Core * Simple hierarchy system (look at D1plo1d and tamask branches) Examples * DOMRenderer example Examples/Geometry/Primitives * Create more primitives. http://code.google.com/p/ogre-procedural/source/browse/#hg/library/src Materials * MeshBitmapSphereMappingMaterial. http://en.wikipedia.org/wiki/Sphere_mapping * MeshBitmapCubeMappingMaterial. http://en.wikipedia.org/wiki/Cube_mapping * MeshShaderMaterial for WebGLRenderer Renderers * FrustrumClipping near to Renderer (CanvasRenderer and SVGRenderer)