// ThreeExtras.js r32 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var e,g,f,b,k,h;if(d==0)e=g=f=0;else{b=Math.floor(a*6);k=a*6-b;a=d*(1-c);h=d*(1-c*k);c=d*(1-c*(1-k));switch(b){case 1:e=h;g=d;f=a;break;case 2:e=a;g=d;f=c;break;case 3:e=a;g=h;f=d;break;case 4:e=c;g=a;f=d;break;case 5:e=d;g=a;f=h;break;case 6:case 0:e=d;g=c;f=a}}this.r=e;this.g=g;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}}, setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+ this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0}; THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+d*d+a*a)},distanceToSquared:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return c*c+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,c,d,e){this.x=a||0;this.y=c||0;this.z=d||0;this.w=e||1}; THREE.Vector4.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,g=[];a=0;for(c=e.length;a0&&H>0&&l+H<1}var d,e,g,f,b,k,h,m,o,y, v,q=a.geometry,z=q.vertices,B=[];d=0;for(e=q.faces.length;dh?e:h;g=g>m? g:m}a()};this.add3Points=function(h,m,o,y,v,q){if(k){k=false;c=ho?h>v?h:v:o>v?o:v;g=m>y?m>q?m:q:y>q?y:q}else{c=ho?h>v?h>e?h:e:v>e?v:e:o>v?o>e?o:e:v>e?v:e;g=m>y?m>q?m>g?m:g:q>g?q:g:y>q?y>g?y:g:q>g?q:g}a()};this.addRectangle=function(h){if(k){k=false;c=h.getLeft();d=h.getTop();e=h.getRight();g=h.getBottom()}else{c=ch.getRight()?e:h.getRight();g=g>h.getBottom()?g:h.getBottom()}a()};this.inflate=function(h){c-=h;d-=h;e+=h;g+=h;a()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();e=e=0&&Math.min(g,h.getBottom())-Math.max(d,h.getTop())>=0};this.empty=function(){k=true;g=e=d=c=0;a()};this.isEmpty=function(){return k};this.toString= function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+g+", width: "+f+", height: "+b+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}}; THREE.Matrix4=function(a,c,d,e,g,f,b,k,h,m,o,y,v,q,z,B){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=g||0;this.n22=f||1;this.n23=b||0;this.n24=k||0;this.n31=h||0;this.n32=m||0;this.n33=o||1;this.n34=y||0;this.n41=v||0;this.n42=q||0;this.n43=z||0;this.n44=B||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,g,f,b,k,h,m,o,y,v,q,z,B){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=g;this.n22=f;this.n23=b;this.n24=k;this.n31=h;this.n32=m;this.n33=o;this.n34=y;this.n41=v;this.n42=q;this.n43=z;this.n44=B;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,g=THREE.Matrix4.__tmpVec2,f=THREE.Matrix4.__tmpVec3;f.sub(a,c).normalize();e.cross(d,f).normalize();g.cross(f,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a); this.n31=f.x;this.n32=f.y;this.n33=f.z;this.n34=-f.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,g=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*g;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*g;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,g=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*g;a.y=this.n21*c+this.n22*d+this.n23* e+this.n24*g;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*g;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*g;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,g=a.n13,f=a.n14,b=a.n21,k=a.n22,h=a.n23,m=a.n24,o=a.n31, y=a.n32,v=a.n33,q=a.n34,z=a.n41,B=a.n42,H=a.n43,w=a.n44,I=c.n11,t=c.n12,L=c.n13,l=c.n14,A=c.n21,n=c.n22,j=c.n23,x=c.n24,u=c.n31,E=c.n32,C=c.n33,p=c.n34,F=c.n41,M=c.n42,G=c.n43,W=c.n44;this.n11=d*I+e*A+g*u+f*F;this.n12=d*t+e*n+g*E+f*M;this.n13=d*L+e*j+g*C+f*G;this.n14=d*l+e*x+g*p+f*W;this.n21=b*I+k*A+h*u+m*F;this.n22=b*t+k*n+h*E+m*M;this.n23=b*L+k*j+h*C+m*G;this.n24=b*l+k*x+h*p+m*W;this.n31=o*I+y*A+v*u+q*F;this.n32=o*t+y*n+v*E+q*M;this.n33=o*L+y*j+v*C+q*G;this.n34=o*l+y*x+v*p+q*W;this.n41=z*I+B*A+ H*u+w*F;this.n42=z*t+B*n+H*E+w*M;this.n43=z*L+B*j+H*C+w*G;this.n44=z*l+B*x+H*p+w*W;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,g=this.n14,f=this.n21,b=this.n22,k=this.n23,h=this.n24,m=this.n31,o=this.n32,y=this.n33,v=this.n34,q=this.n41,z=this.n42,B=this.n43,H=this.n44,w=a.n11,I=a.n21,t=a.n31,L=a.n41,l=a.n12,A=a.n22,n=a.n32,j=a.n42,x=a.n13,u=a.n23,E=a.n33,C=a.n43,p=a.n14,F=a.n24,M=a.n34;a=a.n44;this.n11=c*w+d*I+e*t+g*L;this.n12=c*l+d*A+e*n+g*j;this.n13=c*x+d*u+e*E+g* C;this.n14=c*p+d*F+e*M+g*a;this.n21=f*w+b*I+k*t+h*L;this.n22=f*l+b*A+k*n+h*j;this.n23=f*x+b*u+k*E+h*C;this.n24=f*p+b*F+k*M+h*a;this.n31=m*w+o*I+y*t+v*L;this.n32=m*l+o*A+y*n+v*j;this.n33=m*x+o*u+y*E+v*C;this.n34=m*p+o*F+y*M+v*a;this.n41=q*w+z*I+B*t+H*L;this.n42=q*l+z*A+B*n+H*j;this.n43=q*x+z*u+B*E+H*C;this.n44=q*p+z*F+B*M+H*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*= a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,g=this.n21,f=this.n22,b=this.n23,k=this.n24,h=this.n31,m=this.n32,o=this.n33,y=this.n34,v=this.n41,q=this.n42,z=this.n43,B=this.n44;return e*b*m*v-d*k*m*v-e*f*o*v+c*k*o*v+d*f*y*v-c*b*y*v-e*b*h*q+d*k*h*q+e*g*o*q-a*k*o*q-d*g*y*q+a*b*y*q+e*f*h*z-c*k*h*z-e*g*m*z+a*k*m*z+c*g*y*z-a*f*y*z-d*f*h*B+c*b*h*B+d*g*m*B-a*b*m*B-c*g*o*B+a*f*o*B},transpose:function(){function a(c,d, e){var g=c[d];c[d]=c[e];c[e]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11; a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c= Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),g=1-d,f=a.x,b=a.y,k=a.z,h=g*f,m=g*b;this.set(h*f+d,h*b-e*k,h*k+e*b,0,h*b+e*k,m*b+d,m*k-e*f,0,h*k-e*b,m*k+e*f,g*k*k+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+ this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setTranslation(a,c,d);return e};THREE.Matrix4.scaleMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setScale(a,c,d);return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c}; THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d}; THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,b=a.n22,k=a.n23,h=a.n24,m=a.n31,o=a.n32,y=a.n33,v=a.n34,q=a.n41,z=a.n42,B=a.n43,H=a.n44,w=new THREE.Matrix4;w.n11=k*v*z-h*y*z+h*o*B-b*v*B-k*o*H+b*y*H;w.n12=g*y*z-e*v*z-g*o*B+d*v*B+e*o*H-d*y*H;w.n13=e*h*z-g*k*z+g*b*B-d*h*B-e*b*H+d*k*H;w.n14=g*k*o-e*h*o-g*b*y+d*h*y+e*b*v-d*k*v;w.n21=h*y*q-k*v*q-h*m*B+f*v*B+k*m*H-f*y*H;w.n22=e*v*q-g*y*q+g*m*B-c*v*B-e*m*H+c*y*H;w.n23=g*k*q-e*h*q-g*f*B+c*h*B+e*f*H-c*k*H;w.n24=e*h*m-g*k*m+ g*f*y-c*h*y-e*f*v+c*k*v;w.n31=b*v*q-h*o*q+h*m*z-f*v*z-b*m*H+f*o*H;w.n32=g*o*q-d*v*q-g*m*z+c*v*z+d*m*H-c*o*H;w.n33=e*h*q-g*b*q+g*f*z-c*h*z-d*f*H+c*b*H;w.n34=g*b*m-d*h*m-g*f*o+c*h*o+d*f*v-c*b*v;w.n41=k*o*q-b*y*q-k*m*z+f*y*z+b*m*B-f*o*B;w.n42=d*y*q-e*o*q+e*m*z-c*y*z-d*m*B+c*o*B;w.n43=e*b*q-d*k*q-e*f*z+c*k*z+d*f*B-c*b*B;w.n44=d*k*m-e*b*m+e*f*o-c*k*o-d*f*y+c*b*y;w.multiplyScalar(1/a.determinant());return w}; THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],g=-c[10]*c[1]+c[2]*c[9],f=c[6]*c[1]-c[2]*c[5],b=-c[10]*c[4]+c[6]*c[8],k=c[10]*c[0]-c[2]*c[8],h=-c[6]*c[0]+c[2]*c[4],m=c[9]*c[4]-c[5]*c[8],o=-c[9]*c[0]+c[1]*c[8],y=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*b+c[2]*m;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*g;d[2]=c*f;d[3]=c*b;d[4]=c*k;d[5]=c*h;d[6]=c*m;d[7]=c*o;d[8]=c*y;return a}; THREE.Matrix4.makeFrustum=function(a,c,d,e,g,f){var b,k,h;b=new THREE.Matrix4;k=2*g/(c-a);h=2*g/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(f+g)/(f-g);g=-2*f*g/(f-g);b.n11=k;b.n12=0;b.n13=a;b.n14=0;b.n21=0;b.n22=h;b.n23=d;b.n24=0;b.n31=0;b.n32=0;b.n33=e;b.n34=g;b.n41=0;b.n42=0;b.n43=-1;b.n44=0;return b};THREE.Matrix4.makePerspective=function(a,c,d,e){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*c,a*c,g,a,d,e)}; THREE.Matrix4.makeOrtho=function(a,c,d,e,g,f){var b,k,h,m;b=new THREE.Matrix4;k=c-a;h=d-e;m=f-g;a=(c+a)/k;d=(d+e)/h;g=(f+g)/m;b.n11=2/k;b.n12=0;b.n13=0;b.n14=-a;b.n21=0;b.n22=2/h;b.n23=0;b.n24=-d;b.n31=0;b.n32=0;b.n33=-2/m;b.n34=-g;b.n41=0;b.n42=0;b.n43=0;b.n44=1;return b};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,d,e,g){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,c,d,e,g,f){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=f instanceof Array?f:[f]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c65535){m[k].counter+=1;h=m[k].hash+"_"+m[k].counter;if(this.geometryChunks[h]==undefined)this.geometryChunks[h]={faces:[],materials:b,vertices:0}}this.geometryChunks[h].faces.push(e);this.geometryChunks[h].vertices+=f}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(g){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(g);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)}; this.translateZ=function(g){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(g);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()}; THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light; THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,c=this.rotation,d=this.scale,e=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(c.x);if(c.y!=0){e.setRotY(c.y);this.rotationMatrix.multiplySelf(e)}if(c.z!=0){e.setRotZ(c.z);this.rotationMatrix.multiplySelf(e)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){e.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(e)}}};THREE.Object3DCounter={value:0}; THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem; THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()}; THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3; THREE.LineBasicMaterial=function(a){this.id=THREE.LineBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth= a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.LineBasicMaterialCounter={value:0}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){a.color!== undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!== undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
light_map: "+this.light_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+ "
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){a.color!== undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!== undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
light_map: "+this.light_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
shading: "+this.shading+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+ "
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth= 1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map= a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
opacity: "+this.opacity+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
shading: "+this.shading+"
blending: "+this.blending+"
depth_test: "+ this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.id=THREE.MeshDepthMaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (
id: "+this.id+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
)"}};THREE.MeshDepthMaterialCounter={value:0}; THREE.MeshNormalMaterial=function(a){this.id=THREE.MeshNormalMaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (
id: "+this.id+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
)"}};THREE.MeshNormalMaterialCounter={value:0};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader= a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.id=THREE.ParticleBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.offset=new THREE.Vector2;this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending; if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
size: "+this.size+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.ParticleBasicMaterialCounter={value:0}; THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,e,g,f){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=f!==undefined?f:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType}; var Uniforms={clone:function(a){var c,d,e,g={};for(c in a){g[c]={};for(d in a[c]){e=a[c][d];g[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return g},merge:function(a){var c,d,e,g={};for(c=0;c=0&&C>=0&&p>=0&&F>=0)return true;else if(E<0&&C<0||p<0&&F<0)return false;else{if(E<0)x=Math.max(x,E/(E-C));else if(C<0)u=Math.min(u,E/(E-C));if(p<0)x=Math.max(x,p/(p-F));else if(F<0)u=Math.min(u,p/(p-F));if(uE&&G.z0&&H.z<1){v=z[q]=z[q]||new THREE.RenderableParticle;v.x=H.x/H.w;v.y=H.y/H.w;v.z=H.z;v.rotation=O.rotation.z;v.scale.x=O.scale.x*Math.abs(v.x-(H.x+j.projectionMatrix.n11)/ (H.w+j.projectionMatrix.n14));v.scale.y=O.scale.y*Math.abs(v.y-(H.y+j.projectionMatrix.n22)/(H.w+j.projectionMatrix.n24));v.materials=O.materials;u.push(v);q++}}}}x&&u.sort(a);return u};this.unprojectVector=function(n,j){var x=THREE.Matrix4.makeInvert(j.matrix);x.multiplySelf(THREE.Matrix4.makeInvert(j.projectionMatrix));x.multiplyVector3(n);return n}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,g,f;this.domElement=document.createElement("div");this.setSize=function(b,k){d=b;e=k;g=d/2;f=e/2};this.render=function(b,k){var h,m,o,y,v,q,z,B;a=c.projectScene(b,k);h=0;for(m=a.length;h0){S.r+=ma.r*fa;S.g+=ma.g*fa;S.b+=ma.b*fa}}else if(fa instanceof THREE.PointLight){N.sub(fa.position,ea);N.normalize();fa= $.dot(N)*na;if(fa>0){S.r+=ma.r*fa;S.g+=ma.g*fa;S.b+=ma.b*fa}}}}function Ja(P,ea,$){if($.opacity!=0){a($.opacity);c($.blending);var S,Z,fa,ma,na,pa;if($ instanceof THREE.ParticleBasicMaterial){if($.map&&$.map.image.loaded){ma=$.map.image;na=ma.width>>1;pa=ma.height>>1;Z=ea.scale.x*k;fa=ea.scale.y*h;$=Z*na;S=fa*pa;K.set(P.x-$,P.y-S,P.x+$,P.y+S);if(X.instersects(K)){m.save();m.translate(P.x,P.y);m.rotate(-ea.rotation);m.scale(Z,-fa);m.translate(-na,-pa);m.drawImage(ma,0,0);m.restore()}}}else if($ instanceof THREE.ParticleCircleMaterial){if(T){aa.r=ja.r+ha.r+D.r;aa.g=ja.g+ha.g+D.g;aa.b=ja.b+ha.b+D.b;u.r=$.color.r*aa.r;u.g=$.color.g*aa.g;u.b=$.color.b*aa.b;u.updateStyleString()}else u.__styleString=$.color.__styleString;$=ea.scale.x*k;S=ea.scale.y*h;K.set(P.x-$,P.y-S,P.x+$,P.y+S);if(X.instersects(K)){Z=u.__styleString;if(B!=Z)m.fillStyle=B=Z;m.save();m.translate(P.x,P.y);m.rotate(-ea.rotation);m.scale($,S);m.beginPath();m.arc(0,0,1,0,J,true);m.closePath();m.fill();m.restore()}}}}function Ka(P,ea,$,S){if(S.opacity!= 0){a(S.opacity);c(S.blending);m.beginPath();m.moveTo(P.positionScreen.x,P.positionScreen.y);m.lineTo(ea.positionScreen.x,ea.positionScreen.y);m.closePath();if(S instanceof THREE.LineBasicMaterial){u.__styleString=S.color.__styleString;P=S.linewidth;if(H!=P)m.lineWidth=H=P;P=u.__styleString;if(z!=P)m.strokeStyle=z=P;m.stroke();K.inflate(S.linewidth*2)}}}function Ga(P,ea,$,S,Z,fa){if(Z.opacity!=0){a(Z.opacity);c(Z.blending);L=P.positionScreen.x;l=P.positionScreen.y;A=ea.positionScreen.x;n=ea.positionScreen.y; j=$.positionScreen.x;x=$.positionScreen.y;m.beginPath();m.moveTo(L,l);m.lineTo(A,n);m.lineTo(j,x);m.lineTo(L,l);m.closePath();if(Z instanceof THREE.MeshBasicMaterial)if(Z.map)Z.map.image.loaded&&Z.map.mapping instanceof THREE.UVMapping&&Da(L,l,A,n,j,x,Z.map.image,S.uvs[0].u,S.uvs[0].v,S.uvs[1].u,S.uvs[1].v,S.uvs[2].u,S.uvs[2].v);else if(Z.env_map){if(Z.env_map.image.loaded)if(Z.env_map.mapping instanceof THREE.SphericalReflectionMapping){P=ra.matrix;N.copy(S.vertexNormalsWorld[0]);Q=(N.x*P.n11+N.y* P.n12+N.z*P.n13)*0.5+0.5;O=-(N.x*P.n21+N.y*P.n22+N.z*P.n23)*0.5+0.5;N.copy(S.vertexNormalsWorld[1]);ba=(N.x*P.n11+N.y*P.n12+N.z*P.n13)*0.5+0.5;ca=-(N.x*P.n21+N.y*P.n22+N.z*P.n23)*0.5+0.5;N.copy(S.vertexNormalsWorld[2]);U=(N.x*P.n11+N.y*P.n12+N.z*P.n13)*0.5+0.5;R=-(N.x*P.n21+N.y*P.n22+N.z*P.n23)*0.5+0.5;Da(L,l,A,n,j,x,Z.env_map.image,Q,O,ba,ca,U,R)}}else Z.wireframe?sa(Z.color.__styleString,Z.wireframe_linewidth):Ha(Z.color.__styleString);else if(Z instanceof THREE.MeshLambertMaterial){if(Z.map&&!Z.wireframe){Z.map.mapping instanceof THREE.UVMapping&&Da(L,l,A,n,j,x,Z.map.image,S.uvs[0].u,S.uvs[0].v,S.uvs[1].u,S.uvs[1].v,S.uvs[2].u,S.uvs[2].v);c(THREE.SubtractiveBlending)}if(T)if(!Z.wireframe&&Z.shading==THREE.SmoothShading&&S.vertexNormalsWorld.length==3){E.r=C.r=p.r=ja.r;E.g=C.g=p.g=ja.g;E.b=C.b=p.b=ja.b;Aa(fa,S.v1.positionWorld,S.vertexNormalsWorld[0],E);Aa(fa,S.v2.positionWorld,S.vertexNormalsWorld[1],C);Aa(fa,S.v3.positionWorld,S.vertexNormalsWorld[2],p);F.r=(C.r+p.r)*0.5;F.g=(C.g+p.g)*0.5;F.b=(C.b+p.b)*0.5;W=Pa(E,C,p,F); Da(L,l,A,n,j,x,W,0,0,1,0,0,1)}else{aa.r=ja.r;aa.g=ja.g;aa.b=ja.b;Aa(fa,S.centroidWorld,S.normalWorld,aa);u.r=Z.color.r*aa.r;u.g=Z.color.g*aa.g;u.b=Z.color.b*aa.b;u.updateStyleString();Z.wireframe?sa(u.__styleString,Z.wireframe_linewidth):Ha(u.__styleString)}else Z.wireframe?sa(Z.color.__styleString,Z.wireframe_linewidth):Ha(Z.color.__styleString)}else if(Z instanceof THREE.MeshDepthMaterial){M=ra.near;G=ra.far;E.r=E.g=E.b=1-La(P.positionScreen.z,M,G);C.r=C.g=C.b=1-La(ea.positionScreen.z,M,G);p.r= p.g=p.b=1-La($.positionScreen.z,M,G);F.r=(C.r+p.r)*0.5;F.g=(C.g+p.g)*0.5;F.b=(C.b+p.b)*0.5;W=Pa(E,C,p,F);Da(L,l,A,n,j,x,W,0,0,1,0,0,1)}else if(Z instanceof THREE.MeshNormalMaterial){u.r=Ma(S.normalWorld.x);u.g=Ma(S.normalWorld.y);u.b=Ma(S.normalWorld.z);u.updateStyleString();Z.wireframe?sa(u.__styleString,Z.wireframe_linewidth):Ha(u.__styleString)}}}function sa(P,ea){if(z!=P)m.strokeStyle=z=P;if(H!=ea)m.lineWidth=H=ea;m.stroke();K.inflate(ea*2)}function Ha(P){if(B!=P)m.fillStyle=B=P;m.fill()}function Da(P, ea,$,S,Z,fa,ma,na,pa,xa,ua,ya,Ea){var Ba,za;Ba=ma.width-1;za=ma.height-1;na*=Ba;pa*=za;xa*=Ba;ua*=za;ya*=Ba;Ea*=za;$-=P;S-=ea;Z-=P;fa-=ea;xa-=na;ua-=pa;ya-=na;Ea-=pa;za=1/(xa*Ea-ya*ua);Ba=(Ea*$-ua*Z)*za;ua=(Ea*S-ua*fa)*za;$=(xa*Z-ya*$)*za;S=(xa*fa-ya*S)*za;P=P-Ba*na-$*pa;ea=ea-ua*na-S*pa;m.save();m.transform(Ba,ua,$,S,P,ea);m.clip();m.drawImage(ma,0,0);m.restore()}function Pa(P,ea,$,S){var Z=~~(P.r*255),fa=~~(P.g*255);P=~~(P.b*255);var ma=~~(ea.r*255),na=~~(ea.g*255);ea=~~(ea.b*255);var pa=~~($.r* 255),xa=~~($.g*255);$=~~($.b*255);var ua=~~(S.r*255),ya=~~(S.g*255);S=~~(S.b*255);ia[0]=Z<0?0:Z>255?255:Z;ia[1]=fa<0?0:fa>255?255:fa;ia[2]=P<0?0:P>255?255:P;ia[4]=ma<0?0:ma>255?255:ma;ia[5]=na<0?0:na>255?255:na;ia[6]=ea<0?0:ea>255?255:ea;ia[8]=pa<0?0:pa>255?255:pa;ia[9]=xa<0?0:xa>255?255:xa;ia[10]=$<0?0:$>255?255:$;ia[12]=ua<0?0:ua>255?255:ua;ia[13]=ya<0?0:ya>255?255:ya;ia[14]=S<0?0:S>255?255:S;da.putImageData(ga,0,0);qa.drawImage(V,0,0);return ta}function La(P,ea,$){P=(P-ea)/($-ea);return P*P*(3- 2*P)}function Ma(P){P=(P+1)*0.5;return P<0?0:P>1?1:P}function Na(P,ea){var $=ea.x-P.x,S=ea.y-P.y,Z=1/Math.sqrt($*$+S*S);$*=Z;S*=Z;ea.x+=$;ea.y+=S;P.x-=$;P.y-=S}var Ia,Qa,la,wa,Ca,Oa,Ra,Fa;this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,h);d=e.projectScene(ka,ra,this.sortElements);(T=ka.lights.length>0)&&oa(ka);Ia=0;for(Qa=d.length;Ia0){ba.r+=R.color.r*X;ba.g+=R.color.g*X;ba.b+=R.color.b*X}}else if(R instanceof THREE.PointLight){x.sub(R.position,O.centroidWorld);x.normalize();X=O.normalWorld.dot(x)*R.intensity;if(X>0){ba.r+=R.color.r*X;ba.g+=R.color.g*X;ba.b+=R.color.b*X}}}}function c(Q,O,ba,ca,U,R){p=e(F++);p.setAttribute("d", "M "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+"z");if(U instanceof THREE.MeshBasicMaterial)t.__styleString=U.color.__styleString;else if(U instanceof THREE.MeshLambertMaterial)if(I){L.r=l.r;L.g=l.g;L.b=l.b;a(R,ca,L);t.r=U.color.r*L.r;t.g=U.color.g*L.g;t.b=U.color.b*L.b;t.updateStyleString()}else t.__styleString=U.color.__styleString;else if(U instanceof THREE.MeshDepthMaterial){j=1-U.__2near/(U.__farPlusNear- ca.z*U.__farMinusNear);t.setRGB(j,j,j)}else U instanceof THREE.MeshNormalMaterial&&t.setRGB(g(ca.normalWorld.x),g(ca.normalWorld.y),g(ca.normalWorld.z));U.wireframe?p.setAttribute("style","fill: none; stroke: "+t.__styleString+"; stroke-width: "+U.wireframe_linewidth+"; stroke-opacity: "+U.opacity+"; stroke-linecap: "+U.wireframe_linecap+"; stroke-linejoin: "+U.wireframe_linejoin):p.setAttribute("style","fill: "+t.__styleString+"; fill-opacity: "+U.opacity);k.appendChild(p)}function d(Q,O,ba,ca,U, R,X){p=e(F++);p.setAttribute("d","M "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+" L "+ca.positionScreen.x+","+ca.positionScreen.y+"z");if(R instanceof THREE.MeshBasicMaterial)t.__styleString=R.color.__styleString;else if(R instanceof THREE.MeshLambertMaterial)if(I){L.r=l.r;L.g=l.g;L.b=l.b;a(X,U,L);t.r=R.color.r*L.r;t.g=R.color.g*L.g;t.b=R.color.b*L.b;t.updateStyleString()}else t.__styleString=R.color.__styleString; else if(R instanceof THREE.MeshDepthMaterial){j=1-R.__2near/(R.__farPlusNear-U.z*R.__farMinusNear);t.setRGB(j,j,j)}else R instanceof THREE.MeshNormalMaterial&&t.setRGB(g(U.normalWorld.x),g(U.normalWorld.y),g(U.normalWorld.z));R.wireframe?p.setAttribute("style","fill: none; stroke: "+t.__styleString+"; stroke-width: "+R.wireframe_linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.wireframe_linecap+"; stroke-linejoin: "+R.wireframe_linejoin):p.setAttribute("style","fill: "+t.__styleString+ "; fill-opacity: "+R.opacity);k.appendChild(p)}function e(Q){if(u[Q]==null){u[Q]=document.createElementNS("http://www.w3.org/2000/svg","path");W==0&&u[Q].setAttribute("shape-rendering","crispEdges");return u[Q]}return u[Q]}function g(Q){return Q<0?Math.min((1+Q)*0.5,0.5):0.5+Math.min(Q*0.5,0.5)}var f=null,b=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),h,m,o,y,v,q,z,B,H=new THREE.Rectangle,w=new THREE.Rectangle,I=false,t=new THREE.Color(16777215),L=new THREE.Color(16777215), l=new THREE.Color(0),A=new THREE.Color(0),n=new THREE.Color(0),j,x=new THREE.Vector3,u=[],E=[],C=[],p,F,M,G,W=1;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(Q){switch(Q){case "high":W=1;break;case "low":W=0}};this.setSize=function(Q,O){h=Q;m=O;o=h/2;y=m/2;k.setAttribute("viewBox",-o+" "+-y+" "+h+" "+m);k.setAttribute("width",h);k.setAttribute("height",m);H.set(-o,-y,o,y)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])}; this.render=function(Q,O){var ba,ca,U,R,X,Y,K,T;this.autoClear&&this.clear();f=b.projectScene(Q,O,this.sortElements);G=M=F=0;if(I=Q.lights.length>0){K=Q.lights;l.setRGB(0,0,0);A.setRGB(0,0,0);n.setRGB(0,0,0);ba=0;for(ca=K.length;ba0){b.bindBuffer(b.ARRAY_BUFFER,l.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,aa,n)}if(qa&&ca>0){b.bindBuffer(b.ARRAY_BUFFER,l.__webGLUV2Buffer); b.bufferData(b.ARRAY_BUFFER,ja,n)}if(ta){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,l.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,N,n);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,l.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,V,n)}};this.setLineBuffers=function(l,A){var n,j,x,u=l.vertices,E=l.colors,C=u.length,p=E.length,F=l.__vertexArray,M=l.__colorArray,G=l.__lineArray,W=l.__dirtyColors,Q=l.__dirtyElements;if(l.__dirtyVertices){for(n=0;n0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+ u.maxPointLights,u.map?"#define USE_MAP":"",u.env_map?"#define USE_ENVMAP":"",u.light_map?"#define USE_LIGHTMAP":"",u.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(n,e("fragment",x+p));b.attachShader(n, e("vertex",u+A));b.linkProgram(n);b.getProgramParameter(n,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(n,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");n.uniforms={};n.attributes={};l.program=n;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(j in l.uniforms)n.push(j);j=l.program;p=0;for(A=n.length;p=0){b.bindBuffer(b.ARRAY_BUFFER,x.__webGLColorBuffer);b.vertexAttribPointer(l.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(l.color)}if(l.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,x.__webGLNormalBuffer);b.vertexAttribPointer(l.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(l.normal)}if(l.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER, x.__webGLTangentBuffer);b.vertexAttribPointer(l.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(l.tangent)}if(l.uv>=0)if(x.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,x.__webGLUVBuffer);b.vertexAttribPointer(l.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(l.uv)}else b.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(x.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,x.__webGLUV2Buffer);b.vertexAttribPointer(l.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(l.uv2)}else b.disableVertexAttribArray(l.uv2); if(j.wireframe||j instanceof THREE.LineBasicMaterial){l=j.wireframe_linewidth!==undefined?j.wireframe_linewidth:j.linewidth!==undefined?j.linewidth:1;j=j instanceof THREE.LineBasicMaterial&&u.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(l);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,x.__webGLLineBuffer);b.drawElements(j,x.__webGLLineCount,b.UNSIGNED_SHORT,0)}else if(j instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,x.__webGLParticleBuffer);b.drawElements(b.POINTS,x.__webGLParticleCount, b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,x.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,x.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(l,A,n,j,x,u,E){var C,p,F,M,G;F=0;for(M=j.materials.length;F=0;n--){j=l.__webGLObjects[n].object;A==j&&l.__webGLObjects.splice(n,1)}};this.setupMatrices=function(l,A){m.multiply(A.matrix,l.matrix);v.set(m.flatten());o=THREE.Matrix4.makeInvert3x3(m).transpose();z.set(o.m);B.set(l.matrix.flatten())};this.loadMatrices=function(l){b.uniformMatrix4fv(l.uniforms.viewMatrix, false,y);b.uniformMatrix4fv(l.uniforms.modelViewMatrix,false,v);b.uniformMatrix4fv(l.uniforms.projectionMatrix,false,q);b.uniformMatrix3fv(l.uniforms.normalMatrix,false,z);b.uniformMatrix4fv(l.uniforms.objectMatrix,false,B)};this.loadCamera=function(l,A){b.uniform3f(l.uniforms.cameraPosition,A.position.x,A.position.y,A.position.z)};this.setDepthTest=function(l){l?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST)};this.setBlending=function(l){switch(l){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD); b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(l,A){if(l){!A||A=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(l=="back")b.cullFace(b.BACK);else l=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)}; this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif", lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i", value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f", value:1}},fragment_shader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment, THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex, "void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment, THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex, THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common, THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment, THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex, THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.Snippets.lights_vertex, "gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;",THREE.Snippets.color_pars_vertex, "void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null}; THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; var GeometryUtils={merge:function(a,c){var d=c instanceof THREE.Mesh,e=a.vertices.length,g=d?c.geometry:c,f=a.vertices,b=g.vertices,k=a.faces,h=g.faces,m=a.uvs;g=g.uvs;d&&c.autoUpdateMatrix&&c.updateMatrix();for(var o=0,y=b.length;o= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertex_shader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25)f=25;g=(f-1)*0.5;d=Array(f);for(c=e=0;c0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(y,k,v)))-1);m.push(o)}c.push(m)}var q,z,B;g=c.length;for(d=0;d0)for(e=0;e1){q=this.vertices[b].position.clone(); z=this.vertices[h].position.clone();B=this.vertices[m].position.clone();q.normalize();z.normalize();B.normalize();this.faces.push(new THREE.Face3(b,h,m,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([o,y,H])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(a,c,d,e){this.radius=a||100;this.tube=c||40;this.segmentsR=d||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(d=0;d<=this.segmentsT;++d){e=d/this.segmentsT*2*Math.PI;var g=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(e),(this.radius+this.tube*Math.cos(g))*Math.sin(e),this.tube*Math.sin(g))));a.push([d/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(d= 1;d<=this.segmentsT;++d){e=(this.segmentsT+1)*c+d;g=(this.segmentsT+1)*c+d-1;var f=(this.segmentsT+1)*(c-1)+d-1,b=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(e,g,f,b));this.uvs.push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[b][0],a[b][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; var Icosahedron=function(a){function c(y,v,q){var z=Math.sqrt(y*y+v*v+q*q);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(y/z,v/z,q/z)))-1}function d(y,v,q,z){z.faces.push(new THREE.Face3(y,v,q))}function e(y,v){var q=g.vertices[y].position,z=g.vertices[v].position;return c((q.x+z.x)/2,(q.y+z.y)/2,(q.z+z.z)/2)}var g=this,f=new THREE.Geometry,b;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0, 1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);d(0,11,5,f);d(0,5,1,f);d(0,1,7,f);d(0,7,10,f);d(0,10,11,f);d(1,5,9,f);d(5,11,4,f);d(11,10,2,f);d(10,7,6,f);d(7,1,8,f);d(3,9,4,f);d(3,4,2,f);d(3,2,6,f);d(3,6,8,f);d(3,8,9,f);d(4,9,5,f);d(2,4,11,f);d(6,2,10,f);d(8,6,7,f);d(9,8,1,f);for(a=0;a=this.maxCount-3&&k(this)};this.begin= function(){this.count=0;this.hasNormal=this.hasPos=false};this.end=function(d){if(this.count!=0){for(var e=this.count*3;ethis.size-1)h=this.size-1;var v=Math.floor(m-k);if(v<1)v=1;m=Math.floor(m+k);if(m>this.size-1)m=this.size-1;var q=Math.floor(o-k);if(q<1)q=1;k=Math.floor(o+k); if(k>this.size-1)k=this.size-1;var z,B,H,w,I,t;for(y=y;y0)this.field[H+z]+=w}}}};this.addPlaneX=function(d,e){var g,f,b,k,h,m=this.size,o=this.yd,y=this.zd,v=this.field,q=m*Math.sqrt(d/e);if(q>m)q=m;for(g=0;g0)for(f=0;fo)z=o;for(f=0;f0){h=f*y;for(g=0;gsize)dist=size;for(b=0;b0){h=zd*b;for(f=0;f>7)-127;N=(da&127)<<16|V<<8|N;if(N==0&&ia==-127)return 0;return(1-2*(ga>>7))*(1+N*Math.pow(2,-23))*Math.pow(2,ia)}function k(D,J){var N=o(D,J),V=o(D,J+1),da=o(D,J+2);return(o(D,J+3)<<24)+(da<<16)+(V<<8)+N}function h(D,J){var N=o(D,J);return(o(D,J+1)<<8)+N}function m(D,J){var N=o(D,J);return N>127?N-256:N}function o(D,J){return D.charCodeAt(J)&255}function y(D){var J, N,V;J=k(a,D);N=k(a,D+A);V=k(a,D+n);D=h(a,D+j);THREE.Loader.prototype.f3(w,J,N,V,D)}function v(D){var J,N,V,da,ga,ia;J=k(a,D);N=k(a,D+A);V=k(a,D+n);da=h(a,D+j);ga=k(a,D+x);ia=k(a,D+u);D=k(a,D+E);THREE.Loader.prototype.f3n(w,L,J,N,V,da,ga,ia,D)}function q(D){var J,N,V,da;J=k(a,D);N=k(a,D+C);V=k(a,D+p);da=k(a,D+F);D=h(a,D+M);THREE.Loader.prototype.f4(w,J,N,V,da,D)}function z(D){var J,N,V,da,ga,ia,ta,qa;J=k(a,D);N=k(a,D+C);V=k(a,D+p);da=k(a,D+F);ga=h(a,D+M);ia=k(a,D+G);ta=k(a,D+W);qa=k(a,D+Q);D=k(a,D+ O);THREE.Loader.prototype.f4n(w,L,J,N,V,da,ga,ia,ta,qa,D)}function B(D){var J,N;J=k(a,D);N=k(a,D+ba);D=k(a,D+ca);THREE.Loader.prototype.uv3(w.uvs,l[J*2],l[J*2+1],l[N*2],l[N*2+1],l[D*2],l[D*2+1])}function H(D){var J,N,V;J=k(a,D);N=k(a,D+U);V=k(a,D+R);D=k(a,D+X);THREE.Loader.prototype.uv4(w.uvs,l[J*2],l[J*2+1],l[N*2],l[N*2+1],l[V*2],l[V*2+1],l[D*2],l[D*2+1])}var w=this,I=0,t,L=[],l=[],A,n,j,x,u,E,C,p,F,M,G,W,Q,O,ba,ca,U,R,X,Y,K,T,aa,ja,ha;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w, e,f);t={signature:a.substr(I,8),header_bytes:o(a,I+8),vertex_coordinate_bytes:o(a,I+9),normal_coordinate_bytes:o(a,I+10),uv_coordinate_bytes:o(a,I+11),vertex_index_bytes:o(a,I+12),normal_index_bytes:o(a,I+13),uv_index_bytes:o(a,I+14),material_index_bytes:o(a,I+15),nvertices:k(a,I+16),nnormals:k(a,I+16+4),nuvs:k(a,I+16+8),ntri_flat:k(a,I+16+12),ntri_smooth:k(a,I+16+16),ntri_flat_uv:k(a,I+16+20),ntri_smooth_uv:k(a,I+16+24),nquad_flat:k(a,I+16+28),nquad_smooth:k(a,I+16+32),nquad_flat_uv:k(a,I+16+36), nquad_smooth_uv:k(a,I+16+40)};I+=t.header_bytes;A=t.vertex_index_bytes;n=t.vertex_index_bytes*2;j=t.vertex_index_bytes*3;x=t.vertex_index_bytes*3+t.material_index_bytes;u=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes;E=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*2;C=t.vertex_index_bytes;p=t.vertex_index_bytes*2;F=t.vertex_index_bytes*3;M=t.vertex_index_bytes*4;G=t.vertex_index_bytes*4+t.material_index_bytes;W=t.vertex_index_bytes*4+t.material_index_bytes+ t.normal_index_bytes;Q=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*2;O=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*3;ba=t.uv_index_bytes;ca=t.uv_index_bytes*2;U=t.uv_index_bytes;R=t.uv_index_bytes*2;X=t.uv_index_bytes*3;f=t.vertex_index_bytes*3+t.material_index_bytes;ha=t.vertex_index_bytes*4+t.material_index_bytes;Y=t.ntri_flat*f;K=t.ntri_smooth*(f+t.normal_index_bytes*3);T=t.ntri_flat_uv*(f+t.uv_index_bytes*3);aa=t.ntri_smooth_uv*(f+t.normal_index_bytes* 3+t.uv_index_bytes*3);ja=t.nquad_flat*ha;f=t.nquad_smooth*(ha+t.normal_index_bytes*4);ha=t.nquad_flat_uv*(ha+t.uv_index_bytes*4);I+=function(D){var J,N,V,da=t.vertex_coordinate_bytes*3,ga=D+t.nvertices*da;for(D=D;D