[name]

Abstract base class for block based textures loader (dds, pvr, ...).

Examples

See the [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/DDSLoader.js DDSLoader] and [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/PVRLoader.js PVRLoader] for examples of a derived classes.

Constructor

[name]( [page:LoadingManager manager] )

[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].

Creates a new [name].

Properties

[property:LoadingManager manager]

manager — the LoadingManager supplied in the constructor, or the [page:LoadingManager THREE.DefaultLoadingManager].

Methods

[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )

[page:String url] — required
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded texture.
[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called when load errors.
Begin loading from url and pass the loaded texture to onLoad.

[method:null setPath]( [page:String value] )

Set the path from which to load textures.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]