import { WebGLRenderer, WebGLRenderTarget, Texture, CubeTexture, Scene } from '../../../src/Three'; export class PMREMGenerator { constructor( renderer:WebGLRenderer ); fromScene( scene:Scene, sigma?:number, near?:number, far?:number ): WebGLRenderTarget; fromEquirectangular( equirectangular:Texture ): WebGLRenderTarget; fromCubemap( cubemap:CubeTexture ): WebGLRenderTarget; dispose(): void; }