseMove),!1);this.domElement.addEventListener("mousedown",d(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",d(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",d(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",d(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype; THREE.QuakeCamera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);if(this.noFly)d.y=0;this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))}; THREE.PathCamera=function(b){function d(o,p,t,v){var u={name:t,fps:0.6,length:v,hierarchy:[]},B,F=p.getControlPointsArray(),V=p.getLength(),A=F.length,S=0;B=A-1;p={parent:-1,keys:[]};p.keys[0]={time:0,pos:F[0],rot:[0,0,0,1],scl:[1,1,1]};p.keys[B]={time:v,pos:F[B],rot:[0,0,0,1],scl:[1,1,1]};for(B=1;B=0?v:v+g;v=this.verticalAngleMap.srcRange;u=this.verticalAngleMap.dstRange; this.phi=(this.phi-v[0])*(u[1]-u[0])/(v[1]-v[0])+u[0];v=this.horizontalAngleMap.srcRange;u=this.horizontalAngleMap.dstRange;this.theta=(this.theta-v[0])*(u[1]-u[0])/(v[1]-v[0])+u[0];v=this.target.position;v.x=100*Math.sin(this.phi)*Math.cos(this.theta);v.y=100*Math.cos(this.phi);v.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,o,p,t)};this.onMouseMove=function(o){this.mouseX=o.clientX-this.windowHalfX;this.mouseY=o.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.Cube(10,10,20),m=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation= d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(o,p){return function(){p.apply(o,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.dragToLook=!1;this.autoForward=!1;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==undefined)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==undefined)this.dragToLook=b.dragToLook;if(b.autoForward!==undefined)this.autoForward= b.autoForward;if(b.domElement!==undefined)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=(new Date).getTime();this.tdiff=0;this.handleEvent=function(c){if(typeof this[c.type]=="function")this[c.type](c)};this.keydown=function(c){if(!c.altKey){switch(c.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(c){switch(c.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(c){c.preventDefault();c.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(c.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(c){if(!this.dragToLook||this.mouseStatus>0){var f=this.getContainerDimensions(),g=f.size[0]/2,h=f.size[1]/2;this.moveState.yawLeft=-(c.clientX-f.offset[0]-g)/g;this.moveState.pitchDown=(c.clientY- f.offset[1]-h)/h;this.updateRotationVector()}};this.mouseup=function(c){c.preventDefault();c.stopPropagation();if(this.dragToLook){this.mouseStatus--;this.moveState.yawLeft=this.moveState.pitchDown=0}else switch(c.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var c=(new Date).getTime();this.tdiff=(c-this.lastUpdate)/1E3;this.lastUpdate=c;c=this.tdiff*this.movementSpeed;var f=this.tdiff*this.rollSpeed;this.translateX(this.moveVector.x* c);this.translateY(this.moveVector.y*c);this.translateZ(this.moveVector.z*c);this.tmpQuaternion.set(this.rotationVector.x*f,this.rotationVector.y*f,this.rotationVector.z*f,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var c=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x= -this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-c+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight], offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",d(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",d(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",d(this,this.mouseup),!1);window.addEventListener("keydown",d(this,this.keydown),!1);window.addEventListener("keyup",d(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; THREE.RollCamera=function(b,d,c,f){THREE.Camera.call(this,b,d,c,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.useTarget=!1;this.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=(new Date).getTime();this.delta=0;var g=new THREE.Vector3,h=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Matrix4,m=!1,o=1,p=0,t=0,v=0,u=0,B=0,F=window.innerWidth/2,V=window.innerHeight/ 2;this.update=function(){var A=(new Date).getTime();this.delta=(A-this.lastUpdate)/1E3;this.lastUpdate=A;if(this.mouseLook){A=this.delta*this.lookSpeed;this.rotateHorizontally(A*u);this.rotateVertically(A*B)}A=this.delta*this.movementSpeed;this.translateZ(A*(p>0||this.autoForward&&!(p<0)?1:p));this.translateX(A*t);this.translateY(A*v);m&&(this.roll+=this.rollSpeed*this.delta*o);if(this.forward.y>this.constrainVertical[1]){this.forward.y=this.constrainVertical[1];this.forward.normalize()}else if(this.forward.y< this.constrainVertical[0]){this.forward.y=this.constrainVertical[0];this.forward.normalize()}j.copy(this.forward);h.set(0,1,0);g.cross(h,j).normalize();h.cross(j,g).normalize();this.matrix.n11=g.x;this.matrix.n12=h.x;this.matrix.n13=j.x;this.matrix.n21=g.y;this.matrix.n22=h.y;this.matrix.n23=j.y;this.matrix.n31=g.z;this.matrix.n32=h.z;this.matrix.n33=j.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k); this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(A){this.position.x+=this.matrix.n11*A;this.position.y+=this.matrix.n21*A;this.position.z+=this.matrix.n31*A};this.translateY=function(A){this.position.x+=this.matrix.n12*A;this.position.y+=this.matrix.n22*A;this.position.z+=this.matrix.n32*A};this.translateZ=function(A){this.position.x-=this.matrix.n13*A;this.position.y-= this.matrix.n23*A;this.position.z-=this.matrix.n33*A};this.rotateHorizontally=function(A){g.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);g.multiplyScalar(A);this.forward.subSelf(g);this.forward.normalize()};this.rotateVertically=function(A){h.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);h.multiplyScalar(A);this.forward.addSelf(h);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(A){A.preventDefault()},!1);this.domElement.addEventListener("mousemove", function(A){u=(A.clientX-F)/window.innerWidth;B=(A.clientY-V)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(A){A.preventDefault();A.stopPropagation();switch(A.button){case 0:p=1;break;case 2:p=-1}},!1);this.domElement.addEventListener("mouseup",function(A){A.preventDefault();A.stopPropagation();switch(A.button){case 0:p=0;break;case 2:p=0}},!1);this.domElement.addEventListener("keydown",function(A){switch(A.keyCode){case 38:case 87:p=1;break;case 37:case 65:t=-1;break; case 40:case 83:p=-1;break;case 39:case 68:t=1;break;case 81:m=!0;o=1;break;case 69:m=!0;o=-1;break;case 82:v=1;break;case 70:v=-1}},!1);this.domElement.addEventListener("keyup",function(A){switch(A.keyCode){case 38:case 87:p=0;break;case 37:case 65:t=0;break;case 40:case 83:p=0;break;case 39:case 68:t=0;break;case 81:m=!1;break;case 69:m=!1;break;case 82:v=0;break;case 70:v=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera; THREE.RollCamera.prototype.supr=THREE.Camera.prototype; THREE.Cube=function(b,d,c,f,g,h,j,k,m){function o(V,A,S,D,Y,J,L,oa){var ja,ra,va=f||1,X=g||1,e=Y/2,na=J/2,za=p.vertices.length;if(V=="x"&&A=="y"||V=="y"&&A=="x")ja="z";else if(V=="x"&&A=="z"||V=="z"&&A=="x"){ja="y";X=h||1}else if(V=="z"&&A=="y"||V=="y"&&A=="z"){ja="x";va=h||1}var wa=va+1,Da=X+1;Y/=va;var ka=J/X;for(ra=0;ra0){j(0,0,-p-(h||0));for(m=b;m0){j(0,0,p+(g||0)); for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,k,v)))-1);o.push(p)}d.push(o)}var u,B,F;g=d.length;for(c=0;c0)for(f=0;f1){u=this.vertices[j].position.clone(); B=this.vertices[m].position.clone();F=this.vertices[o].position.clone();u.normalize();B.normalize();F.normalize();this.faces.push(new THREE.Face3(j,m,o,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(F.x,F.y,F.z)]));this.faceVertexUvs[0].push([p,t,V])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere; THREE.Torus=function(b,d,c,f){THREE.Geometry.call(this);this.radius=b||100;this.tube=d||40;this.segmentsR=c||8;this.segmentsT=f||6;b=[];for(d=0;d<=this.segmentsR;++d)for(c=0;c<=this.segmentsT;++c){f=c/this.segmentsT*2*Math.PI;var g=d/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([c/this.segmentsT,1-d/this.segmentsR])}for(d=1;d<=this.segmentsR;++d)for(c= 1;c<=this.segmentsT;++c){f=(this.segmentsT+1)*d+c;g=(this.segmentsT+1)*d+c-1;var h=(this.segmentsT+1)*(d-1)+c-1,j=(this.segmentsT+1)*(d-1)+c;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus; THREE.TorusKnot=function(b,d,c,f,g,h,j){function k(t,v,u,B,F,V){v=u/B*t;u=Math.cos(v);return new THREE.Vector3(F*(2+u)*0.5*Math.cos(t),F*(2+u)*Math.sin(t)*0.5,V*F*Math.sin(v)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b>7)-127;O|=(La&127)<<16|Ba<<8;if(O==0&&C==-127)return 0;return(1-2*(n>>7))*(1+O*Math.pow(2,-23))*Math.pow(2,C)}function k(Q,R){var O=p(Q,R),Ba=p(Q,R+1),La=p(Q,R+2);return(p(Q,R+3)<<24)+(La<<16)+(Ba<<8)+O}function m(Q,R){var O=p(Q,R);return(p(Q,R+1)<<8)+O}function o(Q,R){var O=p(Q,R);return O>127?O-256:O}function p(Q, R){return Q.charCodeAt(R)&255}function t(Q){var R,O,Ba;R=k(b,Q);O=k(b,Q+L);Ba=k(b,Q+oa);Q=m(b,Q+ja);THREE.BinaryLoader.prototype.f3(A,R,O,Ba,Q)}function v(Q){var R,O,Ba,La,n,C;R=k(b,Q);O=k(b,Q+L);Ba=k(b,Q+oa);La=m(b,Q+ja);n=k(b,Q+ra);C=k(b,Q+va);Q=k(b,Q+X);THREE.BinaryLoader.prototype.f3n(A,Y,R,O,Ba,La,n,C,Q)}function u(Q){var R,O,Ba,La;R=k(b,Q);O=k(b,Q+e);Ba=k(b,Q+na);La=k(b,Q+za);Q=m(b,Q+wa);THREE.BinaryLoader.prototype.f4(A,R,O,Ba,La,Q)}function B(Q){var R,O,Ba,La,n,C,y,x;R=k(b,Q);O=k(b,Q+e);Ba= k(b,Q+na);La=k(b,Q+za);n=m(b,Q+wa);C=k(b,Q+Da);y=k(b,Q+ka);x=k(b,Q+ea);Q=k(b,Q+ua);THREE.BinaryLoader.prototype.f4n(A,Y,R,O,Ba,La,n,C,y,x,Q)}function F(Q){var R,O;R=k(b,Q);O=k(b,Q+sa);Q=k(b,Q+aa);THREE.BinaryLoader.prototype.uv3(A.faceVertexUvs[0],J[R*2],J[R*2+1],J[O*2],J[O*2+1],J[Q*2],J[Q*2+1])}function V(Q){var R,O,Ba;R=k(b,Q);O=k(b,Q+fa);Ba=k(b,Q+la);Q=k(b,Q+Fa);THREE.BinaryLoader.prototype.uv4(A.faceVertexUvs[0],J[R*2],J[R*2+1],J[O*2],J[O*2+1],J[Ba*2],J[Ba*2+1],J[Q*2],J[Q*2+1])}var A=this,S=0, D,Y=[],J=[],L,oa,ja,ra,va,X,e,na,za,wa,Da,ka,ea,ua,sa,aa,fa,la,Fa,ia,ga,Ja,Xa,Za,Ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(A,f,h);D={signature:b.substr(S,8),header_bytes:p(b,S+8),vertex_coordinate_bytes:p(b,S+9),normal_coordinate_bytes:p(b,S+10),uv_coordinate_bytes:p(b,S+11),vertex_index_bytes:p(b,S+12),normal_index_bytes:p(b,S+13),uv_index_bytes:p(b,S+14),material_index_bytes:p(b,S+15),nvertices:k(b,S+16),nnormals:k(b,S+16+4),nuvs:k(b,S+16+8),ntri_flat:k(b,S+16+12),ntri_smooth:k(b, S+16+16),ntri_flat_uv:k(b,S+16+20),ntri_smooth_uv:k(b,S+16+24),nquad_flat:k(b,S+16+28),nquad_smooth:k(b,S+16+32),nquad_flat_uv:k(b,S+16+36),nquad_smooth_uv:k(b,S+16+40)};S+=D.header_bytes;L=D.vertex_index_bytes;oa=D.vertex_index_bytes*2;ja=D.vertex_index_bytes*3;ra=D.vertex_index_bytes*3+D.material_index_bytes;va=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;X=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*2;e=D.vertex_index_bytes;na=D.vertex_index_bytes*2; za=D.vertex_index_bytes*3;wa=D.vertex_index_bytes*4;Da=D.vertex_index_bytes*4+D.material_index_bytes;ka=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;ea=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;ua=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;sa=D.uv_index_bytes;aa=D.uv_index_bytes*2;fa=D.uv_index_bytes;la=D.uv_index_bytes*2;Fa=D.uv_index_bytes*3;h=D.vertex_index_bytes*3+D.material_index_bytes;Ta=D.vertex_index_bytes*4+D.material_index_bytes; ia=D.ntri_flat*h;ga=D.ntri_smooth*(h+D.normal_index_bytes*3);Ja=D.ntri_flat_uv*(h+D.uv_index_bytes*3);Xa=D.ntri_smooth_uv*(h+D.normal_index_bytes*3+D.uv_index_bytes*3);Za=D.nquad_flat*Ta;h=D.nquad_smooth*(Ta+D.normal_index_bytes*4);Ta=D.nquad_flat_uv*(Ta+D.uv_index_bytes*4);S+=function(Q){for(var R,O,Ba,La=D.vertex_coordinate_bytes*3,n=Q+D.nvertices*La;Q1&&(va=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(oa,va);object.name=B;object.position.set(Y[0],Y[1],Y[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=D.visible;ea.scene.addObject(object);ea.objects[B]=object;if(D.meshCollider){var aa=THREE.CollisionUtils.MeshColliderWBox(object);THREE.Collisions.colliders.push(aa)}if(D.castsShadow){aa=new THREE.ShadowVolume(oa); ea.scene.addChild(aa);aa.position=object.position;aa.rotation=object.rotation;aa.scale=object.scale}}}}function p(aa){return function(fa){ea.geometries[aa]=fa;o();za-=1;g.onLoadComplete();t()}}function t(){f({total_models:Da,total_textures:ka,loaded_models:Da-za,loaded_textures:ka-wa},ea);g.onLoadProgress();za==0&&wa==0&&c(ea)}var v,u,B,F,V,A,S,D,Y,J,L,oa,ja,ra,va,X,e,na,za,wa,Da,ka,ea;X=k.data;e=new THREE.BinaryLoader;na=new THREE.JSONLoader;wa=za=0;ea={scene:new THREE.Scene,geometries:{},materials:{}, textures:{},objects:{},cameras:{},lights:{},fogs:{}};if(X.transform){k=X.transform.position;J=X.transform.rotation;var ua=X.transform.scale;k&&ea.scene.position.set(k[0],k[1],k[2]);J&&ea.scene.rotation.set(J[0],J[1],J[2]);ua&&ea.scene.scale.set(ua[0],ua[1],ua[2]);(k||J||ua)&&ea.scene.updateMatrix()}k=function(){wa-=1;t();g.onLoadComplete()};for(V in X.cameras){J=X.cameras[V];if(J.type=="perspective")ja=new THREE.Camera(J.fov,J.aspect,J.near,J.far);else if(J.type=="ortho"){ja=new THREE.Camera;ja.projectionMatrix= THREE.Matrix4.makeOrtho(J.left,J.right,J.top,J.bottom,J.near,J.far)}Y=J.position;J=J.target;ja.position.set(Y[0],Y[1],Y[2]);ja.target.position.set(J[0],J[1],J[2]);ea.cameras[V]=ja}for(F in X.lights){V=X.lights[F];ja=V.color!==undefined?V.color:16777215;J=V.intensity!==undefined?V.intensity:1;if(V.type=="directional"){Y=V.direction;light=new THREE.DirectionalLight(ja,J);light.position.set(Y[0],Y[1],Y[2]);light.position.normalize()}else if(V.type=="point"){Y=V.position;light=new THREE.PointLight(ja, J);light.position.set(Y[0],Y[1],Y[2])}ea.scene.addLight(light);ea.lights[F]=light}for(A in X.fogs){F=X.fogs[A];if(F.type=="linear")ra=new THREE.Fog(0,F.near,F.far);else F.type=="exp2"&&(ra=new THREE.FogExp2(0,F.density));J=F.color;ra.color.setRGB(J[0],J[1],J[2]);ea.fogs[A]=ra}if(ea.cameras&&X.defaults.camera)ea.currentCamera=ea.cameras[X.defaults.camera];if(ea.fogs&&X.defaults.fog)ea.scene.fog=ea.fogs[X.defaults.fog];J=X.defaults.bgcolor;ea.bgColor=new THREE.Color;ea.bgColor.setRGB(J[0],J[1],J[2]); ea.bgColorAlpha=X.defaults.bgalpha;for(v in X.geometries){A=X.geometries[v];if(A.type=="bin_mesh"||A.type=="ascii_mesh"){za+=1;g.onLoadStart()}}Da=za;for(v in X.geometries){A=X.geometries[v];if(A.type=="cube"){oa=new THREE.Cube(A.width,A.height,A.depth,A.segmentsWidth,A.segmentsHeight,A.segmentsDepth,null,A.flipped,A.sides);ea.geometries[v]=oa}else if(A.type=="plane"){oa=new THREE.Plane(A.width,A.height,A.segmentsWidth,A.segmentsHeight);ea.geometries[v]=oa}else if(A.type=="sphere"){oa=new THREE.Sphere(A.radius, A.segmentsWidth,A.segmentsHeight);ea.geometries[v]=oa}else if(A.type=="cylinder"){oa=new THREE.Cylinder(A.numSegs,A.topRad,A.botRad,A.height,A.topOffset,A.botOffset);ea.geometries[v]=oa}else if(A.type=="torus"){oa=new THREE.Torus(A.radius,A.tube,A.segmentsR,A.segmentsT);ea.geometries[v]=oa}else if(A.type=="icosahedron"){oa=new THREE.Icosahedron(A.subdivisions);ea.geometries[v]=oa}else if(A.type=="bin_mesh")e.load({model:m(A.url,X.urlBaseType),callback:p(v)});else A.type=="ascii_mesh"&&na.load({model:m(A.url, X.urlBaseType),callback:p(v)})}for(S in X.textures){v=X.textures[S];if(v.url instanceof Array){wa+=v.url.length;for(A=0;A=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;fthis.size-1&&(m=this.size-1);var v=Math.floor(o-k);v<1&&(v=1);o=Math.floor(o+k);o>this.size-1&&(o= this.size-1);var u=Math.floor(p-k);u<1&&(u=1);k=Math.floor(p+k);k>this.size-1&&(k=this.size-1);for(var B,F,V,A,S,D;t0&&(this.field[V+B]+=A)}}}};this.addPlaneX=function(c,f){var g,h,j,k,m,o=this.size,p=this.yd,t=this.zd,v=this.field,u=o*Math.sqrt(c/f);u>o&&(u=o);for(g=0;g0)for(h=0;hp&&(B=p);for(h=0;h0){m=h*t;for(g=0;gsize&&(dist=size);for(j=0;j0){m=zd*j;for(h=0;hh?this.hits.push(g):this.hits.unshift(g);h=f}}return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var d=this.rayCastAll(b);if(d.length==0)return null;for(var c=0;d[c]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,d[c]);if(fd.length)return null;return d[c]}; THREE.CollisionSystem.prototype.rayCast=function(b,d){if(d instanceof THREE.PlaneCollider)return this.rayPlane(b,d);else if(d instanceof THREE.SphereCollider)return this.raySphere(b,d);else if(d instanceof THREE.BoxCollider)return this.rayBox(b,d);else if(d instanceof THREE.MeshCollider&&d.box)return this.rayBox(b,d.box)}; THREE.CollisionSystem.prototype.rayMesh=function(b,d){for(var c=this.makeRayLocal(b,d.mesh),f=Number.MAX_VALUE,g=0;g=j*g))return Number.MAX_VALUE;h/=j;var m=THREE.CollisionSystem.__v3;m.copy(b.direction);m.multiplyScalar(h);m.addSelf(b.origin);if(Math.abs(k.x)>Math.abs(k.y))if(Math.abs(k.x)> Math.abs(k.z)){b=m.y-d.y;g=c.y-d.y;j=f.y-d.y;m=m.z-d.z;c=c.z-d.z;f=f.z-d.z}else{b=m.x-d.x;g=c.x-d.x;j=f.x-d.x;m=m.y-d.y;c=c.y-d.y;f=f.y-d.y}else if(Math.abs(k.y)>Math.abs(k.z)){b=m.x-d.x;g=c.x-d.x;j=f.x-d.x;m=m.z-d.z;c=c.z-d.z;f=f.z-d.z}else{b=m.x-d.x;g=c.x-d.x;j=f.x-d.x;m=m.y-d.y;c=c.y-d.y;f=f.y-d.y}d=g*f-c*j;if(d==0)return Number.MAX_VALUE;d=1/d;f=(b*f-m*j)*d;if(!(f>=0))return Number.MAX_VALUE;d*=g*m-c*b;if(!(d>=0))return Number.MAX_VALUE;if(!(1-f-d>=0))return Number.MAX_VALUE;this.collisionNormal= k;return h};THREE.CollisionSystem.prototype.makeRayLocal=function(b,d){var c=new THREE.Ray(b.origin.clone(),b.direction.clone()),f=THREE.Matrix4.makeInvert(d.matrixWorld);f.multiplyVector3(c.origin);f.rotateAxis(c.direction);c.direction.normalize();return c}; THREE.CollisionSystem.prototype.rayBox=function(b,d){var c;c=d.dynamic&&d.mesh&&d.mesh.matrixWorld?this.makeRayLocal(b,d.mesh):new THREE.Ray(b.origin.clone(),b.direction.clone());var f=0,g=0,h=0,j=0,k=0,m=0,o=!0;if(c.origin.xd.max.x){f=d.max.x-c.origin.x;f/=c.direction.x;o=!1;j=1}if(c.origin.yd.max.y){g=d.max.y-c.origin.y;g/=c.direction.y;o=!1;k= 1}if(c.origin.zd.max.z){h=d.max.z-c.origin.z;h/=c.direction.z;o=!1;m=1}if(o)return-1;o=0;if(g>f){o=1;f=g}if(h>f){o=2;f=h}switch(o){case 0:k=c.origin.y+c.direction.y*f;if(kd.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*f;if(cd.max.z)return Number.MAX_VALUE;d.normal=new THREE.Vector3(j,0,0);break;case 1:j=c.origin.x+c.direction.x*f;if(jd.max.x)return Number.MAX_VALUE;c=c.origin.z+ c.direction.z*f;if(cd.max.z)return Number.MAX_VALUE;d.normal=new THREE.Vector3(0,k,0);break;case 2:j=c.origin.x+c.direction.x*f;if(jd.max.x)return Number.MAX_VALUE;k=c.origin.y+c.direction.y*f;if(kd.max.y)return Number.MAX_VALUE;d.normal=new THREE.Vector3(0,0,m)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,d){var c=b.direction.dot(d.normal),f=d.point.dot(d.normal);if(c<0)c=(f-b.origin.dot(d.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,d){var c=d.center.clone().subSelf(b.origin);if(c.lengthSq=0)return Math.abs(f)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionUtils={}; THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var d=b.geometry.boundingBox,c=new THREE.Vector3(d.x[0],d.y[0],d.z[0]);d=new THREE.Vector3(d.x[1],d.y[1],d.z[1]);c=new THREE.BoxCollider(c,d);c.mesh=b;return c};THREE.CollisionUtils.MeshAABB=function(b){var d=THREE.CollisionUtils.MeshOBB(b);d.min.addSelf(b.position);d.max.addSelf(b.position);d.dynamic=!1;return d}; THREE.CollisionUtils.MeshColliderWBox=function(b){for(var d=b.geometry.vertices,c=d.length,f=b.geometry.faces,g=f.length,h=[],j=[],k=[],m=0;m