[page:Material] → [page:ShaderMaterial] →

[name]

This material can recieve shadows, but otherwise is completely transparent.

Example

[example:webgl_geometry_spline_editor gemoetry / spline / editor] var planeGeometry = new THREE.PlaneGeometry( 2000, 2000 ); planeGeometry.rotateX( - Math.PI / 2 ); var planeMaterial = new THREE.ShadowMaterial(); planeMaterial.opacity = 0.2; var plane = new THREE.Mesh( planeGeometry, planeMaterial ); plane.position.y = -200; plane.receiveShadow = true; scene.add( plane );

Constructor

[name]( )

Properties

See the base [page:Material] and [page:ShaderMaterial] classes for common properties.

[property:Boolean lights]

Whether the material is affected by lights. Default is *true*.

[property:Boolean transparent]

Defines whether this material is transparent. Default is *true*.

Methods

See the base [page:Material] and [page:ShaderMaterial] classes for common methods.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]