// ThreeExtras.js r32 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ ","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0}; THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+d*d+a*a)},distanceToSquared:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return c*c+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,c,d,e){this.x=a||0;this.y=c||0;this.z=d||0;this.w=e||1}; THREE.Vector4.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,f=[];a=0;for(c=e.length;a0&&H>0&&m+H<1}var d,e,f,h,j,b,i,k,r,z, n,u=a.geometry,x=u.vertices,y=[];d=0;for(e=u.faces.length;di?e:i;f=f>k? f:k}a()};this.add3Points=function(i,k,r,z,n,u){if(b){b=false;c=ir?i>n?i:n:r>n?r:n;f=k>z?k>u?k:u:z>u?z:u}else{c=ir?i>n?i>e?i:e:n>e?n:e:r>n?r>e?r:e:n>e?n:e;f=k>z?k>u?k>f?k:f:u>f?u:f:z>u?z>f?z:f:u>f?u:f}a()};this.addRectangle=function(i){if(b){b=false;c=i.getLeft();d=i.getTop();e=i.getRight();f=i.getBottom()}else{c=ci.getRight()?e:i.getRight();f=f>i.getBottom()?f:i.getBottom()}a()};this.inflate=function(i){c-=i;d-=i;e+=i;f+=i;a()};this.minSelf=function(i){c=c>i.getLeft()?c:i.getLeft();d=d>i.getTop()?d:i.getTop();e=e=0&&Math.min(f,i.getBottom())-Math.max(d,i.getTop())>=0};this.empty=function(){b=true;f=e=d=c=0;a()};this.isEmpty=function(){return b};this.toString= function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+f+", width: "+h+", height: "+j+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(a,c,d,e,f,h,j,b,i,k,r,z,n,u,x,y){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=f||0;this.n22=h||1;this.n23=j||0;this.n24=b||0;this.n31=i||0;this.n32=k||0;this.n33=r||1;this.n34=z||0;this.n41=n||0;this.n42=u||0;this.n43=x||0;this.n44=y||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,f,h,j,b,i,k,r,z,n,u,x,y){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=f;this.n22=h;this.n23=j;this.n24=b;this.n31=i;this.n32=k;this.n33=r;this.n34=z;this.n41=n;this.n42=u;this.n43=x;this.n44=y;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,f=THREE.Matrix4.__tmpVec2,h=THREE.Matrix4.__tmpVec3;h.sub(a,c).normalize();e.cross(d,h).normalize();f.cross(h,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a); this.n31=h.x;this.n32=h.y;this.n33=h.z;this.n34=-h.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,f=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*f;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*f;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,f=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*f;a.y=this.n21*c+this.n22*d+this.n23* e+this.n24*f;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*f;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*f;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,f=a.n13,h=a.n14,j=a.n21,b=a.n22,i=a.n23,k=a.n24,r=a.n31, z=a.n32,n=a.n33,u=a.n34,x=a.n41,y=a.n42,H=a.n43,p=a.n44,I=c.n11,l=c.n12,g=c.n13,m=c.n14,w=c.n21,o=c.n22,v=c.n23,J=c.n24,s=c.n31,A=c.n32,C=c.n33,B=c.n34,t=c.n41,L=c.n42,F=c.n43,R=c.n44;this.n11=d*I+e*w+f*s+h*t;this.n12=d*l+e*o+f*A+h*L;this.n13=d*g+e*v+f*C+h*F;this.n14=d*m+e*J+f*B+h*R;this.n21=j*I+b*w+i*s+k*t;this.n22=j*l+b*o+i*A+k*L;this.n23=j*g+b*v+i*C+k*F;this.n24=j*m+b*J+i*B+k*R;this.n31=r*I+z*w+n*s+u*t;this.n32=r*l+z*o+n*A+u*L;this.n33=r*g+z*v+n*C+u*F;this.n34=r*m+z*J+n*B+u*R;this.n41=x*I+y*w+ H*s+p*t;this.n42=x*l+y*o+H*A+p*L;this.n43=x*g+y*v+H*C+p*F;this.n44=x*m+y*J+H*B+p*R;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,f=this.n14,h=this.n21,j=this.n22,b=this.n23,i=this.n24,k=this.n31,r=this.n32,z=this.n33,n=this.n34,u=this.n41,x=this.n42,y=this.n43,H=this.n44,p=a.n11,I=a.n21,l=a.n31,g=a.n41,m=a.n12,w=a.n22,o=a.n32,v=a.n42,J=a.n13,s=a.n23,A=a.n33,C=a.n43,B=a.n14,t=a.n24,L=a.n34;a=a.n44;this.n11=c*p+d*I+e*l+f*g;this.n12=c*m+d*w+e*o+f*v;this.n13=c*J+d*s+e*A+f* C;this.n14=c*B+d*t+e*L+f*a;this.n21=h*p+j*I+b*l+i*g;this.n22=h*m+j*w+b*o+i*v;this.n23=h*J+j*s+b*A+i*C;this.n24=h*B+j*t+b*L+i*a;this.n31=k*p+r*I+z*l+n*g;this.n32=k*m+r*w+z*o+n*v;this.n33=k*J+r*s+z*A+n*C;this.n34=k*B+r*t+z*L+n*a;this.n41=u*p+x*I+y*l+H*g;this.n42=u*m+x*w+y*o+H*v;this.n43=u*J+x*s+y*A+H*C;this.n44=u*B+x*t+y*L+H*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*= a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,f=this.n21,h=this.n22,j=this.n23,b=this.n24,i=this.n31,k=this.n32,r=this.n33,z=this.n34,n=this.n41,u=this.n42,x=this.n43,y=this.n44;return e*j*k*n-d*b*k*n-e*h*r*n+c*b*r*n+d*h*z*n-c*j*z*n-e*j*i*u+d*b*i*u+e*f*r*u-a*b*r*u-d*f*z*u+a*j*z*u+e*h*i*x-c*b*i*x-e*f*k*x+a*b*k*x+c*f*z*x-a*h*z*x-d*h*i*y+c*j*i*y+d*f*k*y-a*j*k*y-c*f*r*y+a*h*r*y},transpose:function(){function a(c,d, e){var f=c[d];c[d]=c[e];c[e]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]= this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this}, setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),f=1-d,h=a.x,j=a.y,b=a.z,i=f*h,k=f*j;this.set(i*h+d,i*j-e*b,i*b+e*j,0,i*j+e*b,k*j+d,k*b-e*h,0,i*b-e*j,k*b+e*h,f*b*b+d,0,0, 0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setTranslation(a,c,d);return e};THREE.Matrix4.scaleMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setScale(a,c,d);return e}; THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;setRotAxis(a,c);return d}; THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,h=a.n21,j=a.n22,b=a.n23,i=a.n24,k=a.n31,r=a.n32,z=a.n33,n=a.n34,u=a.n41,x=a.n42,y=a.n43,H=a.n44,p=new THREE.Matrix4;p.n11=b*n*x-i*z*x+i*r*y-j*n*y-b*r*H+j*z*H;p.n12=f*z*x-e*n*x-f*r*y+d*n*y+e*r*H-d*z*H;p.n13=e*i*x-f*b*x+f*j*y-d*i*y-e*j*H+d*b*H;p.n14=f*b*r-e*i*r-f*j*z+d*i*z+e*j*n-d*b*n;p.n21=i*z*u-b*n*u-i*k*y+h*n*y+b*k*H-h*z*H;p.n22=e*n*u-f*z*u+f*k*y-c*n*y-e*k*H+c*z*H;p.n23=f*b*u-e*i*u-f*h*y+c*i*y+e*h*H-c*b*H;p.n24=e*i*k-f*b*k+ f*h*z-c*i*z-e*h*n+c*b*n;p.n31=j*n*u-i*r*u+i*k*x-h*n*x-j*k*H+h*r*H;p.n32=f*r*u-d*n*u-f*k*x+c*n*x+d*k*H-c*r*H;p.n33=e*i*u-f*j*u+f*h*x-c*i*x-d*h*H+c*j*H;p.n34=f*j*k-d*i*k-f*h*r+c*i*r+d*h*n-c*j*n;p.n41=b*r*u-j*z*u-b*k*x+h*z*x+j*k*y-h*r*y;p.n42=d*z*u-e*r*u+e*k*x-c*z*x-d*k*y+c*r*y;p.n43=e*j*u-d*b*u-e*h*x+c*b*x+d*h*y-c*j*y;p.n44=d*b*k-e*j*k+e*h*r-c*b*r-d*h*z+c*j*z;p.multiplyScalar(1/a.determinant());return p}; THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=c[10]*c[5]-c[6]*c[9],e=-c[10]*c[1]+c[2]*c[9],f=c[6]*c[1]-c[2]*c[5],h=-c[10]*c[4]+c[6]*c[8],j=c[10]*c[0]-c[2]*c[8],b=-c[6]*c[0]+c[2]*c[4],i=c[9]*c[4]-c[5]*c[8],k=-c[9]*c[0]+c[1]*c[8],r=c[5]*c[0]-c[1]*c[4];c=c[0]*d+c[1]*h+c[2]*i;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*d;a.m[1]=c*e;a.m[2]=c*f;a.m[3]=c*h;a.m[4]=c*j;a.m[5]=c*b;a.m[6]=c*i;a.m[7]=c*k;a.m[8]=c*r;return a}; THREE.Matrix4.makeFrustum=function(a,c,d,e,f,h){var j,b,i;j=new THREE.Matrix4;b=2*f/(c-a);i=2*f/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(h+f)/(h-f);f=-2*h*f/(h-f);j.n11=b;j.n12=0;j.n13=a;j.n14=0;j.n21=0;j.n22=i;j.n23=d;j.n24=0;j.n31=0;j.n32=0;j.n33=e;j.n34=f;j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,c,d,e){var f;a=d*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,d,e)}; THREE.Matrix4.makeOrtho=function(a,c,d,e,f,h){var j,b,i,k;j=new THREE.Matrix4;b=c-a;i=d-e;k=h-f;a=(c+a)/b;d=(d+e)/i;f=(h+f)/k;j.n11=2/b;j.n12=0;j.n13=0;j.n14=-a;j.n21=0;j.n22=2/i;j.n23=0;j.n24=-d;j.n31=0;j.n32=0;j.n33=-2/k;j.n34=-f;j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,d,e,f){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,c,d,e,f,h){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=h instanceof Array?h:[h]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c65535){k[b].counter+=1;i=k[b].hash+"_"+k[b].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:j,vertices:0}}this.geometryChunks[i].faces.push(e);this.geometryChunks[i].vertices+=h}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(f){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(f);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)}; this.translateZ=function(f){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(f);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()}; THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light; THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,c=this.rotation,d=this.scale,e=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(c.x);if(c.y!=0){e.setRotY(c.y);this.rotationMatrix.multiplySelf(e)}if(c.z!=0){e.setRotZ(c.z);this.rotationMatrix.multiplySelf(e)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){e.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(e)}}};THREE.Object3DCounter={value:0}; THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.autoUpdateMatrix=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem; THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()}; THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ "
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; THREE.Texture=function(a,c,d,e,f,h){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=f!==undefined?f:THREE.LinearFilter;this.min_filter=h!==undefined?h:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType}; var Uniforms={clone:function(a){var c,d,e,f={};for(c in a){f[c]={};for(d in a[c]){e=a[c][d];f[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return f},merge:function(a){var c,d,e,f={};for(c=0;c=0&&C>=0&&B>=0&&t>=0)return true;else if(A<0&&C<0||B<0&&t<0)return false;else{if(A<0)J=Math.max(J,A/(A-C));else if(C<0)s=Math.min(s,A/(A-C));if(B<0)J=Math.max(J,B/(B-t));else if(t<0)s=Math.min(s,B/(B-t));if(sA&&F.z0&&H.z<1){n=x[u]=x[u]||new THREE.RenderableParticle;n.x=H.x/H.w;n.y=H.y/H.w;n.z=H.z;n.rotation=M.rotation.z;n.scale.x=M.scale.x*Math.abs(n.x-(H.x+v.projectionMatrix.n11)/(H.w+v.projectionMatrix.n14)); n.scale.y=M.scale.y*Math.abs(n.y-(H.y+v.projectionMatrix.n22)/(H.w+v.projectionMatrix.n24));n.materials=M.materials;s.push(n);u++}}}}J&&s.sort(a);return s};this.unprojectVector=function(o,v){var J=new THREE.Matrix4;J.multiply(THREE.Matrix4.makeInvert(v.matrix),THREE.Matrix4.makeInvert(v.projectionMatrix));J.multiplyVector3(o);return o}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,f,h;this.domElement=document.createElement("div");this.setSize=function(j,b){d=j;e=b;f=d/2;h=e/2};this.render=function(j,b){var i,k,r,z,n,u,x,y;a=c.projectScene(j,b);i=0;for(k=a.length;i0){N.r+=ia.r*ca;N.g+=ia.g*ca;N.b+=ia.b*ca}}else if(ca instanceof THREE.PointLight){E.sub(ca.position,ba);E.normalize();ca=Y.dot(E)*ka;if(ca>0){N.r+=ia.r*ca;N.g+=ia.g*ca;N.b+=ia.b*ca}}}}function Na(K,ba,Y){if(Y.opacity!=0){a(Y.opacity); c(Y.blending);var N,X,ca,ia,ka,la;if(Y instanceof THREE.ParticleBasicMaterial){if(Y.map){ia=Y.map;ka=ia.width>>1;la=ia.height>>1;X=ba.scale.x*b;ca=ba.scale.y*i;Y=X*ka;N=ca*la;D.set(K.x-Y,K.y-N,K.x+Y,K.y+N);if(Z.instersects(D)){k.save();k.translate(K.x,K.y);k.rotate(-ba.rotation);k.scale(X,-ca);k.translate(-ka,-la);k.drawImage(ia,0,0);k.restore()}}}else if(Y instanceof THREE.ParticleCircleMaterial){if(P){S.r=fa.r+ea.r+q.r;S.g=fa.g+ea.g+q.g;S.b=fa.b+ea.b+q.b;s.r=Y.color.r*S.r;s.g=Y.color.g*S.g;s.b= Y.color.b*S.b;s.updateStyleString()}else s.__styleString=Y.color.__styleString;Y=ba.scale.x*b;N=ba.scale.y*i;D.set(K.x-Y,K.y-N,K.x+Y,K.y+N);if(Z.instersects(D)){X=s.__styleString;if(y!=X)k.fillStyle=y=X;k.save();k.translate(K.x,K.y);k.rotate(-ba.rotation);k.scale(Y,N);k.beginPath();k.arc(0,0,1,0,G,true);k.closePath();k.fill();k.restore()}}}}function Oa(K,ba,Y,N){if(N.opacity!=0){a(N.opacity);c(N.blending);k.beginPath();k.moveTo(K.positionScreen.x,K.positionScreen.y);k.lineTo(ba.positionScreen.x,ba.positionScreen.y); k.closePath();if(N instanceof THREE.LineBasicMaterial){s.__styleString=N.color.__styleString;K=N.linewidth;if(H!=K)k.lineWidth=H=K;K=s.__styleString;if(x!=K)k.strokeStyle=x=K;k.stroke();D.inflate(N.linewidth*2)}}}function Ia(K,ba,Y,N,X,ca){if(X.opacity!=0){a(X.opacity);c(X.blending);g=K.positionScreen.x;m=K.positionScreen.y;w=ba.positionScreen.x;o=ba.positionScreen.y;v=Y.positionScreen.x;J=Y.positionScreen.y;k.beginPath();k.moveTo(g,m);k.lineTo(w,o);k.lineTo(v,J);k.lineTo(g,m);k.closePath();if(X instanceof THREE.MeshBasicMaterial)if(X.map)X.map.image.loaded&&X.map.mapping instanceof THREE.UVMapping&&xa(g,m,w,o,v,J,X.map.image,N.uvs[0].u,N.uvs[0].v,N.uvs[1].u,N.uvs[1].v,N.uvs[2].u,N.uvs[2].v);else if(X.env_map){if(X.env_map.image.loaded)if(X.env_map.mapping instanceof THREE.SphericalReflectionMapping){K=ta.matrix;E.copy(N.vertexNormalsWorld[0]);T=(E.x*K.n11+E.y*K.n12+E.z*K.n13)*0.5+0.5;M=-(E.x*K.n21+E.y*K.n22+E.z*K.n23)*0.5+0.5;E.copy(N.vertexNormalsWorld[1]);aa=(E.x*K.n11+E.y*K.n12+E.z*K.n13)*0.5+0.5; U=-(E.x*K.n21+E.y*K.n22+E.z*K.n23)*0.5+0.5;E.copy(N.vertexNormalsWorld[2]);O=(E.x*K.n11+E.y*K.n12+E.z*K.n13)*0.5+0.5;Q=-(E.x*K.n21+E.y*K.n22+E.z*K.n23)*0.5+0.5;xa(g,m,w,o,v,J,X.env_map.image,T,M,aa,U,O,Q)}}else X.wireframe?Ba(X.color.__styleString,X.wireframe_linewidth):Ca(X.color.__styleString);else if(X instanceof THREE.MeshLambertMaterial){if(X.map&&!X.wireframe){X.map.mapping instanceof THREE.UVMapping&&xa(g,m,w,o,v,J,X.map.image,N.uvs[0].u,N.uvs[0].v,N.uvs[1].u,N.uvs[1].v,N.uvs[2].u,N.uvs[2].v); c(THREE.SubtractiveBlending)}if(P)if(!X.wireframe&&X.shading==THREE.SmoothShading&&N.vertexNormalsWorld.length==3){A.r=C.r=B.r=fa.r;A.g=C.g=B.g=fa.g;A.b=C.b=B.b=fa.b;Aa(ca,N.v1.positionWorld,N.vertexNormalsWorld[0],A);Aa(ca,N.v2.positionWorld,N.vertexNormalsWorld[1],C);Aa(ca,N.v3.positionWorld,N.vertexNormalsWorld[2],B);t.r=(C.r+B.r)*0.5;t.g=(C.g+B.g)*0.5;t.b=(C.b+B.b)*0.5;R=Ja(A,C,B,t);xa(g,m,w,o,v,J,R,0,0,1,0,0,1)}else{S.r=fa.r;S.g=fa.g;S.b=fa.b;Aa(ca,N.centroidWorld,N.normalWorld,S);s.r=X.color.r* S.r;s.g=X.color.g*S.g;s.b=X.color.b*S.b;s.updateStyleString();X.wireframe?Ba(s.__styleString,X.wireframe_linewidth):Ca(s.__styleString)}else X.wireframe?Ba(X.color.__styleString,X.wireframe_linewidth):Ca(X.color.__styleString)}else if(X instanceof THREE.MeshDepthMaterial){L=ta.near;F=ta.far;A.r=A.g=A.b=1-Ea(K.positionScreen.z,L,F);C.r=C.g=C.b=1-Ea(ba.positionScreen.z,L,F);B.r=B.g=B.b=1-Ea(Y.positionScreen.z,L,F);t.r=(C.r+B.r)*0.5;t.g=(C.g+B.g)*0.5;t.b=(C.b+B.b)*0.5;R=Ja(A,C,B,t);xa(g,m,w,o,v,J,R, 0,0,1,0,0,1)}else if(X instanceof THREE.MeshNormalMaterial){s.r=Fa(N.normalWorld.x);s.g=Fa(N.normalWorld.y);s.b=Fa(N.normalWorld.z);s.updateStyleString();X.wireframe?Ba(s.__styleString,X.wireframe_linewidth):Ca(s.__styleString)}}}function Ba(K,ba){if(x!=K)k.strokeStyle=x=K;if(H!=ba)k.lineWidth=H=ba;k.stroke();D.inflate(ba*2)}function Ca(K){if(y!=K)k.fillStyle=y=K;k.fill()}function xa(K,ba,Y,N,X,ca,ia,ka,la,qa,ma,ra,ya){var ua,sa;ua=ia.width-1;sa=ia.height-1;ka*=ua;la*=sa;qa*=ua;ma*=sa;ra*=ua;ya*= sa;Y-=K;N-=ba;X-=K;ca-=ba;qa-=ka;ma-=la;ra-=ka;ya-=la;sa=1/(qa*ya-ra*ma);ua=(ya*Y-ma*X)*sa;ma=(ya*N-ma*ca)*sa;Y=(qa*X-ra*Y)*sa;N=(qa*ca-ra*N)*sa;K=K-ua*ka-Y*la;ba=ba-ma*ka-N*la;k.save();k.transform(ua,ma,Y,N,K,ba);k.clip();k.drawImage(ia,0,0);k.restore()}function Ja(K,ba,Y,N){var X=~~(K.r*255),ca=~~(K.g*255);K=~~(K.b*255);var ia=~~(ba.r*255),ka=~~(ba.g*255);ba=~~(ba.b*255);var la=~~(Y.r*255),qa=~~(Y.g*255);Y=~~(Y.b*255);var ma=~~(N.r*255),ra=~~(N.g*255);N=~~(N.b*255);ga[0]=X<0?0:X>255?255:X;ga[1]= ca<0?0:ca>255?255:ca;ga[2]=K<0?0:K>255?255:K;ga[4]=ia<0?0:ia>255?255:ia;ga[5]=ka<0?0:ka>255?255:ka;ga[6]=ba<0?0:ba>255?255:ba;ga[8]=la<0?0:la>255?255:la;ga[9]=qa<0?0:qa>255?255:qa;ga[10]=Y<0?0:Y>255?255:Y;ga[12]=ma<0?0:ma>255?255:ma;ga[13]=ra<0?0:ra>255?255:ra;ga[14]=N<0?0:N>255?255:N;$.putImageData(da,0,0);pa.drawImage(W,0,0);return na}function Ea(K,ba,Y){K=(K-ba)/(Y-ba);return K*K*(3-2*K)}function Fa(K){K=(K+1)*0.5;return K<0?0:K>1?1:K}function Ga(K,ba){var Y=ba.x-K.x,N=ba.y-K.y,X=1/Math.sqrt(Y* Y+N*N);Y*=X;N*=X;ba.x+=Y;ba.y+=N;K.x-=Y;K.y-=N}var Da,Ka,ha,oa,wa,Ha,La,za;k.setTransform(1,0,0,-1,b,i);this.autoClear&&this.clear();d=e.projectScene(ja,ta,this.sortElements);(P=ja.lights.length>0)&&Ma(ja);Da=0;for(Ka=d.length;Da0){aa.r+=Q.color.r*Z;aa.g+=Q.color.g*Z;aa.b+=Q.color.b*Z}}else if(Q instanceof THREE.PointLight){J.sub(Q.position,M.centroidWorld);J.normalize();Z=M.normalWorld.dot(J)*Q.intensity;if(Z>0){aa.r+=Q.color.r*Z;aa.g+=Q.color.g*Z;aa.b+=Q.color.b*Z}}}}function c(T,M,aa,U,O,Q){B=e(t++);B.setAttribute("d","M "+ T.positionScreen.x+" "+T.positionScreen.y+" L "+M.positionScreen.x+" "+M.positionScreen.y+" L "+aa.positionScreen.x+","+aa.positionScreen.y+"z");if(O instanceof THREE.MeshBasicMaterial)l.__styleString=O.color.__styleString;else if(O instanceof THREE.MeshLambertMaterial)if(I){g.r=m.r;g.g=m.g;g.b=m.b;a(Q,U,g);l.r=O.color.r*g.r;l.g=O.color.g*g.g;l.b=O.color.b*g.b;l.updateStyleString()}else l.__styleString=O.color.__styleString;else if(O instanceof THREE.MeshDepthMaterial){v=1-O.__2near/(O.__farPlusNear- U.z*O.__farMinusNear);l.setRGB(v,v,v)}else O instanceof THREE.MeshNormalMaterial&&l.setRGB(f(U.normalWorld.x),f(U.normalWorld.y),f(U.normalWorld.z));O.wireframe?B.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+O.wireframe_linewidth+"; stroke-opacity: "+O.opacity+"; stroke-linecap: "+O.wireframe_linecap+"; stroke-linejoin: "+O.wireframe_linejoin):B.setAttribute("style","fill: "+l.__styleString+"; fill-opacity: "+O.opacity);b.appendChild(B)}function d(T,M,aa,U,O,Q,Z){B= e(t++);B.setAttribute("d","M "+T.positionScreen.x+" "+T.positionScreen.y+" L "+M.positionScreen.x+" "+M.positionScreen.y+" L "+aa.positionScreen.x+","+aa.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(Q instanceof THREE.MeshBasicMaterial)l.__styleString=Q.color.__styleString;else if(Q instanceof THREE.MeshLambertMaterial)if(I){g.r=m.r;g.g=m.g;g.b=m.b;a(Z,O,g);l.r=Q.color.r*g.r;l.g=Q.color.g*g.g;l.b=Q.color.b*g.b;l.updateStyleString()}else l.__styleString=Q.color.__styleString; else if(Q instanceof THREE.MeshDepthMaterial){v=1-Q.__2near/(Q.__farPlusNear-O.z*Q.__farMinusNear);l.setRGB(v,v,v)}else Q instanceof THREE.MeshNormalMaterial&&l.setRGB(f(O.normalWorld.x),f(O.normalWorld.y),f(O.normalWorld.z));Q.wireframe?B.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+Q.wireframe_linewidth+"; stroke-opacity: "+Q.opacity+"; stroke-linecap: "+Q.wireframe_linecap+"; stroke-linejoin: "+Q.wireframe_linejoin):B.setAttribute("style","fill: "+l.__styleString+ "; fill-opacity: "+Q.opacity);b.appendChild(B)}function e(T){if(s[T]==null){s[T]=document.createElementNS("http://www.w3.org/2000/svg","path");R==0&&s[T].setAttribute("shape-rendering","crispEdges");return s[T]}return s[T]}function f(T){return T<0?Math.min((1+T)*0.5,0.5):0.5+Math.min(T*0.5,0.5)}var h=null,j=new THREE.Projector,b=document.createElementNS("http://www.w3.org/2000/svg","svg"),i,k,r,z,n,u,x,y,H=new THREE.Rectangle,p=new THREE.Rectangle,I=false,l=new THREE.Color(16777215),g=new THREE.Color(16777215), m=new THREE.Color(0),w=new THREE.Color(0),o=new THREE.Color(0),v,J=new THREE.Vector3,s=[],A=[],C=[],B,t,L,F,R=1;this.domElement=b;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(T){switch(T){case "high":R=1;break;case "low":R=0}};this.setSize=function(T,M){i=T;k=M;r=i/2;z=k/2;b.setAttribute("viewBox",-r+" "+-z+" "+i+" "+k);b.setAttribute("width",i);b.setAttribute("height",k);H.set(-r,-z,r,z)};this.clear=function(){for(;b.childNodes.length>0;)b.removeChild(b.childNodes[0])}; this.render=function(T,M){var aa,U,O,Q,Z,V,D,P;this.autoClear&&this.clear();h=j.projectScene(T,M,this.sortElements);F=L=t=0;if(I=T.lights.length>0){D=T.lights;m.setRGB(0,0,0);w.setRGB(0,0,0);o.setRGB(0,0,0);aa=0;for(U=D.length;aa0){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,fa,w)}if(v){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER, G,w);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,E,w)}};this.setLineBuffers=function(g,m,w,o){var v,J,s=g.vertices,A=s.length,C=g.__vertexArray,B=g.__lineArray;if(w)for(w=0;w0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+B.maxDirLights,"#define MAX_POINT_LIGHTS "+B.maxPointLights,B.map?"#define USE_MAP":"",B.env_map?"#define USE_ENVMAP":"", "uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");b.attachShader(L,f("fragment",F+A));b.attachShader(L,f("vertex",B+t));b.linkProgram(L);b.getProgramParameter(L,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(L,b.VALIDATE_STATUS)+", gl error ["+ b.getError()+"]");L.uniforms={};L.attributes={};o.program=L;A=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(s in o.uniforms)A.push(s);s=o.program;t=0;for(L=A.length;t=0){b.bindBuffer(b.ARRAY_BUFFER,v.__webGLNormalBuffer);b.vertexAttribPointer(C.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(C.normal)}if(C.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,v.__webGLTangentBuffer);b.vertexAttribPointer(C.tangent,4,b.FLOAT, false,0,0);b.enableVertexAttribArray(C.tangent)}if(C.uv>=0)if(v.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,v.__webGLUVBuffer);b.vertexAttribPointer(C.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(C.uv)}else b.disableVertexAttribArray(C.uv);if(o.wireframe||o instanceof THREE.LineBasicMaterial){C=o.wireframe_linewidth!==undefined?o.wireframe_linewidth:o.linewidth!==undefined?o.linewidth:1;o=o instanceof THREE.LineBasicMaterial&&J.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(C);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER, v.__webGLLineBuffer);b.drawElements(o,v.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,v.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,v.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(g,m,w,o,v,J,s){var A,C,B,t,L;B=0;for(t=o.materials.length;B=0;w--){o=g.__webGLObjects[w].object;m==o&&g.__webGLObjects.splice(w,1)}};this.setupMatrices=function(g,m){g.autoUpdateMatrix&&g.updateMatrix();r.multiply(m.matrix,g.matrix);u.set(r.flatten()); z=THREE.Matrix4.makeInvert3x3(r).transpose();y.set(z.m);H.set(g.matrix.flatten())};this.loadMatrices=function(g){b.uniformMatrix4fv(g.uniforms.viewMatrix,false,n);b.uniformMatrix4fv(g.uniforms.modelViewMatrix,false,u);b.uniformMatrix4fv(g.uniforms.projectionMatrix,false,x);b.uniformMatrix3fv(g.uniforms.normalMatrix,false,y);b.uniformMatrix4fv(g.uniforms.objectMatrix,false,H)};this.loadCamera=function(g,m){b.uniform3f(g.uniforms.cameraPosition,m.position.x,m.position.y,m.position.z)};this.setBlending= function(g){switch(g){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(g,m){if(g){!m||m=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(g=="back")b.cullFace(b.BACK);else g=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures= function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv", value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)}, shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment, "gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; var GeometryUtils={merge:function(a,c){var d=c instanceof THREE.Mesh,e=a.vertices.length,f=d?c.geometry:c,h=a.vertices,j=f.vertices,b=a.faces,i=f.faces,k=a.uvs;f=f.uvs;d&&c.autoUpdateMatrix&&c.updateMatrix();for(var r=0,z=j.length;r= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},basic:{uniforms:{}, vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"}}},Cube=function(a,c,d,e,f,h,j,b){function i(y,H,p,I,l,g,m,w){var o,v,J=e||1,s=f||1,A=J+1,C=s+1,B=l/2,t=g/2;l=l/J;var L=g/s,F=k.vertices.length;if(y=="x"&&H=="y"||y=="y"&&H=="x")o="z";else if(y=="x"&&H=="z"||y=="z"&&H=="x")o="y";else if(y=="z"&&H=="y"||y=="y"&&H=="z")o="x";for(v=0;v0||(r=this.vertices.push(new THREE.Vertex(new THREE.Vector3(z,b,n)))-1);k.push(r)}c.push(k)}var u,x,y;f=c.length;for(d=0;d0)for(e=0;e1){u=this.vertices[j].position.clone(); x=this.vertices[i].position.clone();y=this.vertices[k].position.clone();u.normalize();x.normalize();y.normalize();this.faces.push(new THREE.Face3(j,i,k,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(y.x,y.y,y.z)]));this.uvs.push([r,z,H])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; function LathedObject(a,c,d){THREE.Geometry.call(this);c=c||12;d=d||2*Math.PI;c=d/c;for(var e=[],f=[],h=[],j=[],b=0;b>7)-127;E=($&127)<<16|W<<8|E;if(E==0&&ga==-127)return 0;return(1-2*(da>>7))*(1+E*Math.pow(2,-23))*Math.pow(2,ga)}function b(q,G){var E=r(q,G),W=r(q,G+1),$=r(q,G+2);return(r(q,G+3)<<24)+($<<16)+(W<<8)+E}function i(q,G){var E=r(q,G);return(r(q,G+1)<<8)+E}function k(q,G){var E=r(q,G);return E>127?E-256:E}function r(q,G){return q.charCodeAt(G)&255}function z(q){var G,E,W;G= b(a,q);E=b(a,q+w);W=b(a,q+o);q=i(a,q+v);THREE.Loader.prototype.f3(p,G,E,W,q)}function n(q){var G,E,W,$,da,ga;G=b(a,q);E=b(a,q+w);W=b(a,q+o);$=i(a,q+v);da=b(a,q+J);ga=b(a,q+s);q=b(a,q+A);THREE.Loader.prototype.f3n(p,g,G,E,W,$,da,ga,q)}function u(q){var G,E,W,$;G=b(a,q);E=b(a,q+C);W=b(a,q+B);$=b(a,q+t);q=i(a,q+L);THREE.Loader.prototype.f4(p,G,E,W,$,q)}function x(q){var G,E,W,$,da,ga,na,pa;G=b(a,q);E=b(a,q+C);W=b(a,q+B);$=b(a,q+t);da=i(a,q+L);ga=b(a,q+F);na=b(a,q+R);pa=b(a,q+T);q=b(a,q+M);THREE.Loader.prototype.f4n(p, g,G,E,W,$,da,ga,na,pa,q)}function y(q){var G,E;G=b(a,q);E=b(a,q+aa);q=b(a,q+U);THREE.Loader.prototype.uv3(p,m[G*2],m[G*2+1],m[E*2],m[E*2+1],m[q*2],m[q*2+1])}function H(q){var G,E,W;G=b(a,q);E=b(a,q+O);W=b(a,q+Q);q=b(a,q+Z);THREE.Loader.prototype.uv4(p,m[G*2],m[G*2+1],m[E*2],m[E*2+1],m[W*2],m[W*2+1],m[q*2],m[q*2+1])}var p=this,I=0,l,g=[],m=[],w,o,v,J,s,A,C,B,t,L,F,R,T,M,aa,U,O,Q,Z,V,D,P,S,fa,ea;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(p,e,h);l={signature:a.substr(I,8),header_bytes:r(a, I+8),vertex_coordinate_bytes:r(a,I+9),normal_coordinate_bytes:r(a,I+10),uv_coordinate_bytes:r(a,I+11),vertex_index_bytes:r(a,I+12),normal_index_bytes:r(a,I+13),uv_index_bytes:r(a,I+14),material_index_bytes:r(a,I+15),nvertices:b(a,I+16),nnormals:b(a,I+16+4),nuvs:b(a,I+16+8),ntri_flat:b(a,I+16+12),ntri_smooth:b(a,I+16+16),ntri_flat_uv:b(a,I+16+20),ntri_smooth_uv:b(a,I+16+24),nquad_flat:b(a,I+16+28),nquad_smooth:b(a,I+16+32),nquad_flat_uv:b(a,I+16+36),nquad_smooth_uv:b(a,I+16+40)};I+=l.header_bytes; w=l.vertex_index_bytes;o=l.vertex_index_bytes*2;v=l.vertex_index_bytes*3;J=l.vertex_index_bytes*3+l.material_index_bytes;s=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes;A=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*2;C=l.vertex_index_bytes;B=l.vertex_index_bytes*2;t=l.vertex_index_bytes*3;L=l.vertex_index_bytes*4;F=l.vertex_index_bytes*4+l.material_index_bytes;R=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes;T=l.vertex_index_bytes*4+ l.material_index_bytes+l.normal_index_bytes*2;M=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*3;aa=l.uv_index_bytes;U=l.uv_index_bytes*2;O=l.uv_index_bytes;Q=l.uv_index_bytes*2;Z=l.uv_index_bytes*3;h=l.vertex_index_bytes*3+l.material_index_bytes;ea=l.vertex_index_bytes*4+l.material_index_bytes;V=l.ntri_flat*h;D=l.ntri_smooth*(h+l.normal_index_bytes*3);P=l.ntri_flat_uv*(h+l.uv_index_bytes*3);S=l.ntri_smooth_uv*(h+l.normal_index_bytes*3+l.uv_index_bytes*3);fa=l.nquad_flat*ea;h= l.nquad_smooth*(ea+l.normal_index_bytes*4);ea=l.nquad_flat_uv*(ea+l.uv_index_bytes*4);I+=function(q){var G,E,W,$=l.vertex_coordinate_bytes*3,da=q+l.nvertices*$;for(q=q;q