var SceneUtils = { addMesh: function ( scene, geometry, scale, x, y, z, rx, ry, rz, material ) { var mesh = new THREE.Mesh( geometry, material ); mesh.scale.x = mesh.scale.y = mesh.scale.z = scale; mesh.position.x = x; mesh.position.y = y; mesh.position.z = z; mesh.rotation.x = rx; mesh.rotation.y = ry; mesh.rotation.z = rz; scene.addObject( mesh ); return mesh; }, addPanoramaCubeWebGL: function ( scene, size, textureCube ) { var material = new THREE.MeshCubeMaterial( { env_map: textureCube } ), mesh = new THREE.Mesh( new Cube( size, size, size, 1, 1, null, true ), material ); scene.addObject( mesh ); return mesh; }, addPanoramaCube: function( scene, size, images ) { var materials = []; materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) ); materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) ); materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) ); materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) ); materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[4] ) } ) ); materials.push( new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) ); mesh = new THREE.Mesh( new Cube( size, size, size, 1, 1, materials, true ), new THREE.MeshFaceMaterial() ); scene.addObject( mesh ); return mesh; }, addPanoramaCubePlanes: function ( scene, size, images ) { var hsize = size/2, plane = new Plane( size, size ), pi2 = Math.PI/2, pi = Math.PI; SceneUtils.addMesh( scene, plane, 1, 0, 0, -hsize, 0, 0, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[5] ) } ) ); SceneUtils.addMesh( scene, plane, 1, -hsize, 0, 0, 0, pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[0] ) } ) ); SceneUtils.addMesh( scene, plane, 1, hsize, 0, 0, 0, -pi2, 0, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[1] ) } ) ); SceneUtils.addMesh( scene, plane, 1, 0, hsize, 0, pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) ); SceneUtils.addMesh( scene, plane, 1, 0, -hsize, 0, -pi2, 0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) ); } }