[page:Material] → [page:MeshStandardMaterial] →
[name]
An extension of the [page:MeshStandardMaterial] that allows for greater control over reflectivity.
Examples
[example:webgl_materials_variations_physical materials / variations / physical]
[example:webgl_materials_reflectivity materials / reflectivity]
Constructor
[name]( [page:Object parameters] )
parameters -- see [page:MeshStandardMaterial]
Properties
See the base [page:Material] and [page:MeshStandardMaterial] classes for common properties.
[property:Float reflectivity]
Degree of reflectivity, from *0.0* to *1.0*. Default is *0.5*.
This models the reflectivity of non-metallic materials. It has no effect when [page:MeshStandardMaterial.metalness metalness] is *1.0*
[property:Float clearCoat]
ClearCoat level, from *0.0* to *1.0*. Default is *0.0*.
[property:Float clearCoatRoughness]
How rough the clearCoat appears, from *0.0* to *1.0*. Default is *0.0*.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]