#!BPY # Based on Anthony D'Agostino (Scorpius)'s Raw Exported provided with Blender # and on Mr.doob's and Kikko's Blender 2.5a2 exporter # 'http://mrdoob.com', 'http://github.com/kikko' """ Name: 'three.js (.js)...' Blender: 245 Group: 'Export' Tooltip: 'Export selected mesh to three.js (.js)' """ __author__ = "George Profenza" __url__ = ("disturb", "disturbmedia.com/blog", "My blog, http://tomaterial.blogspot.com") __version__ = "First File Exporter" __bpydoc__ = """\ Export meshes to mr.doob's three.js 3D Engine. Currently supports UVs. If the model doesn't display correctly you might need to reverse some normals/do some cleanup. More details on the engine here: https://github.com/mrdoob/three.js Have fun! Usage:
Select a mesh to be exported and go to "File->Export->three.js" . """ # $Id: raw_export.py 14597 2008-04-28 16:09:17Z campbellbarton $ # # +---------------------------------------------------------+ # | Copyright (c) 2002 Anthony D'Agostino | # | http://www.redrival.com/scorpius | # | scorpius@netzero.com | # | April 28, 2002 | # | Read and write RAW Triangle File Format (*.raw) | # +---------------------------------------------------------+ # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** import Blender import BPyMesh import re clean = lambda varStr: re.sub('\W|^(?=\d)','_', varStr) def write(filename): start = Blender.sys.time() if not filename.lower().endswith('.js'): filename += '.js' scn= Blender.Scene.GetCurrent() ob= scn.objects.active if not ob: Blender.Draw.PupMenu('Error%t|Select 1 active object') return file = open(filename, 'wb') mesh = BPyMesh.getMeshFromObject(ob, None, True, False, scn) if not mesh: Blender.Draw.PupMenu('Error%t|Could not get mesh data from active object') return mesh.transform(ob.matrixWorld) #classname = clean(ob.name) classname = filename.split('/')[-1].replace('.js','') file = open(filename, "wb") file.write('var %s = function () {\n\n' % classname) file.write('\tvar scope = this;\n\n') file.write('\tTHREE.Geometry.call(this);\n\n') for v in mesh.verts: file.write('\tv( %.6f, %.6f, %.6f );\n' % (v.co.x, v.co.z, -v.co.y)) # co file.write('\n') for f in mesh.faces: if len(f.verts) == 3: file.write('\tf3( %d, %d, %d, %.6f, %.6f, %.6f );\n' % (f.verts[0].index, f.verts[1].index, f.verts[2].index, f.verts[0].no.x, f.verts[0].no.z, -f.verts[0].no.y)) else: file.write('\tf4( %d, %d, %d, %d, %.6f, %.6f, %.6f );\n' % (f.verts[0].index, f.verts[1].index, f.verts[2].index, f.verts[3].index, f.verts[0].no.x, f.verts[0].no.z, -f.verts[0].no.y)) face_index_pairs = [ (face, index) for index, face in enumerate(mesh.faces)] file.write('\n') ''' for f in me.faces: if me.faceUV: if len(f.verts) == 3: file.write('\tuv( %.6f, %.6f, %.6f, %.6f, %.6f, %.6f );\n' % (f.uv[0][0], 1.0-f.uv[0][1], f.uv[1][0], 1.0-f.uv[1][1], f.uv[2][0], 1.0-f.uv[2][1]) ''' for f in mesh.faces: if mesh.faceUV: if len(f.verts) == 3: file.write('\tuv( %.6f, %.6f, %.6f, %.6f, %.6f, %.6f );\n' % (f.uv[0].x, 1.0 - f.uv[0].y, f.uv[1].x, 1.0 - f.uv[1].y, f.uv[2].x, 1.0 - f.uv[2].y)) else: file.write('\tuv( %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f);\n' % (f.uv[0].x, 1.0 - f.uv[0].y, f.uv[1].x, 1.0 - f.uv[1].y, f.uv[2].x, 1.0 - f.uv[2].y, f.uv[3].x, 1.0 - f.uv[3].y)) file.write('\n') file.write('\tfunction v( x, y, z ) {\n\n') file.write('\t\tscope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );\n\n') file.write('\t}\n\n') file.write('\tfunction f3( a, b, c, nx, ny, nz ) {\n\n') file.write('\t\tscope.faces.push( new THREE.Face3( a, b, c, nx && ny && nz ? new THREE.Vector3( nx, ny, nz ) : null ) );\n\n') file.write('\t}\n\n') file.write('\tfunction f4( a, b, c, d, nx, ny, nz ) {\n\n') file.write('\t\tscope.faces.push( new THREE.Face4( a, b, c, d, nx && ny && nz ? new THREE.Vector3( nx, ny, nz ) : null ) );\n\n') file.write('\t}\n\n') file.write('\tfunction uv( u1, v1, u2, v2, u3, v3, u4, v4 ) {\n\n') file.write('\t\tvar uv = [];\n') file.write('\t\tuv.push( new THREE.UV( u1, v1 ) );\n') file.write('\t\tuv.push( new THREE.UV( u2, v2 ) );\n') file.write('\t\tuv.push( new THREE.UV( u3, v3 ) );\n') file.write('\t\tif ( u4 && v4 ) uv.push( new THREE.UV( u4, v4 ) );\n') file.write('\t\tscope.uvs.push( uv );\n') file.write('\t}\n\n') file.write('}\n\n') file.write('%s.prototype = new THREE.Geometry();\n' % classname) file.write('%s.prototype.constructor = %s;' % (classname, classname)) file.close() end = Blender.sys.time() def main(): Blender.Window.FileSelector(write, 'three.js Export', Blender.sys.makename(ext='.js')) if __name__=='__main__': main()