[name]

Class for loading a [page:CubeTexture CubeTexture]. This uses the [page:ImageLoader] internally for loading files.

Example

[example:webgl_materials_cubemap materials / cubemap]
[example:webgl_materials_cubemap_balls_reflection materials / cubemap / balls / reflection]
[example:webgl_materials_cubemap_balls_refraction materials / cubemap / balls / refraction]
[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic]
[example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2]
[example:webgl_materials_cubemap_refraction materials / cubemap / refraction]
var scene = new THREE.Scene(); scene.background = new THREE.CubeTextureLoader() .setPath( 'textures/cubeMaps/' ) .load( [ '1.png', '2.png', '3.png', '4.png', '5.png', '6.png' ] );

Constructor

[name]( [page:LoadingManager manager] )

[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].

Creates a new [name].

Properties

[property:String crossOrigin]

If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin] attribute of the image to the value of *crossOrigin*, prior to starting the load. Default is *undefined*.

[property:LoadingManager manager]

The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].

[property:String path]

The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.

Methods

[method:null load]( [page:String urls], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )

[page:String urls] — array of 6 urls to images, one for each side of the CubeTexture. These can also be [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URIs].
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].
[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called when load errors.
Begin loading from url and pass the loaded [page:Texture texture] to onLoad.

[method:null setCrossOrigin]( [page:String value] )

Set the [page:.crossOrigin] attribute.

[method:FileLoader setPath]( [page:String path] )

Set the base path or URL from which to load files. This can be useful if you are loading many textures from the same directory.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]