CubeGeometry

CubeGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided within the (optional) 'width', 'height', & 'depth' constructor arguments.

Constructor

CubeGeometry(width, height, depth, segmentsWidth, segmentsHeight, segmentsDepth, materials, side)

width — Width of the quad on the X axis. height — Height of the quad on the Y axis. depth — Depth of the quad on the Z axis. segmentsWidth — Number of segmented faces along the width of the quad. segmentsHeight — Number of segmented faces along the height of the quad. segmentsDepth — Number of segmented faces along the depth of the quad. materials — A material defined in array form.

.[page:Material]

sides — The culling policy, which is either THREE.FrontSide , THREE.BackSide , or THREE.DoubleSide

Properties

.[page:Vector3 todo]

Methods

this.computeCentroids()

todo — todo

this.mergeVertices()

todo — todo

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]