/** * @author bhouston / http://clara.io/ */ THREE.MSAAPass = function ( scene, camera, params ) { this.scene = scene; this.camera = camera; this.sampleLevel = 4; this.params = params || { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat }; this.params.minFilter = THREE.NearestFilter; this.params.maxFilter = THREE.NearestFilter; console.log( 'this.params', this.params ); this.enabled = true; this.needsSwap = true; if ( THREE.CompositeShader === undefined ) { console.error( "THREE.MSAAPass relies on THREE.CompositeShader" ); } var compositeShader = THREE.CompositeShader; this.uniforms = THREE.UniformsUtils.clone( compositeShader.uniforms ); this.materialComposite = new THREE.ShaderMaterial( { uniforms: this.uniforms, vertexShader: compositeShader.vertexShader, fragmentShader: compositeShader.fragmentShader, transparent: true, blending: THREE.CustomBlending, blendSrc: THREE.OneFactor, blendDst: THREE.OneFactor, blendEquation: THREE.AddEquation, depthTest: false, depthWrite: false } ); console.log( 'this.materialComposite', this.materialComposite ); this.camera2 = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 ); this.scene2 = new THREE.Scene(); this.quad2 = new THREE.Mesh( new THREE.PlaneGeometry( 2, 2 ), this.materialComposite ); this.scene2.add( this.quad2 ); }; THREE.MSAAPass.prototype = { dispose: function() { if( this.sampleRenderTarget ) { this.sampleRenderTarget.dispose(); this.sampleRenderTarget = null; } }, render: function ( renderer, writeBuffer, readBuffer, delta ) { if( ! this.sampleRenderTarget ) { this.sampleRenderTarget = new THREE.WebGLRenderTarget( readBuffer.width, readBuffer.height, this.params, "msaa.renderTarget0" ); } var camera = ( this.camera || this.scene.camera ); var jitterOffsets = THREE.MSAAPass.JitterVectors[ Math.max( 0, Math.min( this.sampleLevel, 5 ) ) ]; this.uniforms[ "tForeground" ].value = this.sampleRenderTarget; this.uniforms[ "scale" ].value = 1.0 / jitterOffsets.length; //renderer.setClearColor( new THREE.Color( 0, 0, 0 ), 0.0 ); for( var i = 0; i < jitterOffsets.length; i ++ ) { if( camera.setViewOffset ) camera.setViewOffset( readBuffer.width, readBuffer.height, jitterOffsets[i].x, jitterOffsets[i].y, readBuffer.width, readBuffer.height ); renderer.render( this.scene, camera, this.sampleRenderTarget, false ); renderer.render( this.scene2, this.camera2, writeBuffer, false ); } if( camera.setViewOffset ) camera.setViewOffset( undefined, undefined, undefined, undefined, undefined, undefined ); } }; THREE.MSAAPass.normalizedJitterOffsets = function( jitterVectors ) { var vectors2 = []; for( var i = 0; i < jitterVectors.length; i ++ ) { vectors2.push( new THREE.Vector2( jitterVectors[i][0], jitterVectors[i][1] ).multiplyScalar( 1.0 / 16.0 ) ); } return vectors2; }, THREE.MSAAPass.JitterVectors = [ THREE.MSAAPass.normalizedJitterOffsets( [ [ 0, 0 ] ] ), THREE.MSAAPass.normalizedJitterOffsets( [ [ 4, 4 ], [ -4, -4 ] ] ), THREE.MSAAPass.normalizedJitterOffsets( [ [ -2, -6 ], [ 6, -2 ], [ -6, 2 ], [ 2, 6 ] ] ), THREE.MSAAPass.normalizedJitterOffsets( [ [ 1, -3 ], [ -1, 3 ], [ 5, 1 ], [ -3, -5 ], [ -5, 5 ], [ -7, -1 ], [ 3, 7 ], [ 7, -7 ] ] ), THREE.MSAAPass.normalizedJitterOffsets( [ [ 1, 1 ], [ -1, -3 ], [ -3, 2 ], [ 4, -1 ], [ -5, -2 ], [ 2, 5 ], [ 5, 3 ], [ 3, -5 ], [ -2, 6 ], [ 0, -7 ], [ -4, -6 ], [ -6, 4 ], [ -8, 0 ], [ 7, -4 ], [ 6, 7 ], [ -7, -8 ] ] ), THREE.MSAAPass.normalizedJitterOffsets( [ [ -4, -7 ], [ -7, -5 ], [ -3, -5 ], [ -5, -4 ], [ -1, -4 ], [ -2, -2 ], [ -6, -1 ], [ -4, 0 ], [ -7, 1 ], [ -1, 2 ], [ -6, 3 ], [ -3, 3 ], [ -7, 6 ], [ -3, 6 ], [ -5, 7 ], [ -1, 7 ], [ 5, -7 ], [ 1, -6 ], [ 6, -5 ], [ 4, -4 ], [ 2, -3 ], [ 7, -2 ], [ 1, -1 ], [ 4, -1 ], [ 2, 1 ], [ 6, 2 ], [ 0, 4 ], [ 4, 4 ], [ 2, 5 ], [ 7, 5 ], [ 5, 6 ], [ 3, 7 ] ] ) ];