var x = 1; var y = 2; var z = 3; var w = 4; module( "Vector2" ); test( "constructor", function() { var a = new THREE.Vector2(); ok( a.x == 0, "Passed!" ); ok( a.y == 0, "Passed!" ); a = new THREE.Vector2( x, y ); ok( a.x === x, "Passed!" ); ok( a.y === y, "Passed!" ); }); test( "copy", function() { var a = new THREE.Vector2( x, y ); var b = new THREE.Vector2().copy( a ); ok( b.x == x, "Passed!" ); ok( b.y == y, "Passed!" ); // ensure that it is a true copy a.x = 0; a.y = -1; ok( b.x == x, "Passed!" ); ok( b.y == y, "Passed!" ); }); test( "set", function() { var a = new THREE.Vector2(); ok( a.x == 0, "Passed!" ); ok( a.y == 0, "Passed!" ); a.set( x, y ) ok( a.x == x, "Passed!" ); ok( a.y == y, "Passed!" ); }); test( "setX,setY", function() { var a = new THREE.Vector2(); ok( a.x == 0, "Passed!" ); ok( a.y == 0, "Passed!" ); a.setX( x ); a.setY( y ); ok( a.x == x, "Passed!" ); ok( a.y == y, "Passed!" ); }); test( "add", function() { var a = new THREE.Vector2( x, y ); var b = new THREE.Vector2( -x, -y ); a.addSelf( b ); ok( a.x == 0, "Passed!" ); ok( a.y == 0, "Passed!" ); var c = new THREE.Vector2().add( b, b ); ok( c.x == -2*x, "Passed!" ); ok( c.y == -2*y, "Passed!" ); }); test( "sub", function() { var a = new THREE.Vector2( x, y ); var b = new THREE.Vector2( -x, -y ); a.subSelf( b ); ok( a.x == 2*x, "Passed!" ); ok( a.y == 2*y, "Passed!" ); var c = new THREE.Vector2().sub( a, a ); ok( c.x == 0, "Passed!" ); ok( c.y == 0, "Passed!" ); }); test( "multiply/divide", function() { var a = new THREE.Vector2( x, y ); var b = new THREE.Vector2( -x, -y ); a.multiplyScalar( -2 ); ok( a.x == x*-2, "Passed!" ); ok( a.y == y*-2, "Passed!" ); b.multiplyScalar( -2 ); ok( b.x == 2*x, "Passed!" ); ok( b.y == 2*y, "Passed!" ); a.divideScalar( -2 ); ok( a.x == x, "Passed!" ); ok( a.y == y, "Passed!" ); b.divideScalar( -2 ); ok( b.x == -x, "Passed!" ); ok( b.y == -y, "Passed!" ); }); test( "min/max/clamp", function() { var a = new THREE.Vector2( x, y ); var b = new THREE.Vector2( -x, -y ); var c = new THREE.Vector2(); c.copy( a ).minSelf( b ); ok( c.x == -x, "Passed!" ); ok( c.y == -y, "Passed!" ); c.copy( a ).maxSelf( b ); ok( c.x == x, "Passed!" ); ok( c.y == y, "Passed!" ); c.set( -2*x, 2*y ); c.clampSelf( b, a ); ok( c.x == -x, "Passed!" ); ok( c.y == y, "Passed!" ); }); test( "negate", function() { var a = new THREE.Vector2( x, y ); a.negate(); ok( a.x == -x, "Passed!" ); ok( a.y == -y, "Passed!" ); }); test( "dot", function() { var a = new THREE.Vector2( x, y ); var b = new THREE.Vector2( -x, -y ); var c = new THREE.Vector2(); var result = a.dot( b ); ok( result == (x*x+y*y), "Passed!" ); result = a.dot( c ); ok( result == 0, "Passed!" ); });