// ThreeExtras.js r32 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ ","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0}; THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,b,d,e){this.x=a||0;this.y=b||0;this.z=d||0;this.w=e||1}; THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,f=[];a=0;for(b=e.length;a0&&H>0&&n+H<1}var d,e,f,g,k,c,j,l,t,D, o,u=a.geometry,w=u.vertices,C=[];d=0;for(e=u.faces.length;dj?e:j;f=f>l? f:l}a()};this.add3Points=function(j,l,t,D,o,u){if(c){c=false;b=jt?j>o?j:o:t>o?t:o;f=l>D?l>u?l:u:D>u?D:u}else{b=jt?j>o?j>e?j:e:o>e?o:e:t>o?t>e?t:e:o>e?o:e;f=l>D?l>u?l>f?l:f:u>f?u:f:D>u?D>f?D:f:u>f?u:f}a()};this.addRectangle=function(j){if(c){c=false;b=j.getLeft();d=j.getTop();e=j.getRight();f=j.getBottom()}else{b=bj.getRight()?e:j.getRight();f=f>j.getBottom()?f:j.getBottom()}a()};this.inflate=function(j){b-=j;d-=j;e+=j;f+=j;a()};this.minSelf=function(j){b=b>j.getLeft()?b:j.getLeft();d=d>j.getTop()?d:j.getTop();e=e=0&&Math.min(f,j.getBottom())-Math.max(d,j.getTop())>=0};this.empty=function(){c=true;f=e=d=b=0;a()};this.isEmpty=function(){return c};this.toString= function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+f+", width: "+g+", height: "+k+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this}}; THREE.Matrix4=function(a,b,d,e,f,g,k,c,j,l,t,D,o,u,w,C){this.n11=a||1;this.n12=b||0;this.n13=d||0;this.n14=e||0;this.n21=f||0;this.n22=g||1;this.n23=k||0;this.n24=c||0;this.n31=j||0;this.n32=l||0;this.n33=t||1;this.n34=D||0;this.n41=o||0;this.n42=u||0;this.n43=w||0;this.n44=C||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,d,e,f,g,k,c,j,l,t,D,o,u,w,C){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=f;this.n22=g;this.n23=k;this.n24=c;this.n31=j;this.n32=l;this.n33=t;this.n34=D;this.n41=o;this.n42=u;this.n43=w;this.n44=C;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,d){var e=THREE.Matrix4.__tmpVec1,f=THREE.Matrix4.__tmpVec2,g=THREE.Matrix4.__tmpVec3;g.sub(a,b).normalize();e.cross(d,g).normalize();f.cross(g,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a); this.n31=g.x;this.n32=g.y;this.n33=g.z;this.n34=-g.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,f=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*f;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*f;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*f;a.y=this.n21*b+this.n22*d+this.n23* e+this.n24*f;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,f=a.n13,g=a.n14,k=a.n21,c=a.n22,j=a.n23,l=a.n24,t=a.n31, D=a.n32,o=a.n33,u=a.n34,w=a.n41,C=a.n42,H=a.n43,v=a.n44,I=b.n11,m=b.n12,h=b.n13,n=b.n14,B=b.n21,q=b.n22,z=b.n23,M=b.n24,p=b.n31,A=b.n32,F=b.n33,E=b.n34,y=b.n41,O=b.n42,K=b.n43,U=b.n44;this.n11=d*I+e*B+f*p+g*y;this.n12=d*m+e*q+f*A+g*O;this.n13=d*h+e*z+f*F+g*K;this.n14=d*n+e*M+f*E+g*U;this.n21=k*I+c*B+j*p+l*y;this.n22=k*m+c*q+j*A+l*O;this.n23=k*h+c*z+j*F+l*K;this.n24=k*n+c*M+j*E+l*U;this.n31=t*I+D*B+o*p+u*y;this.n32=t*m+D*q+o*A+u*O;this.n33=t*h+D*z+o*F+u*K;this.n34=t*n+D*M+o*E+u*U;this.n41=w*I+C*B+ H*p+v*y;this.n42=w*m+C*q+H*A+v*O;this.n43=w*h+C*z+H*F+v*K;this.n44=w*n+C*M+H*E+v*U;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,f=this.n14,g=this.n21,k=this.n22,c=this.n23,j=this.n24,l=this.n31,t=this.n32,D=this.n33,o=this.n34,u=this.n41,w=this.n42,C=this.n43,H=this.n44,v=a.n11,I=a.n21,m=a.n31,h=a.n41,n=a.n12,B=a.n22,q=a.n32,z=a.n42,M=a.n13,p=a.n23,A=a.n33,F=a.n43,E=a.n14,y=a.n24,O=a.n34;a=a.n44;this.n11=b*v+d*I+e*m+f*h;this.n12=b*n+d*B+e*q+f*z;this.n13=b*M+d*p+e*A+f* F;this.n14=b*E+d*y+e*O+f*a;this.n21=g*v+k*I+c*m+j*h;this.n22=g*n+k*B+c*q+j*z;this.n23=g*M+k*p+c*A+j*F;this.n24=g*E+k*y+c*O+j*a;this.n31=l*v+t*I+D*m+o*h;this.n32=l*n+t*B+D*q+o*z;this.n33=l*M+t*p+D*A+o*F;this.n34=l*E+t*y+D*O+o*a;this.n41=u*v+w*I+C*m+H*h;this.n42=u*n+w*B+C*q+H*z;this.n43=u*M+w*p+C*A+H*F;this.n44=u*E+w*y+C*O+H*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*= a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,d=this.n13,e=this.n14,f=this.n21,g=this.n22,k=this.n23,c=this.n24,j=this.n31,l=this.n32,t=this.n33,D=this.n34,o=this.n41,u=this.n42,w=this.n43,C=this.n44;return e*k*l*o-d*c*l*o-e*g*t*o+b*c*t*o+d*g*D*o-b*k*D*o-e*k*j*u+d*c*j*u+e*f*t*u-a*c*t*u-d*f*D*u+a*k*D*u+e*g*j*w-b*c*j*w-e*f*l*w+a*c*l*w+b*f*D*w-a*g*D*w-d*g*j*C+b*k*j*C+d*f*l*C-a*k*l*C-b*f*t*C+a*g*t*C},transpose:function(){function a(b,d, e){var f=b[d];b[d]=b[e];b[e]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11; a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,b,d){this.set(1,0,0,a,0,1,0,b,0,0,1,d,0,0,0,1);return this},setScale:function(a,b,d){this.set(a,0,0,0,0,b,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotY:function(a){var b= Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,b){var d=Math.cos(b),e=Math.sin(b),f=1-d,g=a.x,k=a.y,c=a.z,j=f*g,l=f*k;this.set(j*g+d,j*k-e*c,j*c+e*k,0,j*k+e*c,l*k+d,l*c-e*g,0,j*c-e*k,l*c+e*g,f*c*c+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+ this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var e=new THREE.Matrix4;e.setTranslation(a,b,d);return e};THREE.Matrix4.scaleMatrix=function(a,b,d){var e=new THREE.Matrix4;e.setScale(a,b,d);return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.setRotX(a);return b}; THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.setRotY(a);return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.setRotZ(a);return b};THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4;d.setRotAxis(a,b);return d}; THREE.Matrix4.makeInvert=function(a){var b=a.n11,d=a.n12,e=a.n13,f=a.n14,g=a.n21,k=a.n22,c=a.n23,j=a.n24,l=a.n31,t=a.n32,D=a.n33,o=a.n34,u=a.n41,w=a.n42,C=a.n43,H=a.n44,v=new THREE.Matrix4;v.n11=c*o*w-j*D*w+j*t*C-k*o*C-c*t*H+k*D*H;v.n12=f*D*w-e*o*w-f*t*C+d*o*C+e*t*H-d*D*H;v.n13=e*j*w-f*c*w+f*k*C-d*j*C-e*k*H+d*c*H;v.n14=f*c*t-e*j*t-f*k*D+d*j*D+e*k*o-d*c*o;v.n21=j*D*u-c*o*u-j*l*C+g*o*C+c*l*H-g*D*H;v.n22=e*o*u-f*D*u+f*l*C-b*o*C-e*l*H+b*D*H;v.n23=f*c*u-e*j*u-f*g*C+b*j*C+e*g*H-b*c*H;v.n24=e*j*l-f*c*l+ f*g*D-b*j*D-e*g*o+b*c*o;v.n31=k*o*u-j*t*u+j*l*w-g*o*w-k*l*H+g*t*H;v.n32=f*t*u-d*o*u-f*l*w+b*o*w+d*l*H-b*t*H;v.n33=e*j*u-f*k*u+f*g*w-b*j*w-d*g*H+b*k*H;v.n34=f*k*l-d*j*l-f*g*t+b*j*t+d*g*o-b*k*o;v.n41=c*t*u-k*D*u-c*l*w+g*D*w+k*l*C-g*t*C;v.n42=d*D*u-e*t*u+e*l*w-b*D*w-d*l*C+b*t*C;v.n43=e*k*u-d*c*u-e*g*w+b*c*w+d*g*C-b*k*C;v.n44=d*c*l-e*k*l+e*g*t-b*c*t-d*g*D+b*k*D;v.multiplyScalar(1/a.determinant());return v}; THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=a.m33;var d=a.m,e=b[10]*b[5]-b[6]*b[9],f=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],k=-b[10]*b[4]+b[6]*b[8],c=b[10]*b[0]-b[2]*b[8],j=-b[6]*b[0]+b[2]*b[4],l=b[9]*b[4]-b[5]*b[8],t=-b[9]*b[0]+b[1]*b[8],D=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*k+b[2]*l;if(b==0)throw"matrix not invertible";b=1/b;d[0]=b*e;d[1]=b*f;d[2]=b*g;d[3]=b*k;d[4]=b*c;d[5]=b*j;d[6]=b*l;d[7]=b*t;d[8]=b*D;return a}; THREE.Matrix4.makeFrustum=function(a,b,d,e,f,g){var k,c,j;k=new THREE.Matrix4;c=2*f/(b-a);j=2*f/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(g+f)/(g-f);f=-2*g*f/(g-f);k.n11=c;k.n12=0;k.n13=a;k.n14=0;k.n21=0;k.n22=j;k.n23=d;k.n24=0;k.n31=0;k.n32=0;k.n33=e;k.n34=f;k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(a,b,d,e){var f;a=d*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,d,e)}; THREE.Matrix4.makeOrtho=function(a,b,d,e,f,g){var k,c,j,l;k=new THREE.Matrix4;c=b-a;j=d-e;l=g-f;a=(b+a)/c;d=(d+e)/j;f=(g+f)/l;k.n11=2/c;k.n12=0;k.n13=0;k.n14=-a;k.n21=0;k.n22=2/j;k.n23=0;k.n24=-d;k.n31=0;k.n32=0;k.n33=-2/l;k.n34=-f;k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,b,d,e,f){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,b,d,e,f,g){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,d=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,d=this.vertices.length;b65535){l[c].counter+=1;j=l[c].hash+"_"+l[c].counter;if(this.geometryChunks[j]==undefined)this.geometryChunks[j]={faces:[],materials:k,vertices:0}}this.geometryChunks[j].faces.push(e);this.geometryChunks[j].vertices+=g}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,b,d,e){this.fov=a;this.aspect=b;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(f){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(f);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)}; this.translateZ=function(f){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(f);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()}; THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light; THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,b=this.rotation,d=this.scale,e=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(b.x);if(b.y!=0){e.setRotY(b.y);this.rotationMatrix.multiplySelf(e)}if(b.z!=0){e.setRotZ(b.z);this.rotationMatrix.multiplySelf(e)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){e.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(e)}}};THREE.Object3DCounter={value:0}; THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.autoUpdateMatrix=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem; THREE.Line=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()}; THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ "
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; THREE.Texture=function(a,b,d,e,f,g){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=f!==undefined?f:THREE.LinearFilter;this.min_filter=g!==undefined?g:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; THREE.RenderTarget=function(a,b,d){this.width=a;this.height=b;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType}; var Uniforms={clone:function(a){var b,d,e,f={};for(b in a){f[b]={};for(d in a[b]){e=a[b][d];f[b][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return f},merge:function(a){var b,d,e,f={};for(b=0;b=0&&F>=0&&E>=0&&y>=0)return true;else if(A<0&&F<0||E<0&&y<0)return false;else{if(A<0)M=Math.max(M,A/(A-F));else if(F<0)p=Math.min(p,A/(A-F));if(E<0)M=Math.max(M,E/(E-y));else if(y<0)p=Math.min(p,E/(E-y));if(pA&&K.z0&&H.z<1){o=w[u]=w[u]||new THREE.RenderableParticle;o.x=H.x/H.w;o.y=H.y/H.w;o.z=H.z;o.rotation=P.rotation.z;o.scale.x=P.scale.x*Math.abs(o.x-(H.x+z.projectionMatrix.n11)/(H.w+z.projectionMatrix.n14)); o.scale.y=P.scale.y*Math.abs(o.y-(H.y+z.projectionMatrix.n22)/(H.w+z.projectionMatrix.n24));o.materials=P.materials;p.push(o);u++}}}}M&&p.sort(a);return p};this.unprojectVector=function(q,z){var M=THREE.Matrix4.makeInvert(z.matrix);M.multiplySelf(THREE.Matrix4.makeInvert(z.projectionMatrix));M.multiplyVector3(q);return q}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,f,g;this.domElement=document.createElement("div");this.setSize=function(k,c){d=k;e=c;f=d/2;g=e/2};this.render=function(k,c){var j,l,t,D,o,u,w,C;a=b.projectScene(k,c);j=0;for(l=a.length;j0){Q.r+=la.r*fa;Q.g+=la.g*fa;Q.b+=la.b*fa}}else if(fa instanceof THREE.PointLight){J.sub(fa.position,ea);J.normalize();fa=aa.dot(J)*na;if(fa>0){Q.r+=la.r*fa;Q.g+=la.g*fa;Q.b+=la.b*fa}}}}function Qa(N,ea,aa){if(aa.opacity!= 0){a(aa.opacity);b(aa.blending);var Q,$,fa,la,na,oa;if(aa instanceof THREE.ParticleBasicMaterial){if(aa.map){la=aa.map;na=la.width>>1;oa=la.height>>1;$=ea.scale.x*c;fa=ea.scale.y*j;aa=$*na;Q=fa*oa;G.set(N.x-aa,N.y-Q,N.x+aa,N.y+Q);if(ba.instersects(G)){l.save();l.translate(N.x,N.y);l.rotate(-ea.rotation);l.scale($,-fa);l.translate(-na,-oa);l.drawImage(la,0,0);l.restore()}}}else if(aa instanceof THREE.ParticleCircleMaterial){if(S){V.r=ia.r+ha.r+x.r;V.g=ia.g+ha.g+x.g;V.b=ia.b+ha.b+x.b;p.r=aa.color.r* V.r;p.g=aa.color.g*V.g;p.b=aa.color.b*V.b;p.updateStyleString()}else p.__styleString=aa.color.__styleString;aa=ea.scale.x*c;Q=ea.scale.y*j;G.set(N.x-aa,N.y-Q,N.x+aa,N.y+Q);if(ba.instersects(G)){$=p.__styleString;if(C!=$)l.fillStyle=C=$;l.save();l.translate(N.x,N.y);l.rotate(-ea.rotation);l.scale(aa,Q);l.beginPath();l.arc(0,0,1,0,L,true);l.closePath();l.fill();l.restore()}}}}function Ra(N,ea,aa,Q){if(Q.opacity!=0){a(Q.opacity);b(Q.blending);l.beginPath();l.moveTo(N.positionScreen.x,N.positionScreen.y); l.lineTo(ea.positionScreen.x,ea.positionScreen.y);l.closePath();if(Q instanceof THREE.LineBasicMaterial){p.__styleString=Q.color.__styleString;N=Q.linewidth;if(H!=N)l.lineWidth=H=N;N=p.__styleString;if(w!=N)l.strokeStyle=w=N;l.stroke();G.inflate(Q.linewidth*2)}}}function La(N,ea,aa,Q,$,fa){if($.opacity!=0){a($.opacity);b($.blending);h=N.positionScreen.x;n=N.positionScreen.y;B=ea.positionScreen.x;q=ea.positionScreen.y;z=aa.positionScreen.x;M=aa.positionScreen.y;l.beginPath();l.moveTo(h,n);l.lineTo(B, q);l.lineTo(z,M);l.lineTo(h,n);l.closePath();if($ instanceof THREE.MeshBasicMaterial)if($.map)$.map.image.loaded&&$.map.mapping instanceof THREE.UVMapping&&Aa(h,n,B,q,z,M,$.map.image,Q.uvs[0].u,Q.uvs[0].v,Q.uvs[1].u,Q.uvs[1].v,Q.uvs[2].u,Q.uvs[2].v);else if($.env_map){if($.env_map.image.loaded)if($.env_map.mapping instanceof THREE.SphericalReflectionMapping){N=wa.matrix;J.copy(Q.vertexNormalsWorld[0]);W=(J.x*N.n11+J.y*N.n12+J.z*N.n13)*0.5+0.5;P=-(J.x*N.n21+J.y*N.n22+J.z*N.n23)*0.5+0.5;J.copy(Q.vertexNormalsWorld[1]); da=(J.x*N.n11+J.y*N.n12+J.z*N.n13)*0.5+0.5;X=-(J.x*N.n21+J.y*N.n22+J.z*N.n23)*0.5+0.5;J.copy(Q.vertexNormalsWorld[2]);R=(J.x*N.n11+J.y*N.n12+J.z*N.n13)*0.5+0.5;T=-(J.x*N.n21+J.y*N.n22+J.z*N.n23)*0.5+0.5;Aa(h,n,B,q,z,M,$.env_map.image,W,P,da,X,R,T)}}else $.wireframe?Ea($.color.__styleString,$.wireframe_linewidth):Fa($.color.__styleString);else if($ instanceof THREE.MeshLambertMaterial){if($.map&&!$.wireframe){$.map.mapping instanceof THREE.UVMapping&&Aa(h,n,B,q,z,M,$.map.image,Q.uvs[0].u,Q.uvs[0].v, Q.uvs[1].u,Q.uvs[1].v,Q.uvs[2].u,Q.uvs[2].v);b(THREE.SubtractiveBlending)}if(S)if(!$.wireframe&&$.shading==THREE.SmoothShading&&Q.vertexNormalsWorld.length==3){A.r=F.r=E.r=ia.r;A.g=F.g=E.g=ia.g;A.b=F.b=E.b=ia.b;Da(fa,Q.v1.positionWorld,Q.vertexNormalsWorld[0],A);Da(fa,Q.v2.positionWorld,Q.vertexNormalsWorld[1],F);Da(fa,Q.v3.positionWorld,Q.vertexNormalsWorld[2],E);y.r=(F.r+E.r)*0.5;y.g=(F.g+E.g)*0.5;y.b=(F.b+E.b)*0.5;U=Ma(A,F,E,y);Aa(h,n,B,q,z,M,U,0,0,1,0,0,1)}else{V.r=ia.r;V.g=ia.g;V.b=ia.b;Da(fa, Q.centroidWorld,Q.normalWorld,V);p.r=$.color.r*V.r;p.g=$.color.g*V.g;p.b=$.color.b*V.b;p.updateStyleString();$.wireframe?Ea(p.__styleString,$.wireframe_linewidth):Fa(p.__styleString)}else $.wireframe?Ea($.color.__styleString,$.wireframe_linewidth):Fa($.color.__styleString)}else if($ instanceof THREE.MeshDepthMaterial){O=wa.near;K=wa.far;A.r=A.g=A.b=1-Ha(N.positionScreen.z,O,K);F.r=F.g=F.b=1-Ha(ea.positionScreen.z,O,K);E.r=E.g=E.b=1-Ha(aa.positionScreen.z,O,K);y.r=(F.r+E.r)*0.5;y.g=(F.g+E.g)*0.5;y.b= (F.b+E.b)*0.5;U=Ma(A,F,E,y);Aa(h,n,B,q,z,M,U,0,0,1,0,0,1)}else if($ instanceof THREE.MeshNormalMaterial){p.r=Ia(Q.normalWorld.x);p.g=Ia(Q.normalWorld.y);p.b=Ia(Q.normalWorld.z);p.updateStyleString();$.wireframe?Ea(p.__styleString,$.wireframe_linewidth):Fa(p.__styleString)}}}function Ea(N,ea){if(w!=N)l.strokeStyle=w=N;if(H!=ea)l.lineWidth=H=ea;l.stroke();G.inflate(ea*2)}function Fa(N){if(C!=N)l.fillStyle=C=N;l.fill()}function Aa(N,ea,aa,Q,$,fa,la,na,oa,ta,pa,ua,Ba){var xa,va;xa=la.width-1;va=la.height- 1;na*=xa;oa*=va;ta*=xa;pa*=va;ua*=xa;Ba*=va;aa-=N;Q-=ea;$-=N;fa-=ea;ta-=na;pa-=oa;ua-=na;Ba-=oa;va=1/(ta*Ba-ua*pa);xa=(Ba*aa-pa*$)*va;pa=(Ba*Q-pa*fa)*va;aa=(ta*$-ua*aa)*va;Q=(ta*fa-ua*Q)*va;N=N-xa*na-aa*oa;ea=ea-pa*na-Q*oa;l.save();l.transform(xa,pa,aa,Q,N,ea);l.clip();l.drawImage(la,0,0);l.restore()}function Ma(N,ea,aa,Q){var $=~~(N.r*255),fa=~~(N.g*255);N=~~(N.b*255);var la=~~(ea.r*255),na=~~(ea.g*255);ea=~~(ea.b*255);var oa=~~(aa.r*255),ta=~~(aa.g*255);aa=~~(aa.b*255);var pa=~~(Q.r*255),ua=~~(Q.g* 255);Q=~~(Q.b*255);ja[0]=$<0?0:$>255?255:$;ja[1]=fa<0?0:fa>255?255:fa;ja[2]=N<0?0:N>255?255:N;ja[4]=la<0?0:la>255?255:la;ja[5]=na<0?0:na>255?255:na;ja[6]=ea<0?0:ea>255?255:ea;ja[8]=oa<0?0:oa>255?255:oa;ja[9]=ta<0?0:ta>255?255:ta;ja[10]=aa<0?0:aa>255?255:aa;ja[12]=pa<0?0:pa>255?255:pa;ja[13]=ua<0?0:ua>255?255:ua;ja[14]=Q<0?0:Q>255?255:Q;ca.putImageData(ga,0,0);sa.drawImage(Z,0,0);return qa}function Ha(N,ea,aa){N=(N-ea)/(aa-ea);return N*N*(3-2*N)}function Ia(N){N=(N+1)*0.5;return N<0?0:N>1?1:N}function Ja(N, ea){var aa=ea.x-N.x,Q=ea.y-N.y,$=1/Math.sqrt(aa*aa+Q*Q);aa*=$;Q*=$;ea.x+=aa;ea.y+=Q;N.x-=aa;N.y-=Q}var Ga,Na,ka,ra,za,Ka,Oa,Ca;l.setTransform(1,0,0,-1,c,j);this.autoClear&&this.clear();d=e.projectScene(ma,wa,this.sortElements);(S=ma.lights.length>0)&&Pa(ma);Ga=0;for(Na=d.length;Ga0){da.r+=T.color.r*ba;da.g+=T.color.g*ba;da.b+=T.color.b*ba}}else if(T instanceof THREE.PointLight){M.sub(T.position,P.centroidWorld);M.normalize();ba=P.normalWorld.dot(M)*T.intensity;if(ba>0){da.r+=T.color.r*ba;da.g+=T.color.g*ba;da.b+=T.color.b*ba}}}}function b(W,P,da,X,R,T){E=e(y++);E.setAttribute("d", "M "+W.positionScreen.x+" "+W.positionScreen.y+" L "+P.positionScreen.x+" "+P.positionScreen.y+" L "+da.positionScreen.x+","+da.positionScreen.y+"z");if(R instanceof THREE.MeshBasicMaterial)m.__styleString=R.color.__styleString;else if(R instanceof THREE.MeshLambertMaterial)if(I){h.r=n.r;h.g=n.g;h.b=n.b;a(T,X,h);m.r=R.color.r*h.r;m.g=R.color.g*h.g;m.b=R.color.b*h.b;m.updateStyleString()}else m.__styleString=R.color.__styleString;else if(R instanceof THREE.MeshDepthMaterial){z=1-R.__2near/(R.__farPlusNear- X.z*R.__farMinusNear);m.setRGB(z,z,z)}else R instanceof THREE.MeshNormalMaterial&&m.setRGB(f(X.normalWorld.x),f(X.normalWorld.y),f(X.normalWorld.z));R.wireframe?E.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+R.wireframe_linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.wireframe_linecap+"; stroke-linejoin: "+R.wireframe_linejoin):E.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+R.opacity);c.appendChild(E)}function d(W,P,da,X,R,T,ba){E= e(y++);E.setAttribute("d","M "+W.positionScreen.x+" "+W.positionScreen.y+" L "+P.positionScreen.x+" "+P.positionScreen.y+" L "+da.positionScreen.x+","+da.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(T instanceof THREE.MeshBasicMaterial)m.__styleString=T.color.__styleString;else if(T instanceof THREE.MeshLambertMaterial)if(I){h.r=n.r;h.g=n.g;h.b=n.b;a(ba,R,h);m.r=T.color.r*h.r;m.g=T.color.g*h.g;m.b=T.color.b*h.b;m.updateStyleString()}else m.__styleString=T.color.__styleString; else if(T instanceof THREE.MeshDepthMaterial){z=1-T.__2near/(T.__farPlusNear-R.z*T.__farMinusNear);m.setRGB(z,z,z)}else T instanceof THREE.MeshNormalMaterial&&m.setRGB(f(R.normalWorld.x),f(R.normalWorld.y),f(R.normalWorld.z));T.wireframe?E.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+T.wireframe_linewidth+"; stroke-opacity: "+T.opacity+"; stroke-linecap: "+T.wireframe_linecap+"; stroke-linejoin: "+T.wireframe_linejoin):E.setAttribute("style","fill: "+m.__styleString+ "; fill-opacity: "+T.opacity);c.appendChild(E)}function e(W){if(p[W]==null){p[W]=document.createElementNS("http://www.w3.org/2000/svg","path");U==0&&p[W].setAttribute("shape-rendering","crispEdges");return p[W]}return p[W]}function f(W){return W<0?Math.min((1+W)*0.5,0.5):0.5+Math.min(W*0.5,0.5)}var g=null,k=new THREE.Projector,c=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,l,t,D,o,u,w,C,H=new THREE.Rectangle,v=new THREE.Rectangle,I=false,m=new THREE.Color(16777215),h=new THREE.Color(16777215), n=new THREE.Color(0),B=new THREE.Color(0),q=new THREE.Color(0),z,M=new THREE.Vector3,p=[],A=[],F=[],E,y,O,K,U=1;this.domElement=c;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(W){switch(W){case "high":U=1;break;case "low":U=0}};this.setSize=function(W,P){j=W;l=P;t=j/2;D=l/2;c.setAttribute("viewBox",-t+" "+-D+" "+j+" "+l);c.setAttribute("width",j);c.setAttribute("height",l);H.set(-t,-D,t,D)};this.clear=function(){for(;c.childNodes.length>0;)c.removeChild(c.childNodes[0])}; this.render=function(W,P){var da,X,R,T,ba,Y,G,S;this.autoClear&&this.clear();g=k.projectScene(W,P,this.sortElements);K=O=y=0;if(I=W.lights.length>0){G=W.lights;n.setRGB(0,0,0);B.setRGB(0,0,0);q.setRGB(0,0,0);da=0;for(X=G.length;da0){c.bindBuffer(c.ARRAY_BUFFER,h.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,ia,B)}if(z){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, h.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,L,B);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,h.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,J,B)}};this.setLineBuffers=function(h,n,B,q){var z,M,p=h.vertices,A=p.length,F=h.__vertexArray,E=h.__lineArray;if(B)for(B=0;B0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+E.maxDirLights,"#define MAX_POINT_LIGHTS "+E.maxPointLights, E.map?"#define USE_MAP":"",E.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(O,f("fragment",K+A));c.attachShader(O,f("vertex",E+y));c.linkProgram(O);c.getProgramParameter(O,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+ c.getProgramParameter(O,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");O.uniforms={};O.attributes={};q.program=O;A=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(p in q.uniforms)A.push(p);p=q.program;y=0;for(O=A.length;y=0){c.bindBuffer(c.ARRAY_BUFFER,z.__webGLNormalBuffer);c.vertexAttribPointer(F.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(F.normal)}if(F.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,z.__webGLTangentBuffer); c.vertexAttribPointer(F.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(F.tangent)}if(F.uv>=0)if(z.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,z.__webGLUVBuffer);c.vertexAttribPointer(F.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(F.uv)}else c.disableVertexAttribArray(F.uv);if(q.wireframe||q instanceof THREE.LineBasicMaterial){F=q.wireframe_linewidth!==undefined?q.wireframe_linewidth:q.linewidth!==undefined?q.linewidth:1;q=q instanceof THREE.LineBasicMaterial&&M.type==THREE.LineStrip? c.LINE_STRIP:c.LINES;c.lineWidth(F);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,z.__webGLLineBuffer);c.drawElements(q,z.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,z.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,z.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(h,n,B,q,z,M,p){var A,F,E,y,O;E=0;for(y=q.materials.length;E=0;B--){q=h.__webGLObjects[B].object;n==q&&h.__webGLObjects.splice(B,1)}};this.setupMatrices=function(h,n){h.autoUpdateMatrix&& h.updateMatrix();t.multiply(n.matrix,h.matrix);u.set(t.flatten());D=THREE.Matrix4.makeInvert3x3(t).transpose();C.set(D.m);H.set(h.matrix.flatten())};this.loadMatrices=function(h){c.uniformMatrix4fv(h.uniforms.viewMatrix,false,o);c.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,u);c.uniformMatrix4fv(h.uniforms.projectionMatrix,false,w);c.uniformMatrix3fv(h.uniforms.normalMatrix,false,C);c.uniformMatrix4fv(h.uniforms.objectMatrix,false,H)};this.loadCamera=function(h,n){c.uniform3f(h.uniforms.cameraPosition, n.position.x,n.position.y,n.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,n){if(h){!n||n=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(h=="back")c.cullFace(c.BACK);else h=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK); c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv", value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)}, shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment, "gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; var GeometryUtils={merge:function(a,b){var d=b instanceof THREE.Mesh,e=a.vertices.length,f=d?b.geometry:b,g=a.vertices,k=f.vertices,c=a.faces,j=f.faces,l=a.uvs;f=f.uvs;d&&b.autoUpdateMatrix&&b.updateMatrix();for(var t=0,D=k.length;t= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},basic:{uniforms:{}, vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"}}},Cube=function(a,b,d,e,f,g,k,c){function j(C,H,v,I,m,h,n,B){var q,z,M=e||1,p=f||1,A=M+1,F=p+1,E=m/2,y=h/2;m=m/M;var O=h/p,K=l.vertices.length;if(C=="x"&&H=="y"||C=="y"&&H=="x")q="z";else if(C=="x"&&H=="z"||C=="z"&&H=="x")q="y";else if(C=="z"&&H=="y"||C=="y"&&H=="z")q="x";for(z=0;z0||(t=this.vertices.push(new THREE.Vertex(new THREE.Vector3(D,c,o)))-1);l.push(t)}b.push(l)}var u,w,C;f=b.length;for(d=0;d0)for(e=0;e1){u=this.vertices[k].position.clone(); w=this.vertices[j].position.clone();C=this.vertices[l].position.clone();u.normalize();w.normalize();C.normalize();this.faces.push(new THREE.Face3(k,j,l,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(C.x,C.y,C.z)]));this.uvs.push([t,D,H])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(a,b,d,e){this.radius=a||100;this.tube=b||40;this.segmentsR=d||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(b=0;b<=this.segmentsR;++b)for(d=0;d<=this.segmentsT;++d){e=d/this.segmentsT*2*Math.PI;var f=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));a.push([d/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(d= 1;d<=this.segmentsT;++d){e=(this.segmentsT+1)*b+d;f=(this.segmentsT+1)*b+d-1;var g=(this.segmentsT+1)*(b-1)+d-1,k=(this.segmentsT+1)*(b-1)+d;this.faces.push(new THREE.Face4(e,f,g,k));this.uvs.push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[k][0],a[k][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; function LathedObject(a,b,d){THREE.Geometry.call(this);b=b||12;d=d||2*Math.PI;b=d/b;for(var e=[],f=[],g=[],k=[],c=0;c>7)-127;J=(ca&127)<<16|Z<<8|J;if(J==0&&ja==-127)return 0;return(1-2*(ga>>7))*(1+J*Math.pow(2,-23))*Math.pow(2,ja)}function c(x,L){var J=t(x,L),Z=t(x,L+1),ca=t(x,L+2);return(t(x,L+3)<<24)+(ca<<16)+(Z<<8)+J}function j(x,L){var J=t(x,L);return(t(x,L+1)<<8)+J}function l(x,L){var J=t(x,L);return J>127?J-256:J}function t(x,L){return x.charCodeAt(L)&255}function D(x){var L, J,Z;L=c(a,x);J=c(a,x+B);Z=c(a,x+q);x=j(a,x+z);THREE.Loader.prototype.f3(v,L,J,Z,x)}function o(x){var L,J,Z,ca,ga,ja;L=c(a,x);J=c(a,x+B);Z=c(a,x+q);ca=j(a,x+z);ga=c(a,x+M);ja=c(a,x+p);x=c(a,x+A);THREE.Loader.prototype.f3n(v,h,L,J,Z,ca,ga,ja,x)}function u(x){var L,J,Z,ca;L=c(a,x);J=c(a,x+F);Z=c(a,x+E);ca=c(a,x+y);x=j(a,x+O);THREE.Loader.prototype.f4(v,L,J,Z,ca,x)}function w(x){var L,J,Z,ca,ga,ja,qa,sa;L=c(a,x);J=c(a,x+F);Z=c(a,x+E);ca=c(a,x+y);ga=j(a,x+O);ja=c(a,x+K);qa=c(a,x+U);sa=c(a,x+W);x=c(a,x+ P);THREE.Loader.prototype.f4n(v,h,L,J,Z,ca,ga,ja,qa,sa,x)}function C(x){var L,J;L=c(a,x);J=c(a,x+da);x=c(a,x+X);THREE.Loader.prototype.uv3(v,n[L*2],n[L*2+1],n[J*2],n[J*2+1],n[x*2],n[x*2+1])}function H(x){var L,J,Z;L=c(a,x);J=c(a,x+R);Z=c(a,x+T);x=c(a,x+ba);THREE.Loader.prototype.uv4(v,n[L*2],n[L*2+1],n[J*2],n[J*2+1],n[Z*2],n[Z*2+1],n[x*2],n[x*2+1])}var v=this,I=0,m,h=[],n=[],B,q,z,M,p,A,F,E,y,O,K,U,W,P,da,X,R,T,ba,Y,G,S,V,ia,ha;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,e,g); m={signature:a.substr(I,8),header_bytes:t(a,I+8),vertex_coordinate_bytes:t(a,I+9),normal_coordinate_bytes:t(a,I+10),uv_coordinate_bytes:t(a,I+11),vertex_index_bytes:t(a,I+12),normal_index_bytes:t(a,I+13),uv_index_bytes:t(a,I+14),material_index_bytes:t(a,I+15),nvertices:c(a,I+16),nnormals:c(a,I+16+4),nuvs:c(a,I+16+8),ntri_flat:c(a,I+16+12),ntri_smooth:c(a,I+16+16),ntri_flat_uv:c(a,I+16+20),ntri_smooth_uv:c(a,I+16+24),nquad_flat:c(a,I+16+28),nquad_smooth:c(a,I+16+32),nquad_flat_uv:c(a,I+16+36),nquad_smooth_uv:c(a, I+16+40)};I+=m.header_bytes;B=m.vertex_index_bytes;q=m.vertex_index_bytes*2;z=m.vertex_index_bytes*3;M=m.vertex_index_bytes*3+m.material_index_bytes;p=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes;A=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*2;F=m.vertex_index_bytes;E=m.vertex_index_bytes*2;y=m.vertex_index_bytes*3;O=m.vertex_index_bytes*4;K=m.vertex_index_bytes*4+m.material_index_bytes;U=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes; W=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*2;P=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*3;da=m.uv_index_bytes;X=m.uv_index_bytes*2;R=m.uv_index_bytes;T=m.uv_index_bytes*2;ba=m.uv_index_bytes*3;g=m.vertex_index_bytes*3+m.material_index_bytes;ha=m.vertex_index_bytes*4+m.material_index_bytes;Y=m.ntri_flat*g;G=m.ntri_smooth*(g+m.normal_index_bytes*3);S=m.ntri_flat_uv*(g+m.uv_index_bytes*3);V=m.ntri_smooth_uv*(g+m.normal_index_bytes*3+m.uv_index_bytes* 3);ia=m.nquad_flat*ha;g=m.nquad_smooth*(ha+m.normal_index_bytes*4);ha=m.nquad_flat_uv*(ha+m.uv_index_bytes*4);I+=function(x){var L,J,Z,ca=m.vertex_coordinate_bytes*3,ga=x+m.nvertices*ca;for(x=x;x