// ThreeExtras.js r32 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ ","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0}; THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,e=this.z;this.x=f*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,b,f,e){this.x=a||0;this.y=b||0;this.z=f||0;this.w=e||1}; THREE.Vector4.prototype={set:function(a,b,f,e){this.x=a;this.y=b;this.z=f;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var b,f,e=a.objects,g=[];a=0;for(b=e.length;a0&&K>0&&q+K<1}var f,e,g,h,j,c,i,m,s,B, p,v=a.geometry,y=v.vertices,A=[];f=0;for(e=v.faces.length;fi?e:i;g=g>m? g:m}a()};this.add3Points=function(i,m,s,B,p,v){if(c){c=false;b=is?i>p?i:p:s>p?s:p;g=m>B?m>v?m:v:B>v?B:v}else{b=is?i>p?i>e?i:e:p>e?p:e:s>p?s>e?s:e:p>e?p:e;g=m>B?m>v?m>g?m:g:v>g?v:g:B>v?B>g?B:g:v>g?v:g}a()};this.addRectangle=function(i){if(c){c=false;b=i.getLeft();f=i.getTop();e=i.getRight();g=i.getBottom()}else{b=bi.getRight()?e:i.getRight();g=g>i.getBottom()?g:i.getBottom()}a()};this.inflate=function(i){b-=i;f-=i;e+=i;g+=i;a()};this.minSelf=function(i){b=b>i.getLeft()?b:i.getLeft();f=f>i.getTop()?f:i.getTop();e=e=0&&Math.min(g,i.getBottom())-Math.max(f,i.getTop())>=0};this.empty=function(){c=true;g=e=f=b=0;a()};this.isEmpty=function(){return c};this.toString= function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+f+", bottom: "+g+", width: "+h+", height: "+j+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(a,b,f,e,g,h,j,c,i,m,s,B,p,v,y,A){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=e||0;this.n21=g||0;this.n22=h||1;this.n23=j||0;this.n24=c||0;this.n31=i||0;this.n32=m||0;this.n33=s||1;this.n34=B||0;this.n41=p||0;this.n42=v||0;this.n43=y||0;this.n44=A||1}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,e,g,h,j,c,i,m,s,B,p,v,y,A){this.n11=a;this.n12=b;this.n13=f;this.n14=e;this.n21=g;this.n22=h;this.n23=j;this.n24=c;this.n31=i;this.n32=m;this.n33=s;this.n34=B;this.n41=p;this.n42=v;this.n43=y;this.n44=A;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var e=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3;h.sub(a,b).normalize();e.cross(f,h).normalize();g.cross(h,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=h.x; this.n32=h.y;this.n33=h.z;this.n34=-h.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,e=a.z,g=1/(this.n41*b+this.n42*f+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*f+this.n23*e+this.n24)*g;a.z=(this.n31*b+this.n32*f+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,f=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*f+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*f+this.n23*e+this.n24* g;a.z=this.n31*b+this.n32*f+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*f+this.n43*e+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,e=a.n12,g=a.n13,h=a.n14,j=a.n21,c=a.n22,i=a.n23,m=a.n24,s=a.n31,B=a.n32, p=a.n33,v=a.n34,y=a.n41,A=a.n42,K=a.n43,r=a.n44,C=b.n11,d=b.n12,k=b.n13,q=b.n14,n=b.n21,o=b.n22,l=b.n23,w=b.n24,u=b.n31,E=b.n32,z=b.n33,x=b.n34,D=b.n41,$=b.n42,M=b.n43,U=b.n44;this.n11=f*C+e*n+g*u+h*D;this.n12=f*d+e*o+g*E+h*$;this.n13=f*k+e*l+g*z+h*M;this.n14=f*q+e*w+g*x+h*U;this.n21=j*C+c*n+i*u+m*D;this.n22=j*d+c*o+i*E+m*$;this.n23=j*k+c*l+i*z+m*M;this.n24=j*q+c*w+i*x+m*U;this.n31=s*C+B*n+p*u+v*D;this.n32=s*d+B*o+p*E+v*$;this.n33=s*k+B*l+p*z+v*M;this.n34=s*q+B*w+p*x+v*U;this.n41=y*C+A*n+K*u+r*D; this.n42=y*d+A*o+K*E+r*$;this.n43=y*k+A*l+K*z+r*M;this.n44=y*q+A*w+K*x+r*U;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,e=this.n13,g=this.n14,h=this.n21,j=this.n22,c=this.n23,i=this.n24,m=this.n31,s=this.n32,B=this.n33,p=this.n34,v=this.n41,y=this.n42,A=this.n43,K=this.n44,r=a.n11,C=a.n21,d=a.n31,k=a.n41,q=a.n12,n=a.n22,o=a.n32,l=a.n42,w=a.n13,u=a.n23,E=a.n33,z=a.n43,x=a.n14,D=a.n24,$=a.n34;a=a.n44;this.n11=b*r+f*C+e*d+g*k;this.n12=b*q+f*n+e*o+g*l;this.n13=b*w+f*u+e*E+g*z;this.n14= b*x+f*D+e*$+g*a;this.n21=h*r+j*C+c*d+i*k;this.n22=h*q+j*n+c*o+i*l;this.n23=h*w+j*u+c*E+i*z;this.n24=h*x+j*D+c*$+i*a;this.n31=m*r+s*C+B*d+p*k;this.n32=m*q+s*n+B*o+p*l;this.n33=m*w+s*u+B*E+p*z;this.n34=m*x+s*D+B*$+p*a;this.n41=v*r+y*C+A*d+K*k;this.n42=v*q+y*n+A*o+K*l;this.n43=v*w+y*u+A*E+K*z;this.n44=v*x+y*D+A*$+K*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,e){var g=b[f];b[f]=b[e]; b[e]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var e=new THREE.Matrix4;e.n14=a;e.n24=b;e.n34=f;return e}; THREE.Matrix4.scaleMatrix=function(a,b,f){var e=new THREE.Matrix4;e.n11=a;e.n22=b;e.n33=f;return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,e=Math.cos(b),g=Math.sin(b),h=1-e,j=a.x,c=a.y,i=a.z;f.n11=h*j*j+e;f.n12=h*j*c-g*i;f.n13=h*j*i+g*c;f.n21=h*j*c+g*i;f.n22=h*c*c+e;f.n23=h*c*i-g*j;f.n31=h*j*i-g*c;f.n32=h*c*i+g*j;f.n33=h*i*i+e;return f}; THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],h=-b[10]*b[4]+b[6]*b[8],j=b[10]*b[0]-b[2]*b[8],c=-b[6]*b[0]+b[2]*b[4],i=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],s=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*h+b[2]*i;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*e;a.m[2]=b*g;a.m[3]=b*h;a.m[4]=b*j;a.m[5]=b*c;a.m[6]=b*i;a.m[7]=b*m;a.m[8]=b*s;return a}; THREE.Matrix4.makeFrustum=function(a,b,f,e,g,h){var j,c,i;j=new THREE.Matrix4;c=2*g/(b-a);i=2*g/(e-f);a=(b+a)/(b-a);f=(e+f)/(e-f);e=-(h+g)/(h-g);g=-2*h*g/(h-g);j.n11=c;j.n12=0;j.n13=a;j.n14=0;j.n21=0;j.n22=i;j.n23=f;j.n24=0;j.n31=0;j.n32=0;j.n33=e;j.n34=g;j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,b,f,e){var g;a=f*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,f,e)}; THREE.Matrix4.makeOrtho=function(a,b,f,e,g,h){var j,c,i,m;j=new THREE.Matrix4;c=b-a;i=f-e;m=h-g;a=(b+a)/c;f=(f+e)/i;g=(h+g)/m;j.n11=2/c;j.n12=0;j.n13=0;j.n14=-a;j.n21=0;j.n22=2/i;j.n23=0;j.n24=-f;j.n31=0;j.n32=0;j.n33=-2/m;j.n34=-g;j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,b,f,e,g){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,b,f,e,g,h){this.a=a;this.b=b;this.c=f;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b65535){m[c].counter+=1;i=m[c].hash+"_"+m[c].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:j,vertices:0}}this.geometryChunks[i].faces.push(e); this.geometryChunks[i].vertices+=h}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,b,f,e){this.fov=a;this.aspect=b;this.near=f;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g); this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition); this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,f){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=f!==undefined?f:THREE.LineContinuous}; THREE.LineContinuous=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1; THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ "
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; THREE.Texture=function(a,b,f,e,g,h){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=h!==undefined?h:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var b,f,e,g={};for(b in a){g[b]={};for(f in a[b]){e=a[b][f];g[b][f]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return g},merge:function(a){var b,f,e,g={};for(b=0;b=0&&z>=0&&x>=0&&D>=0)return true;else if(E<0&&z<0||x<0&&D<0)return false;else{if(E<0)w=Math.max(w,E/(E-z));else if(z<0)u=Math.min(u,E/(E-z));if(x<0)w=Math.max(w,x/(x-D));else if(D<0)u=Math.min(u,x/(x-D));if(uE&&M.z0&&K.z<1){p=y[v]=y[v]||new THREE.RenderableParticle;p.x=K.x/K.w;p.y=K.y/K.w;p.z=K.z;p.rotation=O.rotation.z;p.scale.x=O.scale.x*Math.abs(p.x-(K.x+l.projectionMatrix.n11)/(K.w+l.projectionMatrix.n14)); p.scale.y=O.scale.y*Math.abs(p.y-(K.y+l.projectionMatrix.n22)/(K.w+l.projectionMatrix.n24));p.materials=O.materials;u.push(p);v++}}}}w&&u.sort(a);return u};this.unprojectVector=function(o,l){var w=new THREE.Matrix4;w.multiply(THREE.Matrix4.makeInvert(l.matrix),THREE.Matrix4.makeInvert(l.projectionMatrix));w.multiplyVector3(o);return o}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,e,g,h;this.domElement=document.createElement("div");this.setSize=function(j,c){f=j;e=c;g=f/2;h=e/2};this.render=function(j,c){var i,m,s,B,p,v,y,A;a=b.projectScene(j,c);i=0;for(m=a.length;i0){J.r+=fa.r*ca;J.g+=fa.g*ca;J.b+=fa.b*ca}}else if(ca instanceof THREE.PointLight){H.sub(ca.position,X);H.normalize();ca=T.dot(H)*ia;if(ca>0){J.r+=fa.r*ca;J.g+=fa.g*ca;J.b+=fa.b*ca}}}}function Na(F,X,T){if(T.opacity!=0){a(T.opacity); b(T.blending);var J,P,ca,fa,ia,la;if(T instanceof THREE.ParticleBasicMaterial){if(T.map){fa=T.map;ia=fa.width>>1;la=fa.height>>1;P=X.scale.x*c;ca=X.scale.y*i;T=P*ia;J=ca*la;I.set(F.x-T,F.y-J,F.x+T,F.y+J);if(Z.instersects(I)){m.save();m.translate(F.x,F.y);m.rotate(-X.rotation);m.scale(P,-ca);m.translate(-ia,-la);m.drawImage(fa,0,0);m.restore()}}}else if(T instanceof THREE.ParticleCircleMaterial){if(S){Y.r=ha.r+ja.r+t.r;Y.g=ha.g+ja.g+t.g;Y.b=ha.b+ja.b+t.b;u.r=T.color.r*Y.r;u.g=T.color.g*Y.g;u.b=T.color.b* Y.b;u.updateStyleString()}else u.__styleString=T.color.__styleString;T=X.scale.x*c;J=X.scale.y*i;I.set(F.x-T,F.y-J,F.x+T,F.y+J);if(Z.instersects(I)){P=u.__styleString;if(A!=P)m.fillStyle=A=P;m.save();m.translate(F.x,F.y);m.rotate(-X.rotation);m.scale(T,J);m.beginPath();m.arc(0,0,1,0,G,true);m.closePath();m.fill();m.restore()}}}}function Oa(F,X,T,J){if(J.opacity!=0){a(J.opacity);b(J.blending);m.beginPath();m.moveTo(F.positionScreen.x,F.positionScreen.y);m.lineTo(X.positionScreen.x,X.positionScreen.y); m.closePath();if(J instanceof THREE.LineBasicMaterial){u.__styleString=J.color.__styleString;F=J.linewidth;if(K!=F)m.lineWidth=K=F;F=u.__styleString;if(y!=F)m.strokeStyle=y=F;m.stroke();I.inflate(J.linewidth*2)}}}function Ia(F,X,T,J,P,ca){if(P.opacity!=0){a(P.opacity);b(P.blending);k=F.positionScreen.x;q=F.positionScreen.y;n=X.positionScreen.x;o=X.positionScreen.y;l=T.positionScreen.x;w=T.positionScreen.y;m.beginPath();m.moveTo(k,q);m.lineTo(n,o);m.lineTo(l,w);m.lineTo(k,q);m.closePath();if(P instanceof THREE.MeshBasicMaterial)if(P.map)P.map.image.loaded&&P.map.mapping instanceof THREE.UVMapping&&xa(k,q,n,o,l,w,P.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);else if(P.env_map){if(P.env_map.image.loaded)if(P.env_map.mapping instanceof THREE.SphericalReflectionMapping){F=sa.matrix;H.copy(J.vertexNormalsWorld[0]);V=(H.x*F.n11+H.y*F.n12+H.z*F.n13)*0.5+0.5;O=-(H.x*F.n21+H.y*F.n22+H.z*F.n23)*0.5+0.5;H.copy(J.vertexNormalsWorld[1]);ba=(H.x*F.n11+H.y*F.n12+H.z*F.n13)*0.5+0.5; R=-(H.x*F.n21+H.y*F.n22+H.z*F.n23)*0.5+0.5;H.copy(J.vertexNormalsWorld[2]);L=(H.x*F.n11+H.y*F.n12+H.z*F.n13)*0.5+0.5;N=-(H.x*F.n21+H.y*F.n22+H.z*F.n23)*0.5+0.5;xa(k,q,n,o,l,w,P.env_map.image,V,O,ba,R,L,N)}}else P.wireframe?Ba(P.color.__styleString,P.wireframe_linewidth):Ca(P.color.__styleString);else if(P instanceof THREE.MeshLambertMaterial){if(P.map&&!P.wireframe){P.map.mapping instanceof THREE.UVMapping&&xa(k,q,n,o,l,w,P.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v); b(THREE.SubtractiveBlending)}if(S)if(!P.wireframe&&P.shading==THREE.SmoothShading&&J.vertexNormalsWorld.length==3){E.r=z.r=x.r=ha.r;E.g=z.g=x.g=ha.g;E.b=z.b=x.b=ha.b;Aa(ca,J.v1.positionWorld,J.vertexNormalsWorld[0],E);Aa(ca,J.v2.positionWorld,J.vertexNormalsWorld[1],z);Aa(ca,J.v3.positionWorld,J.vertexNormalsWorld[2],x);D.r=(z.r+x.r)*0.5;D.g=(z.g+x.g)*0.5;D.b=(z.b+x.b)*0.5;U=Ja(E,z,x,D);xa(k,q,n,o,l,w,U,0,0,1,0,0,1)}else{Y.r=ha.r;Y.g=ha.g;Y.b=ha.b;Aa(ca,J.centroidWorld,J.normalWorld,Y);u.r=P.color.r* Y.r;u.g=P.color.g*Y.g;u.b=P.color.b*Y.b;u.updateStyleString();P.wireframe?Ba(u.__styleString,P.wireframe_linewidth):Ca(u.__styleString)}else P.wireframe?Ba(P.color.__styleString,P.wireframe_linewidth):Ca(P.color.__styleString)}else if(P instanceof THREE.MeshDepthMaterial){$=sa.near;M=sa.far;E.r=E.g=E.b=1-Ea(F.positionScreen.z,$,M);z.r=z.g=z.b=1-Ea(X.positionScreen.z,$,M);x.r=x.g=x.b=1-Ea(T.positionScreen.z,$,M);D.r=(z.r+x.r)*0.5;D.g=(z.g+x.g)*0.5;D.b=(z.b+x.b)*0.5;U=Ja(E,z,x,D);xa(k,q,n,o,l,w,U,0, 0,1,0,0,1)}else if(P instanceof THREE.MeshNormalMaterial){u.r=Fa(J.normalWorld.x);u.g=Fa(J.normalWorld.y);u.b=Fa(J.normalWorld.z);u.updateStyleString();P.wireframe?Ba(u.__styleString,P.wireframe_linewidth):Ca(u.__styleString)}}}function Ba(F,X){if(y!=F)m.strokeStyle=y=F;if(K!=X)m.lineWidth=K=X;m.stroke();I.inflate(X*2)}function Ca(F){if(A!=F)m.fillStyle=A=F;m.fill()}function xa(F,X,T,J,P,ca,fa,ia,la,oa,ma,pa,ya){var ua,qa;ua=fa.width-1;qa=fa.height-1;ia*=ua;la*=qa;oa*=ua;ma*=qa;pa*=ua;ya*=qa;T-=F; J-=X;P-=F;ca-=X;oa-=ia;ma-=la;pa-=ia;ya-=la;qa=1/(oa*ya-pa*ma);ua=(ya*T-ma*P)*qa;ma=(ya*J-ma*ca)*qa;T=(oa*P-pa*T)*qa;J=(oa*ca-pa*J)*qa;F=F-ua*ia-T*la;X=X-ma*ia-J*la;m.save();m.transform(ua,ma,T,J,F,X);m.clip();m.drawImage(fa,0,0);m.restore()}function Ja(F,X,T,J){var P=~~(F.r*255),ca=~~(F.g*255);F=~~(F.b*255);var fa=~~(X.r*255),ia=~~(X.g*255);X=~~(X.b*255);var la=~~(T.r*255),oa=~~(T.g*255);T=~~(T.b*255);var ma=~~(J.r*255),pa=~~(J.g*255);J=~~(J.b*255);ea[0]=P<0?0:P>255?255:P;ea[1]=ca<0?0:ca>255?255: ca;ea[2]=F<0?0:F>255?255:F;ea[4]=fa<0?0:fa>255?255:fa;ea[5]=ia<0?0:ia>255?255:ia;ea[6]=X<0?0:X>255?255:X;ea[8]=la<0?0:la>255?255:la;ea[9]=oa<0?0:oa>255?255:oa;ea[10]=T<0?0:T>255?255:T;ea[12]=ma<0?0:ma>255?255:ma;ea[13]=pa<0?0:pa>255?255:pa;ea[14]=J<0?0:J>255?255:J;aa.putImageData(ka,0,0);ta.drawImage(Q,0,0);return ra}function Ea(F,X,T){F=(F-X)/(T-X);return F*F*(3-2*F)}function Fa(F){F=(F+1)*0.5;return F<0?0:F>1?1:F}function Ga(F,X){var T=X.x-F.x,J=X.y-F.y,P=1/Math.sqrt(T*T+J*J);T*=P;J*=P;X.x+=T;X.y+= J;F.x-=T;F.y-=J}var Da,Ka,da,na,wa,Ha,La,za;m.setTransform(1,0,0,-1,c,i);this.autoClear&&this.clear();f=e.projectScene(ga,sa,this.sortElements);(S=ga.lights.length>0)&&Ma(ga);Da=0;for(Ka=f.length;Da0){ba.r+=N.color.r*Z;ba.g+=N.color.g*Z;ba.b+=N.color.b*Z}}else if(N instanceof THREE.PointLight){w.sub(N.position,O.centroidWorld);w.normalize();Z=O.normalWorld.dot(w)*N.intensity;if(Z>0){ba.r+=N.color.r*Z;ba.g+=N.color.g*Z;ba.b+=N.color.b*Z}}}}function b(V,O,ba,R,L,N){x=e(D++);x.setAttribute("d","M "+ V.positionScreen.x+" "+V.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+"z");if(L instanceof THREE.MeshBasicMaterial)d.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshLambertMaterial)if(C){k.r=q.r;k.g=q.g;k.b=q.b;a(N,R,k);d.r=L.color.r*k.r;d.g=L.color.g*k.g;d.b=L.color.b*k.b;d.updateStyleString()}else d.__styleString=L.color.__styleString;else if(L instanceof THREE.MeshDepthMaterial){l=1-L.__2near/(L.__farPlusNear- R.z*L.__farMinusNear);d.setRGB(l,l,l)}else L instanceof THREE.MeshNormalMaterial&&d.setRGB(g(R.normalWorld.x),g(R.normalWorld.y),g(R.normalWorld.z));L.wireframe?x.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+L.wireframe_linewidth+"; stroke-opacity: "+L.opacity+"; stroke-linecap: "+L.wireframe_linecap+"; stroke-linejoin: "+L.wireframe_linejoin):x.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+L.opacity);c.appendChild(x)}function f(V,O,ba,R,L,N,Z){x= e(D++);x.setAttribute("d","M "+V.positionScreen.x+" "+V.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)d.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(C){k.r=q.r;k.g=q.g;k.b=q.b;a(Z,L,k);d.r=N.color.r*k.r;d.g=N.color.g*k.g;d.b=N.color.b*k.b;d.updateStyleString()}else d.__styleString=N.color.__styleString; else if(N instanceof THREE.MeshDepthMaterial){l=1-N.__2near/(N.__farPlusNear-L.z*N.__farMinusNear);d.setRGB(l,l,l)}else N instanceof THREE.MeshNormalMaterial&&d.setRGB(g(L.normalWorld.x),g(L.normalWorld.y),g(L.normalWorld.z));N.wireframe?x.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):x.setAttribute("style","fill: "+d.__styleString+ "; fill-opacity: "+N.opacity);c.appendChild(x)}function e(V){if(u[V]==null){u[V]=document.createElementNS("http://www.w3.org/2000/svg","path");U==0&&u[V].setAttribute("shape-rendering","crispEdges");return u[V]}return u[V]}function g(V){return V<0?Math.min((1+V)*0.5,0.5):0.5+Math.min(V*0.5,0.5)}var h=null,j=new THREE.Projector,c=document.createElementNS("http://www.w3.org/2000/svg","svg"),i,m,s,B,p,v,y,A,K=new THREE.Rectangle,r=new THREE.Rectangle,C=false,d=new THREE.Color(16777215),k=new THREE.Color(16777215), q=new THREE.Color(0),n=new THREE.Color(0),o=new THREE.Color(0),l,w=new THREE.Vector3,u=[],E=[],z=[],x,D,$,M,U=1;this.domElement=c;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(V){switch(V){case "high":U=1;break;case "low":U=0}};this.setSize=function(V,O){i=V;m=O;s=i/2;B=m/2;c.setAttribute("viewBox",-s+" "+-B+" "+i+" "+m);c.setAttribute("width",i);c.setAttribute("height",m);K.set(-s,-B,s,B)};this.clear=function(){for(;c.childNodes.length>0;)c.removeChild(c.childNodes[0])}; this.render=function(V,O){var ba,R,L,N,Z,W,I,S;this.autoClear&&this.clear();h=j.projectScene(V,O,this.sortElements);M=$=D=0;if(C=V.lights.length>0){I=V.lights;q.setRGB(0,0,0);n.setRGB(0,0,0);o.setRGB(0,0,0);ba=0;for(R=I.length;ba0){L.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,L.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(ba),c.STATIC_DRAW)}L.__webGLFaceBuffer=c.createBuffer(); c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,L.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array($),c.STATIC_DRAW);L.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,L.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(M),c.STATIC_DRAW);L.__webGLFaceCount=$.length;L.__webGLLineCount=M.length}};this.renderBuffer=function(d,k,q,n,o){var l,w,u,E;if(!n.program){if(n instanceof THREE.MeshDepthMaterial){b(n,THREE.ShaderLib.depth);n.uniforms.mNear.value= d.near;n.uniforms.mFar.value=d.far}else if(n instanceof THREE.MeshNormalMaterial)b(n,THREE.ShaderLib.normal);else if(n instanceof THREE.MeshBasicMaterial){b(n,THREE.ShaderLib.basic);f(n,q)}else if(n instanceof THREE.MeshLambertMaterial){b(n,THREE.ShaderLib.lambert);f(n,q)}else if(n instanceof THREE.MeshPhongMaterial){b(n,THREE.ShaderLib.phong);f(n,q)}else if(n instanceof THREE.LineBasicMaterial){b(n,THREE.ShaderLib.basic);e(n,q)}if(scene){var z,x,D;z=E=w=0;for(x=k.length;z0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+E.maxDirLights,"#define MAX_POINT_LIGHTS "+E.maxPointLights,E.map?"#define USE_MAP":"",E.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); c.attachShader(x,g("fragment",D+w));c.attachShader(x,g("vertex",E+z));c.linkProgram(x);c.getProgramParameter(x,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(x,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");x.uniforms={};x.attributes={};n.program=x;w=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(l in n.uniforms)w.push(l);l=n.program;z=0;for(x=w.length;z=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLNormalBuffer); c.vertexAttribPointer(u.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(u.normal)}if(u.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLTangentBuffer);c.vertexAttribPointer(u.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(u.tangent)}if(u.uv>=0)if(o.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLUVBuffer);c.vertexAttribPointer(u.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(u.uv)}else c.disableVertexAttribArray(u.uv);if(n.wireframe||n instanceof THREE.LineBasicMaterial){n= n.wireframe_linewidth!==undefined?n.wireframe_linewidth:n.linewidth!==undefined?n.linewidth:1;c.lineWidth(n);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);c.drawElements(c.LINES,o.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,o.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(d,k,q,n,o,l,w){var u,E,z,x,D;z=0;for(x=n.materials.length;z=0;q--){n=d.__webGLObjects[q].object;k==n&&d.__webGLObjects.splice(q,1)}};this.setupMatrices=function(d,k){d.autoUpdateMatrix&&d.updateMatrix();m.multiply(k.matrix,d.matrix);p.set(m.flatten());s=THREE.Matrix4.makeInvert3x3(m).transpose();y.set(s.m);A.set(d.matrix.flatten())};this.loadMatrices=function(d){c.uniformMatrix4fv(d.uniforms.viewMatrix, false,B);c.uniformMatrix4fv(d.uniforms.modelViewMatrix,false,p);c.uniformMatrix4fv(d.uniforms.projectionMatrix,false,v);c.uniformMatrix3fv(d.uniforms.normalMatrix,false,y);c.uniformMatrix4fv(d.uniforms.objectMatrix,false,A)};this.loadCamera=function(d,k){c.uniform3f(d.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(d){switch(d){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR, c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(d,k){if(d){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(d=="back")c.cullFace(c.BACK);else d=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif", envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif", envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif", map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv", value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)}, shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment, "gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; var GeometryUtils={merge:function(a,b){var f=b instanceof THREE.Mesh,e=a.vertices.length,g=f?b.geometry:b,h=a.vertices,j=g.vertices,c=a.faces,i=g.faces,m=a.uvs;g=g.uvs;f&&b.updateMatrix();for(var s=0,B=j.length;s= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}},Cube=function(a,b,f,e,g,h,j,c){function i(A,K,r,C,d,k,q,n){var o,l,w=e||1,u=g||1,E=w+1,z=u+1,x=d/2,D=k/2;d=d/w;var $=k/u,M=m.vertices.length;if(A=="x"&&K=="y"||A=="y"&&K=="x")o="z";else if(A=="x"&&K=="z"||A=="z"&&K=="x")o="y";else if(A=="z"&&K=="y"||A=="y"&&K=="z")o="x";for(l=0;l0||(s=this.vertices.push(new THREE.Vertex(new THREE.Vector3(B,c,p)))-1);m.push(s)}b.push(m)}var v,y,A;g=b.length;for(f=0;f0)for(e=0;e1){v=this.vertices[j].position.clone(); y=this.vertices[i].position.clone();A=this.vertices[m].position.clone();v.normalize();y.normalize();A.normalize();this.faces.push(new THREE.Face3(j,i,m,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([s,B,K])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null}; THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML= b},loadAsciiOld:function(a,b){var f=document.createElement("script");f.type="text/javascript";f.onload=b;f.src=a;document.getElementsByTagName("head")[0].appendChild(f)},loadAscii:function(a){var b=a.model,f=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);b.onmessage=function(g){THREE.Loader.prototype.createModel(g.data,f,e)};b.postMessage(a)},loadBinary:function(a){var b=a.model,f=a.callback,e=a.texture_path?a.texture_path: THREE.Loader.prototype.extractUrlbase(b),g=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(j){THREE.Loader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,f,g,e,h)};b.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};b.postMessage(a)},loadAjaxBuffers:function(a,b,f,e,g,h){var j=new XMLHttpRequest,c=e+"/"+a,i=0; j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.Loader.prototype.createBinModel(j.responseText,f,g,b):alert("Couldn't load ["+c+"] ["+j.status+"]");else if(j.readyState==3){if(h){if(i==0)i=j.getResponseHeader("Content-Length");h({total:i,loaded:j.responseText.length})}}else if(j.readyState==2)i=j.getResponseHeader("Content-Length")};j.open("GET",c,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)}, createBinModel:function(a,b,f,e){var g=function(h){function j(t,G){var H=s(t,G),Q=s(t,G+1),aa=s(t,G+2),ka=s(t,G+3),ea=(ka<<1&255|aa>>7)-127;H=(aa&127)<<16|Q<<8|H;if(H==0&&ea==-127)return 0;return(1-2*(ka>>7))*(1+H*Math.pow(2,-23))*Math.pow(2,ea)}function c(t,G){var H=s(t,G),Q=s(t,G+1),aa=s(t,G+2);return(s(t,G+3)<<24)+(aa<<16)+(Q<<8)+H}function i(t,G){var H=s(t,G);return(s(t,G+1)<<8)+H}function m(t,G){var H=s(t,G);return H>127?H-256:H}function s(t,G){return t.charCodeAt(G)&255}function B(t){var G, H,Q;G=c(a,t);H=c(a,t+n);Q=c(a,t+o);t=i(a,t+l);THREE.Loader.prototype.f3(r,G,H,Q,t)}function p(t){var G,H,Q,aa,ka,ea;G=c(a,t);H=c(a,t+n);Q=c(a,t+o);aa=i(a,t+l);ka=c(a,t+w);ea=c(a,t+u);t=c(a,t+E);THREE.Loader.prototype.f3n(r,k,G,H,Q,aa,ka,ea,t)}function v(t){var G,H,Q,aa;G=c(a,t);H=c(a,t+z);Q=c(a,t+x);aa=c(a,t+D);t=i(a,t+$);THREE.Loader.prototype.f4(r,G,H,Q,aa,t)}function y(t){var G,H,Q,aa,ka,ea,ra,ta;G=c(a,t);H=c(a,t+z);Q=c(a,t+x);aa=c(a,t+D);ka=i(a,t+$);ea=c(a,t+M);ra=c(a,t+U);ta=c(a,t+V);t=c(a,t+ O);THREE.Loader.prototype.f4n(r,k,G,H,Q,aa,ka,ea,ra,ta,t)}function A(t){var G,H;G=c(a,t);H=c(a,t+ba);t=c(a,t+R);THREE.Loader.prototype.uv3(r,q[G*2],q[G*2+1],q[H*2],q[H*2+1],q[t*2],q[t*2+1])}function K(t){var G,H,Q;G=c(a,t);H=c(a,t+L);Q=c(a,t+N);t=c(a,t+Z);THREE.Loader.prototype.uv4(r,q[G*2],q[G*2+1],q[H*2],q[H*2+1],q[Q*2],q[Q*2+1],q[t*2],q[t*2+1])}var r=this,C=0,d,k=[],q=[],n,o,l,w,u,E,z,x,D,$,M,U,V,O,ba,R,L,N,Z,W,I,S,Y,ha,ja;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(r,e,h); d={signature:a.substr(C,8),header_bytes:s(a,C+8),vertex_coordinate_bytes:s(a,C+9),normal_coordinate_bytes:s(a,C+10),uv_coordinate_bytes:s(a,C+11),vertex_index_bytes:s(a,C+12),normal_index_bytes:s(a,C+13),uv_index_bytes:s(a,C+14),material_index_bytes:s(a,C+15),nvertices:c(a,C+16),nnormals:c(a,C+16+4),nuvs:c(a,C+16+8),ntri_flat:c(a,C+16+12),ntri_smooth:c(a,C+16+16),ntri_flat_uv:c(a,C+16+20),ntri_smooth_uv:c(a,C+16+24),nquad_flat:c(a,C+16+28),nquad_smooth:c(a,C+16+32),nquad_flat_uv:c(a,C+16+36),nquad_smooth_uv:c(a, C+16+40)};C+=d.header_bytes;n=d.vertex_index_bytes;o=d.vertex_index_bytes*2;l=d.vertex_index_bytes*3;w=d.vertex_index_bytes*3+d.material_index_bytes;u=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes;E=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes*2;z=d.vertex_index_bytes;x=d.vertex_index_bytes*2;D=d.vertex_index_bytes*3;$=d.vertex_index_bytes*4;M=d.vertex_index_bytes*4+d.material_index_bytes;U=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes; V=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes*2;O=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes*3;ba=d.uv_index_bytes;R=d.uv_index_bytes*2;L=d.uv_index_bytes;N=d.uv_index_bytes*2;Z=d.uv_index_bytes*3;h=d.vertex_index_bytes*3+d.material_index_bytes;ja=d.vertex_index_bytes*4+d.material_index_bytes;W=d.ntri_flat*h;I=d.ntri_smooth*(h+d.normal_index_bytes*3);S=d.ntri_flat_uv*(h+d.uv_index_bytes*3);Y=d.ntri_smooth_uv*(h+d.normal_index_bytes*3+d.uv_index_bytes* 3);ha=d.nquad_flat*ja;h=d.nquad_smooth*(ja+d.normal_index_bytes*4);ja=d.nquad_flat_uv*(ja+d.uv_index_bytes*4);C+=function(t){var G,H,Q,aa=d.vertex_coordinate_bytes*3,ka=t+d.nvertices*aa;for(t=t;t