[name]
A loader for loading objects in JSON format.
This uses the [page:FileLoader] internally for loading files.
Example
[example:webgl_loader_json_blender WebGL / loader / json / blender]
[example:webgl_loader_json_objconverter WebGL / loader / json / objconverter]
// instantiate a loader
var loader = new THREE.JSONLoader();
// load a resource
loader.load(
// resource URL
'models/animated/monster/monster.js',
// Function when resource is loaded
function ( geometry, materials ) {
var material = materials[ 0 ];
var object = new THREE.Mesh( geometry, material );
scene.add( object );
}
);
Constructor
[name]( [page:LoadingManager manager] )
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
Properties
[property:LoadingManager manager]
The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
[property:String withCredentials]
Whether the XMLHttpRequest uses credentials.
Default is *false*.
Methods
[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )
[page:String url] — the path or URL to the file. This can also be a
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI]..
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.
[page:Function onProgress] — Will be called while load progresses. The argument will be the XMLHttpRequest instance, which contains .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called when load errors.
Begin loading from url and pass the JSON to onLoad.
[method:null setTexturePath]( [page:String texturePath] )
Set the base path or URL from which to load files. This can be useful if
you are loading many files from the same directory.
[method:Object3D parse]( [page:Object json], [page:String texturePath] )
[page:String json] — JSON object to parse.
[page:String texturePath] — Base path for textures.
Parse a JSON structure and return an [page:object] containing the parsed [page:Geometry geometry] and [page:Array materials].
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]