// Three.js r46dev - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Clock=function(a){this.autoStart=a!==void 0?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){this.elapsedTime+=this.getDelta();return this.elapsedTime}; THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var c=Date.now(),a=0.0010*(c-this.oldTime);this.oldTime=c;this.elapsedTime+=a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;return this},setHSV:function(a,c,b){var d,g,e;if(b===0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),g=a*6-d,a=b*(1-c),e=b*(1- c*g),c=b*(1-c*(1-g)),d){case 1:this.r=e;this.g=b;this.b=a;break;case 2:this.r=a;this.g=b;this.b=c;break;case 3:this.r=a;this.g=e;this.b=b;break;case 4:this.r=c;this.g=a;this.b=b;break;case 5:this.r=b;this.g=a;this.b=e;break;case 6:case 0:this.r=b,this.g=c,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+ Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this}, divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,a=this.y-a.y;return c*c+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,c,b){this.x=a||0;this.y=c||0;this.z=b||0}; THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this}, addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this}, divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)}, cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){return this.set(this.y*a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var c=Math.cos(this.y);this.y=Math.asin(a.n13); Math.abs(c)>1.0E-5?(this.x=Math.atan2(-a.n23/c,a.n33/c),this.z=Math.atan2(-a.n12/c,a.n11/c)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,c,b,d){this.x=a||0;this.y=c||0;this.z=b||0;this.w=d!==void 0?d:1}; THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z- c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c;return this}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var c,b,d=[];c=0;for(b=a.length;c=0&&m>=0&&r+m<1}for(var d=new THREE.Vector3,g=new THREE.Vector3,e=new THREE.Vector3,f,h,i,k,l,n,r,m,s,p=[],o=0,t=a.children.length;oa.scale.x)return[];s={distance:o,point:a.position, face:null,object:a};p.push(s)}else if(a instanceof THREE.Mesh){o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o===null||o>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return p;var v,q,A,D,w,u,E,I,x=a.geometry,C=x.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(t=x.faces.length;o0:u<0)))if(u=w.dot((new THREE.Vector3).sub(v,E))/u,E=E.addSelf(I.multiplyScalar(u)),s instanceof THREE.Face3)b(E,v,q,A)&&(s={distance:this.origin.distanceTo(E),point:E,face:s,object:a}, p.push(s));else if(s instanceof THREE.Face4&&(b(E,v,q,D)||b(E,q,A,D)))s={distance:this.origin.distanceTo(E),point:E,face:s,object:a},p.push(s)}return p}}; THREE.Rectangle=function(){function a(){e=d-c;f=g-b}var c,b,d,g,e,f,h=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return e};this.getHeight=function(){return f};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return g};this.set=function(e,f,l,n){h=!1;c=e;b=f;d=l;g=n;a()};this.addPoint=function(e,f){h?(h=!1,c=e,b=f,d=e,g=f):(c=ce?d:e,g=g>f?g:f);a()};this.add3Points= function(e,f,l,n,r,m){h?(h=!1,c=el?e>r?e:r:l>r?l:r,g=f>n?f>m?f:m:n>m?n:m):(c=el?e>r?e>d?e:d:r>d?r:d:l>r?l>d?l:d:r>d?r:d,g=f>n?f>m?f>g?f:g:m>g?m:g:n>m?n>g?n:g:m>g?m:g);a()};this.addRectangle=function(e){h?(h=!1,c=e.getLeft(),b=e.getTop(),d=e.getRight(),g=e.getBottom()):(c=ce.getRight()?d:e.getRight(),g=g> e.getBottom()?g:e.getBottom());a()};this.inflate=function(e){c-=e;b-=e;d+=e;g+=e;a()};this.minSelf=function(e){c=c>e.getLeft()?c:e.getLeft();b=b>e.getTop()?b:e.getTop();d=d=0&&Math.min(g,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){h=!0;g=d=b=c=0;a()};this.isEmpty=function(){return h}}; THREE.Math={clamp:function(a,c,b){return ab?b:a},clampBottom:function(a,c){return a=0&&g>=0&&f>=0&&h>=0?!0:e<0&&g<0||f<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g))),f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h))),df&&h.positionScreen.z0&&u.z<1))f=A[q]=A[q]||new THREE.RenderableParticle,q++,v=f,v.x=u.x/u.w,v.y=u.y/u.w,v.z=u.z,v.rotation=S.rotation.z,v.scale.x=S.scale.x*Math.abs(v.x-(u.x+e.projectionMatrix.n11)/(u.w+e.projectionMatrix.n14)),v.scale.y=S.scale.y*Math.abs(v.y-(u.y+e.projectionMatrix.n22)/(u.w+e.projectionMatrix.n24)),v.material=S.material,D.elements.push(v); g&&D.elements.sort(b);return D}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==void 0?d:1)}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,d=a.y*c,g=a.z*c,a=Math.cos(d),d=Math.sin(d),c=Math.cos(-g),g=Math.sin(-g),e=Math.cos(b),b=Math.sin(b),f=a*c,h=d*g;this.w=f*e-h*b;this.x=f*b+h*e;this.y=d*c*e+a*g*b;this.z=a*g*e-d*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,d=Math.sin(b); this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z); this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var c= this.x,b=this.y,d=this.z,g=this.w,e=a.x,f=a.y,h=a.z,a=a.w;this.x=c*a+g*e+b*h-d*f;this.y=b*a+g*f+d*e-c*h;this.z=d*a+g*h+c*f-b*e;this.w=g*a-c*e-b*f-d*h;return this},multiply:function(a,c){this.x=a.x*c.w+a.y*c.z-a.z*c.y+a.w*c.x;this.y=-a.x*c.z+a.y*c.w+a.z*c.x+a.w*c.y;this.z=a.x*c.y-a.y*c.x+a.z*c.w+a.w*c.z;this.w=-a.x*c.x-a.y*c.y-a.z*c.z+a.w*c.w;return this},multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,g=a.z,e=this.x,f=this.y,h=this.z,i=this.w,k=i*b+f*g-h*d,l=i*d+h*b-e*g,n=i*g+e*d-f*b,b=-e* b-f*d-h*g;c.x=k*i+b*-e+l*-h-n*-f;c.y=l*i+b*-f+n*-e-k*-h;c.z=n*i+b*-h+k*-f-l*-e;return c}}; THREE.Quaternion.slerp=function(a,c,b,d){var g=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;g<0?(b.w=-c.w,b.x=-c.x,b.y=-c.y,b.z=-c.z,g=-g):b.copy(c);if(Math.abs(g)>=1)return b.w=a.w,b.x=a.x,b.y=a.y,b.z=a.z,b;var e=Math.acos(g),g=Math.sqrt(1-g*g);if(Math.abs(g)<0.0010)return b.w=0.5*(a.w+c.w),b.x=0.5*(a.x+c.x),b.y=0.5*(a.y+c.y),b.z=0.5*(a.z+c.z),b;c=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;b.w=a.w*c+b.w*d;b.x=a.x*c+b.x*d;b.y=a.y*c+b.y*d;b.z=a.z*c+b.z*d;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,c,b,d,g,e){this.a=a;this.b=c;this.c=b;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3}; THREE.Face4=function(a,c,b,d,g,e,f){this.a=a;this.b=c;this.c=b;this.d=d;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={constructor:THREE.UV,set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}}; THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var c=new THREE.Matrix4;c.extractRotation(a,new THREE.Vector3(1,1,1));for(var b=0,d=this.vertices.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y, this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;cthis.points.length-2?e:e+1;b[3]=e>this.points.length-3?e:e+2;k=this.points[b[0]];l=this.points[b[1]]; n=this.points[b[2]];r=this.points[b[3]];h=f*f;i=f*h;d.x=c(k.x,l.x,n.x,r.x,f,h,i);d.y=c(k.y,l.y,n.y,r.y,f,h,i);d.z=c(k.z,l.z,n.z,r.z,f,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;athis.duration||this.time<0){this.direction*=-1;if(this.time>this.duration)this.time=this.duration,this.directionBackwards=!0;if(this.time<0)this.time=0,this.directionBackwards=!1}}else this.time%=this.duration;a=THREE.Math.clamp(Math.floor(this.time/c),0,this.geometry.morphTargets.length-1);if(a!=this.currentKeyframe)this.morphTargetInfluences[this.lastKeyframe]= 0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a;c=this.time%c/c;this.directionBackwards&&(c=1-c);this.morphTargetInfluences[this.currentKeyframe]=c;this.morphTargetInfluences[this.lastKeyframe]=1-c};THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon; THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,c){c===void 0&&(c=0);for(var c=Math.abs(c),b=0;b1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var c=1;c=this.LODs[c].visibleAtDistance)this.LODs[c-1].object3D.visible=!1,this.LODs[c].object3D.visible=!0;else break;for(;c0&&(b(THREE.NormalBlending),c(1),g("rgba("+Math.floor(o.r*255)+","+Math.floor(o.g*255)+","+Math.floor(o.b*255)+","+t+")"),p.fillRect(Math.floor(ga.getX()), Math.floor(ga.getY()),Math.floor(ga.getWidth()),Math.floor(ga.getHeight()))),ga.empty())};this.render=function(a,l){function n(a){var b,c,d,e;na.setRGB(0,0,0);aa.setRGB(0,0,0);ka.setRGB(0,0,0);b=0;for(c=a.length;b> 1,Y=k.height>>1,f=e.scale.x*m,i=e.scale.y*s,j=f*l,h=i*Y,H.set(a.x-j,a.y-h,a.x+j,a.y+h),X.intersects(H)&&(p.save(),p.translate(a.x,a.y),p.rotate(-e.rotation),p.scale(f,-i),p.translate(-l,-Y),p.drawImage(k,0,0),p.restore())}else f instanceof THREE.ParticleCanvasMaterial&&(j=e.scale.x*m,h=e.scale.y*s,H.set(a.x-j,a.y-h,a.x+j,a.y+h),X.intersects(H)&&(d(f.color.getContextStyle()),g(f.color.getContextStyle()),p.save(),p.translate(a.x,a.y),p.rotate(-e.rotation),p.scale(j,h),f.program(p),p.restore()))}function q(a, e,g,f){c(f.opacity);b(f.blending);p.beginPath();p.moveTo(a.positionScreen.x,a.positionScreen.y);p.lineTo(e.positionScreen.x,e.positionScreen.y);p.closePath();if(f instanceof THREE.LineBasicMaterial){a=f.linewidth;if(w!=a)p.lineWidth=w=a;a=f.linecap;if(u!=a)p.lineCap=u=a;a=f.linejoin;if(E!=a)p.lineJoin=E=a;d(f.color.getContextStyle());p.stroke();H.inflate(f.linewidth*2)}}function t(a,d,f,g,j,h,k,m){e.info.render.vertices+=3;e.info.render.faces++;c(m.opacity);b(m.blending);M=a.positionScreen.x;J=a.positionScreen.y; da=d.positionScreen.x;T=d.positionScreen.y;V=f.positionScreen.x;y=f.positionScreen.y;Ea(M,J,da,T,V,y);if(m instanceof THREE.MeshBasicMaterial)if(m.map)m.map.mapping instanceof THREE.UVMapping&&(la=k.uvs[0],D(M,J,da,T,V,y,la[g].u,la[g].v,la[j].u,la[j].v,la[h].u,la[h].v,m.map));else if(m.envMap){if(m.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=l.matrixWorldInverse,ea.copy(k.vertexNormalsWorld[g]),ja=(ea.x*a.n11+ea.y*a.n12+ea.z*a.n13)*0.5+0.5,ta=-(ea.x*a.n21+ea.y*a.n22+ea.z*a.n23)*0.5+ 0.5,ea.copy(k.vertexNormalsWorld[j]),ra=(ea.x*a.n11+ea.y*a.n12+ea.z*a.n13)*0.5+0.5,sa=-(ea.x*a.n21+ea.y*a.n22+ea.z*a.n23)*0.5+0.5,ea.copy(k.vertexNormalsWorld[h]),pa=(ea.x*a.n11+ea.y*a.n12+ea.z*a.n13)*0.5+0.5,K=-(ea.x*a.n21+ea.y*a.n22+ea.z*a.n23)*0.5+0.5,D(M,J,da,T,V,y,ja,ta,ra,sa,pa,K,m.envMap)}else m.wireframe?A(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):ya(m.color);else if(m instanceof THREE.MeshLambertMaterial)m.map&&!m.wireframe&&(m.map.mapping instanceof THREE.UVMapping&& (la=k.uvs[0],D(M,J,da,T,V,y,la[g].u,la[g].v,la[j].u,la[j].v,la[h].u,la[h].v,m.map)),b(THREE.SubtractiveBlending)),ha?!m.wireframe&&m.shading==THREE.SmoothShading&&k.vertexNormalsWorld.length==3?(ca.r=ba.r=R.r=na.r,ca.g=ba.g=R.g=na.g,ca.b=ba.b=R.b=na.b,r(i,k.v1.positionWorld,k.vertexNormalsWorld[0],ca),r(i,k.v2.positionWorld,k.vertexNormalsWorld[1],ba),r(i,k.v3.positionWorld,k.vertexNormalsWorld[2],R),ca.r=Math.max(0,Math.min(m.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(m.color.g*ca.g,1)),ca.b=Math.max(0, Math.min(m.color.b*ca.b,1)),ba.r=Math.max(0,Math.min(m.color.r*ba.r,1)),ba.g=Math.max(0,Math.min(m.color.g*ba.g,1)),ba.b=Math.max(0,Math.min(m.color.b*ba.b,1)),R.r=Math.max(0,Math.min(m.color.r*R.r,1)),R.g=Math.max(0,Math.min(m.color.g*R.g,1)),R.b=Math.max(0,Math.min(m.color.b*R.b,1)),U.r=(ba.r+R.r)*0.5,U.g=(ba.g+R.g)*0.5,U.b=(ba.b+R.b)*0.5,qa=Ga(ca,ba,R,U),Ca(M,J,da,T,V,y,0,0,1,0,0,1,qa)):(N.r=na.r,N.g=na.g,N.b=na.b,r(i,k.centroidWorld,k.normalWorld,N),N.r=Math.max(0,Math.min(m.color.r*N.r,1)),N.g= Math.max(0,Math.min(m.color.g*N.g,1)),N.b=Math.max(0,Math.min(m.color.b*N.b,1)),m.wireframe?A(N,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):ya(N)):m.wireframe?A(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):ya(m.color);else if(m instanceof THREE.MeshDepthMaterial)W=l.near,fa=l.far,ca.r=ca.g=ca.b=1-Ba(a.positionScreen.z,W,fa),ba.r=ba.g=ba.b=1-Ba(d.positionScreen.z,W,fa),R.r=R.g=R.b=1-Ba(f.positionScreen.z,W,fa),U.r=(ba.r+R.r)*0.5,U.g=(ba.g+R.g)*0.5,U.b=(ba.b+ R.b)*0.5,qa=Ga(ca,ba,R,U),Ca(M,J,da,T,V,y,0,0,1,0,0,1,qa);else if(m instanceof THREE.MeshNormalMaterial)N.r=Da(k.normalWorld.x),N.g=Da(k.normalWorld.y),N.b=Da(k.normalWorld.z),m.wireframe?A(N,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):ya(N)}function v(a,d,f,g,h,m,k,Y,n){e.info.render.vertices+=4;e.info.render.faces++;c(Y.opacity);b(Y.blending);if(Y.map||Y.envMap)t(a,d,g,0,1,3,k,Y,n),t(h,f,m,1,2,3,k,Y,n);else if(M=a.positionScreen.x,J=a.positionScreen.y,da=d.positionScreen.x,T=d.positionScreen.y, V=f.positionScreen.x,y=f.positionScreen.y,B=g.positionScreen.x,j=g.positionScreen.y,Q=h.positionScreen.x,P=h.positionScreen.y,ia=m.positionScreen.x,S=m.positionScreen.y,Y instanceof THREE.MeshBasicMaterial)Ha(M,J,da,T,V,y,B,j),Y.wireframe?A(Y.color,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):ya(Y.color);else if(Y instanceof THREE.MeshLambertMaterial)ha?!Y.wireframe&&Y.shading==THREE.SmoothShading&&k.vertexNormalsWorld.length==4?(ca.r=ba.r=R.r=U.r=na.r,ca.g=ba.g=R.g=U.g=na.g,ca.b= ba.b=R.b=U.b=na.b,r(i,k.v1.positionWorld,k.vertexNormalsWorld[0],ca),r(i,k.v2.positionWorld,k.vertexNormalsWorld[1],ba),r(i,k.v4.positionWorld,k.vertexNormalsWorld[3],R),r(i,k.v3.positionWorld,k.vertexNormalsWorld[2],U),ca.r=Math.max(0,Math.min(Y.color.r*ca.r,1)),ca.g=Math.max(0,Math.min(Y.color.g*ca.g,1)),ca.b=Math.max(0,Math.min(Y.color.b*ca.b,1)),ba.r=Math.max(0,Math.min(Y.color.r*ba.r,1)),ba.g=Math.max(0,Math.min(Y.color.g*ba.g,1)),ba.b=Math.max(0,Math.min(Y.color.b*ba.b,1)),R.r=Math.max(0,Math.min(Y.color.r* R.r,1)),R.g=Math.max(0,Math.min(Y.color.g*R.g,1)),R.b=Math.max(0,Math.min(Y.color.b*R.b,1)),U.r=Math.max(0,Math.min(Y.color.r*U.r,1)),U.g=Math.max(0,Math.min(Y.color.g*U.g,1)),U.b=Math.max(0,Math.min(Y.color.b*U.b,1)),qa=Ga(ca,ba,R,U),Ea(M,J,da,T,B,j),Ca(M,J,da,T,B,j,0,0,1,0,0,1,qa),Ea(Q,P,V,y,ia,S),Ca(Q,P,V,y,ia,S,1,0,1,1,0,1,qa)):(N.r=na.r,N.g=na.g,N.b=na.b,r(i,k.centroidWorld,k.normalWorld,N),N.r=Math.max(0,Math.min(Y.color.r*N.r,1)),N.g=Math.max(0,Math.min(Y.color.g*N.g,1)),N.b=Math.max(0,Math.min(Y.color.b* N.b,1)),Ha(M,J,da,T,V,y,B,j),Y.wireframe?A(N,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):ya(N)):(Ha(M,J,da,T,V,y,B,j),Y.wireframe?A(Y.color,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):ya(Y.color));else if(Y instanceof THREE.MeshNormalMaterial)N.r=Da(k.normalWorld.x),N.g=Da(k.normalWorld.y),N.b=Da(k.normalWorld.z),Ha(M,J,da,T,V,y,B,j),Y.wireframe?A(N,Y.wireframeLinewidth,Y.wireframeLinecap,Y.wireframeLinejoin):ya(N);else if(Y instanceof THREE.MeshDepthMaterial)W=l.near, fa=l.far,ca.r=ca.g=ca.b=1-Ba(a.positionScreen.z,W,fa),ba.r=ba.g=ba.b=1-Ba(d.positionScreen.z,W,fa),R.r=R.g=R.b=1-Ba(g.positionScreen.z,W,fa),U.r=U.g=U.b=1-Ba(f.positionScreen.z,W,fa),qa=Ga(ca,ba,R,U),Ea(M,J,da,T,B,j),Ca(M,J,da,T,B,j,0,0,1,0,0,1,qa),Ea(Q,P,V,y,ia,S),Ca(Q,P,V,y,ia,S,1,0,1,1,0,1,qa)}function Ea(a,b,c,d,e,f){p.beginPath();p.moveTo(a,b);p.lineTo(c,d);p.lineTo(e,f);p.lineTo(a,b);p.closePath()}function Ha(a,b,c,d,e,f,g,j){p.beginPath();p.moveTo(a,b);p.lineTo(c,d);p.lineTo(e,f);p.lineTo(g, j);p.lineTo(a,b);p.closePath()}function A(a,b,c,e){if(w!=b)p.lineWidth=w=b;if(u!=c)p.lineCap=u=c;if(E!=e)p.lineJoin=E=e;d(a.getContextStyle());p.stroke();H.inflate(b*2)}function ya(a){g(a.getContextStyle());p.fill()}function D(a,b,c,d,e,f,j,h,i,m,k,Y,l){if(l.image.width!=0){if(l.needsUpdate==!0||Z[l.id]==void 0){var n=l.wrapS==THREE.RepeatWrapping,r=l.wrapT==THREE.RepeatWrapping;Z[l.id]=p.createPattern(l.image,n&&r?"repeat":n&&!r?"repeat-x":!n&&r?"repeat-y":"no-repeat");l.needsUpdate=!1}g(Z[l.id]); var n=l.offset.x/l.repeat.x,r=l.offset.y/l.repeat.y,K=(l.image.width-1)*l.repeat.x,l=(l.image.height-1)*l.repeat.y,j=(j+n)*K,h=(h+r)*l,i=(i+n)*K,m=(m+r)*l,k=(k+n)*K,Y=(Y+r)*l;c-=a;d-=b;e-=a;f-=b;i-=j;m-=h;k-=j;Y-=h;n=1/(i*Y-k*m);l=(Y*c-m*e)*n;m=(Y*d-m*f)*n;c=(i*e-k*c)*n;d=(i*f-k*d)*n;a=a-l*j-c*h;b=b-m*j-d*h;p.save();p.transform(l,m,c,d,a,b);p.fill();p.restore()}}function Ca(a,b,c,d,e,f,g,j,h,i,m,k,Y){var l,n;l=Y.width-1;n=Y.height-1;g*=l;j*=n;h*=l;i*=n;m*=l;k*=n;c-=a;d-=b;e-=a;f-=b;h-=g;i-=j;m-=g; k-=j;n=1/(h*k-m*i);l=(k*c-i*e)*n;i=(k*d-i*f)*n;c=(h*e-m*c)*n;d=(h*f-m*d)*n;a=a-l*g-c*j;b=b-i*g-d*j;p.save();p.transform(l,i,c,d,a,b);p.clip();p.drawImage(Y,0,0);p.restore()}function Ga(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),j=~~(b.g*255),b=~~(b.b*255),h=~~(c.r*255),i=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),k=~~(d.g*255),d=~~(d.b*255);ma[0]=e<0?0:e>255?255:e;ma[1]=f<0?0:f>255?255:f;ma[2]=a<0?0:a>255?255:a;ma[4]=g<0?0:g>255?255:g;ma[5]=j<0?0:j>255?255:j;ma[6]=b<0?0:b>255? 255:b;ma[8]=h<0?0:h>255?255:h;ma[9]=i<0?0:i>255?255:i;ma[10]=c<0?0:c>255?255:c;ma[12]=m<0?0:m>255?255:m;ma[13]=k<0?0:k>255?255:k;ma[14]=d<0?0:d>255?255:d;L.putImageData(xa,0,0);Fa.drawImage(va,0,0);return Y}function Ba(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Da(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function za(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var Ia,Ja,oa,ua;this.autoClear?this.clear():p.setTransform(1,0,0,-1,m,s);e.info.render.vertices= 0;e.info.render.faces=0;f=k.projectScene(a,l,this.sortElements);h=f.elements;i=f.lights;(ha=i.length>0)&&n(i);Ia=0;for(Ja=h.length;Ia1?1:a}var d=this,g,e,f,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,l,n,r,m,s,p,o,t=new THREE.Rectangle,v=new THREE.Rectangle,q=!1,A=new THREE.Color,D=new THREE.Color,w=new THREE.Color,u=new THREE.Color,E,I=new THREE.Vector3,x=[],C=[],O,G,$,M=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0, faces:0}};this.setQuality=function(a){switch(a){case "high":M=1;break;case "low":M=0}};this.setSize=function(a,b){k=a;l=b;n=k/2;r=l/2;i.setAttribute("viewBox",-n+" "+-r+" "+k+" "+l);i.setAttribute("width",k);i.setAttribute("height",l);t.set(-n,-r,n,r)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(k,l){var I,x,y,B;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;g=h.projectScene(k,l,this.sortElements);e=g.elements; f=g.lights;$=G=0;if(q=f.length>0){D.setRGB(0,0,0);w.setRGB(0,0,0);u.setRGB(0,0,0);I=0;for(x=f.length;I 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif", lights_lambert_vertex:"vLightWeighting = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\nvLightWeighting = vLightWeighting * diffuse + ambient * ambientLightColor;", lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif", lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;", lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDistance = lDistance;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, lVector ), 0.0 );\nfloat pointSpecularWeight = pow( pointDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = pow( dirDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif", shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"}; THREE.UniformsUtils={merge:function(a){var c,b,d,g={};for(c=0;c=0)return a.geometry.materials[b.materialIndex]}function d(a,b,c){var d,e,g,f,h=a.vertices;f=h.length;var i=a.colors,m=i.length,k=a.__vertexArray,l=a.__colorArray,n=a.__sortArray,p=a.__dirtyVertices,r=a.__dirtyColors,K=a.__webglCustomAttributesList;if(c.sortParticles){X.multiplySelf(c.matrixWorld);for(d=0;d=0)a&&(j.bindBuffer(j.ARRAY_BUFFER, e.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(g.morphTargetBase){c=d.program.attributes;g.morphTargetBase!==-1?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[g.morphTargetBase]),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):c.position>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(g.morphTargetForcedOrder.length){f=0;var i=g.morphTargetForcedOrder;for(h=g.morphTargetInfluences;fm&&(k=l,m=h[k]);j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k]);j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0);g.__webglMorphTargetInfluences[f]= m;i[k]=1;m=-1;f++}}d.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,g.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){f=0;for(h=e.__webglCustomAttributesList.length;f=0&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}b.color>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),j.vertexAttribPointer(b.color, 3,j.FLOAT,!1,0,0));b.normal>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));b.tangent>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));b.uv>=0&&(e.__webglUVBuffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv)):j.disableVertexAttribArray(b.uv));b.uv2>=0&&(e.__webglUV2Buffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer), j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv2)):j.disableVertexAttribArray(b.uv2));d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexABuffer),j.vertexAttribPointer(b.skinVertexA,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexBBuffer),j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),j.vertexAttribPointer(b.skinIndex, 4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0))}g instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==ja&&(j.lineWidth(d),ja=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),B.info.render.calls++,B.info.render.vertices+= e.__webglFaceCount,B.info.render.faces+=e.__webglFaceCount/3):g instanceof THREE.Line?(g=g.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==ja&&(j.lineWidth(d),ja=d),j.drawArrays(g,0,e.__webglLineCount),B.info.render.calls++):g instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),B.info.render.calls++):g instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),B.info.render.calls++)}}function f(a){K[0].set(a.n41-a.n11,a.n42-a.n12,a.n43- a.n13,a.n44-a.n14);K[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);K[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);K[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);K[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);K[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(var b,a=0;a<6;a++)b=K[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}function h(a){for(var b=a.matrixWorld,c=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y, a.scale.z)),d=0;d<6;d++)if(a=K[d].x*b.n14+K[d].y*b.n24+K[d].z*b.n34+K[d].w,a<=c)return!1;return!0}function i(a,b){return b.z-a.z}function k(a){var b,c,d,i,m,k,l,n,p=0,r=a.lights;aa||(aa=new THREE.PerspectiveCamera(B.shadowCameraFov,B.shadowMapWidth/B.shadowMapHeight,B.shadowCameraNear,B.shadowCameraFar));b=0;for(c=r.length;b=0;c--)a[c].object===b&&a.splice(c,1)}function o(a,b,c,d,e){d.program||B.initMaterial(d,b,c,e);if(d.morphTargets&& !e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=new Float32Array(B.maxMorphTargets);for(var g=0,f=B.maxMorphTargets;g0;this.getContext=function(){return j};this.supportsVertexTextures=function(){return ma};this.setSize=function(a,b){$.width=a;$.height=b;this.setViewport(0,0,$.width,$.height)};this.setViewport=function(a,b,c,d){ta=a;ra=b;sa=c;pa=d;j.viewport(ta,ra,sa,pa)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)}; this.setClearColorHex=function(a,b){T.setHex(a);V=b;j.clearColor(T.r,T.g,T.b,V)};this.setClearColor=function(a,b){T.copy(a);V=b;j.clearColor(T.r,T.g,T.b,V)};this.getClearColor=function(){return T};this.getClearAlpha=function(){return V};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d|=j.COLOR_BUFFER_BIT;if(b===void 0||b)d|=j.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.clearTarget=function(a,b,c,d){C(a);this.clear(b,c,d)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit= !1,delete a._modelViewMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];j.deleteBuffer(c.__webglVertexBuffer);j.deleteBuffer(c.__webglNormalBuffer);j.deleteBuffer(c.__webglTangentBuffer);j.deleteBuffer(c.__webglColorBuffer);j.deleteBuffer(c.__webglUVBuffer);j.deleteBuffer(c.__webglUV2Buffer);j.deleteBuffer(c.__webglSkinVertexABuffer);j.deleteBuffer(c.__webglSkinVertexBBuffer); j.deleteBuffer(c.__webglSkinIndicesBuffer);j.deleteBuffer(c.__webglSkinWeightsBuffer);j.deleteBuffer(c.__webglFaceBuffer);j.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d=0)u=o.geometry.materials[u],u.transparent?(s.transparent=u,s.opaque=null):(s.opaque=u,s.transparent=null)}else if(u)u.transparent? (s.transparent=u,s.opaque=null):(s.opaque=u,s.transparent=null);g.render=!0;if(this.sortObjects)m.renderDepth?g.z=m.renderDepth:(ha.copy(m.position),X.multiplyVector3(ha),g.z=ha.z)}this.sortObjects&&p.sort(i);p=a.__webglObjectsImmediate;d=0;for(e=p.length;d65535&&(t[q].counter+=1,ga=t[q].hash+"_"+t[q].counter,i.geometryGroups[ga]===void 0&&(i.geometryGroups[ga]={faces3:[],faces4:[],materialIndex:K,vertices:0,numMorphTargets:X})),n instanceof THREE.Face3?i.geometryGroups[ga].faces3.push(k):i.geometryGroups[ga].faces4.push(k),i.geometryGroups[ga].vertices+=o;i.geometryGroupsList=[];k=void 0;for(k in i.geometryGroups)i.geometryGroups[k].id= ca++,i.geometryGroupsList.push(i.geometryGroups[k])}for(f in h.geometryGroups)if(i=h.geometryGroups[f],!i.__webglVertexBuffer){k=i;k.__webglVertexBuffer=j.createBuffer();k.__webglNormalBuffer=j.createBuffer();k.__webglTangentBuffer=j.createBuffer();k.__webglColorBuffer=j.createBuffer();k.__webglUVBuffer=j.createBuffer();k.__webglUV2Buffer=j.createBuffer();k.__webglSkinVertexABuffer=j.createBuffer();k.__webglSkinVertexBBuffer=j.createBuffer();k.__webglSkinIndicesBuffer=j.createBuffer();k.__webglSkinWeightsBuffer= j.createBuffer();k.__webglFaceBuffer=j.createBuffer();k.__webglLineBuffer=j.createBuffer();if(k.numMorphTargets){n=l=void 0;k.__webglMorphTargetsBuffers=[];l=0;for(n=k.numMorphTargets;l0||o.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(o.faceUvs.length>1||o.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k* 2)}if(K.geometry.skinWeights.length&&K.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4),i.__skinVertexBArray=new Float32Array(k*4),i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=new Float32Array(k*4);i.__faceArray=new Uint16Array(n*3);i.__lineArray=new Uint16Array(q*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];K=0;for(o=i.numMorphTargets;K=0;h--)g[h]===f&&g.splice(h,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&p(g.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(g=a.__webglObjects.length;e0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinVertexABuffer),j.bufferData(j.ARRAY_BUFFER,W,n),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinVertexBBuffer),j.bufferData(j.ARRAY_BUFFER,P,n),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,C,n),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,T,n))}if(xa&&I){o=0;for(q=t.length;o0&&(j.bindBuffer(j.ARRAY_BUFFER, l.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,L,n))}if(va&&V.hasTangents){o=0;for(q=t.length;o0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,O,n))}if($&&sa&&na){o=0;for(q=t.length;o< q;o++)if(A=t[o],Z=sa[A],Z!==void 0)for(G=0;G<3;G++)O=Z[G],F[J]=O.u,F[J+1]=O.v,J+=2;o=0;for(q=X.length;o0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,F,n))}if(ia){o=0;for(q=t.length;o=0&&j.enableVertexAttribArray(o.position);o.color>=0&&j.enableVertexAttribArray(o.color);o.normal>=0&&j.enableVertexAttribArray(o.normal); o.tangent>=0&&j.enableVertexAttribArray(o.tangent);a.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0&&(j.enableVertexAttribArray(o.skinVertexA),j.enableVertexAttribArray(o.skinVertexB),j.enableVertexAttribArray(o.skinIndex),j.enableVertexAttribArray(o.skinWeight));if(a.attributes)for(g in a.attributes)o[g]!==void 0&&o[g]>=0&&j.enableVertexAttribArray(o[g]);if(a.morphTargets)for(g=a.numSupportedMorphTargets=0;g=0&&(j.enableVertexAttribArray(o[K]), a.numSupportedMorphTargets++);a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?j.frontFace(j.CCW):j.frontFace(j.CW),a==="back"?j.cullFace(j.BACK):a==="front"?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE)):j.disable(j.CULL_FACE)}}; THREE.WebGLRenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==void 0?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==void 0?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==void 0?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==void 0?b.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=b.format!==void 0?b.format:THREE.RGBAFormat;this.type=b.type!==void 0?b.type: THREE.UnsignedByteType;this.depthBuffer=b.depthBuffer!==void 0?b.depthBuffer:!0;this.stencilBuffer=b.stencilBuffer!==void 0?b.stencilBuffer:!0}; THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,c,b){THREE.WebGLRenderTarget.call(this,a,c,b);this.activeCubeFace=0}; THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)}; THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null}; THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null}; THREE.ColorUtils={adjustHSV:function(a,c,b,d){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,g);g.h=THREE.Math.clamp(g.h+c,0,1);g.s=THREE.Math.clamp(g.s+b,0,1);g.v=THREE.Math.clamp(g.v+d,0,1);a.setHSV(g.h,g.s,g.v)},rgbToHsv:function(a,c){var b=a.r,d=a.g,g=a.b,e=Math.max(Math.max(b,d),g),f=Math.min(Math.min(b,d),g);if(f===e)f=b=0;else{var h=e-f,f=h/e,b=b===e?(d-g)/h:d===e?2+(g-b)/h:4+(b-d)/h;b/=6;b<0&&(b+=1);b>1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=f;c.v=e;return c}}; THREE.ColorUtils.__hsv={h:0,s:0,v:0}; THREE.GeometryUtils={merge:function(a,c){for(var b,d,g=a.vertices.length,e=c instanceof THREE.Mesh?c.geometry:c,f=a.vertices,h=e.vertices,i=a.faces,k=e.faces,l=a.faceVertexUvs[0],n=e.faceVertexUvs[0],r={},m=0;m1&&(d=1-d,g=1-g);e=1-d-g;f.copy(a);f.multiplyScalar(d);h.copy(c);h.multiplyScalar(g);f.addSelf(h);h.copy(b);h.multiplyScalar(e);f.addSelf(h);return f},randomPointInFace:function(a,c,b){var d,g,e;if(a instanceof THREE.Face3)return d=c.vertices[a.a].position,g=c.vertices[a.b].position, e=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(d,g,e);else if(a instanceof THREE.Face4){d=c.vertices[a.a].position;g=c.vertices[a.b].position;e=c.vertices[a.c].position;var c=c.vertices[a.d].position,f;b?a._area1&&a._area2?(b=a._area1,f=a._area2):(b=THREE.GeometryUtils.triangleArea(d,g,c),f=THREE.GeometryUtils.triangleArea(g,e,c),a._area1=b,a._area2=f):(b=THREE.GeometryUtils.triangleArea(d,g,c),f=THREE.GeometryUtils.triangleArea(g,e,c));return THREE.GeometryUtils.random()*(b+ f)a?b(c,e-1):k[e] 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor) + totalSpecular;\nif ( enableReflection ) {\nvec3 wPos = cameraPosition - vViewPosition;\nvec3 vReflect = reflect( normalize( wPos ), normal );\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, uReflectivity );\n}", THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPoint(c/a));return b};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b}; THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var c=[],b,d=this.getPoint(0),g,e=0;c.push(0);for(g=1;g<=a;g++)b=this.getPoint(g/a),e+=b.distanceTo(d),c.push(e),d=b;return this.cacheArcLengths=c}; THREE.Curve.prototype.getUtoTmapping=function(a,c){var b=this.getLengths(),d=0,g=b.length,e;e=c?c:a*b[g-1];Date.now();for(var f=0,h=g-1,i;f<=h;)if(d=Math.floor(f+(h-f)/2),i=b[d]-e,i<0)f=d+1;else if(i>0)h=d-1;else{h=d;break}d=h;if(b[d]==e)return d/(g-1);f=b[d];return b=(d+(e-f)/(b[d+1]-f))/(g-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; THREE.Curve.prototype.getTangent=function(a){var c=a-1.0E-4;a+=1.0E-4;c<0&&(c=0);a>1&&(a=1);var c=this.getPoint(c),a=this.getPoint(a),b=new THREE.Vector2;b.sub(a,c);return b.unit()};THREE.LineCurve=function(a,c){a instanceof THREE.Vector2?(this.v1=a,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(a,c,b,d){this.constructor(new THREE.Vector2(a,c),new THREE.Vector2(b,d))};THREE.LineCurve.prototype=new THREE.Curve; THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(a).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a}; THREE.QuadraticBezierCurve=function(a,c,b){if(!(c instanceof THREE.Vector2))var d=Array.prototype.slice.call(arguments),a=new THREE.Vector2(d[0],d[1]),c=new THREE.Vector2(d[2],d[3]),b=new THREE.Vector2(d[4],d[5]);this.v0=a;this.v1=c;this.v2=b};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,a);c.normalize();return c}; THREE.CubicBezierCurve=function(a,c,b,d){if(!(c instanceof THREE.Vector2))var g=Array.prototype.slice.call(arguments),a=new THREE.Vector2(g[0],g[1]),c=new THREE.Vector2(g[2],g[3]),b=new THREE.Vector2(g[4],g[5]),d=new THREE.Vector2(g[6],g[7]);this.v0=a;this.v1=c;this.v2=b;this.v3=d};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; THREE.CubicBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,a);c.normalize();return c}; THREE.SplineCurve=function(a){this.points=a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; THREE.SplineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2,b=[],d=this.points,g;g=(d.length-1)*a;a=Math.floor(g);g-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>d.length-2?a:a+1;b[3]=a>d.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(d[b[0]].x,d[b[1]].x,d[b[2]].x,d[b[3]].x,g);c.y=THREE.Curve.Utils.interpolate(d[b[0]].y,d[b[1]].y,d[b[2]].y,d[b[3]].y,g);return c};THREE.ArcCurve=function(a,c,b,d,g,e){this.aX=a;this.aY=c;this.aRadius=b;this.aStartAngle=d;this.aEndAngle=g;this.aClockwise=e}; THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))}; THREE.Curve.Utils={tangentQuadraticBezier:function(a,c,b,d){return 2*(1-a)*(b-c)+2*a*(d-b)},tangentCubicBezier:function(a,c,b,d,g){return-3*c*(1-a)*(1-a)+3*b*(1-a)*(1-a)-6*a*b*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*g},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,c,b,d,g){var a=(b-a)*0.5,d=(d-c)*0.5,e=g*g;return(2*c-2*b+a+d)*g*e+(-3*c+3*b-2*a-d)*e+a*g+c}}; THREE.Curve.create=function(a,c){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=c;return a};THREE.LineCurve3=THREE.Curve.create(function(a,c){this.v1=a;this.v2=c},function(a){var c=new THREE.Vector3;c.sub(this.v2,this.v1);c.multiplyScalar(a);c.addSelf(this.v1);return c}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,c,b){this.v0=a;this.v1=c;this.v2=b},function(a){var c,b;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,b,a)}); THREE.CubicBezierCurve3=THREE.Curve.create(function(a,c,b,d){this.v0=a;this.v1=c;this.v2=b;this.v3=d},function(a){var c,b;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(c,b,a)}); THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a},function(a){var c=new THREE.Vector3,b=[],d=this.points,g;g=(d.length-1)*a;a=Math.floor(g);g-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>d.length-2?a:a+1;b[3]=a>d.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(d[b[0]].x,d[b[1]].x,d[b[2]].x,d[b[3]].x,g);c.y=THREE.Curve.Utils.interpolate(d[b[0]].y,d[b[1]].y,d[b[2]].y,d[b[3]].y,g);c.z=THREE.Curve.Utils.interpolate(d[b[0]].z,d[b[1]].z,d[b[2]].z,d[b[3]].z,g);return c}); THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){}; THREE.CurvePath.prototype.getPoint=function(a){for(var c=a*this.getLength(),b=this.getCurveLengths(),a=0;a=c)return c=b[a]-c,a=this.curves[a],c=1-c/a.getLength(),a.getPointAt(c);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],c=0,b,d=this.curves.length;for(b=0;bc)c=e.x;else if(e.xb)b=e.y;else if(e.y0?(f=b[b.length-1],m=f.x,s=f.y):(f=this.actions[d-1].args,m=f[f.length-2],s=f[f.length-1]);for(f=1;f<=a;f++)p=f/a,e=THREE.Shape.Utils.b2(p,m,n,h),p=THREE.Shape.Utils.b2(p,s,r, i),b.push(new THREE.Vector2(e,p));break;case THREE.PathActions.BEZIER_CURVE_TO:h=e[4];i=e[5];n=e[0];r=e[1];k=e[2];l=e[3];b.length>0?(f=b[b.length-1],m=f.x,s=f.y):(f=this.actions[d-1].args,m=f[f.length-2],s=f[f.length-1]);for(f=1;f<=a;f++)p=f/a,e=THREE.Shape.Utils.b3(p,m,n,k,h),p=THREE.Shape.Utils.b3(p,s,r,l,i),b.push(new THREE.Vector2(e,p));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[d-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];p=a*e[0].length;f=f.concat(e[0]);e=new THREE.SplineCurve(f); for(f=1;f<=p;f++)b.push(e.getPointAt(f/p));break;case THREE.PathActions.ARC:f=this.actions[d-1].args;h=e[0];i=e[1];k=e[2];n=e[3];p=e[4];r=!!e[5];l=f[f.length-2];m=f[f.length-1];f.length==0&&(l=m=0);s=p-n;var o=a*2;for(f=1;f<=o;f++)p=f/o,r||(p=1-p),p=n+p*s,e=l+h+k*Math.cos(p),p=m+i+k*Math.sin(p),b.push(new THREE.Vector2(e,p))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)}; THREE.Path.prototype.nltransform=function(a,c,b,d,g,e){var f=this.getPoints(),h,i,k,l,n;h=0;for(i=f.length;h=0?h-1:b.length-1;e=f-1>=0?f-1:k.length-1;var p=[k[f],b[h],b[g]];n=THREE.FontUtils.Triangulate.area(p);var o=[k[f],k[e],b[h]];r=THREE.FontUtils.Triangulate.area(o);m=h;l=f;h+=1;f+=-1;h< 0&&(h+=b.length);h%=b.length;f<0&&(f+=k.length);f%=k.length;g=h-1>=0?h-1:b.length-1;e=f-1>=0?f-1:k.length-1;p=[k[f],b[h],b[g]];p=THREE.FontUtils.Triangulate.area(p);o=[k[f],k[e],b[h]];o=THREE.FontUtils.Triangulate.area(o);n+r>p+o&&(h=m,f=l,h<0&&(h+=b.length),h%=b.length,f<0&&(f+=k.length),f%=k.length,g=h-1>=0?h-1:b.length-1,e=f-1>=0?f-1:k.length-1);n=b.slice(0,h);r=b.slice(h);m=k.slice(f);l=k.slice(0,f);e=[k[f],k[e],b[h]];s.push([k[f],b[h],b[g]]);s.push(e);b=n.concat(m).concat(l).concat(r)}return{shape:b, isolatedPts:s,allpoints:d}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),d=b.allpoints,g=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),e,f,h,i,k={};e=0;for(f=d.length;e1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+m),d=d<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=g[0]+(e[0]-g[0])*d,b.y=g[1]+(e[1]-g[1])*d,b.z=g[2]+(e[2]-g[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",m,f.index-1).pos,this.points[1]=g,this.points[2]=e,this.points[3]=this.getNextKeyWith("pos",m,h.index+1).pos,d=d*0.33+0.33,g=this.interpolateCatmullRom(this.points,d),b.x=g[0],b.y=g[1],b.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(b=== "rot")THREE.Quaternion.slerp(g,e,a.quaternion,d);else if(b==="scl")b=a.scale,b.x=g[0]+(e[0]-g[0])*d,b.y=g[1]+(e[1]-g[1])*d,b.z=g[2]+(e[2]-g[2])*d}}if(this.JITCompile&&l[0][k]===void 0){this.hierarchy[0].update(null,!0);for(m=0;ma.length-2?e:e+1;b[3]=e>a.length-3?e:e+2;e=a[b[0]];h=a[b[1]];i=a[b[2]];k=a[b[3]];b=g*g;f=g*b;d[0]=this.interpolate(e[0],h[0],i[0],k[0],g,b,f);d[1]=this.interpolate(e[1],h[1],i[1],k[1],g,b,f);d[2]=this.interpolate(e[2],h[2],i[2],k[2],g,b,f);return d}; THREE.Animation.prototype.interpolate=function(a,c,b,d,g,e,f){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*f+(-3*(c-b)-2*a-d)*e+a*g+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==void 0)return d[b];return this.data.hierarchy[c].keys[d.length-1]}; THREE.CubeCamera=function(a,c,b,d){this.heightOffset=b;this.position=new THREE.Vector3(0,b,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position= this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ= new THREE.Vector3(0,0,0);this.renderTarget=new THREE.WebGLRenderTargetCube(d,d,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(a){this.position.copy(a);this.position.y+=this.heightOffset;this.targetPX.copy(this.position);this.targetNX.copy(this.position);this.targetPY.copy(this.position);this.targetNY.copy(this.position);this.targetPZ.copy(this.position);this.targetNZ.copy(this.position);this.targetPX.x+=1;this.targetNX.x-=1;this.targetPY.y+= 1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(a,b){var c=this.renderTarget;c.activeCubeFace=0;a.render(b,this.cameraPX,c);c.activeCubeFace=1;a.render(b,this.cameraNX,c);c.activeCubeFace=2;a.render(b,this.cameraPY,c);c.activeCubeFace=3;a.render(b, this.cameraNY,c);c.activeCubeFace=4;a.render(b,this.cameraPZ,c);c.activeCubeFace=5;a.render(b,this.cameraNZ,c)}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")};THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")}; THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,c,b,d,g,e,f){THREE.Camera.call(this);this.fov=b;this.left=-a/2;this.right=a/2;this.top=c/2;this.bottom=-c/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,c/2,c/-2,e,f);this.cameraP=new THREE.PerspectiveCamera(b,a/c,d,g);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera; THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPersepectiveMode=!0;this.inOrthographicMode=!1}; THREE.CombinedCamera.prototype.toOrthographic=function(){var a=Math.tan(this.fov/2)*((this.cameraP.near+this.cameraP.far)/2),c=2*a*this.cameraP.aspect/2;a/=this.zoom;c/=this.zoom;this.cameraO.left=-c;this.cameraO.right=c;this.cameraO.top=a;this.cameraO.bottom=-a;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPersepectiveMode=!1;this.inOrthographicMode=!0}; THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.setLens=function(a,c){c||(c=43.25);var b=2*Math.atan(c/(a*2));b*=180/Math.PI;this.setFov(b);return b};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()}; THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1}; THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1}; THREE.FirstPersonControls=function(a,c){function b(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor= 0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward= !0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown= function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp= !1;break;case 70:this.moveDown=!1}};this.update=function(a){if(!this.freeze){if(this.heightSpeed){var b=THREE.Math.clamp(this.object.position.y,this.heightMin,this.heightMax)-this.heightMin;this.autoSpeedFactor=a*b*this.heightCoef}else this.autoSpeedFactor=0;b=a*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.object.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(b);this.moveLeft&&this.object.translateX(-b);this.moveRight&&this.object.translateX(b); this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);b=a*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target,c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a=1;this.constrainVertical&& (a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta); this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)}; THREE.PathControls=function(a,c){function b(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function g(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),o=g.length,t=0;f=o-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f=0?a:a+f;c=this.verticalAngleMap.srcRange; a=this.verticalAngleMap.dstRange;c=THREE.Math.mapLinear(this.phi,c[0],c[1],a[0],a[1]);var d=a[1]-a[0];this.phi=b((c-a[0])/d)*d+a[0];c=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;c=THREE.Math.mapLinear(this.theta,c[0],c[1],a[0],a[1]);d=a[1]-a[0];this.theta=b((c-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove= function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}), c=new THREE.CubeGeometry(10,10,20),f=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(f,b);a.position.set(0,10,0);this.animation=g(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=g(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a= this.debugPath,b=this.spline,f=e(b,10),c=e(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),f=new THREE.Line(f,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));f.scale.set(1,1,1);a.add(f);c.scale.set(1,1,1);a.add(c);for(var f=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),m=0;m0){var b=this.getContainerDimensions(),c=b.size[0]/2,f=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward= !1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed;a*=this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion); this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z= -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this, this.mouseup),!1);this.domElement.addEventListener("keydown",b(this,this.keydown),!1);this.domElement.addEventListener("keyup",b(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()}; THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var b=new THREE.Vector3,d=new THREE.Vector3,g=new THREE.Vector3,e=new THREE.Matrix4,f=!1,h=1,i=0,k=0,l=0,n=0,r=0,m=window.innerWidth/2,s=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var c=a*this.lookSpeed; this.rotateHorizontally(c*n);this.rotateVertically(c*r)}c=a*this.movementSpeed;this.object.translateZ(-c*(i>0||this.autoForward&&!(i<0)?1:i));this.object.translateX(c*k);this.object.translateY(c*l);f&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y1?d.normalize():d.z=Math.sqrt(1-e*e);f.copy(b.object.position).subSelf(b.target);e=b.object.up.clone().setLength(d.y);e.addSelf(b.object.up.clone().crossSelf(f).setLength(d.x));e.addSelf(f.setLength(d.z));return e};this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var c=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion;a*=b.rotateSpeed;d.setFromAxisAngle(c,-a);d.multiplyVector3(f); d.multiplyVector3(b.object.up);d.multiplyVector3(i);b.staticMoving?h=i:(d.setFromAxisAngle(c,a*(b.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(l.y-k.y)*b.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),b.staticMoving?k=l:k.y+=(l.y-k.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=r.clone().subSelf(n);if(a.lengthSq()){a.multiplyScalar(f.length()*b.panSpeed);var c=f.clone().crossSelf(b.object.up).setLength(a.x);c.addSelf(b.object.up.clone().setLength(a.y)); b.object.position.addSelf(c);b.target.addSelf(c);b.staticMoving?n=r:n.addSelf(a.sub(r,n).multiplyScalar(b.dynamicDampingFactor))}};this.checkDistances=function(){if(!b.noZoom||!b.noPan)b.object.position.lengthSq()>b.maxDistance*b.maxDistance&&b.object.position.setLength(b.maxDistance),f.lengthSq()0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=0;h0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(h=0;ha&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function g(a){for(C=a.length;--C>=0;){Q=C;P=C-1;P<0&&(P=a.length-1);for(var b= 0,c=m+l*2,b=0;b=0;G--){$=G/l;M=i*(1-$);$=k*Math.sin($*Math.PI/2);C=0;for(O=v.length;C0||(l=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,h,r)))-1);k.push(l)}c.push(k)}for(var m,s,p,g=c.length,b=0;b0)for(d=0;d1&&(m= this.vertices[f].position.clone(),s=this.vertices[i].position.clone(),p=this.vertices[k].position.clone(),m.normalize(),s.normalize(),p.normalize(),this.faces.push(new THREE.Face3(f,i,k,[new THREE.Vector3(m.x,m.y,m.z),new THREE.Vector3(s.x,s.y,s.z),new THREE.Vector3(p.x,p.y,p.z)])),this.faceVertexUvs[0].push([l,n,o]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(a,c){var b=(new THREE.TextPath(a,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var d=b[b.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,b,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var c=a.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][a.cssFontWeight]=this.faces[c][a.cssFontWeight]||{};this.faces[c][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[c][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var c=this.getFace(),b=this.size/c.resolution,d= 0,g=String(a).split(""),e=g.length,f=[],a=0;a0)for(k=0;k2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return e}i=k;g<=i&&(i=0);k=i+1;g<=k&&(k=0);l=k+1;g<=l&&(l=0);var r;a:{r=a;var m=i,s=k,p=l,o=g,t=f,v=void 0,q=void 0,A=void 0, D=void 0,w=void 0,u=void 0,E=void 0,I=void 0,x=void 0,q=r[t[m]].x,A=r[t[m]].y,D=r[t[s]].x,w=r[t[s]].y,u=r[t[p]].x,E=r[t[p]].y;if(1.0E-10>(D-q)*(E-A)-(w-A)*(u-q))r=!1;else{for(v=0;v=0&&G>=0&&M>=0){r=!1;break a}}r= !0}}if(r){e.push([a[f[i]],a[f[k]],a[f[l]]]);h.push([f[i],f[k],f[l]]);i=k;for(l=k+1;l0;)this.smooth(a)}; THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,d,h,i){var j=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(f.useOldVertexColors){j.vertexColors=[];for(var k,l,m,o=0;o<4;o++){m=i[o];k=new THREE.Color;k.setRGB(0,0,0);for(var n=0;n>7)-127;d|=(f&127)<<16|e<<8;if(d==0&&h==-127)return 0;return(1-2*(g>>7))*(1+d*Math.pow(2,-23))*Math.pow(2,h)}function g(a,b){var c=l(a,b),d=l(a,b+1),e=l(a,b+2);return(l(a,b+3)<<24)+(e<<16)+(d<<8)+c}function i(a,b){var c=l(a,b);return(l(a,b+1)<<8)+c}function k(a,b){var c=l(a,b);return c>127?c-256:c}function l(a,b){return a.charCodeAt(b)&255}function n(b){var c, d,e;c=g(a,b);d=g(a,b+w);e=g(a,b+u);b=i(a,b+E);t.faces.push(new THREE.Face3(c,d,e,null,null,b))}function r(b){var c,d,e,f,j,k,l;c=g(a,b);d=g(a,b+w);e=g(a,b+u);f=i(a,b+E);j=g(a,b+I);k=g(a,b+x);l=g(a,b+C);var b=A[k*3],m=A[k*3+1];k=A[k*3+2];var n=A[l*3],o=A[l*3+1];l=A[l*3+2];t.faces.push(new THREE.Face3(c,d,e,[new THREE.Vector3(A[j*3],A[j*3+1],A[j*3+2]),new THREE.Vector3(b,m,k),new THREE.Vector3(n,o,l)],null,f))}function m(b){var c,d,e,f;c=g(a,b);d=g(a,b+O);e=g(a,b+G);f=g(a,b+$);b=i(a,b+M);t.faces.push(new THREE.Face4(c, d,e,f,null,null,b))}function s(b){var c,d,e,f,j,k,l,m,n;c=g(a,b);d=g(a,b+O);e=g(a,b+G);f=g(a,b+$);j=i(a,b+M);k=g(a,b+J);l=g(a,b+da);m=g(a,b+T);n=g(a,b+V);var b=A[l*3],o=A[l*3+1];l=A[l*3+2];var K=A[m*3],p=A[m*3+1];m=A[m*3+2];var q=A[n*3],r=A[n*3+1];n=A[n*3+2];t.faces.push(new THREE.Face4(c,d,e,f,[new THREE.Vector3(A[k*3],A[k*3+1],A[k*3+2]),new THREE.Vector3(b,o,l),new THREE.Vector3(K,p,m),new THREE.Vector3(q,r,n)],null,j))}function p(b){var c,d,e,f;c=g(a,b);d=g(a,b+y);e=g(a,b+B);b=D[c*2];f=D[c*2+1]; c=D[d*2];var i=t.faceVertexUvs[0];d=D[d*2+1];var j=D[e*2];e=D[e*2+1];var k=[];k.push(new THREE.UV(b,f));k.push(new THREE.UV(c,d));k.push(new THREE.UV(j,e));i.push(k)}function o(b){var c,d,e,f,i,k;c=g(a,b);d=g(a,b+j);e=g(a,b+Q);f=g(a,b+P);b=D[c*2];i=D[c*2+1];c=D[d*2];k=D[d*2+1];d=D[e*2];var l=t.faceVertexUvs[0];e=D[e*2+1];var m=D[f*2];f=D[f*2+1];var n=[];n.push(new THREE.UV(b,i));n.push(new THREE.UV(c,k));n.push(new THREE.UV(d,e));n.push(new THREE.UV(m,f));l.push(n)}var t=this,v=0,q,A=[],D=[],w,u, E,I,x,C,O,G,$,M,J,da,T,V,y,B,j,Q,P,ia,S,N,ca,ba,R;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(t,d,b);q={signature:a.substr(v,8),header_bytes:l(a,v+8),vertex_coordinate_bytes:l(a,v+9),normal_coordinate_bytes:l(a,v+10),uv_coordinate_bytes:l(a,v+11),vertex_index_bytes:l(a,v+12),normal_index_bytes:l(a,v+13),uv_index_bytes:l(a,v+14),material_index_bytes:l(a,v+15),nvertices:g(a,v+16),nnormals:g(a,v+16+4),nuvs:g(a,v+16+8),ntri_flat:g(a,v+16+12),ntri_smooth:g(a,v+16+16),ntri_flat_uv:g(a, v+16+20),ntri_smooth_uv:g(a,v+16+24),nquad_flat:g(a,v+16+28),nquad_smooth:g(a,v+16+32),nquad_flat_uv:g(a,v+16+36),nquad_smooth_uv:g(a,v+16+40)};v+=q.header_bytes;w=q.vertex_index_bytes;u=q.vertex_index_bytes*2;E=q.vertex_index_bytes*3;I=q.vertex_index_bytes*3+q.material_index_bytes;x=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes;C=q.vertex_index_bytes*3+q.material_index_bytes+q.normal_index_bytes*2;O=q.vertex_index_bytes;G=q.vertex_index_bytes*2;$=q.vertex_index_bytes*3;M=q.vertex_index_bytes* 4;J=q.vertex_index_bytes*4+q.material_index_bytes;da=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes;T=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*2;V=q.vertex_index_bytes*4+q.material_index_bytes+q.normal_index_bytes*3;y=q.uv_index_bytes;B=q.uv_index_bytes*2;j=q.uv_index_bytes;Q=q.uv_index_bytes*2;P=q.uv_index_bytes*3;b=q.vertex_index_bytes*3+q.material_index_bytes;R=q.vertex_index_bytes*4+q.material_index_bytes;ia=q.ntri_flat*b;S=q.ntri_smooth*(b+q.normal_index_bytes* 3);N=q.ntri_flat_uv*(b+q.uv_index_bytes*3);ca=q.ntri_smooth_uv*(b+q.normal_index_bytes*3+q.uv_index_bytes*3);ba=q.nquad_flat*R;b=q.nquad_smooth*(R+q.normal_index_bytes*4);R=q.nquad_flat_uv*(R+q.uv_index_bytes*4);v+=function(b){for(var d,e,g,h=q.vertex_coordinate_bytes*3,i=b+q.nvertices*h;b=0){p=i.invBindMatrices[m];j.invBindMatrix=p;j.skinningMatrix=new THREE.Matrix4;j.skinningMatrix.multiply(j.world,p);j.weights=[];for(p=0;p1){j=new THREE.MeshFaceMaterial;for(h=0;h1?b.add(j):b=j}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,b.scale);for(f=0;f1?c[1].substr(0,b):"0";c[1].length=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();for(d=0;db){k=j.output[i];break}g=k!==void 0?k instanceof THREE.Matrix4?g.multiply(g,k):g.multiply(g,h.matrix):g.multiply(g,h.matrix)}else g=g.multiply(g,h.matrix);b=g;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};n.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};x.prototype.create=function(){var a={},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof I)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(d=U[this.effect.surface.init_from]))a.map= THREE.ImageUtils.loadTexture(ta+d.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=pa;return this.material=new THREE.MeshLambertMaterial(a)};C.prototype.parse=function(a){for(var b=0;b=0,d=a.indexOf("(")>=0,e,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(d){e=a.split("(");a=e.shift();for(b=0;b1&&($=new THREE.MeshFaceMaterial);a=new THREE.Mesh(x,$);a.name=m;a.position.set(D[0],D[1],D[2]);u?(a.quaternion.set(u[0],u[1],u[2],u[3]),a.useQuaternion=!0):a.rotation.set(w[0],w[1],w[2]);a.scale.set(E[0],E[1],E[2]);a.visible=v.visible;B.scene.add(a);B.objects[m]=a;if(v.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);B.scene.collisions.colliders.push(b)}if(v.castsShadow)b=new THREE.ShadowVolume(x),B.scene.add(b),b.position= a.position,b.rotation=a.rotation,b.scale=a.scale;v.trigger&&v.trigger.toLowerCase()!="none"&&(b={type:v.trigger,object:v},B.triggers[a.name]=b)}}else D=v.position,w=v.rotation,u=v.quaternion,E=v.scale,u=0,a=new THREE.Object3D,a.name=m,a.position.set(D[0],D[1],D[2]),u?(a.quaternion.set(u[0],u[1],u[2],u[3]),a.useQuaternion=!0):a.rotation.set(w[0],w[1],w[2]),a.scale.set(E[0],E[1],E[2]),a.visible=v.visible!==void 0?v.visible:!1,B.scene.add(a),B.objects[m]=a,B.empties[m]=a,v.trigger&&v.trigger.toLowerCase()!= "none"&&(b={type:v.trigger,object:v},B.triggers[a.name]=b)}function i(a){return function(c){B.geometries[a]=c;h();da-=1;b.onLoadComplete();l()}}function k(a){return function(b){B.geometries[a]=b}}function l(){b.callbackProgress({totalModels:V,totalTextures:y,loadedModels:V-da,loadedTextures:y-T},B);b.onLoadProgress();da==0&&T==0&&c(B)}var n,r,m,s,p,o,t,v,q,A,D,w,u,E,I,x,C,O,G,$,M,J,da,T,V,y,B;M=a.data;G=new THREE.BinaryLoader;J=new THREE.JSONLoader;T=da=0;B={scene:new THREE.Scene,geometries:{},materials:{}, textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(m in M.objects)if(v=M.objects[m],v.meshCollider){a=!0;break}if(a)B.scene.collisions=new THREE.CollisionSystem;if(M.transform){a=M.transform.position;q=M.transform.rotation;var j=M.transform.scale;a&&B.scene.position.set(a[0],a[1],a[2]);q&&B.scene.rotation.set(q[0],q[1],q[2]);j&&B.scene.scale.set(j[0],j[1],j[2]);(a||q||j)&&B.scene.updateMatrix()}a=function(){T-=1;l();b.onLoadComplete()};for(p in M.cameras)q=M.cameras[p], q.type=="perspective"?C=new THREE.PerspectiveCamera(q.fov,q.aspect,q.near,q.far):q.type=="ortho"&&(C=new THREE.OrthographicCamera(q.left,q.right,q.top,q.bottom,q.near,q.far)),D=q.position,q=q.target,C.position.set(D[0],D[1],D[2]),C.target=new THREE.Vector3(q[0],q[1],q[2]),B.cameras[p]=C;for(s in M.lights)q=M.lights[s],p=q.color!==void 0?q.color:16777215,C=q.intensity!==void 0?q.intensity:1,q.type=="directional"?(D=q.direction,A=new THREE.DirectionalLight(p,C),A.position.set(D[0],D[1],D[2]),A.position.normalize()): q.type=="point"?(D=q.position,A=q.distance,A=new THREE.PointLight(p,C,A),A.position.set(D[0],D[1],D[2])):q.type=="ambient"&&(A=new THREE.AmbientLight(p)),B.scene.add(A),B.lights[s]=A;for(o in M.fogs)s=M.fogs[o],s.type=="linear"?O=new THREE.Fog(0,s.near,s.far):s.type=="exp2"&&(O=new THREE.FogExp2(0,s.density)),q=s.color,O.color.setRGB(q[0],q[1],q[2]),B.fogs[o]=O;if(B.cameras&&M.defaults.camera)B.currentCamera=B.cameras[M.defaults.camera];if(B.fogs&&M.defaults.fog)B.scene.fog=B.fogs[M.defaults.fog]; q=M.defaults.bgcolor;B.bgColor=new THREE.Color;B.bgColor.setRGB(q[0],q[1],q[2]);B.bgColorAlpha=M.defaults.bgalpha;for(n in M.geometries)if(o=M.geometries[n],o.type=="bin_mesh"||o.type=="ascii_mesh")da+=1,b.onLoadStart();V=da;for(n in M.geometries)o=M.geometries[n],o.type=="cube"?(x=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides),B.geometries[n]=x):o.type=="plane"?(x=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight), B.geometries[n]=x):o.type=="sphere"?(x=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight),B.geometries[n]=x):o.type=="cylinder"?(x=new THREE.CylinderGeometry(o.topRad,o.botRad,o.height,o.radSegs,o.heightSegs),B.geometries[n]=x):o.type=="torus"?(x=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT),B.geometries[n]=x):o.type=="icosahedron"?(x=new THREE.IcosahedronGeometry(o.subdivisions),B.geometries[n]=x):o.type=="bin_mesh"?G.load(d(o.url,M.urlBaseType),i(n)):o.type== "ascii_mesh"?J.load(d(o.url,M.urlBaseType),i(n)):o.type=="embedded_mesh"&&(o=M.embeds[o.id])&&J.createModel(o,k(n),"");for(t in M.textures)if(n=M.textures[t],n.url instanceof Array){T+=n.url.length;for(G=0;G=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),d=1,g=0;g<8;g++){for(var e=0,f=0;f>1^-(h&1);b[8*f+g]=e}d+=c}c=a.length-d;e=new Uint16Array(c);for(g=f=0;g=this.maxCount-3&&h(this)};this.begin= function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;cthis.size-1&&(i=this.size-1);var r=Math.floor(k-h);r<1&&(r=1);k=Math.floor(k+h);k>this.size-1&&(k=this.size-1);var m=Math.floor(l-h);m<1&&(m=1);h=Math.floor(l+h); h>this.size-1&&(h=this.size-1);for(var s,p,o,t,v,q;n0&&(this.field[o+s]+=t)}}};this.addPlaneX=function(a,c){var g,e,f,h,i,k=this.size,l=this.yd,n=this.zd,r=this.field,m=k*Math.sqrt(a/c);m>k&&(m=k);for(g=0;g0)for(e=0;el&&(s=l);for(e=0;e0){i=e*n;for(g=0;gl&&(s=l);for(f=0;f0){i=r*f;for(e=0;ee?this.hits.push(g):this.hits.unshift(g),e=d;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(a){var c=this.rayCastAll(a);if(c.length==0)return null;for(var b=0;c[b]instanceof THREE.MeshCollider;){var d=this.rayMesh(a,c[b]);if(d.distc.length)return null;return c[b]}; THREE.CollisionSystem.prototype.rayCast=function(a,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(a,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(a,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(a,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(a,c.box)}; THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),d=Number.MAX_VALUE,g,e=0;e=h*g))return Number.MAX_VALUE;f/=h;h=THREE.CollisionSystem.__v3;h.copy(a.direction);h.multiplyScalar(f);h.addSelf(a.origin);Math.abs(e.x)> Math.abs(e.y)?Math.abs(e.x)>Math.abs(e.z)?(a=h.y-c.y,e=b.y-c.y,g=d.y-c.y,h=h.z-c.z,b=b.z-c.z,d=d.z-c.z):(a=h.x-c.x,e=b.x-c.x,g=d.x-c.x,h=h.y-c.y,b=b.y-c.y,d=d.y-c.y):Math.abs(e.y)>Math.abs(e.z)?(a=h.x-c.x,e=b.x-c.x,g=d.x-c.x,h=h.z-c.z,b=b.z-c.z,d=d.z-c.z):(a=h.x-c.x,e=b.x-c.x,g=d.x-c.x,h=h.y-c.y,b=b.y-c.y,d=d.y-c.y);c=e*d-b*g;if(c==0)return Number.MAX_VALUE;c=1/c;d=(a*d-h*g)*c;if(!(d>=0))return Number.MAX_VALUE;c*=e*h-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-d-c>=0))return Number.MAX_VALUE;return f}; THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;b.getInverse(c.matrixWorld);var d=THREE.CollisionSystem.__r;d.origin.copy(a.origin);d.direction.copy(a.direction);b.multiplyVector3(d.origin);b.rotateAxis(d.direction);d.direction.normalize();return d}; THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var d=0,g=0,e=0,f=0,h=0,i=0,k=!0;b.origin.xc.max.x&&(d=c.max.x-b.origin.x,d/=b.direction.x,k=!1,f=1);b.origin.yc.max.y&&(g=c.max.y-b.origin.y,g/=b.direction.y, k=!1,h=1);b.origin.zc.max.z&&(e=c.max.z-b.origin.z,e/=b.direction.z,k=!1,i=1);if(k)return-1;k=0;g>d&&(k=1,d=g);e>d&&(k=2,d=e);switch(k){case 0:h=b.origin.y+b.direction.y*d;if(hc.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*d;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(f,0,0);break;case 1:f=b.origin.x+b.direction.x*d;if(fc.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z* d;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(0,h,0);break;case 2:f=b.origin.x+b.direction.x*d;if(fc.max.x)return Number.MAX_VALUE;h=b.origin.y+b.direction.y*d;if(hc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,i)}return d};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),d=c.point.dot(c.normal);if(b<0)b=(d-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq=0)return Math.abs(d)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,d=this.render,g=new THREE.PerspectiveCamera,e=new THREE.PerspectiveCamera,f=new THREE.Matrix4,h=new THREE.Matrix4,i,k,l,n;g.matrixAutoUpdate=e.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},r=new THREE.WebGLRenderTarget(512,512,a),m=new THREE.WebGLRenderTarget(512,512,a),s=new THREE.PerspectiveCamera(53, 1,1,1E4);s.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:r},mapRight:{type:"t",value:1,texture:m}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}), p=new THREE.Scene;p.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));p.add(s);this.setSize=function(a,d){b.call(c,a,d);r.width=a;r.height=d;m.width=a;m.height=d};this.render=function(a,b){a.updateMatrixWorld();if(i!==b.aspect||k!==b.near||l!==b.far||n!==b.fov){i=b.aspect;k=b.near;l=b.far;n=b.fov;var v=b.projectionMatrix.clone(),q=125/30*0.5,A=q*k/125,D=k*Math.tan(n*Math.PI/360),w;f.n14=q;h.n14=-q;q=-D*i+A;w=D*i+A;v.n11=2*k/(w-q);v.n13=(w+q)/(w-q);g.projectionMatrix.copy(v);q=-D*i-A;w=D*i-A;v.n11= 2*k/(w-q);v.n13=(w+q)/(w-q);e.projectionMatrix.copy(v)}g.matrixWorld.copy(b.matrixWorld).multiplySelf(h);g.position.copy(b.position);g.near=b.near;g.far=b.far;d.call(c,a,g,r,!0);e.matrixWorld.copy(b.matrixWorld).multiplySelf(f);e.position.copy(b.position);e.near=b.near;e.far=b.far;d.call(c,a,e,m,!0);p.updateMatrixWorld();d.call(c,p,s)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,d=this.render,g,e,f=new THREE.PerspectiveCamera;f.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,d){b.call(c,a,d);g=a/2;e=d};this.render=function(a,b){this.clear();f.fov=b.fov;f.aspect=0.5*b.aspect;f.near=b.near;f.far= b.far;f.updateProjectionMatrix();f.position.copy(b.position);f.target.copy(b.target);f.translateX(c.separation);f.lookAt(f.target);h.projectionMatrix=f.projectionMatrix;h.position.copy(b.position);h.target.copy(b.target);h.translateX(-c.separation);h.lookAt(h.target);this.setViewport(0,0,g,e);d.call(c,a,f);this.setViewport(g,0,g,e);d.call(c,a,h,!1)}};