// Three.js r37 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)}; THREE.Color.prototype={autoUpdate:!0,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex;this.__styleString=a.__styleString},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,b){var e,f,g,j,k,m;if(b==0)e=f=g=0;else{j=Math.floor(a*6);k=a*6-j;a=b*(1-c);m=b*(1-c*k);c=b*(1-c*(1-k));switch(j){case 1:e=m;f=b;g=a;break;case 2:e=a;f=b;g=c;break;case 3:e=a;f=m;g=b;break;case 4:e=c;f=a;g=b;break;case 5:e=b;f=a; g=m;break;case 6:case 0:e=b;f=c;g=a}}this.r=e;this.g=f;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g* 255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(a,c){this.set(a||0,c||0)}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,c,b){this.set(a||0,c||0,b||0)}; THREE.Vector3.prototype={set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a, c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,b=this.y,e=this.z;this.set(b*a.z-e*a.y,e*a.x-c*a.z,c*a.y-b*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/ a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,b=this.y-a.y;a=this.z-a.z;return c*c+b*b+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a= this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var c=Math.cos(this.y);if(Math.abs(c)>1.0E-5){this.x=Math.atan2(-a.n23/c,a.n33/c);this.z=Math.atan2(-a.n13/c,a.n11/c)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,e){this.set(a||0,c||0,b||0,e||1)}; THREE.Vector4.prototype={set:function(a,c,b,e){this.x=a;this.y=c;this.z=b;this.w=e;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var c,b,e=a.objects,f=[];a=0;for(c=e.length;a0&&I>0&&R+I<1}var b,e,f,g,j,k,m,n,o,x, z,y=a.geometry,B=y.vertices,H=[];b=0;for(e=y.faces.length;bm?e:m;f=f>n?f:n}a()}; this.add3Points=function(m,n,o,x,z,y){if(k){k=!1;c=mo?m>z?m:z:o>z?o:z;f=n>x?n>y?n:y:x>y?x:y}else{c=mo?m>z?m>e?m:e:z>e?z:e:o>z?o>e?o:e:z>e?z:e;f=n>x?n>y?n>f?n:f:y>f?y:f:x>y?x>f?x:f:y>f?y:f}a()};this.addRectangle=function(m){if(k){k=!1;c=m.getLeft();b=m.getTop();e=m.getRight();f=m.getBottom()}else{c=cm.getRight()? e:m.getRight();f=f>m.getBottom()?f:m.getBottom()}a()};this.inflate=function(m){c-=m;b-=m;e+=m;f+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();b=b>m.getTop()?b:m.getTop();e=e=0&&Math.min(f,m.getBottom())-Math.max(b,m.getTop())>=0};this.empty=function(){k=!0;f=e=b=c=0;a()};this.isEmpty=function(){return k}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}}; THREE.Matrix4=function(a,c,b,e,f,g,j,k,m,n,o,x,z,y,B,H){this.set(a||1,c||0,b||0,e||0,f||0,g||1,j||0,k||0,m||0,n||0,o||1,x||0,z||0,y||0,B||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={set:function(a,c,b,e,f,g,j,k,m,n,o,x,z,y,B,H){this.n11=a;this.n12=c;this.n13=b;this.n14=e;this.n21=f;this.n22=g;this.n23=j;this.n24=k;this.n31=m;this.n32=n;this.n33=o;this.n34=x;this.n41=z;this.n42=y;this.n43=B;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var e=THREE.Matrix4.__v1, f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,c).normalize();if(g.length()===0)g.z=1;e.cross(b,g).normalize();if(e.length()===0){g.x+=1.0E-4;e.cross(b,g).normalize()}f.cross(g,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=g.x;this.n21=e.y;this.n22=f.y;this.n23=g.y;this.n31=e.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,e=a.z,f=1/(this.n41*c+this.n42*b+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*e+this.n14)*f;a.y=(this.n21*c+this.n22*b+this.n23* e+this.n24)*f;a.z=(this.n31*c+this.n32*b+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var c=a.x,b=a.y,e=a.z,f=a.w;a.x=this.n11*c+this.n12*b+this.n13*e+this.n14*f;a.y=this.n21*c+this.n22*b+this.n23*e+this.n24*f;a.z=this.n31*c+this.n32*b+this.n33*e+this.n34*f;a.w=this.n41*c+this.n42*b+this.n43*e+this.n44*f;return a},rotateAxis:function(a){var c=a.x,b=a.y,e=a.z;a.x=c*this.n11+b*this.n12+e*this.n13;a.y=c*this.n21+b*this.n22+e*this.n23;a.z=c*this.n31+b*this.n32+e*this.n33;a.normalize(); return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,e=a.n12,f=a.n13,g=a.n14,j=a.n21,k=a.n22,m=a.n23,n=a.n24,o=a.n31,x=a.n32,z=a.n33,y=a.n34,B=a.n41,H=a.n42,I=a.n43,F=a.n44,M=c.n11,D=c.n12,Q=c.n13,R=c.n14,P=c.n21,ka=c.n22, $=c.n23,d=c.n24,X=c.n31,da=c.n32,Y=c.n33,ua=c.n34;this.n11=b*M+e*P+f*X;this.n12=b*D+e*ka+f*da;this.n13=b*Q+e*$+f*Y;this.n14=b*R+e*d+f*ua+g;this.n21=j*M+k*P+m*X;this.n22=j*D+k*ka+m*da;this.n23=j*Q+k*$+m*Y;this.n24=j*R+k*d+m*ua+n;this.n31=o*M+x*P+z*X;this.n32=o*D+x*ka+z*da;this.n33=o*Q+x*$+z*Y;this.n34=o*R+x*d+z*ua+y;this.n41=B*M+H*P+I*X;this.n42=B*D+H*ka+I*da;this.n43=B*Q+H*$+I*Y;this.n44=B*R+H*d+I*ua+F;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]= this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this}, determinant:function(){var a=this.n11,c=this.n12,b=this.n13,e=this.n14,f=this.n21,g=this.n22,j=this.n23,k=this.n24,m=this.n31,n=this.n32,o=this.n33,x=this.n34,z=this.n41,y=this.n42,B=this.n43,H=this.n44;return e*j*n*z-b*k*n*z-e*g*o*z+c*k*o*z+b*g*x*z-c*j*x*z-e*j*m*y+b*k*m*y+e*f*o*y-a*k*o*y-b*f*x*y+a*j*x*y+e*g*m*B-c*k*m*B-e*f*n*B+a*k*n*B+c*f*x*B-a*g*x*B-b*g*m*H+c*j*m*H+b*f*n*H-a*j*n*H-c*f*o*H+a*g*o*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13= a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11; this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13; a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this}, setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),e=Math.sin(c),f=1-b,g=a.x,j=a.y,k= a.z,m=f*g,n=f*j;this.set(m*g+b,m*j-e*k,m*k+e*j,0,m*j+e*k,n*j+b,n*k-e*g,0,m*k-e*j,n*k+e*g,f*k*k+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,e=a.z;a=Math.cos(c);c=Math.sin(c);var f=Math.cos(b);b=Math.sin(b);var g=Math.cos(e);e=Math.sin(e);var j=a*b,k=c*b;this.n11=f*g;this.n12=-f*e;this.n13=b;this.n21=k*g+a*e;this.n22=-k*e+a*g;this.n23=-c*f;this.n31=-j*g+c*e;this.n32=j*e+c*g;this.n33=a*f;return this}, setRotationFromQuaternion:function(a){var c=a.x,b=a.y,e=a.z,f=a.w,g=c+c,j=b+b,k=e+e;a=c*g;var m=c*j;c*=k;var n=b*j;b*=k;e*=k;g*=f;j*=f;f*=k;this.n11=1-(n+e);this.n12=m-f;this.n13=c+j;this.n21=m+f;this.n22=1-(a+e);this.n23=b-g;this.n31=c-j;this.n32=b+g;this.n33=1-(a+n);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14= a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,c){var b=1/c.x,e=1/c.y,f=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*f;this.n23=a.n23*f;this.n33=a.n33*f}}; THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,e=a.n12,f=a.n13,g=a.n14,j=a.n21,k=a.n22,m=a.n23,n=a.n24,o=a.n31,x=a.n32,z=a.n33,y=a.n34,B=a.n41,H=a.n42,I=a.n43,F=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=m*y*H-n*z*H+n*x*I-k*y*I-m*x*F+k*z*F;c.n12=g*z*H-f*y*H-g*x*I+e*y*I+f*x*F-e*z*F;c.n13=f*n*H-g*m*H+g*k*I-e*n*I-f*k*F+e*m*F;c.n14=g*m*x-f*n*x-g*k*z+e*n*z+f*k*y-e*m*y;c.n21=n*z*B-m*y*B-n*o*I+j*y*I+m*o*F-j*z*F;c.n22=f*y*B-g*z*B+g*o*I-b*y*I-f*o*F+b*z*F;c.n23=g*m*B-f*n*B-g*j*I+b*n*I+f*j*F-b*m*F; c.n24=f*n*o-g*m*o+g*j*z-b*n*z-f*j*y+b*m*y;c.n31=k*y*B-n*x*B+n*o*H-j*y*H-k*o*F+j*x*F;c.n32=g*x*B-e*y*B-g*o*H+b*y*H+e*o*F-b*x*F;c.n33=f*n*B-g*k*B+g*j*H-b*n*H-e*j*F+b*k*F;c.n34=g*k*o-e*n*o-g*j*x+b*n*x+e*j*y-b*k*y;c.n41=m*x*B-k*z*B-m*o*H+j*z*H+k*o*I-j*x*I;c.n42=e*z*B-f*x*B+f*o*H-b*z*H-e*o*I+b*x*I;c.n43=f*k*B-e*m*B-f*j*H+b*m*H+e*j*I-b*k*I;c.n44=e*m*o-f*k*o+f*j*x-b*m*x-e*j*z+b*k*z;c.multiplyScalar(1/a.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,j=-a.n33*a.n12+a.n32*a.n13,k=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,n=a.n23*a.n12-a.n22*a.n13,o=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*e+a.n21*j+a.n31*n;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*e;b[1]=a*f;b[2]=a*g;b[3]=a*j;b[4]=a*k;b[5]=a*m;b[6]=a*n;b[7]=a*o;b[8]=a*x;return c}; THREE.Matrix4.makeFrustum=function(a,c,b,e,f,g){var j;j=new THREE.Matrix4;j.n11=2*f/(c-a);j.n12=0;j.n13=(c+a)/(c-a);j.n14=0;j.n21=0;j.n22=2*f/(e-b);j.n23=(e+b)/(e-b);j.n24=0;j.n31=0;j.n32=0;j.n33=-(g+f)/(g-f);j.n34=-2*g*f/(g-f);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,c,b,e){var f;a=b*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,b,e)}; THREE.Matrix4.makeOrtho=function(a,c,b,e,f,g){var j,k,m,n;j=new THREE.Matrix4;k=c-a;m=b-e;n=g-f;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((c+a)/k);j.n21=0;j.n22=2/m;j.n23=0;j.n24=-((b+e)/m);j.n31=0;j.n32=0;j.n33=-2/n;j.n34=-((g+f)/n);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!== undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c=this;c instanceof THREE.Scene===!1&&c!==undefined;)c=c.parent;c!==undefined&&c.addChildRecurse(a)}},removeChild:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=undefined;this.children.splice(c,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!== 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,c,b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}a=0;for(var e=this.children.length;a=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var g=Math.acos(f),j=Math.sqrt(1-f*f);if(Math.abs(j)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}f=Math.sin((1-e)*g)/j;e=Math.sin(e*g)/j;b.w=a.w*f+c.w*e;b.x=a.x*f+c.x*e;b.y=a.y*f+c.y*e;b.z=a.z*f+c.z*e;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,c,b,e,f,g){this.a=a;this.b=c;this.c=b;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,c,b,e,f,g,j){this.a=a;this.b=c;this.c=b;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)}; THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;cthis.points.length-2?g:g+1;b[3]=g>this.points.length-3?g:g+2;n=this.points[b[0]];o=this.points[b[1]]; x=this.points[b[2]];z=this.points[b[3]];k=j*j;m=j*k;e.x=c(n.x,o.x,x.x,z.x,j,k,m);e.y=c(n.y,o.y,x.y,z.y,j,k,m);e.z=c(n.z,o.z,x.z,z.z,j,k,m);return e};this.getControlPointsArray=function(){var y,B,H=this.points.length,I=[];for(y=0;y1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+y);e=e<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=f[0]+(g[0]-f[0])*e;b.y=f[1]+(g[1]-f[1])*e;b.z=f[2]+(g[2]-f[2])*e}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= this.getPrevKeyWith("pos",y,j.index-1).pos;this.points[1]=f;this.points[2]=g;this.points[3]=this.getNextKeyWith("pos",y,k.index+1).pos;e=e*0.33+0.33;f=this.interpolateCatmullRom(this.points,e);b.x=f[0];b.y=f[1];b.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){e=this.interpolateCatmullRom(this.points,e*1.01);this.target.set(e[0],e[1],e[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();e=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,e,0)}}}else if(b=== "rot")THREE.Quaternion.slerp(f,g,a.quaternion,e);else if(b==="scl"){b=a.scale;b.x=f[0]+(g[0]-f[0])*e;b.y=f[1]+(g[1]-f[1])*e;b.z=f[2]+(g[2]-f[2])*e}}}}if(this.JITCompile&&o[0][n]===undefined){this.hierarchy[0].update(undefined,!0);for(y=0;ya.length-2?g:g+1;b[3]=g>a.length-3?g:g+2;g=a[b[0]];k=a[b[1]];m=a[b[2]];n=a[b[3]];b=f*f;j=f*b;e[0]=this.interpolate(g[0],k[0],m[0],n[0],f,b,j);e[1]=this.interpolate(g[1],k[1],m[1],n[1],f,b,j);e[2]=this.interpolate(g[2],k[2],m[2],n[2],f,b,j);return e}; THREE.Animation.prototype.interpolate=function(a,c,b,e,f,g,j){a=(b-a)*0.5;e=(e-c)*0.5;return(2*(c-b)+a+e)*j+(-3*(c-b)-2*a-e)*g+a*f+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var e=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b0?b:0:b>=0?b:b+e.length;b>=0;b--)if(e[b][a]!==undefined)return e[b];return this.data.hierarchy[c].keys[e.length-1]}; THREE.Camera=function(a,c,b,e,f){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=e||2E3;this.target=f||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype; THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)}; THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate= !1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a1){a=b.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e=this.LODs[e].visibleAtDistance){this.LODs[e-1].object3D.visible= !1;this.LODs[e].object3D.visible=!0}else break;for(;e=0&&ma>=0&&W>=0&&ia>=0)return!0;else if(za<0&&ma<0||W<0&&ia<0)return!1;else{if(za<0)ua=Math.max(ua,za/(za-ma));else ma<0&&(va=Math.min(va,za/(za-ma)));if(W<0)ua=Math.max(ua,W/(W-ia));else ia<0&&(va=Math.min(va,W/(W-ia)));if(vaza&&j.positionScreen.z0&&R.z<1){Da=D[M]=D[M]||new THREE.RenderableParticle;M++;F=Da;F.x=R.x/R.w;F.y=R.y/R.w;F.z=R.z;F.rotation=xa.rotation.z;F.scale.x=xa.scale.x*Math.abs(F.x-(R.x+Y.projectionMatrix.n11)/(R.w+Y.projectionMatrix.n14));F.scale.y=xa.scale.y*Math.abs(F.y-(R.y+Y.projectionMatrix.n22)/(R.w+Y.projectionMatrix.n24));F.materials=xa.materials;va.push(F)}}}}ua&&va.sort(c);return va}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,e,f,g;this.domElement=document.createElement("div");this.setSize=function(j,k){b=j;e=k;f=b/2;g=e/2};this.render=function(j,k){var m,n,o,x,z,y,B,H;a=c.projectScene(j,k);m=0;for(n=a.length;m0){ea.r+=ga.r*Aa;ea.g+=ga.g*Aa;ea.b+=ga.b*Aa}}else if(Aa instanceof THREE.PointLight){T.sub(Aa.position,aa);T.normalize();Aa=oa.dot(T)*ca;if(Aa> 0){ea.r+=ga.r*Aa;ea.g+=ga.g*Aa;ea.b+=ga.b*Aa}}}}function fb(L,aa,oa){a(oa.opacity);c(oa.blending);var ea,ta,Aa,ga,ca,La;if(oa instanceof THREE.ParticleBasicMaterial){if(oa.map){ga=oa.map.image;ca=ga.width>>1;La=ga.height>>1;oa=aa.scale.x*k;Aa=aa.scale.y*m;ea=oa*ca;ta=Aa*La;G.set(L.x-ea,L.y-ta,L.x+ea,L.y+ta);if(p.instersects(G)){n.save();n.translate(L.x,L.y);n.rotate(-aa.rotation);n.scale(oa,-Aa);n.translate(-ca,-La);n.drawImage(ga,0,0);n.restore()}}}else if(oa instanceof THREE.ParticleCanvasMaterial){if(J){E.r= A.r+V.r+K.r;E.g=A.g+V.g+K.g;E.b=A.b+V.b+K.b;Z.r=oa.color.r*E.r;Z.g=oa.color.g*E.g;Z.b=oa.color.b*E.b;Z.updateStyleString()}else Z.__styleString=oa.color.__styleString;ea=aa.scale.x*k;ta=aa.scale.y*m;G.set(L.x-ea,L.y-ta,L.x+ea,L.y+ta);if(p.instersects(G)){n.save();n.translate(L.x,L.y);n.rotate(-aa.rotation);n.scale(ea,ta);oa.program(n,Z);n.restore()}}}function Ua(L,aa,oa,ea){a(ea.opacity);c(ea.blending);n.beginPath();n.moveTo(L.positionScreen.x,L.positionScreen.y);n.lineTo(aa.positionScreen.x,aa.positionScreen.y); n.closePath();if(ea instanceof THREE.LineBasicMaterial){Z.__styleString=ea.color.__styleString;L=ea.linewidth;if(I!=L)n.lineWidth=I=L;L=Z.__styleString;if(B!=L)n.strokeStyle=B=L;n.stroke();G.inflate(ea.linewidth*2)}}function Ja(L,aa,oa,ea,ta,Aa,ga,ca,La){a(ca.opacity);c(ca.blending);ka=L.positionScreen.x;$=L.positionScreen.y;d=aa.positionScreen.x;X=aa.positionScreen.y;da=oa.positionScreen.x;Y=oa.positionScreen.y;cb(ka,$,d,X,da,Y);if(ca instanceof THREE.MeshBasicMaterial)if(ca.map){if(ca.map.mapping instanceof THREE.UVMapping){Da=ga.uvs[0];Ea(ka,$,d,X,da,Y,ca.map.image,Da[ea].u,Da[ea].v,Da[ta].u,Da[ta].v,Da[Aa].u,Da[Aa].v)}}else if(ca.envMap){if(ca.envMap.mapping instanceof THREE.SphericalReflectionMapping){L=la.matrixWorldInverse;T.copy(ga.vertexNormalsWorld[0]);$a=(T.x*L.n11+T.y*L.n12+T.z*L.n13)*0.5+0.5;ab=-(T.x*L.n21+T.y*L.n22+T.z*L.n23)*0.5+0.5;T.copy(ga.vertexNormalsWorld[1]);Ia=(T.x*L.n11+T.y*L.n12+T.z*L.n13)*0.5+0.5;h=-(T.x*L.n21+T.y*L.n22+T.z*L.n23)*0.5+0.5;T.copy(ga.vertexNormalsWorld[2]);t=(T.x* L.n11+T.y*L.n12+T.z*L.n13)*0.5+0.5;w=-(T.x*L.n21+T.y*L.n22+T.z*L.n23)*0.5+0.5;Ea(ka,$,d,X,da,Y,ca.envMap.image,$a,ab,Ia,h,t,w)}}else ca.wireframe?Qa(ca.color.__styleString,ca.wireframeLinewidth):Va(ca.color.__styleString);else if(ca instanceof THREE.MeshLambertMaterial){if(ca.map&&!ca.wireframe){if(ca.map.mapping instanceof THREE.UVMapping){Da=ga.uvs[0];Ea(ka,$,d,X,da,Y,ca.map.image,Da[ea].u,Da[ea].v,Da[ta].u,Da[ta].v,Da[Aa].u,Da[Aa].v)}c(THREE.SubtractiveBlending)}if(J)if(!ca.wireframe&&ca.shading== THREE.SmoothShading&&ga.vertexNormalsWorld.length==3){S.r=N.r=ha.r=A.r;S.g=N.g=ha.g=A.g;S.b=N.b=ha.b=A.b;Ha(La,ga.v1.positionWorld,ga.vertexNormalsWorld[0],S);Ha(La,ga.v2.positionWorld,ga.vertexNormalsWorld[1],N);Ha(La,ga.v3.positionWorld,ga.vertexNormalsWorld[2],ha);ra.r=(N.r+ha.r)*0.5;ra.g=(N.g+ha.g)*0.5;ra.b=(N.b+ha.b)*0.5;xa=Wa(S,N,ha,ra);Ea(ka,$,d,X,da,Y,xa,0,0,1,0,0,1)}else{E.r=A.r;E.g=A.g;E.b=A.b;Ha(La,ga.centroidWorld,ga.normalWorld,E);Z.r=ca.color.r*E.r;Z.g=ca.color.g*E.g;Z.b=ca.color.b* E.b;Z.updateStyleString();ca.wireframe?Qa(Z.__styleString,ca.wireframeLinewidth):Va(Z.__styleString)}else ca.wireframe?Qa(ca.color.__styleString,ca.wireframeLinewidth):Va(ca.color.__styleString)}else if(ca instanceof THREE.MeshDepthMaterial){na=la.near;qa=la.far;S.r=S.g=S.b=1-Na(L.positionScreen.z,na,qa);N.r=N.g=N.b=1-Na(aa.positionScreen.z,na,qa);ha.r=ha.g=ha.b=1-Na(oa.positionScreen.z,na,qa);ra.r=(N.r+ha.r)*0.5;ra.g=(N.g+ha.g)*0.5;ra.b=(N.b+ha.b)*0.5;xa=Wa(S,N,ha,ra);Ea(ka,$,d,X,da,Y,xa,0,0,1,0, 0,1)}else if(ca instanceof THREE.MeshNormalMaterial){Z.r=O(ga.normalWorld.x);Z.g=O(ga.normalWorld.y);Z.b=O(ga.normalWorld.z);Z.updateStyleString();ca.wireframe?Qa(Z.__styleString,ca.wireframeLinewidth):Va(Z.__styleString)}}function Sa(L,aa,oa,ea,ta,Aa,ga,ca,La){a(ca.opacity);c(ca.blending);if(ca.map||ca.envMap){Ja(L,aa,ea,0,1,3,ga,ca,La);Ja(ta,oa,Aa,1,2,3,ga,ca,La)}else{ka=L.positionScreen.x;$=L.positionScreen.y;d=aa.positionScreen.x;X=aa.positionScreen.y;da=oa.positionScreen.x;Y=oa.positionScreen.y; ua=ea.positionScreen.x;va=ea.positionScreen.y;za=ta.positionScreen.x;ma=ta.positionScreen.y;W=Aa.positionScreen.x;ia=Aa.positionScreen.y;if(ca instanceof THREE.MeshBasicMaterial){eb(ka,$,d,X,da,Y,ua,va);ca.wireframe?Qa(ca.color.__styleString,ca.wireframeLinewidth):Va(ca.color.__styleString)}else if(ca instanceof THREE.MeshLambertMaterial)if(J)if(!ca.wireframe&&ca.shading==THREE.SmoothShading&&ga.vertexNormalsWorld.length==4){S.r=N.r=ha.r=ra.r=A.r;S.g=N.g=ha.g=ra.g=A.g;S.b=N.b=ha.b=ra.b=A.b;Ha(La, ga.v1.positionWorld,ga.vertexNormalsWorld[0],S);Ha(La,ga.v2.positionWorld,ga.vertexNormalsWorld[1],N);Ha(La,ga.v4.positionWorld,ga.vertexNormalsWorld[3],ha);Ha(La,ga.v3.positionWorld,ga.vertexNormalsWorld[2],ra);xa=Wa(S,N,ha,ra);cb(ka,$,d,X,ua,va);Ea(ka,$,d,X,ua,va,xa,0,0,1,0,0,1);cb(za,ma,da,Y,W,ia);Ea(za,ma,da,Y,W,ia,xa,1,0,1,1,0,1)}else{E.r=A.r;E.g=A.g;E.b=A.b;Ha(La,ga.centroidWorld,ga.normalWorld,E);Z.r=ca.color.r*E.r;Z.g=ca.color.g*E.g;Z.b=ca.color.b*E.b;Z.updateStyleString();eb(ka,$,d,X,da, Y,ua,va);ca.wireframe?Qa(Z.__styleString,ca.wireframeLinewidth):Va(Z.__styleString)}else{eb(ka,$,d,X,da,Y,ua,va);ca.wireframe?Qa(ca.color.__styleString,ca.wireframeLinewidth):Va(ca.color.__styleString)}else if(ca instanceof THREE.MeshNormalMaterial){Z.r=O(ga.normalWorld.x);Z.g=O(ga.normalWorld.y);Z.b=O(ga.normalWorld.z);Z.updateStyleString();eb(ka,$,d,X,da,Y,ua,va);ca.wireframe?Qa(Z.__styleString,ca.wireframeLinewidth):Va(Z.__styleString)}else if(ca instanceof THREE.MeshDepthMaterial){na=la.near; qa=la.far;S.r=S.g=S.b=1-Na(L.positionScreen.z,na,qa);N.r=N.g=N.b=1-Na(aa.positionScreen.z,na,qa);ha.r=ha.g=ha.b=1-Na(ea.positionScreen.z,na,qa);ra.r=ra.g=ra.b=1-Na(oa.positionScreen.z,na,qa);xa=Wa(S,N,ha,ra);cb(ka,$,d,X,ua,va);Ea(ka,$,d,X,ua,va,xa,0,0,1,0,0,1);cb(za,ma,da,Y,W,ia);Ea(za,ma,da,Y,W,ia,xa,1,0,1,1,0,1)}}}function cb(L,aa,oa,ea,ta,Aa){n.beginPath();n.moveTo(L,aa);n.lineTo(oa,ea);n.lineTo(ta,Aa);n.lineTo(L,aa);n.closePath()}function eb(L,aa,oa,ea,ta,Aa,ga,ca){n.beginPath();n.moveTo(L,aa); n.lineTo(oa,ea);n.lineTo(ta,Aa);n.lineTo(ga,ca);n.lineTo(L,aa);n.closePath()}function Qa(L,aa){if(B!=L)n.strokeStyle=B=L;if(I!=aa)n.lineWidth=I=aa;n.stroke();G.inflate(aa*2)}function Va(L){if(H!=L)n.fillStyle=H=L;n.fill()}function Ea(L,aa,oa,ea,ta,Aa,ga,ca,La,Ya,Za,db,hb){var bb,Xa;bb=ga.width-1;Xa=ga.height-1;ca*=bb;La*=Xa;Ya*=bb;Za*=Xa;db*=bb;hb*=Xa;oa-=L;ea-=aa;ta-=L;Aa-=aa;Ya-=ca;Za-=La;db-=ca;hb-=La;bb=Ya*hb-db*Za;if(bb!=0){Xa=1/bb;bb=(hb*oa-Za*ta)*Xa;Za=(hb*ea-Za*Aa)*Xa;oa=(Ya*ta-db*oa)*Xa; ea=(Ya*Aa-db*ea)*Xa;L=L-bb*ca-oa*La;aa=aa-Za*ca-ea*La;n.save();n.transform(bb,Za,oa,ea,L,aa);n.clip();n.drawImage(ga,0,0);n.restore()}}function Wa(L,aa,oa,ea){var ta=~~(L.r*255),Aa=~~(L.g*255);L=~~(L.b*255);var ga=~~(aa.r*255),ca=~~(aa.g*255);aa=~~(aa.b*255);var La=~~(oa.r*255),Ya=~~(oa.g*255);oa=~~(oa.b*255);var Za=~~(ea.r*255),db=~~(ea.g*255);ea=~~(ea.b*255);Ba[0]=ta<0?0:ta>255?255:ta;Ba[1]=Aa<0?0:Aa>255?255:Aa;Ba[2]=L<0?0:L>255?255:L;Ba[4]=ga<0?0:ga>255?255:ga;Ba[5]=ca<0?0:ca>255?255:ca;Ba[6]= aa<0?0:aa>255?255:aa;Ba[8]=La<0?0:La>255?255:La;Ba[9]=Ya<0?0:Ya>255?255:Ya;Ba[10]=oa<0?0:oa>255?255:oa;Ba[12]=Za<0?0:Za>255?255:Za;Ba[13]=db<0?0:db>255?255:db;Ba[14]=ea<0?0:ea>255?255:ea;pa.putImageData(sa,0,0);Fa.drawImage(ja,0,0);return ya}function Na(L,aa,oa){L=(L-aa)/(oa-aa);return L*L*(3-2*L)}function O(L){L=(L+1)*0.5;return L<0?0:L>1?1:L}function Oa(L,aa){var oa=aa.x-L.x,ea=aa.y-L.y,ta=1/Math.sqrt(oa*oa+ea*ea);oa*=ta;ea*=ta;aa.x+=oa;aa.y+=ea;L.x-=oa;L.y-=ea}var Ra,jb,Ca,Ta,Ga,Pa,Ka,wa;this.autoClear? this.clear():n.setTransform(1,0,0,-1,k,m);b=e.projectScene(U,la,this.sortElements);(J=U.lights.length>0)&&Ma(U);Ra=0;for(jb=b.length;Ra0){ia.r+=N.color.r*ha;ia.g+=N.color.g*ha;ia.b+=N.color.b*ha}}else if(N instanceof THREE.PointLight){d.sub(N.position,W.centroidWorld);d.normalize();ha=W.normalWorld.dot(d)*N.intensity;if(ha>0){ia.r+=N.color.r*ha;ia.g+=N.color.g*ha;ia.b+=N.color.b*ha}}}}function c(ma,W,ia,Z,S,N){Y=e(ua++);Y.setAttribute("d", "M "+ma.positionScreen.x+" "+ma.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+ia.positionScreen.x+","+ia.positionScreen.y+"z");if(S instanceof THREE.MeshBasicMaterial)D.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshLambertMaterial)if(M){Q.r=R.r;Q.g=R.g;Q.b=R.b;a(N,Z,Q);D.r=S.color.r*Q.r;D.g=S.color.g*Q.g;D.b=S.color.b*Q.b;D.updateStyleString()}else D.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshDepthMaterial){$=1-S.__2near/(S.__farPlusNear- Z.z*S.__farMinusNear);D.setRGB($,$,$)}else S instanceof THREE.MeshNormalMaterial&&D.setRGB(f(Z.normalWorld.x),f(Z.normalWorld.y),f(Z.normalWorld.z));S.wireframe?Y.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+S.wireframeLinewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.wireframeLinecap+"; stroke-linejoin: "+S.wireframeLinejoin):Y.setAttribute("style","fill: "+D.__styleString+"; fill-opacity: "+S.opacity);k.appendChild(Y)}function b(ma,W,ia,Z,S,N,ha){Y= e(ua++);Y.setAttribute("d","M "+ma.positionScreen.x+" "+ma.positionScreen.y+" L "+W.positionScreen.x+" "+W.positionScreen.y+" L "+ia.positionScreen.x+","+ia.positionScreen.y+" L "+Z.positionScreen.x+","+Z.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)D.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(M){Q.r=R.r;Q.g=R.g;Q.b=R.b;a(ha,S,Q);D.r=N.color.r*Q.r;D.g=N.color.g*Q.g;D.b=N.color.b*Q.b;D.updateStyleString()}else D.__styleString=N.color.__styleString; else if(N instanceof THREE.MeshDepthMaterial){$=1-N.__2near/(N.__farPlusNear-S.z*N.__farMinusNear);D.setRGB($,$,$)}else N instanceof THREE.MeshNormalMaterial&&D.setRGB(f(S.normalWorld.x),f(S.normalWorld.y),f(S.normalWorld.z));N.wireframe?Y.setAttribute("style","fill: none; stroke: "+D.__styleString+"; stroke-width: "+N.wireframeLinewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframeLinecap+"; stroke-linejoin: "+N.wireframeLinejoin):Y.setAttribute("style","fill: "+D.__styleString+ "; fill-opacity: "+N.opacity);k.appendChild(Y)}function e(ma){if(X[ma]==null){X[ma]=document.createElementNS("http://www.w3.org/2000/svg","path");za==0&&X[ma].setAttribute("shape-rendering","crispEdges")}return X[ma]}function f(ma){return ma<0?Math.min((1+ma)*0.5,0.5):0.5+Math.min(ma*0.5,0.5)}var g=null,j=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,n,o,x,z,y,B,H,I=new THREE.Rectangle,F=new THREE.Rectangle,M=!1,D=new THREE.Color(16777215),Q=new THREE.Color(16777215), R=new THREE.Color(0),P=new THREE.Color(0),ka=new THREE.Color(0),$,d=new THREE.Vector3,X=[],da=[],Y,ua,va,za=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ma){switch(ma){case "high":za=1;break;case "low":za=0}};this.setSize=function(ma,W){m=ma;n=W;o=m/2;x=n/2;k.setAttribute("viewBox",-o+" "+-x+" "+m+" "+n);k.setAttribute("width",m);k.setAttribute("height",n);I.set(-o,-x,o,x)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])}; this.render=function(ma,W){var ia,Z,S,N,ha,ra,na,qa;this.autoClear&&this.clear();g=j.projectScene(ma,W,this.sortElements);va=ua=0;if(M=ma.lights.length>0){na=ma.lights;R.setRGB(0,0,0);P.setRGB(0,0,0);ka.setRGB(0,0,0);ia=0;for(Z=na.length;ia 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f", value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f", value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, 0.5 );\n}"},shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos = objectMatrix * vec4( position, 1.0 );\nvec3 norm = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position = projectionMatrix * viewMatrix * ( pos + extruded );\n}",fragmentShader:"void main() {\ngl_FragColor = vec4( 1, 1, 1, 1 );\n}"}, depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}}, fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment, THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex, THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;", THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );", THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"), vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex, THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; THREE.WebGLRenderer=function(a){function c(h,t,w){var p,C,G,J=h.vertices,E=J.length,A=h.colors,V=A.length,K=h.__vertexArray,T=h.__colorArray,ja=h.__sortArray,pa=h.__dirtyVertices,sa=h.__dirtyColors;if(w.sortParticles){ha.multiplySelf(w.matrixWorld);for(p=0;pA){V=K;A=E[V]}d.bindBuffer(d.ARRAY_BUFFER,C.__webGLMorphTargetsBuffers[V]);d.vertexAttribPointer(t["morphTarget"+w],3,d.FLOAT,!1,0,0);G.__webGLMorphTargetInfluences[w]=A;J[V]=1;A=-1;w++}}d.uniform1fv(p.program.uniforms.morphTargetInfluences,G.__webGLMorphTargetInfluences)}else{d.bindBuffer(d.ARRAY_BUFFER,C.__webGLVertexBuffer);d.vertexAttribPointer(h.position,3,d.FLOAT,!1,0,0)}if(h.color>=0){d.bindBuffer(d.ARRAY_BUFFER, C.__webGLColorBuffer);d.vertexAttribPointer(h.color,3,d.FLOAT,!1,0,0)}if(h.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLNormalBuffer);d.vertexAttribPointer(h.normal,3,d.FLOAT,!1,0,0)}if(h.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLTangentBuffer);d.vertexAttribPointer(h.tangent,4,d.FLOAT,!1,0,0)}if(h.uv>=0)if(C.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLUVBuffer);d.vertexAttribPointer(h.uv,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(h.uv)}else d.disableVertexAttribArray(h.uv);if(h.uv2>= 0)if(C.__webGLUV2Buffer){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLUV2Buffer);d.vertexAttribPointer(h.uv2,2,d.FLOAT,!1,0,0);d.enableVertexAttribArray(h.uv2)}else d.disableVertexAttribArray(h.uv2);if(p.skinning&&h.skinVertexA>=0&&h.skinVertexB>=0&&h.skinIndex>=0&&h.skinWeight>=0){d.bindBuffer(d.ARRAY_BUFFER,C.__webGLSkinVertexABuffer);d.vertexAttribPointer(h.skinVertexA,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,C.__webGLSkinVertexBBuffer);d.vertexAttribPointer(h.skinVertexB,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER, C.__webGLSkinIndicesBuffer);d.vertexAttribPointer(h.skinIndex,4,d.FLOAT,!1,0,0);d.bindBuffer(d.ARRAY_BUFFER,C.__webGLSkinWeightsBuffer);d.vertexAttribPointer(h.skinWeight,4,d.FLOAT,!1,0,0)}if(G instanceof THREE.Mesh)if(p.wireframe){d.lineWidth(p.wireframeLinewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,C.__webGLLineBuffer);d.drawElements(d.LINES,C.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,C.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,C.__webGLFaceCount,d.UNSIGNED_SHORT, 0)}else if(G instanceof THREE.Line){G=G.type==THREE.LineStrip?d.LINE_STRIP:d.LINES;d.lineWidth(p.linewidth);d.drawArrays(G,0,C.__webGLLineCount)}else if(G instanceof THREE.ParticleSystem)d.drawArrays(d.POINTS,0,C.__webGLParticleCount);else G instanceof THREE.Ribbon&&d.drawArrays(d.TRIANGLE_STRIP,0,C.__webGLVertexCount)}}function g(h,t){if(!h.__webGLVertexBuffer)h.__webGLVertexBuffer=d.createBuffer();if(!h.__webGLNormalBuffer)h.__webGLNormalBuffer=d.createBuffer();if(h.hasPos){d.bindBuffer(d.ARRAY_BUFFER, h.__webGLVertexBuffer);d.bufferData(d.ARRAY_BUFFER,h.positionArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(t.attributes.position);d.vertexAttribPointer(t.attributes.position,3,d.FLOAT,!1,0,0)}if(h.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,h.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,h.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(t.attributes.normal);d.vertexAttribPointer(t.attributes.normal,3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,0,h.count);h.count=0}function j(h){if(ua!=h.doubleSided){h.doubleSided? d.disable(d.CULL_FACE):d.enable(d.CULL_FACE);ua=h.doubleSided}if(va!=h.flipSided){h.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW);va=h.flipSided}}function k(h){if(ma!=h){h?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST);ma=h}}function m(h){N[0].set(h.n41-h.n11,h.n42-h.n12,h.n43-h.n13,h.n44-h.n14);N[1].set(h.n41+h.n11,h.n42+h.n12,h.n43+h.n13,h.n44+h.n14);N[2].set(h.n41+h.n21,h.n42+h.n22,h.n43+h.n23,h.n44+h.n24);N[3].set(h.n41-h.n21,h.n42-h.n22,h.n43-h.n23,h.n44-h.n24);N[4].set(h.n41-h.n31,h.n42-h.n32, h.n43-h.n33,h.n44-h.n34);N[5].set(h.n41+h.n31,h.n42+h.n32,h.n43+h.n33,h.n44+h.n34);var t;for(h=0;h<6;h++){t=N[h];t.divideScalar(Math.sqrt(t.x*t.x+t.y*t.y+t.z*t.z))}}function n(h){for(var t=h.matrixWorld,w=-h.geometry.boundingSphere.radius*Math.max(h.scale.x,Math.max(h.scale.y,h.scale.z)),p=0;p<6;p++){h=N[p].x*t.n14+N[p].y*t.n24+N[p].z*t.n34+N[p].w;if(h<=w)return!1}return!0}function o(h,t){h.list[h.count]=t;h.count+=1}function x(h){var t,w,p=h.object,C=h.opaque,G=h.transparent;G.count=0;h=C.count= 0;for(t=p.materials.length;h0){d.bindBuffer(d.ARRAY_BUFFER,p.__webGLColorBuffer);d.bufferData(d.ARRAY_BUFFER,Pa,C)}if(Za){d.bindBuffer(d.ARRAY_BUFFER,p.__webGLNormalBuffer);d.bufferData(d.ARRAY_BUFFER,Ta,C)}if(db&&ga.hasTangents){d.bindBuffer(d.ARRAY_BUFFER,p.__webGLTangentBuffer);d.bufferData(d.ARRAY_BUFFER,Ga,C)}if(Ya&&cb>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,jb,C)}if(Ya&&eb>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webGLUV2Buffer);d.bufferData(d.ARRAY_BUFFER, Ca,C)}if(La){d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,ea,C);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,ta,C)}if(O>0){d.bindBuffer(d.ARRAY_BUFFER,p.__webGLSkinVertexABuffer);d.bufferData(d.ARRAY_BUFFER,Ka,C);d.bindBuffer(d.ARRAY_BUFFER,p.__webGLSkinVertexBBuffer);d.bufferData(d.ARRAY_BUFFER,wa,C);d.bindBuffer(d.ARRAY_BUFFER,p.__webGLSkinIndicesBuffer);d.bufferData(d.ARRAY_BUFFER,L,C);d.bindBuffer(d.ARRAY_BUFFER, p.__webGLSkinWeightsBuffer);d.bufferData(d.ARRAY_BUFFER,aa,C)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(h instanceof THREE.Ribbon){w=h.geometry;if(w.__dirtyVertices||w.__dirtyColors){h=w;t=d.DYNAMIC_DRAW;Ba=h.vertices;C=h.colors;ya=Ba.length;G=C.length;Fa=h.__vertexArray;J=h.__colorArray;Ja=h.__dirtyColors;if(h.__dirtyVertices){for(pa=0;pa65535){K[A].counter+=1;V=K[A].hash+"_"+K[A].counter;h.geometryGroups[V]==undefined&&(h.geometryGroups[V]={faces:[],materials:E,vertices:0,numMorphTargets:T})}h.geometryGroups[V].faces.push(C);h.geometryGroups[V].vertices+=J}}function F(h,t,w){h.push({buffer:t,object:w,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(h){if(h!=za){switch(h){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD); d.blendFunc(d.SRC_ALPHA,d.ONE);break;case THREE.SubtractiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ZERO,d.SRC_COLOR);break;default:d.blendEquationSeparate(d.FUNC_ADD,d.FUNC_ADD);d.blendFuncSeparate(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA,d.ONE,d.ONE_MINUS_SRC_ALPHA)}za=h}}function D(h,t,w){if((w.width&w.width-1)==0&&(w.height&w.height-1)==0){d.texParameteri(h,d.TEXTURE_WRAP_S,ka(t.wrapS)); d.texParameteri(h,d.TEXTURE_WRAP_T,ka(t.wrapT));d.texParameteri(h,d.TEXTURE_MAG_FILTER,ka(t.magFilter));d.texParameteri(h,d.TEXTURE_MIN_FILTER,ka(t.minFilter));d.generateMipmap(h)}else{d.texParameteri(h,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(h,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(h,d.TEXTURE_MAG_FILTER,P(t.magFilter));d.texParameteri(h,d.TEXTURE_MIN_FILTER,P(t.minFilter))}}function Q(h){if(h&&!h.__webGLFramebuffer){h.__webGLFramebuffer=d.createFramebuffer();h.__webGLRenderbuffer= d.createRenderbuffer();h.__webGLTexture=d.createTexture();d.bindRenderbuffer(d.RENDERBUFFER,h.__webGLRenderbuffer);d.renderbufferStorage(d.RENDERBUFFER,d.DEPTH_COMPONENT16,h.width,h.height);d.bindTexture(d.TEXTURE_2D,h.__webGLTexture);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,ka(h.wrapS));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,ka(h.wrapT));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,ka(h.magFilter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER,ka(h.minFilter));d.texImage2D(d.TEXTURE_2D, 0,ka(h.format),h.width,h.height,0,ka(h.format),ka(h.type),null);d.bindFramebuffer(d.FRAMEBUFFER,h.__webGLFramebuffer);d.framebufferTexture2D(d.FRAMEBUFFER,d.COLOR_ATTACHMENT0,d.TEXTURE_2D,h.__webGLTexture,0);d.framebufferRenderbuffer(d.FRAMEBUFFER,d.DEPTH_ATTACHMENT,d.RENDERBUFFER,h.__webGLRenderbuffer);d.bindTexture(d.TEXTURE_2D,null);d.bindRenderbuffer(d.RENDERBUFFER,null);d.bindFramebuffer(d.FRAMEBUFFER,null)}var 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d.LINEAR;case THREE.LinearMipMapNearestFilter:return d.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return d.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return d.BYTE; case THREE.UnsignedByteType:return d.UNSIGNED_BYTE;case THREE.ShortType:return d.SHORT;case THREE.UnsignedShortType:return d.UNSIGNED_SHORT;case THREE.IntType:return d.INT;case THREE.UnsignedShortType:return d.UNSIGNED_INT;case THREE.FloatType:return d.FLOAT;case THREE.AlphaFormat:return d.ALPHA;case THREE.RGBFormat:return d.RGB;case THREE.RGBAFormat:return d.RGBA;case THREE.LuminanceFormat:return d.LUMINANCE;case THREE.LuminanceAlphaFormat:return d.LUMINANCE_ALPHA}return 0}var $=document.createElement("canvas"), d,X=null,da=null,Y=this,ua=null,va=null,za=null,ma=null,W=0,ia=0,Z=0,S=0,N=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ha=new THREE.Matrix4,ra=new Float32Array(16),na=new Float32Array(16),qa=new THREE.Vector4,xa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},Da=!0,$a=new THREE.Color(0),ab=0;if(a){if(a.antialias!==undefined)Da=a.antialias;a.clearColor!==undefined&&$a.setHex(a.clearColor); if(a.clearAlpha!==undefined)ab=a.clearAlpha}this.maxMorphTargets=8;this.domElement=$;this.autoClear=!0;this.sortObjects=!0;(function(h,t,w){try{if(!(d=$.getContext("experimental-webgl",{antialias:h,stencil:!0})))throw"Error creating WebGL context.";}catch(p){console.error(p)}d.clearColor(0,0,0,1);d.clearDepth(1);d.enable(d.DEPTH_TEST);d.depthFunc(d.LEQUAL);d.frontFace(d.CCW);d.cullFace(d.BACK);d.enable(d.CULL_FACE);d.enable(d.BLEND);d.blendEquation(d.FUNC_ADD);d.blendFunc(d.SRC_ALPHA,d.ONE_MINUS_SRC_ALPHA); d.clearColor(t.r,t.g,t.b,w)})(Da,$a,ab);this.context=d;var Ia={};a=[];Da=[];a[0]=-2;a[1]=-1;a[2]=-1;a[3]=2;a[4]=-1;a[5]=-1;a[6]=2;a[7]=1;a[8]=-1;a[9]=-2;a[10]=1;a[11]=-1;Da[0]=0;Da[1]=1;Da[2]=2;Da[3]=0;Da[4]=2;Da[5]=3;Ia.vertexBuffer=d.createBuffer();Ia.elementBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,Ia.vertexBuffer);d.bufferData(d.ARRAY_BUFFER,new Float32Array(a),d.STATIC_DRAW);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,Ia.elementBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(Da), d.STATIC_DRAW);Ia.program=d.createProgram();d.attachShader(Ia.program,R("fragment",THREE.ShaderLib.shadowPost.fragmentShader));d.attachShader(Ia.program,R("vertex",THREE.ShaderLib.shadowPost.vertexShader));d.linkProgram(Ia.program);Ia.vertexLocation=d.getAttribLocation(Ia.program,"position");Ia.projectionLocation=d.getUniformLocation(Ia.program,"projectionMatrix");this.setSize=function(h,t){$.width=h;$.height=t;this.setViewport(0,0,$.width,$.height)};this.setViewport=function(h,t,w,p){W=h;ia=t;Z= w;S=p;d.viewport(W,ia,Z,S)};this.setScissor=function(h,t,w,p){d.scissor(h,t,w,p)};this.enableScissorTest=function(h){h?d.enable(d.SCISSOR_TEST):d.disable(d.SCISSOR_TEST)};this.enableDepthBufferWrite=function(h){d.depthMask(h)};this.setClearColorHex=function(h,t){var w=new THREE.Color(h);d.clearColor(w.r,w.g,w.b,t)};this.setClearColor=function(h,t){d.clearColor(h.r,h.g,h.b,t)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT|d.STENCIL_BUFFER_BIT)};this.initMaterial=function(h,t, w,p){var C,G,J,E;if(h instanceof THREE.MeshDepthMaterial)b(h,THREE.ShaderLib.depth);else if(h instanceof THREE.ShadowVolumeDynamicMaterial)b(h,THREE.ShaderLib.shadowVolumeDynamic);else if(h instanceof THREE.MeshNormalMaterial)b(h,THREE.ShaderLib.normal);else if(h instanceof THREE.MeshBasicMaterial)b(h,THREE.ShaderLib.basic);else if(h instanceof THREE.MeshLambertMaterial)b(h,THREE.ShaderLib.lambert);else if(h instanceof THREE.MeshPhongMaterial)b(h,THREE.ShaderLib.phong);else if(h instanceof THREE.LineBasicMaterial)b(h, THREE.ShaderLib.basic);else h instanceof THREE.ParticleBasicMaterial&&b(h,THREE.ShaderLib.particle_basic);if(!h.program){var A,V,K;A=K=E=0;for(J=t.length;A0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+J.maxDirLights,"#define MAX_POINT_LIGHTS "+J.maxPointLights,"#define MAX_BONES "+J.maxBones,J.map?"#define USE_MAP":"",J.envMap?"#define USE_ENVMAP":"",J.lightMap?"#define USE_LIGHTMAP":"",J.vertexColors?"#define USE_COLOR":"",J.skinning?"#define USE_SKINNING":"",J.morphTargets?"#define USE_MORPHTARGETS":"",J.sizeAttenuation? "#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); d.attachShader(t,R("fragment",A+w));d.attachShader(t,R("vertex",J+E));d.linkProgram(t);d.getProgramParameter(t,d.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+d.getProgramParameter(t,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");t.uniforms={};t.attributes={};h.program=t;w=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(C in h.uniforms)w.push(C); C=h.program;E=0;for(t=w.length;E=0&&d.enableVertexAttribArray(G.color);G.normal>=0&&d.enableVertexAttribArray(G.normal); G.tangent>=0&&d.enableVertexAttribArray(G.tangent);if(h.skinning&&G.skinVertexA>=0&&G.skinVertexB>=0&&G.skinIndex>=0&&G.skinWeight>=0){d.enableVertexAttribArray(G.skinVertexA);d.enableVertexAttribArray(G.skinVertexB);d.enableVertexAttribArray(G.skinIndex);d.enableVertexAttribArray(G.skinWeight)}if(h.morphTargets){h.numSupportedMorphTargets=0;if(G.morphTarget0>=0){d.enableVertexAttribArray(G.morphTarget0);h.numSupportedMorphTargets++}if(G.morphTarget1>=0){d.enableVertexAttribArray(G.morphTarget1); h.numSupportedMorphTargets++}if(G.morphTarget2>=0){d.enableVertexAttribArray(G.morphTarget2);h.numSupportedMorphTargets++}if(G.morphTarget3>=0){d.enableVertexAttribArray(G.morphTarget3);h.numSupportedMorphTargets++}if(G.morphTarget4>=0){d.enableVertexAttribArray(G.morphTarget4);h.numSupportedMorphTargets++}if(G.morphTarget5>=0){d.enableVertexAttribArray(G.morphTarget5);h.numSupportedMorphTargets++}if(G.morphTarget6>=0){d.enableVertexAttribArray(G.morphTarget6);h.numSupportedMorphTargets++}if(G.morphTarget7>= 0){d.enableVertexAttribArray(G.morphTarget7);h.numSupportedMorphTargets++}p.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(C=0;C0||Ba.faceVertexUvs.length>0)J.__uvArray=new Float32Array(A*2);if(Ba.faceUvs.length>1||Ba.faceVertexUvs.length>1)J.__uv2Array=new Float32Array(A*2)}if(E.geometry.skinWeights.length&&E.geometry.skinIndices.length){J.__skinVertexAArray=new Float32Array(A*4);J.__skinVertexBArray=new Float32Array(A*4);J.__skinIndexArray=new Float32Array(A*4);J.__skinWeightArray=new Float32Array(A*4)}J.__faceArray=new Uint16Array(ja*3+(E.geometry.edgeFaces?E.geometry.edgeFaces.length*6:0)); J.__lineArray=new Uint16Array(pa*2);if(J.numMorphTargets){Ba=void 0;ya=void 0;J.__morphTargetsArrays=[];Ba=0;for(ya=J.numMorphTargets;Ba=0;C--){p=w.__webglObjects[C].object; t==p&&w.__webglObjects.splice(C,1)}h.__objectsRemoved.splice(0,1)}t=0;for(w=h.__webglObjects.length;t 0}};THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var e,f=b.length;for(e=0;e= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(g=25);f=(g-1)*0.5;b=Array(g);for(c=e=0;cthis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed); var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var e=this.position;b.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=e.y+100*Math.cos(this.phi);b.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()}, !1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype; THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))}; THREE.PathCamera=function(a){function c(n,o,x,z){var y={name:x,fps:0.6,length:z,hierarchy:[]},B,H=o.getControlPointsArray(),I=o.getLength(),F=H.length,M=0;B=F-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:H[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[B]={time:z,pos:H[B],rot:[0,0,0,1],scl:[1,1,1]};for(B=1;B=0?z:z+f;z=this.verticalAngleMap.srcRange;y=this.verticalAngleMap.dstRange; this.phi=(this.phi-z[0])*(y[1]-y[0])/(z[1]-z[0])+y[0];z=this.horizontalAngleMap.srcRange;y=this.horizontalAngleMap.dstRange;this.theta=(this.theta-z[0])*(y[1]-y[0])/(z[1]-z[0])+y[0];z=this.target.position;z.x=100*Math.sin(this.phi)*Math.cos(this.theta);z.y=100*Math.cos(this.phi);z.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,n,o,x)};this.onMouseMove=function(n){this.mouseX=n.clientX-this.windowHalfX;this.mouseY=n.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),m=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(m,j);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(n,o){return function(){o.apply(n,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; var Cube=function(a,c,b,e,f,g,j,k,m){function n(I,F,M,D,Q,R,P,ka){var $,d,X=e||1,da=f||1,Y=Q/2,ua=R/2,va=o.vertices.length;if(I=="x"&&F=="y"||I=="y"&&F=="x")$="z";else if(I=="x"&&F=="z"||I=="z"&&F=="x"){$="y";da=g||1}else if(I=="z"&&F=="y"||I=="y"&&F=="z"){$="x";X=g||1}var za=X+1,ma=da+1;Q/=X;var W=R/da;for(d=0;d0){j(0,0,-n-(g||0));for(e=a;e0){j(0,0,n+(f||0)); for(e=a+a/2;e<2*a;e++)k.faces.push(new THREE.Face4(2*a+1,(2*e-2*a+2)%a+a,(2*e-2*a+1)%a+a,(2*e-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder; var Icosahedron=function(a){function c(x,z,y){var B=Math.sqrt(x*x+z*z+y*y);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(x/B,z/B,y/B)))-1}function b(x,z,y,B){B.faces.push(new THREE.Face3(x,z,y))}function e(x,z){var y=f.vertices[x].position,B=f.vertices[z].position;return c((y.x+B.x)/2,(y.y+B.y)/2,(y.z+B.z)/2)}var f=this,g=new THREE.Geometry,j;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0, 1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,g);b(0,5,1,g);b(0,1,7,g);b(0,7,10,g);b(0,10,11,g);b(1,5,9,g);b(5,11,4,g);b(11,10,2,g);b(10,7,6,g);b(7,1,8,g);b(3,9,4,g);b(3,4,2,g);b(3,2,6,g);b(3,6,8,g);b(3,8,9,g);b(4,9,5,g);b(2,4,11,g);b(6,2,10,g);b(8,6,7,g);b(9,8,1,g);for(a=0;a0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(x,k,z)))-1);n.push(o)}c.push(n)}var y,B,H;f=c.length;for(b=0;b0)for(e=0;e1){y=this.vertices[j].position.clone(); B=this.vertices[m].position.clone();H=this.vertices[n].position.clone();y.normalize();B.normalize();H.normalize();this.faces.push(new THREE.Face3(j,m,n,[new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(H.x,H.y,H.z)]));this.faceVertexUvs[0].push([o,x,I])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(a,c,b,e){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){e=b/this.segmentsT*2*Math.PI;var f=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b= 1;b<=this.segmentsT;++b){e=(this.segmentsT+1)*c+b;f=(this.segmentsT+1)*c+b-1;var g=(this.segmentsT+1)*(c-1)+b-1,j=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(e,f,g,j));this.faceVertexUvs[0].push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[j][0],a[j][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; var TorusKnot=function(a,c,b,e,f,g,j){function k(x,z,y,B,H,I){z=y/B*x;y=Math.cos(z);return new THREE.Vector3(H*(2+y)*0.5*Math.cos(x),H*(2+y)*Math.sin(x)*0.5,I*H*Math.sin(z)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=e||8;this.p=f||2;this.q=g||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;e=new THREE.Vector3;g=new THREE.Vector3;for(a=0;a>7)-127;w|=(C&127)<<16|p<<8;if(w==0&&J==-127)return 0;return(1-2*(G>>7))*(1+w*Math.pow(2,-23))*Math.pow(2,J)}function k(h,t){var w=o(h,t),p=o(h,t+1),C=o(h,t+2);return(o(h,t+3)<<24)+(C<<16)+(p<<8)+w}function m(h,t){var w=o(h,t);return(o(h,t+1)<<8)+w}function n(h,t){var w=o(h,t);return w>127?w-256:w}function o(h, t){return h.charCodeAt(t)&255}function x(h){var t,w,p;t=k(a,h);w=k(a,h+P);p=k(a,h+ka);h=m(a,h+$);THREE.BinaryLoader.prototype.f3(F,t,w,p,h)}function z(h){var t,w,p,C,G,J;t=k(a,h);w=k(a,h+P);p=k(a,h+ka);C=m(a,h+$);G=k(a,h+d);J=k(a,h+X);h=k(a,h+da);THREE.BinaryLoader.prototype.f3n(F,Q,t,w,p,C,G,J,h)}function y(h){var t,w,p,C;t=k(a,h);w=k(a,h+Y);p=k(a,h+ua);C=k(a,h+va);h=m(a,h+za);THREE.BinaryLoader.prototype.f4(F,t,w,p,C,h)}function B(h){var t,w,p,C,G,J,E,A;t=k(a,h);w=k(a,h+Y);p=k(a,h+ua);C=k(a,h+va); G=m(a,h+za);J=k(a,h+ma);E=k(a,h+W);A=k(a,h+ia);h=k(a,h+Z);THREE.BinaryLoader.prototype.f4n(F,Q,t,w,p,C,G,J,E,A,h)}function H(h){var t,w;t=k(a,h);w=k(a,h+S);h=k(a,h+N);THREE.BinaryLoader.prototype.uv3(F.faceVertexUvs[0],R[t*2],R[t*2+1],R[w*2],R[w*2+1],R[h*2],R[h*2+1])}function I(h){var t,w,p;t=k(a,h);w=k(a,h+ha);p=k(a,h+ra);h=k(a,h+na);THREE.BinaryLoader.prototype.uv4(F.faceVertexUvs[0],R[t*2],R[t*2+1],R[w*2],R[w*2+1],R[p*2],R[p*2+1],R[h*2],R[h*2+1])}var F=this,M=0,D,Q=[],R=[],P,ka,$,d,X,da,Y,ua,va, za,ma,W,ia,Z,S,N,ha,ra,na,qa,xa,Da,$a,ab,Ia;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(F,e,g);D={signature:a.substr(M,8),header_bytes:o(a,M+8),vertex_coordinate_bytes:o(a,M+9),normal_coordinate_bytes:o(a,M+10),uv_coordinate_bytes:o(a,M+11),vertex_index_bytes:o(a,M+12),normal_index_bytes:o(a,M+13),uv_index_bytes:o(a,M+14),material_index_bytes:o(a,M+15),nvertices:k(a,M+16),nnormals:k(a,M+16+4),nuvs:k(a,M+16+8),ntri_flat:k(a,M+16+12),ntri_smooth:k(a,M+16+16),ntri_flat_uv:k(a,M+16+ 20),ntri_smooth_uv:k(a,M+16+24),nquad_flat:k(a,M+16+28),nquad_smooth:k(a,M+16+32),nquad_flat_uv:k(a,M+16+36),nquad_smooth_uv:k(a,M+16+40)};M+=D.header_bytes;P=D.vertex_index_bytes;ka=D.vertex_index_bytes*2;$=D.vertex_index_bytes*3;d=D.vertex_index_bytes*3+D.material_index_bytes;X=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes;da=D.vertex_index_bytes*3+D.material_index_bytes+D.normal_index_bytes*2;Y=D.vertex_index_bytes;ua=D.vertex_index_bytes*2;va=D.vertex_index_bytes*3;za=D.vertex_index_bytes* 4;ma=D.vertex_index_bytes*4+D.material_index_bytes;W=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes;ia=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*2;Z=D.vertex_index_bytes*4+D.material_index_bytes+D.normal_index_bytes*3;S=D.uv_index_bytes;N=D.uv_index_bytes*2;ha=D.uv_index_bytes;ra=D.uv_index_bytes*2;na=D.uv_index_bytes*3;g=D.vertex_index_bytes*3+D.material_index_bytes;Ia=D.vertex_index_bytes*4+D.material_index_bytes;qa=D.ntri_flat*g;xa=D.ntri_smooth*(g+ D.normal_index_bytes*3);Da=D.ntri_flat_uv*(g+D.uv_index_bytes*3);$a=D.ntri_smooth_uv*(g+D.normal_index_bytes*3+D.uv_index_bytes*3);ab=D.nquad_flat*Ia;g=D.nquad_smooth*(Ia+D.normal_index_bytes*4);Ia=D.nquad_flat_uv*(Ia+D.uv_index_bytes*4);M+=function(h){for(var t,w,p,C=D.vertex_coordinate_bytes*3,G=h+D.nvertices*C;h=this.maxCount-3&&k(this)};this.begin= function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var e=this.count*3;ethis.size-1&&(m=this.size-1);var z=Math.floor(n-k);z<1&&(z=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var y=Math.floor(o-k);y<1&&(y=1);k=Math.floor(o+k); k>this.size-1&&(k=this.size-1);for(var B,H,I,F,M,D;x0&&(this.field[I+B]+=F)}}}};this.addPlaneX=function(b,e){var f,g,j,k,m,n=this.size,o=this.yd,x=this.zd,z=this.field,y=n*Math.sqrt(b/e);y>n&&(y=n);for(f=0;f0)for(g=0;go&&(B=o);for(g=0;g0){m=g*x;for(f=0;fsize&&(dist=size);for(j=0;j0){m=zd*j;for(g=0;g