/** * SEA3D for Three.JS * @author Sunag / http://www.sunag.com.br/ */ 'use strict'; // // SEA3D // THREE.SEA3D = function( config ) { this.config = { id : "", scripts : true, runScripts : true, autoPlay : false, dummys : true, multiplier : 1, bounding : true, audioRolloffFactor : 10, lights : true, useVertexTexture : true, forceStatic : false, streaming : true, timeLimit : 10, stageWidth : window ? window.innerWidth : 1024, stageHeight : window ? window.innerHeight : 1024 }; if ( config ) this.loadConfig( config ); }; THREE.SEA3D.prototype = { constructor: THREE.SEA3D, set container ( val ) { this.config.container = val; }, get container () { return this.config.container; } }; Object.assign( THREE.SEA3D.prototype, THREE.EventDispatcher.prototype ); // // Defaults // THREE.SEA3D.BACKGROUND_COLOR = 0x333333; THREE.SEA3D.HELPER_COLOR = 0x9AB9E5; THREE.SEA3D.RTT_SIZE = 512; // // Domain // THREE.SEA3D.Domain = function( id, objects, container ) { this.id = id; this.objects = objects; this.container = container; this.scripts = []; this.global = {}; this.scriptTargets = []; this.events = new THREE.EventDispatcher(); }; THREE.SEA3D.Domain.prototype = { constructor: THREE.SEA3D.Domain, add : function( src ) { this.scripts.push( src ); }, remove : function( src ) { this.scripts.splice( this.scripts.indexOf( src ), 1 ); }, contains : function( src ) { return this.scripts.indexOf( src ) != - 1; }, addEvent : function( type, listener ) { this.events.addEventListener( type, listener ); }, hasEvent : function( type, listener ) { return this.events.hasEventListener( type, listener ); }, removeEvent : function( type, listener ) { this.events.removeEventListener( type, listener ); }, print : function() { console.log.apply( console, arguments ); }, watch : function() { console.log.apply( console, 'watch:', arguments ); }, runScripts : function() { for ( var i = 0; i < this.scriptTargets.length; i ++ ) { this.runJSMList( this.scriptTargets[ i ] ); } }, runJSMList : function( target ) { var scripts = target.scripts; for ( var i = 0; i < scripts.length; i ++ ) { this.runJSM( target, scripts[ i ] ); } return scripts; }, runJSM : function( target, script ) { if ( target.local == undefined ) target.local = {}; var include = { print : this.print, watch : this.watch, sea3d : this, scene : this.container, source : new THREE.SEA3D.ScriptDomain( this, target instanceof THREE.SEA3D.Domain ) }; Object.freeze( include.source ); THREE.SEA3D.ScriptHandler.add( include.source ); try { this.methods[ script.method ] ( include, this.getReference, this.global, target.local, target, script.params ); } catch ( e ) { console.error( 'SEA3D JavaScript: Error running method "' + script.method + '".' ); console.error( e ); } }, getReference : function( ns ) { return eval( ns ); }, disposeList : function( list ) { if ( ! list || ! list.length ) return; list = list.concat(); var i = list.length; while ( i -- ) list[ i ].dispose(); }, dispatchEvent : function( event ) { event.domain = this; var scripts = this.scripts.concat(), i = scripts.length; while ( i -- ) { scripts[ i ].dispatchEvent( event ); } this.events.dispatchEvent( event ); }, dispose : function() { this.disposeList( this.scripts ); while ( this.container.children.length ) { this.container.remove( this.container.children[ 0 ] ); } var i = THREE.SEA3D.EXTENSIONS_DOMAIN.length; while ( i -- ) { var domain = THREE.SEA3D.EXTENSIONS_DOMAIN[ i ]; if ( domain.dispose ) domain.dispose.call( this ); } this.disposeList( this.materials ); this.disposeList( this.dummys ); this.dispatchEvent( { type : "dispose" } ); } }; // // Domain Manager // THREE.SEA3D.DomainManager = function( autoDisposeRootDomain ) { this.domains = []; this.autoDisposeRootDomain = autoDisposeRootDomain == undefined ? true : false; }; THREE.SEA3D.DomainManager.prototype = { constructor: THREE.SEA3D.DomainManager, onDisposeDomain : function( e ) { this.remove( e.domain ); if ( this.autoDisposeRootDomain && this.domains.length == 1 ) { this.dispose(); } }, add : function( domain ) { this._onDisposeDomain = this._onDisposeDomain || this.onDisposeDomain.bind( this ); domain.on( "dispose", this._onDisposeDomain ); this.domains.push( domain ); this.textures = this.textures || domain.textures; this.cubemaps = this.cubemaps || domain.cubemaps; this.geometries = this.geometries || domain.geometries; }, remove : function( domain ) { domain.removeEvent( "dispose", this._onDisposeDomain ); this.domains.splice( this.domains.indexOf( domain ), 1 ); }, contains : function( domain ) { return this.domains.indexOf( domain ) != - 1; }, disposeList : function( list ) { if ( ! list || ! list.length ) return; list = list.concat(); var i = list.length; while ( i -- ) list[ i ].dispose(); }, dispose : function() { this.disposeList( this.domains ); this.disposeList( this.textures ); this.disposeList( this.cubemaps ); this.disposeList( this.geometries ); } }; // // Script // THREE.SEA3D.ScriptDomain = function( domain, root ) { domain = domain || new THREE.SEA3D.Domain(); domain.add( this ); var events = new THREE.EventDispatcher(); this.getId = function() { return domain.id; } this.isRoot = function() { return root; } this.addEvent = function( type, listener ) { events.addEventListener( type, listener ); } this.hasEvent = function( type, listener ) { return events.hasEventListener( type, listener ); } this.removeEvent = function( type, listener ) { events.removeEventListener( type, listener ); } this.dispatchEvent = function( event ) { event.script = this; events.dispatchEvent( event ); } this.dispose = function() { domain.remove( this ); if ( root ) domain.dispose(); this.dispatchEvent( { type : "dispose" } ); } }; // // Script Manager // THREE.SEA3D.ScriptManager = function() { this.scripts = []; var onDisposeScript = ( function( e ) { this.remove( e.script ); } ).bind( this ); this.add = function( src ) { src.addEvent( "dispose", onDisposeScript ); this.scripts.push( src ); } this.remove = function( src ) { src.removeEvent( "dispose", onDisposeScript ); this.scripts.splice( this.scripts.indexOf( src ), 1 ); } this.contains = function( src ) { return this.scripts.indexOf( src ) > - 1; } this.dispatchEvent = function( event ) { var scripts = this.scripts.concat(), i = scripts.length; while ( i -- ) { scripts[ i ].dispatchEvent( event ); } } }; // // Script Handler // THREE.SEA3D.ScriptHandler = new THREE.SEA3D.ScriptManager(); THREE.SEA3D.ScriptHandler.dispatchUpdate = function( delta ) { this.dispatchEvent( { type : "update", delta : delta } ); }; // // Animator // THREE.SEA3D.Animator = function( clips, mixer ) { this.clips = clips; this.updateAnimations( mixer ); }; THREE.SEA3D.Animator.prototype.update = function( dt ) { this.mixer.update( dt || 0 ); if ( this.currentAnimationAction.paused ) { this.pause(); if ( this.currentAnimationData.onComplete ) this.currentAnimationData.onComplete( this ); } return this; }; THREE.SEA3D.Animator.prototype.updateAnimations = function( mixer ) { if ( this.playing ) this.stop(); if ( this.mixer ) THREE.SEA3D.AnimationHandler.removeAnimator( this ); this.mixer = mixer; this.relative = false; this.playing = false; this.timeScale = 1; this.animations = []; this.animationsData = {}; this.clips = this instanceof THREE.SEA3D.Animator ? this.clips : this.geometry.animations; for ( var i = 0, clips = this.clips; i < clips.length; i ++ ) { var name = clips[ i ].name; this.animations[ name ] = this.animations[ i ] = clips[ i ]; this.animationsData[ name ] = this.animationsData[ i ] = {}; } }; THREE.SEA3D.Animator.prototype.getStateByName = function( name ) { return this.animations.indexOf( this.animations[ name ] ); }; THREE.SEA3D.Animator.prototype.getStateNameByIndex = function( index ) { return this.animations[ index ].name; }; THREE.SEA3D.Animator.prototype.pause = function() { if ( this.playing && this.currentAnimation ) { THREE.SEA3D.AnimationHandler.removeAnimator( this ); this.playing = false; } }; THREE.SEA3D.Animator.prototype.resume = function() { if ( ! this.playing && this.currentAnimation ) { THREE.SEA3D.AnimationHandler.addAnimator( this ); this.playing = true; } return this; }; THREE.SEA3D.Animator.prototype.setTimeScale = function( val ) { this.timeScale = val; if ( this.currentAnimationAction ) this.updateTimeScale(); }; THREE.SEA3D.Animator.prototype.getTimeScale = function() { return this.timeScale; }; THREE.SEA3D.Animator.prototype.updateTimeScale = function() { this.mixer.timeScale = this.timeScale * ( this.currentAnimation ? this.currentAnimation.timeScale : 1 ); }; THREE.SEA3D.Animator.prototype.play = function( name, crossfade, offset, weight ) { var animation = this.animations[ name ]; if ( animation == this.currentAnimation ) { if ( offset !== undefined || ! animation.loop ) this.currentAnimationAction.time = offset !== undefined ? offset : ( this.mixer.timeScale >= 0 ? 0 : this.currentAnimation.duration ); this.currentAnimationAction.setEffectiveWeight( weight !== undefined ? weight : 1 ); this.currentAnimationAction.paused = false; return this.resume(); } else { if ( ! animation ) throw new Error( 'Animation "' + name + '" not found.' ); this.previousAnimation = this.currentAnimation; this.currentAnimation = animation; this.previousAnimationAction = this.currentAnimationAction; this.currentAnimationAction = this.mixer.clipAction( animation ).setLoop( animation.loop ? THREE.LoopRepeat : THREE.LoopOnce, Infinity ).reset(); this.currentAnimationAction.clampWhenFinished = ! animation.loop; this.currentAnimationAction.paused = false; this.previousAnimationData = this.currentAnimationData; this.currentAnimationData = this.animationsData[ name ]; this.updateTimeScale(); if ( offset !== undefined || ! animation.loop ) this.currentAnimationAction.time = offset !== undefined ? offset : ( this.mixer.timeScale >= 0 ? 0 : this.currentAnimation.duration ); this.currentAnimationAction.setEffectiveWeight( weight !== undefined ? weight : 1 ); this.currentAnimationAction.play(); if ( ! this.playing ) this.mixer.update( 0 ); this.playing = true; if ( this.previousAnimation ) this.previousAnimationAction.crossFadeTo( this.currentAnimationAction, crossfade || 0, true ); THREE.SEA3D.AnimationHandler.addAnimator( this ); } return this; }; THREE.SEA3D.Animator.prototype.stop = function() { if ( this.currentAnimation ) { this.currentAnimationAction.stop(); THREE.SEA3D.AnimationHandler.removeAnimator( this ); this.previousAnimation = this.currentAnimation; this.previousAnimationData = this.currentAnimationData; this.previousAnimationAction = this.currentAnimationAction; delete this.currentAnimationAction; delete this.currentAnimationData; delete this.currentAnimation; this.playing = false; } return this; }; THREE.SEA3D.Animator.prototype.setRelative = function( val ) { if ( this.relative == val ) return; this.stop(); this.relative = val; }; THREE.SEA3D.Animator.prototype.getRelative = function() { return this.relative; }; // // Object3D Animator // THREE.SEA3D.Object3DAnimator = function( clips, object3d ) { this.object3d = object3d; THREE.SEA3D.Animator.call( this, clips, new THREE.AnimationMixer( object3d ) ); }; THREE.SEA3D.Object3DAnimator.prototype = Object.create( THREE.SEA3D.Animator.prototype ); THREE.SEA3D.Object3DAnimator.prototype.constructor = THREE.SEA3D.Object3DAnimator; THREE.SEA3D.Object3DAnimator.prototype.stop = function() { if ( this.currentAnimation ) { var animate = this.object3d.animate; if ( animate && this instanceof THREE.SEA3D.Object3DAnimator ) { animate.position.set( 0, 0, 0 ); animate.quaternion.set( 0, 0, 0, 1 ); animate.scale.set( 1, 1, 1 ); } } THREE.SEA3D.Animator.prototype.stop.call( this ); }; THREE.SEA3D.Object3DAnimator.prototype.setRelative = function( val ) { THREE.SEA3D.Animator.prototype.setRelative.call( this, val ); this.object3d.setAnimator( this.relative ); this.updateAnimations( new THREE.AnimationMixer( this.relative ? this.object3d.animate : this.object3d ) ); }; // // Camera Animator // THREE.SEA3D.CameraAnimator = function( clips, object3d ) { THREE.SEA3D.Object3DAnimator.call( this, clips, object3d ); }; THREE.SEA3D.CameraAnimator.prototype = Object.create( THREE.SEA3D.Object3DAnimator.prototype ); THREE.SEA3D.CameraAnimator.prototype.constructor = THREE.SEA3D.CameraAnimator; // // Sound Animator // THREE.SEA3D.SoundAnimator = function( clips, object3d ) { THREE.SEA3D.Object3DAnimator.call( this, clips, object3d ); }; THREE.SEA3D.SoundAnimator.prototype = Object.create( THREE.SEA3D.Object3DAnimator.prototype ); THREE.SEA3D.SoundAnimator.prototype.constructor = THREE.SEA3D.SoundAnimator; // // Light Animator // THREE.SEA3D.LightAnimator = function( clips, object3d ) { THREE.SEA3D.Object3DAnimator.call( this, clips, object3d ); }; THREE.SEA3D.LightAnimator.prototype = Object.create( THREE.SEA3D.Object3DAnimator.prototype ); THREE.SEA3D.LightAnimator.prototype.constructor = THREE.SEA3D.LightAnimator; // // Container // THREE.SEA3D.Object3D = function( ) { THREE.Object3D.call( this ); }; THREE.SEA3D.Object3D.prototype = Object.create( THREE.Object3D.prototype ); THREE.SEA3D.Object3D.prototype.constructor = THREE.SEA3D.Object3D; // Relative Animation Extension ( Only used if relative animation is enabled ) // TODO: It can be done with shader THREE.SEA3D.Object3D.prototype.updateAnimateMatrix = function( force ) { if ( this.matrixAutoUpdate === true ) this.updateMatrix(); if ( this.matrixWorldNeedsUpdate === true || force === true ) { if ( this.parent === null ) { this.matrixWorld.copy( this.matrix ); } else { this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); } this.animate.updateMatrix(); this.matrixWorld.multiplyMatrices( this.matrixWorld, this.animate.matrix ); this.matrixWorldNeedsUpdate = false; force = true; } // update children for ( var i = 0, l = this.children.length; i < l; i ++ ) { this.children[ i ].updateMatrixWorld( force ); } }; THREE.SEA3D.Object3D.prototype.setAnimator = function( val ) { if ( this.getAnimator() == val ) return; if ( val ) { this.animate = new THREE.Object3D(); this.updateMatrixWorld = THREE.SEA3D.Object3D.prototype.updateAnimateMatrix; } else { delete this.animate; this.updateMatrixWorld = THREE.Object3D.prototype.updateMatrixWorld; } this.matrixWorldNeedsUpdate = true; }; THREE.SEA3D.Object3D.prototype.getAnimator = function() { return this.animate != undefined; }; // // Dummy // THREE.SEA3D.Dummy = function( width, height, depth ) { this.width = width != undefined ? width : 100; this.height = height != undefined ? height : 100; this.depth = depth != undefined ? depth : 100; var geo = new THREE.BoxGeometry( this.width, this.height, this.depth, 1, 1, 1 ); THREE.Mesh.call( this, geo, THREE.SEA3D.Dummy.MATERIAL ); }; THREE.SEA3D.Dummy.prototype = Object.create( THREE.Mesh.prototype ); THREE.SEA3D.Dummy.prototype.constructor = THREE.SEA3D.Dummy; Object.assign( THREE.SEA3D.Dummy.prototype, THREE.SEA3D.Object3D.prototype ); THREE.SEA3D.Dummy.MATERIAL = new THREE.MeshBasicMaterial( { wireframe: true, color: THREE.SEA3D.HELPER_COLOR } ); THREE.SEA3D.Dummy.prototype.copy = function( source ) { THREE.Mesh.prototype.copy.call( this, source ); this.props = source.props; this.scripts = source.scripts; if ( this.animator ) this.animator = source.animator.clone( this ); return this; }; THREE.SEA3D.Dummy.prototype.dispose = function() { this.geometry.dispose(); }; // // Mesh // THREE.SEA3D.Mesh = function( geometry, material ) { THREE.Mesh.call( this, geometry, material ); }; THREE.SEA3D.Mesh.prototype = Object.create( THREE.Mesh.prototype ); THREE.SEA3D.Mesh.prototype.constructor = THREE.SEA3D.Mesh; Object.assign( THREE.SEA3D.Mesh.prototype, THREE.SEA3D.Object3D.prototype ); THREE.SEA3D.Mesh.prototype.setWeight = function( name, val ) { this.morphTargetInfluences[ this.morphTargetDictionary[ name ] ] = val; }; THREE.SEA3D.Mesh.prototype.getWeight = function( name ) { return this.morphTargetInfluences[ this.morphTargetDictionary[ name ] ]; }; THREE.SEA3D.Mesh.prototype.copy = function( source ) { THREE.Mesh.prototype.copy.call( this, source ); this.props = source.props; this.scripts = source.scripts; if ( this.animator ) this.animator = source.animator.clone( this ); return this; }; // // Skinning // THREE.SEA3D.SkinnedMesh = function( geometry, material, useVertexTexture ) { THREE.SkinnedMesh.call( this, geometry, material, useVertexTexture ); this.updateAnimations( new THREE.AnimationMixer( this ) ); }; THREE.SEA3D.SkinnedMesh.prototype = Object.create( THREE.SkinnedMesh.prototype ); THREE.SEA3D.SkinnedMesh.prototype.constructor = THREE.SEA3D.SkinnedMesh; Object.assign( THREE.SEA3D.SkinnedMesh.prototype, THREE.SEA3D.Mesh.prototype, THREE.SEA3D.Animator.prototype ); THREE.SEA3D.SkinnedMesh.prototype.boneByName = function( name ) { var bones = this.skeleton.bones; for ( var i = 0, bl = bones.length; i < bl; i ++ ) { if ( name == bones[ i ].name ) return bones[ i ]; } }; THREE.SEA3D.SkinnedMesh.prototype.copy = function( source ) { THREE.SkinnedMesh.prototype.copy.call( this, source ); this.props = source.props; this.scripts = source.scripts; if ( this.animator ) this.animator = source.animator.clone( this ); return this; }; // // Vertex Animation // THREE.SEA3D.VertexAnimationMesh = function( geometry, material ) { THREE.Mesh.call( this, geometry, material ); this.type = 'MorphAnimMesh'; this.updateAnimations( new THREE.AnimationMixer( this ) ); }; THREE.SEA3D.VertexAnimationMesh.prototype = Object.create( THREE.Mesh.prototype ); THREE.SEA3D.VertexAnimationMesh.prototype.constructor = THREE.SEA3D.VertexAnimationMesh; Object.assign( THREE.SEA3D.VertexAnimationMesh.prototype, THREE.SEA3D.Mesh.prototype, THREE.SEA3D.Animator.prototype ); THREE.SEA3D.VertexAnimationMesh.prototype.copy = function( source ) { THREE.Mesh.prototype.copy.call( this, source ); this.props = source.props; this.scripts = source.scripts; if ( this.animator ) this.animator = source.animator.clone( this ); return this; }; // // Camera // THREE.SEA3D.Camera = function( fov, aspect, near, far ) { THREE.PerspectiveCamera.call( this, fov, aspect, near, far ); }; THREE.SEA3D.Camera.prototype = Object.create( THREE.PerspectiveCamera.prototype ); THREE.SEA3D.Camera.prototype.constructor = THREE.SEA3D.Camera; Object.assign( THREE.SEA3D.Camera.prototype, THREE.SEA3D.Object3D.prototype ); THREE.SEA3D.Camera.prototype.copy = function( source ) { THREE.PerspectiveCamera.prototype.copy.call( this, source ); this.props = source.props; this.scripts = source.scripts; if ( this.animator ) this.animator = source.animator.clone( this ); return this; }; // // Orthographic Camera // THREE.SEA3D.OrthographicCamera = function( left, right, top, bottom, near, far ) { THREE.OrthographicCamera.call( this, left, right, top, bottom, near, far ); }; THREE.SEA3D.OrthographicCamera.prototype = Object.create( THREE.OrthographicCamera.prototype ); THREE.SEA3D.OrthographicCamera.prototype.constructor = THREE.SEA3D.OrthographicCamera; Object.assign( THREE.SEA3D.OrthographicCamera.prototype, THREE.SEA3D.Object3D.prototype ); THREE.SEA3D.OrthographicCamera.prototype.copy = function( source ) { THREE.OrthographicCamera.prototype.copy.call( this, source ); this.props = source.props; this.scripts = source.scripts; if ( this.animator ) this.animator = source.animator.clone( this ); return this; }; // // PointLight // THREE.SEA3D.PointLight = function( hex, intensity, distance, decay ) { THREE.PointLight.call( this, hex, intensity, distance, decay ); }; THREE.SEA3D.PointLight.prototype = Object.create( THREE.PointLight.prototype ); THREE.SEA3D.PointLight.prototype.constructor = THREE.SEA3D.PointLight; Object.assign( THREE.SEA3D.PointLight.prototype, THREE.SEA3D.Object3D.prototype ); THREE.SEA3D.PointLight.prototype.copy = function( source ) { THREE.PointLight.prototype.copy.call( this, source ); this.props = source.props; this.scripts = source.scripts; if ( this.animator ) this.animator = source.animator.clone( this ); return this; }; // // Animation Handler // THREE.SEA3D.AnimationHandler = { animators : [], update : function( dt ) { var i = 0; while ( i < this.animators.length ) { this.animators[ i ++ ].update( dt ); } }, addAnimator : function( animator ) { var index = this.animators.indexOf( animator ); if ( index === - 1 ) this.animators.push( animator ); }, removeAnimator : function( animator ) { var index = this.animators.indexOf( animator ); if ( index !== - 1 ) this.animators.splice( index, 1 ); } }; // // Config // THREE.SEA3D.MTXBUF = new THREE.Matrix4(); THREE.SEA3D.VECBUF = new THREE.Vector3(); THREE.SEA3D.QUABUF = new THREE.Quaternion(); THREE.SEA3D.prototype.setShadowMap = function( light ) { light.shadow.mapSize.width = 2048 light.shadow.mapSize.height = 1024; light.castShadow = true; light.shadow.camera.left = - 200; // CHANGED light.shadow.camera.right = 200; // CHANGED light.shadow.camera.top = 200; // CHANGED light.shadow.camera.bottom = - 200; // CHANGED light.shadow.camera.near = 1; light.shadow.camera.far = 3000; light.shadow.camera.fov = 45; light.shadow.bias = - 0.001; }; // // Output // THREE.SEA3D.Domain.prototype.getMesh = THREE.SEA3D.prototype.getMesh = function( name ) { return this.objects[ "m3d/" + name ]; }; THREE.SEA3D.Domain.prototype.getDummy = THREE.SEA3D.prototype.getDummy = function( name ) { return this.objects[ "dmy/" + name ]; }; THREE.SEA3D.Domain.prototype.getLine = THREE.SEA3D.prototype.getLine = function( name ) { return this.objects[ "line/" + name ]; }; THREE.SEA3D.Domain.prototype.getSound3D = THREE.SEA3D.prototype.getSound3D = function( name ) { return this.objects[ "sn3d/" + name ]; }; THREE.SEA3D.Domain.prototype.getMaterial = THREE.SEA3D.prototype.getMaterial = function( name ) { return this.objects[ "mat/" + name ]; }; THREE.SEA3D.Domain.prototype.getLight = THREE.SEA3D.prototype.getLight = function( name ) { return this.objects[ "lht/" + name ]; }; THREE.SEA3D.Domain.prototype.getGLSL = THREE.SEA3D.prototype.getGLSL = function( name ) { return this.objects[ "glsl/" + name ]; }; THREE.SEA3D.Domain.prototype.getCamera = THREE.SEA3D.prototype.getCamera = function( name ) { return this.objects[ "cam/" + name ]; }; THREE.SEA3D.Domain.prototype.getTexture = THREE.SEA3D.prototype.getTexture = function( name ) { return this.objects[ "tex/" + name ]; }; THREE.SEA3D.Domain.prototype.getCubeMap = THREE.SEA3D.prototype.getCubeMap = function( name ) { return this.objects[ "cmap/" + name ]; }; THREE.SEA3D.Domain.prototype.getJointObject = THREE.SEA3D.prototype.getJointObject = function( name ) { return this.objects[ "jnt/" + name ]; }; THREE.SEA3D.Domain.prototype.getContainer3D = THREE.SEA3D.prototype.getContainer3D = function( name ) { return this.objects[ "c3d/" + name ]; }; THREE.SEA3D.Domain.prototype.getSprite = THREE.SEA3D.prototype.getSprite = function( name ) { return this.objects[ "m2d/" + name ]; }; THREE.SEA3D.Domain.prototype.getProperties = THREE.SEA3D.prototype.getProperties = function( name ) { return this.objects[ "prop/" + name ]; }; // // Utils // THREE.SEA3D.prototype.isPowerOfTwo = function( num ) { return num ? ( ( num & - num ) == num ) : false; }; THREE.SEA3D.prototype.nearestPowerOfTwo = function( num ) { return Math.pow( 2, Math.round( Math.log( num ) / Math.LN2 ) ); }; THREE.SEA3D.prototype.updateTransform = function( obj3d, sea ) { var mtx = THREE.SEA3D.MTXBUF, vec = THREE.SEA3D.VECBUF; if ( sea.transform ) mtx.elements.set( sea.transform ); else mtx.makeTranslation( sea.position.x, sea.position.y, sea.position.z ); // matrix obj3d.position.setFromMatrixPosition( mtx ); obj3d.scale.setFromMatrixScale( mtx ); // ignore rotation scale mtx.scale( vec.set( 1 / obj3d.scale.x, 1 / obj3d.scale.y, 1 / obj3d.scale.z ) ); obj3d.rotation.setFromRotationMatrix( mtx ); // optimize if is static if ( this.config.forceStatic || sea.isStatic ) { obj3d.updateMatrix(); obj3d.matrixAutoUpdate = false; } }; THREE.SEA3D.prototype.toVector3 = function( data ) { return new THREE.Vector3( data.x, data.y, data.z ); }; THREE.SEA3D.prototype.updateScene = function() { if ( this.materials != undefined ) { for ( var i = 0, l = this.materials.length; i < l; ++ i ) { this.materials[ i ].needsUpdate = true; } } }; THREE.SEA3D.prototype.addSceneObject = function( sea ) { var obj3d = sea.tag; obj3d.visible = sea.visible; if ( sea.parent ) sea.parent.tag.add( obj3d ); else if ( this.config.container ) this.config.container.add( obj3d ); if ( sea.properties ) obj3d.props = sea.properties.tag; if ( sea.scripts ) { obj3d.scripts = this.getJSMList( obj3d, sea.scripts ); if ( this.config.runScripts ) this.domain.runJSMList( obj3d ); } }; THREE.SEA3D.prototype.createObjectURL = function( raw, mime ) { return ( window.URL || window.webkitURL ).createObjectURL( new Blob( [ raw ], { type: mime } ) ); }; THREE.SEA3D.prototype.bufferToTexture = function( raw ) { return this.createObjectURL( raw, "image" ); }; THREE.SEA3D.prototype.bufferToSound = function( raw ) { return this.createObjectURL( raw, "audio" ); }; THREE.SEA3D.prototype.applyDefaultAnimation = function( sea, animatorClass ) { var obj = sea.tag; for ( var i = 0, count = sea.animations ? sea.animations.length : 0; i < count; i ++ ) { var anm = sea.animations[ i ]; switch ( anm.tag.type ) { case SEA3D.Animation.prototype.type: obj.animator = new animatorClass( anm.tag.tag, obj ); obj.animator.setRelative( anm.relative ); if ( this.config.autoPlay ) { obj.animator.play( 0 ); } return obj.animator; break; } } }; // // Animation // THREE.SEA3D.prototype.readAnimation = function( sea ) { var clips = [], delta = ( 1000 / sea.frameRate ) / 1000; for ( var i = 0; i < sea.sequence.length; i ++ ) { var seq = sea.sequence[ i ]; var tracks = []; for ( var j = 0; j < sea.dataList.length; j ++ ) { var anm = sea.dataList[ j ], t, times, data = anm.data, start = seq.start * anm.blockSize, end = start + ( seq.count * anm.blockSize ), intrpl = seq.intrpl ? THREE.InterpolateLinear : false, name = null; switch ( anm.kind ) { case SEA3D.Animation.POSITION: name = '.position'; break; case SEA3D.Animation.ROTATION: name = '.quaternion'; break; case SEA3D.Animation.SCALE: name = '.scale'; break; case SEA3D.Animation.COLOR: name = '.color'; break; case SEA3D.Animation.MULTIPLIER: name = '.intensity'; break; case SEA3D.Animation.FOV: name = '.fov'; break; } if ( ! name ) continue; switch ( anm.type ) { case SEA3D.Stream.BYTE: case SEA3D.Stream.UBYTE: case SEA3D.Stream.INT: case SEA3D.Stream.UINT: case SEA3D.Stream.FLOAT: case SEA3D.Stream.DOUBLE: case SEA3D.Stream.DECIMAL: var values = data.subarray( start, end ); var times = new Float32Array( values.length ); for ( var k = 0, t = 0; k < times.length; k ++ ) { times[ k ] = t; t += delta; } tracks.push( new THREE.VectorKeyframeTrack( name, times, values, intrpl ) ); break; case SEA3D.Stream.VECTOR3D: var values = data.subarray( start, end ); var times = new Float32Array( values.length / anm.blockSize ); for ( var k = 0, t = 0; k < times.length; k ++ ) { times[ k ] = t; t += delta; } tracks.push( new THREE.VectorKeyframeTrack( name, times, values, intrpl ) ); break; case SEA3D.Stream.VECTOR4D: var values = data.subarray( start, end ); var times = new Float32Array( values.length / anm.blockSize ); for ( var k = 0, t = 0; k < times.length; k ++ ) { times[ k ] = t; t += delta; } tracks.push( new THREE.QuaternionKeyframeTrack( name, times, values, intrpl ) ); break; case SEA3D.Stream.INT24: case SEA3D.Stream.UINT24: var values = new Float32Array( ( end - start ) * 3 ); var times = new Float32Array( values.length / 3 ); for ( var k = 0, t = 0; k < times.length; k ++ ) { values[ ( k * 3 ) ] = ( ( data[ k ] >> 16 ) & 0xFF ) / 255; values[ ( k * 3 ) + 1 ] = ( ( data[ k ] >> 8 ) & 0xFF ) / 255; values[ ( k * 3 ) + 2 ] = ( data[ k ] & 0xFF ) / 255; times[ k ] = t; t += delta; } tracks.push( new THREE.VectorKeyframeTrack( name, times, values, intrpl ) );//ColorKeyframeTrack break; } } var clip = new THREE.AnimationClip( seq.name, - 1, tracks ); clip.loop = seq.repeat; clip.timeScale = 1; clips.push( clip ); } this.domain.animationClips = this.animationClips = this.animationClips || []; this.animationClips.push( this.objects[ sea.name + '.#anm' ] = sea.tag = clips ); }; // // Geometry // THREE.SEA3D.prototype.readGeometryBuffer = function( sea ) { var geo = new THREE.BufferGeometry(); for ( var i = 0; i < sea.groups.length; i ++ ) { var g = sea.groups[ i ]; geo.addGroup( g.start, g.count, i ); } geo.setIndex( new THREE.BufferAttribute( sea.indexes, 1 ) ); geo.addAttribute( 'position', new THREE.BufferAttribute( sea.vertex, 3 ) ); if ( sea.uv ) { geo.addAttribute( 'uv', new THREE.BufferAttribute( sea.uv[ 0 ], 2 ) ); if ( sea.uv.length > 1 ) geo.addAttribute( 'uv2', new THREE.BufferAttribute( sea.uv[ 1 ], 2 ) ); } if ( sea.normal ) geo.addAttribute( 'normal', new THREE.BufferAttribute( sea.normal, 3 ) ); else geo.computeVertexNormals(); if ( sea.tangent4 ) geo.addAttribute( 'tangent', new THREE.BufferAttribute( sea.tangent4, 4 ) ); if ( sea.color ) geo.addAttribute( 'color', new THREE.BufferAttribute( sea.color[ 0 ], sea.numColor ) ); if ( sea.joint ) { geo.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( sea.joint, sea.jointPerVertex ) ); geo.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( sea.weight, sea.jointPerVertex ) ); } if ( this.config.bounding ) { geo.computeBoundingBox(); geo.computeBoundingSphere(); } geo.name = sea.name; this.domain.geometries = this.geometries = this.geometries || []; this.geometries.push( this.objects[ "geo/" + sea.name ] = sea.tag = geo ); }; // // Dummy // THREE.SEA3D.prototype.readDummy = function( sea ) { var dummy = new THREE.SEA3D.Dummy( sea.width, sea.height, sea.depth ); dummy.name = sea.name; this.domain.dummys = this.dummys = this.dummys || []; this.dummys.push( this.objects[ "dmy/" + sea.name ] = sea.tag = dummy ); this.addSceneObject( sea ); this.updateTransform( dummy, sea ); this.applyDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator ); }; // // Line // THREE.SEA3D.prototype.readLine = function( sea ) { var geo = new THREE.BufferGeometry(); if ( sea.closed ) sea.vertex.push( sea.vertex[ 0 ], sea.vertex[ 1 ], sea.vertex[ 2 ] ); geo.addAttribute( 'position', new THREE.Float32BufferAttribute( sea.vertex, 3 ) ); var line = new THREE.Line( geo, new THREE.LineBasicMaterial( { color: THREE.SEA3D.HELPER_COLOR, linewidth: 3 } ) ); line.name = sea.name; this.lines = this.lines || []; this.lines.push( this.objects[ "line/" + sea.name ] = sea.tag = line ); this.addSceneObject( sea ); this.updateTransform( line, sea ); this.applyDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator ); }; // // Container3D // THREE.SEA3D.prototype.readContainer3D = function( sea ) { var container = new THREE.SEA3D.Object3D(); this.domain.containers = this.containers = this.containers || []; this.containers.push( this.objects[ "c3d/" + sea.name ] = sea.tag = container ); this.addSceneObject( sea ); this.updateTransform( container, sea ); this.applyDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator ); }; // // Sprite // THREE.SEA3D.prototype.readSprite = function( sea ) { var mat; if ( sea.material ) { if ( ! sea.material.tag.sprite ) { mat = sea.material.tag.sprite = new THREE.SpriteMaterial(); this.setBlending( mat, sea.blendMode ); mat.map = sea.material.tag.map; mat.map.flipY = true; mat.color.set( sea.material.tag.color ); mat.opacity = sea.material.tag.opacity; mat.blending = sea.material.tag.blending; mat.fog = sea.material.receiveFog; } else mat = sea.material.tag.sprite; } var sprite = new THREE.Sprite( mat ); sprite.name = sea.name; this.domain.sprites = this.sprites = this.sprites || []; this.sprites.push( this.objects[ "m2d/" + sea.name ] = sea.tag = sprite ); this.addSceneObject( sea ); this.updateTransform( sprite, sea ); sprite.scale.set( sea.width, sea.height, 1 ); }; // // Mesh // THREE.SEA3D.prototype.readMesh = function( sea ) { var i, count, geo = sea.geometry.tag, mesh, mat, skeleton, skeletonAnimation, vertexAnimation, morpher; for ( i = 0, count = sea.modifiers ? sea.modifiers.length : 0; i < count; i ++ ) { var mod = sea.modifiers[ i ]; switch ( mod.type ) { case SEA3D.Skeleton.prototype.type: case SEA3D.SkeletonLocal.prototype.type: skeleton = mod; geo.bones = skeleton.tag; break; case SEA3D.Morph.prototype.type: morpher = mod; geo.morphAttributes = morpher.tag.attribs; geo.morphTargets = morpher.tag.targets; break; } } for ( i = 0, count = sea.animations ? sea.animations.length : 0; i < count; i ++ ) { var anm = sea.animations[ i ]; switch ( anm.tag.type ) { case SEA3D.SkeletonAnimation.prototype.type: skeletonAnimation = anm.tag; geo.animations = this.getSkeletonAnimation( skeletonAnimation, skeleton ); break; case SEA3D.VertexAnimation.prototype.type: vertexAnimation = anm.tag; geo.morphAttributes = vertexAnimation.tag.attribs; geo.morphTargets = vertexAnimation.tag.targets; geo.animations = vertexAnimation.tag.animations; break; } } var uMorph = morpher != undefined || vertexAnimation != undefined, uMorphNormal = ( morpher && morpher.tag.attribs.normal != undefined ) || ( vertexAnimation && vertexAnimation.tag.attribs.normal != undefined ); if ( sea.material ) { if ( sea.material.length > 1 ) { var mats = []; for ( i = 0; i < sea.material.length; i ++ ) { mats[ i ] = sea.material[ i ].tag; mats[ i ].skinning = skeleton != undefined; mats[ i ].morphTargets = uMorph; mats[ i ].morphNormals = uMorphNormal; mats[ i ].vertexColors = sea.geometry.color ? THREE.VertexColors : THREE.NoColors; } mat = new THREE.MultiMaterial( mats ); } else { mat = sea.material[ 0 ].tag; mat.skinning = skeleton != undefined; mat.morphTargets = uMorph; mat.morphNormals = uMorphNormal; mat.vertexColors = sea.geometry.color ? THREE.VertexColors : THREE.NoColors; } } if ( skeleton ) { mesh = new THREE.SEA3D.SkinnedMesh( geo, mat, this.config.useVertexTexture ); if ( this.config.autoPlay && skeletonAnimation ) { mesh.play( 0 ); } } else if ( vertexAnimation ) { mesh = new THREE.SEA3D.VertexAnimationMesh( geo, mat, vertexAnimation.frameRate ); if ( this.config.autoPlay ) { mesh.play( 0 ); } } else { mesh = new THREE.SEA3D.Mesh( geo, mat ); } mesh.name = sea.name; mesh.castShadow = sea.castShadows; mesh.receiveShadow = sea.material ? sea.material[ 0 ].receiveShadows : true; this.domain.meshes = this.meshes = this.meshes || []; this.meshes.push( this.objects[ "m3d/" + sea.name ] = sea.tag = mesh ); this.addSceneObject( sea ); this.updateTransform( mesh, sea ); this.applyDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator ); }; // // Sound Point // THREE.SEA3D.prototype.readSoundPoint = function( sea ) { if ( ! this.audioListener ) { this.audioListener = new THREE.AudioListener(); if ( this.config.container ) { this.config.container.add( this.audioListener ); } } var sound3d = new THREE.SEA3D.PointSound( this.audioListener ); new THREE.AudioLoader().load( sea.sound.tag, function( buffer ) { sound3d.setBuffer( buffer ); } ); sound3d.autoplay = sea.autoPlay; sound3d.setLoop( sea.autoPlay ); sound3d.setVolume( sea.volume ); sound3d.setRefDistance( sea.distance ); sound3d.setRolloffFactor( this.config.audioRolloffFactor ); sound3d.name = sea.name; this.domain.sounds3d = this.sounds3d = this.sounds3d || []; this.sounds3d.push( this.objects[ "sn3d/" + sea.name ] = sea.tag = sound3d ); this.addSceneObject( sea ); this.updateTransform( sound3d, sea ); this.applyDefaultAnimation( sea, THREE.SEA3D.SoundAnimator ); }; // // Cube Render // THREE.SEA3D.prototype.readCubeRender = function( sea ) { var cube = new THREE.CubeCamera( 0.1, 5000, THREE.SEA3D.RTT_SIZE ); cube.renderTarget.cubeCamera = cube; this.domain.cubeRenderers = this.cubeRenderers = this.cubeRenderers || []; this.cubeRenderers.push( this.objects[ "rttc/" + sea.name ] = sea.tag = cube.renderTarget ); this.addSceneObject( sea ); this.updateTransform( cube, sea ); this.applyDefaultAnimation( sea, THREE.SEA3D.Object3DAnimator ); }; // // Images (WDP, JPEG, PNG and GIF) // THREE.SEA3D.prototype.readImage = function( sea ) { var image = new Image(), texture = new THREE.Texture(); texture.name = sea.name; texture.wrapS = texture.wrapT = THREE.RepeatWrapping; texture.flipY = false; texture.image = image; image.onload = function() { texture.needsUpdate = true; }; image.src = this.bufferToTexture( sea.data.buffer ); this.domain.textures = this.textures = this.textures || []; this.textures.push( this.objects[ "tex/" + sea.name ] = sea.tag = texture ); }; // // Cube Map // THREE.SEA3D.prototype.readCubeMap = function( sea ) { var images = [], texture = new THREE.CubeTexture(); // xyz(- / +) to xyz(+ / -) sequence var faces = []; faces[ 0 ] = sea.faces[ 1 ]; faces[ 1 ] = sea.faces[ 0 ]; faces[ 2 ] = sea.faces[ 3 ]; faces[ 3 ] = sea.faces[ 2 ]; faces[ 4 ] = sea.faces[ 5 ]; faces[ 5 ] = sea.faces[ 4 ]; images.loadedCount = 0; texture.name = sea.name; texture.image = images; texture.flipY = false; for ( var i = 0, il = faces.length; i < il; ++ i ) { var cubeImage = new Image(); images[ i ] = cubeImage; cubeImage.onload = function() { if ( ++ images.loadedCount == 6 ) { texture.needsUpdate = true; } } cubeImage.src = this.bufferToTexture( faces[ i ].buffer ); } this.domain.cubemaps = this.cubemaps = this.cubemaps || []; this.cubemaps.push( this.objects[ "cmap/" + sea.name ] = sea.tag = texture ); }; // // Sound (MP3, OGG) // THREE.SEA3D.prototype.readSound = function( sea ) { var sound = this.bufferToSound( sea.data.buffer ); this.domain.sounds = this.sounds = this.sounds || []; this.sounds.push( this.objects[ "snd/" + sea.name ] = sea.tag = sound ); }; // // Texture URL // THREE.SEA3D.prototype.readTextureURL = function( sea ) { var texture = new THREE.TextureLoader().load( sea.url ); texture.name = sea.name; texture.wrapS = texture.wrapT = THREE.RepeatWrapping; texture.flipY = false; this.domain.textures = this.textures = this.textures || []; this.textures.push( this.objects[ "tex/" + sea.name ] = sea.tag = texture ); }; // // Runtime // THREE.SEA3D.prototype.getJSMList = function( target, scripts ) { var scriptTarget = []; for ( var i = 0; i < scripts.length; i ++ ) { var script = scripts[ i ]; if ( script.tag.type == SEA3D.JavaScriptMethod.prototype.type ) { scriptTarget.push( script ); } } this.domain.scriptTargets = this.scriptTargets = this.scriptTargets || []; this.scriptTargets.push( target ); return scriptTarget; }; THREE.SEA3D.prototype.readJavaScriptMethod = function( sea ) { try { var src = '(function() {\n' + 'var $METHOD = {}\n'; var declare = 'function($INC, $REF, global, local, $his, $PARAM) {\n' + 'var watch = $INC["watch"],\n' + 'scene = $INC["scene"],\n' + 'sea3d = $INC["sea3d"],\n' + 'print = $INC["print"];\n'; declare += 'var $SRC = $INC["source"],\n' + 'addEvent = $SRC.addEvent.bind( $SRC ),\n' + 'hasEvent = $SRC.hasEvent.bind( $SRC ),\n' + 'dispatchEvent = $SRC.dispatchEvent.bind( $SRC ),\n' + 'removeEvent = $SRC.removeEvent.bind( $SRC ),\n' + 'dispose = $SRC.dispose.bind( $SRC );\n' for ( var name in sea.methods ) { src += '$METHOD["' + name + '"] = ' + declare + sea.methods[ name ].src + '}\n'; } src += 'return $METHOD; })' this.domain.methods = eval( src )(); } catch ( e ) { console.error( 'SEA3D JavaScriptMethod: Error running "' + sea.name + '".' ); console.error( e ); } }; // // GLSL // THREE.SEA3D.prototype.readGLSL = function( sea ) { this.domain.glsl = this.glsl = this.glsl || []; this.glsl.push( this.objects[ "glsl/" + sea.name ] = sea.tag = sea.src ); }; // // Material // THREE.SEA3D.prototype.materialTechnique = ( function() { var techniques = {} // FINAL techniques.onComplete = function( mat, sea ) { if ( sea.alpha < 1 || mat.blending > THREE.NormalBlending ) { mat.opacity = sea.alpha; mat.transparent = true; } }; // PHYSICAL techniques[ SEA3D.Material.PHYSICAL ] = function( mat, tech ) { mat.color.setHex( tech.color ); mat.roughness = tech.roughness; mat.metalness = tech.metalness; }; // PHONG techniques[ SEA3D.Material.PHONG ] = function( mat, tech ) { mat.color.setHex( tech.diffuseColor ); mat.specular.setHex( tech.specularColor ).multiplyScalar( tech.specular ); mat.shininess = tech.gloss; }; // DIFFUSE_MAP techniques[ SEA3D.Material.DIFFUSE_MAP ] = function( mat, tech, sea ) { mat.map = tech.texture.tag; mat.color.setHex( 0xFFFFFF ); if ( tech.texture.transparent ) { mat.transparent = true; mat.alphaTest = sea.alphaThreshold; } }; // ROUGHNESS_MAP techniques[ SEA3D.Material.ROUGHNESS_MAP ] = function( mat, tech ) { mat.roughnessMap = tech.texture.tag; }; // METALNESS_MAP techniques[ SEA3D.Material.METALNESS_MAP ] = function( mat, tech ) { mat.metalnessMap = tech.texture.tag; }; // SPECULAR_MAP techniques[ SEA3D.Material.SPECULAR_MAP ] = function( mat, tech ) { if ( mat.specular ) { mat.specularMap = tech.texture.tag; mat.specular.setHex( 0xFFFFFF ); } }; // NORMAL_MAP techniques[ SEA3D.Material.NORMAL_MAP ] = function( mat, tech ) { mat.normalMap = tech.texture.tag; }; // REFLECTION techniques[ SEA3D.Material.REFLECTION ] = techniques[ SEA3D.Material.FRESNEL_REFLECTION ] = function( mat, tech ) { mat.envMap = tech.texture.tag; mat.envMap.mapping = THREE.CubeReflectionMapping; mat.combine = THREE.MixOperation; mat.reflectivity = tech.alpha; }; // REFLECTION_SPHERICAL techniques[ SEA3D.Material.REFLECTION_SPHERICAL ] = function( mat, tech ) { mat.envMap = tech.texture.tag; mat.envMap.mapping = THREE.SphericalReflectionMapping; mat.combine = THREE.MixOperation; mat.reflectivity = tech.alpha; }; // REFRACTION techniques[ SEA3D.Material.REFRACTION_MAP ] = function( mat, tech ) { mat.envMap = tech.texture.tag; mat.envMap.mapping = THREE.CubeRefractionMapping(); mat.refractionRatio = tech.ior; mat.reflectivity = tech.alpha; }; // LIGHT_MAP techniques[ SEA3D.Material.LIGHT_MAP ] = function( mat, tech ) { if ( tech.blendMode == "multiply" ) mat.aoMap = tech.texture.tag; else mat.lightMap = tech.texture.tag; }; return techniques; } )(); THREE.SEA3D.prototype.createMaterial = function( sea ) { return sea.physical ? new THREE.MeshStandardMaterial() : new THREE.MeshPhongMaterial(); }; THREE.SEA3D.prototype.setBlending = function( mat, blendMode ) { if ( blendMode == "normal" ) return; switch ( blendMode ) { case "add": mat.blending = THREE.AdditiveBlending; break; case "subtract": mat.blending = THREE.SubtractiveBlending; break; case "multiply": mat.blending = THREE.MultiplyBlending; break; case "screen": mat.blending = THREE.CustomBlending; mat.blendSrc = THREE.OneFactor; mat.blendDst = THREE.OneMinusSrcColorFactor; mat.blendEquation = THREE.AddEquation; break; } }; THREE.SEA3D.prototype.readMaterial = function( sea ) { var mat = this.createMaterial( sea ); mat.name = sea.name; mat.side = sea.bothSides ? THREE.DoubleSide : THREE.FrontSide; mat.shading = sea.smooth ? THREE.SmoothShading : THREE.FlatShading; this.setBlending( mat, sea.blendMode ); for ( var i = 0; i < sea.technique.length; i ++ ) { var tech = sea.technique[ i ]; if ( this.materialTechnique[ tech.kind ] ) { this.materialTechnique[ tech.kind ].call( this, mat, tech, sea ); } } if ( this.materialTechnique.onComplete ) { this.materialTechnique.onComplete.call( this, mat, sea ); } this.domain.materials = this.materials = this.materials || []; this.materials.push( this.objects[ "mat/" + sea.name ] = sea.tag = mat ); }; // // Point Light // THREE.SEA3D.prototype.readPointLight = function( sea ) { var light = new THREE.SEA3D.PointLight( sea.color, sea.multiplier * this.config.multiplier ); light.name = sea.name; if ( sea.attenuation ) { light.distance = sea.attenuation.end; } if ( sea.shadow ) this.setShadowMap( light ); this.domain.lights = this.lights = this.lights || []; this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light ); this.addSceneObject( sea ); this.updateTransform( light, sea ); this.applyDefaultAnimation( sea, THREE.SEA3D.LightAnimator ); this.updateScene(); }; // // Hemisphere Light // THREE.SEA3D.prototype.readHemisphereLight = function( sea ) { var light = new THREE.HemisphereLight( sea.color, sea.secondColor, sea.multiplier * this.config.multiplier ); light.name = sea.name; this.domain.lights = this.lights = this.lights || []; this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light ); this.addSceneObject( sea ); this.applyDefaultAnimation( sea, THREE.SEA3D.LightAnimator ); this.updateScene(); }; // // Ambient Light // THREE.SEA3D.prototype.readAmbientLight = function( sea ) { var light = new THREE.AmbientLight( sea.color, sea.multiplier * this.config.multiplier ); light.name = sea.name; this.domain.lights = this.lights = this.lights || []; this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light ); this.addSceneObject( sea ); this.applyDefaultAnimation( sea, THREE.SEA3D.LightAnimator ); this.updateScene(); }; // // Directional Light // THREE.SEA3D.prototype.readDirectionalLight = function( sea ) { var light = new THREE.DirectionalLight( sea.color, sea.multiplier * this.config.multiplier ); light.name = sea.name; if ( sea.shadow ) { this.setShadowMap( light ); } this.domain.lights = this.lights = this.lights || []; this.lights.push( this.objects[ "lht/" + sea.name ] = sea.tag = light ); this.addSceneObject( sea ); this.updateTransform( light, sea ); this.applyDefaultAnimation( sea, THREE.SEA3D.LightAnimator ); this.updateScene(); }; // // Point Sound // THREE.SEA3D.PointSound = function( listener ) { THREE.PositionalAudio.call( this, listener ); }; THREE.SEA3D.PointSound.prototype = Object.create( THREE.PositionalAudio.prototype ); THREE.SEA3D.PointSound.prototype.constructor = THREE.SEA3D.PointSound; Object.assign( THREE.SEA3D.PointSound.prototype, THREE.SEA3D.Object3D.prototype ); THREE.SEA3D.PointSound.prototype.copy = function( source ) { THREE.PositionalAudio.prototype.copy.call( this, source ); this.props = source.props; this.scripts = source.scripts; if ( this.animator ) this.animator = source.animator.clone( this ); return this; }; // // Camera // THREE.SEA3D.prototype.readCamera = function( sea ) { var camera = new THREE.SEA3D.Camera( sea.fov ); camera.name = sea.name; this.domain.cameras = this.cameras = this.cameras || []; this.cameras.push( this.objects[ "cam/" + sea.name ] = sea.tag = camera ); this.addSceneObject( sea ); this.updateTransform( camera, sea ); this.applyDefaultAnimation( sea, THREE.SEA3D.CameraAnimator ); }; // // Orthographic Camera // THREE.SEA3D.prototype.readOrthographicCamera = function( sea ) { var aspect, width, height; if ( this.config.stageWidth > this.config.stageHeight ) { aspect = this.config.stageWidth / this.config.stageHeight; width = sea.height * aspect; height = sea.height; } else { aspect = this.config.stageHeight / this.config.stageWidth; width = sea.height; height = sea.height * aspect; } var camera = new THREE.SEA3D.OrthographicCamera( - width, width, height, - height ); camera.name = sea.name; this.domain.cameras = this.cameras = this.cameras || []; this.cameras.push( this.objects[ "cam/" + sea.name ] = sea.tag = camera ); this.addSceneObject( sea ); this.updateTransform( camera, sea ); this.applyDefaultAnimation( sea, THREE.SEA3D.CameraAnimator ); }; // // Skeleton // THREE.SEA3D.prototype.readSkeletonLocal = function( sea ) { var bones = []; for ( var i = 0; i < sea.joint.length; i ++ ) { var bone = sea.joint[ i ]; bones[ i ] = { name: bone.name, pos: [ bone.x, bone.y, bone.z ], rotq: [ bone.qx, bone.qy, bone.qz, bone.qw ], parent: bone.parentIndex }; } sea.tag = bones; }; // // Joint Object // THREE.SEA3D.prototype.readJointObject = function( sea ) { var mesh = sea.target.tag, bone = mesh.skeleton.bones[ sea.joint ]; this.domain.joints = this.joints = this.joints || []; this.joints.push( this.objects[ "jnt/" + sea.name ] = sea.tag = bone ); }; // // Morpher // THREE.SEA3D.prototype.readMorpher = function( sea ) { var attribs = { position : [] }, targets = []; for ( var i = 0; i < sea.node.length; i ++ ) { var node = sea.node[ i ]; attribs.position[ i ] = new THREE.Float32BufferAttribute( node.vertex, 3 ); if ( node.normal ) { attribs.normal = attribs.normal || []; attribs.normal[ i ] = new THREE.Float32BufferAttribute( node.normal, 3 ); } targets[ i ] = { name: node.name }; } sea.tag = { attribs : attribs, targets : targets }; }; // // Skeleton Animation // THREE.SEA3D.prototype.getSkeletonAnimation = function( sea, skl ) { if ( sea.tag ) return sea.tag; var animations = [], delta = ( 1000 / sea.frameRate ) / 1000; for ( var i = 0; i < sea.sequence.length; i ++ ) { var seq = sea.sequence[ i ]; var start = seq.start; var end = start + seq.count; var animation = { name: seq.name, fps: sea.frameRate, length: delta * seq.count, hierarchy: [] }; var numJoints = sea.numJoints, raw = sea.raw; for ( var j = 0; j < numJoints; j ++ ) { var bone = skl.joint[ j ], node = { parent: bone.parentIndex, keys: [] }, keys = node.keys, time = 0; for ( var frame = start; frame < end; frame ++ ) { var idx = ( frame * numJoints * 7 ) + ( j * 7 ); keys.push( { time: time, pos: [ raw[ idx ], raw[ idx + 1 ], raw[ idx + 2 ] ], rot: [ raw[ idx + 3 ], raw[ idx + 4 ], raw[ idx + 5 ], raw[ idx + 6 ] ], scl: [ 1, 1, 1 ] } ); time += delta; } animation.hierarchy[ j ] = node; } var anm = THREE.AnimationClip.parseAnimation( animation, skl.tag ); anm.loop = seq.repeat; anm.timeScale = 1; animations.push( anm ); } return sea.tag = animations; }; // // Vertex Animation // THREE.SEA3D.prototype.readVertexAnimation = function( sea ) { var attribs = { position : [] }, targets = [], animations = [], i, j, l; for ( i = 0, l = sea.frame.length; i < l; i ++ ) { var frame = sea.frame[ i ]; attribs.position[ i ] = new THREE.Float32BufferAttribute( frame.vertex, 3 ); if ( frame.normal ) { attribs.normal = attribs.normal || []; attribs.normal[ i ] = new THREE.Float32BufferAttribute( frame.normal, 3 ); } targets[ i ] = { name: i }; } for ( i = 0; i < sea.sequence.length; i ++ ) { var seq = sea.sequence[ i ]; var seqTargets = []; for ( j = 0; j < seq.count; j ++ ) { seqTargets[ j ] = targets[ seq.start + j ]; } var anm = THREE.AnimationClip.CreateFromMorphTargetSequence( seq.name, seqTargets, sea.frameRate ); anm.loop = seq.repeat; anm.timeScale = 1; animations.push( anm ); } sea.tag = { attribs : attribs, targets : targets, animations : animations }; }; // // Actions // THREE.SEA3D.prototype.readActions = function( sea ) { for ( var i = 0; i < sea.actions.length; i ++ ) { var act = sea.actions[ i ]; switch ( act.kind ) { case SEA3D.Actions.SCRIPTS: this.domain.scripts = this.getJSMList( this.domain, act.scripts ); if ( this.config.runScripts ) this.domain.runJSMList( obj3d ); break; } } }; // // Events // THREE.SEA3D.Event = { LOAD_PROGRESS: "sea3d_progress", DOWNLOAD_PROGRESS: "sea3d_download", COMPLETE: "sea3d_complete", OBJECT_COMPLETE: "sea3d_object", PARSE_PROGRESS: "parse_progress", PARSE_COMPLETE: "parse_complete", ERROR: "sea3d_error" }; THREE.SEA3D.prototype.onProgress = undefined; THREE.SEA3D.prototype.onComplete = function( args ) { args.file = this.scope; args.type = THREE.SEA3D.Event.COMPLETE; args.file.dispatchEvent( args ); }; THREE.SEA3D.prototype.onLoadProgress = function( args ) { args.file = this.scope; args.type = THREE.SEA3D.Event.LOAD_PROGRESS; args.file.dispatchEvent( args ); if ( args.file.onProgress ) args.file.onProgress( args ); }; THREE.SEA3D.prototype.onDownloadProgress = function( args ) { args.file = this.scope; args.type = THREE.SEA3D.Event.DOWNLOAD_PROGRESS; args.file.dispatchEvent( args ); if ( args.file.onProgress ) args.file.onProgress( args ); }; THREE.SEA3D.prototype.onCompleteObject = function( args ) { args.file = this.scope; args.type = THREE.SEA3D.Event.OBJECT_COMPLETE; args.file.dispatchEvent( args ); }; THREE.SEA3D.prototype.onParseProgress = function( args ) { args.file = this.scope; args.type = THREE.SEA3D.Event.PARSE_PROGRESS; args.file.dispatchEvent( args ); }; THREE.SEA3D.prototype.onParseComplete = function( args ) { args.file = this.scope; args.type = THREE.SEA3D.Event.PARSE_COMPLETE; args.file.dispatchEvent( args ); }; THREE.SEA3D.prototype.onError = function( args ) { args.file = this.scope; args.type = THREE.SEA3D.Event.ERROR; args.file.dispatchEvent( args ); }; // // Loader // THREE.SEA3D.prototype.createDomain = function() { return this.domain = new THREE.SEA3D.Domain( this.config.id, this.objects = {}, this.config.container ); }; THREE.SEA3D.prototype.clone = function( config, onParseComplete, onParseProgress ) { if ( ! this.file.isDone() ) throw new Error( "Previous parse is not completed." ); this.config.container = config && config.container !== undefined ? config.container : new THREE.Object3D(); if ( config ) this.loadConfig( config ); var timeLimit = this.config.timeLimit; this.config.timeLimit = config && config.timeLimit !== undefined ? config.timeLimit : Infinity; this.parse( onParseComplete, onParseProgress ); this.config.timeLimit = timeLimit; return this.domain; }; THREE.SEA3D.prototype.loadConfig = function( config ) { for ( var name in config ) { this.config[ name ] = config[ name ]; } }; THREE.SEA3D.prototype.parse = function( onParseComplete, onParseProgress ) { delete this.cameras; delete this.containers; delete this.lights; delete this.joints; delete this.meshes; delete this.materials; delete this.animationSets; delete this.sprites; delete this.sounds3d; delete this.cubeRenderers; delete this.sounds; delete this.glsl; delete this.dummy; delete this.domain; this.createDomain(); this.setTypeRead(); this.file.onParseComplete = ( function( e ) { if ( this.config.manager ) this.config.manager.add( this.domain ); ( onParseComplete || this.onParseComplete ).call( this.file, e ); } ).bind( this ); this.file.onParseProgress = onParseProgress || this.onParseProgress; // EXTENSIONS var i = THREE.SEA3D.EXTENSIONS_LOADER.length; while ( i -- ) { var loader = THREE.SEA3D.EXTENSIONS_LOADER[ i ]; if ( loader.parse ) loader.parse.call( this ); } this.file.parse(); return this.domain; }; THREE.SEA3D.prototype.load = function( url ) { this.loadBytes(); this.file.load( url ); }; THREE.SEA3D.prototype.onHead = function( args ) { if ( args.sign != 'TJS' ) { throw new Error( "Sign '" + args.sign + "' not supported! Use SEA3D Studio to publish or SEA3DLegacy.js" ); } }; THREE.SEA3D.EXTENSIONS_LOADER = []; THREE.SEA3D.EXTENSIONS_DOMAIN = []; THREE.SEA3D.prototype.setTypeRead = function() { this.file.typeRead = {}; this.file.typeRead[ SEA3D.Geometry.prototype.type ] = this.file.typeRead[ SEA3D.GeometryDelta.prototype.type ] = this.readGeometryBuffer; this.file.typeRead[ SEA3D.Mesh.prototype.type ] = this.readMesh; this.file.typeRead[ SEA3D.Sprite.prototype.type ] = this.readSprite; this.file.typeRead[ SEA3D.Container3D.prototype.type ] = this.readContainer3D; this.file.typeRead[ SEA3D.Line.prototype.type ] = this.readLine; this.file.typeRead[ SEA3D.Material.prototype.type ] = this.readMaterial; this.file.typeRead[ SEA3D.Camera.prototype.type ] = this.readCamera; this.file.typeRead[ SEA3D.OrthographicCamera.prototype.type ] = this.readOrthographicCamera; this.file.typeRead[ SEA3D.SkeletonLocal.prototype.type ] = this.readSkeletonLocal; this.file.typeRead[ SEA3D.JointObject.prototype.type ] = this.readJointObject; this.file.typeRead[ SEA3D.CubeMap.prototype.type ] = this.readCubeMap; this.file.typeRead[ SEA3D.CubeRender.prototype.type ] = this.readCubeRender; this.file.typeRead[ SEA3D.Animation.prototype.type ] = this.readAnimation; this.file.typeRead[ SEA3D.SoundPoint.prototype.type ] = this.readSoundPoint; this.file.typeRead[ SEA3D.TextureURL.prototype.type ] = this.readTextureURL; this.file.typeRead[ SEA3D.Morph.prototype.type ] = this.readMorpher; this.file.typeRead[ SEA3D.VertexAnimation.prototype.type ] = this.readVertexAnimation; this.file.typeRead[ SEA3D.Actions.prototype.type ] = this.readActions; if ( this.config.dummys ) { this.file.typeRead[ SEA3D.Dummy.prototype.type ] = this.readDummy; } if ( this.config.scripts ) { this.file.typeRead[ SEA3D.JavaScriptMethod.prototype.type ] = this.readJavaScriptMethod; } if ( this.config.lights ) { this.file.typeRead[ SEA3D.PointLight.prototype.type ] = this.readPointLight; this.file.typeRead[ SEA3D.DirectionalLight.prototype.type ] = this.readDirectionalLight; this.file.typeRead[ SEA3D.HemisphereLight.prototype.type ] = this.readHemisphereLight; this.file.typeRead[ SEA3D.AmbientLight.prototype.type ] = this.readAmbientLight; } // UNIVERSAL this.file.typeRead[ SEA3D.JPEG.prototype.type ] = this.file.typeRead[ SEA3D.JPEG_XR.prototype.type ] = this.file.typeRead[ SEA3D.PNG.prototype.type ] = this.file.typeRead[ SEA3D.GIF.prototype.type ] = this.readImage; this.file.typeRead[ SEA3D.MP3.prototype.type ] = this.readSound; this.file.typeRead[ SEA3D.GLSL.prototype.type ] = this.readGLSL; // EXTENSIONS var i = THREE.SEA3D.EXTENSIONS_LOADER.length; while ( i -- ) { var loader = THREE.SEA3D.EXTENSIONS_LOADER[ i ]; if ( loader.setTypeRead ) loader.setTypeRead.call( this ); } }; THREE.SEA3D.prototype.loadBytes = function( data ) { this.file = new SEA3D.File(); this.file.scope = this; this.file.config = this.config; this.file.onProgress = this.onLoadProgress; this.file.onCompleteObject = this.onCompleteObject; this.file.onDownloadProgress = this.onDownloadProgress; this.file.onParseProgress = this.onParseProgress; this.file.onParseComplete = this.onParseComplete; this.file.onError = this.onError; this.file.onHead = this.onHead; this.file.onComplete = ( function( e ) { if ( this.config.manager ) this.config.manager.add( this.domain ); this.onComplete.call( this.file, e ); } ).bind( this ); // SEA3D this.createDomain(); this.setTypeRead(); this.file.read( data ); };