// Three.js r41/ROME - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){this.setHex(b)}; THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,c,d){this.r=b;this.g=c;this.b=d;this.updateHex()},setHSV:function(b,c,d){var e,f,g,j,k,m;if(d==0)e=f=g=0;else switch(j=Math.floor(b*6),k=b*6-j,b=d*(1-c),m=d*(1-c*k),c=d*(1-c*(1-k)),j){case 1:e=m;f=d;g=b;break;case 2:e=b;f=d;g=c;break;case 3:e=b;f=m;g=d;break;case 4:e=c;f=b;g=d;break;case 5:e=d;f=b;g=m;break;case 6:case 0:e=d,f=c,g=b}this.setRGB(e, f,g)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,c){this.set(b||0,c||0)}; THREE.Vector2.prototype={set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this},divideScalar:function(b){b? (this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, unit:function(){return this.normalize()},equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,d){this.set(b||0,c||0,d||0)}; THREE.Vector3.prototype={set:function(b,c,d){this.x=b;this.y=c;this.z=d;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-= b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){return this.divide(this,b)},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z* b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x* b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}}; THREE.Vector4=function(b,c,d,e){this.set(b||0,c||0,d||0,e||1)}; THREE.Vector4.prototype={set:function(b,c,d,e){this.x=b;this.y=c;this.z=d;this.w=e;return this},copy:function(b){return this.set(b.x,b.y,b.z,b.w||1)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-= b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())}, setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,d,e=[];c=0;for(d=b.length;c0&&b>0&&g+b<1}if(b instanceof THREE.Particle){var e=c(this.origin,this.direction,b);if(!e||e>b.scale.x)return[];return[{distance:e,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){e=c(this.origin,this.direction,b);if(!e||e>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var f,g,j,k,m,o,p,t,n,u,v=b.geometry, y=v.vertices,B=[],e=0;for(f=v.faces.length;e0:t<0))if(p=p.dot((new THREE.Vector3).sub(j,n))/t,n=n.addSelf(u.multiplyScalar(p)), g instanceof THREE.Face3)d(n,j,k,m)&&(g={distance:this.origin.distanceTo(n),point:n,face:g,object:b},B.push(g));else if(g instanceof THREE.Face4&&(d(n,j,k,o)||d(n,k,m,o)))g={distance:this.origin.distanceTo(n),point:n,face:g,object:b},B.push(g);return B}else return[]}}; THREE.Rectangle=function(){function b(){g=e-c;j=f-d}var c,d,e,f,g,j,k=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return g};this.getHeight=function(){return j};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(g,j,p,t){k=!1;c=g;d=j;e=p;f=t;b()};this.addPoint=function(g,j){k?(k=!1,c=g,d=j,e=g,f=j):(c=cg?e:g,f=f>j?f:j);b()};this.add3Points= function(g,j,p,t,n,u){k?(k=!1,c=gp?g>n?g:n:p>n?p:n,f=j>t?j>u?j:u:t>u?t:u):(c=gp?g>n?g>e?g:e:n>e?n:e:p>n?p>e?p:e:n>e?n:e,f=j>t?j>u?j>f?j:f:u>f?u:f:t>u?t>f?t:f:u>f?u:f);b()};this.addRectangle=function(g){k?(k=!1,c=g.getLeft(),d=g.getTop(),e=g.getRight(),f=g.getBottom()):(c=cg.getRight()?e:g.getRight(),f=f> g.getBottom()?f:g.getBottom());b()};this.inflate=function(g){c-=g;d-=g;e+=g;f+=g;b()};this.minSelf=function(g){c=c>g.getLeft()?c:g.getLeft();d=d>g.getTop()?d:g.getTop();e=e=0&&Math.min(f,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){k=!0;f=e=d=c=0;b()};this.isEmpty=function(){return k}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,d,e,f,g,j,k,m,o,p,t,n,u,v,y){this.set(b||1,c||0,d||0,e||0,f||0,g||1,j||0,k||0,m||0,o||0,p||1,t||0,n||0,u||0,v||0,y||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={set:function(b,c,d,e,f,g,j,k,m,o,p,t,n,u,v,y){this.n11=b;this.n12=c;this.n13=d;this.n14=e;this.n21=f;this.n22=g;this.n23=j;this.n24=k;this.n31=m;this.n32=o;this.n33=p;this.n34=t;this.n41=n;this.n42=u;this.n43=v;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,d){var e=THREE.Matrix4.__v1, f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(b,c).normalize();if(g.length()===0)g.z=1;e.cross(d,g).normalize();e.length()===0&&(g.x+=1.0E-4,e.cross(d,g).normalize());f.cross(g,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=g.x;this.n21=e.y;this.n22=f.y;this.n23=g.y;this.n31=e.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,e=b.z,f=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*f;b.y=(this.n21*c+this.n22*d+this.n23* e+this.n24)*f;b.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*f;return b},multiplyVector4:function(b){var c=b.x,d=b.y,e=b.z,f=b.w;b.x=this.n11*c+this.n12*d+this.n13*e+this.n14*f;b.y=this.n21*c+this.n22*d+this.n23*e+this.n24*f;b.z=this.n31*c+this.n32*d+this.n33*e+this.n34*f;b.w=this.n41*c+this.n42*d+this.n43*e+this.n44*f;return b},rotateAxis:function(b){var c=b.x,d=b.y,e=b.z;b.x=c*this.n11+d*this.n12+e*this.n13;b.y=c*this.n21+d*this.n22+e*this.n23;b.z=c*this.n31+d*this.n32+e*this.n33;b.normalize(); return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var d=b.n11,e=b.n12,f=b.n13,g=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,p=b.n31,t=b.n32,n=b.n33,u=b.n34,v=b.n41,y=b.n42,B=b.n43,z=b.n44,I=c.n11,A=c.n12,G=c.n13,F=c.n14,C=c.n21,M=c.n22, J=c.n23,O=c.n24,w=c.n31,W=c.n32,R=c.n33,S=c.n34;this.n11=d*I+e*C+f*w;this.n12=d*A+e*M+f*W;this.n13=d*G+e*J+f*R;this.n14=d*F+e*O+f*S+g;this.n21=j*I+k*C+m*w;this.n22=j*A+k*M+m*W;this.n23=j*G+k*J+m*R;this.n24=j*F+k*O+m*S+o;this.n31=p*I+t*C+n*w;this.n32=p*A+t*M+n*W;this.n33=p*G+t*J+n*R;this.n34=p*F+t*O+n*S+u;this.n41=v*I+y*C+B*w;this.n42=v*A+y*M+B*W;this.n43=v*G+y*J+B*R;this.n44=v*F+y*O+B*S+z;return this},multiplyToArray:function(b,c,d){this.multiply(b,c);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]= this.n41;d[4]=this.n12;d[5]=this.n22;d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b= this.n11,c=this.n12,d=this.n13,e=this.n14,f=this.n21,g=this.n22,j=this.n23,k=this.n24,m=this.n31,o=this.n32,p=this.n33,t=this.n34,n=this.n41,u=this.n42,v=this.n43,y=this.n44;return e*j*o*n-d*k*o*n-e*g*p*n+c*k*p*n+d*g*t*n-c*j*t*n-e*j*m*u+d*k*m*u+e*f*p*u-b*k*p*u-d*f*t*u+b*j*t*u+e*g*m*v-c*k*m*v-e*f*o*v+b*k*o*v+c*f*t*v-b*g*t*v-d*g*m*y+c*j*m*y+d*f*o*y-b*j*o*y-c*f*p*y+b*g*p*y},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32= this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21; this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]= this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,d){this.set(1,0,0,b,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(b, c,d){this.set(b,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var d=Math.cos(c),e=Math.sin(c),f=1-d,g=b.x,j=b.y,k=b.z,m=f*g,o=f*j;this.set(m* g+d,m*j-e*k,m*k+e*j,0,m*j+e*k,o*j+d,o*k-e*g,0,m*k-e*j,o*k+e*g,f*k*k+d,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3; this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b){var c=b.x,d=b.y,e=b.z,b=Math.cos(c),c=Math.sin(c),f=Math.cos(d),d=Math.sin(d),g=Math.cos(e),e=Math.sin(e),j=b*d,k=c*d;this.n11=f*g;this.n12=-f*e;this.n13=d;this.n21=k*g+b*e;this.n22=-k*e+b*g;this.n23=-c*f;this.n31=-j*g+c*e;this.n32=j*e+c*g;this.n33=b*f;return this}, setRotationFromQuaternion:function(b){var c=b.x,d=b.y,e=b.z,f=b.w,g=c+c,j=d+d,k=e+e,b=c*g,m=c*j;c*=k;var o=d*j;d*=k;e*=k;g*=f;j*=f;f*=k;this.n11=1-(o+e);this.n12=m-f;this.n13=c+j;this.n21=m+f;this.n22=1-(b+e);this.n23=d-g;this.n31=c-j;this.n32=d+g;this.n33=1-(b+o);return this},scale:function(b){var c=b.x,d=b.y,b=b.z;this.n11*=c;this.n12*=d;this.n13*=b;this.n21*=c;this.n22*=d;this.n23*=b;this.n31*=c;this.n32*=d;this.n33*=b;this.n41*=c;this.n42*=d;this.n43*=b;return this},extractPosition:function(b){this.n14= b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,c){var d=1/c.x,e=1/c.y,f=1/c.z;this.n11=b.n11*d;this.n21=b.n21*d;this.n31=b.n31*d;this.n12=b.n12*e;this.n22=b.n22*e;this.n32=b.n32*e;this.n13=b.n13*f;this.n23=b.n23*f;this.n33=b.n33*f}}; THREE.Matrix4.makeInvert=function(b,c){var d=b.n11,e=b.n12,f=b.n13,g=b.n14,j=b.n21,k=b.n22,m=b.n23,o=b.n24,p=b.n31,t=b.n32,n=b.n33,u=b.n34,v=b.n41,y=b.n42,B=b.n43,z=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=m*u*y-o*n*y+o*t*B-k*u*B-m*t*z+k*n*z;c.n12=g*n*y-f*u*y-g*t*B+e*u*B+f*t*z-e*n*z;c.n13=f*o*y-g*m*y+g*k*B-e*o*B-f*k*z+e*m*z;c.n14=g*m*t-f*o*t-g*k*n+e*o*n+f*k*u-e*m*u;c.n21=o*n*v-m*u*v-o*p*B+j*u*B+m*p*z-j*n*z;c.n22=f*u*v-g*n*v+g*p*B-d*u*B-f*p*z+d*n*z;c.n23=g*m*v-f*o*v-g*j*B+d*o*B+f*j*z-d*m*z;c.n24= f*o*p-g*m*p+g*j*n-d*o*n-f*j*u+d*m*u;c.n31=k*u*v-o*t*v+o*p*y-j*u*y-k*p*z+j*t*z;c.n32=g*t*v-e*u*v-g*p*y+d*u*y+e*p*z-d*t*z;c.n33=f*o*v-g*k*v+g*j*y-d*o*y-e*j*z+d*k*z;c.n34=g*k*p-e*o*p-g*j*t+d*o*t+e*j*u-d*k*u;c.n41=m*t*v-k*n*v-m*p*y+j*n*y+k*p*B-j*t*B;c.n42=e*n*v-f*t*v+f*p*y-d*n*y-e*p*B+d*t*B;c.n43=f*k*v-e*m*v-f*j*y+d*m*y+e*j*B-d*k*B;c.n44=e*m*p-f*k*p+f*j*t-d*m*t-e*j*n+d*k*n;c.multiplyScalar(1/b.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,d=c.m,e=b.n33*b.n22-b.n32*b.n23,f=-b.n33*b.n21+b.n31*b.n23,g=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,m=-b.n32*b.n11+b.n31*b.n12,o=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*e+b.n21*j+b.n31*o;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;d[0]=b*e;d[1]=b*f;d[2]=b*g;d[3]=b*j;d[4]=b*k;d[5]=b*m;d[6]=b*o;d[7]=b*p;d[8]=b*t;return c}; THREE.Matrix4.makeFrustum=function(b,c,d,e,f,g){var j;j=new THREE.Matrix4;j.n11=2*f/(c-b);j.n12=0;j.n13=(c+b)/(c-b);j.n14=0;j.n21=0;j.n22=2*f/(e-d);j.n23=(e+d)/(e-d);j.n24=0;j.n31=0;j.n32=0;j.n33=-(g+f)/(g-f);j.n34=-2*g*f/(g-f);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,c,d,e){var f,b=d*Math.tan(b*Math.PI/360);f=-b;return THREE.Matrix4.makeFrustum(f*c,b*c,f,b,d,e)}; THREE.Matrix4.makeOrtho=function(b,c,d,e,f,g){var j,k,m,o;j=new THREE.Matrix4;k=c-b;m=d-e;o=g-f;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+b)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((d+e)/m);j.n31=0;j.n32=0;j.n33=-2/o;j.n34=-((g+f)/o);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion= !1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this._vector=new THREE.Vector3;this.name=""}; THREE.Object3D.prototype={translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)=== -1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var d,e,f;d=0;for(e=this.children.length;d=1)return d.w=b.w,d.x=b.x,d.y=b.y,d.z=b.z,d;var g=Math.acos(f),j=Math.sqrt(1-f*f);if(Math.abs(j)<0.001)return d.w=0.5*(b.w+c.w),d.x=0.5*(b.x+c.x),d.y=0.5*(b.y+c.y),d.z=0.5*(b.z+c.z),d;f=Math.sin((1-e)*g)/j;e=Math.sin(e*g)/j;d.w=b.w*f+c.w*e;d.x=b.x*f+c.x*e;d.y=b.y*f+c.y*e;d.z=b.z*f+c.z*e;return d};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,c,d,e,f,g){this.a=b;this.b=c;this.c=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,d,e,f,g,j){this.a=b;this.b=c;this.c=d;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)}; THREE.UV.prototype={set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var b,c,d;b=0;for(c=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,d=this.vertices.length;cthis.points.length-2?g:g+1;d[3]=g>this.points.length-3?g:g+2;o=this.points[d[0]];p=this.points[d[1]]; t=this.points[d[2]];n=this.points[d[3]];k=j*j;m=j*k;e.x=c(o.x,p.x,t.x,n.x,j,k,m);e.y=c(o.y,p.y,t.y,n.y,j,k,m);e.z=c(o.z,p.z,t.z,n.z,j,k,m);return e};this.getControlPointsArray=function(){var b,d,c=this.points.length,e=[];for(b=0;b1){b=d.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1, this.LODs[e].object3D.visible=!0;else break;for(;et&&(d=p,p=t,t=d):pu&&(d=n,n=u,u=d):n=0&&f>=0&&g>=0&&j>=0?!0:e<0&&f<0||g<0&&j<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(h=Math.min(h,e/(e-f))),g<0?c=Math.max(c,g/(g-j)):j<0&&(h=Math.min(h,g/(g-j))),hG&&j.positionScreen.z0&&F.z<1))H=A[I]=A[I]||new THREE.RenderableParticle,I++,z=H,z.x=F.x/F.w,z.y=F.y/F.w,z.z=F.z,z.rotation=D.rotation.z,z.scale.x=D.scale.x*Math.abs(z.x-(F.x+f.projectionMatrix.n11)/(F.w+f.projectionMatrix.n14)),z.scale.y=D.scale.y*Math.abs(z.y-(F.y+ f.projectionMatrix.n22)/(F.w+f.projectionMatrix.n24)),z.materials=D.materials,h.push(z);g&&h.sort(c);return h}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,d,e,f,g;this.domElement=document.createElement("div");this.setSize=function(b,c){d=b;e=c;f=d/2;g=e/2};this.render=function(d,e){var m,o,p,t,n,u,v,y;b=c.projectScene(d,e);m=0;for(o=b.length;m>1,t=o.height>> 1,g=h.scale.x*n,m=h.scale.y*u,j=g*aa,k=m*t,na.set(b.x-j,b.y-k,b.x+j,b.y+k),Da.instersects(na)&&(v.save(),v.translate(b.x,b.y),v.rotate(-h.rotation),v.scale(g,-m),v.translate(-aa,-t),v.drawImage(o,0,0),v.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(j=h.scale.x*n,k=h.scale.y*u,na.set(b.x-j,b.y-k,b.x+j,b.y+k),Da.instersects(na)&&(e(g.color),f(g.color),v.save(),v.translate(b.x,b.y),v.rotate(-h.rotation),v.scale(j,k),g.program(v),v.restore()))}function z(b,h,f,g){c(g.opacity);d(g.blending); v.beginPath();v.moveTo(b.positionScreen.x,b.positionScreen.y);v.lineTo(h.positionScreen.x,h.positionScreen.y);v.closePath();if(g instanceof THREE.LineBasicMaterial){b=g.linewidth;if(F!=b)v.lineWidth=F=b;b=g.linecap;if(C!=b)v.lineCap=C=b;b=g.linejoin;if(M!=b)v.lineJoin=M=b;e(g.color);v.stroke();na.inflate(g.linewidth*2)}}function y(b,e,f,k,m,o,p,n,u){j.data.vertices+=3;j.data.faces++;c(n.opacity);d(n.blending);h=b.positionScreen.x;Q=b.positionScreen.y;L=e.positionScreen.x;N=e.positionScreen.y;T=f.positionScreen.x; P=f.positionScreen.y;B(h,Q,L,N,T,P);if(n instanceof THREE.MeshBasicMaterial)if(n.map)n.map.mapping instanceof THREE.UVMapping&&(ta=p.uvs[0],K(h,Q,L,N,T,P,n.map.image,ta[k].u,ta[k].v,ta[m].u,ta[m].v,ta[o].u,ta[o].v));else if(n.envMap){if(n.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=g.matrixWorldInverse,ja.copy(p.vertexNormalsWorld[0]),$a=(ja.x*b.n11+ja.y*b.n12+ja.z*b.n13)*0.5+0.5,ab=-(ja.x*b.n21+ja.y*b.n22+ja.z*b.n23)*0.5+0.5,ja.copy(p.vertexNormalsWorld[1]),bb=(ja.x*b.n11+ja.y*b.n12+ ja.z*b.n13)*0.5+0.5,cb=-(ja.x*b.n21+ja.y*b.n22+ja.z*b.n23)*0.5+0.5,ja.copy(p.vertexNormalsWorld[2]),db=(ja.x*b.n11+ja.y*b.n12+ja.z*b.n13)*0.5+0.5,eb=-(ja.x*b.n21+ja.y*b.n22+ja.z*b.n23)*0.5+0.5,K(h,Q,L,N,T,P,n.envMap.image,$a,ab,bb,cb,db,eb)}else n.wireframe?G(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Aa(n.color);else if(n instanceof THREE.MeshLambertMaterial)n.map&&!n.wireframe&&(n.map.mapping instanceof THREE.UVMapping&&(ta=p.uvs[0],K(h,Q,L,N,T,P,n.map.image,ta[k].u,ta[k].v, ta[m].u,ta[m].v,ta[o].u,ta[o].v)),d(THREE.SubtractiveBlending)),Sa?!n.wireframe&&n.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length==3?(H.r=$.r=ca.r=qa.r,H.g=$.g=ca.g=qa.g,H.b=$.b=ca.b=qa.b,t(u,p.v1.positionWorld,p.vertexNormalsWorld[0],H),t(u,p.v2.positionWorld,p.vertexNormalsWorld[1],$),t(u,p.v3.positionWorld,p.vertexNormalsWorld[2],ca),aa.r=($.r+ca.r)*0.5,aa.g=($.g+ca.g)*0.5,aa.b=($.b+ca.b)*0.5,pa=Qa(H,$,ca,aa),K(h,Q,L,N,T,P,pa,0,0,1,0,0,1)):(ua.r=qa.r,ua.g=qa.g,ua.b=qa.b,t(u,p.centroidWorld, p.normalWorld,ua),D.r=Math.max(0,Math.min(n.color.r*ua.r,1)),D.g=Math.max(0,Math.min(n.color.g*ua.g,1)),D.b=Math.max(0,Math.min(n.color.b*ua.b,1)),D.updateHex(),n.wireframe?G(D,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Aa(D)):n.wireframe?G(n.color,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Aa(n.color);else if(n instanceof THREE.MeshDepthMaterial)oa=g.near,va=g.far,H.r=H.g=H.b=1-Ea(b.positionScreen.z,oa,va),$.r=$.g=$.b=1-Ea(e.positionScreen.z,oa,va),ca.r=ca.g=ca.b= 1-Ea(f.positionScreen.z,oa,va),aa.r=($.r+ca.r)*0.5,aa.g=($.g+ca.g)*0.5,aa.b=($.b+ca.b)*0.5,pa=Qa(H,$,ca,aa),K(h,Q,L,N,T,P,pa,0,0,1,0,0,1);else if(n instanceof THREE.MeshNormalMaterial)D.r=Ka(p.normalWorld.x),D.g=Ka(p.normalWorld.y),D.b=Ka(p.normalWorld.z),D.updateHex(),n.wireframe?G(D,n.wireframeLinewidth,n.wireframeLinecap,n.wireframeLinejoin):Aa(D)}function A(b,e,f,k,m,o,n,p,u){j.data.vertices+=4;j.data.faces++;c(p.opacity);d(p.blending);if(p.map||p.envMap)y(b,e,k,0,1,3,n,p,u),y(m,f,o,1,2,3,n,p, u);else if(h=b.positionScreen.x,Q=b.positionScreen.y,L=e.positionScreen.x,N=e.positionScreen.y,T=f.positionScreen.x,P=f.positionScreen.y,Y=k.positionScreen.x,V=k.positionScreen.y,Z=m.positionScreen.x,U=m.positionScreen.y,ea=o.positionScreen.x,ia=o.positionScreen.y,p instanceof THREE.MeshBasicMaterial)I(h,Q,L,N,T,P,Y,V),p.wireframe?G(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Aa(p.color);else if(p instanceof THREE.MeshLambertMaterial)Sa?!p.wireframe&&p.shading==THREE.SmoothShading&& n.vertexNormalsWorld.length==4?(H.r=$.r=ca.r=aa.r=qa.r,H.g=$.g=ca.g=aa.g=qa.g,H.b=$.b=ca.b=aa.b=qa.b,t(u,n.v1.positionWorld,n.vertexNormalsWorld[0],H),t(u,n.v2.positionWorld,n.vertexNormalsWorld[1],$),t(u,n.v4.positionWorld,n.vertexNormalsWorld[3],ca),t(u,n.v3.positionWorld,n.vertexNormalsWorld[2],aa),pa=Qa(H,$,ca,aa),B(h,Q,L,N,Y,V),K(h,Q,L,N,Y,V,pa,0,0,1,0,0,1),B(Z,U,T,P,ea,ia),K(Z,U,T,P,ea,ia,pa,1,0,1,1,0,1)):(ua.r=qa.r,ua.g=qa.g,ua.b=qa.b,t(u,n.centroidWorld,n.normalWorld,ua),D.r=Math.max(0,Math.min(p.color.r* ua.r,1)),D.g=Math.max(0,Math.min(p.color.g*ua.g,1)),D.b=Math.max(0,Math.min(p.color.b*ua.b,1)),D.updateHex(),I(h,Q,L,N,T,P,Y,V),p.wireframe?G(D,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Aa(D)):(I(h,Q,L,N,T,P,Y,V),p.wireframe?G(p.color,p.wireframeLinewidth,p.wireframeLinecap,p.wireframeLinejoin):Aa(p.color));else if(p instanceof THREE.MeshNormalMaterial)D.r=Ka(n.normalWorld.x),D.g=Ka(n.normalWorld.y),D.b=Ka(n.normalWorld.z),D.updateHex(),I(h,Q,L,N,T,P,Y,V),p.wireframe?G(D,p.wireframeLinewidth, p.wireframeLinecap,p.wireframeLinejoin):Aa(D);else if(p instanceof THREE.MeshDepthMaterial)oa=g.near,va=g.far,H.r=H.g=H.b=1-Ea(b.positionScreen.z,oa,va),$.r=$.g=$.b=1-Ea(e.positionScreen.z,oa,va),ca.r=ca.g=ca.b=1-Ea(k.positionScreen.z,oa,va),aa.r=aa.g=aa.b=1-Ea(f.positionScreen.z,oa,va),pa=Qa(H,$,ca,aa),B(h,Q,L,N,Y,V),K(h,Q,L,N,Y,V,pa,0,0,1,0,0,1),B(Z,U,T,P,ea,ia),K(Z,U,T,P,ea,ia,pa,1,0,1,1,0,1)}function B(b,d,c,e,h,f){v.beginPath();v.moveTo(b,d);v.lineTo(c,e);v.lineTo(h,f);v.lineTo(b,d);v.closePath()} function I(b,d,c,e,h,f,g,j){v.beginPath();v.moveTo(b,d);v.lineTo(c,e);v.lineTo(h,f);v.lineTo(g,j);v.lineTo(b,d);v.closePath()}function G(b,d,c,h){if(F!=d)v.lineWidth=F=d;if(C!=c)v.lineCap=C=c;if(M!=h)v.lineJoin=M=h;e(b);v.stroke();na.inflate(d*2)}function Aa(b){f(b);v.fill()}function K(b,d,c,e,h,f,g,j,k,m,o,aa,p){var n,t;n=g.width-1;t=g.height-1;j*=n;k*=t;m*=n;o*=t;aa*=n;p*=t;c-=b;e-=d;h-=b;f-=d;m-=j;o-=k;aa-=j;p-=k;n=m*p-aa*o;n!=0&&(t=1/n,n=(p*c-o*h)*t,o=(p*e-o*f)*t,c=(m*h-aa*c)*t,e=(m*f-aa*e)*t, b=b-n*j-c*k,d=d-o*j-e*k,v.save(),v.transform(n,o,c,e,b,d),v.clip(),v.drawImage(g,0,0),v.restore())}function Qa(b,d,c,e){var h=~~(b.r*255),f=~~(b.g*255),b=~~(b.b*255),g=~~(d.r*255),j=~~(d.g*255),d=~~(d.b*255),k=~~(c.r*255),m=~~(c.g*255),c=~~(c.b*255),o=~~(e.r*255),aa=~~(e.g*255),e=~~(e.b*255);xa[0]=h<0?0:h>255?255:h;xa[1]=f<0?0:f>255?255:f;xa[2]=b<0?0:b>255?255:b;xa[4]=g<0?0:g>255?255:g;xa[5]=j<0?0:j>255?255:j;xa[6]=d<0?0:d>255?255:d;xa[8]=k<0?0:k>255?255:k;xa[9]=m<0?0:m>255?255:m;xa[10]=c<0?0:c>255? 255:c;xa[12]=o<0?0:o>255?255:o;xa[13]=aa<0?0:aa>255?255:aa;xa[14]=e<0?0:e>255?255:e;Ma.putImageData(Ta,0,0);Pa.drawImage(La,0,0);return E}function Ea(b,d,c){b=(b-d)/(c-d);return b*b*(3-2*b)}function Ka(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Ba(b,d){var c=d.x-b.x,e=d.y-b.y,h=1/Math.sqrt(c*c+e*e);c*=h;e*=h;d.x+=c;d.y+=e;b.x-=c;b.y-=e}var Ra,hb,X,da,fa,ga,ha,la;this.autoClear?this.clear():v.setTransform(1,0,0,-1,n,u);j.data.vertices=0;j.data.faces=0;k=m.projectScene(b,g,this.sortElements);(Sa= b.lights.length>0)&&o(b);Ra=0;for(hb=k.length;Ra0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g)):f instanceof THREE.PointLight&&(W.sub(f.position,d.centroidWorld),W.normalize(),g=d.normalWorld.dot(W)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g))}function c(d,c,k,m,p,n){j.data.vertices+=3;j.data.faces++;h=e(Q++);h.setAttribute("d", "M "+d.positionScreen.x+" "+d.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+"z");p instanceof THREE.MeshBasicMaterial?F.hex=p.color.hex:p instanceof THREE.MeshLambertMaterial?G?(C.r=M.r,C.g=M.g,C.b=M.b,b(n,m,C),F.r=Math.max(0,Math.min(p.color.r*C.r,1)),F.g=Math.max(0,Math.min(p.color.g*C.g,1)),F.b=Math.max(0,Math.min(p.color.b*C.b,1)),F.updateHex()):F.hex=p.color.hex:p instanceof THREE.MeshDepthMaterial?(w=1-p.__2near/(p.__farPlusNear- m.z*p.__farMinusNear),F.setRGB(w,w,w)):p instanceof THREE.MeshNormalMaterial&&F.setRGB(f(m.normalWorld.x),f(m.normalWorld.y),f(m.normalWorld.z));p.wireframe?h.setAttribute("style","fill: none; stroke: #"+g(F.hex.toString(16))+"; stroke-width: "+p.wireframeLinewidth+"; stroke-opacity: "+p.opacity+"; stroke-linecap: "+p.wireframeLinecap+"; stroke-linejoin: "+p.wireframeLinejoin):h.setAttribute("style","fill: #"+g(F.hex.toString(16))+"; fill-opacity: "+p.opacity);o.appendChild(h)}function d(d,c,k,m, p,n,t){j.data.vertices+=4;j.data.faces++;h=e(Q++);h.setAttribute("d","M "+d.positionScreen.x+" "+d.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+k.positionScreen.x+","+k.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?F.hex=n.color.hex:n instanceof THREE.MeshLambertMaterial?G?(C.r=M.r,C.g=M.g,C.b=M.b,b(t,p,C),F.r=Math.max(0,Math.min(n.color.r*C.r,1)),F.g=Math.max(0,Math.min(n.color.g*C.g,1)),F.b=Math.max(0,Math.min(n.color.b* C.b,1)),F.updateHex()):F.hex=n.color.hex:n instanceof THREE.MeshDepthMaterial?(w=1-n.__2near/(n.__farPlusNear-p.z*n.__farMinusNear),F.setRGB(w,w,w)):n instanceof THREE.MeshNormalMaterial&&F.setRGB(f(p.normalWorld.x),f(p.normalWorld.y),f(p.normalWorld.z));n.wireframe?h.setAttribute("style","fill: none; stroke: #"+g(F.hex.toString(16))+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):h.setAttribute("style", "fill: #"+g(F.hex.toString(16))+"; fill-opacity: "+n.opacity);o.appendChild(h)}function e(b){R[b]==null&&(R[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),N==0&&R[b].setAttribute("shape-rendering","crispEdges"));return R[b]}function f(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function g(b){for(;b.length<6;)b="0"+b;return b}var j=this,k=null,m=new THREE.Projector,o=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,t,n,u,v,y,B,z,I=new THREE.Rectangle,A=new THREE.Rectangle,G= !1,F=new THREE.Color(16777215),C=new THREE.Color(16777215),M=new THREE.Color(0),J=new THREE.Color(0),O=new THREE.Color(0),w,W=new THREE.Vector3,R=[],S=[],h,Q,L,N=1;this.domElement=o;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":N=1;break;case "low":N=0}};this.setSize=function(b,d){p=b;t=d;n=p/2;u=t/2;o.setAttribute("viewBox",-n+" "+-u+" "+p+" "+t);o.setAttribute("width",p);o.setAttribute("height",t);I.set(-n,-u, n,u)};this.clear=function(){for(;o.childNodes.length>0;)o.removeChild(o.childNodes[0])};this.render=function(b,e){var f,p,t,F,C,w,D,H;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;k=m.projectScene(b,e,this.sortElements);L=Q=0;if(G=b.lights.length>0){D=b.lights;M.setRGB(0,0,0);J.setRGB(0,0,0);O.setRGB(0,0,0);f=0;for(p=D.length;f 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};THREE.UniformsUtils={merge:function(b){var c,d,e,f={};for(c=0;c=0)h.bindBuffer(h.ARRAY_BUFFER,g.__webglVertexBuffer),h.vertexAttribPointer(b.position, 3,h.FLOAT,!1,0,0);else{c=f.program.attributes;j.morphTargetBase!==-1?(h.bindBuffer(h.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[j.morphTargetBase]),h.vertexAttribPointer(c.position,3,h.FLOAT,!1,0,0)):c.position>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglVertexBuffer),h.vertexAttribPointer(c.position,3,h.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var e=0,m=j.morphTargetForcedOrder,o=j.morphTargetInfluences;ep&&(n=t,p=o[n]);h.bindBuffer(h.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[n]);h.vertexAttribPointer(c["morphTarget"+e],3,h.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[e]=p;m[n]=1;p=-1;e++}}f.program.uniforms.morphTargetInfluences!== null&&h.uniform1fv(f.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(g.__webglCustomAttributes)for(k in g.__webglCustomAttributes)b[k]>=0&&(c=g.__webglCustomAttributes[k],h.bindBuffer(h.ARRAY_BUFFER,c.buffer),h.vertexAttribPointer(b[k],c.size,h.FLOAT,!1,0,0));b.color>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglColorBuffer),h.vertexAttribPointer(b.color,3,h.FLOAT,!1,0,0));b.normal>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglNormalBuffer),h.vertexAttribPointer(b.normal,3,h.FLOAT, !1,0,0));b.tangent>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglTangentBuffer),h.vertexAttribPointer(b.tangent,4,h.FLOAT,!1,0,0));b.uv>=0&&(g.__webglUVBuffer?(h.bindBuffer(h.ARRAY_BUFFER,g.__webglUVBuffer),h.vertexAttribPointer(b.uv,2,h.FLOAT,!1,0,0),h.enableVertexAttribArray(b.uv)):h.disableVertexAttribArray(b.uv));b.uv2>=0&&(g.__webglUV2Buffer?(h.bindBuffer(h.ARRAY_BUFFER,g.__webglUV2Buffer),h.vertexAttribPointer(b.uv2,2,h.FLOAT,!1,0,0),h.enableVertexAttribArray(b.uv2)):h.disableVertexAttribArray(b.uv2)); f.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinVertexABuffer),h.vertexAttribPointer(b.skinVertexA,4,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),h.vertexAttribPointer(b.skinVertexB,4,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),h.vertexAttribPointer(b.skinIndex,4,h.FLOAT,!1,0,0),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),h.vertexAttribPointer(b.skinWeight, 4,h.FLOAT,!1,0,0));j instanceof THREE.Mesh?(f.wireframe?(h.lineWidth(f.wireframeLinewidth),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),h.drawElements(h.LINES,g.__webglLineCount,h.UNSIGNED_SHORT,0)):(h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),h.drawElements(h.TRIANGLES,g.__webglFaceCount,h.UNSIGNED_SHORT,0)),S.data.vertices+=g.__webglFaceCount,S.data.faces+=g.__webglFaceCount/3,S.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?h.LINE_STRIP:h.LINES,h.lineWidth(f.linewidth), h.drawArrays(j,0,g.__webglLineCount),S.data.drawCalls++):j instanceof THREE.ParticleSystem?(h.drawArrays(h.POINTS,0,g.__webglParticleCount),S.data.drawCalls++):j instanceof THREE.Ribbon&&(h.drawArrays(h.TRIANGLE_STRIP,0,g.__webglVertexCount),S.data.drawCalls++)}}function f(b,d,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=h.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=h.createBuffer();b.hasPos&&(h.bindBuffer(h.ARRAY_BUFFER,b.__webglVertexBuffer),h.bufferData(h.ARRAY_BUFFER, b.positionArray,h.DYNAMIC_DRAW),h.enableVertexAttribArray(d.attributes.position),h.vertexAttribPointer(d.attributes.position,3,h.FLOAT,!1,0,0));if(b.hasNormal){h.bindBuffer(h.ARRAY_BUFFER,b.__webglNormalBuffer);if(c==THREE.FlatShading){var e,f,g,j,k,m,o,p,n,t,u=b.count*3;for(t=0;t0&&z[0]<_viewportWidth&&z[1]>0&&z[1]<_viewportHeight){h.bindTexture(h.TEXTURE_2D,H.tempTexture); h.copyTexImage2D(h.TEXTURE_2D,0,h.RGB,z[0]-8,z[1]-8,16,16,0);h.uniform1i(y.renderType,0);h.uniform2fv(y.scale,u);h.uniform3fv(y.screenPosition,v);h.disable(h.BLEND);h.enable(h.DEPTH_TEST);h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0);h.bindTexture(h.TEXTURE_2D,H.occlusionTexture);h.copyTexImage2D(h.TEXTURE_2D,0,h.RGBA,z[0]-8,z[1]-8,16,16,0);h.uniform1i(y.renderType,1);h.disable(h.DEPTH_TEST);h.bindTexture(h.TEXTURE_2D,H.tempTexture);h.drawElements(h.TRIANGLES,6,h.UNSIGNED_SHORT,0);c.positionScreen.x= v[0];c.positionScreen.y=v[1];c.positionScreen.z=v[2];c.customUpdateCallback?c.customUpdateCallback(c):c.updateLensFlares();h.uniform1i(y.renderType,2);h.enable(h.BLEND);g=0;for(j=c.lensFlares.length;g0.001&&k.scale>0.001)v[0]=k.x,v[1]=k.y,v[2]=k.z,t=k.size*k.scale/_viewportHeight,u[0]=t*o,u[1]=t,h.uniform3fv(y.screenPosition,v),h.uniform2fv(y.scale,u),h.uniform1f(y.rotation,k.rotation),h.uniform1f(y.opacity,k.opacity),C(k.blending),J(k.texture,1),h.drawElements(h.TRIANGLES, 6,h.UNSIGNED_SHORT,0)}h.enable(h.CULL_FACE);h.enable(h.DEPTH_TEST);h.depthMask(T)}function z(b,d){b._modelViewMatrix.multiplyToArray(d.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function I(b){var d,e,f,g;if(b instanceof THREE.Mesh){e=b.geometry;for(d in e.geometryGroups){f=e.geometryGroups[d];a:{for(var j=g=void 0,k=void 0,m=void 0,o=void 0,o=f.__materials,j=0,k=o.length;j0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglColorBuffer),h.bufferData(h.ARRAY_BUFFER,X,k));Wa&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglNormalBuffer),h.bufferData(h.ARRAY_BUFFER,Z,k));Xa&&ka.hasTangents&& (h.bindBuffer(h.ARRAY_BUFFER,g.__webglTangentBuffer),h.bufferData(h.ARRAY_BUFFER,U,k));Ja&&W>0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglUVBuffer),h.bufferData(h.ARRAY_BUFFER,$,k));Ja&&V>0&&(h.bindBuffer(h.ARRAY_BUFFER,g.__webglUV2Buffer),h.bufferData(h.ARRAY_BUFFER,ca,k));Va&&(h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),h.bufferData(h.ELEMENT_ARRAY_BUFFER,ra,k),h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),h.bufferData(h.ELEMENT_ARRAY_BUFFER,sa,k));K>0&&(h.bindBuffer(h.ARRAY_BUFFER, g.__webglSkinVertexABuffer),h.bufferData(h.ARRAY_BUFFER,da,k),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),h.bufferData(h.ARRAY_BUFFER,fa,k),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),h.bufferData(h.ARRAY_BUFFER,ga,k),h.bindBuffer(h.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),h.bufferData(h.ARRAY_BUFFER,ha,k));j.dynamic||(delete g.__inittedArrays,delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray, delete g.__lineArray,delete g.__skinVertexAArray,delete g.__skinVertexBArray,delete g.__skinIndexArray,delete g.__skinWeightArray)}}e.__dirtyVertices=!1;e.__dirtyMorphTargets=!1;e.__dirtyElements=!1;e.__dirtyUvs=!1;e.__dirtyNormals=!1;e.__dirtyTangents=!1;e.__dirtyColors=!1;var ma;f=f.__materials;e=0;for(b=f.length;e=0;c--)b[c].object==d&&b.splice(c,1)}function G(b){function d(b){var g=[];c=0;for(e=b.length;c65535&&(m[k].counter+=1,n=m[k].hash+"_"+m[k].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:j,vertices:0,numMorphTargets:p})),b.geometryGroups[n].faces.push(g), b.geometryGroups[n].vertices+=h}function F(b,d,c){b.push({buffer:d,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function C(b){if(b!=V){switch(b){case THREE.AdditiveBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.SRC_ALPHA,h.ONE);break;case THREE.SubtractiveBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.ZERO,h.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:h.blendEquation(h.FUNC_ADD);h.blendFunc(h.ZERO,h.SRC_COLOR);break;default:h.blendEquationSeparate(h.FUNC_ADD, h.FUNC_ADD),h.blendFuncSeparate(h.SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA,h.ONE,h.ONE_MINUS_SRC_ALPHA)}V=b}}function M(b,d,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(h.texParameteri(b,h.TEXTURE_WRAP_S,R(d.wrapS)),h.texParameteri(b,h.TEXTURE_WRAP_T,R(d.wrapT)),h.texParameteri(b,h.TEXTURE_MAG_FILTER,R(d.magFilter)),h.texParameteri(b,h.TEXTURE_MIN_FILTER,R(d.minFilter)),h.generateMipmap(b)):(h.texParameteri(b,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE),h.texParameteri(b,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE),h.texParameteri(b, h.TEXTURE_MAG_FILTER,W(d.magFilter)),h.texParameteri(b,h.TEXTURE_MIN_FILTER,W(d.minFilter)))}function J(b,d){if(b.needsUpdate)b.__webglInit?(h.bindTexture(h.TEXTURE_2D,b.__webglTexture),h.texSubImage2D(h.TEXTURE_2D,0,0,0,h.RGBA,h.UNSIGNED_BYTE,b.image)):(b.__webglTexture=h.createTexture(),h.bindTexture(h.TEXTURE_2D,b.__webglTexture),h.texImage2D(h.TEXTURE_2D,0,h.RGBA,h.RGBA,h.UNSIGNED_BYTE,b.image),b.__webglInit=!0),M(h.TEXTURE_2D,b,b.image),h.bindTexture(h.TEXTURE_2D,null),b.needsUpdate=!1;h.activeTexture(h.TEXTURE0+ d);h.bindTexture(h.TEXTURE_2D,b.__webglTexture)}function O(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=h.createFramebuffer();b.__webglRenderbuffer=h.createRenderbuffer();b.__webglTexture=h.createTexture();h.bindTexture(h.TEXTURE_2D,b.__webglTexture);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,R(b.wrapS));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,R(b.wrapT));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER, R(b.magFilter));h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,R(b.minFilter));h.texImage2D(h.TEXTURE_2D,0,R(b.format),b.width,b.height,0,R(b.format),R(b.type),null);h.bindRenderbuffer(h.RENDERBUFFER,b.__webglRenderbuffer);h.bindFramebuffer(h.FRAMEBUFFER,b.__webglFramebuffer);h.framebufferTexture2D(h.FRAMEBUFFER,h.COLOR_ATTACHMENT0,h.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(h.renderbufferStorage(h.RENDERBUFFER,h.DEPTH_COMPONENT16,b.width,b.height),h.framebufferRenderbuffer(h.FRAMEBUFFER, h.DEPTH_ATTACHMENT,h.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(h.renderbufferStorage(h.RENDERBUFFER,h.DEPTH_STENCIL,b.width,b.height),h.framebufferRenderbuffer(h.FRAMEBUFFER,h.DEPTH_STENCIL_ATTACHMENT,h.RENDERBUFFER,b.__webglRenderbuffer)):h.renderbufferStorage(h.RENDERBUFFER,h.RGBA4,b.width,b.height);h.bindTexture(h.TEXTURE_2D,null);h.bindRenderbuffer(h.RENDERBUFFER,null);h.bindFramebuffer(h.FRAMEBUFFER,null)}var d,c;b?(d=b.__webglFramebuffer,c=b.width,b=b.height):(d=null, c=_viewportWidth,b=_viewportHeight);d!=N&&(h.bindFramebuffer(h.FRAMEBUFFER,d),h.viewport(_viewportX,_viewportY,c,b),N=d)}function w(b,d){var c;b=="fragment"?c=h.createShader(h.FRAGMENT_SHADER):b=="vertex"&&(c=h.createShader(h.VERTEX_SHADER));h.shaderSource(c,d);h.compileShader(c);if(!h.getShaderParameter(c,h.COMPILE_STATUS))return console.error(h.getShaderInfoLog(c)),console.error(d),null;return c}function W(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return h.NEAREST; default:return h.LINEAR}}function R(b){switch(b){case THREE.RepeatWrapping:return h.REPEAT;case THREE.ClampToEdgeWrapping:return h.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return h.MIRRORED_REPEAT;case THREE.NearestFilter:return h.NEAREST;case THREE.NearestMipMapNearestFilter:return h.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return h.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return h.LINEAR;case THREE.LinearMipMapNearestFilter:return h.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return h.LINEAR_MIPMAP_LINEAR; case THREE.ByteType:return h.BYTE;case THREE.UnsignedByteType:return h.UNSIGNED_BYTE;case THREE.ShortType:return h.SHORT;case THREE.UnsignedShortType:return h.UNSIGNED_SHORT;case THREE.IntType:return h.INT;case THREE.UnsignedShortType:return h.UNSIGNED_INT;case THREE.FloatType:return h.FLOAT;case THREE.AlphaFormat:return h.ALPHA;case THREE.RGBFormat:return h.RGB;case THREE.RGBAFormat:return h.RGBA;case THREE.LuminanceFormat:return h.LUMINANCE;case THREE.LuminanceAlphaFormat:return h.LUMINANCE_ALPHA}return 0} var S=this,h,Q=[],L=null,N=null,T=!0,P=null,Y=null,V=null,Z=null,U=null;_oldPolygonOffsetUnits=_oldPolygonOffsetFactor=null;_cullEnabled=!0;_viewportHeight=_viewportWidth=_viewportY=_viewportX=0;_frustum=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4];_projScreenMatrix=new THREE.Matrix4;_projectionMatrixArray=new Float32Array(16);_viewMatrixArray=new Float32Array(16);_vector3=new THREE.Vector4;_lights={ambient:[0,0,0],directional:{length:0, colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}};b=b||{};_canvas=b.canvas!==void 0?b.canvas:document.createElement("canvas");_stencil=b.stencil!==void 0?b.stencil:!0;_antialias=b.antialias!==void 0?b.antialias:!1;_clearColor=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0);_clearAlpha=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=_canvas;this.sortObjects=this.autoClear=!0;try{if(!(h= _canvas.getContext("experimental-webgl",{antialias:_antialias,stencil:_stencil})))throw"Error creating WebGL context.";}catch(ea){console.error(ea)}console.log(navigator.userAgent+" | "+h.getParameter(h.VERSION)+" | "+h.getParameter(h.VENDOR)+" | "+h.getParameter(h.RENDERER)+" | "+h.getParameter(h.SHADING_LANGUAGE_VERSION));h.clearColor(0,0,0,1);h.clearDepth(1);h.enable(h.DEPTH_TEST);h.depthFunc(h.LEQUAL);h.frontFace(h.CCW);h.cullFace(h.BACK);h.enable(h.CULL_FACE);h.enable(h.BLEND);h.blendEquation(h.FUNC_ADD); h.blendFunc(h.SRC_ALPHA,h.ONE_MINUS_SRC_ALPHA);h.clearColor(_clearColor.r,_clearColor.g,_clearColor.b,_clearAlpha);_cullEnabled=!0;this.context=h;var ia=h.getParameter(h.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(_stencil){var D={};D.vertices=new Float32Array(12);D.faces=new Uint16Array(6);D.darkness=0.5;D.vertices[0]=-20;D.vertices[1]=-20;D.vertices[2]=-1;D.vertices[3]=20;D.vertices[4]=-20;D.vertices[5]=-1;D.vertices[6]=20;D.vertices[7]=20;D.vertices[8]=-1;D.vertices[9]=-20;D.vertices[10]=20;D.vertices[11]= -1;D.faces[0]=0;D.faces[1]=1;D.faces[2]=2;D.faces[3]=0;D.faces[4]=2;D.faces[5]=3;D.vertexBuffer=h.createBuffer();D.elementBuffer=h.createBuffer();h.bindBuffer(h.ARRAY_BUFFER,D.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,D.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,D.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,D.faces,h.STATIC_DRAW);D.program=h.createProgram();h.attachShader(D.program,w("fragment",THREE.ShaderLib.shadowPost.fragmentShader));h.attachShader(D.program,w("vertex", THREE.ShaderLib.shadowPost.vertexShader));h.linkProgram(D.program);D.vertexLocation=h.getAttribLocation(D.program,"position");D.projectionLocation=h.getUniformLocation(D.program,"projectionMatrix");D.darknessLocation=h.getUniformLocation(D.program,"darkness")}var H={};H.vertices=new Float32Array(16);H.faces=new Uint16Array(6);b=0;H.vertices[b++]=-1;H.vertices[b++]=-1;H.vertices[b++]=0;H.vertices[b++]=0;H.vertices[b++]=1;H.vertices[b++]=-1;H.vertices[b++]=1;H.vertices[b++]=0;H.vertices[b++]=1;H.vertices[b++]= 1;H.vertices[b++]=1;H.vertices[b++]=1;H.vertices[b++]=-1;H.vertices[b++]=1;H.vertices[b++]=0;H.vertices[b++]=1;b=0;H.faces[b++]=0;H.faces[b++]=1;H.faces[b++]=2;H.faces[b++]=0;H.faces[b++]=2;H.faces[b++]=3;H.vertexBuffer=h.createBuffer();H.elementBuffer=h.createBuffer();H.tempTexture=h.createTexture();H.occlusionTexture=h.createTexture();h.bindBuffer(h.ARRAY_BUFFER,H.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,H.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,H.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER, H.faces,h.STATIC_DRAW);h.bindTexture(h.TEXTURE_2D,H.tempTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGB,16,16,0,h.RGB,h.UNSIGNED_BYTE,null);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,h.NEAREST);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,h.NEAREST);h.bindTexture(h.TEXTURE_2D,H.occlusionTexture);h.texImage2D(h.TEXTURE_2D,0,h.RGBA,16,16,0,h.RGBA,h.UNSIGNED_BYTE,null); h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_S,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_WRAP_T,h.CLAMP_TO_EDGE);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MAG_FILTER,h.NEAREST);h.texParameteri(h.TEXTURE_2D,h.TEXTURE_MIN_FILTER,h.NEAREST);h.getParameter(h.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(H.hasVertexTexture=!1,H.program=h.createProgram(),h.attachShader(H.program,w("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),h.attachShader(H.program,w("vertex",THREE.ShaderLib.lensFlare.vertexShader))): (H.hasVertexTexture=!0,H.program=h.createProgram(),h.attachShader(H.program,w("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),h.attachShader(H.program,w("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));h.linkProgram(H.program);H.attributes={};H.uniforms={};H.attributes.vertex=h.getAttribLocation(H.program,"position");H.attributes.uv=h.getAttribLocation(H.program,"UV");H.uniforms.renderType=h.getUniformLocation(H.program,"renderType");H.uniforms.map=h.getUniformLocation(H.program, "map");H.uniforms.occlusionMap=h.getUniformLocation(H.program,"occlusionMap");H.uniforms.opacity=h.getUniformLocation(H.program,"opacity");H.uniforms.scale=h.getUniformLocation(H.program,"scale");H.uniforms.rotation=h.getUniformLocation(H.program,"rotation");H.uniforms.screenPosition=h.getUniformLocation(H.program,"screenPosition");var $=!1;_sprite={};_sprite.vertices=new Float32Array(16);_sprite.faces=new Uint16Array(6);b=0;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]= 0;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=-1;_sprite.vertices[b++]=1;_sprite.vertices[b++]=0;_sprite.vertices[b++]=1;b=0;_sprite.faces[b++]=0;_sprite.faces[b++]=1;_sprite.faces[b++]=2;_sprite.faces[b++]=0;_sprite.faces[b++]=2;_sprite.faces[b++]=3;_sprite.vertexBuffer=h.createBuffer();_sprite.elementBuffer= h.createBuffer();h.bindBuffer(h.ARRAY_BUFFER,_sprite.vertexBuffer);h.bufferData(h.ARRAY_BUFFER,_sprite.vertices,h.STATIC_DRAW);h.bindBuffer(h.ELEMENT_ARRAY_BUFFER,_sprite.elementBuffer);h.bufferData(h.ELEMENT_ARRAY_BUFFER,_sprite.faces,h.STATIC_DRAW);_sprite.program=h.createProgram();h.attachShader(_sprite.program,w("fragment",THREE.ShaderLib.sprite.fragmentShader));h.attachShader(_sprite.program,w("vertex",THREE.ShaderLib.sprite.vertexShader));h.linkProgram(_sprite.program);_sprite.attributes={}; _sprite.uniforms={};_sprite.attributes.position=h.getAttribLocation(_sprite.program,"position");_sprite.attributes.uv=h.getAttribLocation(_sprite.program,"uv");_sprite.uniforms.uvOffset=h.getUniformLocation(_sprite.program,"uvOffset");_sprite.uniforms.uvScale=h.getUniformLocation(_sprite.program,"uvScale");_sprite.uniforms.rotation=h.getUniformLocation(_sprite.program,"rotation");_sprite.uniforms.scale=h.getUniformLocation(_sprite.program,"scale");_sprite.uniforms.alignment=h.getUniformLocation(_sprite.program, "alignment");_sprite.uniforms.map=h.getUniformLocation(_sprite.program,"map");_sprite.uniforms.opacity=h.getUniformLocation(_sprite.program,"opacity");_sprite.uniforms.useScreenCoordinates=h.getUniformLocation(_sprite.program,"useScreenCoordinates");_sprite.uniforms.affectedByDistance=h.getUniformLocation(_sprite.program,"affectedByDistance");_sprite.uniforms.screenPosition=h.getUniformLocation(_sprite.program,"screenPosition");_sprite.uniforms.modelViewMatrix=h.getUniformLocation(_sprite.program, "modelViewMatrix");_sprite.uniforms.projectionMatrix=h.getUniformLocation(_sprite.program,"projectionMatrix");var ca=!1;this.setSize=function(b,d){_canvas.width=b;_canvas.height=d;this.setViewport(0,0,_canvas.width,_canvas.height)};this.setViewport=function(b,d,c,e){_viewportX=b;_viewportY=d;_viewportWidth=c;_viewportHeight=e;h.viewport(_viewportX,_viewportY,_viewportWidth,_viewportHeight)};this.setScissor=function(b,d,c,e){h.scissor(b,d,c,e)};this.enableScissorTest=function(b){b?h.enable(h.SCISSOR_TEST): h.disable(h.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){T=b;h.depthMask(b)};this.setClearColorHex=function(b,d){_clearColor.setHex(b);_clearAlpha=d;h.clearColor(_clearColor.r,_clearColor.g,_clearColor.b,_clearAlpha)};this.setClearColor=function(b,d){_clearColor.copy(b);_clearAlpha=d;h.clearColor(_clearColor.r,_clearColor.g,_clearColor.b,_clearAlpha)};this.clear=function(){h.clear(h.COLOR_BUFFER_BIT|h.DEPTH_BUFFER_BIT|h.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){D.darkness= b};this.getContext=function(){return h};this.initMaterial=function(b,d,c,e){var g,f,j;b instanceof THREE.MeshDepthMaterial?j="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?j="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?j="normal":b instanceof THREE.MeshBasicMaterial?j="basic":b instanceof THREE.MeshLambertMaterial?j="lambert":b instanceof THREE.MeshPhongMaterial?j="phong":b instanceof THREE.LineBasicMaterial?j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic"); if(j){var k=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(k.uniforms);b.vertexShader=k.vertexShader;b.fragmentShader=k.fragmentShader}var n,m,p;n=p=k=0;for(m=d.length;n=0&&h.enableVertexAttribArray(o.position);o.color>=0&&h.enableVertexAttribArray(o.color);o.normal>= 0&&h.enableVertexAttribArray(o.normal);o.tangent>=0&&h.enableVertexAttribArray(o.tangent);b.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0&&(h.enableVertexAttribArray(o.skinVertexA),h.enableVertexAttribArray(o.skinVertexB),h.enableVertexAttribArray(o.skinIndex),h.enableVertexAttribArray(o.skinWeight));if(b.attributes)for(g in b.attributes)o[g]!==void 0&&o[g]>=0&&h.enableVertexAttribArray(o[g]);if(b.morphTargets){b.numSupportedMorphTargets=0;o.morphTarget0>=0&&(h.enableVertexAttribArray(o.morphTarget0), b.numSupportedMorphTargets++);o.morphTarget1>=0&&(h.enableVertexAttribArray(o.morphTarget1),b.numSupportedMorphTargets++);o.morphTarget2>=0&&(h.enableVertexAttribArray(o.morphTarget2),b.numSupportedMorphTargets++);o.morphTarget3>=0&&(h.enableVertexAttribArray(o.morphTarget3),b.numSupportedMorphTargets++);o.morphTarget4>=0&&(h.enableVertexAttribArray(o.morphTarget4),b.numSupportedMorphTargets++);o.morphTarget5>=0&&(h.enableVertexAttribArray(o.morphTarget5),b.numSupportedMorphTargets++);o.morphTarget6>= 0&&(h.enableVertexAttribArray(o.morphTarget6),b.numSupportedMorphTargets++);o.morphTarget7>=0&&(h.enableVertexAttribArray(o.morphTarget7),b.numSupportedMorphTargets++);e.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(g=this.maxMorphTargets;b0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(n*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(n*2)}if(k.geometry.skinWeights.length&&k.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(n*4),j.__skinVertexBArray=new Float32Array(n*4),j.__skinIndexArray=new Float32Array(n*4),j.__skinWeightArray=new Float32Array(n*4);j.__faceArray=new Uint16Array(v*3+(k.geometry.edgeFaces?k.geometry.edgeFaces.length* 6:0));j.__lineArray=new Uint16Array(z*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(u=j.numMorphTargets;t1&&(d-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=d;c.s=j;c.v=g;return c}, clamp:function(b,c,d){return bd?d:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; var GeometryUtils={merge:function(b,c){var d=c instanceof THREE.Mesh,e=b.vertices.length,f=d?c.geometry:c,g=b.vertices,j=f.vertices,k=b.faces,m=f.faces,o=b.faceVertexUvs[0],f=f.faceVertexUvs[0];d&&c.matrixAutoUpdate&&c.updateMatrix();for(var p=0,t=j.length;p= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight * pointDiffuseWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight * dirDiffuseWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(g=25);f=(g-1)*0.5;d=Array(g);for(c=e=0;c1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+u),e=e<0?0:1;if(d==="pos")if(d=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)d.x=f[0]+(g[0]-f[0])*e,d.y=f[1]+(g[1]-f[1])*e,d.z=f[2]+(g[2]-f[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",u,j.index-1).pos,this.points[1]=f,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",u,k.index+1).pos,e=e*0.33+0.33,f=this.interpolateCatmullRom(this.points,e),d.x=f[0],d.y=f[1],d.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(d),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,e,0)}else if(d=== "rot")THREE.Quaternion.slerp(f,g,b.quaternion,e);else if(d==="scl")d=b.scale,d.x=f[0]+(g[0]-f[0])*e,d.y=f[1]+(g[1]-f[1])*e,d.z=f[2]+(g[2]-f[2])*e}}if(this.JITCompile&&p[0][o]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;ub.length-2?g:g+1;d[3]=g>b.length-3?g:g+2;g=b[d[0]];k=b[d[1]];m=b[d[2]];o=b[d[3]];d=f*f;j=f*d;e[0]=this.interpolate(g[0],k[0],m[0],o[0],f,d,j);e[1]=this.interpolate(g[1],k[1],m[1],o[1],f,d,j);e[2]=this.interpolate(g[2],k[2],m[2],o[2],f,d,j);return e}; THREE.Animation.prototype.interpolate=function(b,c,d,e,f,g,j){b=(d-b)*0.5;e=(e-c)*0.5;return(2*(c-d)+b+e)*j+(-3*(c-d)-2*b-e)*g+b*f+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,d){var e=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?d=d0?d:0:d>=0?d:d+e.length;d>=0;d--)if(e[d][b]!==void 0)return e[d];return this.data.hierarchy[c].keys[e.length-1]}; THREE.QuakeCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed= b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!== void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this.verticalMin=b.verticalMin;if(b.verticalMax!==void 0)this.verticalMax=b.verticalMax;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault(); b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor= this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c);this.moveRight&&this.translateX(c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&& (this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,f=this.position;b.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=f.y+100*Math.cos(this.phi);b.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi= (this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;f=this.position;b.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=f.y+100*Math.cos(this.phi);b.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown), !1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype; THREE.QuakeCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))}; THREE.PathCamera=function(b){function c(b,c,d,e){var g={name:d,fps:0.6,length:e,hierarchy:[]},f,j=c.getControlPointsArray(),k=c.getLength(),m=j.length,I=0;f=m-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:j[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[f]={time:e,pos:j[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f=0?e:e+f;e=this.verticalAngleMap.srcRange;j=this.verticalAngleMap.dstRange;var k=j[1]-j[0];this.phi= TWEEN.Easing.Quadratic.EaseInOut(((this.phi-e[0])*(j[1]-j[0])/(e[1]-e[0])+j[0]-j[0])/k)*k+j[0];e=this.horizontalAngleMap.srcRange;j=this.horizontalAngleMap.dstRange;k=j[1]-j[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-e[0])*(j[1]-j[0])/(e[1]-e[0])+j[0]-j[0])/k)*k+j[0];e=this.target.position;e.x=100*Math.sin(this.phi)*Math.cos(this.theta);e.y=100*Math.cos(this.phi);e.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,c,d)};this.onMouseMove=function(b){this.mouseX= b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),j=new THREE.MeshLambertMaterial({color:65280}),k=new THREE.CubeGeometry(10,10,20),m=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(m,j);b.position.set(0,10,0);this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,c){return function(){c.apply(b,arguments)}}(this,this.onMouseMove), !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward= b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),f=c.size[0]/2,g=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-f)/f;this.moveState.pitchDown=(b.clientY- c.offset[1]-g)/g;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVector.y*b);this.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var b=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; THREE.RollCamera=function(b,c,d,e){THREE.Camera.call(this,b,c,d,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Matrix4,m=!1,o=1,p=0,t=0,n=0,u=0,v=0,y=window.innerWidth/2,B=window.innerHeight/2;this.update= function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*u),this.rotateVertically(b*v));b=this.delta*this.movementSpeed;this.translateZ(b*(p>0||this.autoForward&&!(p<0)?1:p));this.translateX(b*t);this.translateY(b*n);m&&(this.roll+=this.rollSpeed*this.delta*o);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y1?d.normalize():d.z=Math.sqrt(1-e*e);f=this.position.clone().subSelf(this.target.position);e=this.up.clone().setLength(d.y);e.addSelf(this.up.clone().crossSelf(f).setLength(d.x));e.addSelf(f.setLength(d.z));return e}; this.rotateCamera=function(){var b=Math.acos(g.dot(j)/g.length()/j.length());if(b){var c=(new THREE.Vector3).cross(g,j).normalize(),d=new THREE.Quaternion;b*=this.rotateSpeed;d.setFromAxisAngle(c,-b);d.multiplyVector3(f);d.multiplyVector3(this.up);d.multiplyVector3(j);this.staticMoving?g=j:(d.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),d.multiplyVector3(g))}};this.zoomCamera=function(){var b=1+(m.y-k.y)*this.zoomSpeed;b!==1&&b>0&&(f.multiplyScalar(b),this.staticMoving?k=m:k.y+=(m.y-k.y)*this.dynamicDampingFactor)}; this.panCamera=function(){var b=p.clone().subSelf(o);if(b.lengthSq()){b.multiplyScalar(f.length()*this.panSpeed);var c=f.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?o=p:o.addSelf(b.sub(p,o).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), f.lengthSq()0){j(0,0,-p-(g||0));for(m=b;m0){j(0,0,p+ (f||0));for(m=b+b/2;m<2*b;m++)k.faces.push(new THREE.Face4(2*b+1,(2*m-2*b+2)%b+b,(2*m-2*b+1)%b+b,(2*m-2*b)%b+b))}m=0;for(b=this.faces.length;m0||(p=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,k,n)))-1);o.push(p)}c.push(o)}for(var u,v,y,f=c.length,d=0;d0)for(e=0;e1&&(u= this.vertices[j].position.clone(),v=this.vertices[m].position.clone(),y=this.vertices[o].position.clone(),u.normalize(),v.normalize(),y.normalize(),this.faces.push(new THREE.Face3(j,m,o,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(y.x,y.y,y.z)])),this.faceVertexUvs[0].push([p,t,B]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(b,c){THREE.Geometry.call(this);this.parameters=c||{};this.set(b)};THREE.TextGeometry.prototype=new THREE.Geometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.TextGeometry.prototype.set=function(b,c){function d(b,c,d){v.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))}function e(b,c,d,e){v.faces.push(new THREE.Face4(b,c,d,e))}this.text=b;var c=c||this.parameters,f=c.height!==void 0?c.height:50,g=c.curveSegments!==void 0?c.curveSegments:4,j=c.font!==void 0?c.font:"helvetiker",k=c.weight!==void 0?c.weight:"normal",m=c.style!==void 0?c.style:"normal",o=c.bezelThickness!==void 0?c.bezelThickness:10,p=c.bezelSize!==void 0?c.bezelSize:8,t=c.bezelEnabled!== void 0?c.bezelEnabled:!1;THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=g;THREE.FontUtils.face=j;THREE.FontUtils.weight=k;THREE.FontUtils.style=m;THREE.FontUtils.bezelSize=p;var k=THREE.FontUtils.drawText(b),g=k.points,n=k.faces,j=k.contour,u=k.bezel,v=this;v.vertices=[];v.faces=[];for(var y,m=g.length,B=n.length,p=u.length,k=0;k0;){if(z){if(z.equals(j[k])){z=null;continue}}else z=j[k];o=m*2+k;n=o-1;e(o,n,n+p,o+p);for(t=0;t0;){if(z){if(z.equals(j[k])){z=null;continue}}else z=j[k];for(t=0;t0&&j.push({shape:f,holes:e}),f=t,e=[]):e.push(t):this.Triangulate.area(t)<0?(j.push({shape:t,holes:e}),e=[]):e.push(t);o++}p&&j.push({shape:f,holes:e})}var n,u,v,y,B,z;g=[];for(k=0;k=0?u-1:f.length-1;var t=n-1>=0?n-1:o.length-1,I=[];I.push(o[n]);I.push(f[u]);I.push(f[d]);v=this.Triangulate.area(I);var A=[];A.push(o[n]);A.push(o[t]);A.push(f[u]);B=this.Triangulate.area(A);y=u;z=n;u+=1;n+=-1;u<0&&(u+=f.length);u%=f.length;n<0&&(n+=o.length);n%=f.length;d=u-1>=0?u-1:f.length-1;t=n-1>=0?n-1:o.length- 1;I=[];I.push(o[n]);I.push(f[u]);I.push(f[d]);I=this.Triangulate.area(I);A=[];A.push(o[n]);A.push(o[t]);A.push(f[u]);A=this.Triangulate.area(A);v+B>I+A&&(u=y,n=z,u<0&&(u+=f.length),u%=f.length,n<0&&(n+=o.length),n%=f.length,d=u-1>=0?u-1:f.length-1,t=n-1>=0?n-1:o.length-1);v=f.slice(0,u);B=f.slice(u);y=o.slice(n);z=o.slice(0,n);g.push(o[n]);g.push(f[u]);g.push(f[d]);g.push(o[n]);g.push(o[t]);g.push(f[u]);f=v.concat(y).concat(z).concat(B)}m.shape=f}b=[];n=[];for(k=p=0;k=0;){if(o){if(o.equals(d[b])){o=null;m=this.Triangulate.area(e)>0;j.push(m);g.push(k.divideScalar(e.length));e=[];k=new THREE.Vector2;continue}}else o=d[b];k.addSelf(d[b]);e.push(d[b])}b=d.length;e=0;for(var p;--b>=0;)m=d[b],k=g[e],m=m.clone().subSelf(k),p=this.bezelSize/m.length(), j[e]?p+=1:p=1-p,p=m.multiplyScalar(p).addSelf(k),f.unshift(p),o?o.equals(d[b])&&(o=null,e++):o=d[b];c.bezel=f;return c},b2p0:function(b,c){var d=1-b;return d*d*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,d,e){return this.b2p0(b,c)+this.b2p1(b,d)+this.b2p2(b,e)},b3p0:function(b,c){var d=1-b;return d*d*d*c},b3p1:function(b,c){var d=1-b;return 3*d*d*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b,c){return b*b*b*c},b3:function(b,c,d,e,f){return this.b3p0(b, c)+this.b3p1(b,d)+this.b3p2(b,e)+this.b3p3(b,f)},extractGlyphPoints:function(b,c,d,e){var f=[],g,j,k,m,o,p,t,n,u,v,y=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(y){if(y.o){c=y._cachedOutline||(y._cachedOutline=y.o.split(" "));k=c.length;for(b=0;b0)for(o=0;o2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return g}m=o;f<=m&&(m=0);o=m+1;f<=o&&(o=0);p=o+1;f<=p&&(p=0);var n;a:{n=b;var u=m,v=o,y=p,B=f,z=j,I=void 0,A=void 0,G=void 0, F=void 0,C=void 0,M=void 0,J=void 0,O=void 0,w=void 0,A=n[z[u]].x,G=n[z[u]].y,F=n[z[v]].x,C=n[z[v]].y,M=n[z[y]].x,J=n[z[y]].y;if(1.0E-10>(F-A)*(J-G)-(C-G)*(M-A))n=!1;else{for(I=0;I=0&&S>=0&&Q>=0){n=!1;break a}}n=!0}}if(n){t= j[m];n=j[o];u=j[p];g.push(b[t]);g.push(b[n]);g.push(b[u]);k.push([j[m],j[o],j[p]]);m=o;for(p=o+1;p>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&j==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,j)}function f(b,c){var d=p(b,c),e=p(b,c+1),g=p(b,c+2);return(p(b,c+3)<<24)+(g<<16)+(e<<8)+d}function m(b,c){var d=p(b,c);return(p(b,c+1)<<8)+d}function o(b,c){var d=p(b,c);return d>127?d-256:d}function p(b, c){return b.charCodeAt(c)&255}function t(c){var d,e,g;d=f(b,c);e=f(b,c+C);g=f(b,c+M);c=m(b,c+J);THREE.BinaryLoader.prototype.f3(z,d,e,g,c)}function n(c){var d,e,g,h,j,o;d=f(b,c);e=f(b,c+C);g=f(b,c+M);h=m(b,c+J);j=f(b,c+O);o=f(b,c+w);c=f(b,c+W);THREE.BinaryLoader.prototype.f3n(z,G,d,e,g,h,j,o,c)}function u(c){var d,e,g,j;d=f(b,c);e=f(b,c+R);g=f(b,c+S);j=f(b,c+h);c=m(b,c+Q);THREE.BinaryLoader.prototype.f4(z,d,e,g,j,c)}function v(c){var d,e,g,j,o,n,p,t;d=f(b,c);e=f(b,c+R);g=f(b,c+S);j=f(b,c+h);o=m(b, c+Q);n=f(b,c+L);p=f(b,c+N);t=f(b,c+T);c=f(b,c+P);THREE.BinaryLoader.prototype.f4n(z,G,d,e,g,j,o,n,p,t,c)}function y(c){var d,e;d=f(b,c);e=f(b,c+Y);c=f(b,c+V);THREE.BinaryLoader.prototype.uv3(z.faceVertexUvs[0],F[d*2],F[d*2+1],F[e*2],F[e*2+1],F[c*2],F[c*2+1])}function B(c){var d,e,g;d=f(b,c);e=f(b,c+Z);g=f(b,c+U);c=f(b,c+ea);THREE.BinaryLoader.prototype.uv4(z.faceVertexUvs[0],F[d*2],F[d*2+1],F[e*2],F[e*2+1],F[g*2],F[g*2+1],F[c*2],F[c*2+1])}var z=this,I=0,A,G=[],F=[],C,M,J,O,w,W,R,S,h,Q,L,N,T,P,Y,V, Z,U,ea,ia,D,H,$,ca,aa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(z,e,c);A={signature:b.substr(I,8),header_bytes:p(b,I+8),vertex_coordinate_bytes:p(b,I+9),normal_coordinate_bytes:p(b,I+10),uv_coordinate_bytes:p(b,I+11),vertex_index_bytes:p(b,I+12),normal_index_bytes:p(b,I+13),uv_index_bytes:p(b,I+14),material_index_bytes:p(b,I+15),nvertices:f(b,I+16),nnormals:f(b,I+16+4),nuvs:f(b,I+16+8),ntri_flat:f(b,I+16+12),ntri_smooth:f(b,I+16+16),ntri_flat_uv:f(b,I+16+20),ntri_smooth_uv:f(b, I+16+24),nquad_flat:f(b,I+16+28),nquad_smooth:f(b,I+16+32),nquad_flat_uv:f(b,I+16+36),nquad_smooth_uv:f(b,I+16+40)};I+=A.header_bytes;C=A.vertex_index_bytes;M=A.vertex_index_bytes*2;J=A.vertex_index_bytes*3;O=A.vertex_index_bytes*3+A.material_index_bytes;w=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes;W=A.vertex_index_bytes*3+A.material_index_bytes+A.normal_index_bytes*2;R=A.vertex_index_bytes;S=A.vertex_index_bytes*2;h=A.vertex_index_bytes*3;Q=A.vertex_index_bytes*4;L=A.vertex_index_bytes* 4+A.material_index_bytes;N=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes;T=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*2;P=A.vertex_index_bytes*4+A.material_index_bytes+A.normal_index_bytes*3;Y=A.uv_index_bytes;V=A.uv_index_bytes*2;Z=A.uv_index_bytes;U=A.uv_index_bytes*2;ea=A.uv_index_bytes*3;c=A.vertex_index_bytes*3+A.material_index_bytes;aa=A.vertex_index_bytes*4+A.material_index_bytes;ia=A.ntri_flat*c;D=A.ntri_smooth*(c+A.normal_index_bytes*3);H=A.ntri_flat_uv* (c+A.uv_index_bytes*3);$=A.ntri_smooth_uv*(c+A.normal_index_bytes*3+A.uv_index_bytes*3);ca=A.nquad_flat*aa;c=A.nquad_smooth*(aa+A.normal_index_bytes*4);aa=A.nquad_flat_uv*(aa+A.uv_index_bytes*4);I+=function(c){for(var e,f,g,h=A.vertex_coordinate_bytes*3,k=c+A.nvertices*h;c1&&(O=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(C,O);object.name=u;object.position.set(A[0],A[1],A[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=I.visible;L.scene.addObject(object);L.objects[u]=object;if(I.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(object);L.scene.collisions.colliders.push(b)}if(I.castsShadow)b=new THREE.ShadowVolume(C),L.scene.addChild(b), b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;I.trigger&&I.trigger.toLowerCase()!="none"&&(b={type:I.trigger,object:I},L.triggers[object.name]=b)}}else A=I.position,r=I.rotation,q=I.quaternion,s=I.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(A[0],A[1],A[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=I.visible!==void 0?I.visible:!1,L.scene.addObject(object), L.objects[u]=object,L.empties[u]=object,I.trigger&&I.trigger.toLowerCase()!="none"&&(b={type:I.trigger,object:I},L.triggers[object.name]=b)}function m(b){return function(c){L.geometries[b]=c;k();R-=1;d.onLoadComplete();p()}}function o(b){return function(c){L.geometries[b]=c}}function p(){d.callbackProgress({totalModels:h,totalTextures:Q,loadedModels:h-R,loadedTextures:Q-S},L);d.onLoadProgress();R==0&&S==0&&c(L)}var t,n,u,v,y,B,z,I,A,G,F,C,M,J,O,w,W,R,S,h,Q,L;w=b.data;b=new THREE.BinaryLoader;W=new THREE.JSONLoader; S=R=0;L={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var N=!1;for(u in w.objects)if(I=w.objects[u],I.meshCollider){N=!0;break}if(N)L.scene.collisions=new THREE.CollisionSystem;if(w.transform){N=w.transform.position;G=w.transform.rotation;var T=w.transform.scale;N&&L.scene.position.set(N[0],N[1],N[2]);G&&L.scene.rotation.set(G[0],G[1],G[2]);T&&L.scene.scale.set(T[0],T[1],T[2]);(N||G||T)&&L.scene.updateMatrix()}N=function(){S-= 1;p();d.onLoadComplete()};for(y in w.cameras){G=w.cameras[y];if(G.type=="perspective")M=new THREE.Camera(G.fov,G.aspect,G.near,G.far);else if(G.type=="ortho")M=new THREE.Camera,M.projectionMatrix=THREE.Matrix4.makeOrtho(G.left,G.right,G.top,G.bottom,G.near,G.far);A=G.position;G=G.target;M.position.set(A[0],A[1],A[2]);M.target.position.set(G[0],G[1],G[2]);L.cameras[y]=M}for(v in w.lights){y=w.lights[v];M=y.color!==void 0?y.color:16777215;G=y.intensity!==void 0?y.intensity:1;if(y.type=="directional")A= y.direction,light=new THREE.DirectionalLight(M,G),light.position.set(A[0],A[1],A[2]),light.position.normalize();else if(y.type=="point")A=y.position,light=new THREE.PointLight(M,G),light.position.set(A[0],A[1],A[2]);L.scene.addLight(light);L.lights[v]=light}for(B in w.fogs)v=w.fogs[B],v.type=="linear"?J=new THREE.Fog(0,v.near,v.far):v.type=="exp2"&&(J=new THREE.FogExp2(0,v.density)),G=v.color,J.color.setRGB(G[0],G[1],G[2]),L.fogs[B]=J;if(L.cameras&&w.defaults.camera)L.currentCamera=L.cameras[w.defaults.camera]; if(L.fogs&&w.defaults.fog)L.scene.fog=L.fogs[w.defaults.fog];G=w.defaults.bgcolor;L.bgColor=new THREE.Color;L.bgColor.setRGB(G[0],G[1],G[2]);L.bgColorAlpha=w.defaults.bgalpha;for(t in w.geometries)if(B=w.geometries[t],B.type=="bin_mesh"||B.type=="ascii_mesh")R+=1,d.onLoadStart();h=R;for(t in w.geometries)B=w.geometries[t],B.type=="cube"?(C=new THREE.CubeGeometry(B.width,B.height,B.depth,B.segmentsWidth,B.segmentsHeight,B.segmentsDepth,null,B.flipped,B.sides),L.geometries[t]=C):B.type=="plane"?(C= new THREE.PlaneGeometry(B.width,B.height,B.segmentsWidth,B.segmentsHeight),L.geometries[t]=C):B.type=="sphere"?(C=new THREE.SphereGeometry(B.radius,B.segmentsWidth,B.segmentsHeight),L.geometries[t]=C):B.type=="cylinder"?(C=new THREE.CylinderGeometry(B.numSegs,B.topRad,B.botRad,B.height,B.topOffset,B.botOffset),L.geometries[t]=C):B.type=="torus"?(C=new THREE.TorusGeometry(B.radius,B.tube,B.segmentsR,B.segmentsT),L.geometries[t]=C):B.type=="icosahedron"?(C=new THREE.IcosahedronGeometry(B.subdivisions), L.geometries[t]=C):B.type=="bin_mesh"?b.load({model:e(B.url,w.urlBaseType),callback:m(t)}):B.type=="ascii_mesh"?W.load({model:e(B.url,w.urlBaseType),callback:m(t)}):B.type=="embedded_mesh"&&(B=w.embeds[B.id])&&W.createModel(B,o(t),"");for(z in w.textures)if(t=w.textures[z],t.url instanceof Array){S+=t.url.length;for(b=0;b=this.maxCount-3&&k(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(m=this.size-1);var n=Math.floor(o-k);n<1&&(n=1);o=Math.floor(o+k);o>this.size-1&&(o=this.size-1);var u=Math.floor(p-k);u<1&&(u=1);k=Math.floor(p+k);k>this.size-1&&(k=this.size- 1);for(var v,y,B,z,I,A;t0&&(this.field[B+v]+=z)}}};this.addPlaneX=function(b,c){var f,g,j,k,m,o=this.size,p=this.yd,t=this.zd,n=this.field,u=o*Math.sqrt(b/c);u>o&&(u=o);for(f=0;f0)for(g=0;gp&&(v=p);for(g=0;g0){m=g*t;for(f=0;fsize&&(dist=size);for(j=0;j0){m=zd*j;for(g=0;gg?this.hits.push(f):this.hits.unshift(f),g=e;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var d=0;c[d]instanceof THREE.MeshCollider;){var e=this.rayMesh(b,c[d]);if(e.distc.length)return null;return c[d]}; THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var d=this.makeRayLocal(b,c.mesh),e=Number.MAX_VALUE,f,g=0;g=k*f))return Number.MAX_VALUE;j/=k;k=THREE.CollisionSystem.__v3;k.copy(b.direction);k.multiplyScalar(j);k.addSelf(b.origin);Math.abs(g.x)>Math.abs(g.y)?Math.abs(g.x)>Math.abs(g.z)?(b=k.y-c.y,g=d.y-c.y, f=e.y-c.y,k=k.z-c.z,d=d.z-c.z,e=e.z-c.z):(b=k.x-c.x,g=d.x-c.x,f=e.x-c.x,k=k.y-c.y,d=d.y-c.y,e=e.y-c.y):Math.abs(g.y)>Math.abs(g.z)?(b=k.x-c.x,g=d.x-c.x,f=e.x-c.x,k=k.z-c.z,d=d.z-c.z,e=e.z-c.z):(b=k.x-c.x,g=d.x-c.x,f=e.x-c.x,k=k.y-c.y,d=d.y-c.y,e=e.y-c.y);c=g*e-d*f;if(c==0)return Number.MAX_VALUE;c=1/c;e=(b*e-k*f)*c;if(!(e>=0))return Number.MAX_VALUE;c*=g*k-d*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-e-c>=0))return Number.MAX_VALUE;return j}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var d=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,d);var e=THREE.CollisionSystem.__r;e.origin.copy(b.origin);e.direction.copy(b.direction);d.multiplyVector3(e.origin);d.rotateAxis(e.direction);e.direction.normalize();return e}; THREE.CollisionSystem.prototype.rayBox=function(b,c){var d;c.dynamic&&c.mesh&&c.mesh.matrixWorld?d=this.makeRayLocal(b,c.mesh):(d=THREE.CollisionSystem.__r,d.origin.copy(b.origin),d.direction.copy(b.direction));var e=0,f=0,g=0,j=0,k=0,m=0,o=!0;d.origin.xc.max.x&&(e=c.max.x-d.origin.x,e/=d.direction.x,o=!1,j=1);d.origin.yc.max.y&&(f=c.max.y-d.origin.y,f/=d.direction.y, o=!1,k=1);d.origin.zc.max.z&&(g=c.max.z-d.origin.z,g/=d.direction.z,o=!1,m=1);if(o)return-1;o=0;f>e&&(o=1,e=f);g>e&&(o=2,e=g);switch(o){case 0:k=d.origin.y+d.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;d=d.origin.z+d.direction.z*e;if(dc.max.z)return Number.MAX_VALUE;c.normal.set(j,0,0);break;case 1:j=d.origin.x+d.direction.x*e;if(jc.max.x)return Number.MAX_VALUE;d=d.origin.z+d.direction.z* e;if(dc.max.z)return Number.MAX_VALUE;c.normal.set(0,k,0);break;case 2:j=d.origin.x+d.direction.x*e;if(jc.max.x)return Number.MAX_VALUE;k=d.origin.y+d.direction.y*e;if(kc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,m)}return e};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var d=b.direction.dot(c.normal),e=c.point.dot(c.normal);if(d<0)d=(e-b.origin.dot(c.normal))/d;else return Number.MAX_VALUE;return d>0?d:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,c){var d=c.center.clone().subSelf(b.origin);if(d.lengthSq=0)return Math.abs(e)-Math.sqrt(d);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,d=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),d=new THREE.BoxCollider(d,c);d.mesh=b;return d};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,d=this.setSize,e=this.render,f=new THREE.Camera,g=new THREE.Camera,j=new THREE.Matrix4,k=new THREE.Matrix4,m,o,p;f.useTarget=g.useTarget=!1;f.matrixAutoUpdate=g.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},t=new THREE.WebGLRenderTarget(512,512,b),n=new THREE.WebGLRenderTarget(512,512,b),u=new THREE.Camera(53,1,1,1E4);u.position.z= 2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:t},mapRight:{type:"t",value:1,texture:n}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); var v=new THREE.Scene;v.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,e){d.call(c,b,e);t.width=b;t.height=e;n.width=b;n.height=e};this.render=function(b,d){d.update(null,!0);if(m!==d.aspect||o!==d.near||p!==d.fov){m=d.aspect;o=d.near;p=d.fov;var z=d.projectionMatrix.clone(),I=125/30*0.5,A=I*o/125,G=o*Math.tan(p*Math.PI/360),F;j.n14=I;k.n14=-I;I=-G*m+A;F=G*m+A;z.n11=2*o/(F-I);z.n13=(F+I)/(F-I);f.projectionMatrix=z.clone();I=-G*m-A;F=G*m-A;z.n11=2*o/(F-I); z.n13=(F+I)/(F-I);g.projectionMatrix=z.clone()}f.matrix=d.matrixWorld.clone().multiplySelf(k);f.update(null,!0);f.position.copy(d.position);f.near=o;f.far=d.far;e.call(c,b,f,t,!0);g.matrix=d.matrixWorld.clone().multiplySelf(j);g.update(null,!0);g.position.copy(d.position);g.near=o;g.far=d.far;e.call(c,b,g,n,!0);e.call(c,v,u)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,d=this.setSize,e=this.render,f,g,j=new THREE.Camera,k=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,e){d.call(c,b,e);f=b/2;g=e};this.render=function(b,d){this.clear();j.fov=d.fov;j.aspect=0.5*d.aspect;j.near=d.near;j.far=d.far; j.updateProjectionMatrix();j.position.copy(d.position);j.target.position.copy(d.target.position);j.translateX(c.separation);k.projectionMatrix=j.projectionMatrix;k.position.copy(d.position);k.target.position.copy(d.target.position);k.translateX(-c.separation);this.setViewport(0,0,f,g);e.call(c,b,j);this.setViewport(f,0,f,g);e.call(c,b,k,!1)}};