import { Geometry } from './core/Geometry'; import { Material } from './materials/Material'; import { Object3D } from './core/Object3D'; import { Scene } from './scenes/Scene'; export namespace SceneUtils { export function createMultiMaterialObject( geometry: Geometry, materials: Material[] ): Object3D; export function detach( child: Object3D, parent: Object3D, scene: Scene ): void; export function attach( child: Object3D, scene: Scene, parent: Object3D ): void; }