[name]

Class for loading a [page:CubeTexture CubeTexture].

Example

var scene = new THREE.Scene(); scene.background = new THREE.CubeTextureLoader() .setPath( 'textures/cubeMaps/' ) .load( [ '1.png', '2.png', '3.png', '4.png', '5.png', '6.png' ] );
[example:webgl_materials_cubemap materials / cubemap]
[example:webgl_materials_cubemap_balls_reflection materials / cubemap / balls / reflection]
[example:webgl_materials_cubemap_balls_refraction materials / cubemap / balls / refraction]
[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic]
[example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2]
[example:webgl_materials_cubemap_refraction materials / cubemap / refraction]

Constructor

[name]( [page:LoadingManager manager] )

[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].

Properties

[property:String crossOrigin]

default — *null*.
If set, assigns the *crossOrigin* attribute of the image to the value of *crossOrigin*, prior to starting the load.

Methods

[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )

[page:String url] — required
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].
[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called when load errors.
Begin loading from url and pass the loaded [page:Texture texture] to onLoad.

[method:null setCrossOrigin]( [page:String value] )

Set the crossOrigin attribute.

[method:null setPath]( [page:String value] )

Set the path from which to load textures.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]